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Download Uartsy - Environment Creation in Unreal Engine 4

Uartsy Environment Creation in Unreal Engine

Name

Uartsy - Environment Creation in Unreal Engine 4

 DOWNLOAD Copy Link

Total Size

10.1 GB

Total Files

171

Hash

8516A5912245194ACAD052EF71386F2ED1B1AB10

/

Project_Files.rar

312.3 MB

/Project 4 Tuning Texture Maps/

06 Modeling in Detail Pieces.m4v

67.7 MB

03 Creating a Lock Mechanism for Our Hatch.m4v

74.0 MB

04 Creating Small Assets For the Hatch.m4v

49.2 MB

07 Connecting and Positioning Assets.m4v

55.8 MB

09 Adding Detail Quick using Boolians.m4v

44.2 MB

08 Modeling in Engineering Components.m4v

72.8 MB

02 Modeling Interior Bulkheads.m4v

109.7 MB

01 Setting up Material Shading Atributes in Unreal4.m4v

124.6 MB

17 More UVs.m4v

71.3 MB

13 Creating Detailed Iterations.m4v

102.4 MB

16 Stitching, Breaking and cutting UV's.m4v

79.8 MB

15 Digging Deeper into Surface Normals.m4v

100.6 MB

14 Evaluating Surface Normals.m4v

109.6 MB

10 Accurately Positioning Assets into the Scene.m4v

74.0 MB

05 Continuing to Add to the Hatch Structure.m4v

61.3 MB

11 Implimenting more Structual Details.m4v

92.4 MB

12 Testing our Assets in Unreal4.m4v

108.6 MB

/Project 1 Basics of Modeling for Games/

05 Introduction to Subdivision Modeling.m4v

58.1 MB

06 Subdivision Modeling Part 2.m4v

48.2 MB

02 Introduction to Map Sizes.m4v

34.8 MB

01 Introduction to Texel Density.m4v

68.7 MB

07 Subdivision Modeling Part 3.m4v

15.1 MB

03 General Guidelines for Enhancing Resolution.m4v

53.9 MB

04 Texel Density Continued.m4v

71.6 MB

13 Edge Creasing.m4v

130.8 MB

12 Basic High-Poly Modeling Part 2.m4v

35.0 MB

08 Modeling with Booleans.m4v

66.8 MB

11 Basic High-Poly Modeling Part 1.m4v

52.0 MB

10 What's Next.m4v

6.2 MB

09 Spline Modeling.m4v

34.2 MB

/Project 8 Creating a Tileable Floor Asset/

05 Adding Detail to Tiles Part 3.m4v

39.3 MB

02 Setting Up Zbrush Scene.m4v

48.7 MB

06 Premultiplying and Decimating the Mesh.m4v

36.0 MB

03 Adding Detail to Tiles.m4v

20.0 MB

04 Adding Detail to Tiles Part 2.m4v

44.4 MB

08 Cleaning Mesh and AO Setup.m4v

50.0 MB

01 Introduction and Project Setup.m4v

44.9 MB

11 Applying Normal Map.m4v

60.6 MB

10 Ripping and Adjusting Maps.m4v

56.8 MB

09 Baking Texture Maps.m4v

37.2 MB

07 Generating UVs and Adjusting in Max.m4v

64.4 MB

18 Giving Grit to the Tiles.m4v

72.5 MB

16 Bringing the Scene into Unreal.m4v

46.1 MB

17 Enhancing your Texture Detail.m4v

67.2 MB

15 Detailing with a Color Overlay.m4v

59.3 MB

14 Adding Color and Texture Variation.m4v

62.1 MB

13 Tweaking UVs and Cavity Pass.m4v

68.8 MB

19 Adding Detail with ZBrush.m4v

65.0 MB

20 Settingup Diffuse Detail and Normal Maps.m4v

53.0 MB

24 Finalizing the Tiles.m4v

86.0 MB

23 How to Achieve Photo Real Textures.m4v

36.9 MB

22 Modifying the Spec Map.m4v

69.6 MB

21 Placing the Tiles in UDK.m4v

106.6 MB

12 Layering Passes.m4v

48.2 MB

/Project 10 Creating a Prop From a Concept/

09 Final Tweaks.m4v

31.3 MB

08 Rendering and Refining the Model.m4v

35.9 MB

10 Introduction to Atlasing.m4v

44.6 MB

11 Implementing Atlasing.m4v

41.6 MB

12 Examples of Altasing.m4v

45.8 MB

07 Modeling Montage.m4v

76.0 MB

06 Knowing your Industry.m4v

67.3 MB

02 Modeling with Concept Reference.m4v

32.9 MB

01 Calling Out Unique Assets.m4v

31.1 MB

03 Understanding the Workflow.m4v

47.9 MB

04 Modeling Montage.m4v

83.5 MB

05 Seeing your Model in a Practicle Sense.m4v

45.9 MB

13 Furthers Showing the Speed of Atlas Texturing.m4v

37.3 MB

14 Making an Atlas Texture.m4v

61.4 MB

/Project 3 Creating UV's in Headus and 3DS Max/

03 UVing Part 1.m4v

107.1 MB

06 UVing Part 4.m4v

56.4 MB

07 UVing Part 5.m4v

55.1 MB

05 UVing Part 3.m4v

140.8 MB

04 UVing Part 2.m4v

53.8 MB

01 Introduction.m4v

69.8 MB

02 Relaxing UVs.m4v

69.7 MB

16 Making Desings on the Fly.m4v

92.0 MB

08 Combining Geo.m4v

46.8 MB

14 Continuing to Texture and Modeling Pannels.m4v

57.5 MB

15 Continuing to Model the Pannel.m4v

77.9 MB

09 Beginning to Pack UV Islands.m4v

47.4 MB

13 Using Quixel Suite for Texturing.m4v

66.5 MB

10 Continuing to pack UVs.m4v

52.9 MB

12 Packing UVs and Baking Normals.m4v

69.7 MB

11 Packing More UVs and Tesselating the Object.m4v

48.8 MB

/Project 5 Stacking UVs and Creating Light Maps/

17 Setting up Light Maps.m4v

95.3 MB

18 Trouble Shooting.m4v

66.8 MB

16 Plugging in New Maps.m4v

99.5 MB

12 Adjusting Values.m4v

67.0 MB

07 Layer Blending Options.m4v

62.4 MB

08 Cleaning up AO and Map Size Discussion.m4v

69.0 MB

15 Creating a Roughness Mask.m4v

48.1 MB

10 Adding Stains.m4v

62.0 MB

06 Setting up for Texturing.m4v

51.4 MB

05 Importance of Stacking.m4v

38.3 MB

01 Stacking UVs in UV Layout Part 1.m4v

43.1 MB

02 Stacking UVs in UV Layout Part 2.m4v

62.8 MB

03 Offsetting Stacked UVs.m4v

66.6 MB

04 Ripping Maps Using Xnormals.m4v

48.3 MB

11 Adding Rust.m4v

47.4 MB

09 Creating Masks in 3Ds Max.m4v

69.6 MB

14 Adding More Value Variation.m4v

68.3 MB

13 Fixing the Pipe Bottoms.m4v

73.7 MB

/Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/

06 Adding Functional Ornate Details P1.m4v

25.9 MB

07 Adding Functional Ornate Details P2.m4v

21.1 MB

08 Constructing The Game Asset P1.m4v

33.5 MB

05 Detailing Game Assets P2.m4v

22.5 MB

03 Spline Modeling Game Assets P2.m4v

31.0 MB

10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v

46.0 MB

02 Spline Modeling Game Assets P1.m4v

25.9 MB

09 Constructing The Game Asset P2.m4v

17.4 MB

04 Detailing Game Assets P1.m4v

26.8 MB

01 Creating Game Assets.m4v

44.0 MB

12 UV'ing the Game Asset P1.m4v

33.8 MB

11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v

17.9 MB

14 Creating Texture Maps For the Game Asset.m4v

37.2 MB

13 UV'ing the Game Asset P2.m4v

55.8 MB

/Project 7 Creating Realistic Fabric in Marvelous Designer/

02 Setting Up the Tarp in Marvelous Designer.m4v

22.7 MB

03 Bringing the tarp into 3DS Max.m4v

25.8 MB

04 Modifying the topology of the tarp in 3DS Max.m4v

47.7 MB

05 Baking Tarp Maps In 3Ds Max.m4v

32.6 MB

01 Intro.m4v

34.9 MB

11 Bringing the Tarp Into Unreal.m4v

41.3 MB

08 Creating Texture Maps for the Tarp Part 1.m4v

32.6 MB

12 Creating a Roughness Map for the Tarp.m4v

29.9 MB

10 Creating Texture Maps for the Tarp Part 3.m4v

26.3 MB

06 Modifying the UV's of the tarp in 3DS Max.m4v

62.0 MB

09 Creating Texture Maps for the Tarp Part 2.m4v

33.1 MB

16 Adjusting the Scene's Lighting and Surface Attributes.m4v

102.4 MB

15 Modifying the Textures to Work Better in the Scene.m4v

45.9 MB

13 Creating a Detail Map for the Tarp.m4v

46.0 MB

07 Adjusting the Tarp to Fit Over the Crate.m4v

31.2 MB

17 Refining the Tarp's Edge.m4v

62.1 MB

14 Adjusting the Tarp Material in Unreal.m4v

33.6 MB

18 Modifying Scene Lighting and Assets Maps.m4v

54.6 MB

20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v

66.4 MB

19 Reworking the Crate's Emissive Texture.m4v

60.8 MB

21 Capturing a Screenshot.m4v

67.7 MB

/Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/

02 Fixing Overlapping Uvs.m4v

54.1 MB

01 Understanding Light Maps.m4v

50.0 MB

10 Masking By Material ID.m4v

27.9 MB

09 Establishing a Base Material In DDO.m4v

35.2 MB

03 Up Resing Light Maps.m4v

90.1 MB

04 Tweaking Light Map Resolution.m4v

68.9 MB

07 Saving Out Each Panel.m4v

57.5 MB

11 PBR Discussion.m4v

35.1 MB

06 Lighting Summary.m4v

22.3 MB

05 Unreal Lighting Overview.m4v

49.1 MB

17 Adding Dirt.m4v

33.5 MB

18 Adjusting Masks.m4v

33.0 MB

19 Final Material Settings.m4v

175.0 MB

08 Baking out Maps with xNormals.m4v

45.2 MB

12 Trouble Shooting DDO.m4v

30.0 MB

16 AO Discussion.m4v

37.5 MB

13 Adding More Material Variation.m4v

36.0 MB

14 Changing Colors.m4v

30.4 MB

15 DDO Maps Explained.m4v

63.5 MB

/Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/

01 Blocking In a Hallway Asset.m4v

57.5 MB

11 Adjusting Scale.m4v

92.2 MB

10 Modeling the Hallway Ceiling.m4v

185.4 MB

09 Checking the Model and Breaking Repetition.m4v

50.7 MB

12 Checking the Model in Unreal.m4v

50.7 MB

13 Setting Up Collision Part 1.m4v

20.5 MB

14 Setting Up Collision Part 2.m4v

31.4 MB

08 Low Poly Modeling Continued.m4v

94.4 MB

07 Spline Modeling.m4v

85.1 MB

03 Modeling the Level Design Kit Part 2.m4v

60.7 MB

04 Modeling the Level Design Kit Part 3.m4v

95.2 MB

05 Checking Texture Scale.m4v

99.8 MB

06 Building Low Poly Models.m4v

102.2 MB

02 Modeling the Level Design Kit Part 1.m4v

86.6 MB

 

Total files 171


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