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Download Mueller - Endgames 14

Mueller Endgames 14

Name

Mueller - Endgames 14

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Total Size

279.1 MB

Total Files

67

Hash

3D7AFCAEB5FE13387AD421C0EDFBF7C6ADCF42FD

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01-1.3 Use the sharp endgame weapon zugzwang.mp4

7.5 MB

02-04.1 Principles and motifs like bodycheck and intermediate check.mp4

7.4 MB

02-07.1.1 The wrong rook pawn.mp4

7.3 MB

02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4

7.1 MB

01-1.1 The king should be activated.mp4

6.7 MB

02-05.3 Rooks belong behind the passed pawn.mp4

6.6 MB

02-02.2 Opposition.mp4

6.5 MB

01-4.4 Improve the worst piece.mp4

6.5 MB

02-10.1 Rook and knight vs. rook and knight.mp4

6.3 MB

02-09.2.4 An incredible depth.mp4

6.1 MB

01- Introduction.mp4

6.0 MB

02-10.4 The Fischer endgame.mp4

5.9 MB

01-4.3 Do not rush.mp4

5.8 MB

02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4

5.6 MB

01-1.4 Caution with mutual zugzwang.mp4

5.5 MB

02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4

5.5 MB

02-10.6 Capablanca's theorem.mp4

5.4 MB

02-06.1.1 The magic square.mp4

5.1 MB

02-09.2.3 The most important fortress.mp4

5.1 MB

02-10.5 The Andersson endgame.mp4

5.0 MB

02-02.6 Bähr's rule.mp4

5.0 MB

02-07.3.2 Fortresses and siege techniques.mp4

4.9 MB

02-06.1.2 Knight geometry.mp4

4.9 MB

02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4

4.9 MB

01-3.1 The principle of two weaknesses.mp4

4.8 MB

02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4

4.7 MB

02-09.2.1 The pawnless endgame is drawn.mp4

4.6 MB

02-03.2 Using the zones and complicated cases.mp4

4.5 MB

02-07.4.1 The bishop's side has the advantage.mp4

4.4 MB

02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4

4.2 MB

02-07.4.2 The knight's side has the advantage.mp4

4.0 MB

02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4

4.0 MB

02-05.4 Don't promote the passed pawn automatically!.mp4

3.9 MB

02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4

3.9 MB

01-1.2 King or knight should block enemy passed pawns, not the rook.mp4

3.9 MB

02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4

3.9 MB

01-2.5 Defenders of weaknesses should be exchanged.mp4

3.8 MB

02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4

3.8 MB

02-09.1.2 Fortresses and dumps.mp4

3.8 MB

02-05.2 Activate the rook!.mp4

3.7 MB

01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4

3.7 MB

01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4

3.6 MB

01-2.2 The attacker does not exchange attacking potential.mp4

3.6 MB

01-4.2 Prophylaxis.mp4

3.6 MB

02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4

3.5 MB

02-05.7 Intermediate check weakens the opponent.mp4

3.4 MB

02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4

3.4 MB

01-2.3 It doesn't matter what disappears from the board but what remains.mp4

3.2 MB

01-2.4 Your own active pieces should not be exchanged.mp4

3.1 MB

02-01.1- the W-maneuver.mp4

3.0 MB

02-06.2.1 Fine's fine rule of thumb.mp4

3.0 MB

01-2.8 A rook fighting minor pieces welcomes exchanges.mp4

3.0 MB

01-4.1 Flexibility.mp4

2.8 MB

01-2.1 The defender exchanges pawns.mp4

2.7 MB

02-02.1 The square rule.mp4

2.7 MB

02-02.5 Distant passed pawn.mp4

2.4 MB

01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4

2.2 MB

02-08.1.2 Defence with the knight pawn remaining.mp4

2.2 MB

02-08.1.4 Run to the hills.mp4

2.1 MB

02-05.6 The umbrella.mp4

2.1 MB

02-07.2.1 Centurini's rule.mp4

2.0 MB

01-2.6 Bishops can usually be exchanged more easily than knights.mp4

1.9 MB

02-11. Outro.mp4

1.8 MB

02-02.3 Bodycheck.mp4

1.8 MB

02-08.1.5 Perpetual check motifs.mp4

1.6 MB

02-02.4 Triangle manoeuvre.mp4

1.4 MB

02-05.5 A typical winning motif.mp4

1.3 MB

 

Total files 67


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