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Download Lynda - Creating Urban Game Environments in 3DS Max

Lynda Creating Urban Game Environments in 3DS Max

Name

Lynda - Creating Urban Game Environments in 3DS Max

 DOWNLOAD Copy Link

Total Size

1.8 GB

Total Files

80

Hash

F355C97EAC77908BA4ECBF382D33F7D721092EDA

/0. Introduction/

Software requirements.mp4

2.5 MB

Understanding the design process.mp4

2.6 MB

Using the exercise files.mp4

5.9 MB

Welcome.mp4

11.8 MB

What you should know before watching this course.mp4

336.6 KB

/1. Planning a Low Poly Model/

Analyzing concept art for key shadow details.mp4

10.8 MB

Analyzing concept art for texture.mp4

7.1 MB

Choosing between modeling and texturing.mp4

5.4 MB

Identifying key contours and shadows in concept art.mp4

6.4 MB

Identifying shadow details as generated or painted.mp4

10.5 MB

Understanding the limitations of normal maps.mp4

6.0 MB

/10. Preparing to Export/

Importing elements with detailed materials.mp4

18.5 MB

Importing into Unity and recognizing limitations.mp4

10.3 MB

Preparing for Unity as a world builder.mp4

6.7 MB

Renaming tools in 3ds Max.mp4

5.6 MB

Setting optimal texture sizes and resizing in Unity.mp4

9.5 MB

Setting up a naming convention and scene management.mp4

27.2 MB

/11. Conclusion/

What's next.mp4

13.7 MB

/2. Planning the Modeling of Cities for Games/

Designing the zoning- Planning the visible uses of buildings.mp4

21.5 MB

Laying out city blocks.mp4

6.1 MB

Modeling corners with ramps.mp4

20.8 MB

Modeling modular curbs, gutters, and ramps.mp4

15.3 MB

Modeling modular street elements.mp4

13.0 MB

Planning a 'wedding cake' building- Base, middle, and top.mp4

9.0 MB

Planning a modern building- Base and shaft.mp4

8.1 MB

Planning modular textures and geometry- Streets and sidewalks.mp4

14.4 MB

Planning the visible overlaid history in a city.mp4

9.5 MB

Texturing intersections.mp4

13.9 MB

Unwrapping sidewalk elements.mp4

17.2 MB

/3. Modular Construction of an Urban Environment/

Extruding edges to form major shadow lines.mp4

15.0 MB

Laying out a texture sheet for a façade.mp4

15.0 MB

Laying out rectangles and planning how to clone geometry and texture.mp4

15.7 MB

Stretching the vertical elements to minimize geometry.mp4

29.3 MB

Testing the module for correct floor-to-floor heights.mp4

3.9 MB

Trimming down the module and cloning.mp4

12.3 MB

Unwrapping the elements for correct proportion.mp4

38.4 MB

Using layers to organize construction elements and actual models.mp4

9.2 MB

/4. Texturing the Modular Construction/

Adding detail to the diffuse texture- Sills and arches.mp4

15.8 MB

Adding stone accents.mp4

26.5 MB

Converting bump maps to normal maps using nDO.mp4

25.8 MB

Copying diffuse layers for normal map foundations.mp4

9.4 MB

Desaturating the diffuse map copies and prepping for normal maps.mp4

11.2 MB

Layering color in window frames and doorways.mp4

29.9 MB

Making brick texture.mp4

17.5 MB

/5. Creating Cornices, Parapets, and Roofs/

Adding fascias and soffits for gable ends.mp4

27.9 MB

Adding fascias and soffits.mp4

17.1 MB

Analyzing the necessary silhouette and geometry.mp4

18.6 MB

Assigning smoothing groups for optimal shading.mp4

19.3 MB

Examining existing buildings in different lighting conditions.mp4

10.7 MB

Extruding cornice elements from polygon edges.mp4

35.5 MB

Modeling sloped roofs.mp4

19.9 MB

Planning cornice elements.mp4

12.5 MB

Texture sheets for roofs.mp4

30.2 MB

Unwrapping cornices for lighting.mp4

33.1 MB

/6. Assembling Structures/

Arranging, aligning, and cloning modular elements.mp4

9.6 MB

Reusing elements- Exploring possibilities in modular building design.mp4

21.1 MB

Setting pivot points for buildings.mp4

19.7 MB

/7. Creating a Texture Library in Photoshop/

Creating a texture library.mp4

1.8 MB

Creating roads.mp4

27.1 MB

Creating rough brick texture.mp4

24.8 MB

Creating rusty corrugated metal texture.mp4

25.0 MB

Creating stone texture.mp4

34.2 MB

Creating wood texture.mp4

27.3 MB

/8. Planning and Constructing Texture Sheets/

Deciding when to use tiling and non-tiling textures.mp4

10.7 MB

Drawing detail at the right size.mp4

9.1 MB

Understanding tiling and non-tiling textures.mp4

11.0 MB

Unwrapping a building façade using overlapping texture elements.mp4

19.0 MB

Unwrapping objects a second time- Planning an unwrap for a light map.mp4

26.3 MB

Using multiple mapping coordinates.mp4

16.9 MB

Using multiple unwrap modifiers.mp4

39.1 MB

Using the Walkthrough Assistant to assess texture needs.mp4

12.7 MB

/9. Ambient Occlusion and the Render to Texture Dialog/

Assessing the quality of occlusion as a cinematic mood.mp4

10.4 MB

Baking lighting.mp4

18.9 MB

Baking maps using the Render To Texture dialog.mp4

11.4 MB

Overview of the Ambient Occlusion shader.mp4

15.2 MB

Using occlusion as a foundation for dirt.mp4

18.9 MB

Using occlusion from detailed models for texture.mp4

23.7 MB

understanding ambient occlusion.mp4

6.6 MB

/Ex Files/

Ex_Files_3dsMax_GEC.zip

526.5 MB

Ex_Files_3dsMax_GEC_Free.zip

493.3 KB

 

Total files 80


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