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Download 01 Zbrush Learning Path

01 Zbrush Learning Path

Name

01 Zbrush Learning Path

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Total Size

61.2 GB

Total Files

1225

Hash

86829A08CD92CAC74B97D6CB34E7C890A9FC93B7

/.../01 Beginner's Guide to ZBrush/

01 Introduction and project overview.mov

3.8 MB

02 Basics of the ZBrush interface.mov

12.4 MB

03 Working with different file types.mov

15.3 MB

04 Subdividing geometry.mov

14.8 MB

05 Sculpting in ZBrush.mov

16.9 MB

06 Working with materials.mov

14.1 MB

07 Basics of polypainting in ZBrush.mov

18.0 MB

08 Using Transpose to modify geometry.mov

13.4 MB

09 Creating base geometry with ZSpheres.mov

16.8 MB

10 Extending ZBrush with plug-ins.mov

10.0 MB

Beginners Guide to ZBrush.zip

322.0 MB

Info.png

497.8 KB

Snapshot.png

576.0 KB

/.../02 Introduction to ZBrush/

01 Introduction and project overview.mov

3.9 MB

02 Basics of the interface.mov

19.0 MB

03 Getting started in ZBrush.mov

17.3 MB

04 Understanding the 2.5D Canvas.mov

14.6 MB

05 Basics of creating geometry.mov

25.4 MB

06 Working with files.mov

17.4 MB

07 Setting display options.mov

16.9 MB

08 Setting up reference images.mov

18.3 MB

09 Transforming 3D objects.mov

12.7 MB

10 Subdividing geometry.mov

13.0 MB

11 Basic sculpting.mov

21.0 MB

12 Basic polypainting.mov

16.6 MB

13 Working with masks.mov

15.1 MB

14 Deforming geometry.mov

25.0 MB

15 Working with Polygroups.mov

29.9 MB

16 Adding materials.mov

17.2 MB

17 Using textures.mov

19.8 MB

18 Mesh Creation ZSpheres.mov

15.8 MB

19 Working with subtools.mov

20.2 MB

20 Mesh Creation ShadowBox.mov

16.4 MB

21 Mesh Creation DynaMesh.mov

21.4 MB

22 Insert Mesh Techniques.mov

22.7 MB

23 Remeshing geometry.mov

14.8 MB

24 Projecting detail into meshes.mov

17.2 MB

25 Hard surface modeling.mov

24.6 MB

26 Using Panel Loops.mov

33.3 MB

27 Topology tools.mov

28.8 MB

28 Advanced sculpting concepts.mov

28.5 MB

29 Surface Noise.mov

24.2 MB

30 Advanced polypainting concepts.mov

38.5 MB

31 Spotlight.mov

24.6 MB

32 Posing characters.mov

19.1 MB

33 Using 3D Layers.mov

14.4 MB

34 Using FiberMesh.mov

41.3 MB

35 Using Morph Targets.mov

8.1 MB

36 Using MicroMesh.mov

35.8 MB

37 Creating puddle with DynaMesh.mov

41.9 MB

38 Extracting slime on the worm.mov

22.2 MB

39 Rendering in ZBrush.mov

17.1 MB

40 Basics of lighting.mov

13.4 MB

41 Outputting images from ZBrush.mov

15.9 MB

42 Creating UVs in ZBrush.mov

20.5 MB

43 Creating and exporting maps.mov

15.6 MB

44 Software Integration.mov

31.3 MB

Info.png

463.0 KB

Snapshot 1.png

793.4 KB

Snapshot 2.png

1.2 MB

project_files.zip

3.3 GB

/.../03 Mesh Creation Concepts in ZBrush/

01 Introduction and project overview.mov

3.5 MB

02 Working with primitives.mov

15.1 MB

03 Using Zspheres.mov

15.8 MB

04 Using the topology tools.mov

24.1 MB

05 Extracting geometry.mov

23.2 MB

06 Remeshing objects.mov

10.0 MB

07 Converting alphas to 3D geometry.mov

6.8 MB

08 Working with ShadowBox.mov

10.4 MB

09 Using curve-based brushes.mov

11.2 MB

10 Creating meshes from IMM brushes.mov

8.9 MB

11 Creating meshes using Morph Targets.mov

13.3 MB

Info.png

746.2 KB

Mesh Creation Concepts in ZBrush.zip

185.1 MB

Official Course Test for Mesh Creation Concepts in ZBrush 2.pdf

174.6 KB

Official Course Test for Mesh Creation Concepts in ZBrush.pdf

164.1 KB

Snapshot.png

496.8 KB

/.../Mesh Creation Concepts in ZBrush/ZBrush Files/

04_begin.ZTL

158.7 MB

06_begin.ZTL

250.0 KB

11_begin.ZTL

72.4 MB

/.../04 Hard Surface Techniques in ZBrush 4R5/

01 Introduction and project overview.mov

3.3 MB

02 Defining polygroups.mov

19.6 MB

03 Creating hard-surface shapes.mov

22.9 MB

04 Sharpening edges.mov

27.2 MB

05 Creating insets with mesh replacement.mov

18.0 MB

06 Using Panel Loops.mov

37.6 MB

07 Using extracted curves.mov

17.3 MB

08 Beginning with DynaMesh.mov

25.8 MB

09 Additive Dynamesh.mov

18.4 MB

10 Creating overlapping plates.mov

26.8 MB

11 Adding detail with Insert Brushes.mov

30.4 MB

12 Adding detail with Micro Mesh.mov

37.5 MB

Hard Surface Techniques in ZBrush 4R5.zip

311.3 MB

Info.png

608.0 KB

Snapshot.png

514.2 KB

/.../Hard Surface Techniques in ZBrush 4R5/ZBrush Files/

03_begin.ZTL

72.1 KB

04_begin.ZTL

83.0 KB

05_begin.ZTL

107.1 KB

06_begin.ZTL

111.9 KB

07_begin.ZTL

239.4 KB

07_begin1.ZTL

248.3 KB

08_begin.ZTL

2.4 MB

09_begin.ZTL

29.4 MB

10_begin.ZTL

57.1 MB

11_begin.ZTL

61.6 MB

12_begin.ZTL

78.1 MB

12_end.ZTL

229.6 MB

Insert Connector.ZBP

846.9 KB

connector.ZTL

885.0 KB

grate_section3.ZTL

485.0 KB

/.../05 Sculpting a Realistic Bust in ZBrush/

01 Introduction and Project Overview.mov

3.7 MB

02 Creating a ZSphere base mesh for the head.mov

13.9 MB

03 Shaping the base mesh of the head.mov

11.4 MB

04 Creating edge loops for the eyes, nose, and mouth.mov

16.3 MB

05 Reshaping newly-added edge loops.mov

11.3 MB

06 Blocking in the nose and mouth shapes.mov

15.2 MB

07 Continuing with the rough shape of the nose.mov

13.1 MB

08 Adding nasolabial folds to the face.mov

14.0 MB

09 Refining the nasolabial folds.mov

8.8 MB

10 Adding rough detail to the mouth area.mov

16.6 MB

11 Refining the shape of the nose and nostrils.mov

13.2 MB

12 Adding the eyes to our character.mov

18.8 MB

13 Refining the shape of the eyelids.mov

13.7 MB

14 Adding volume to the cheeks and brows.mov

10.1 MB

15 Extruding the shapes for the ears.mov

12.1 MB

16 Adding rough refinement to the ears.mov

19.8 MB

17 Adding medium-level refinement to the ears.mov

19.7 MB

18 Finalizing the ears.mov

13.8 MB

19 Adding bags under the eyes.mov

12.4 MB

20 Shaping the jowls of the character.mov

15.1 MB

21 Adding medium-level resolution to the mouth area.mov

18.2 MB

22 Building the collar for the character's shirt.mov

27.8 MB

23 Building the base mesh for the suit jacket.mov

27.7 MB

24 Adding the lapels to the suit jacket.mov

17.7 MB

25 Adding medium-level detail to the neck area.mov

22.3 MB

26 Adding major wrinkle lines to the face.mov

20.7 MB

27 Adding medium-level details around the eyes.mov

12.0 MB

28 Splitting the head and torso into separate subtools.mov

19.4 MB

29 Adding higher-level details to the eyes and eyelids.mov

16.1 MB

30 Introducing wrinkles into the forehead area.mov

19.6 MB

31 Sculpting the major wrinkle lines into the neck.mov

15.3 MB

32 Adding higher-level details to the mouth and chin areas.mov

17.7 MB

33 Adding fine-detail wrinkles to the face and neck.mov

23.3 MB

34 Detailing the lips of our character.mov

17.5 MB

35 Sculpting the eyebrows.mov

7.6 MB

36 Adding a combed hairstyle to our character.mov

34.9 MB

37 Sculpting and shaping the knot for a necktie.mov

17.3 MB

38 Creating the hanging portion of the necktie.mov

14.9 MB

39 Sculpting final details into our character's clothing.mov

14.1 MB

40 Adding asymmetry to the facial details.mov

14.4 MB

Info.png

606.9 KB

Sculpting a Realistic Bust in ZBrush.zip

576.0 MB

Snapshot 1.png

920.0 KB

Snapshot 2.png

916.8 KB

/.../06 Texture Painting in ZBrush/

01 Introduction and project overview.mov

5.6 MB

02 Polypainting basics.mov

21.2 MB

03 Painting the base colors.mov

33.7 MB

04 Adding detail to the underside using Spotlight.mov

31.1 MB

05 Detailing the back of the creature.mov

36.1 MB

06 Blending the skin colors together.mov

26.7 MB

07 Using custom alphas.mov

27.5 MB

08 Painting blemishes.mov

23.3 MB

09 Painting the nose, ear, and eye areas.mov

22.8 MB

10 Creating UVs.mov

15.6 MB

11 Adding custom noise.mov

15.2 MB

12 Painting the inside of the mouth.mov

18.0 MB

13 Painting the teeth and claws.mov

30.5 MB

14 Painting the eyes.mov

17.4 MB

15 Darkening cavities and occluded areas.mov

36.4 MB

16 Baking maps.mov

13.2 MB

17 Transferring geometry and maps to other applications.mov

18.5 MB

Info.png

909.2 KB

Snapshot.png

1.2 MB

Texture Painting in ZBrush.zip

1.0 GB

/.../Texture Painting in ZBrush/Referenced Files/

Spotlight.ZSL

78.4 MB

Stripes.psd

441.1 KB

Thumbs.db

16.4 KB

stone_119.jpg

1.7 MB

stone_121.jpg

1.2 MB

stone_186.jpg

6.6 MB

stone_9.jpg

2.2 MB

walls_145.jpg

2.9 MB

/.../Texture Painting in ZBrush/ZBrush Files/

02_begin.ZTL

54.8 MB

03_begin.ZTL

54.8 MB

04_begin.ZTL

64.8 MB

05_begin.ZTL

128.6 MB

06_begin.ZTL

140.0 MB

07_begin.ZTL

67.6 MB

08_begin.ZTL

67.6 MB

09_begin.ZTL

67.2 MB

10_begin.ZTL

67.0 MB

11_begin.ZTL

62.0 MB

12_begin.ZTL

61.2 MB

13_begin.ZTL

61.4 MB

14_begin.ZTL

63.1 MB

15_begin.ZTL

63.1 MB

16_begin.ZTL

63.1 MB

17_begin.ZTL

87.5 MB

/.../07 Asset Pipeline in Maya and ZBrush/

01 Introduction and project overview.mov

4.3 MB

02 Creating base geometry in Maya.mov

24.7 MB

03 Transferring geometry to ZBrush.mov

9.0 MB

04 Using masking to structure the outer shell.mov

16.1 MB

05 Detailing the outer shell.mov

26.3 MB

06 Using noise to detail the shell.mov

29.6 MB

07 Sculpting with radial symmetry.mov

22.7 MB

08 Adding new geometry with Maya.mov

23.8 MB

09 Creating the gem.mov

17.1 MB

10 Painting the objects.mov

41.9 MB

11 Creating a UV layout.mov

11.5 MB

12 Creating and outputting maps.mov

19.2 MB

13 Reassembling geometry in Maya.mov

21.4 MB

Asset Pipeline in Maya and ZBrush.zip

684.3 MB

Info.png

916.3 KB

Snapshot.png

810.8 KB

/.../08 Topology Tools in ZBrush/

01 Introduction and project overview.mov

5.0 MB

02 Why modify topology.mov

25.8 MB

03 Using zsphere topology tools.mov

56.1 MB

04 Working with the Topology Brush.mov

35.5 MB

05 Using the Edge Loop tools.mov

20.9 MB

06 Insetting with Transpose.mov

17.0 MB

07 Using QRemesher.mov

53.9 MB

8 Creating accessories with the topology tools.mov

26.2 MB

Info.png

779.1 KB

Snapshot.png

450.1 KB

Topology Tools in ZBrush.zip

1.4 GB

/.../09 Working Quickly in ZBrush/

01 Introduction and project overview.mov

6.9 MB

02 Moving interface elements.mov

9.5 MB

03 Modifying interface behavior.mov

10.7 MB

04 Creating a custom menu.mov

9.1 MB

05 Accessing assets using LightBox.mov

20.2 MB

06 Accessing assets at start up.mov

5.6 MB

07 Using and creating keyboard shortcuts.mov

16.1 MB

08 Tips for navigation.mov

23.8 MB

09 Using Subtool Master.mov

33.2 MB

10 Using the Multi-Map Exporter.mov

13.5 MB

11 Subtool tips.mov

24.8 MB

12 Working with macros.mov

18.5 MB

Info.png

883.0 KB

Snapshot.png

588.5 KB

Working Quickly in ZBrush.zip

687.1 MB

/.../10 Creature Concept Sculpting in ZBrush/

01 Introduction and project overview.mov

11.0 MB

02 Reviewing the base mesh.mov

13.3 MB

03 Setting up the ZBrush project.mov

13.8 MB

04 Blocking out the shape of the Wolfman character.mov

11.1 MB

05 Blocking out muscle mass.mov

22.9 MB

06 Defining the anatomy of our character.mov

39.4 MB

07 Detailing the head and torso.mov

52.4 MB

08 Detailing the hands and arms.mov

18.8 MB

09 Detailing the legs and feet.mov

14.1 MB

10 Blocking out the clothes.mov

14.1 MB

11 Adding detail to the clothing.mov

83.9 MB

12 Creating a custom alpha and fur brush.mov

11.5 MB

13 Adding eyes, fur and vein details.mov

36.9 MB

14 Sculpting detail inside the mouth.mov

39.5 MB

15 Building the tree and detailing the base.mov

50.4 MB

16 Posing the Wolfman character.mov

51.1 MB

17 Adding some fine details.mov

50.6 MB

18 Setting up MatCaps and Polypaint.mov

22.9 MB

19 Creating the turntable and rendering.mov

16.6 MB

20 Final review of the project.mov

5.9 MB

Creature Concept Sculpting in ZBrush.zip

549.7 MB

Info.png

659.8 KB

Snapshot.png

744.4 KB

/.../11 UV Master in ZBrush/

01 Introduction and project overview.mov

6.2 MB

02 Overview of UV Master in ZBrush.mov

23.0 MB

03 Control painting with higher precision.mov

18.7 MB

04 Density painting within the UV Master.mov

16.8 MB

05 Utilizing polygroups within the UV Master.mov

26.5 MB

06 Saving and loading UV Master control maps.mov

8.0 MB

07 Creating occlusion-based UV seams within ZBrush.mov

9.4 MB

08 Calculating UV seams on non-symmetrical meshes.mov

28.4 MB

Info.png

603.3 KB

Snapshot.png

570.9 KB

UV Master in ZBrush.zip

5.0 MB

/.../12 Sculpting the Human Body in ZBrush/

01 Introduction and project overview.mov

2.9 MB

02 Getting our scene set up.mov

15.8 MB

03 Dynameshing our pieces.mov

23.9 MB

04 Refining the anatomy of the body.mov

21.5 MB

05 Adding more structure to the torso.mov

18.9 MB

06 Changing proportions.mov

24.0 MB

07 Fixing our neck transition.mov

19.4 MB

08 Continuing to sculpt the body.mov

20.0 MB

09 Posing our model.mov

17.1 MB

10 Re-sculpting major areas of the body.mov

23.5 MB

11 Asymmetrical sculpting.mov

24.0 MB

12 Retopology and polygrouping.mov

27.0 MB

13 Detailing the face.mov

22.9 MB

14 Finishing the sculpt.mov

24.3 MB

Info.png

442.1 KB

Sculpting the Human Body in ZBrush.zip

589.1 MB

Snapshot.png

577.8 KB

/.../13 Cloth Sculpting Workflows in ZBrush/

01 Introduction and project overview.mov

3.5 MB

02 Discussing cloth reference.mov

33.5 MB

03 Analyzing custom brushes.mov

20.5 MB

04 Creating the poncho.mov

26.1 MB

05 Adding the poncho folds.mov

39.2 MB

06 Finishing the poncho.mov

15.4 MB

07 Creating clothes for our model.mov

21.8 MB

08 Sculpting a pair of pants.mov

21.7 MB

09 Finishing our pants.mov

23.9 MB

10 Sculpting the tank top.mov

22.3 MB

11 Discussing our main project.mov

5.2 MB

12 Adding a scarf to our model.mov

19.7 MB

13 Sculpting a dress for our model.mov

30.6 MB

14 Adding primary cloth details to our dress.mov

21.3 MB

15 Refining the scarf shape.mov

25.7 MB

16 Using QRemesher to project cloth details.mov

29.0 MB

17 Adding more folds and wrinkles to the dress.mov

34.3 MB

18 Adding final details to the dress.mov

38.0 MB

19 Adding final details to the scarf.mov

37.1 MB

20 Analyzing our final model and render settings.mov

4.5 MB

Cloth Sculpting Workflows in ZBrush.zip

250.4 MB

Info.png

768.8 KB

Snapshot.png

861.8 KB

/.../14 Fiber Techniques in ZBrush/

01 Introduction and project overview.mov

7.4 MB

02 Working with FiberMesh.mov

40.3 MB

03 Creating grass.mov

44.8 MB

04 Creating short human hair.mov

84.4 MB

05 Creating facial hair.mov

50.9 MB

06 Adding body hair.mov

34.8 MB

07 Working with longer hair.mov

56.2 MB

08 Creating animal fur.mov

86.1 MB

09 Creating trees.mov

56.5 MB

10 Creating fibers using Morph targets.mov

25.9 MB

Fiber Techniques in ZBrush.zip

533.4 MB

Info.png

594.5 KB

Snapshot.png

605.6 KB

/.../15 Creating High Resolution Characters in ZBrush/

01 Introduction and project overview.mov

5.8 MB

02 Working with concept art.mov

5.2 MB

03 Setting up reference images.mov

11.3 MB

04 Building base geometry with zspheres.mov

21.7 MB

05 Shaping and modifying the base mesh.mov

18.3 MB

06 Customizing topology in Maya.mov

35.9 MB

07 Working on the body topology.mov

34.0 MB

08 Finishing the topology changes.mov

47.5 MB

09 Shaping the character's body.mov

23.0 MB

10 Sculpting the main forms of the body.mov

22.7 MB

11 Sculpting the main head structure.mov

37.8 MB

12 Adding detail to the head.mov

18.2 MB

13 Sculpting the hands.mov

18.9 MB

14 Finishing the body and head sculpt.mov

25.6 MB

15 Polypainting the eyes.mov

18.2 MB

16 Building the jeans.mov

36.8 MB

17 Creating a UV layout for the jeans.mov

21.6 MB

18 Starting the jeans texture in Photoshop.mov

24.7 MB

19 Finishing the jeans texture.mov

28.8 MB

20 Using the jeans texture to paint and sculpt in ZBrush.mov

21.7 MB

21 Sculpting wrinkles into the jeans.mov

32.6 MB

22 Creating a shirt with the topology tools.mov

13.4 MB

23 Sculpting and painting the shirt.mov

22.8 MB

24 Building the vest.mov

38.8 MB

25 Adding details to the vest.mov

47.0 MB

26 Sculpting and painting the vest.mov

28.3 MB

27 Modeling the boot geometry.mov

24.4 MB

28 Finishing the boots.mov

12.6 MB

29 Polypainting the boots.mov

11.8 MB

30 Adding eyebrows with zspheres.mov

21.6 MB

31 Building and sculpting a moustache.mov

17.9 MB

32 Using Spotlight to paint the face.mov

14.9 MB

33 Polypainting the rest of the body.mov

14.7 MB

34 Sculpting a patch for the vest.mov

36.9 MB

35 Using Shadowbox to create a large patch for the vest.mov

28.5 MB

36 Building the zippers using Shadowbox.mov

21.6 MB

37 Modeling the belt buckle.mov

23.1 MB

38 Using layers to add a facial scar.mov

13.6 MB

39 Painting a tattoo on the arm.mov

12.8 MB

40 Adding wear and tear to the jeans.mov

20.0 MB

41 Making final modifications.mov

27.3 MB

Creating High Resolution Characters in ZBrush.zip

2.1 GB

Info.png

526.1 KB

Snapshot 1.png

956.6 KB

Snapshot 2.png

999.8 KB

/.../16 Techniques for Sculpting Like the Masters in ZBrush/

01 Introduction and project overview.mov

2.4 MB

02 Skeletal system and anatomical terms.mov

21.2 MB

03 Anatomy of the torso.mov

14.6 MB

04 Torso anatomy in 3D.mov

17.7 MB

05 Anatomy of the arm.mov

14.5 MB

06 Arm anatomy in 3D.mov

17.7 MB

07 Anatomy of the leg.mov

13.0 MB

08 Leg anatomy in 3D.mov

18.6 MB

09 In-depth facial and neck anatomy.mov

20.8 MB

10 Anatomy of the foot.mov

14.6 MB

11 Anatomy of the hand.mov

7.4 MB

12 Posing and closing thoughts.mov

14.8 MB

Info.png

367.9 KB

Snapshot.png

621.4 KB

Techniques for Sculpting Like the Masters in ZBrush.zip

229.8 MB

/.../17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/

01 Introduction and project overview.mov

5.0 MB

02 Collecting references.mov

23.2 MB

03 Blocking forms of the head from a sphere.mov

24.0 MB

04 Blocking in eyes, brow, nose, and cheeks.mov

24.6 MB

05 Tweaking the shapes.mov

25.3 MB

06 Working more on sculpting the head.mov

40.8 MB

07 Starting wrinkling and skin detail.mov

39.1 MB

08 Adding more detail to the upper lip.mov

40.8 MB

09 Defining the face with detail.mov

67.7 MB

10 Blocking in the arms and hands.mov

33.1 MB

11 Continuing blocking in the arms and hands.mov

35.4 MB

12 Detailing the arms.mov

26.7 MB

13 Beginning to block clothing in ZBrush.mov

46.0 MB

14 Creating clothing forms.mov

61.5 MB

15 Cloth detailing on button down shirt.mov

25.9 MB

16 Combining the two shirts.mov

49.3 MB

17 Pushing the detail on the t-shirt.mov

48.5 MB

18 Beginning the detailing process on the pants.mov

17.2 MB

19 Finishing the pants detail.mov

41.5 MB

20 Base mesh creation of the shoes.mov

38.6 MB

21 Shoe sculpting in ZBrush.mov

14.1 MB

22 Finishing the shoes.mov

35.5 MB

23 Defining button and cloth details in Maya.mov

64.2 MB

24 Applying button to cloth and shoe details.mov

45.2 MB

25 Adjusting shirt and shoe detail.mov

30.2 MB

26 Quick jewelry creation for our character.mov

22.8 MB

27 Finalizing geometry of our character.mov

34.7 MB

28 Getting our mesh ready for retopology.mov

26.9 MB

29 Getting into TopoGun.mov

70.9 MB

30 Retopologizing the face.mov

66.6 MB

31 Finishing the retopology of the face.mov

26.3 MB

32 Retopologizing the arms and hands.mov

80.2 MB

33 Continuing to retopologize the hands and arms.mov

71.1 MB

34 Creating the inside of the mouth.mov

95.6 MB

35 Continuing cleaning up the model.mov

36.8 MB

36 UVing the clothing.mov

80.7 MB

37 Laying out the UVs in Maya.mov

55.5 MB

38 Normal map generation.mov

16.7 MB

39 Map generation and composition.mov

26.3 MB

40 Collecting the needed maps for dDo.mov

9.2 MB

41 Hand painted skin textures in ZBrush.mov

21.0 MB

42 Continuing to hand paint textures.mov

25.8 MB

43 Texture mapping in TopoGun.mov

9.0 MB

44 Texture mapping in dDo.mov

24.8 MB

45 Adding diffuse, specular, and gloss textures.mov

43.8 MB

46 Finalizing textures of our image.mov

27.1 MB

47 Final presentation of the render.mov

23.8 MB

High-Resolution Game Character Creation Pipeline in ZBrush and Maya.zip

533.7 MB

Info.png

702.4 KB

Snapshot 1.png

733.0 KB

Snapshot 2.png

782.4 KB

Snapshot 3.png

805.2 KB

/.../18 Using the Decimation Master in ZBrush/

01 Introduction and project overview.mov

4.3 MB

02 Loading Decimation Master.mov

4.1 MB

03 Changing decimation settings.mov

5.1 MB

04 Preprocessing your mesh.mov

4.4 MB

05 Decimating the geometry.mov

20.1 MB

06 Using Decimation Master with masks.mov

11.7 MB

07 Taking polypainting into account.mov

8.2 MB

08 Exporting SubTools as a single object.mov

8.4 MB

Info.png

887.0 KB

Snapshot.png

547.0 KB

Using the Decimation Master in ZBrush.zip

17.0 MB

/.../19 Presentation Techniques in ZBrush/

01 Introduction and project overview.mov

4.2 MB

02 Creating still images.mov

9.8 MB

03 Creating animated sequences.mov

19.3 MB

04 Adding poses and expression for presentation.mov

17.6 MB

05 Materials and rendering tips.mov

13.4 MB

06 Animating model display attributes.mov

15.3 MB

07 Building a turntable base.mov

18.9 MB

08 Using Xpose to reveal subtools.mov

11.3 MB

09 Animating layers to show variation.mov

12.9 MB

10 Creating camera animation and cuts.mov

15.3 MB

11 Using and creating custom backgrounds.mov

8.7 MB

12 Customizing movies with images and text.mov

15.4 MB

13 Using audio to time your presentations.mov

8.9 MB

Info.png

568.7 KB

Presentation Techniques in ZBrush.zip

434.5 MB

Snapshot.png

590.4 KB

/.../01 Modeling a Female Hero in ZBrush and Maya/

01 Introduction and Project Overview.mov

4.1 MB

02 Setting up reference images.mov

15.1 MB

03 Building a ZSphere armature.mov

19.6 MB

04 Shaping the adaptive skin.mov

32.8 MB

05 Sculpting the main body.mov

31.0 MB

06 Breaking apart the legs and feet.mov

16.8 MB

07 Sculpting the arms.mov

22.5 MB

08 Sculpting the head.mov

26.5 MB

09 Modifying the facial topology in Maya.mov

40.1 MB

10 Adding the ears.mov

40.2 MB

11 Modifying the head and chest topology.mov

32.5 MB

12 Changing the hand topology and adding eyes.mov

44.7 MB

13 Making the eyelids.mov

37.9 MB

14 Finishing the face sculpt.mov

43.1 MB

15 Sculpting the chest.mov

21.0 MB

16 Modeling the shirt base in Maya.mov

62.9 MB

17 Starting the vest base.mov

36.7 MB

18 Finishing the vest base.mov

27.4 MB

19 Building the pants base.mov

50.4 MB

20 Building the base of the boot.mov

31.5 MB

21 Adding pieces to the boot in Maya.mov

27.8 MB

22 Sculpting the boot.mov

36.7 MB

23 Adding boot detail with ZBrush primitives.mov

22.0 MB

24 Adding detail to the boot with shadowbox.mov

14.9 MB

25 Detailing the boot heel.mov

15.9 MB

26 Adding the boot trim in Maya.mov

35.2 MB

27 Adding the holster straps.mov

15.8 MB

28 Sculpting the pants.mov

29.3 MB

29 Building the pants trim and small belt.mov

42.5 MB

30 Sculpting the shirt.mov

20.4 MB

31 Sculpting the vest.mov

22.0 MB

32 Building the vest trim and zipper.mov

45.1 MB

33 Adding the sleeve and knife bands.mov

28.1 MB

34 Building the arm bands with mesh extraction.mov

20.0 MB

35 Adding the holster.mov

23.4 MB

36 Building the large utliity belt.mov

47.5 MB

37 Building the magazine cases.mov

35.8 MB

38 Modeling the throwing knives.mov

36.8 MB

39 Building the hair base with topology tools.mov

19.4 MB

40 Sculpting the hair.mov

29.9 MB

41 Sculpting the eyebrows.mov

13.5 MB

42 Building the eyelashes.mov

40.5 MB

43 Making final adjustments.mov

39.9 MB

Info.png

492.5 KB

Modeling a Female Hero in ZBrush and Maya.zip

1.9 GB

Snapshot 1.png

1.1 MB

Snapshot 2.png

960.8 KB

/.../02 Texturing a Female Hero in ZBrush/

01 Introduction and project overview.mov

3.8 MB

02 Texturing the vest.mov

29.4 MB

03 Painting the undershirt.mov

14.4 MB

04 Painting the pants.mov

14.4 MB

05 Texturing the large ammo belt.mov

14.4 MB

06 Texturing the magazine cases.mov

10.7 MB

07 Painting the arm straps.mov

15.3 MB

08 Texturing the knife straps.mov

16.1 MB

09 Painting the knives and sheaths.mov

14.5 MB

10 Texturing the holster and holster straps.mov

12.3 MB

11 Painting the boots.mov

15.0 MB

12 Adding the metal boot pieces.mov

21.2 MB

13 Using UVs to add texture to the sleeve.mov

28.0 MB

14 Cutting the sleeve into different material sections.mov

17.5 MB

15 Painting the small belt.mov

15.3 MB

16 Using Spotlight to paint the face.mov

19.1 MB

17 Painting the head and neck.mov

18.9 MB

18 Texturing the arms.mov

19.6 MB

19 Painting the abdomen.mov

19.1 MB

20 Texturing the eyes.mov

16.6 MB

21 Texturing the hair.mov

26.0 MB

Info.png

498.4 KB

Snapshot 1.png

491.7 KB

Snapshot 2.png

412.5 KB

Texturing a Female Hero in ZBrush.zip

455.9 MB

/.../03 Professional Series Creature Concepting in ZBrush/

01 Introduction and project overview.mov

4.8 MB

02 Using DynaMesh to shape the creature.mov

26.4 MB

03 Inserting geometry into a DynaMesh.mov

23.8 MB

04 Sculpting the DynaMesh.mov

30.1 MB

05 Building feathers with ShadowBox.mov

21.0 MB

06 Building the wing.mov

40.6 MB

07 Assembling the wings.mov

26.2 MB

08 Creating feather clusters.mov

25.9 MB

09 Detailing the sculpt.mov

56.9 MB

Info.png

548.2 KB

Professional Series Creature Concepting in ZBrush.zip

477.0 MB

Snapshot.png

445.1 KB

/.../04 Professional Series Painting and Rendering in ZBrush/

01 Introduction and project overview.mov

7.6 MB

02 Painting the body.mov

36.3 MB

03 Transferring painted detail.mov

38.6 MB

04 Adding short fur to the creature.mov

33.0 MB

05 Creating small feathers on the creature.mov

49.8 MB

06 Polypainting the feathers.mov

35.0 MB

07 Adding small feathers to the wings.mov

24.1 MB

08 Building the whiskers and beard.mov

43.0 MB

09 Lighting the model with LightCap.mov

12.7 MB

10 Modifying a rendered image with BPR filters.mov

17.4 MB

Info.png

571.7 KB

Professional Series Painting and Rendering in ZBrush.zip

1.0 GB

Snapshot.png

700.7 KB

/.../05 Creating a Cartoon Scientist in ZBrush/

01 Introduction and project overview.mov

4.0 MB

02 Evaluating the concept image.mov

18.6 MB

03 Blocking in the torso using insert brushes.mov

30.2 MB

04 Adding the neck and arms using insert brushes.mov

32.4 MB

05 Creating the rest of the arm.mov

28.8 MB

06 Adding legs and feet.mov

29.7 MB

07 Creating hands and refining the feet.mov

30.0 MB

08 Building the head.mov

32.1 MB

09 Creating the ears.mov

23.5 MB

10 Adding the nose and eye sockets.mov

28.3 MB

11 Creating the eyes.mov

26.0 MB

12 Refining the head and adding a collar.mov

35.3 MB

13 Creating the shirt button and refining the mouth.mov

32.7 MB

14 Making coat details.mov

26.3 MB

15 Creating wrinkles in the coat.mov

39.2 MB

16 Using ZRemesher to automatically retopologize our mesh.mov

28.5 MB

17 Projecting all of the high-res detail.mov

34.4 MB

18 Polypainting our character.mov

37.9 MB

19 Beginning to pose our character.mov

49.8 MB

20 Posing our character using Transpose Master.mov

32.8 MB

21 Adding eyebrows and a test tube accessory.mov

32.9 MB

22 Rendering out our character.mov

31.6 MB

Creating a Cartoon Scientist in ZBrush.zip

306.0 MB

Info.png

596.9 KB

Snapshot 1.png

464.2 KB

Snapshot 2.png

428.0 KB

/.../Creating a Cartoon Scientist in ZBrush/Final Render/

Scientist_Render.jpg

297.2 KB

/.../Creating a Cartoon Scientist in ZBrush/Referenced Files/

4r6_UI_Screenshot.jpg

299.5 KB

Concept Image.jpg

2.5 MB

Custom User Interface 4R5.cfg

24.2 KB

ShaneO_CustomUserInterface4R4.cfg

6.8 KB

ShaneO_CustomUserInterfaceLarge4R6.cfg

24.1 KB

ShanesUIColors.cfg

0.9 KB

/.../Creating a Cartoon Scientist in ZBrush/Referenced Files/BrushPresets/

Cut_A.ZBP

291.1 KB

Cut_B.ZBP

129.9 KB

JACcut_A.ZBP

130.6 KB

JACcut_B.ZBP

285.8 KB

JACpaint.ZBP

32.7 KB

JACpaintEdger.ZBP

23.2 KB

JACsmoothEdger.ZBP

28.8 KB

MAHcut Mech A.ZBP

121.9 KB

MAHcut Mech B.ZBP

274.3 KB

MAHmask Bias.ZBP

31.5 KB

MAHpolish Edger.ZBP

26.2 KB

MAHpolish1.ZBP

25.6 KB

MAHsmooth Edge Bias.ZBP

26.7 KB

Paint.ZBP

32.5 KB

PaintEdger.ZBP

23.2 KB

Smooth Stronger.ZBP

29.1 KB

lucky.ZBP

26.9 KB

/.../Creating a Cartoon Scientist in ZBrush/Referenced Files/Materials/

RefC.ZMT

219.9 KB

zbro_EyeReflection.ZMT

165.8 KB

zbro_Gray_01.ZMT

174.3 KB

zbro_Gray_ex.ZMT

734.0 KB

zbro_Paint.ZMT

352.0 KB

zbro_Terracotta.ZMT

419.3 KB

/.../Creating a Cartoon Scientist in ZBrush/ZBrush Files/

Final_end.ZPR

355.5 MB

Final_end.ZTL

95.5 MB

ScientistStart.ZPR

31.0 MB

/.../06 Hyper Detailing Workflows in ZBrush/

01 Introduction and project overview.mov

4.6 MB

02 Adding basic detail to our model.mov

26.6 MB

03 Refining the lips and overall shapes of the model.mov

27.0 MB

04 Creating a worn skin effect.mov

17.2 MB

05 Adding our first layer of detail.mov

28.7 MB

06 Continuing to add layers of detail.mov

38.9 MB

07 Adding extremely fine detailing layers.mov

39.9 MB

08 Finishing our sculpture's detailing process.mov

47.8 MB

09 Starting the polypainting process.mov

39.8 MB

10 Adding more effects to the polypainted texture.mov

39.7 MB

11 Finishing our polypaint.mov

38.7 MB

12 Refining and finishing the teeth and tongue.mov

34.8 MB

13 Exporting our models and textures to KeyShot.mov

26.7 MB

14 Render settings and material setup in KeyShot.mov

34.0 MB

15 Taking a look at the final render process.mov

15.0 MB

Hyper Detailing Workflows in ZBrush.zip

1.5 GB

Info.png

888.8 KB

Snapshot.png

1.0 MB

/.../07 Creating a Fantasy Dragon in ZBrush/

01 Introduction and project overview.mov

4.6 MB

02 Concept and base mesh creation.mov

28.1 MB

03 Creating form and polygroups.mov

33.1 MB

04 Refining the shape.mov

33.1 MB

05 Distributing polygons.mov

11.3 MB

06 Creating wing membrane.mov

20.7 MB

07 Adding eyes to the model.mov

38.0 MB

08 Insert mesh brushes.mov

40.1 MB

09 Adding claws and spines.mov

14.0 MB

10 Eye lids and details.mov

24.3 MB

11 Applying wrinkles and folds.mov

31.0 MB

12 Additional underbelly details.mov

19.5 MB

13 Scales and wrinkles.mov

56.5 MB

14 More mesh inserts.mov

41.6 MB

15 Texturing the wing membranes.mov

19.5 MB

16 Creating teeth with curves.mov

36.3 MB

17 Painting the dragon.mov

42.7 MB

18 Further detail painting.mov

41.0 MB

19 Alternative wing creation.mov

16.2 MB

20 Painting with spotlight.mov

16.5 MB

21 Making the turntable.mov

9.1 MB

22 Conclusion and recap.mov

1.7 MB

Creating a Fantasy Dragon in ZBrush.zip

679.0 MB

Info.png

958.0 KB

Snapshot 1.png

744.3 KB

Snapshot 2.png

650.9 KB

/.../08 Creating a Detailed Forest Creature in ZBrush/

01 Introduction and project overview.mov

6.6 MB

02 Using ZSpheres to block out the shape for our creature.mov

25.6 MB

03 Creating a ZSphere armature for our creature.mov

25.0 MB

04 Using ZSketch to create the torso.mov

36.7 MB

05 Retopologizing the torso and adding detail.mov

46.0 MB

06 Blocking in the other side of the torso.mov

42.6 MB

07 Blocking in the head.mov

36.2 MB

08 Adding initial details to the head.mov

37.8 MB

09 Continuing to shape the head.mov

51.4 MB

10 Blocking out the crown of tree branches.mov

32.0 MB

11 Adding limbs to the branches.mov

39.8 MB

12 Beginning the right arm.mov

42.0 MB

13 Adding the right forearm pieces.mov

40.7 MB

14 Detailing the right forearm.mov

33.3 MB

15 Adding bulk to the right arm.mov

41.4 MB

16 Starting on the left arm for our creature.mov

42.1 MB

17 Sculpting the left arm branches.mov

37.8 MB

18 Adding tendrils to the left arm.mov

32.1 MB

19 Adding mossy details to the left main branch.mov

53.9 MB

20 Roughing in the lower body.mov

51.5 MB

21 Detailing the rocks in the upper leg.mov

42.2 MB

22 Our first pass at the left leg.mov

47.4 MB

23 Blocking in the lower legs.mov

40.4 MB

24 Refining the lower leg shapes.mov

42.2 MB

25 Adding details to the lower leg.mov

32.8 MB

26 Continuing work on the lower legs.mov

52.1 MB

27 Using the Curve Tube brush to add roots to the leg.mov

63.6 MB

28 Adding leaves with FiberMesh.mov

31.8 MB

29 Creating moss with FiberMesh.mov

48.9 MB

30 Creating FiberMesh pine needles.mov

30.6 MB

31 Using images as FiberMesh textures.mov

31.7 MB

32 Creating a custom multimesh brush.mov

35.5 MB

33 Using alphas to add detail to the head.mov

54.2 MB

34 Sculpting with masks and alphas.mov

32.4 MB

35 Detailing the torso.mov

57.5 MB

36 Sculpting details with layers.mov

48.9 MB

37 Adjusting and blending layers.mov

36.0 MB

38 Final details on the left arm.mov

40.2 MB

39 Using the curve lathe brush to create smaller details.mov

26.4 MB

40 Using MicroMesh to add patches of fungus.mov

40.0 MB

41 Adding lichens and fungus.mov

53.3 MB

42 Creating additional details.mov

43.0 MB

43 Detailing the eyes and mouth.mov

63.7 MB

44 Using Spotlight for texturing.mov

47.0 MB

45 Texturing the head.mov

53.3 MB

46 Finishing up the head texture using Polypaint.mov

47.1 MB

47 Using Spotlight to texture the torso.mov

58.3 MB

48 Finishing up the textures.mov

48.5 MB

49 A quick lighting setup.mov

37.7 MB

50 Compositing the final render.mov

36.3 MB

Creating a Detailed Forest Creature in ZBrush.zip

1.5 GB

Info.png

770.4 KB

Snapshot 1.png

756.0 KB

Snapshot 2.png

995.3 KB

Snapshot 3.png

825.0 KB

/.../09 Creating a Portfolio-Ready Demon Concept in ZBrush/

01 Introduction and project overview.mov

2.7 MB

02 Basic theory for jumpstarting our character.mov

22.7 MB

03 Building a basemesh with ZSpheres.mov

12.7 MB

04 Establishing posture and form.mov

12.5 MB

05 Continuing to establish form.mov

14.0 MB

06 Refining form and establishing silhouette.mov

14.6 MB

07 Continuing to refine silhouette and form.mov

14.0 MB

08 Creating teeth for our character.mov

18.2 MB

09 Continuing to create teeth.mov

23.8 MB

10 Refining the head and face.mov

19.3 MB

11 Continuing to refine the face.mov

19.2 MB

12 Creating horns for our character and continuing the face.mov

19.4 MB

13 Continuing to refine the face.mov

18.3 MB

14 Posing our character.mov

21.7 MB

15 Continuing to refine the forms.mov

25.1 MB

16 Beginning to detail the face of our character.mov

18.0 MB

17 Continuing to detail the face.mov

19.5 MB

18 Continuing to refine detail on the face and body.mov

18.4 MB

19 Detailing the horns.mov

14.7 MB

20 Using alphas to detail the skin.mov

25.7 MB

21 Refining the detail of our character.mov

24.6 MB

22 Beginning the painting process.mov

23.7 MB

23 Continuing the paint our character.mov

32.3 MB

24 Painting the teeth of our character.mov

28.6 MB

25 Continuing the painting and detailing process.mov

23.6 MB

26 Painting the eyes of our character.mov

21.6 MB

27 Continuing the paint the eyes.mov

17.5 MB

28 Putting the finishing touches.mov

17.3 MB

29 Creating render passes.mov

16.2 MB

30 Continuing render methods.mov

14.2 MB

31 Creating the passes for our final render.mov

12.6 MB

32 Continuing the rendering process.mov

8.6 MB

33 Compositing the final render.mov

13.6 MB

34 Continuing the compositing process.mov

19.1 MB

35 Methods of paint over.mov

13.5 MB

36 Putting the finishing touches on our render.mov

8.7 MB

37 Going over the final image.mov

11.4 MB

Creating a Portfolio-Ready Demon Concept in ZBrush.zip

189.3 MB

Info.png

580.7 KB

Snapshot 1.png

862.3 KB

Snapshot 2.png

1.2 MB

/.../10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/

01 Introduction and project overview.mov

4.3 MB

02 Reference materials.mov

11.5 MB

03 Anatomy modeling tips.mov

6.1 MB

04 Creating structure around the eye and begin putting in wrinkles.mov

18.2 MB

05 Continuing with wrinkles around the eye.mov

19.2 MB

06 Putting pore detail around the eye.mov

15.3 MB

07 Using UV Master plug-in to create details.mov

15.7 MB

08 Retopologizing the dress in TopoGun.mov

11.5 MB

09 Unwrapping UVs on dress in ZBrush.mov

15.7 MB

10 Correcting UVs in 3ds Max.mov

39.7 MB

11 Texturing the dress in Photoshop.mov

42.4 MB

12 Detailing the dress in ZBrush.mov

12.9 MB

13 Creating the hand pearls.mov

29.9 MB

14 Editing reference images for texturing.mov

26.7 MB

15 Texturing the front of the head.mov

27.2 MB

16 Finalizing the front of the head texturing.mov

27.5 MB

17 Texturing the side of the head.mov

27.0 MB

18 Creating subsurface scattering textures.mov

27.1 MB

19 Subsurface scattering material.mov

11.2 MB

20 Lighting setup.mov

11.7 MB

21 Compositing the render passes.mov

21.1 MB

Creating a Photorealistic Female Character in ZBrush and 3ds Max.zip

172.7 MB

Info.png

995.8 KB

Snapshot 1.png

821.5 KB

Snapshot 2.png

528.6 KB

/02 ZBrush for Character Artists/

Info.png

707.7 KB

Snapshot 1.png

195.2 KB

Snapshot 2.png

218.3 KB

Snapshot 3.png

230.6 KB

/.../01 Skill-Builder Sculpting in ZBrush and Maya/

01 Introduction and project overview.mov

7.4 MB

02 Sculpting pipeline Skill Review.mov

31.0 MB

03 Sculpting pipeline Exercise.mov

3.6 MB

04 Sculpting pipeline Solution.mov

28.5 MB

05 Hard surface sculpting Skill Review.mov

16.7 MB

06 Hard surface sculpting Exercise.mov

2.9 MB

07 Hard surface sculpting Solution.mov

13.1 MB

08 Armature creation Skill Review.mov

20.4 MB

09 Armature creation Exercise.mov

3.6 MB

10 Armature creation Solution.mov

16.8 MB

11 Facial sculpting Skill Review.mov

23.7 MB

12 Facial sculpting Exercise.mov

5.4 MB

13 Facial sculpting Solution.mov

20.2 MB

14 Topology modification Skill Review.mov

42.2 MB

15 Topology modification Exercise.mov

5.8 MB

16 Topology modification Solution.mov

44.0 MB

17 Creating accessories Skill Review.mov

32.8 MB

18 Creating accessories Exercise.mov

3.8 MB

19 Creating accessories Solution.mov

29.2 MB

20 Final Project Overview.mov

5.0 MB

21 Posing concepts.mov

18.6 MB

22 Topology concepts.mov

20.4 MB

23 Using FiberMesh.mov

27.1 MB

24 Output options.mov

22.4 MB

25 Final Project Assignment.mov

12.6 MB

Info.png

884.0 KB

Skill-Builder Sculpting in ZBrush and Maya.zip

1.8 GB

Snapshot 1.png

513.5 KB

Snapshot 2.png

480.9 KB

/.../02 Pipeline Integration with Maya and ZBrush/

01 Introduction and project overview.mov

4.6 MB

02 File transfer formats.mov

6.4 MB

03 Exporting and importing geometry.mov

26.0 MB

04 Transferring textures.mov

18.5 MB

05 Exporting Normal and Displacement maps.mov

14.2 MB

06 Working with GoZ.mov

16.7 MB

07 Updating UVs in Maya.mov

8.1 MB

08 Creating base meshes in Maya.mov

27.7 MB

09 Changing topology in Maya.mov

16.5 MB

10 Creating accessories in Maya.mov

21.7 MB

11 Exporting geometry for rendering.mov

27.0 MB

12 Using the Multi Map Exporter.mov

15.6 MB

Info.png

418.0 KB

Pipeline Integration with Maya and ZBrush.zip

548.5 MB

Snapshot 1.png

702.2 KB

/.../03 Creating Game Weapons in Maya and ZBrush/

01 Introduction and project overview.mov

4.9 MB

02 Building the base mesh.mov

31.8 MB

03 Creating a UV layout.mov

15.8 MB

04 Transferring geometry to ZBrush.mov

5.0 MB

05 Sculpting the hammer head.mov

16.4 MB

06 Painting the hammer head.mov

20.2 MB

07 Deforming the handle geometry with textures.mov

6.5 MB

08 Converting textures to polygon colors.mov

13.5 MB

09 Outputting normal maps from ZBrush.mov

6.9 MB

10 Moving assets from ZBrush to Maya.mov

4.5 MB

11 Transferring color and normal maps in Maya.mov

13.2 MB

12 Creating custom specular maps.mov

17.2 MB

Creating Game Weapons in Maya and ZBrush.zip

162.4 MB

Info.png

474.9 KB

Snapshot 1.png

548.4 KB

/.../04 Creating Game Characters with Maya and ZBrush/

01 Introduction and project overview.mov

5.4 MB

02 Splitting up the character's body.mov

20.7 MB

03 Preparing and exporting the body.mov

32.9 MB

04 Preparing and exporting the clothing.mov

26.6 MB

05 Preparing and exporting the eyes.mov

16.9 MB

06 Transferring high resolution pieces to Maya.mov

22.7 MB

07 Building the low resolution pants.mov

46.9 MB

08 Adding the belt and buckle.mov

55.5 MB

09 Finishing the low resolution pants.mov

28.8 MB

10 Creating a UV layout for the pants and boots.mov

29.8 MB

11 Starting the low resolution head.mov

58.1 MB

12 Working on the ears.mov

55.0 MB

13 Finishing the head geometry.mov

32.7 MB

14 Rebuilding the hands.mov

32.0 MB

15 Finishing the hands and arms.mov

66.1 MB

16 Creating a UV layout for the body.mov

35.9 MB

17 Beginning the low resolution torso.mov

45.4 MB

18 Finishing the vest shape.mov

49.9 MB

19 Completing the main vest geometry.mov

42.7 MB

20 Adding the vest details.mov

42.6 MB

21 Reducing the resolution.mov

25.0 MB

22 Creating a UV layout for the torso.mov

32.5 MB

23 Baking out maps for the body.mov

20.2 MB

24 Baking out maps for the pants.mov

16.5 MB

25 Baking out maps for the torso.mov

22.7 MB

26 Fixing texture issues in Photoshop.mov

20.7 MB

27 Creating specular maps.mov

30.2 MB

Creating Game Characters with Maya and ZBrush.zip

502.1 MB

Info.png

559.2 KB

Snapshot 1.png

905.0 KB

Snapshot 2.png

583.2 KB

/.../05 FiberMesh Integration with ZBrush/

01 Introduction and project overview.mov

7.6 MB

02 Transferring FiberMesh as polygons.mov

44.3 MB

03 Transferring FiberMesh as a Vector Displacement Map.mov

21.2 MB

04 Applying Vector Displacement Maps.mov

32.2 MB

05 Exporting FiberMesh as curves.mov

17.3 MB

06 Setting up hair using FiberMesh curves.mov

15.3 MB

FiberMesh Integration with ZBrush.zip

185.0 MB

Info.png

767.1 KB

Snapshot.png

407.6 KB

/.../06 Multi-Tile Texture Workflows/

01 Introduction and project overview.mov

5.5 MB

02 Working with multi-tile textures.mov

18.6 MB

03 Using multiple texture tiles in Mudbox.mov

15.3 MB

04 Using multiple texture tiles in ZBrush.mov

27.2 MB

05 Using multiple texture tiles in MARI.mov

14.7 MB

06 Setting up multiple texture tiles in Maya.mov

15.7 MB

07 Setting up multiple texture tiles in 3ds Max.mov

14.0 MB

08 Multi-tile texturing wrap-up.mov

13.6 MB

Info.png

863.9 KB

Multi-Tile Texture Workflows.zip

137.9 MB

Snapshot.png

426.4 KB

/.../07 Toon Image Creation in Maya and ZBrush/

01 Introduction and project overview.mov

8.2 MB

02 Cutting the geometry and using selection sets.mov

29.3 MB

03 Posing our character.mov

23.8 MB

04 Creating clothes and sculpting.mov

87.8 MB

05 Camera setup and base lighting.mov

16.3 MB

06 Shading and lighting tweaks.mov

37.7 MB

07 Rendering and painting details in Photoshop.mov

15.9 MB

Info.png

799.3 KB

Snapshot.png

516.9 KB

Toon Image Creation in Maya and ZBrush.zip

22.5 MB

/.../08 Character Creation Pipeline in Maya and ZBrush/

01 Introduction and project overview.mov

11.9 MB

02 Rough concepting in TPose.mov

16.6 MB

03 Posing the character.mov

22.4 MB

04 Asymmetry and silhouette.mov

41.3 MB

05 UVing with multiple UV coordinates in Maya.mov

105.7 MB

06 Texturing with ZAppLink exporting textures from ZBrush.mov

41.3 MB

07 Skin shader set up.mov

34.3 MB

08 Creating a light scene.mov

13.4 MB

09 Adding clothes.mov

55.9 MB

10 Saving renders and Photoshop compositing.mov

24.2 MB

11 Adding details and finishing touches.mov

27.0 MB

Character Creation Pipeline in Maya and ZBrush.zip

439.8 MB

Info.png

1.1 MB

Snapshot.png

798.1 KB

/.../09 Creating Medieval Character Concepts in ZBrush and Maya/

01 Introduction and project overview.mov

4.5 MB

02 Setting up the reference and cameras.mov

19.7 MB

03 Blocking out the character.mov

32.1 MB

04 Blocking the hands and creating the neck.mov

28.3 MB

05 Blocking out clothing and adding detail to the legs.mov

40.0 MB

06 Finishing the rough blocking.mov

11.2 MB

07 Setting up the face.mov

33.8 MB

08 Bringing the different parts of the face together.mov

48.0 MB

09 Finishing the head and attaching it to the body.mov

43.2 MB

10 Preparing the blocking model for export.mov

49.7 MB

11 Starting on the sculpt in ZBrush.mov

21.7 MB

12 Subdividing and slowly adding detail.mov

27.2 MB

13 Adding some of the bigger folds to the shirt.mov

16.7 MB

14 Adding folds on the pants and the boots.mov

21.1 MB

15 Creating finer detail to the pants.mov

21.4 MB

16 A first look at the ZBrush BPR renderer.mov

21.5 MB

17 Adding detailed folds to the sleeves.mov

15.9 MB

18 Changing materials on subtools.mov

14.5 MB

19 Adding a cape in Maya.mov

42.1 MB

20 Polypainting the eyes.mov

15.3 MB

21 Adding skin detail to the face and hands.mov

22.9 MB

22 Polypainting the skin tones on the head.mov

22.3 MB

23 Using textures to create a base for the fabric.mov

33.0 MB

24 Using Spotlight for projecting textures.mov

25.5 MB

25 Cutting up the cape using masks.mov

25.2 MB

26 Roughing up the surfaces using masks.mov

39.3 MB

27 Finishing up and exporting our layers..mov

20.3 MB

28 Putting the layers together in Photoshop.mov

17.7 MB

29 Adding the finishing touches to our image.mov

22.8 MB

Creating Medieval Character Concepts in ZBrush and Maya.zip

1.7 GB

Info.png

889.5 KB

Snapshot 1.png

1.1 MB

Snapshot 2.png

949.7 KB

/.../10 Texturing a Realistic Human in Maya and ZBrush/

01 Introduction and project overview.mov

3.6 MB

02 Developing the look of our character.mov

35.2 MB

03 Adding asymmetry to our model.mov

18.6 MB

04 Painting a realistic skin map.mov

27.3 MB

05 Setting up our camera and lights.mov

31.3 MB

06 Adding hair to our character.mov

46.9 MB

07 Texturing our character with images.mov

23.4 MB

08 Shading our inorganic elements.mov

30.7 MB

09 Using subsurface scattering.mov

28.2 MB

10 Compositing our final image.mov

25.8 MB

Info.png

574.9 KB

Snapshot.png

521.2 KB

Texturing a Realistic Human in Maya and ZBrush.zip

1.0 GB

/.../11 Modeling a Mech Robot in ZBrush/

01 Introduction and project overview.mov

4.3 MB

02 Creating custom menus and hotkeys.mov

15.8 MB

03 Creating custom brushes.mov

26.8 MB

04 Creating custom meshes in Maya.mov

34.9 MB

05 Beginning the lower leg.mov

55.0 MB

06 Continuing the lower leg armor.mov

45.4 MB

07 Modeling the leg interior.mov

47.5 MB

08 Starting on the feet.mov

32.2 MB

09 Adding details to the feet.mov

56.2 MB

10 Building the claws.mov

60.8 MB

11 Finishing up the feet.mov

59.7 MB

12 Creating the upper leg topology.mov

59.6 MB

13 Finishing the legs.mov

25.6 MB

14 Starting the abdomen.mov

40.6 MB

15 Finishing up the abdomen.mov

27.0 MB

16 Detailing the torso armor.mov

57.4 MB

17 Creating the robot's back pieces.mov

46.8 MB

18 Creating the carapace using topology tools.mov

34.8 MB

19 Adding armor plating to the carapace.mov

51.6 MB

20 Adding final details to the carapace.mov

53.9 MB

21 Blocking out the robot's core geometry.mov

30.4 MB

22 Starting on the head.mov

27.9 MB

23 Creasing the geometry for smoothing.mov

15.0 MB

24 Layering armor on the upper torso.mov

62.0 MB

25 Creating the robot's nose plate.mov

28.8 MB

26 Adding the hard edges to the nose plate.mov

33.6 MB

27 Beginning the mandible.mov

39.4 MB

28 Detailing the mandible.mov

76.1 MB

29 Creating the robot's facial elements.mov

33.3 MB

30 Blocking out the upper arm.mov

51.7 MB

31 Moving on to the forearm.mov

80.8 MB

32 Using curve brushes to add detail.mov

46.2 MB

33 Continuing the forearm.mov

78.3 MB

34 Blocking in the forearm interior.mov

75.1 MB

35 Detailing the forearm.mov

59.2 MB

36 Creating the gun.mov

53.1 MB

37 Posing the character for rendering.mov

55.3 MB

38 Combining our render passes in After Effects.mov

26.7 MB

39 Adding details in Photoshop.mov

24.2 MB

40 Finishing up the render.mov

27.2 MB

Info.png

839.5 KB

Modeling a Mech Robot in ZBrush.zip

159.4 MB

Snapshot 1.png

1.0 MB

Snapshot 2.png

1.2 MB

/.../12 Creating a Sea Creature in Maya and ZBrush/

Creating a Sea Creature in Maya and ZBrush.zip

405.3 MB

01 Introduction and project overview.mov

9.6 MB

02 Modifying our 2D concept and creating a base mesh.mov

43.2 MB

03 Setting up our ZBrush preferences and sculpting brushes.mov

26.4 MB

04 Blocking in the sculpt.mov

29.6 MB

05 Starting on initial refinement.mov

34.3 MB

06 Using Maya geometry to guide our ZBrush sculpt.mov

42.4 MB

07 Importing reference images into ZBrush.mov

21.4 MB

08 Using masks to guide the sculpt.mov

27.8 MB

09 Creating teeth using DynaMesh.mov

30.6 MB

10 Using Photoshop to speed up our concepts for ZBrush.mov

26.4 MB

11 Sculpting the creature's head and gills.mov

26.5 MB

12 Building new topology for the face in TopoGun.mov

22.3 MB

13 Reprojecting detail to quickly sculpt asymmetrically.mov

31.5 MB

14 Posing our creature with Transpose Master.mov

15.5 MB

15 Sculpting high frequency details.mov

32.8 MB

16 Rendering and compositing our final image.mov

41.6 MB

Info.png

806.1 KB

Snapshot.png

820.7 KB

/.../13 Character and Scene Development in ZBrush/

01 Introduction and Project Overview.mov

13.3 MB

02 Building the ZSphere skeleton.mov

14.3 MB

03 Finishing the ZSphere skeleton.mov

22.1 MB

04 Positioning the adaptive skin.mov

11.6 MB

05 Creating the basic shapes.mov

13.7 MB

06 Redrawing the mouth topology.mov

28.9 MB

07 Adding the eyes.mov

18.5 MB

08 Sculpting the body.mov

18.5 MB

09 Shaping the tentacles.mov

14.3 MB

10 Sculpting the mouth area.mov

17.3 MB

11 Sculpting the inside of the mouth.mov

17.3 MB

12 Adding the tongue with ZSpheres.mov

13.4 MB

13 Shaping and sculpting the tongue.mov

22.9 MB

14 Building the fish with ZSpheres.mov

15.3 MB

15 Detailing the fish.mov

21.6 MB

16 Adding the teeth.mov

16.4 MB

17 Adding the saliva and hair.mov

16.5 MB

18 Previewing with materials.mov

9.6 MB

19 Polypainting the squid's body.mov

21.1 MB

20 Using custom alphas to detail the tentacles.mov

10.4 MB

21 Painting the eyes.mov

10.1 MB

22 Painting the tongue.mov

12.2 MB

23 Painting the fish.mov

15.8 MB

24 Detailing and painting the ground.mov

14.9 MB

25 Preparing assets for export and creating UVs.mov

11.5 MB

26 Exporting textures from ZBrush.mov

12.8 MB

27 Exporting geometry from ZBrush.mov

10.5 MB

28 Exporting normal and displacement maps.mov

10.6 MB

29 Importing ZBrush geometry into Maya.mov

21.5 MB

30 Adding lights to the Maya scene.mov

14.2 MB

31 Adding materials to the characters' eyes and teeth.mov

17.8 MB

32 Creating subsurface materials for the character's body.mov

16.6 MB

33 Connecting color maps to SSS materials.mov

17.9 MB

34 Creating a SSS back scattering map in ZBrush.mov

24.7 MB

35 Building SSS shader for the character's tongue.mov

20.2 MB

36 Adjusting render stats of geometry for proper reflections and refractions.mov

17.5 MB

37 Creating pools of water under the squid character.mov

19.8 MB

38 Independently controlling final gather and reflection results.mov

11.0 MB

39 Utilizing approximations for high quality displacement effects.mov

21.2 MB

40 Finalizing light setup.mov

21.8 MB

41 Setting up render layers in Maya.mov

24.0 MB

42 Compositing color and occlusion passes in Photoshop.mov

18.2 MB

43 effects and image retouching in Photoshop.mov

9.9 MB

Character and Scene Development in ZBrush.zip

233.1 MB

Info.png

917.6 KB

Snapshot 1.png

1.4 MB

Snapshot 2.png

1.2 MB

/.../14 Game Prop Workflows in Maya and Marmoset Toolbag/

01 Introduction and project overview.mov

5.0 MB

02 Exploring all the tools we will be using.mov

14.6 MB

03 Looking at the props we are going build.mov

6.0 MB

04 Modeling the wooden crate.mov

20.3 MB

05 Creating the diffuse texture for the crate.mov

9.2 MB

06 Creating our first normal map with Ndo2.mov

24.1 MB

07 Checking our map inside of Marmoset.mov

25.0 MB

08 Creating a wood preset in Ndo2.mov

15.8 MB

09 Modeling our wooden pallet.mov

28.8 MB

10 Preparing our mesh for polypainting.mov

45.6 MB

11 Troubleshooting our exported OBJ.mov

21.5 MB

12 Creating the final boards for our pallet.mov

20.6 MB

13 Creating the normal map for our pallet.mov

18.5 MB

14 Alternate method diffuse and normal maps.mov

28.1 MB

15 Creating the metal barrel.mov

49.3 MB

16 Creating the UVs for our barrel.mov

37.2 MB

17 Starting to texture the barrel.mov

33.2 MB

18 Adding wear and dirt to our texture.mov

43.7 MB

19 Creating the normal map for our barrel.mov

24.6 MB

20 Creating our traffic cone.mov

27.1 MB

21 Creating the diffuse map for our cone.mov

22.9 MB

22 Exploring Ddo and adding detail to our texture.mov

13.4 MB

23 Using Ddo to create an alternate diffuse texture.mov

18.4 MB

24 Preparing our model to go from Maya to Toolbag.mov

20.6 MB

25 Creating a compelling render with Marmoset Toolbag.mov

32.5 MB

Info.png

1.1 MB

Snapshot 1.png

655.2 KB

Snapshot 2.png

745.6 KB

project_files.zip

505.5 MB

/.../15 Crafting Characters from Design to Composite in ZBrush and Maya/

01 Introduction and project overview.mov

4.1 MB

02 Concept, references, and inspiration.mov

19.0 MB

03 Using ZSpheres to create structure.mov

12.7 MB

04 Building a rough sculpt of our character.mov

29.9 MB

05 Refining the mesh of the body.mov

32.2 MB

06 Creating proxy geometries for our character.mov

43.3 MB

07 Retopologizing our character.mov

51.4 MB

08 Reprojecting details on our topology.mov

27.2 MB

09 Opening and separating our UVs.mov

43.9 MB

10 Starting to model details.mov

24.5 MB

11 Continuing our detail modeling.mov

33.4 MB

12 Exporting the displacement maps.mov

35.3 MB

13 Paint-over in Photoshop.mov

5.6 MB

14 Texturing the accessories in Mudbox.mov

41.1 MB

15 Editing textures in Photoshop.mov

31.2 MB

16 Shading our character's accessories.mov

34.7 MB

17 Applying displacement details in Mudbox.mov

4.2 MB

18 Texturing the skin in ZBrush.mov

27.4 MB

19 Refining the skin in Mudbox.mov

20.4 MB

20 Shading the skin.mov

17.9 MB

21 Connecting the SSS shader to an mia shader.mov

24.5 MB

22 Combing our character's mustache.mov

54.5 MB

23 Setting up our camera.mov

32.0 MB

24 Posing our character in ZBrush.mov

61.7 MB

25 Setting up lights and rendering.mov

37.9 MB

26 Compositing and retouching the final render.mov

37.8 MB

Crafting Characters from Design to Composite in ZBrush and Maya.zip

339.3 MB

Info.png

1.1 MB

Snapshot 1.png

664.1 KB

Snapshot 2.png

965.3 KB

/03 ZBrush and Maya Pipeline/

Info.png

807.8 KB

Snapshot 1.png

329.5 KB

Snapshot 2.png

212.0 KB

Snapshot 3.png

207.0 KB

Snapshot 4.png

303.9 KB

/.../02 Materials and Rendering in ZBrush/

01 Introduction and project overview.mp4

5.0 MB

02 Sampling and saving colors with the Color Palette.mp4

12.5 MB

03 Overview of Flat Color and Fast Shade materials.mp4

9.9 MB

04 Understanding the Basic Material part 1.mp4

9.0 MB

05 Understanding the Basic Material part 2.mp4

19.9 MB

06 Understanding the Basic Material part 3.mp4

15.9 MB

07 Understanding the Basic Material part 4.mp4

13.7 MB

08 Using the DoubleShade Material to mix shader attributes.mp4

15.0 MB

09 Creating a realistic skin shader in ZBrush.mp4

22.3 MB

10 Copying and pasting shaders into a shading slot.mp4

9.9 MB

11 Capturing lighting information from photographs using Matcap materials.mp4

11.9 MB

12 Fine-tuning cavity and lighting information of Matcap materials.mp4

23.5 MB

13 Utilizing Matcap materials without photographs.mp4

13.8 MB

14 Assigning different materials to various subtools.mp4

7.6 MB

15 Controlling ZBrush light placement color and intensity.mp4

13.2 MB

16 Working with ZBrush point lights.mp4

15.2 MB

17 Using Glow, Spot and Radial lights with your ZBrush scene.mp4

6.2 MB

18 Using Global Diffuse Maps to add illumination without using lights.mp4

11.3 MB

19 Exploring the Shadow attributes of ZBrush's lights.mp4

14.8 MB

20 Adding atmosphere and depth to your renders with Fog and Depth Cue.mp4

13.4 MB

21 Using Layers in ZBrush to improve Depth Cue quality.mp4

15.8 MB

22 Using the Adjustment tools to color correct rendered images in ZBrush.mp4

7.2 MB

23 Using Environmental Reflections in your ZBrush renders.mp4

9.6 MB

24 Saving rendered images out of ZBrush.mp4

10.9 MB

25 Working and rendering with multi-layered ZBrush documents.mp4

27.5 MB

Info.png

1.9 MB

Project Files.rar

1.8 MB

Snapshot.png

431.2 KB

/.../03 Projection Painting with Spotlight in ZBrush/

01 Introduction and project overview.flv

9.5 MB

02 Assembling images and saving a Spotlight.flv

30.3 MB

03 Adjusting images in preparation for projection.flv

23.5 MB

04 Using the Nudge brush to warp images to fit geometry.flv

45.3 MB

05 Projecting the ear.flv

36.3 MB

06 Projecting other areas of the head.flv

44.7 MB

07 Filling in texture gaps manually.flv

56.8 MB

08 Projecting the eyes and creating texture maps.flv

58.6 MB

Info.png

1.9 MB

project_files.zip

139.0 MB

/.../04 Creating Seamless Textures for Games/

01 Introduction and Project Overview.mp4

15.3 MB

02 Base fundamentals for creating seamless textures.mp4

104.6 MB

03 Basic seamless textures techniques.mp4

155.7 MB

04 Cleaning up textures.mp4

183.3 MB

05 Fixing seams-An alternate approach.mp4

105.9 MB

06 Fixing seams using the patch tool.mp4

102.4 MB

07 Cleaning up debris.mp4

126.3 MB

08 Creating seamless textures with specific detail.mp4

160.6 MB

09 Finishing the metal texture.mp4

194.2 MB

10 Setting up 3ds Max for creating seamless textures.mp4

99.8 MB

11 Blocking in the seam.mp4

120.0 MB

12 Filling in the seamless texture object.mp4

134.2 MB

13 Importing the tiles into ZBrush.mp4

181.8 MB

14 Sculpting the tiles in ZBrush.mp4

173.0 MB

15 Importing the high poly mesh into 3ds Max.mp4

168.1 MB

16 Rendering the texture maps.mp4

122.8 MB

17 Compiling the texture map files in Photoshop.mp4

208.2 MB

18 Finalizing the diffuse map.mp4

124.2 MB

Info.png

2.5 MB

Snaopshot.png

301.6 KB

project_files.zip

575.3 MB

/.../05 Creating Game Assets in ZBrush/

01 Introduction and project overview.flv

10.2 MB

02 Creating base geometry.flv

80.3 MB

03 Sculpting the top of the dagger.flv

64.1 MB

04 Finishing the heads.flv

45.3 MB

05 Adding ridges to the handle.flv

39.6 MB

06 Adding relief to the handle.flv

40.7 MB

07 Creating dagger details.flv

86.3 MB

08 Creating the curved detail section.flv

36.8 MB

09 Inserting detailed pieces.flv

90.7 MB

10 Finishing the inserted detail.flv

69.4 MB

11 Painting the dagger.flv

62.4 MB

12 Creating the game resolution mesh.flv

46.0 MB

13 Projecting detail and creating UVs.flv

48.8 MB

14 Creating and exporting maps.flv

30.9 MB

15 Reassembling the asset in Marmoset Toolbag.flv

50.5 MB

Info.png

2.1 MB

project_files.7z

544.7 MB

/04 Texturing in ZBrush/

Info.png

2.9 MB

Snapshot.jpg

696.4 KB

/

File List.txt

2.6 KB

Info.png

3.9 MB

 

Total files 1225


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