Digital Tutors Unity Mobile Game Development Saving Data Highscores |
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09 Displaying our entire array using For loop flv |
Name |
Digital.Tutors.Unity.Mobile.Game.Development.Saving.Data.Highscores |
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Total Size |
1.1 GB |
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Total Files |
366 |
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Hash |
DBFA22C60103A63B4C7EC312252C7DE391547D41 |
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29.8 MB |
/19. Moving our highscores down using a reverse For loop.flv |
59.9 MB |
/12. Displaying our highscore array correctly over our graphics.flv |
39.9 MB |
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31.9 MB |
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24.7 MB |
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60.2 MB |
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33.2 MB |
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9.2 MB |
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49.2 MB |
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23.0 MB |
/03. Consulting our game design document to begin our script.flv |
32.0 MB |
/06. Automatically centering our text using our Location class.flv |
50.1 MB |
/04. Using a GUI.Box function to draw our first highscore.flv |
22.9 MB |
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36.6 MB |
/14. Creating a testing interface to set PlayerPrefs data.flv |
28.9 MB |
Showing first 15 files of 366 total files |
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