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Download Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

Match Moving and Compositing Pipeline in Maya 2011 and Nuke

Name

Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

 DOWNLOAD Copy Link

Total Size

3.7 GB

Total Files

75

Hash

EE8F6CD321E23BF7844F5D859FEA07D7E7758CFC

/

project_files.zip

948.7 MB

20. Animating the first shot - Pyramid sliding across the table.flv

75.6 MB

21. Animating the second shot - Pyramid opens.flv

72.6 MB

14. Matching the table orientation on shot 1 cam.flv

63.2 MB

19. Modeling the interior of the pyramid.flv

58.4 MB

16. Testing our matchmove inside Maya and fixing any issues.flv

57.9 MB

13. Hand-matching a camera inside Maya.flv

57.6 MB

60. Adding the reflection to our background.flv

56.1 MB

71. Using RotoPaint to fix background errors.flv

55.3 MB

8. Manually tracking shot five.flv

53.8 MB

22. Creating emitters for our nParticles.flv

53.0 MB

33. Using projection techniques to vary particle color by distance.flv

52.2 MB

18. Extruding and Beveling our pyramid.flv

52.2 MB

27. Animating the goals on and off to create the transitions.flv

51.4 MB

17. Modeling the pyramid asset.flv

51.2 MB

4. Manually tracking shot two.flv

49.9 MB

26. Creating the goal models for our particles.flv

49.1 MB

49. Fixing shot 3 with color correction and Keyer nodes.flv

49.1 MB

52. Tracking the table and combining keys to finish shot 5.flv

49.1 MB

62. Using Keying techniques to fix depth in shot 2.flv

48.3 MB

63. Creating an expansive ground shadow using existing images.flv

48.1 MB

73. Animating the particle color correction during the fall.flv

47.9 MB

32. Creating a material for our pyramid.flv

47.6 MB

6. Manually tracking shot four.flv

47.1 MB

29. Caching our particles and instancing geometry.flv

45.4 MB

47. Color correcting our shots for consistency in Nuke.flv

43.4 MB

9. Integrating our various matchmoves into one scene.flv

40.3 MB

15. Constraining a preview camera to move with our shots.flv

40.0 MB

51. Using a luma keyer to darken our scene in shot 5.flv

39.8 MB

68. Adding larger ground ambient occluion.flv

38.7 MB

57. Adding DOF and dilating our pass to fix edge issues.flv

38.5 MB

61. Tweaking the reflection and adding AO to the background.flv

38.5 MB

58. Adding motion blur using our motion vector pass.flv

38.2 MB

44. Creating the reflection height shader and pass.flv

37.7 MB

34. Animating the particle projection to stay with our particles.flv

37.7 MB

72. Converting shot 4 to shot 5 and fixing alpha issues.flv

37.3 MB

36. Creating a clean plate and reflection map for shot 1.flv

37.0 MB

67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv

36.1 MB

25. Keeping our nParticles in the pyramid and creating a vortex.flv

34.7 MB

50. Reusing color correction nodes to save time on shot 4.flv

33.8 MB

28. Using a Gravity force to create falling particles.flv

33.7 MB

24. Adding Newton and Drag forces to draw our particles into the air.flv

33.5 MB

56. Using our Clean Plate to fix shot 1.flv

33.4 MB

48. Using a ColorLookup and ColorCorrect to push our footage.flv

33.4 MB

30. Bringing in our HDR image for indirect lighting.flv

33.1 MB

10. Continuing to integrate our shots together in Maya.flv

32.2 MB

64. Blurring our Depth and Motion Vectors for a soft look.flv

32.1 MB

5. Manually tracking shot three.flv

31.7 MB

11. Creating low-quality previews in Composite for use in Maya.flv

31.4 MB

37. Projecting our reflection map onto our geometry.flv

30.9 MB

59. Lightwrapping and blurring to composite with background.flv

29.2 MB

31. Adding direct lighting sources.flv

29.0 MB

70. Converting Shot 3 to Shot 4 and making color tweaks.flv

28.9 MB

23. Animating the emitters in sync with the doors opening.flv

28.7 MB

54. Combining our basic color passes and specularity.flv

28.3 MB

69. RotoPainting markers out of the background.flv

27.5 MB

53. Breaking apart our EXR into passes and setting the colorspace.flv

27.4 MB

3. Creating a plan to keep our shots consistent for Maya.flv

27.0 MB

2. Examining the shots and the footage.flv

26.9 MB

65. Painting out the visible markers using RotoPaint.flv

26.6 MB

39. Changing our Ambient Occlusion pass for the best results.flv

25.6 MB

12. Offsetting our cameras and image planes to play correctly.flv

24.8 MB

74. RotoPainting markers and viewing the final shots.flv

24.7 MB

45. Doing final checks on render settings and batch rendering.flv

24.7 MB

55. Combining passes to create a proper foreground alpha.flv

24.0 MB

42. Overriding render layers to render each camera separately.flv

23.7 MB

35. Animating the particle ramp and beginning our table shader.flv

22.3 MB

40. Choosing the file type and frame buffer for compositing.flv

22.2 MB

41. Rendering with multiple cameras and fixing the preview cam.flv

21.2 MB

66. Using the particle matte to color correct our particles.flv

18.9 MB

43. Creating a layer to output a particle matte pass.flv

18.3 MB

7. Creating the coordinate system for shot four.flv

17.2 MB

38. Setting up basic render passes and layers.flv

15.3 MB

46. Dealing with mental ray® 'out of memory' errors.flv

12.7 MB

1. Introduction and Project Overview.flv

11.5 MB

 

Total files 75


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