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Download Environment Creation in Unreal Engine 4

Environment Creation in Unreal Engine

Name

Environment Creation in Unreal Engine 4

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Total Size

11.5 GB

Total Files

340

Hash

2FFEC575E9F202881A7059603B1089BB95268563

/Project 1 Basics of Modeling for Games/

13 Edge Creasing.m4v

130.8 MB

04 Texel Density Continued.m4v

71.6 MB

01 Introduction to Texel Density.m4v

68.7 MB

08 Modeling with Booleans.m4v

66.8 MB

05 Introduction to Subdivision Modeling.m4v

58.1 MB

03 General Guidelines for Enhancing Resolution.m4v

53.9 MB

11 Basic High-Poly Modeling Part 1.m4v

52.0 MB

06 Subdivision Modeling Part 2.m4v

48.2 MB

12 Basic High-Poly Modeling Part 2.m4v

35.0 MB

02 Introduction to Map Sizes.m4v

34.8 MB

09 Spline Modeling.m4v

34.2 MB

07 Subdivision Modeling Part 3.m4v

15.1 MB

13 Edge Creasing.mp3

13.6 MB

05 Introduction to Subdivision Modeling.mp3

8.7 MB

01 Introduction to Texel Density.mp3

7.1 MB

08 Modeling with Booleans.mp3

7.0 MB

11 Basic High-Poly Modeling Part 1.mp3

6.8 MB

10 What's Next.m4v

6.2 MB

06 Subdivision Modeling Part 2.mp3

5.3 MB

04 Texel Density Continued.mp3

4.9 MB

03 General Guidelines for Enhancing Resolution.mp3

4.8 MB

12 Basic High-Poly Modeling Part 2.mp3

4.3 MB

02 Introduction to Map Sizes.mp3

4.2 MB

09 Spline Modeling.mp3

3.6 MB

07 Subdivision Modeling Part 3.mp3

2.1 MB

10 What's Next.mp3

1.6 MB

/Project 10 Creating a Prop From a Concept/

04 Modeling Montage.m4v

83.5 MB

04 Modeling Montage (2).m4v

83.5 MB

07 Modeling Montage.m4v

76.0 MB

07 Modeling Montage (2).m4v

76.0 MB

06 Knowing your Industry.m4v

67.3 MB

06 Knowing your Industry (2).m4v

67.3 MB

14 Making an Atlas Texture (2).m4v

61.4 MB

14 Making an Atlas Texture.m4v

61.4 MB

03 Understanding the Workflow.m4v

47.9 MB

03 Understanding the Workflow (2).m4v

47.9 MB

05 Seeing your Model in a Practicle Sense (2).m4v

45.9 MB

05 Seeing your Model in a Practicle Sense.m4v

45.9 MB

12 Examples of Altasing (2).m4v

45.8 MB

12 Examples of Altasing.m4v

45.8 MB

10 Introduction to Atlasing (2).m4v

44.6 MB

10 Introduction to Atlasing.m4v

44.6 MB

11 Implementing Atlasing.m4v

41.6 MB

11 Implementing Atlasing (2).m4v

41.6 MB

13 Furthers Showing the Speed of Atlas Texturing (2).m4v

37.3 MB

13 Furthers Showing the Speed of Atlas Texturing.m4v

37.3 MB

08 Rendering and Refining the Model (2).m4v

35.9 MB

08 Rendering and Refining the Model.m4v

35.9 MB

02 Modeling with Concept Reference (2).m4v

32.9 MB

02 Modeling with Concept Reference.m4v

32.9 MB

09 Final Tweaks (2).m4v

31.3 MB

09 Final Tweaks.m4v

31.3 MB

01 Calling Out Unique Assets.m4v

31.1 MB

01 Calling Out Unique Assets (2).m4v

31.1 MB

14 Making an Atlas Texture.mp3

9.7 MB

06 Knowing your Industry.mp3

8.1 MB

10 Introduction to Atlasing.mp3

6.9 MB

01 Calling Out Unique Assets.mp3

6.9 MB

12 Examples of Altasing.mp3

6.6 MB

03 Understanding the Workflow.mp3

6.6 MB

05 Seeing your Model in a Practicle Sense.mp3

6.3 MB

11 Implementing Atlasing.mp3

5.9 MB

02 Modeling with Concept Reference.mp3

5.6 MB

13 Furthers Showing the Speed of Atlas Texturing.mp3

5.2 MB

08 Rendering and Refining the Model.mp3

4.7 MB

09 Final Tweaks.mp3

4.3 MB

/Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/

10 Modeling the Hallway Ceiling.m4v

185.4 MB

06 Building Low Poly Models.m4v

102.2 MB

05 Checking Texture Scale.m4v

99.8 MB

04 Modeling the Level Design Kit Part 3.m4v

95.2 MB

08 Low Poly Modeling Continued.m4v

94.4 MB

11 Adjusting Scale.m4v

92.2 MB

02 Modeling the Level Design Kit Part 1.m4v

86.6 MB

07 Spline Modeling.m4v

85.1 MB

03 Modeling the Level Design Kit Part 2.m4v

60.7 MB

01 Blocking In a Hallway Asset.m4v

57.5 MB

12 Checking the Model in Unreal.m4v

50.7 MB

09 Checking the Model and Breaking Repetition.m4v

50.7 MB

14 Setting Up Collision Part 2.m4v

31.4 MB

13 Setting Up Collision Part 1.m4v

20.5 MB

10 Modeling the Hallway Ceiling.mp3

16.8 MB

06 Building Low Poly Models.mp3

10.3 MB

08 Low Poly Modeling Continued.mp3

10.0 MB

04 Modeling the Level Design Kit Part 3.mp3

9.8 MB

03 Modeling the Level Design Kit Part 2.mp3

7.4 MB

02 Modeling the Level Design Kit Part 1.mp3

7.3 MB

05 Checking Texture Scale.mp3

7.1 MB

11 Adjusting Scale.mp3

6.8 MB

07 Spline Modeling.mp3

6.7 MB

01 Blocking In a Hallway Asset.mp3

6.6 MB

09 Checking the Model and Breaking Repetition.mp3

5.2 MB

12 Checking the Model in Unreal.mp3

4.3 MB

14 Setting Up Collision Part 2.mp3

3.8 MB

13 Setting Up Collision Part 1.mp3

2.9 MB

/Project 3 Creating UV's in Headus and 3DS Max/

05 UVing Part 3.m4v

140.8 MB

03 UVing Part 1.m4v

107.1 MB

16 Making Desings on the Fly.m4v

92.0 MB

15 Continuing to Model the Pannel.m4v

77.9 MB

01 Introduction.m4v

69.8 MB

12 Packing UVs and Baking Normals.m4v

69.7 MB

02 Relaxing UVs.m4v

69.7 MB

13 Using Quixel Suite for Texturing.m4v

66.5 MB

14 Continuing to Texture and Modeling Pannels.m4v

57.5 MB

06 UVing Part 4.m4v

56.4 MB

07 UVing Part 5.m4v

55.1 MB

04 UVing Part 2.m4v

53.8 MB

10 Continuing to pack UVs.m4v

52.9 MB

11 Packing More UVs and Tesselating the Object.m4v

48.8 MB

09 Beginning to Pack UV Islands.m4v

47.4 MB

08 Combining Geo.m4v

46.8 MB

03 UVing Part 1.mp3

10.3 MB

15 Continuing to Model the Pannel.mp3

8.6 MB

01 Introduction.mp3

7.5 MB

02 Relaxing UVs.mp3

7.4 MB

16 Making Desings on the Fly.mp3

7.1 MB

14 Continuing to Texture and Modeling Pannels.mp3

6.5 MB

12 Packing UVs and Baking Normals.mp3

6.3 MB

13 Using Quixel Suite for Texturing.mp3

5.2 MB

10 Continuing to pack UVs.mp3

4.6 MB

09 Beginning to Pack UV Islands.mp3

4.5 MB

11 Packing More UVs and Tesselating the Object.mp3

4.4 MB

08 Combining Geo.mp3

4.2 MB

04-07.txt

0.0 KB

/Project 4 Tuning Texture Maps/

01 Setting up Material Shading Atributes in Unreal4.m4v

124.6 MB

02 Modeling Interior Bulkheads.m4v

109.7 MB

14 Evaluating Surface Normals.m4v

109.6 MB

12 Testing our Assets in Unreal4.m4v

108.6 MB

13 Creating Detailed Iterations.m4v

102.4 MB

15 Digging Deeper into Surface Normals.m4v

100.6 MB

11 Implimenting more Structual Details.m4v

92.4 MB

16 Stitching, Breaking and cutting UV's.m4v

79.8 MB

03 Creating a Lock Mechanism for Our Hatch.m4v

74.0 MB

10 Accurately Positioning Assets into the Scene.m4v

74.0 MB

08 Modeling in Engineering Components.m4v

72.8 MB

17 More UVs.m4v

71.3 MB

06 Modeling in Detail Pieces.m4v

67.7 MB

05 Continuing to Add to the Hatch Structure.m4v

61.3 MB

07 Connecting and Positioning Assets.m4v

55.8 MB

04 Creating Small Assets For the Hatch.m4v

49.2 MB

09 Adding Detail Quick using Boolians.m4v

44.2 MB

01 Setting up Material Shading Atributes in Unreal4.mp3

9.4 MB

02 Modeling Interior Bulkheads.mp3

7.5 MB

11 Implimenting more Structual Details.mp3

6.9 MB

13 Creating Detailed Iterations.mp3

6.7 MB

14 Evaluating Surface Normals.mp3

6.6 MB

12 Testing our Assets in Unreal4.mp3

6.5 MB

15 Digging Deeper into Surface Normals.mp3

6.3 MB

16 Stitching, Breaking and cutting UV's.mp3

5.9 MB

10 Accurately Positioning Assets into the Scene.mp3

5.8 MB

03 Creating a Lock Mechanism for Our Hatch.mp3

5.7 MB

06 Modeling in Detail Pieces.mp3

5.2 MB

05 Continuing to Add to the Hatch Structure.mp3

4.7 MB

09 Adding Detail Quick using Boolians.mp3

3.8 MB

04 Creating Small Assets For the Hatch.mp3

3.7 MB

17 More UVs.mp3

3.0 MB

07-08.txt

0.0 KB

/Project 5 Stacking UVs and Creating Light Maps/

16 Plugging in New Maps.m4v

99.5 MB

17 Setting up Light Maps.m4v

95.3 MB

13 Fixing the Pipe Bottoms.m4v

73.7 MB

09 Creating Masks in 3Ds Max.m4v

69.6 MB

08 Cleaning up AO and Map Size Discussion.m4v

69.0 MB

14 Adding More Value Variation.m4v

68.3 MB

12 Adjusting Values.m4v

67.0 MB

18 Trouble Shooting.m4v

66.8 MB

03 Offsetting Stacked UVs.m4v

66.6 MB

02 Stacking UVs in UV Layout Part 2.m4v

62.8 MB

07 Layer Blending Options.m4v

62.4 MB

10 Adding Stains.m4v

62.0 MB

06 Setting up for Texturing.m4v

51.4 MB

04 Ripping Maps Using Xnormals.m4v

48.3 MB

15 Creating a Roughness Mask.m4v

48.1 MB

11 Adding Rust.m4v

47.4 MB

01 Stacking UVs in UV Layout Part 1.m4v

43.1 MB

05 Importance of Stacking.m4v

38.3 MB

17 Setting up Light Maps.mp3

9.3 MB

14 Adding More Value Variation.mp3

8.2 MB

16 Plugging in New Maps.mp3

7.6 MB

03 Offsetting Stacked UVs.mp3

7.2 MB

13 Fixing the Pipe Bottoms.mp3

7.2 MB

09 Creating Masks in 3Ds Max.mp3

6.9 MB

12 Adjusting Values.mp3

6.5 MB

02 Stacking UVs in UV Layout Part 2.mp3

6.5 MB

10 Adding Stains.mp3

6.2 MB

07 Layer Blending Options.mp3

6.2 MB

06 Setting up for Texturing.mp3

6.1 MB

15 Creating a Roughness Mask.mp3

5.8 MB

18 Trouble Shooting.mp3

5.6 MB

08 Cleaning up AO and Map Size Discussion.mp3

5.5 MB

01 Stacking UVs in UV Layout Part 1.mp3

5.4 MB

04 Ripping Maps Using Xnormals.mp3

4.9 MB

11 Adding Rust.mp3

4.8 MB

05 Importance of Stacking.mp3

3.8 MB

/Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/

13 UV'ing the Game Asset P2.m4v

55.8 MB

10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v

46.0 MB

01 Creating Game Assets.m4v

44.0 MB

14 Creating Texture Maps For the Game Asset.m4v

37.2 MB

12 UV'ing the Game Asset P1.m4v

33.8 MB

08 Constructing The Game Asset P1.m4v

33.5 MB

03 Spline Modeling Game Assets P2.m4v

31.0 MB

04 Detailing Game Assets P1.m4v

26.8 MB

06 Adding Functional Ornate Details P1.m4v

25.9 MB

02 Spline Modeling Game Assets P1.m4v

25.9 MB

05 Detailing Game Assets P2.m4v

22.5 MB

07 Adding Functional Ornate Details P2.m4v

21.1 MB

11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v

17.9 MB

09 Constructing The Game Asset P2.m4v

17.4 MB

01 Creating Game Assets.mp3

6.7 MB

14 Creating Texture Maps For the Game Asset.mp3

6.4 MB

13 UV'ing the Game Asset P2.mp3

6.0 MB

12 UV'ing the Game Asset P1.mp3

5.3 MB

08 Constructing The Game Asset P1.mp3

5.0 MB

09 Constructing The Game Asset P2.mp3

3.0 MB

10-11.txt

0.0 KB

02-07.txt

0.0 KB

/Project 7 Creating Realistic Fabric in Marvelous Designer/

16 Adjusting the Scene's Lighting and Surface Attributes.m4v

102.4 MB

21 Capturing a Screenshot.m4v

67.7 MB

20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v

66.4 MB

17 Refining the Tarp's Edge.m4v

62.1 MB

06 Modifying the UV's of the tarp in 3DS Max.m4v

62.0 MB

19 Reworking the Crate's Emissive Texture.m4v

60.8 MB

18 Modifying Scene Lighting and Assets Maps.m4v

54.6 MB

04 Modifying the topology of the tarp in 3DS Max.m4v

47.7 MB

13 Creating a Detail Map for the Tarp.m4v

46.0 MB

15 Modifying the Textures to Work Better in the Scene.m4v

45.9 MB

11 Bringing the Tarp Into Unreal.m4v

41.3 MB

01 Intro.m4v

34.9 MB

14 Adjusting the Tarp Material in Unreal.m4v

33.6 MB

09 Creating Texture Maps for the Tarp Part 2.m4v

33.1 MB

08 Creating Texture Maps for the Tarp Part 1.m4v

32.6 MB

05 Baking Tarp Maps In 3Ds Max.m4v

32.6 MB

07 Adjusting the Tarp to Fit Over the Crate.m4v

31.2 MB

12 Creating a Roughness Map for the Tarp.m4v

29.9 MB

10 Creating Texture Maps for the Tarp Part 3.m4v

26.3 MB

03 Bringing the tarp into 3DS Max.m4v

25.8 MB

02 Setting Up the Tarp in Marvelous Designer.m4v

22.7 MB

19 Reworking the Crate's Emissive Texture.mp3

13.5 MB

21 Capturing a Screenshot.mp3

11.9 MB

17 Refining the Tarp's Edge.mp3

11.8 MB

06 Modifying the UV's of the tarp in 3DS Max.mp3

10.3 MB

18 Modifying Scene Lighting and Assets Maps.mp3

9.5 MB

20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3

8.8 MB

16 Adjusting the Scene's Lighting and Surface Attributes.mp3

8.5 MB

13 Creating a Detail Map for the Tarp.mp3

7.1 MB

09 Creating Texture Maps for the Tarp Part 2.mp3

7.0 MB

14 Adjusting the Tarp Material in Unreal.mp3

6.7 MB

04 Modifying the topology of the tarp in 3DS Max.mp3

6.5 MB

02 Setting Up the Tarp in Marvelous Designer.mp3

6.5 MB

08 Creating Texture Maps for the Tarp Part 1.mp3

6.3 MB

12 Creating a Roughness Map for the Tarp.mp3

6.2 MB

05 Baking Tarp Maps In 3Ds Max.mp3

6.1 MB

03 Bringing the tarp into 3DS Max.mp3

5.8 MB

01 Intro.mp3

5.8 MB

10 Creating Texture Maps for the Tarp Part 3.mp3

5.6 MB

15 Modifying the Textures to Work Better in the Scene.mp3

5.5 MB

11 Bringing the Tarp Into Unreal.mp3

4.5 MB

07 Adjusting the Tarp to Fit Over the Crate.mp3

4.0 MB

/Project 8 Creating a Tileable Floor Asset/

21 Placing the Tiles in UDK.m4v

106.6 MB

24 Finalizing the Tiles.m4v

86.0 MB

18 Giving Grit to the Tiles.m4v

72.5 MB

22 Modifying the Spec Map.m4v

69.6 MB

13 Tweaking UVs and Cavity Pass.m4v

68.8 MB

17 Enhancing your Texture Detail.m4v

67.2 MB

19 Adding Detail with ZBrush.m4v

65.0 MB

07 Generating UVs and Adjusting in Max.m4v

64.4 MB

14 Adding Color and Texture Variation.m4v

62.1 MB

11 Applying Normal Map.m4v

60.6 MB

15 Detailing with a Color Overlay.m4v

59.3 MB

10 Ripping and Adjusting Maps.m4v

56.8 MB

20 Settingup Diffuse Detail and Normal Maps.m4v

53.0 MB

08 Cleaning Mesh and AO Setup.m4v

50.0 MB

02 Setting Up Zbrush Scene.m4v

48.7 MB

12 Layering Passes.m4v

48.2 MB

16 Bringing the Scene into Unreal.m4v

46.1 MB

01 Introduction and Project Setup.m4v

44.9 MB

04 Adding Detail to Tiles Part 2.m4v

44.4 MB

05 Adding Detail to Tiles Part 3.m4v

39.3 MB

09 Baking Texture Maps.m4v

37.2 MB

23 How to Achieve Photo Real Textures.m4v

36.9 MB

06 Premultiplying and Decimating the Mesh.m4v

36.0 MB

03 Adding Detail to Tiles.m4v

20.0 MB

01 Introduction and Project Setup.mp3

8.4 MB

02 Setting Up Zbrush Scene.mp3

7.0 MB

10 Ripping and Adjusting Maps.mp3

6.5 MB

21 Placing the Tiles in UDK.mp3

6.5 MB

15 Detailing with a Color Overlay.mp3

6.2 MB

07 Generating UVs and Adjusting in Max.mp3

6.1 MB

13 Tweaking UVs and Cavity Pass.mp3

6.1 MB

17 Enhancing your Texture Detail.mp3

5.9 MB

11 Applying Normal Map.mp3

5.9 MB

06 Premultiplying and Decimating the Mesh.mp3

5.9 MB

14 Adding Color and Texture Variation.mp3

5.9 MB

19 Adding Detail with ZBrush.mp3

5.8 MB

09 Baking Texture Maps.mp3

5.7 MB

23 How to Achieve Photo Real Textures.mp3

5.7 MB

20 Settingup Diffuse Detail and Normal Maps.mp3

5.7 MB

08 Cleaning Mesh and AO Setup.mp3

5.7 MB

16 Bringing the Scene into Unreal.mp3

5.6 MB

18 Giving Grit to the Tiles.mp3

5.4 MB

24 Finalizing the Tiles.mp3

5.2 MB

22 Modifying the Spec Map.mp3

4.9 MB

12 Layering Passes.mp3

4.8 MB

03 Adding Detail to Tiles.mp3

4.1 MB

/Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/

19 Final Material Settings.m4v

175.0 MB

03 Up Resing Light Maps.m4v

90.1 MB

04 Tweaking Light Map Resolution.m4v

68.9 MB

15 DDO Maps Explained.m4v

63.5 MB

07 Saving Out Each Panel.m4v

57.5 MB

02 Fixing Overlapping Uvs.m4v

54.1 MB

01 Understanding Light Maps.m4v

50.0 MB

05 Unreal Lighting Overview.m4v

49.1 MB

08 Baking out Maps with xNormals.m4v

45.2 MB

16 AO Discussion.m4v

37.5 MB

13 Adding More Material Variation.m4v

36.0 MB

09 Establishing a Base Material In DDO.m4v

35.2 MB

11 PBR Discussion.m4v

35.1 MB

17 Adding Dirt.m4v

33.5 MB

18 Adjusting Masks.m4v

33.0 MB

14 Changing Colors.m4v

30.4 MB

12 Trouble Shooting DDO.m4v

30.0 MB

10 Masking By Material ID.m4v

27.9 MB

06 Lighting Summary.m4v

22.3 MB

19 Final Material Settings.mp3

8.0 MB

07 Saving Out Each Panel.mp3

7.5 MB

03 Up Resing Light Maps.mp3

7.1 MB

13 Adding More Material Variation.mp3

6.5 MB

01 Understanding Light Maps.mp3

6.3 MB

12 Trouble Shooting DDO.mp3

6.1 MB

08 Baking out Maps with xNormals.mp3

6.1 MB

02 Fixing Overlapping Uvs.mp3

5.9 MB

11 PBR Discussion.mp3

5.9 MB

04 Tweaking Light Map Resolution.mp3

5.5 MB

16 AO Discussion.mp3

5.0 MB

05 Unreal Lighting Overview.mp3

4.8 MB

18 Adjusting Masks.mp3

4.8 MB

15 DDO Maps Explained.mp3

4.7 MB

10 Masking By Material ID.mp3

4.6 MB

09 Establishing a Base Material In DDO.mp3

4.6 MB

17 Adding Dirt.mp3

4.4 MB

14 Changing Colors.mp3

3.3 MB

06 Lighting Summary.mp3

3.3 MB

 

Total files 340


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