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Download 3D-Animation-training-tutorials

3D Animation training tutorials

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3D-Animation-training-tutorials

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Total Size

228.8 GB

Total Files

12623

Last Seen

2024-10-03 01:38

Hash

6A62488D5343F588338242172058BBFE65D9D478

/123D-Catch-tutorials_3D-Scanning-Camera_185325-2.html/

001 001 025 Welcome-365574.mp4

10.8 MB

002 005 026 What you need to know-365575.mp4

15.9 MB

003 015 024 Using the exercise files-365576.mp4

869.8 KB

004 025 010 Introducing photogrammetry-365578.mp4

14.8 MB

005 019 004 Choosing a subject-365579.mp4

16.7 MB

006 010 005 Controlling your environment-365580.mp4

10.3 MB

007 022 011 Introducing the 123D Catch app-365582.mp4

4.0 MB

008 003 020 Taking your photos-365583.mp4

20.4 MB

009 012 017 Reviewing your photos-365584.mp4

9.8 MB

010 013 023 Uploading your scan-365585.mp4

11.8 MB

011 017 008 Downloading from the gallery-365586.mp4

5.2 MB

012 016 009 Introducing Meshmixer-365588.mp4

11.6 MB

013 004 018 Selecting and erasing the background-365589.mp4

10.0 MB

014 024 013 Orienting the model-365590.mp4

6.1 MB

015 018 006 Cutting a flat bottom-365591.mp4

9.4 MB

016 020 015 Performing repairs with Inspector-365592.mp4

3.4 MB

017 026 019 Smoothing with brushes-365593.mp4

9.0 MB

018 002 007 Detailing with brushes-365594.mp4

14.3 MB

019 023 001 3D printing with Meshmixer-365596.mp4

5.8 MB

020 009 003 3D printing your scan with a MakerBot-365597.mp4

6.8 MB

021 011 016 Preparing for export-365599.mp4

9.4 MB

022 008 027 Working in 3D in Photoshop-365600.mp4

7.0 MB

023 027 014 Painting 3D models with brushes-365601.mp4

7.3 MB

024 014 021 Touching up UV maps-365602.mp4

17.4 MB

025 007 002 3D printing with Photoshop-365603.mp4

8.6 MB

026 006 022 Uploading to Shapeways-365604.mp4

5.1 MB

027 021 012 Next steps-365606.mp4

8.5 MB

/3D-Animation-Animation-tutorials_Foundations-Animation_119006-2.html/

001 001 074 Welcome-138513.mp4

6.3 MB

002 003 072 Understanding forces and motion-138515.mp4

11.1 MB

003 006 063 Momentum and mass-138516.mp4

6.1 MB

004 005 061 Friction and drag-138517.mp4

4.9 MB

005 007 058 Center of mass-138518.mp4

5.2 MB

006 009 077 X, Y, and sometimes Z-138520.mp4

6.2 MB

007 010 075 Working in different frame rates-138521.mp4

7.1 MB

008 012 073 Understanding keys and keyframes-138522.mp4

4.6 MB

009 013 071 Understanding animation curves-138523.mp4

8.8 MB

010 015 059 Creating animation paths-138524.mp4

3.6 MB

011 017 076 Working with hierarchies-138525.mp4

11.0 MB

012 002 066 Setting pivots and rotation-138526.mp4

10.3 MB

013 004 067 Slow in and slow out-138528.mp4

4.8 MB

014 008 057 Arcs in animation-138529.mp4

7.7 MB

015 011 065 Overlap and follow-through-138530.mp4

10.0 MB

016 014 068 Squash and stretch-138531.mp4

8.2 MB

017 016 056 Anticipation-138532.mp4

5.5 MB

018 018 060 Exaggeration-138533.mp4

5.3 MB

019 019 069 Staging-138534.mp4

7.5 MB

020 020 070 The importance of timing-138536.mp4

9.7 MB

021 021 054 Animating cycles-138537.mp4

5.0 MB

022 022 055 Animating to audio and music-138538.mp4

7.2 MB

023 023 062 Goodbye-138540.mp4

368.4 KB

/3D-Animation-Animation-tutorials_Getting-Started-3D-Animation_193805-2.html/

001 009 003 Course overview-372854.mp4

21.9 MB

002 008 008 The 3D pipeline and tools-372856.mp4

29.4 MB

003 001 005 Modeling and sculpting objects-372857.mp4

17.4 MB

004 007 001 Adding color and textures-372858.mp4

16.6 MB

005 002 007 Rigging for animation-372859.mp4

13.5 MB

006 003 002 Bringing objects to life through animation-372860.mp4

13.2 MB

007 004 006 Rendering images and movies-372861.mp4

19.7 MB

008 005 009 Visual effects and compositing-372862.mp4

20.2 MB

009 006 004 Goodbye-372864.mp4

6.2 MB

/3D-Animation-Animation-tutorials_Toon-Boom-Storyboard-Pro-Essential-Training_182034-2.html/

001 006 060 Welcome-364981.mp4

12.9 MB

002 007 062 What you should know before watching this course-364982.mp4

18.1 MB

003 008 058 Using the exercise files-364983.mp4

8.3 MB

004 009 047 The purpose of storyboarding-364985.mp4

25.1 MB

005 010 045 The benefits of storyboards for a production-364986.mp4

38.6 MB

006 011 046 The differences between live-action and animation storyboards-364987.mp4

36.5 MB

007 012 063 Why move from paper to digital drawing in Storyboard Pro-364988.mp4

49.2 MB

008 013 027 How to open and set up a new Storyboard Pro file-364990.mp4

11.2 MB

009 014 038 Saving and backing up Storyboard Pro files-364991.mp4

9.2 MB

010 015 026 How to move Storyboard Pro files and folders-364992.mp4

6.6 MB

011 016 006 An overview of the workspace-364994.mp4

4.9 MB

012 017 066 Workspace layout options-364995.mp4

10.4 MB

013 018 013 Edit Stage view-364996.mp4

9.6 MB

014 019 043 Stage view grids-364997.mp4

11.5 MB

015 020 067 Zoom, rotate and move around in the workspace-364998.mp4

12.2 MB

016 021 065 Working with the Panel view dialog, text, and tools-364999.mp4

8.0 MB

017 022 041 Setting default times for new panels-365001.mp4

7.6 MB

018 023 033 Moving, splitting, and combining panels and scenes-365002.mp4

18.1 MB

019 024 002 Adding audio tracks-365003.mp4

4.8 MB

020 025 044 The basics of bitmap vs. vector layers-365005.mp4

12.1 MB

021 026 055 Using layers to speed up your work-365006.mp4

9.1 MB

022 027 005 Adding, duplicating, copying, pasting, and deleting a layer-365007.mp4

8.8 MB

023 028 029 Importing an image as a layer or scene-365008.mp4

11.7 MB

024 029 052 Understanding naming, ordering, and default layers-365009.mp4

5.1 MB

025 030 051 Understanding layer adjustments-365010.mp4

9.4 MB

026 031 009 Blurring a layer-365011.mp4

11.2 MB

027 032 050 Types of brushes and the eraser-365013.mp4

12.2 MB

028 033 012 Creating, editing, and deleting custom brushes-365014.mp4

8.1 MB

029 034 057 Using the Draw Behind tool-365015.mp4

10.1 MB

030 035 053 Using a dynamic brush-365016.mp4

11.9 MB

031 001 059 Using the Light Table and the Onion Skin-365017.mp4

9.7 MB

032 036 011 Choosing, editing, and saving colors-365018.mp4

9.6 MB

033 002 056 Using shape tools-365019.mp4

8.5 MB

034 037 064 Working with paint (fill)-365020.mp4

12.5 MB

035 038 040 Select elements of your drawing-365022.mp4

7.9 MB

036 039 032 Moving, scaling, stretching, and skewing drawings-365023.mp4

18.3 MB

037 040 025 How to edit contours and add perspective to your drawings-365024.mp4

14.0 MB

038 041 024 Flipping an image horizontally or vertically-365025.mp4

6.7 MB

039 003 003 Adding text to images-365027.mp4

11.0 MB

040 042 018 Editing your visual text-365028.mp4

9.9 MB

041 043 030 Importing and using your script-365029.mp4

10.8 MB

042 044 061 What are libraries, and how do you use them-365031.mp4

12.4 MB

043 045 039 Saving images and panels to a library for reuse-365032.mp4

7.7 MB

044 046 028 Import images and audio from a library-365033.mp4

7.7 MB

045 047 054 Using keyframes for camera motion-365035.mp4

16.5 MB

046 048 016 Editing camera motion-365036.mp4

11.7 MB

047 049 037 Resetting the camera-365037.mp4

3.3 MB

048 050 007 Animating layers and using Layer Transform-365039.mp4

8.0 MB

049 004 017 Editing Layer Transform-365040.mp4

11.1 MB

050 051 010 Changing timings and slide edits-365041.mp4

7.0 MB

051 052 004 Adding transitions to your scenes-365042.mp4

12.5 MB

052 053 001 Adding and organizing your audio tracks-365044.mp4

9.2 MB

053 054 031 Importing audio-365045.mp4

13.6 MB

054 055 015 Editing audio-365046.mp4

9.4 MB

055 005 036 Recording audio directly onto the timeline-365047.mp4

6.0 MB

056 056 035 Numbering scenes and shots in animation vs. live-action projects-365049.mp4

9.4 MB

057 057 014 Editing and locking scene numbers-365050.mp4

7.4 MB

058 058 008 Auto-renaming scenes-365051.mp4

6.7 MB

059 059 042 Setting layer export options-365053.mp4

8.1 MB

060 060 023 Exporting to PDF-365054.mp4

21.9 MB

061 061 022 Exporting to movie-365055.mp4

13.7 MB

062 062 020 Exporting to bitmaps and PSDs-365056.mp4

10.8 MB

063 063 021 Exporting to Harmony and Animate files-365057.mp4

10.9 MB

064 064 019 Exporting audio soundtracks-365058.mp4

9.4 MB

065 065 049 Tracking notes as well as changes and edits to your boards-365060.mp4

11.1 MB

066 066 048 Tracking and validating changes-365061.mp4

6.4 MB

067 067 034 Next steps-365063.mp4

7.6 MB

/3D-Animation-Animation-tutorials_Up-Running-MotionBuilder_180809-2.html/

001 008 026 Welcome-366982.mp4

8.7 MB

002 013 025 Using the exercise files-366983.mp4

704.4 KB

003 005 023 The MotionBuilder interface-366985.mp4

16.8 MB

004 029 008 Configuring user settings-366986.mp4

12.0 MB

005 015 019 Navigation in MotionBuilder-366987.mp4

26.0 MB

006 024 024 Transforming objects-366988.mp4

34.0 MB

007 007 011 Creating hierarchies-366989.mp4

8.5 MB

008 012 029 Working with groups-366990.mp4

7.2 MB

009 021 030 Working with the Transport Controls-366992.mp4

21.1 MB

010 009 004 Animating objects with keys-366993.mp4

13.9 MB

011 002 002 Adjusting keys in the Dopesheet-366994.mp4

9.8 MB

012 003 027 Working with animation curves-366995.mp4

27.2 MB

013 017 013 Creating takes-366996.mp4

20.4 MB

014 014 021 Preparing characters for MotionBuilder-366998.mp4

16.5 MB

015 010 006 Characterizing generic rigs-366999.mp4

19.5 MB

016 028 005 Characterizing 3ds Max biped rigs-367000.mp4

16.5 MB

017 022 007 Characterizing Maya human IK rigs-367001.mp4

7.3 MB

018 019 010 Creating control rigs-367002.mp4

16.9 MB

019 023 003 Animating characters via control rigs-367003.mp4

11.3 MB

020 018 009 Creating and animating character poses-367004.mp4

20.8 MB

021 004 018 Importing motion data-367006.mp4

15.4 MB

022 030 022 Retargeting motion data-367007.mp4

22.8 MB

023 001 028 Working with animation layers-367008.mp4

25.0 MB

024 016 016 Cycling motion data - Walking in place-367009.mp4

21.7 MB

025 006 014 Cycling motion data - Creating cycles-367010.mp4

27.2 MB

026 011 015 Cycling motion data - Editing cycled data-367011.mp4

12.4 MB

027 020 001 Adding lights and cameras-367013.mp4

23.5 MB

028 025 012 Creating previews-367014.mp4

8.1 MB

029 026 017 Exporting scenes-367015.mp4

11.9 MB

030 027 020 Next steps-367017.mp4

1.2 MB

/3D-Animation-Architecture-tutorials_Alex-McDowell-World-Building-Narrative_362994-2.html/

001 001 004 World building and narrative-440386.mp4

543.2 MB

002 002 002 Introduction-440388.mp4

196.9 MB

003 003 001 Future of entertainment-440389.mp4

170.9 MB

004 004 003 Learning-440390.mp4

178.3 MB

/3D-Animation-Character-Animation-tutorials_Introduction-3D_385431-2.html/

001 007 024 Welcome-433600.mp4

17.7 MB

002 022 002 As easy as X, Y, Z-433602.mp4

13.0 MB

003 023 013 Navigating in 3D-433603.mp4

16.6 MB

004 016 011 It's all relative-433604.mp4

16.3 MB

005 009 022 Transforming objects-433605.mp4

15.3 MB

006 018 007 Connecting objects through hierarchies-433606.mp4

6.0 MB

007 006 026 What is geometry-433608.mp4

22.6 MB

008 026 016 Polygonal surfaces-433609.mp4

15.4 MB

009 027 005 Building up surfaces-433610.mp4

23.3 MB

010 020 015 Planning your geometry-433611.mp4

25.9 MB

011 008 019 Sculpting in 3D-433612.mp4

20.0 MB

012 004 008 Curves and curve types-433614.mp4

7.8 MB

013 010 014 Patch-based surfaces-433615.mp4

15.6 MB

014 024 021 Tesselating surfaces-433616.mp4

18.6 MB

015 012 025 What is a material-433618.mp4

22.7 MB

016 014 004 Basics of shaders-433619.mp4

17.0 MB

017 005 001 Advanced materials-433620.mp4

6.0 MB

018 011 006 Bump and normal maps-433621.mp4

15.8 MB

019 001 017 Projecting textures-433622.mp4

22.8 MB

020 013 023 UV mapping-433623.mp4

15.5 MB

021 025 018 Rendering as virtual photography-433625.mp4

19.8 MB

022 015 003 Basics of lighting for 3D-433626.mp4

18.1 MB

023 019 020 Shadows and shading-433627.mp4

22.6 MB

024 002 010 Indirect and bounce light-433628.mp4

30.2 MB

025 003 012 Lighting workflow-433629.mp4

9.2 MB

026 021 027 Working with cameras-433630.mp4

16.1 MB

027 017 009 Final rendering-433631.mp4

14.9 MB

/3D-Animation-Character-Design-tutorials_Digital-Creature-Creation-in-ZBrush-Photoshop-and-Maya_83781-2.html/

001 003 032 Introduction-95171.mp4

11.8 MB

002 002 065 What you should know before watching this course-95172.mp4

1.2 MB

003 001 063 Using the exercise files-95173.mp4

2.8 MB

004 005 031 Installing custom brushes-95175.mp4

13.4 MB

005 006 048 Preparing GoZ-95176.mp4

17.2 MB

006 004 041 Optimizing tablet settings-95177.mp4

5.0 MB

007 008 005 Brainstorming-95179.mp4

32.5 MB

008 011 052 Refining a concept-95180.mp4

39.4 MB

009 007 028 Gathering reference images-95181.mp4

8.8 MB

010 009 060 Starting with ZSpheres-95183.mp4

22.7 MB

011 010 046 Posing the ZSpheres-95184.mp4

11.2 MB

012 013 056 Sculpting the basic forms-95185.mp4

18.9 MB

013 012 061 Using DynaMesh-95186.mp4

11.1 MB

014 014 055 Sculpting muscles and mid-size shapes-95187.mp4

21.8 MB

015 015 016 Defining joints-95188.mp4

12.6 MB

016 017 053 Sculpting bony plates-95189.mp4

17.6 MB

017 020 054 Sculpting leathery skin-95190.mp4

27.7 MB

018 016 062 Using GoZ between ZBrush and Maya-95192.mp4

7.9 MB

019 018 037 Making an eyeball-95193.mp4

13.1 MB

020 019 013 Creating tail spikes-95194.mp4

9.8 MB

021 022 038 Modeling a tooth-95195.mp4

15.9 MB

022 021 019 Duplicating the teeth-95196.mp4

14.4 MB

023 023 024 Finishing the teeth-95197.mp4

17.2 MB

024 025 018 Drawing guidelines for retopology-95199.mp4

17.0 MB

025 024 027 Fleshing out the retopology guides-95200.mp4

15.8 MB

026 026 012 Creating new topology-95201.mp4

20.2 MB

027 027 029 Generating the new mesh-95202.mp4

17.4 MB

028 028 007 Cleaning up the mesh in Maya-95203.mp4

18.3 MB

029 029 040 Modeling the tail in Maya-95204.mp4

14.5 MB

030 030 039 Modeling the claws-95205.mp4

21.7 MB

031 032 049 Preparing to project detail-95206.mp4

21.2 MB

032 031 051 Projecting detail to new topology-95207.mp4

17.3 MB

033 033 006 Cleaning up projection problems-95208.mp4

18.9 MB

034 035 014 Cutting UV seams-95210.mp4

21.7 MB

035 034 050 Prepping UV shells for UV Master-95211.mp4

16.0 MB

036 036 064 Using UV Master to unfold UVs-95212.mp4

15.4 MB

037 037 003 Arranging UVs in Maya-95213.mp4

22.7 MB

038 038 011 Creating a pedestal with Spotlight-95215.mp4

16.6 MB

039 039 015 Decimating the geometry-95216.mp4

17.5 MB

040 040 023 Finishing the pedestal-95217.mp4

13.1 MB

041 041 059 Setting up the scene for rendering-95219.mp4

18.8 MB

042 044 034 Making a key light-95220.mp4

22.0 MB

043 042 036 Making a soft sky light-95221.mp4

10.8 MB

044 043 035 Making a rim light-95222.mp4

17.5 MB

045 045 057 Setting up a simple SSS skin shader-95223.mp4

19.0 MB

046 046 002 Adjusting the skin shader-95224.mp4

25.7 MB

047 047 001 Adding ambient occlusion to the shaders-95225.mp4

24.1 MB

048 048 045 Polypainting colors in ZBrush-95227.mp4

28.1 MB

049 051 021 Extracting texture maps-95228.mp4

26.6 MB

050 050 042 Organizing the maps into Photoshop layers-95229.mp4

24.6 MB

051 049 008 Compositing the color maps in Photoshop-95230.mp4

16.5 MB

052 054 009 Compositing the specular maps in Photoshop-95231.mp4

28.5 MB

053 052 030 Importing the maps into Maya-95232.mp4

18.6 MB

054 053 010 Connecting the maps to the shaders-95233.mp4

19.4 MB

055 056 058 Setting up remap value nodes-95234.mp4

21.6 MB

056 055 020 Editing remap value nodes-95235.mp4

15.9 MB

057 057 017 Designing the pose-95237.mp4

15.8 MB

058 059 033 Linking subtools to the main body-95238.mp4

14.7 MB

059 060 047 Posing with transpose tools -95239.mp4

20.8 MB

060 058 043 Polishing the pose-95240.mp4

7.1 MB

061 061 026 Finishing touches in ZBrush-95241.mp4

16.9 MB

062 062 025 Finishing touches in Maya-95242.mp4

18.1 MB

063 063 022 Fine-tuning lights and render settings-95244.mp4

24.5 MB

064 065 004 Batch rendering a turnable animation-95245.mp4

21.3 MB

065 066 044 Polishing the renders in Photoshop-95246.mp4

18.8 MB

066 064 066 What's next-95248.mp4

3.0 MB

/3D-Animation-Design-Techniques-tutorials_Power-PreViz-One-Co_98575-2.html/

001 007 003 Introduction to the PreViz project-120408.mp4

47.3 MB

002 001 008 Why is previsualization important for product design-120410.mp4

16.2 MB

003 002 007 What's your favorite story related to previsualization-120411.mp4

35.5 MB

004 003 002 How do you surface new ideas-120412.mp4

17.0 MB

005 005 005 Studio techniques for product design-120413.mp4

18.9 MB

006 008 001 Advice for product designers-120414.mp4

18.7 MB

007 006 006 What's the future of previsualization for product design-120415.mp4

18.4 MB

008 004 004 Reflections with One & Co-120417.mp4

12.5 MB

/3D-Animation-Documentaries-tutorials_Dan-Roartys-Realistic-3D-Portraits-Start-Finish_154870-2.html/

001 005 005 Preview-167146.mp4

29.2 MB

002 003 001 Dan Roarty's Realistic 3D Portraits-167148.mp4

336.7 MB

003 001 003 Introduction-167150.mp4

22.6 MB

004 004 006 Realistic skin-167151.mp4

101.2 MB

005 006 002 Eyes, hair, and clothing-167152.mp4

101.6 MB

006 002 004 Lighting and final composition-167153.mp4

111.8 MB

/3D-Animation-Games-tutorials_Unity-43-Essential-Training_150613-2.html/

001 020 075 Welcome-165653.mp4

6.5 MB

002 021 076 What you should know before watching this course-165654.mp4

1.9 MB

003 063 074 Using the exercise files-165655.mp4

3.4 MB

004 032 033 Designing the game-165657.mp4

6.4 MB

005 024 058 Setting the project-165658.mp4

6.4 MB

006 013 036 Exploring the Hierarchy, Scene, and Inspector windows-165659.mp4

10.4 MB

007 070 022 Creating and transforming objects-165660.mp4

15.4 MB

008 001 049 Organizing the Assets window-165662.mp4

4.8 MB

009 018 038 Exporting objects from 3D modeling programs-165663.mp4

19.3 MB

010 058 042 Importing and configuring models and textures-165664.mp4

8.7 MB

011 028 057 Setting properties for models and textures in the Inspector-165665.mp4

8.8 MB

012 034 045 Introducing the game environment-165667.mp4

10.1 MB

013 011 054 Placing the player controller-165668.mp4

11.1 MB

014 005 055 Publishing project settings-165669.mp4

10.0 MB

015 016 008 Adding sky and fog-165670.mp4

17.2 MB

016 030 039 Fine-tuning the First Person Controller-165671.mp4

15.0 MB

017 060 030 Creating the terrain geometry-165673.mp4

7.9 MB

018 025 040 Forming the topography-165674.mp4

31.9 MB

019 049 052 Painting the terrain textures-165675.mp4

16.6 MB

020 072 053 Painting trees and forests-165676.mp4

35.0 MB

021 006 051 Painting grass, shrubs, and 3D geometry-165677.mp4

45.5 MB

022 050 050 Painting detail meshes-165678.mp4

41.5 MB

023 073 012 Adjusting terrain settings-165679.mp4

35.8 MB

024 026 027 Creating materials and assigning shaders-165681.mp4

21.0 MB

025 031 041 Handling multiple materials-165682.mp4

21.1 MB

026 078 010 Adding textures to a material-165683.mp4

10.5 MB

027 067 047 Manipulating textures-165684.mp4

11.8 MB

028 033 006 Adding reflections to materials-165685.mp4

37.5 MB

029 052 026 Creating lit materials-165686.mp4

14.5 MB

030 042 023 Creating GameObjects-165688.mp4

8.8 MB

031 055 066 Understanding components-165689.mp4

28.1 MB

032 007 069 Using colliders for barriers-165690.mp4

29.8 MB

033 017 070 Using colliders for triggers-165691.mp4

33.1 MB

034 019 035 Exploring physics-165692.mp4

22.9 MB

035 061 077 Working with Physic materials-165693.mp4

15.3 MB

036 059 005 Adding joints to rigid bodies-165694.mp4

27.2 MB

037 074 061 Setting up prefabs for animation and batching-165696.mp4

12.2 MB

038 054 015 Animating an object-165697.mp4

16.0 MB

039 062 013 Adjusting timing in an animation-165698.mp4

6.9 MB

040 040 016 Animating transparency and lights-165699.mp4

11.8 MB

041 012 043 Importing skinned meshes-165701.mp4

12.8 MB

042 047 056 Separating animations into clips and states-165702.mp4

5.8 MB

043 048 031 Creating transitions between states-165703.mp4

8.1 MB

044 077 032 Customizing ambient light-165705.mp4

6.0 MB

045 068 029 Creating the sun using a directional light-165706.mp4

27.4 MB

046 037 072 Using layers and tags for lighting-165707.mp4

10.2 MB

047 071 009 Adding spot and point lights-165708.mp4

11.6 MB

048 043 073 Using point lights for fill-165709.mp4

20.9 MB

049 023 002 Adding and fine-tuning shadows-165710.mp4

22.2 MB

050 008 025 Creating lighting effects with cookies-165711.mp4

10.2 MB

051 038 007 Adding scripts to GameObjects-165713.mp4

5.5 MB

052 053 071 Using correct script syntax-165714.mp4

13.4 MB

053 057 059 Setting up a 2D project-165716.mp4

6.6 MB

054 029 044 Importing sprites-165717.mp4

4.7 MB

055 035 062 Slicing in the Sprite Editor-165718.mp4

5.5 MB

056 051 046 Layering sprites and setting the sorting order-165719.mp4

9.6 MB

057 010 020 Creating 2D colliders-165720.mp4

6.6 MB

058 036 001 Adding 2D physics-165721.mp4

4.7 MB

059 002 014 Animating 2D elements-165722.mp4

8.4 MB

060 039 024 Creating light shafts and sunbeams-165724.mp4

22.7 MB

061 065 067 Using ambient occlusion to add gravity-165725.mp4

21.8 MB

062 075 004 Adding depth of field-165726.mp4

40.1 MB

063 041 017 Applying motion blur-165727.mp4

27.3 MB

064 056 065 Tuning color for mood-165728.mp4

26.7 MB

065 014 037 Exploring water effects-165730.mp4

35.9 MB

066 046 078 Working with wind zones-165731.mp4

10.1 MB

067 009 068 Using an audio source-165732.mp4

7.9 MB

068 064 021 Creating a sound zone-165733.mp4

22.5 MB

069 015 064 Triggering audio-165734.mp4

12.5 MB

070 027 003 Adding audio effects-165735.mp4

15.2 MB

071 004 028 Creating particle systems-165736.mp4

6.3 MB

072 003 011 Adjusting particle systems-165737.mp4

43.5 MB

073 076 060 Setting up occlusion culling-165739.mp4

25.2 MB

074 069 034 Enabling batching to reduce draw calls-165740.mp4

16.4 MB

075 045 063 Testing in the game window using statistics-165741.mp4

17.0 MB

076 022 018 Building a development build and debugging-165742.mp4

28.3 MB

077 066 019 Building the executable-165743.mp4

26.5 MB

078 044 048 Next steps-165745.mp4

2.1 MB

/3D-Animation-Modeling-tutorials_Cinema-4D-R13-New-Features_86645-2.html/

001 002 024 Welcome-97286.mp4

8.5 MB

002 001 023 Using the exercise files-97287.mp4

715.6 KB

003 005 009 Introducing the R13 interface-97289.mp4

19.3 MB

004 003 006 Comparing the main menu bar-97290.mp4

9.6 MB

005 006 004 Comparing modes and tools icons-97291.mp4

10.6 MB

006 004 005 Comparing Object Manager tabs and layout buttons-97292.mp4

5.5 MB

007 008 003 Comparing contextual menus-97293.mp4

5.8 MB

008 009 007 Comparing viewport menus-97294.mp4

7.2 MB

009 007 025 What is the Physical Render Engine-97296.mp4

4.4 MB

010 011 014 Physical Render - Physical Camera-97297.mp4

22.2 MB

011 010 012 Physical Render - depth of field-97298.mp4

23.4 MB

012 012 013 Physical Render - motion blur-97299.mp4

23.5 MB

013 013 015 Physical Render - progressive rendering -97300.mp4

18.5 MB

014 015 021 Using the Character object for building and applying rigs-97302.mp4

35.9 MB

015 014 022 Using the CMotion system for creating parametric movement-97303.mp4

29.1 MB

016 016 020 The newly designed Muscle system-97304.mp4

25.6 MB

017 017 019 The new Collision deformer-97305.mp4

16.1 MB

018 018 010 Mograph Multi Shader -97307.mp4

26.7 MB

019 019 017 Subsurface Scattering shader -97308.mp4

24.0 MB

020 020 002 Brick shader-97309.mp4

30.0 MB

021 021 018 Terrain Mask shader-97310.mp4

17.8 MB

022 022 001 After Effects Exchange improvements-97312.mp4

15.5 MB

023 024 016 Stereoscopic workflow-97313.mp4

28.1 MB

024 025 011 Multipass OpenEXR files-97314.mp4

27.0 MB

025 023 026 Xrefs format rewrite-97315.mp4

19.2 MB

026 026 008 Conclusion-97317.mp4

3.3 MB

/3D-Animation-tutorials_Sharon-Ross-Character-Designer-2D-Animation_424956-2.html/

001 001 001 Sharon Ross - Designer for 2D animation-463382.mp4

208.2 MB

/3D-Assistants-6-5-tutorials_digital-anarchy-demonstration_132-2.html/

001 001 014 014 004 cylinder creator-13793.mp4

18.6 MB

002 002 006 008 012 null objects and 3d lights-13794.mp4

21.9 MB

003 003 005 007 013 null objects and 3d lights-part 2-13806.mp4

27.2 MB

004 004 001 003 010 light transmission-13795.mp4

6.0 MB

005 005 002 004 001 3D Assistants conclusion-13796.mp4

3.9 MB

006 006 010 013 003 cubic distribution-13797.mp4

23.1 MB

007 007 012 009 011 matrix creator-13798.mp4

33.7 MB

008 008 011 011 005 cylinder distribution-13799.mp4

2.9 MB

009 009 007 005 008 expressions-13800.mp4

3.5 MB

010 010 013 010 006 expressions part 2-13801.mp4

15.2 MB

011 011 008 006 007 expressions part 3-13807.mp4

21.6 MB

012 012 004 002 009 introduction-13802.mp4

14.9 MB

013 013 009 012 002 advanced-13803.mp4

23.1 MB

014 014 003 001 014 transparency-13804.mp4

23.4 MB

/3D-Printing-tutorials_Up-Running-3D-Printing_151814-2.html/

001 023 026 Welcome-164195.mp4

11.9 MB

002 006 025 Using the exercise files-164196.mp4

911.0 KB

003 005 027 What is 3D printing-164198.mp4

9.4 MB

004 003 009 How 3D printing works-164199.mp4

51.1 MB

005 028 028 What you can make with 3D printing-164200.mp4

50.1 MB

006 019 008 History of 3D printing-164201.mp4

37.6 MB

007 010 001 3D printing options-164203.mp4

24.2 MB

008 025 010 Introducing filament-based printers-164204.mp4

61.5 MB

009 021 016 Looking at stereolithography-164205.mp4

32.5 MB

010 017 015 Laser sintering-164206.mp4

27.5 MB

011 018 013 Jet technologies-164207.mp4

36.3 MB

012 022 007 Full-color prints-164208.mp4

24.0 MB

013 024 024 Understanding manifold design-164210.mp4

39.7 MB

014 016 003 Creating a design with solid modeling-164211.mp4

8.6 MB

015 009 018 Mesh modeling-164212.mp4

5.8 MB

016 026 020 Other types of modeling-164213.mp4

3.6 MB

017 011 002 Creating a design with 3D scanning-164214.mp4

46.1 MB

018 007 011 Introducing file repositories-164215.mp4

23.0 MB

019 013 014 Keeping track of units-164216.mp4

29.8 MB

020 027 005 Designing for reality-164217.mp4

42.6 MB

021 008 012 Introducing netfabb Studio-164219.mp4

13.0 MB

022 002 022 Performing an automatic repair in netfabb Studio-164220.mp4

5.9 MB

023 014 021 Performing a manual repair in netfabb Studio-164221.mp4

22.2 MB

024 001 023 Slicing a flat bottom-164222.mp4

5.5 MB

025 012 004 Creating a hollow model-164223.mp4

14.0 MB

026 004 029 Wrapping a model-164224.mp4

4.5 MB

027 020 017 Measuring your 3D model-164225.mp4

13.3 MB

028 029 006 Exporting your file-164226.mp4

2.1 MB

029 015 019 Next steps-164228.mp4

5.5 MB

/3ds-Max-2009-tutorials_beyond-the-basics_625-2.html/

001 071 091 Welcome-38489.mp4

1.7 MB

002 048 040 How to use this course-38490.mp4

4.3 MB

003 004 035 Essential preferences-38491.mp4

3.3 MB

004 046 086 Using the example files-38492.mp4

3.6 MB

005 066 093 What does it take to create a realistic material-38382.mp4

16.7 MB

006 023 068 The Material Editor interface-38383.mp4

15.8 MB

007 047 032 Creating the main body color-38384.mp4

14.0 MB

008 044 001 Adding and controlling shine-38385.mp4

7.7 MB

009 020 024 Controlling transparency-38386.mp4

6.2 MB

010 088 002 Adding self-illumination-38387.mp4

4.7 MB

011 043 010 Applying materials-38388.mp4

20.0 MB

012 068 062 Retrieving a scene material-38389.mp4

11.7 MB

013 085 013 Building a complex material-38390.mp4

19.7 MB

014 051 015 Bump maps-38391.mp4

18.4 MB

015 045 060 Reflection maps-38392.mp4

7.4 MB

016 060 049 Opacity maps-38393.mp4

10.3 MB

017 057 034 Editing maps-38394.mp4

30.2 MB

018 089 014 Building a multi_sub-object material-38395.mp4

24.1 MB

019 083 078 Using material libraries-38396.mp4

26.8 MB

020 002 046 Mapping coordinates-38397.mp4

35.5 MB

021 040 066 Sub-object mapping-38398.mp4

29.1 MB

022 013 072 The Unwrap UVW modifier-38399.mp4

32.7 MB

023 011 080 Using Photoshop to edit maps-38400.mp4

25.8 MB

024 059 052 Project - Applying materials to a scene pt. 1-38401.mp4

37.1 MB

025 019 053 Project - Applying materials to a scene pt. 2-38402.mp4

48.6 MB

026 037 021 Comparing real-world and computer lights-38403.mp4

9.9 MB

027 009 042 Identifying the types of lights in 3ds Max-38404.mp4

20.1 MB

028 022 048 Omni lights-38405.mp4

16.8 MB

029 033 065 Spot lights-38406.mp4

21.0 MB

030 064 064 Shadow types-38407.mp4

23.3 MB

031 031 050 Preventing objects from casting shadows-38408.mp4

7.6 MB

032 012 009 Applying and adjusting attenuation-38409.mp4

20.8 MB

033 015 036 Excluding objects from light-38410.mp4

8.8 MB

034 005 056 Projector lights-38411.mp4

18.4 MB

035 029 090 Volume light-38412.mp4

12.6 MB

036 050 038 Global Illumination-38413.mp4

12.2 MB

037 082 054 Project - Lighting a scene pt. 1-38414.mp4

16.7 MB

038 084 055 Project - Lighting a scene pt. 2-38415.mp4

28.2 MB

039 001 020 Comparing real-world and computer cameras-38416.mp4

3.5 MB

040 039 041 Identifying the types of cameras in 3ds Max-38417.mp4

22.9 MB

041 024 016 Camera viewport navigation commands-38418.mp4

21.6 MB

042 079 017 Changing a camera's lens length-38419.mp4

10.6 MB

043 056 023 Controlling focus with depth of field-38420.mp4

11.8 MB

044 008 011 Applying motion blur-38421.mp4

24.0 MB

045 014 018 Clipping planes-38422.mp4

8.7 MB

046 016 081 Using Show Safe Frame-38423.mp4

11.3 MB

047 003 026 Creating a camera from a view-38424.mp4

8.5 MB

048 030 057 Putting a camera on a path-38425.mp4

21.3 MB

049 070 087 Using the Look At controller-38426.mp4

10.4 MB

050 078 069 The principles of animation-38427.mp4

18.1 MB

051 081 073 Understanding the animation process-38428.mp4

8.9 MB

052 052 006 Animation controls in the interface-38429.mp4

12.5 MB

053 035 083 Using the Auto Key mode-38430.mp4

15.6 MB

054 028 089 Using the Set Key mode-38431.mp4

10.3 MB

055 007 047 Moving keyframes-38432.mp4

29.3 MB

056 021 033 Deleting keyframes-38433.mp4

7.2 MB

057 058 025 Copying keyframes-38434.mp4

8.6 MB

058 036 085 Using the Dope Sheet-38435.mp4

18.5 MB

059 077 084 Using the Curve Editor-38436.mp4

15.6 MB

060 090 044 Linking and unlinking-38437.mp4

21.4 MB

061 054 004 Animating a link-38438.mp4

8.9 MB

062 055 005 Animating a path-38439.mp4

18.7 MB

063 065 007 Animation display options-38440.mp4

9.1 MB

064 072 092 What can be animated in 3ds Max-38441.mp4

25.2 MB

065 026 051 Project - Animating a scene-38442.mp4

41.6 MB

066 094 061 Rendering techniques-38443.mp4

28.3 MB

067 032 074 Using ActiveShade-38444.mp4

13.0 MB

068 038 031 Creating previews-38445.mp4

10.2 MB

069 010 088 Using the RAM Player-38446.mp4

10.3 MB

070 080 063 Saving a rendering-38447.mp4

16.2 MB

071 062 045 Loading background images in a render-38448.mp4

19.8 MB

072 049 079 Using mental ray-38449.mp4

27.6 MB

073 025 030 Creating particle systems-38450.mp4

36.2 MB

074 069 082 Using Space Warps-38451.mp4

40.5 MB

075 091 075 Using Deflectors-38452.mp4

45.6 MB

076 061 029 Creating fire effects-38453.mp4

26.1 MB

077 092 059 Reactor - Rigid body simulations-38454.mp4

22.8 MB

078 087 058 Reactor - Fracture simulations-38455.mp4

17.6 MB

079 027 043 Introduction to Character Studio-38456.mp4

13.0 MB

080 086 094 What is IK-38457.mp4

11.1 MB

081 063 008 Applying a physique modifier-38458.mp4

13.0 MB

082 042 003 Adjusting envelopes-38459.mp4

15.3 MB

083 067 027 Creating and editing footsteps-38460.mp4

19.3 MB

084 073 037 Free-form animation-38461.mp4

12.3 MB

085 017 095 Working with motion capture files-38462.mp4

14.3 MB

086 095 028 Creating bones and using solvers-38463.mp4

12.7 MB

087 034 012 Bones and the skin modifier-38464.mp4

7.1 MB

088 076 022 Compositing in 3ds Max-38465.mp4

16.9 MB

089 075 076 Using glows-38466.mp4

14.4 MB

090 053 077 Using lens flares-38467.mp4

14.6 MB

091 041 019 Combining multiple cameras in a scene-38468.mp4

16.8 MB

092 018 067 The Asset Browser-38469.mp4

9.6 MB

093 093 071 The Resource Collector-38470.mp4

7.0 MB

094 006 070 The Print Size wizard-38471.mp4

5.2 MB

095 074 039 Goodbye-38472.mp4

782.2 KB

/3ds-Max-2009-tutorials_essential-training_477-2.html/

001 040 087 Welcome-37516.mp4

4.3 MB

002 026 085 Using the example files-37517.mp4

2.0 MB

003 007 080 Understanding the production process-37518.mp4

6.4 MB

004 020 068 The importance of traditional art concepts and principles-37519.mp4

3.1 MB

005 057 082 Using reference materials-37520.mp4

3.0 MB

006 044 076 Understanding 3D space-37521.mp4

8.6 MB

007 073 040 Improving your workflow-37522.mp4

8.4 MB

008 017 032 Getting help-37523.mp4

4.6 MB

009 066 079 Understanding the interface-37524.mp4

9.7 MB

010 053 090 Working in the viewports-37525.mp4

15.5 MB

011 003 015 Changing the measurement system-37526.mp4

4.0 MB

012 081 083 Using snaps-37527.mp4

6.0 MB

013 018 081 Using grids-37528.mp4

5.2 MB

014 008 030 Customizing the interface-37529.mp4

8.6 MB

015 080 053 Right-click features-37530.mp4

6.4 MB

016 042 059 Starting a new project-37531.mp4

9.4 MB

017 046 039 Importing and opening files-37532.mp4

10.9 MB

018 063 055 Saving and exporting files-37533.mp4

16.2 MB

019 009 036 Holding and Fetching-37534.mp4

7.8 MB

020 049 063 Summary info and object properties-37535.mp4

8.3 MB

021 078 057 Selection techniques-37536.mp4

23.2 MB

022 070 046 Naming objects-37537.mp4

5.5 MB

023 038 052 Reading the Transform Gizmo-37538.mp4

9.0 MB

024 089 045 Moving objects-37539.mp4

24.2 MB

025 069 054 Rotating objects-37540.mp4

6.5 MB

026 028 056 Scaling objects-37541.mp4

13.1 MB

027 021 077 Understanding coordinate systems-37542.mp4

24.0 MB

028 047 041 Introducing pivot points-37543.mp4

11.4 MB

029 048 089 Working in Pivot mode-37544.mp4

8.0 MB

030 060 035 Hiding and freezing objects-37545.mp4

11.5 MB

031 055 016 Cloning objects-37546.mp4

31.0 MB

032 016 034 Grouping objects-37547.mp4

13.6 MB

033 079 029 Creating standard primitive objects-37548.mp4

36.6 MB

034 045 027 Creating extended primitive objects-37549.mp4

27.8 MB

035 013 028 Creating shapes-37550.mp4

44.5 MB

036 019 026 Creating compound objects-37551.mp4

22.2 MB

037 027 021 Creating architectural objects pt. 1 - Walls-37552.mp4

6.6 MB

038 012 022 Creating architectural objects pt. 2 - Doors and Windows-37553.mp4

11.8 MB

039 033 023 Creating architectural objects pt. 3 - Railings-37554.mp4

7.8 MB

040 010 024 Creating architectural objects pt. 4 - Stairs-37555.mp4

7.5 MB

041 068 025 Creating architectural objects pt. 5 - Foliage-37556.mp4

8.7 MB

042 062 051 Project - Creating a video camera-37557.mp4

36.1 MB

043 059 031 Extruding objects-37558.mp4

12.7 MB

044 084 042 Lathing objects-37559.mp4

15.9 MB

045 086 014 Changing the lathe axis-37560.mp4

18.3 MB

046 022 044 Lofting objects-37561.mp4

16.5 MB

047 067 018 Common lofting errors-37562.mp4

7.7 MB

048 056 043 Loft deformations-37563.mp4

9.0 MB

049 029 065 The Boolean command-37564.mp4

9.8 MB

050 031 072 The Pro Boolean command-37565.mp4

12.4 MB

051 082 006 Box modeling -37566.mp4

25.6 MB

052 065 011 Building a plane with box modeling-37567.mp4

23.2 MB

053 074 048 Paint deformations-37568.mp4

11.8 MB

054 030 049 Patch modeling-37569.mp4

16.3 MB

055 072 047 NURBS modeling-37570.mp4

9.7 MB

056 087 071 The NURBS Fillet command-37571.mp4

6.8 MB

057 043 064 Surface normals-37572.mp4

15.5 MB

058 024 009 Building a floor and walls -37573.mp4

18.3 MB

059 034 012 Building a table with legs-37574.mp4

17.4 MB

060 025 010 Building a lamp with a shade-37575.mp4

28.5 MB

061 039 007 Building a door-37576.mp4

9.9 MB

062 015 008 Building a doorknob-37577.mp4

8.4 MB

063 076 013 Building curtains-37578.mp4

18.0 MB

064 077 003 Adding plants-37579.mp4

14.6 MB

065 085 062 Sub-object types-37580.mp4

5.0 MB

066 002 060 Sub-object selection-37581.mp4

14.4 MB

067 037 019 Converting vs. using a modifier-37582.mp4

9.9 MB

068 090 061 Sub-object transformations-37583.mp4

23.7 MB

069 036 001 2D sub-object modeling commands-37584.mp4

13.9 MB

070 052 002 3D sub-object modeling commands-37585.mp4

27.9 MB

071 005 037 Ignore Backfacing-37586.mp4

9.4 MB

072 071 058 Soft Selection-37587.mp4

8.6 MB

073 023 050 Project - Building a low polygon flying saucer-37588.mp4

30.5 MB

074 041 088 What is the modifier stack-37589.mp4

9.7 MB

075 006 038 Important things to know-37590.mp4

11.3 MB

076 054 020 Copying and pasting modifiers-37591.mp4

8.4 MB

077 032 078 Understanding the importance of modifier order-37592.mp4

7.4 MB

078 061 005 Applying modifiers in the middle of the stack-37593.mp4

16.3 MB

079 035 017 Collapsing the stack...how and why-37594.mp4

23.6 MB

080 064 084 Using the Displace Modifier-37595.mp4

11.1 MB

081 083 066 The Flex modifier-37596.mp4

6.1 MB

082 050 069 The Morpher modifier-37597.mp4

15.1 MB

083 088 070 The Noise modifier-37598.mp4

33.6 MB

084 014 073 The Slice modifier-37599.mp4

7.3 MB

085 051 074 The Symmetry modifier-37600.mp4

9.4 MB

086 001 086 Using the Symmetry modifier for character modeling-37601.mp4

6.1 MB

087 011 075 The TurboSmooth modifier-37602.mp4

9.4 MB

088 075 067 The Hair and Fur modifier-37603.mp4

14.4 MB

089 058 004 Applying modifiers at the sub-object level-37604.mp4

16.5 MB

090 004 033 Goodbye-37605.mp4

690.0 KB

/3ds-Max-2010-tutorials_lighting-and-rendering-with-mental-ray_56300-2.html/

001 001 001 031 037 Welcome-59699.mp4

8.8 MB

002 002 002 033 035 Using the exercise files-59700.mp4

2.0 MB

003 003 003 022 017 Setting a project folder-59701.mp4

7.6 MB

004 004 004 016 025 Understanding mental ray-59703.mp4

6.7 MB

005 005 005 011 024 Understanding local illumination-59704.mp4

9.5 MB

006 006 006 012 023 Understanding global illumination-59705.mp4

4.8 MB

007 007 007 026 005 Assigning the mental ray renderer-59706.mp4

5.2 MB

008 008 008 020 036 Using the rendered frame window controls-59707.mp4

5.5 MB

009 009 009 009 022 Understanding gamma-59709.mp4

6.1 MB

010 010 010 003 012 Recognizing the symptoms of incorrect gamma settings-59710.mp4

4.0 MB

011 011 011 036 004 Applying gamma correction-59711.mp4

3.6 MB

012 012 012 001 028 Understanding raytracing-59713.mp4

3.3 MB

013 013 013 018 010 Limiting the trace depth of reflections and refractions-59714.mp4

8.7 MB

014 014 014 028 002 Applying a raytrace reflection map to a standard material-59715.mp4

8.0 MB

015 015 015 014 003 Applying a raytrace refraction map to a standard material-59716.mp4

12.8 MB

016 016 016 015 020 Setting the index of refraction-59717.mp4

6.9 MB

017 017 017 013 031 Using architectural materials for raytraced reflections-59718.mp4

9.6 MB

018 018 018 004 011 Modeling thin, transparent objects such as window glass-59720.mp4

8.6 MB

019 019 019 038 007 Disabling shadows-59721.mp4

4.4 MB

020 020 020 006 019 Setting simple transparency-59722.mp4

16.0 MB

021 021 021 035 030 Understanding the pros and cons of mental ray materials-59724.mp4

8.1 MB

022 022 022 029 008 Getting familiar with the Arch & Design material-59725.mp4

9.5 MB

023 023 023 024 009 Learning from the Arch & Design templates-59726.mp4

10.7 MB

024 024 024 021 038 Working with diffuse color and diffuse level-59727.mp4

7.9 MB

025 025 025 002 018 Setting reflectivity and glossiness-59728.mp4

20.5 MB

026 026 026 017 014 Rendering thin wall reflections-59729.mp4

9.6 MB

027 027 027 023 013 Rendering solid glass-59730.mp4

13.6 MB

028 028 028 027 006 Controlling BRDF-59731.mp4

11.7 MB

029 029 029 019 015 Rendering translucency-59732.mp4

8.0 MB

030 030 030 032 034 Using ProMaterials-59733.mp4

11.2 MB

031 031 031 005 027 Understanding photometrics-59735.mp4

9.6 MB

032 032 032 008 029 Understanding the importance of modeling to scale-59736.mp4

14.7 MB

033 033 033 010 032 Using free lights-59737.mp4

11.2 MB

034 034 034 037 016 Selecting photometric templates-59738.mp4

8.8 MB

035 035 035 034 026 Understanding mr photographic exposure control-59739.mp4

8.2 MB

036 036 036 025 001 Adjusting brightness with exposure value-59740.mp4

7.9 MB

037 037 037 007 033 Using photographic exposure settings-59741.mp4

8.7 MB

038 038 038 030 021 Understanding color temperature-59742.mp4

6.9 MB

/3ds-Max-2010-tutorials_new-features_47540-2.html/

001 012 029 Welcome-53460.mp4

12.7 MB

002 015 020 Using the exercise files-53461.mp4

4.8 MB

003 013 010 Understanding the interface-53463.mp4

4.6 MB

004 026 019 Using the Application button and the Quick Access toolbar-53464.mp4

7.2 MB

005 006 011 Understanding the Modeling Ribbon-53465.mp4

8.6 MB

006 019 008 Reverting back to the look of 3ds Max 2009-53466.mp4

5.2 MB

007 003 006 Introducing the Scene Explorer improvements-53468.mp4

11.1 MB

008 007 015 Using containers-53469.mp4

11.9 MB

009 022 026 Using the Transform toolbox-53470.mp4

8.1 MB

010 024 009 Understanding OBJ import and export enhancements-53471.mp4

7.0 MB

011 025 018 Using right-click controls-53473.mp4

6.9 MB

012 004 007 Previewing soft shadows-53474.mp4

11.1 MB

013 023 002 Applying Ambient Occlusion-53475.mp4

6.4 MB

014 011 016 Using exposure controls-53476.mp4

10.9 MB

015 028 022 Using the Modeling Ribbon-53478.mp4

48.9 MB

016 017 003 Customizing the Modeling Ribbon-53479.mp4

6.9 MB

017 002 023 Using the new Edge Loop tools-53480.mp4

11.0 MB

018 009 013 Understanding the Quadify Mesh modifier-53481.mp4

11.9 MB

019 001 024 Using the ProOptimizer modifier-53482.mp4

11.8 MB

020 020 017 Using Hair Spline Deform-53483.mp4

14.7 MB

021 008 028 Viewing the Material Explorer-53485.mp4

10.5 MB

022 029 027 Using the viewport canvas-53486.mp4

13.4 MB

023 016 025 Using the Render Surface map-53487.mp4

7.1 MB

024 010 021 Using the Mental Ray Multi Sub-Map Shader-53488.mp4

17.6 MB

025 014 001 Adding multiple soundtracks using ProSound-53490.mp4

27.7 MB

026 021 012 Understanding the new Particle Flow operators and tests-53491.mp4

5.9 MB

027 027 004 Exploring Mental Ray's Render Frame Window improvements-53492.mp4

3.8 MB

028 005 014 Using Biped's new Knuckle feature-53493.mp4

12.0 MB

029 018 005 Goodbye-53495.mp4

523.4 KB

/3ds-Max-2011-tutorials_essential-training_62640-2.html/

001 008 146 Welcome-67165.mp4

5.6 MB

002 076 082 Prerequisites-67166.mp4

4.5 MB

003 102 136 Using the exercise files-67167.mp4

4.3 MB

004 097 135 Using the Custom UI and Defaults Switcher-67169.mp4

9.7 MB

005 062 087 Setting local file paths to relative-67170.mp4

8.0 MB

006 099 131 Using project folders-67171.mp4

25.1 MB

007 113 067 Getting familiar with the interface-67173.mp4

25.1 MB

008 128 103 Touring the command panels-67174.mp4

8.9 MB

009 090 050 Creating primitives-67175.mp4

18.9 MB

010 088 079 Navigating the viewports-67176.mp4

28.5 MB

011 106 130 Using hotkeys-67177.mp4

20.8 MB

012 050 028 Choosing shading modes-67178.mp4

16.3 MB

013 132 033 Configuring the viewports-67179.mp4

19.7 MB

014 085 106 Transforming objects-67180.mp4

30.2 MB

015 023 144 Using the toolbars-67181.mp4

20.9 MB

016 030 139 Using the Modify panel-67182.mp4

35.5 MB

017 064 102 Surveying different modeling methods-67184.mp4

29.9 MB

018 147 094 Setting units-67185.mp4

26.3 MB

019 114 086 Setting home grid dimensions-67186.mp4

21.6 MB

020 038 122 Understanding the Level of Detail utility-67187.mp4

22.0 MB

021 104 149 Working with the Modifier Stack-67188.mp4

21.3 MB

022 096 110 Understanding dependencies-67189.mp4

33.9 MB

023 135 030 Collapsing the Modifier Stack-67190.mp4

27.3 MB

024 142 148 Working with sub-objects-67191.mp4

32.0 MB

025 129 051 Creating shapes-67193.mp4

31.6 MB

026 052 047 Creating lines-67194.mp4

17.3 MB

027 002 036 Converting a shape to an editable spline-67195.mp4

14.2 MB

028 124 105 Transforming editable spline sub-objects-67196.mp4

27.7 MB

029 078 127 Using different types of vertices-67197.mp4

17.8 MB

030 121 072 Lofting a vase-67199.mp4

23.0 MB

031 069 088 Setting loft parameters-67200.mp4

41.1 MB

032 117 060 Editing the path and shapes-67201.mp4

41.8 MB

033 149 074 Manipulating loft sub-objects-67202.mp4

41.5 MB

034 022 001 Adding a scale deformation-67203.mp4

42.9 MB

035 087 002 Adding a shell modifier-67204.mp4

41.0 MB

036 058 100 Smoothing polygon edges-67205.mp4

61.9 MB

037 091 095 Setting up the project and scene layout-67207.mp4

27.5 MB

038 083 037 Creating a backdrop profile line-67208.mp4

8.3 MB

039 039 129 Using Editable Spline Fillet-67209.mp4

8.2 MB

040 148 065 Extruding shapes-67210.mp4

20.3 MB

041 118 053 Creating text-67211.mp4

9.5 MB

042 060 014 Applying a bevel modifier-67212.mp4

36.0 MB

043 067 025 Choosing bevel parameters-67213.mp4

31.9 MB

044 059 128 Using Display All Triangle Edges-67214.mp4

12.9 MB

045 105 009 Adjusting spline interpolation-67215.mp4

19.7 MB

046 040 054 Deforming beveled objects-67216.mp4

19.2 MB

047 016 063 Exporting paths from Adobe Illustrator-67217.mp4

8.7 MB

048 017 070 Importing Illustrator paths to 3ds Max-67218.mp4

12.1 MB

049 092 096 Setting up the scene-67220.mp4

11.2 MB

050 103 046 Creating chamfer boxes-67221.mp4

28.6 MB

051 136 099 Smoothing edges-67222.mp4

7.1 MB

052 120 134 Using the Array tool-67223.mp4

33.5 MB

053 049 069 Grouping objects-67224.mp4

55.4 MB

054 095 077 Modeling lines-67225.mp4

81.5 MB

055 056 142 Using the Sweep Modifier-67226.mp4

27.4 MB

056 110 101 Soft-selecting sub-objects with Volume Select-67227.mp4

40.9 MB

057 098 085 Removing polygons with Delete Mesh-67228.mp4

20.1 MB

058 127 029 Clearing a sub-object selection with Mesh Select-67229.mp4

19.3 MB

059 046 003 Adding randomness with the Noise Modifier-67230.mp4

35.3 MB

060 111 119 Understanding subdivision surfaces-67232.mp4

30.1 MB

061 112 038 Creating a box and converting to editable poly format-67233.mp4

33.5 MB

062 041 143 Using the Symmetry Modifier-67234.mp4

12.3 MB

063 013 150 Working with TurboSmooth-67235.mp4

20.7 MB

064 075 064 Extruding polygons-67236.mp4

21.7 MB

065 100 056 Editing edge loops-67237.mp4

79.9 MB

066 141 097 Shaping the model-67238.mp4

40.6 MB

067 044 019 Baking subdivisions-67239.mp4

23.1 MB

068 070 080 Optimizing polygon Level of Detail-67240.mp4

23.6 MB

069 094 121 Understanding the graphite tools within Editable Poly-67242.mp4

14.0 MB

070 065 137 Using the Graphite Ribbon interface-67243.mp4

23.9 MB

071 005 145 Using traditional editable poly tools within Graphite-67244.mp4

80.0 MB

072 006 005 Adjusting detail with Remove and Cut-67245.mp4

38.3 MB

073 018 133 Using SwitfLoop-67246.mp4

15.4 MB

074 116 034 Constraining sub-object transforms-67247.mp4

17.2 MB

075 042 018 Attaching polygon meshes to a single object-67248.mp4

39.8 MB

076 034 021 Bridging parts of a mesh-67249.mp4

44.9 MB

077 045 114 Understanding NURBS-67251.mp4

9.9 MB

078 014 048 Creating NURBS curves-67252.mp4

38.8 MB

079 080 042 Creating a U-loft surface-67253.mp4

37.6 MB

080 003 055 Editing curves and surfaces-67254.mp4

22.5 MB

081 084 092 Setting surface approximation-67255.mp4

53.2 MB

082 057 138 Using the Material Editor-67257.mp4

46.5 MB

083 137 022 Choosing a material type-67258.mp4

18.5 MB

084 033 023 Choosing a shader type-67259.mp4

13.8 MB

085 047 008 Adjusting specular parameters-67260.mp4

23.5 MB

086 086 089 Setting opacity-67261.mp4

17.4 MB

087 093 116 Understanding procedural Maps and bitmaps-67262.mp4

26.1 MB

088 082 125 Using bitmaps-67263.mp4

34.1 MB

089 043 078 Navigating shader trees-67264.mp4

21.7 MB

090 015 104 Tracking scene assets-67265.mp4

26.3 MB

091 131 052 Creating simple UVW mapping-67266.mp4

89.5 MB

092 028 004 Adding reflections with a Raytrace map-67267.mp4

43.5 MB

093 037 043 Creating an environment-67268.mp4

52.9 MB

094 032 075 Mapping a bump channel-67269.mp4

73.4 MB

095 054 045 Creating cameras-67271.mp4

31.2 MB

096 150 120 Understanding target and free cameras-67272.mp4

48.5 MB

097 026 126 Using Camera Pan, Truck, and Dolly-67273.mp4

60.2 MB

098 009 010 Adjusting the field of view-67274.mp4

61.5 MB

099 061 107 Understanding aspect ratio-67275.mp4

17.6 MB

100 055 098 Showing safe frames-67276.mp4

26.2 MB

101 125 026 Choosing render output size-67277.mp4

32.8 MB

102 053 108 Understanding CG lighting-67279.mp4

33.1 MB

103 035 118 Understanding standard and photometric lights-67280.mp4

9.7 MB

104 072 041 Creating a target spotlight-67281.mp4

14.6 MB

105 130 062 Enabling viewport hardware shading-67282.mp4

17.6 MB

106 122 084 Previewing renderings with ActiveShade-67283.mp4

23.0 MB

107 115 006 Adjusting intensity and color-67284.mp4

19.5 MB

108 011 035 Controlling contrast and highlights-67285.mp4

15.7 MB

109 074 091 Setting spotlight hotspot and falloff radius-67286.mp4

37.2 MB

110 123 024 Choosing a shadow type-67287.mp4

35.5 MB

111 029 081 Optimizing shadow maps-67288.mp4

37.4 MB

112 066 123 Using area shadows-67289.mp4

19.9 MB

113 010 049 Creating omni lights-67290.mp4

37.7 MB

114 143 113 Understanding keyframes-67292.mp4

16.6 MB

115 108 093 Setting time configuration-67293.mp4

28.2 MB

116 077 027 Choosing set key filters-67294.mp4

10.7 MB

117 031 132 Using Set Key mode-67295.mp4

22.0 MB

118 107 058 Editing keyframes in the Timeline-67296.mp4

24.0 MB

119 134 124 Using Auto Key mode-67297.mp4

53.1 MB

120 019 044 Creating animation in passes-67298.mp4

21.6 MB

121 036 013 Animating modifier parameters-67299.mp4

34.9 MB

122 051 147 Working in the dope sheet-67300.mp4

59.0 MB

123 048 057 Editing function curves-67301.mp4

46.0 MB

124 140 073 Looping animation-67302.mp4

65.9 MB

125 020 111 Understanding hierarchies-67304.mp4

17.5 MB

126 146 117 Understanding reference coordinate systems-67305.mp4

38.5 MB

127 138 059 Editing pivot points-67306.mp4

36.5 MB

128 004 071 Linking objects-67307.mp4

22.8 MB

129 071 141 Using the Schematic view-67308.mp4

14.2 MB

130 001 083 Preventing problems with scale-67309.mp4

32.5 MB

131 007 011 Animating a hierarchy-67310.mp4

64.3 MB

132 144 066 Fine-tuning the animation-67311.mp4

48.5 MB

133 126 109 Understanding controllers-67313.mp4

27.5 MB

134 079 015 Applying path constraints-67314.mp4

41.4 MB

135 089 016 Assigning a link constraint-67315.mp4

11.9 MB

136 145 140 Using the Motion panel-67316.mp4

16.1 MB

137 068 012 Animating constrained objects-67317.mp4

41.4 MB

138 024 115 Understanding particle systems-67319.mp4

18.8 MB

139 139 061 Emitting particles from an object with PArray-67320.mp4

12.1 MB

140 025 007 Adjusting particle parameters-67321.mp4

47.3 MB

141 119 020 Binding particles to a gravitational force-67322.mp4

20.1 MB

142 063 031 Colliding particles with a POmniFlector-67323.mp4

45.9 MB

143 027 040 Creating a particle material-67324.mp4

23.7 MB

144 073 076 Mapping opacity with a gradient -67325.mp4

15.7 MB

145 081 017 Assigning a material ID G-Buffer channel-67326.mp4

3.8 MB

146 012 039 Creating a lens effect glow-67327.mp4

18.1 MB

147 109 112 Understanding image sequences-67329.mp4

31.1 MB

148 133 090 Setting render options-67330.mp4

44.9 MB

149 021 032 Compressing an image sequence to a movie-67331.mp4

25.7 MB

150 101 068 Goodbye-67333.mp4

622.9 KB

/3ds-Max-2011-tutorials_new-features_61997-2.html/

001 001 028 Welcome-66477.mp4

9.6 MB

002 004 022 Using the exercise files-66478.mp4

13.7 MB

003 012 006 Customizing the Modeling Ribbon -66480.mp4

45.3 MB

004 017 019 Using Caddies -66481.mp4

36.6 MB

005 008 004 Creating multiple instances with the Object Paint tool-66482.mp4

93.8 MB

006 024 018 Using animated objects with Object Paint-66483.mp4

30.8 MB

007 011 026 Using the Slate material editor -66485.mp4

16.6 MB

008 013 024 Using the Material_Map browser-66486.mp4

28.9 MB

009 019 017 Using Active View-66487.mp4

37.4 MB

010 007 007 Editing parameters-66488.mp4

29.8 MB

011 015 015 Understanding the layout of a node-based shader-66489.mp4

24.4 MB

012 025 002 Building a node-based shader -66490.mp4

89.3 MB

013 027 010 Looking at the Autodesk Material Library -66491.mp4

43.3 MB

014 028 016 Understanding the Viewport Canvas-66492.mp4

72.7 MB

015 009 014 Understanding CAT-66494.mp4

14.3 MB

016 021 020 Using CAT preset rigs-66495.mp4

23.1 MB

017 018 003 Creating a custom CAT rig-66496.mp4

60.9 MB

018 005 008 Fine-tuning a rig-66497.mp4

57.6 MB

019 022 001 Animating with CAT-66498.mp4

45.0 MB

020 020 005 Creating walk cycles with CATMotion-66499.mp4

102.4 MB

021 006 021 Using CATMotion footprints-66500.mp4

33.1 MB

022 023 013 Saving files in a previous format-66502.mp4

24.7 MB

023 016 011 Minimizing the Command panel-66503.mp4

18.9 MB

024 014 027 Viewport selection fixes and improvements -66504.mp4

22.7 MB

025 010 023 Using the improved snap functionality-66505.mp4

17.7 MB

026 002 025 Using the SketchUp importer -66506.mp4

31.5 MB

027 026 012 Rendering with the Quicksilver hardware renderer-66507.mp4

33.0 MB

028 003 009 Goodbye-66509.mp4

2.7 MB

/3ds-Max-2012-tutorials_Creating-Urban-Game-Environments-in-3ds-Max_83198-2.html/

001 011 012 Welcome-89613.mp4

11.8 MB

002 005 009 Understanding the design process-89614.mp4

2.6 MB

003 003 013 What you should know before watching this course-89615.mp4

336.6 KB

004 001 008 Software requirements-89616.mp4

2.5 MB

005 004 011 Using the exercise files-89617.mp4

5.9 MB

006 002 004 Identifying key contours and shadows in concept art-89619.mp4

6.4 MB

007 008 002 Analyzing concept art for texture-89620.mp4

7.1 MB

008 012 003 Choosing between modeling and texturing-89621.mp4

5.4 MB

009 013 010 Understanding the limitations of normal maps-89622.mp4

6.0 MB

010 006 001 Analyzing concept art for key shadow details-89623.mp4

10.8 MB

011 007 005 Identifying shadow details as generated or painted-89624.mp4

10.5 MB

012 010 007 Planning the visible overlaid history in a city-89626.mp4

9.5 MB

013 009 006 Planning a 'wedding cake' building - Base, middle, and top-89627.mp4

9.0 MB

/3ds-Max-2012-tutorials_Modeling-a-Character-in-3ds-Max_83780-2.html/

001 017 015 Welcome-89315.mp4

8.0 MB

002 008 016 What you need to know before watching this course-89316.mp4

1.3 MB

003 012 008 Overview of the design process-89317.mp4

7.8 MB

004 003 013 Using the exercise files-89318.mp4

6.6 MB

005 004 006 Extruding edges and faces-89320.mp4

26.0 MB

006 009 012 Using Paint Deform-89321.mp4

36.2 MB

007 002 017 Working symmetrically-89322.mp4

23.6 MB

008 014 014 Using TurboSmooth-89323.mp4

13.5 MB

009 007 010 Setting up the image planes-89324.mp4

26.5 MB

010 016 005 Exploring edge flow-89325.mp4

20.2 MB

011 006 004 Creating the basic facial structure-89327.mp4

15.5 MB

012 013 003 Creating the basic facial features-89328.mp4

31.1 MB

013 001 007 Making the head and neck-89329.mp4

31.4 MB

014 015 009 Refining the mouth-89330.mp4

54.2 MB

015 011 011 Shaping the eyes-89331.mp4

46.7 MB

016 010 001 Building the nose -89332.mp4

41.5 MB

017 005 002 Crafting the ears-89333.mp4

24.6 MB

/3ds-Max-9-tutorials_essential-training_287-2.html/

001 067 092 Welcome-24713.mp4

1.7 MB

002 020 087 Using the exercise files-24714.mp4

1.4 MB

003 069 052 Overview of the standard 3ds Max workflow-24715.mp4

10.8 MB

004 031 059 Reference materials and observation-24716.mp4

4.1 MB

005 047 073 The importance of your demo reel-24717.mp4

2.9 MB

006 065 081 Understanding the interface-24718.mp4

13.2 MB

007 054 063 Seeing through viewports-24719.mp4

15.3 MB

008 030 024 Customizing your interface-24720.mp4

12.3 MB

009 074 058 Really complex right-clicking-24721.mp4

10.1 MB

010 060 055 Preferences and customization-24722.mp4

10.6 MB

011 056 094 You gotta get a wheel mouse-24723.mp4

11.4 MB

012 024 036 Highlights of the Navigation tools-24724.mp4

19.0 MB

013 013 074 The Transform Gizmo (yes, 'gizmo')-24725.mp4

12.3 MB

014 029 047 Max's coordinate systems-24726.mp4

13.5 MB

015 011 064 Selecting-24727.mp4

16.4 MB

016 051 031 Freezing and hiding-24728.mp4

12.1 MB

017 005 020 Creating basic objects-24729.mp4

32.4 MB

018 084 069 Sub-Object level-24730.mp4

16.3 MB

019 085 023 Creating with Shapes-24731.mp4

20.9 MB

020 053 001 3D text party time-24732.mp4

14.3 MB

021 022 045 Making a 3D logo with Adobe Illustrator files-24733.mp4

7.2 MB

022 002 022 Creating compound objects-24734.mp4

20.9 MB

023 078 013 Architectural modeling 101-24735.mp4

16.9 MB

024 091 086 Using the Array tool-24736.mp4

15.2 MB

025 079 088 Using the three basic transforms-24737.mp4

24.5 MB

026 012 080 Understanding modifiers-24738.mp4

39.8 MB

027 016 027 Edit Mesh basics-24739.mp4

37.9 MB

028 066 016 Box modeling-24740.mp4

20.8 MB

029 026 077 Tricks with edges-24741.mp4

12.3 MB

030 048 084 Using MeshSmooth and TurboSmooth-24742.mp4

24.1 MB

031 035 034 Grouping essentials-24743.mp4

14.7 MB

032 070 019 Cloning essentials-24744.mp4

18.0 MB

033 018 046 Materials Editor basics-24745.mp4

10.6 MB

034 050 014 Basic material parameters-24746.mp4

19.3 MB

035 006 003 Adding a basic map-24747.mp4

10.6 MB

036 046 017 Bump mapping-24748.mp4

11.4 MB

037 037 072 The importance of Photoshop-24749.mp4

2.6 MB

038 023 067 Specularity-24750.mp4

8.8 MB

039 033 049 Opacity mapping-24751.mp4

8.3 MB

040 001 060 Reflection_refraction-24752.mp4

22.6 MB

041 032 056 Raytrace maps -24753.mp4

12.7 MB

042 025 050 Other types of maps-24754.mp4

29.4 MB

043 042 051 Other types of materials-24755.mp4

12.4 MB

044 052 030 Free good materials!-24756.mp4

10.1 MB

045 093 089 UVW mapping-24757.mp4

32.8 MB

046 003 048 Multi_Sub-Object materials-24758.mp4

24.8 MB

047 064 082 Unwrap UVW-24759.mp4

38.5 MB

048 068 038 Intro to the principles-24760.mp4

2.7 MB

049 073 068 Squash and stretch-24761.mp4

7.8 MB

050 049 028 Exaggeration-24762.mp4

5.4 MB

051 008 012 Anticipation-24763.mp4

6.3 MB

052 059 029 Follow-through-24764.mp4

5.1 MB

053 058 091 Weight-24765.mp4

6.3 MB

054 077 037 Intro to keyframe animation-24766.mp4

8.9 MB

055 082 009 Animating in Max-24767.mp4

25.5 MB

056 038 005 Adjusting pivot points-24768.mp4

11.1 MB

057 041 004 Adjusting keyframes-24769.mp4

6.3 MB

058 076 007 Animate almost anything!-24770.mp4

14.5 MB

059 080 076 Trajectories-24771.mp4

18.9 MB

060 034 041 Introduction to more advanced animation-24772.mp4

20.3 MB

061 009 093 What is rigging-24773.mp4

13.6 MB

062 036 083 Using bones-24774.mp4

17.8 MB

063 061 053 Parenting and inverse kinematics-24775.mp4

20.6 MB

064 039 008 Animating a werewolf-24776.mp4

10.0 MB

065 086 015 Bipeds - Creating, altering, and animating-24777.mp4

30.1 MB

066 057 085 Using motion capture files-24778.mp4

11.4 MB

067 007 044 Linking Mesh to Biped-24779.mp4

28.6 MB

068 045 070 The difference lights make-24780.mp4

9.6 MB

069 004 079 Types of lights-24781.mp4

24.9 MB

070 081 075 Three-point lighting-24782.mp4

24.5 MB

071 092 043 Light parameters-24783.mp4

41.4 MB

072 094 065 Shadows-24784.mp4

30.1 MB

073 062 040 Introduction to cameras-24785.mp4

4.9 MB

074 087 021 Creating cameras from View-24786.mp4

10.2 MB

075 017 078 Types of cameras-24787.mp4

9.1 MB

076 040 071 The importance of lens size-24788.mp4

15.1 MB

077 090 026 Depth of field-24789.mp4

15.3 MB

078 071 018 Camera navigation and animation-24790.mp4

28.5 MB

079 083 042 Introduction to rendering-24791.mp4

4.1 MB

080 015 025 Default scanline rendering controls-24792.mp4

25.1 MB

081 014 006 Adjusting the rendering environment-24793.mp4

13.2 MB

082 075 062 Rendering parts of your scene-24794.mp4

13.3 MB

083 063 039 Introducing mental ray 3.5-24795.mp4

18.9 MB

084 019 090 Video Post-24796.mp4

13.5 MB

085 072 054 Particles and atmospherics-24797.mp4

28.0 MB

086 010 057 Reactor-24798.mp4

15.6 MB

087 043 010 Animation controllers-24799.mp4

9.9 MB

088 028 011 Animation curves and the Dope Sheet-24800.mp4

15.5 MB

089 027 002 Active shade-24801.mp4

7.7 MB

090 088 035 Hair, fur, and cloth-24802.mp4

15.5 MB

091 055 032 Global illumination=magic-24803.mp4

6.8 MB

092 021 066 Space warps-24804.mp4

12.1 MB

093 044 061 Render UVW template-24805.mp4

8.0 MB

094 089 033 Goodbye-24806.mp4

1.3 MB

/3ds-Max-9-tutorials_modeling_401-2.html/

001 091 141 Welcome-30565.mp4

1.6 MB

002 051 058 How to use this title-30566.mp4

2.6 MB

003 130 139 Using the exercise files-30567.mp4

1.9 MB

004 123 130 Understanding the building process-30568.mp4

3.7 MB

005 138 065 Introducing the interface-30569.mp4

6.1 MB

006 061 099 Modeling with precision-30570.mp4

15.7 MB

007 084 005 Aligning with precision-30571.mp4

20.7 MB

008 049 138 Using reference material-30572.mp4

7.8 MB

009 116 132 Using Lights to your advantage-30573.mp4

8.9 MB

010 014 131 Using Cameras to your advantage-30574.mp4

6.6 MB

011 103 133 Using Materials to your advantage-30575.mp4

1.6 MB

012 045 010 Arc rotation options-30576.mp4

6.1 MB

013 119 060 Important rendering techniques-30577.mp4

12.5 MB

014 038 110 Shapes (2D) vs. objects (3D)-30578.mp4

2.0 MB

015 028 114 Sub-object geometry types-30579.mp4

4.7 MB

016 060 116 Sub-object selection methods-30580.mp4

8.3 MB

017 094 117 Sub-object transformations-30581.mp4

11.7 MB

018 095 122 The Ignore Backfacing option-30582.mp4

7.0 MB

019 046 126 The Soft Selection feature-30583.mp4

22.1 MB

020 135 120 Surface Normals-30584.mp4

16.7 MB

021 053 032 Creating shapes-30585.mp4

10.8 MB

022 079 047 Editing shapes commands-30586.mp4

10.8 MB

023 093 001 2D spline modeling pitfalls-30587.mp4

6.4 MB

024 015 046 Edit Spline vs. Editable Spline-30588.mp4

5.4 MB

025 141 042 Drawing a shape to extrude-30589.mp4

4.4 MB

026 099 048 Extruding pitfalls-30590.mp4

8.4 MB

027 002 112 Start New Shape and attaching shapes-30591.mp4

7.0 MB

028 070 100 Nested shapes-30592.mp4

6.2 MB

029 068 023 Creating a nested shape logo-30593.mp4

14.7 MB

030 106 007 Animating nested shapes-30594.mp4

4.9 MB

031 136 034 Creating text-30595.mp4

4.8 MB

032 054 049 Extruding vs. beveling text-30596.mp4

10.8 MB

033 020 068 Lathing pitfalls-30597.mp4

6.0 MB

034 086 043 Drawing a shape to lathe-30598.mp4

5.5 MB

035 012 067 Lathing a shape-30599.mp4

14.3 MB

036 047 140 Using the Outline command-30600.mp4

4.4 MB

037 073 125 The Shell Modifier-30601.mp4

6.1 MB

038 090 017 Changing the lathe axis-30602.mp4

6.2 MB

039 072 037 Creating the tire and rim shapes-30603.mp4

7.7 MB

040 026 069 Lathing the shapes and adjusting the lathe axis-30604.mp4

7.6 MB

041 088 016 Building the inside rim-30605.mp4

20.4 MB

042 023 055 Finalizing the tire and rim-30606.mp4

7.8 MB

043 075 108 Shape vs. path-30607.mp4

7.3 MB

044 140 073 Lofting issues and problems-30608.mp4

8.1 MB

045 111 074 Lofting multiple shapes-30609.mp4

15.4 MB

046 062 072 Loft deformations-30610.mp4

7.2 MB

047 027 006 Animating loft deformations-30611.mp4

9.2 MB

048 067 076 Mapping a lofted object-30612.mp4

13.4 MB

049 113 127 The Sweep Modifier-30613.mp4

6.9 MB

050 071 035 Creating the loft shapes-30614.mp4

19.4 MB

051 006 075 Lofting multiple shapes-30615.mp4

14.5 MB

052 057 052 Finalizing the screwdriver-30616.mp4

5.3 MB

053 122 025 Creating basic geometry-30617.mp4

15.1 MB

054 142 045 Edit Mesh vs. Editable Mesh-30618.mp4

5.5 MB

055 066 044 Edit Mesh vs. Edit Poly-30619.mp4

10.4 MB

056 021 118 Sub-object vertex commands-30620.mp4

6.5 MB

057 003 113 Sub-object edge commands-30621.mp4

11.7 MB

058 102 115 Sub-object polygon commands-30622.mp4

14.0 MB

059 035 119 Subdivision surfaces-30623.mp4

13.2 MB

060 055 040 Deform Paint-30624.mp4

6.4 MB

061 005 013 Bend-30625.mp4

16.6 MB

062 025 041 Displace-30626.mp4

18.7 MB

063 001 050 FFD (freeform deformation)-30627.mp4

15.5 MB

064 030 070 Lattice-30628.mp4

22.6 MB

065 010 101 Noise-30629.mp4

37.6 MB

066 128 111 Slice-30630.mp4

14.7 MB

067 052 009 Applying modifiers at the sub-object level-30631.mp4

25.5 MB

068 126 021 Copying and pasting modifiers-30632.mp4

13.0 MB

069 137 059 Important modifier stack issues-30633.mp4

25.0 MB

070 096 015 Booleans-30634.mp4

11.7 MB

071 110 014 Boolean issues and considerations-30635.mp4

8.5 MB

072 133 019 Conform-30636.mp4

9.6 MB

073 074 020 Connect-30637.mp4

6.6 MB

074 058 106 Scatter-30638.mp4

18.6 MB

075 017 109 ShapeMerge-30639.mp4

8.3 MB

076 040 121 Terrain-30640.mp4

9.3 MB

077 056 036 Creating the objects-30641.mp4

4.2 MB

078 018 018 Combining multiple Boolean operations-30642.mp4

5.3 MB

079 031 008 Animating the Boolean-30643.mp4

12.2 MB

080 104 134 Using reference images-30644.mp4

2.3 MB

081 121 082 Modeling the body-30645.mp4

8.4 MB

082 022 086 Modeling the front and back wings-30646.mp4

9.0 MB

083 033 090 Modeling the nose cone and front intake ports-30647.mp4

8.9 MB

084 011 093 Modeling the tail and exhaust ports-30648.mp4

11.4 MB

085 007 085 Modeling the cockpit-30649.mp4

15.6 MB

086 089 097 Modeling the wing intake ports-30650.mp4

6.8 MB

087 112 079 Modeling additional details-30651.mp4

26.2 MB

088 109 135 Using reference images-30652.mp4

3.6 MB

089 087 107 Setting up the reference image planes-30653.mp4

18.0 MB

090 042 084 Modeling the boot-30654.mp4

26.8 MB

091 019 091 Modeling the pants-30655.mp4

49.1 MB

092 043 095 Modeling the torso-30656.mp4

48.0 MB

093 100 081 Modeling the arm-30657.mp4

23.5 MB

094 077 088 Modeling the hand-30658.mp4

53.7 MB

095 131 012 Attaching the hand-30659.mp4

36.7 MB

096 048 105 Roughing out the head-30660.mp4

14.3 MB

097 127 003 Adding detail to the head-30661.mp4

50.9 MB

098 076 089 Modeling the neck-30662.mp4

24.0 MB

099 008 051 Finalizing the character-30663.mp4

19.5 MB

100 064 038 Creating walls -30664.mp4

7.1 MB

101 036 026 Creating doors-30665.mp4

15.2 MB

102 069 039 Creating windows-30666.mp4

14.5 MB

103 097 031 Creating railing-30667.mp4

8.8 MB

104 107 033 Creating stairs-30668.mp4

13.2 MB

105 065 027 Creating foliage-30669.mp4

19.6 MB

106 117 066 Introduction to patches-30670.mp4

16.3 MB

107 029 143 Working with patch splines-30671.mp4

25.0 MB

108 009 024 Creating and editing patch surfaces-30672.mp4

33.0 MB

109 013 136 Using reference images-30673.mp4

1.7 MB

110 078 087 Modeling the fuselage-30674.mp4

18.7 MB

111 080 002 Adding detail to the fuselage-30675.mp4

16.5 MB

112 120 098 Modeling the wing-30676.mp4

14.2 MB

113 125 004 Adding detail to the wing-30677.mp4

16.6 MB

114 041 053 Finalizing the spaceship-30678.mp4

7.2 MB

115 092 028 Creating NURBS curves-30679.mp4

20.7 MB

116 134 030 Creating NURBS surfaces-30680.mp4

12.3 MB

117 063 029 Creating NURBS surfaces from curves-30681.mp4

22.2 MB

118 044 102 NURBS blends and fillets-30682.mp4

14.6 MB

119 059 103 NURBS curves on surface-30683.mp4

17.9 MB

120 143 137 Using reference images-30684.mp4

1.9 MB

121 139 083 Modeling the body-30685.mp4

9.3 MB

122 085 092 Modeling the side fins-30686.mp4

8.6 MB

123 037 094 Modeling the tail-30687.mp4

11.6 MB

124 108 096 Modeling the tower-30688.mp4

15.1 MB

125 032 080 Modeling the antennae-30689.mp4

10.1 MB

126 105 054 Finalizing the sub-30690.mp4

5.9 MB

127 114 022 Copying objects-30691.mp4

6.0 MB

128 115 064 Instancing objects-30692.mp4

6.6 MB

129 132 104 Referencing objects-30693.mp4

7.6 MB

130 081 123 The Make Unique option-30694.mp4

4.4 MB

131 118 057 Grouping objects-30695.mp4

9.5 MB

132 082 011 Attaching objects-30696.mp4

13.7 MB

133 024 071 Linking objects-30697.mp4

14.8 MB

134 098 078 MeshSmooth-30698.mp4

7.0 MB

135 034 129 TurboSmooth-30699.mp4

3.9 MB

136 124 128 The Tessellate Modifier-30700.mp4

10.2 MB

137 083 124 The Optimize Modifier-30701.mp4

9.2 MB

138 004 077 Merging 3ds Max files-30702.mp4

10.3 MB

139 101 063 Importing other wireframe file formats-30703.mp4

3.8 MB

140 050 062 Importing Illustrator files-30704.mp4

6.0 MB

141 016 061 Importing CAD files-30705.mp4

7.6 MB

142 129 142 Working with corrupt scene files-30706.mp4

7.1 MB

143 039 056 Goodbye-30707.mp4

446.7 KB

/3ds-Max-tutorials_3D-Textures-Brick_173753-2.html/

001 009 010 Welcome-362343.mp4

6.8 MB

002 006 001 Creating a base material for water-struck, sand-struck, and wire-cut brick-362345.mp4

26.9 MB

003 007 004 Drawing a bond pattern for selection and color-362346.mp4

19.3 MB

004 003 009 Using the bond selection to add color-362347.mp4

18.4 MB

005 001 008 Striking the mortar and tooling the joints for the normal map-362348.mp4

33.9 MB

006 008 005 Implementing common bond brick-362349.mp4

39.8 MB

007 010 003 Creating specular and roughness maps-362350.mp4

25.6 MB

008 004 002 Creating a brick material and linking the textures-362352.mp4

22.8 MB

009 002 006 Mapping a brick arch with a straight brick texture-362353.mp4

24.9 MB

010 005 007 Modeling and mapping a brick wall-362354.mp4

37.7 MB

/3ds-Max-tutorials_3D-Textures-Granite-Mosaics_173751-2.html/

001 007 009 Welcome-366723.mp4

7.0 MB

002 004 004 Generating the base matrix and creating a selection for color-366725.mp4

36.9 MB

003 005 001 Coloring stone chips and matrices-366726.mp4

34.6 MB

004 002 007 Painting figuring and strata-366727.mp4

16.8 MB

005 001 005 Implementation - Assembling a stone flooring medallion-366728.mp4

37.8 MB

006 008 006 Implementation - Customizing terrazzo-366729.mp4

27.6 MB

007 006 003 Creating glossiness and metalness maps-366730.mp4

26.4 MB

008 009 002 Creating a stone material and linking the textures-366732.mp4

11.9 MB

009 003 008 Using the normal map to vary the reflection-366733.mp4

9.4 MB

/3ds-Max-tutorials_3D-Textures-Metals_173750-2.html/

001 010 010 Welcome-338723.mp4

5.8 MB

002 005 008 Painting galvanized steel quickly-338725.mp4

18.8 MB

003 009 004 Drawing brushed metal-338726.mp4

20.3 MB

004 006 003 Creating screws and bolts in Illustrator-338728.mp4

19.7 MB

005 003 006 Implementation - Painting a panelized surface-338729.mp4

15.2 MB

006 008 005 Implementation - Adding rust to the metal panels-338730.mp4

30.6 MB

007 007 001 Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows-338731.mp4

28.3 MB

008 001 002 Creating a metal material and linking the textures-338733.mp4

18.1 MB

009 002 007 Muting a reflection with the specular map-338734.mp4

17.5 MB

010 004 009 Using the diffuse map to define the specular color-338735.mp4

11.4 MB

/3ds-Max-tutorials_3D-Textures-Shingles-Siding_173749-2.html/

001 003 009 Welcome-364554.mp4

6.9 MB

002 002 005 Drawing a bond pattern - Flush and ragged edges-364556.mp4

18.2 MB

003 007 003 Creating an asphalt shingle base-364557.mp4

30.9 MB

004 006 008 Using the bond pattern to implement color and texture-364558.mp4

31.1 MB

005 005 001 Adding gradients for slope and overlap-364559.mp4

24.9 MB

006 008 006 Implementation - Fish-scale shingles-364560.mp4

14.6 MB

007 004 002 Creating a shingle material and linking the textures-364562.mp4

12.3 MB

008 009 007 Mapping shingles and testing using the Daylight system-364563.mp4

17.1 MB

009 001 004 Creating and mapping ridge shingles-364564.mp4

18.0 MB

/3ds-Max-tutorials_3D-Textures-Slate_173748-2.html/

001 002 009 Welcome-361506.mp4

6.7 MB

002 004 005 Creating the base flaky structure-361508.mp4

25.8 MB

003 007 001 Adding color spotting and variation-361509.mp4

27.0 MB

004 008 006 Drawing a normal map for slate-361510.mp4

15.5 MB

005 009 007 Implementation - Constructing slate flooring-361511.mp4

21.8 MB

006 006 008 Implementation - Creating a slate roofing normal map-361512.mp4

28.8 MB

007 001 004 Creating specular and roughness maps-361513.mp4

16.0 MB

008 003 003 Creating a slate roof material-361515.mp4

20.7 MB

009 005 002 Creating a slate flooring material-361516.mp4

22.0 MB

/3ds-Max-tutorials_3D-Textures-Wood_173747-2.html/

001 005 009 Welcome-360213.mp4

6.2 MB

002 006 006 Laying out the base grain structure and varying the grain spacing-360215.mp4

23.6 MB

003 004 001 Adding large curves and growth patterns-360216.mp4

14.5 MB

004 003 003 Enhancing tonal variation-360217.mp4

13.3 MB

005 002 007 Painting color and variation-360218.mp4

13.4 MB

006 009 005 Implementation - Cutting and placing tiled wood flooring-360219.mp4

21.5 MB

007 008 004 Implementation - Adding age overlays for antique furniture-360220.mp4

28.4 MB

008 007 002 Creating a wood material and linking the textures-360222.mp4

31.3 MB

009 001 008 Using the diffuse color and alpha to adjust the shine-360223.mp4

29.5 MB

/3ds-Max-tutorials_3ds-Max-2013-Essential-Training_95341-2.html/

001 003 142 Welcome-105510.mp4

27.2 MB

002 001 137 Using the exercise files-105511.mp4

1.3 MB

003 006 109 Setting user interface defaults-105513.mp4

3.5 MB

004 005 103 Setting preferences-105514.mp4

6.3 MB

005 002 132 Using project folders-105515.mp4

6.4 MB

006 004 069 Getting familiar with the interface-105517.mp4

7.2 MB

007 015 136 Using the Create and Modify panels-105518.mp4

7.7 MB

008 013 088 Navigating in the viewports-105519.mp4

5.9 MB

009 011 131 Using hotkeys-105520.mp4

11.2 MB

010 009 117 Transforming objects-105521.mp4

10.1 MB

011 010 129 Using axis constraints-105522.mp4

4.8 MB

012 007 027 Choosing shading modes-105523.mp4

11.3 MB

013 012 032 Configuring the viewports-105524.mp4

7.7 MB

014 008 115 Surveying different modeling methods-105526.mp4

9.1 MB

015 014 105 Setting units-105527.mp4

13.5 MB

016 018 101 Setting home grid dimensions-105528.mp4

6.4 MB

017 016 125 Understanding level of detail-105529.mp4

14.0 MB

018 017 147 Working with the modifier stack-105530.mp4

11.9 MB

019 026 121 Understanding dependencies-105531.mp4

21.1 MB

020 019 031 Collapsing the modifier stack-105532.mp4

7.0 MB

021 025 146 Working with sub-objects-105533.mp4

11.2 MB

022 020 055 Creating shapes-105535.mp4

11.9 MB

023 021 052 Creating lines-105536.mp4

8.8 MB

024 023 144 Working with Editable Spline-105537.mp4

5.0 MB

025 024 130 Using different vertex types-105538.mp4

10.0 MB

026 022 079 Lofting a vase-105540.mp4

16.0 MB

027 029 102 Setting loft parameters-105541.mp4

19.7 MB

028 030 060 Editing a path-105542.mp4

11.5 MB

029 027 082 Manipulating loft sub-objects-105543.mp4

14.4 MB

030 031 001 Adding a scale deformation-105544.mp4

13.3 MB

031 032 002 Adding a Shell modifier-105545.mp4

12.5 MB

032 028 068 Finishing the model-105546.mp4

14.2 MB

033 039 106 Setting up the scene-105548.mp4

4.2 MB

034 034 049 Creating chamfer boxes-105549.mp4

10.4 MB

035 036 029 Cloning objects-105550.mp4

6.2 MB

036 037 134 Using the Array tool-105551.mp4

13.9 MB

037 035 084 Measuring with the tape helper-105552.mp4

5.0 MB

038 038 071 Grouping objects-105553.mp4

4.2 MB

039 033 076 Laying out the scene-105555.mp4

8.2 MB

040 040 085 Modeling rectangle primitives-105556.mp4

7.5 MB

041 041 145 Working with Editable Spline-105557.mp4

19.7 MB

042 042 012 Applying a Sweep modifier-105558.mp4

10.3 MB

043 046 112 Soft-selecting with Volume Select-105559.mp4

22.0 MB

044 045 097 Removing polygons with Delete Mesh-105560.mp4

11.3 MB

045 043 028 Clearing a sub-object selection with Mesh Select-105561.mp4

8.5 MB

046 044 004 Adding randomness with the Noise modifier-105562.mp4

18.3 MB

047 050 075 Instancing modifiers on multiple objects-105563.mp4

9.2 MB

048 047 080 Making an editable poly and understanding Graphite-105565.mp4

2.6 MB

049 051 138 Using the Graphite ribbon interface-105566.mp4

9.4 MB

050 052 099 Selecting sub-objects-105567.mp4

9.2 MB

051 053 025 Choosing selection region methods-105568.mp4

5.9 MB

052 048 135 Using the caddy to extrude-105569.mp4

15.8 MB

053 054 037 Controlling detail with Remove and Cut-105570.mp4

19.6 MB

054 049 073 Inserting edge loops with SwiftLoop-105571.mp4

4.0 MB

055 056 034 Constraining sub-object transforms-105572.mp4

6.5 MB

056 055 015 Attaching polygon meshes to a single object-105573.mp4

10.9 MB

057 060 017 Bridging parts of a mesh-105574.mp4

13.3 MB

058 062 111 Smoothing and hardening edges-105575.mp4

15.7 MB

059 063 127 Understanding subdivision surfaces-105577.mp4

21.4 MB

060 057 041 Creating a box and converting it to an editable poly-105578.mp4

18.5 MB

061 061 141 Using the Symmetry modifier-105579.mp4

11.4 MB

062 058 149 Working with TurboSmooth-105580.mp4

9.3 MB

063 059 067 Extruding polygons-105581.mp4

11.5 MB

064 067 098 Rounding out square corners-105582.mp4

14.6 MB

065 064 020 Choosing a transform center-105583.mp4

19.3 MB

066 066 061 Editing edge loops-105584.mp4

16.6 MB

067 065 110 Shaping the model-105585.mp4

20.5 MB

068 071 016 Baking subdivisions-105586.mp4

29.8 MB

069 070 126 Understanding NURBS-105588.mp4

2.2 MB

070 072 053 Creating NURBS curves-105589.mp4

7.3 MB

071 073 048 Creating arcs and lines-105590.mp4

8.6 MB

072 069 040 Converting Bézier splines to a NURBS object-105591.mp4

8.1 MB

073 068 030 Cloning sub-objects-105592.mp4

4.6 MB

074 074 047 Creating an offset curve-105593.mp4

6.7 MB

075 083 045 Creating a U loft surface-105594.mp4

19.9 MB

076 081 059 Editing a dependent surface using curves-105595.mp4

11.2 MB

077 082 046 Creating an extrude surface-105596.mp4

3.5 MB

078 080 104 Setting Surface Approximation-105597.mp4

32.7 MB

079 078 107 Setting up the scene-105599.mp4

5.5 MB

080 079 056 Creating text-105600.mp4

6.5 MB

081 076 011 Applying a Bevel modifier-105601.mp4

6.7 MB

082 077 022 Choosing bevel parameters-105602.mp4

14.8 MB

083 075 039 Controlling the level of detail-105603.mp4

40.5 MB

084 087 058 Deforming beveled objects-105604.mp4

16.3 MB

085 089 066 Exporting paths from Adobe Illustrator-105605.mp4

4.9 MB

086 086 072 Importing Illustrator paths-105606.mp4

12.9 MB

087 085 091 Opening the Material Editor-105608.mp4

6.1 MB

088 084 090 Navigating the Compact Material Editor-105609.mp4

4.2 MB

089 091 148 Working with the Sample Slots and Scene Materials-105610.mp4

8.7 MB

090 088 023 Choosing material and shader types-105611.mp4

7.0 MB

091 090 009 Adjusting specular parameters-105612.mp4

3.2 MB

092 092 095 Previewing renders with ActiveShade-105613.mp4

6.0 MB

093 094 008 Adjusting opacity and refraction-105614.mp4

7.1 MB

094 093 013 Applying procedural maps-105616.mp4

10.9 MB

095 099 089 Navigating shader trees-105617.mp4

2.9 MB

096 098 081 Managing source image files-105618.mp4

13.2 MB

097 097 116 Tracking scene assets-105619.mp4

16.4 MB

098 100 096 Projecting UVW mapping-105620.mp4

13.2 MB

099 096 140 Using the Real-World Map Size option-105621.mp4

6.4 MB

100 095 005 Adding reflections with Raytrace map-105622.mp4

12.9 MB

101 101 043 Creating a self-illuminated environment-105623.mp4

13.4 MB

102 107 083 Mapping a bump channel-105624.mp4

4.7 MB

103 102 074 Instancing material sample slots-105625.mp4

4.2 MB

104 103 143 Working with Display layers-105627.mp4

15.9 MB

105 104 042 Creating a free camera-105628.mp4

6.2 MB

106 105 086 Moving a camera with Truck, Dolly, and Pan-105629.mp4

16.5 MB

107 106 128 Using a target camera-105630.mp4

9.2 MB

108 108 006 Adjusting Field of View-105631.mp4

7.2 MB

109 110 021 Choosing an aspect ratio-105632.mp4

11.0 MB

110 109 118 Understanding CG lighting-105634.mp4

17.8 MB

111 113 035 Controlling an object's shadow properties-105635.mp4

3.7 MB

112 118 044 Creating a target spotlight-105636.mp4

9.4 MB

113 119 007 Adjusting intensity and color-105637.mp4

4.3 MB

114 117 036 Controlling contrast and highlights-105638.mp4

3.4 MB

115 115 100 Setting a spotlight's hotspot and falloff radius-105639.mp4

11.9 MB

116 112 019 Choosing a shadow type-105640.mp4

6.9 MB

117 111 093 Optimizing shadow maps-105641.mp4

10.6 MB

118 114 092 Optimizing area shadows-105642.mp4

9.2 MB

119 116 054 Creating omni lights-105643.mp4

10.0 MB

120 120 065 Excluding objects from lights-105644.mp4

5.1 MB

121 122 139 Using the Light Lister-105645.mp4

5.0 MB

122 127 124 Understanding keyframes-105647.mp4

2.6 MB

123 128 108 Setting up the time configuration-105648.mp4

9.5 MB

124 130 026 Choosing Set Key filters-105649.mp4

4.8 MB

125 123 051 Creating keyframes in Set Key mode-105650.mp4

5.8 MB

126 124 064 Editing keyframes in the timeline-105651.mp4

6.5 MB

127 129 050 Creating keyframes in Auto Key mode-105652.mp4

5.1 MB

128 121 018 Building up animation in passes-105653.mp4

6.1 MB

129 126 063 Editing keyframes in the Dope Sheet-105654.mp4

15.5 MB

130 125 062 Editing function curves in the Curve Editor-105655.mp4

12.6 MB

131 131 057 Cycling and extrapolating function curves-105656.mp4

15.4 MB

132 132 122 Understanding hierarchies-105658.mp4

5.4 MB

133 133 120 Understanding coordinate systems-105659.mp4

6.0 MB

134 135 038 Controlling rotations-105660.mp4

33.1 MB

135 138 087 Moving and rotating pivot points-105661.mp4

12.2 MB

136 136 078 Locking transforms-105662.mp4

5.0 MB

137 137 077 Linking objects-105663.mp4

10.3 MB

138 140 133 Using Schematic View-105664.mp4

6.1 MB

139 134 113 Solving problems with scale-105665.mp4

25.6 MB

140 139 119 Understanding controllers-105667.mp4

10.5 MB

141 141 033 Constraining animation to a path-105668.mp4

10.3 MB

142 142 014 Assigning a Link constraint-105669.mp4

4.2 MB

143 143 003 Adding link targets in the Motion panel-105670.mp4

3.3 MB

144 147 010 Animating constrained objects-105671.mp4

5.7 MB

145 148 123 Understanding image sequences-105673.mp4

4.6 MB

146 149 024 Choosing Render Setup options-105674.mp4

5.9 MB

147 144 114 Specifying file output-105675.mp4

10.9 MB

148 146 094 Playing Image Sequences in the RAM Player-107184.mp4

7.3 MB

149 145 070 Goodbye-105677.mp4

916.9 KB

/3ds-Max-tutorials_3ds-Max-2014-New-Features_147533-2.html/

001 016 015 Welcome-151552.mp4

6.2 MB

002 001 013 Using the exercise files-151553.mp4

2.0 MB

003 008 003 Creating a MassFX flow-151555.mp4

5.4 MB

004 006 002 Adding MassFX operators-151556.mp4

4.1 MB

005 014 004 Creating a Populate flow-151558.mp4

5.1 MB

006 003 005 Creating idle areas-151559.mp4

3.0 MB

007 012 001 Adding and customizing 3D people-151560.mp4

5.4 MB

008 009 011 Simulating the crowd-151561.mp4

13.9 MB

009 013 009 Loading the background-151563.mp4

5.0 MB

010 007 006 Creating perspective lines-151564.mp4

7.0 MB

011 005 012 Solving the camera-151565.mp4

3.8 MB

012 010 008 Introduction to the Unified sampler-151567.mp4

8.1 MB

013 002 014 Using the Skylight module-151568.mp4

12.2 MB

014 015 016 Working with vector maps-151569.mp4

7.6 MB

015 011 007 Help and workflow improvements-151570.mp4

8.3 MB

016 004 010 Next steps-151572.mp4

1.6 MB

/3ds-Max-tutorials_3ds-Max-2015-Essential-Training_162568-2.html/

001 140 140 Welcome-173028.mp4

9.6 MB

002 009 133 Using the exercise files-173029.mp4

3.7 MB

003 076 129 Using project folders-173031.mp4

13.8 MB

004 043 056 Customize user interface and defaults-173032.mp4

10.1 MB

005 081 106 Setting preferences-173033.mp4

10.6 MB

006 034 074 Getting familiar with the interface-173035.mp4

9.2 MB

007 062 132 Using the Create and Modify panels-173036.mp4

9.3 MB

008 074 027 Choosing units of measurement-173037.mp4

9.6 MB

009 017 041 Controlling the grid display-173038.mp4

17.7 MB

010 120 088 Navigating in viewports-173039.mp4

22.3 MB

011 116 126 Using hotkeys-173040.mp4

27.7 MB

012 053 113 Transforming objects-173041.mp4

27.1 MB

013 124 026 Choosing shading modes-173042.mp4

30.5 MB

014 115 032 Configuring viewports-173043.mp4

22.5 MB

015 108 050 Creating an image plane-173045.mp4

16.8 MB

016 129 038 Controlling Display properties-173046.mp4

6.0 MB

017 041 055 Creating primitives-173047.mp4

19.3 MB

018 101 144 Working with Scene Explorer-173048.mp4

8.3 MB

019 092 120 Understanding level of detail-173049.mp4

7.1 MB

020 130 147 Working with the modifier stack-173050.mp4

17.2 MB

021 100 118 Understanding dependencies-173051.mp4

23.9 MB

022 075 029 Collapsing the modifier stack-173052.mp4

13.4 MB

023 087 134 Using the Graphite ribbon with Editable Poly-173054.mp4

14.1 MB

024 126 146 Working with subobjects-173055.mp4

25.0 MB

025 136 142 Welding vertices-173056.mp4

28.5 MB

026 039 020 Choosing a transform center-173057.mp4

15.9 MB

027 015 057 Detailing with Cut and Remove-173058.mp4

15.9 MB

028 035 058 Detailing with QuickSlice-173059.mp4

12.8 MB

029 117 131 Using soft selection-173060.mp4

13.2 MB

030 055 073 Faceting corners with Chamfer-173061.mp4

13.0 MB

031 146 138 Using Window_Crossing Selection-173062.mp4

11.7 MB

032 013 128 Using Paint Selection-173063.mp4

25.3 MB

033 038 030 Combining objects with Attach-173064.mp4

8.2 MB

034 071 080 Joining elements with Bridge-173065.mp4

22.0 MB

035 103 016 Branching polygons with Extrude-173066.mp4

17.7 MB

036 060 110 Smoothing and hardening edges-173067.mp4

40.5 MB

037 144 122 Understanding subdivision surfaces-173069.mp4

31.3 MB

038 008 049 Creating an editable poly object-173070.mp4

12.6 MB

039 091 004 Adding the Symmetry modifier-173071.mp4

12.5 MB

040 134 023 Choosing NURMS or TurboSmooth-173072.mp4

34.4 MB

041 107 100 Roughing out the shape-173073.mp4

38.6 MB

042 044 078 Inserting edge loops with SwiftLoop-173074.mp4

14.8 MB

043 050 035 Constraining subobject transforms-173075.mp4

5.4 MB

044 064 141 Welding the seam-173076.mp4

9.2 MB

045 019 001 Adding asymmetry-173077.mp4

10.5 MB

046 122 015 Baking subdivisions-173078.mp4

15.3 MB

047 113 103 Sculpting with Paint Deform-173080.mp4

31.0 MB

048 099 127 Using Noise and Relax Brushes-173081.mp4

21.3 MB

049 072 105 Setting Paint options-173082.mp4

17.8 MB

050 011 036 Controlling Brush options-173083.mp4

24.5 MB

051 037 033 Conforming one object to another-173084.mp4

13.2 MB

052 080 102 Sculpting with Conform Transform brushes-173085.mp4

27.7 MB

053 093 060 Duplication with Object Paint-173086.mp4

14.8 MB

054 082 094 Positioning objects with Select and Place-173087.mp4

6.6 MB

055 090 044 Creating a line-173089.mp4

4.9 MB

056 026 086 Moving a pivot point-173090.mp4

2.9 MB

057 023 099 Revolving a surface with a Lathe modifier-173091.mp4

11.7 MB

058 111 125 Using different vertex types-173092.mp4

7.9 MB

059 098 124 Using axis constraints-173093.mp4

12.8 MB

060 102 072 Extending a spline-173094.mp4

10.4 MB

061 070 111 Snapping an Arc primitive-173095.mp4

4.9 MB

062 007 031 Combining splines with Attach and Merge-173096.mp4

3.8 MB

063 002 101 Rounding corners with Fillet-173097.mp4

3.3 MB

064 069 089 Offsetting a spline with Outline-173098.mp4

19.2 MB

065 021 007 Adjusting level of detail with Interpolation-173099.mp4

19.2 MB

066 003 121 Understanding NURBS-173101.mp4

8.1 MB

067 089 053 Creating NURBS curves-173102.mp4

9.6 MB

068 125 042 Converting objects to NURBS-173103.mp4

10.6 MB

069 127 028 Cloning subobjects-173104.mp4

8.1 MB

070 078 048 Creating a U loft surface-173105.mp4

14.0 MB

071 033 097 Rebuilding curves-173106.mp4

13.2 MB

072 114 108 Setting Surface Approximation-173107.mp4

20.1 MB

073 049 076 Grouping objects-173108.mp4

13.5 MB

074 004 119 Understanding hierarchies-173110.mp4

6.3 MB

075 046 087 Moving and rotating pivot points-173111.mp4

36.6 MB

076 068 117 Understanding coordinate systems-173112.mp4

19.7 MB

077 088 104 Setting Axis Order for rotation-173113.mp4

17.7 MB

078 045 081 Linking objects-173114.mp4

10.3 MB

079 010 136 Using the Schematic view-173115.mp4

12.6 MB

080 031 082 Locking transforms-173116.mp4

9.4 MB

081 065 014 Avoiding problems with scale-173117.mp4

27.3 MB

082 047 071 Exporting paths from Adobe Illustrator-173119.mp4

4.6 MB

083 020 077 Importing Illustrator paths to 3ds Max-173120.mp4

3.4 MB

084 027 047 Creating a Text primitive-173121.mp4

10.1 MB

085 141 011 Applying a Bevel modifier-173122.mp4

16.5 MB

086 123 079 Instancing a modifier-173123.mp4

10.1 MB

087 014 066 Editing text splines-173124.mp4

29.3 MB

088 028 139 Viewport clipping-173125.mp4

5.6 MB

089 083 039 Controlling level of detail-173126.mp4

17.6 MB

090 030 064 Editing polygons-173127.mp4

32.8 MB

091 054 085 Merging scenes-173129.mp4

4.9 MB

092 133 083 Managing Display layers-173130.mp4

11.4 MB

093 051 045 Creating a target camera-173131.mp4

25.6 MB

094 032 069 Enabling Safe Frames-173132.mp4

8.7 MB

095 066 021 Choosing an aspect ratio in Render Setup-173133.mp4

7.3 MB

096 112 005 Adjusting Field of View-173134.mp4

13.1 MB

097 057 123 Using a free camera-173135.mp4

32.3 MB

098 001 109 Setting up Time Configuration-173137.mp4

4.8 MB

099 036 025 Choosing Set Key Filters-173138.mp4

10.4 MB

100 042 052 Creating keyframes in Set Key mode-173139.mp4

14.0 MB

101 142 063 Editing keyframes in the timeline-173140.mp4

5.5 MB

102 110 065 Editing position keys with trajectories-173141.mp4

10.9 MB

103 109 061 Editing function curves in the Curve Editor-173142.mp4

33.8 MB

104 077 051 Creating keyframes in Auto Key mode-173143.mp4

22.8 MB

105 132 017 Building up animation in passes-173144.mp4

22.0 MB

106 143 062 Editing keyframes in the Dope Sheet-173145.mp4

21.3 MB

107 056 116 Understanding controllers-173147.mp4

7.7 MB

108 040 012 Assigning a Link constraint-173148.mp4

5.4 MB

109 121 002 Adding link targets in the Motion panel-173149.mp4

5.5 MB

110 058 009 Animating constrained objects-173150.mp4

14.4 MB

111 085 034 Constraining animation to a path-173151.mp4

40.6 MB

112 135 115 Understanding CG lighting-173153.mp4

15.1 MB

113 073 046 Creating a target spotlight-173154.mp4

9.9 MB

114 022 006 Adjusting intensity and color-173155.mp4

8.6 MB

115 097 107 Setting spotlight Hotspot and Falloff-173156.mp4

13.1 MB

116 012 043 Correcting gamma-173157.mp4

13.3 MB

117 005 095 Previewing renders with ActiveShade-173158.mp4

7.7 MB

118 139 037 Controlling contrast and highlights-173159.mp4

9.1 MB

119 105 019 Choosing a shadow type-173160.mp4

7.5 MB

120 025 091 Optimizing shadow maps-173161.mp4

22.5 MB

121 024 090 Optimizing area shadows-173162.mp4

19.4 MB

122 006 054 Creating Omni fill lights-173163.mp4

18.5 MB

123 061 135 Using the Light Lister-173164.mp4

10.6 MB

124 118 070 Excluding objects from lights-173165.mp4

11.2 MB

125 147 137 Using the Slate Material Editor-173167.mp4

9.8 MB

126 059 022 Choosing material and shading types-173168.mp4

10.1 MB

127 052 145 Working with scene materials-173169.mp4

12.0 MB

128 119 008 Adjusting specular parameters-173170.mp4

15.6 MB

129 079 013 Assigning Multi_Sub-Object materials-173171.mp4

43.0 MB

130 131 010 Applying 3D procedural maps-173173.mp4

31.3 MB

131 029 143 Working with bitmap image files-173174.mp4

10.9 MB

132 094 112 Tracking scene assets-173175.mp4

19.9 MB

133 128 096 Projecting UVW mapping-173176.mp4

10.4 MB

134 096 130 Using Real-World Map Size-173177.mp4

13.9 MB

135 137 084 Mapping a bump channel-173178.mp4

8.6 MB

136 145 003 Adding reflections with a Raytrace map-173179.mp4

21.4 MB

137 095 092 Painting objects with Viewport Canvas-173180.mp4

30.8 MB

138 104 018 Choosing a renderer-173182.mp4

17.2 MB

139 016 024 Choosing Quicksilver options-173183.mp4

12.1 MB

140 067 068 Enabling motion blur in the software renderer-173184.mp4

11.1 MB

141 063 098 Rendering image sequences-173185.mp4

11.1 MB

142 106 093 Playing image sequences in the RAM Player-173186.mp4

7.9 MB

143 018 040 Controlling mental ray sample quality-173188.mp4

17.1 MB

144 138 114 Tuning Final Gather-173189.mp4

15.3 MB

145 084 067 Enabling motion blur in mental ray-173190.mp4

11.1 MB

146 086 059 Distance blurring with depth of field-173191.mp4

7.7 MB

147 048 075 Goodbye-173193.mp4

813.4 KB

/3ds-Max-tutorials_3ds-Max-2016-Essential-Training_373552-2.html/

001 001 140 Welcome-388287.mp4

8.2 MB

002 002 133 Using the exercise files-388288.mp4

3.7 MB

003 003 129 Using project folders-388290.mp4

11.4 MB

004 004 056 Customize user interface and defaults-388291.mp4

10.1 MB

005 133 106 Setting preferences-388292.mp4

10.6 MB

006 005 074 Getting familiar with the interface-388294.mp4

11.7 MB

007 006 132 Using the Create and Modify panels-388295.mp4

9.3 MB

008 007 027 Choosing units of measurement-388302.mp4

9.6 MB

009 008 041 Controlling the grid display-388296.mp4

17.7 MB

010 009 088 Navigating in viewports-388297.mp4

22.3 MB

011 010 126 Using hotkeys-388298.mp4

27.7 MB

012 011 113 Transforming objects-388299.mp4

27.1 MB

013 012 026 Choosing shading modes-388300.mp4

30.5 MB

014 013 032 Configuring viewports-388301.mp4

23.3 MB

015 014 050 Creating an image plane-388304.mp4

16.8 MB

016 015 038 Controlling Display properties-388307.mp4

6.0 MB

017 016 055 Creating primitives-388305.mp4

19.3 MB

018 017 144 Working with Scene Explorer-388306.mp4

9.2 MB

019 018 120 Understanding level of detail-388308.mp4

7.1 MB

020 019 147 Working with the modifier stack-388309.mp4

17.2 MB

021 020 118 Understanding dependencies-388310.mp4

23.9 MB

022 021 029 Collapsing the modifier stack-388311.mp4

13.4 MB

023 022 135 Using the Ribbon with editable polys-388313.mp4

15.1 MB

024 023 146 Working with subobjects-388314.mp4

25.0 MB

025 141 142 Welding vertices-388315.mp4

28.5 MB

026 024 021 Choosing a transform center-388316.mp4

15.9 MB

027 025 057 Detailing with Cut and Remove-388317.mp4

15.9 MB

028 026 058 Detailing with QuickSlice-388318.mp4

12.8 MB

029 027 131 Using soft selection-388319.mp4

13.2 MB

030 028 073 Faceting corners with Chamfer-388320.mp4

13.0 MB

031 029 138 Using Window_Crossing Selection-388321.mp4

11.7 MB

032 030 128 Using Paint Selection-388322.mp4

25.3 MB

033 031 030 Combining objects with Attach-388323.mp4

8.2 MB

034 032 080 Joining elements with Bridge-388324.mp4

22.0 MB

035 033 017 Branching polygons with Extrude-388325.mp4

17.7 MB

036 034 110 Smoothing and hardening edges-388326.mp4

40.5 MB

037 035 122 Understanding subdivision surfaces-388328.mp4

13.3 MB

038 036 049 Creating an editable poly object-388329.mp4

10.8 MB

039 142 005 Adding the Symmetry modifier-388330.mp4

8.5 MB

040 037 004 Adding the OpenSubDiv Modifier-388331.mp4

17.8 MB

041 038 100 Roughing out the proportions-388332.mp4

20.5 MB

042 039 001 Adding features with Extrude-388333.mp4

11.6 MB

043 040 078 Inserting edges with Cut and SwiftLoop-388334.mp4

14.4 MB

044 041 035 Constraining Sub-object transforms-388335.mp4

9.2 MB

045 042 141 Welding the seam-388336.mp4

8.3 MB

046 043 016 Baking subdivisions-388337.mp4

15.6 MB

047 044 103 Sculpting with Paint Deform-388339.mp4

31.0 MB

048 045 127 Using Noise and Relax Brushes-388340.mp4

21.3 MB

049 046 105 Setting Paint options-388341.mp4

17.8 MB

050 047 036 Controlling Brush options-388342.mp4

24.5 MB

051 048 033 Conforming one object to another-388343.mp4

13.2 MB

052 049 102 Sculpting with Conform Transform brushes-388344.mp4

27.7 MB

053 050 060 Duplication with Object Paint-388345.mp4

14.8 MB

054 051 094 Positioning objects with Select and Place-388346.mp4

6.6 MB

055 052 044 Creating a line-388348.mp4

4.9 MB

056 143 086 Moving a pivot point-388349.mp4

2.9 MB

057 053 099 Revolving a surface with a Lathe modifier-388350.mp4

11.7 MB

058 054 125 Using different vertex types-388351.mp4

7.9 MB

059 055 124 Using axis constraints-388352.mp4

12.8 MB

060 056 072 Extending a spline-388353.mp4

10.4 MB

061 057 111 Snapping an Arc primitive-388354.mp4

4.9 MB

062 058 031 Combining splines with Attach and Merge-388355.mp4

3.8 MB

063 059 101 Rounding corners with Fillet-388356.mp4

3.3 MB

064 060 089 Offsetting a spline with Outline-388357.mp4

19.2 MB

065 061 008 Adjusting level of detail with Interpolation-388358.mp4

19.2 MB

066 063 053 Creating NURBS curves-388367.mp4

9.6 MB

067 062 121 Understanding NURBS-388360.mp4

8.1 MB

068 064 042 Converting objects to NURBS-388361.mp4

10.6 MB

069 065 028 Cloning subobjects-388362.mp4

8.1 MB

070 066 048 Creating a U loft surface-388363.mp4

14.0 MB

071 067 097 Rebuilding curves-388364.mp4

13.2 MB

072 068 108 Setting Surface Approximation-388365.mp4

20.1 MB

073 069 076 Grouping objects-388366.mp4

10.2 MB

074 070 119 Understanding hierarchies-388369.mp4

6.3 MB

075 071 087 Moving and rotating pivot points-388373.mp4

36.6 MB

076 072 117 Understanding coordinate systems-388370.mp4

19.7 MB

077 073 104 Setting Axis Order for rotation-388371.mp4

17.7 MB

078 074 081 Linking objects-388372.mp4

10.3 MB

079 075 136 Using the Schematic view-388374.mp4

12.6 MB

080 076 082 Locking transforms-388375.mp4

9.4 MB

081 144 015 Avoiding problems with scale-388376.mp4

27.3 MB

082 077 071 Exporting paths from Adobe Illustrator-388378.mp4

4.6 MB

083 078 077 Importing Illustrator paths to 3ds Max-388379.mp4

3.4 MB

084 079 047 Creating a Text primitive-388380.mp4

10.1 MB

085 080 012 Applying a Bevel modifier-388381.mp4

16.5 MB

086 081 079 Instancing a modifier-388382.mp4

10.1 MB

087 082 066 Editing text splines-388383.mp4

29.3 MB

088 083 139 Viewport clipping-388384.mp4

5.6 MB

089 084 039 Controlling level of detail-388385.mp4

17.6 MB

090 085 064 Editing polygons-388386.mp4

32.8 MB

091 086 085 Merging scenes-388388.mp4

4.9 MB

092 087 083 Managing display layers-388389.mp4

12.6 MB

093 088 045 Creating a target camera-388390.mp4

18.6 MB

094 089 069 Enabling Safe Frames-388392.mp4

8.7 MB

095 090 022 Choosing aspect ratio in Render Setup-388391.mp4

7.3 MB

096 091 006 Adjusting Field of View-388393.mp4

13.1 MB

097 092 123 Using a free camera-388394.mp4

32.3 MB

098 093 109 Setting up Time Configuration-388396.mp4

4.8 MB

099 094 025 Choosing Set Key Filters-388397.mp4

10.4 MB

100 095 052 Creating keyframes in Set Key mode-388398.mp4

14.0 MB

101 096 063 Editing keyframes in the timeline-388399.mp4

5.5 MB

102 097 065 Editing position keys with trajectories-388400.mp4

10.9 MB

103 098 061 Editing function curves in the Curve Editor-388401.mp4

33.8 MB

104 099 051 Creating keyframes in Auto Key mode-388402.mp4

22.8 MB

105 100 018 Building up animation in passes-388403.mp4

22.0 MB

106 101 062 Editing keyframes in the Dope Sheet-388404.mp4

21.3 MB

107 102 116 Understanding controllers-388406.mp4

7.7 MB

108 103 013 Assigning a Link constraint-388407.mp4

5.4 MB

109 104 002 Adding link targets in the Motion panel-388408.mp4

5.5 MB

110 105 010 Animating constrained objects-388409.mp4

14.4 MB

111 106 034 Constraining animation to a path-388410.mp4

40.6 MB

112 107 115 Understanding CG lighting-388412.mp4

15.1 MB

113 108 046 Creating a target spotlight-388416.mp4

9.9 MB

114 109 007 Adjusting intensity and color-388413.mp4

8.6 MB

115 110 107 Setting spotlight Hotspot and Falloff-388423.mp4

13.1 MB

116 111 043 Correcting gamma-388414.mp4

13.3 MB

117 112 095 Previewing renders with ActiveShade-388415.mp4

7.7 MB

118 113 037 Controlling contrast and highlights-388417.mp4

9.1 MB

119 114 020 Choosing a shadow type-388418.mp4

7.5 MB

120 115 091 Optimizing shadow maps-388419.mp4

22.5 MB

121 116 090 Optimizing area shadows-388420.mp4

19.4 MB

122 117 054 Creating Omni fill lights-388421.mp4

18.5 MB

123 118 134 Using the Light Explorer-388422.mp4

8.7 MB

124 119 070 Excluding objects from lights-388424.mp4

11.2 MB

125 145 137 Using the Slate Material Editor-388426.mp4

9.8 MB

126 120 023 Choosing material and shading types-388427.mp4

10.1 MB

127 121 145 Working with scene materials-388428.mp4

12.0 MB

128 122 009 Adjusting specular parameters-388429.mp4

15.6 MB

129 123 014 Assigning Multi_Sub-Object materials-388430.mp4

43.0 MB

130 146 011 Applying 3D procedural maps-388432.mp4

26.3 MB

131 124 143 Working with bitmap image files-388433.mp4

10.9 MB

132 125 112 Tracking scene assets-388434.mp4

19.9 MB

133 126 096 Projecting UVW mapping-388435.mp4

10.4 MB

134 127 130 Using Real-World Map Size-388436.mp4

13.9 MB

135 128 084 Mapping a bump channel-388437.mp4

8.6 MB

136 129 003 Adding reflections with a Raytrace map-388438.mp4

21.4 MB

137 130 092 Painting objects with Viewport Canvas-388439.mp4

30.8 MB

138 131 019 Choosing a renderer-388441.mp4

17.7 MB

139 132 024 Choosing Quicksilver options-388442.mp4

11.0 MB

140 134 068 Enabling Motion Blur in the software renderer-388443.mp4

11.5 MB

141 135 098 Rendering image sequences-388444.mp4

13.9 MB

142 136 093 Playing image sequences in the RAM Player-388445.mp4

7.9 MB

143 137 040 Controlling mental ray sample quality-388447.mp4

18.3 MB

144 147 114 Tuning Final Gather-388448.mp4

21.1 MB

145 138 067 Enabling Motion Blur in mental ray-388449.mp4

10.8 MB

146 140 059 Distance blurring with Depth of Field-388450.mp4

14.4 MB

147 139 075 Goodbye-388452.mp4

1.4 MB

/3ds-Max-tutorials_3ds-Max-2016-New-Features_370602-2.html/

001 024 024 Welcome-384887.mp4

6.7 MB

002 008 023 Using the exercise files-384888.mp4

7.6 MB

003 022 003 Choosing a workspace-384890.mp4

7.0 MB

004 006 002 Choosing a startup template-384891.mp4

10.7 MB

005 005 006 Creating templates-384892.mp4

17.3 MB

006 007 018 Selection_preview highlights-384893.mp4

8.6 MB

007 016 012 Navigating the Scene Explorer-384894.mp4

13.0 MB

008 021 010 Importing from Revit and SketchUp-384896.mp4

13.4 MB

009 019 009 Importing Alembic data-384897.mp4

7.0 MB

010 017 007 Exporting Alembic data-384898.mp4

6.3 MB

011 015 011 Mesh smoothing with OpenSubdiv-384899.mp4

14.3 MB

012 002 005 Creating a physical camera-384901.mp4

13.9 MB

013 011 020 Setting sensor size and focal length-384902.mp4

16.3 MB

014 014 001 Adjusting the Environment Exposure Control-384903.mp4

15.2 MB

015 009 019 Setting manual exposure-384904.mp4

20.9 MB

016 001 016 Rendering bokeh (depth of field) effects-384905.mp4

25.3 MB

017 018 004 Correcting perspective tilt_shift-384906.mp4

16.0 MB

018 003 017 Rendering motion blur-384907.mp4

18.6 MB

019 012 021 Understanding state sets-384909.mp4

15.1 MB

020 010 022 Using the Camera Sequencer-384910.mp4

15.1 MB

021 023 014 Recording changes to states-384911.mp4

6.1 MB

022 013 013 Overriding states with nesting-384912.mp4

10.7 MB

023 020 015 Rendering a sequence-384913.mp4

16.4 MB

024 004 008 Goodbye-384915.mp4

4.4 MB

/3ds-Max-tutorials_3ds-Max-Design-Visualization_383934-2.html/

001 009 047 Welcome-424052.mp4

7.5 MB

002 023 045 Using the exercise files-424053.mp4

2.1 MB

003 028 041 Touring the user interface and selecting workspaces-424055.mp4

20.6 MB

004 016 036 Setting defaults-424056.mp4

16.7 MB

005 045 019 Exploring the standard templates-424057.mp4

29.5 MB

006 029 025 Linking to AutoCAD or Revit files-424059.mp4

16.2 MB

007 037 040 Substituting XREFed objects for linked geometry-424060.mp4

13.1 MB

008 034 020 Importing a SketchUp model-424061.mp4

11.3 MB

009 046 021 Importing an AutoCAD model with the SAT format-424062.mp4

13.9 MB

010 041 018 Drawing AEC extended walls-424064.mp4

14.9 MB

011 025 022 Inserting doors and windows into walls-424065.mp4

21.3 MB

012 017 011 Constraining doorknobs to doors-424066.mp4

13.7 MB

013 007 015 Creating parametric stairs-424067.mp4

18.7 MB

014 002 014 Creating parametric railings-424068.mp4

23.0 MB

015 026 009 Configuring the viewport background with a bitmap-424070.mp4

8.9 MB

016 010 042 Tracing a spline over the background image-424071.mp4

8.7 MB

017 042 034 Reshaping the spline profile-424072.mp4

16.0 MB

018 036 023 Lathing a 2D profile and configuring the resulting model-424073.mp4

20.3 MB

019 008 016 Creating walls with custom-shaped openings-424074.mp4

19.3 MB

020 005 017 Designing custom spline-based windows-424075.mp4

22.7 MB

021 044 024 Linking the transforms of the window to the wall opening-424076.mp4

7.6 MB

022 011 044 Using parametric modifiers and deformations-424078.mp4

38.5 MB

023 003 038 Shaping architectural moldings-424079.mp4

22.4 MB

024 018 004 Attaching versus grouping-424081.mp4

30.5 MB

025 032 007 Compounding objects with ProBooleans-424082.mp4

25.4 MB

026 031 046 Using the Paint Deform tools to sculpt a landscape-424084.mp4

36.9 MB

027 015 035 Sectioning a landscape into 2D contours-424085.mp4

10.8 MB

028 019 005 Building a landscape from contours-424086.mp4

5.0 MB

029 040 010 Conforming a pathway into a landscape-424087.mp4

22.5 MB

030 012 029 Painting on surfaces with Viewport Canvas-424088.mp4

28.0 MB

031 039 043 Understanding NURBS-424090.mp4

21.1 MB

032 021 037 Shaping a seat surface-424091.mp4

24.5 MB

033 013 028 Offsetting the seat surface and blending-424092.mp4

11.3 MB

034 001 006 Completing the chair model-424093.mp4

18.9 MB

035 022 039 Simulating a tablecloth-424095.mp4

28.7 MB

036 004 012 Creating a 3D tree and its rendering-424096.mp4

15.0 MB

037 027 013 Creating a tree with a rendering-424097.mp4

20.5 MB

038 047 032 Rendering grass with the hair and fur modifier-424098.mp4

21.6 MB

039 038 003 Applying Autodesk and Arch & Design materials-424100.mp4

39.2 MB

040 024 001 Analyzing a complex material-424101.mp4

23.3 MB

041 014 030 Placing cameras and composing scenes-424103.mp4

21.2 MB

042 043 008 Configuring photometric lights and casting shadows-424104.mp4

22.3 MB

043 006 031 Rendering architectural interiors with mental ray-424106.mp4

23.4 MB

044 033 033 Rendering outdoor scenes with the scanline renderer-424107.mp4

14.1 MB

045 020 026 Making time-lapse shadow studies-424109.mp4

23.3 MB

046 030 002 Animating a camera along a flight path-424110.mp4

21.5 MB

047 035 027 Next steps-424112.mp4

3.4 MB

/3ds-Max-tutorials_3ds-Max-Maya-Integration_184455-2.html/

001 014 034 Welcome-365441.mp4

6.6 MB

002 028 032 Using the exercise files-365442.mp4

4.4 MB

003 007 011 Creating or setting a Maya project-365444.mp4

5.2 MB

004 029 010 Creating or setting a 3ds Max project-365445.mp4

5.3 MB

005 023 012 Customizing Maya project directories-365446.mp4

14.0 MB

006 011 006 Configuring 3ds Max user paths-365447.mp4

12.2 MB

007 005 002 Asset tracking in 3ds Max-365448.mp4

9.3 MB

008 012 031 Tracking assets with Maya File Path Editor-365449.mp4

9.0 MB

009 022 030 Streamlining the Maya interface-365451.mp4

8.1 MB

010 033 029 Streamlining the 3ds Max interface-365452.mp4

6.8 MB

011 010 001 Adopting Maya mode in 3ds Max-365453.mp4

12.0 MB

012 027 005 Changing Maya's up axis-365454.mp4

5.7 MB

013 001 028 Setting Maya Grid options-365455.mp4

10.1 MB

014 004 004 Changing 3ds Max system units-365456.mp4

13.8 MB

015 032 025 Setting 3ds Max Home Grid settings-365457.mp4

2.2 MB

016 016 027 Setting frame rate-365458.mp4

20.6 MB

017 024 022 Render to Texture in 3ds Max-365460.mp4

38.7 MB

018 021 026 Setting ambient color in 3ds Max-365461.mp4

13.1 MB

019 009 015 Exporting from 3ds Max to FBX-365462.mp4

5.7 MB

020 017 021 Importing FBX in Maya-365463.mp4

9.4 MB

021 020 009 Correcting surface normals-365464.mp4

17.7 MB

022 034 008 Correcting materials and lighting-365465.mp4

11.8 MB

023 006 023 Resolving file paths-365466.mp4

11.7 MB

024 018 013 Embedding media in FBX-365467.mp4

8.3 MB

025 030 007 Convert to File Texture in Maya-365468.mp4

38.1 MB

026 026 033 Using the Send To command-365470.mp4

12.8 MB

027 031 003 Baking animation in Maya-365471.mp4

7.8 MB

028 013 024 Saving a geometry cache-365472.mp4

11.6 MB

029 025 016 Exporting from Maya to FBX-365473.mp4

6.1 MB

030 015 020 Importing FBX in 3ds Max-365474.mp4

12.5 MB

031 002 014 Enabling the Alembic plugins-365476.mp4

3.0 MB

032 019 017 Exporting to Alembic-365477.mp4

9.1 MB

033 003 019 Importing Alembic in 3ds Max-365478.mp4

7.4 MB

034 008 018 Goodbye-365480.mp4

2.3 MB

/3ds-Max-tutorials_Animating-Unity-3D-3ds-Max_143342-2.html/

001 001 025 Welcome-152436.mp4

3.9 MB

002 021 022 Using challenges-152437.mp4

4.0 MB

003 009 024 Using the exercise files-152438.mp4

1.4 MB

004 006 021 Understanding the export pipeline and export formats-152440.mp4

6.4 MB

005 019 013 Setting pivot points-152441.mp4

7.2 MB

006 004 011 Reviewing which objects are transferable-152442.mp4

11.0 MB

007 005 007 Looping animations-152443.mp4

10.6 MB

008 018 012 Segmenting animations in Unity-152444.mp4

4.5 MB

009 010 016 Setting the root node-152446.mp4

15.3 MB

010 003 023 Using naming conventions-152447.mp4

4.8 MB

011 025 004 Exporting standard bones and IK solvers-152448.mp4

8.3 MB

012 012 018 Testing the animation in Unity-152449.mp4

2.4 MB

013 020 019 Understanding the biped hierarchy-152451.mp4

13.9 MB

014 002 009 Positioning the BIP object for export-152452.mp4

4.7 MB

015 016 005 Exporting the animation-152453.mp4

6.6 MB

016 008 001 Assessing and configuring the imported model-152454.mp4

4.0 MB

017 011 014 Setting states and transitions in Mecanim-152455.mp4

13.1 MB

018 015 003 Challenge - Adding bones to Walter's cape-152456.mp4

861.0 KB

019 022 017 Solution - Adding bones to Walter's cape-152457.mp4

19.2 MB

020 014 020 Understanding the CAT hierarchy and root object-152459.mp4

6.9 MB

021 024 010 Positioning the root object for export-152460.mp4

3.7 MB

022 023 006 Exporting the animation-152461.mp4

4.4 MB

023 017 002 Assessing and configuring the imported model-152462.mp4

7.8 MB

024 007 015 Setting states and transitions in Mecanim-152463.mp4

12.6 MB

025 013 008 Next steps-152465.mp4

1.9 MB

/3ds-Max-tutorials_Character-Animation-3ds-Max_92565-2.html/

001 061 062 Welcome-103114.mp4

6.8 MB

002 038 061 Using the exercise files-103115.mp4

1.0 MB

003 002 040 Character rig overview - a simple character-103116.mp4

5.2 MB

004 062 039 Character rig overview - a full character-103117.mp4

7.4 MB

005 013 059 Using screen drawing tools -103118.mp4

5.0 MB

006 058 042 Creating strong poses-103120.mp4

4.4 MB

007 036 060 Using Selection Sets to help pose characters-103121.mp4

6.7 MB

008 060 058 Using layers to select characters-103122.mp4

4.7 MB

009 020 051 Learning the basics of posing characters-103123.mp4

30.5 MB

010 005 041 Creating stock poses-103124.mp4

12.8 MB

011 012 057 Understanding forces and character motion-103126.mp4

4.2 MB

012 051 056 Understanding drag-103127.mp4

21.0 MB

013 022 064 Working with secondary motion-103128.mp4

19.7 MB

014 063 036 Bringing the character to life-103129.mp4

15.4 MB

015 024 054 Refining the animation-103130.mp4

23.4 MB

016 018 050 Keyframing initial poses-103132.mp4

16.1 MB

017 029 043 Creating the blocking pass-103133.mp4

19.0 MB

018 014 052 Moving holds-103134.mp4

13.5 MB

019 016 034 Animating weight shift-103135.mp4

9.6 MB

020 042 031 Animating pose-to-pose transitions-103136.mp4

24.7 MB

021 023 020 Animating a wave-103137.mp4

20.8 MB

022 043 005 Analyzing a walk-103139.mp4

9.9 MB

023 044 055 Setting up a character for a basic walk-103140.mp4

6.8 MB

024 003 016 Animating a walk - the feet-103141.mp4

34.6 MB

025 008 018 Animating a walk - the lower body-103142.mp4

28.5 MB

026 034 015 Animating a walk - making the cycle symmetrical-103143.mp4

16.5 MB

027 050 019 Animating a walk - working with the spine-103144.mp4

31.3 MB

028 021 014 Animating a walk - arm motion-103145.mp4

37.8 MB

029 025 017 Animating a walk - the head-103146.mp4

18.7 MB

030 031 038 Changing a walk using poses-103148.mp4

22.9 MB

031 053 037 Changing a walk using foot placement-103149.mp4

21.6 MB

032 046 047 Exaggerating a walk - the extended position-103150.mp4

19.0 MB

033 017 048 Exaggerating a walk - the passing position-103151.mp4

15.5 MB

034 056 046 Exaggerating a walk - the cushion position-103152.mp4

23.5 MB

035 064 001 A run in four poses-103154.mp4

7.7 MB

036 059 012 Animating a run - the passing pose-103155.mp4

9.4 MB

037 057 011 Animating a run - the extended pose-103156.mp4

16.0 MB

038 054 009 Animating a run - mirroring the basic poses-103157.mp4

38.9 MB

039 026 007 Animating a run - adding weight-103158.mp4

19.3 MB

040 055 013 Animating a run - the spine-103159.mp4

24.7 MB

041 047 008 Animating a run - left arm motion-103160.mp4

21.4 MB

042 035 010 Animating a run - right arm motion-103161.mp4

25.0 MB

043 037 021 Animating blinks-103163.mp4

15.2 MB

044 015 022 Animating changes in eye direction-103164.mp4

14.0 MB

045 039 006 Animating a head turn-103165.mp4

16.9 MB

046 045 063 Working with audio-103166.mp4

10.6 MB

047 009 053 Overview of the mouth controls-103167.mp4

5.5 MB

048 032 032 Animating vowels - A, E, and I-103168.mp4

31.0 MB

049 010 033 Animating vowels - O, U, and Y-103169.mp4

25.0 MB

050 004 023 Animating consonants - B, D, and G-103170.mp4

32.9 MB

051 048 024 Animating consonants - F, M, and S-103171.mp4

25.0 MB

052 049 026 Animating lip sync - assigning phonemes-103172.mp4

23.7 MB

053 007 027 Animating lip sync - head motion-103173.mp4

21.5 MB

054 011 029 Animating lip sync - the eyes-103174.mp4

22.1 MB

055 027 028 Animating lip sync - the body-103175.mp4

20.1 MB

056 019 044 Creating the main poses-103177.mp4

8.3 MB

057 033 035 Blocking poses to dialogue-103178.mp4

14.3 MB

058 052 030 Animating moving holds-103179.mp4

23.5 MB

059 030 045 Creating weight-103180.mp4

29.7 MB

060 040 003 Adding secondary motion -103181.mp4

36.7 MB

061 041 025 Animating dialogue-103182.mp4

20.0 MB

062 001 004 Adjusting head motion-103183.mp4

22.1 MB

063 006 002 Adding blinks-103184.mp4

21.3 MB

064 028 049 Goodbye-103186.mp4

611.9 KB

/3ds-Max-tutorials_Character-Rigging-3ds-Max_166514-2.html/

001 039 048 Welcome-185367.mp4

8.2 MB

002 003 047 Using the exercise files-185368.mp4

789.9 KB

003 028 032 Prepping the model for rigging-185370.mp4

4.1 MB

004 001 039 Setting up layers-185371.mp4

4.5 MB

005 044 027 Naming schemes-185372.mp4

3.3 MB

006 007 017 Drawing the leg chain-185374.mp4

19.6 MB

007 012 001 Adding bone fins-185375.mp4

11.3 MB

008 041 025 Mirroring the leg chains with bone tools-185376.mp4

14.2 MB

009 050 031 Positioning the hip bone-185377.mp4

10.0 MB

010 032 018 Drawing the spine-185378.mp4

22.8 MB

011 036 029 Positioning arm bones-185379.mp4

13.4 MB

012 004 015 Creating hand skeletons-185380.mp4

27.5 MB

013 020 024 Mirroring arm skeletons-185381.mp4

16.4 MB

014 049 030 Positioning the foot control splines-185383.mp4

21.8 MB

015 029 038 Setting up inverse kinematics (IK) chains-185384.mp4

11.6 MB

016 047 033 Rigging the heel and toe controls-185385.mp4

13.2 MB

017 031 034 Rigging the main foot control-185386.mp4

16.0 MB

018 014 010 Controlling knee direction-185387.mp4

10.6 MB

019 013 005 Configuring the main control-185389.mp4

19.2 MB

020 006 043 Setting up the spine-185390.mp4

20.0 MB

021 022 022 Head and neck controls-185391.mp4

15.9 MB

022 021 016 Creating shoulder controls-185392.mp4

21.6 MB

023 034 014 Creating control skeletons for the arm-185394.mp4

12.8 MB

024 033 007 Constraining the control skeletons-185395.mp4

10.7 MB

025 008 041 Setting up the forward kinematics (FK) skeleton controls-185396.mp4

17.8 MB

026 042 042 Setting up the IK skeleton controls-185397.mp4

16.2 MB

027 010 050 Wiring up the FK_IK switch-185398.mp4

33.4 MB

028 015 023 Making controls appear and disappear-185399.mp4

27.3 MB

029 027 044 Setting up the wrist control-185401.mp4

21.8 MB

030 023 037 Setting up finger FK controls-185402.mp4

19.5 MB

031 017 021 Getting the fingers to curl-185403.mp4

7.5 MB

032 005 012 Creating a control pane using attributes-185404.mp4

14.8 MB

033 038 009 Controlling finger spread-185405.mp4

16.8 MB

034 030 035 Rigging the thumb-185406.mp4

23.9 MB

035 011 004 Applying the Skin modifier-185408.mp4

15.2 MB

036 016 002 Adjusting envelopes-185409.mp4

26.3 MB

037 037 020 Fine-tuning vertex weights-185410.mp4

25.0 MB

038 026 003 Advanced weighting tools-185411.mp4

16.2 MB

039 043 026 Mirroring weights-185412.mp4

7.1 MB

040 040 046 Understanding morph targets-185414.mp4

10.8 MB

041 024 036 Setting up a single-axis slider-185415.mp4

13.6 MB

042 035 049 Wiring parameters to control blinks-185416.mp4

13.3 MB

043 048 040 Setting up multiple-axis controls-185417.mp4

4.6 MB

044 046 006 Connecting parameters using Reactor-185418.mp4

17.3 MB

045 019 013 Creating a jawbone-185419.mp4

13.7 MB

046 009 045 Skinning the head-185420.mp4

29.3 MB

047 002 011 Controlling the jawbone-185421.mp4

17.3 MB

048 045 008 Controlling eye direction-185422.mp4

14.6 MB

049 025 019 Finalizing the face rig-185423.mp4

16.2 MB

050 018 028 Next steps-185425.mp4

1.1 MB

/3ds-Max-tutorials_Cloth-Simulation-3ds-Max_151546-2.html/

001 013 037 Welcome-168048.mp4

18.9 MB

002 001 039 What you should know-168049.mp4

3.5 MB

003 007 014 Exercise files-168050.mp4

1.8 MB

004 029 001 3ds Max project structure-168051.mp4

12.5 MB

005 012 020 Overview of cloth tools-168053.mp4

20.5 MB

006 015 028 The importance of scale in cloth behavior-168054.mp4

20.0 MB

007 031 017 Mesh subdivision - Comparing the favorites-168055.mp4

26.6 MB

008 026 019 Other useful subdivision methods-168056.mp4

36.9 MB

009 017 016 Garment Maker basics - Pattern setup-168057.mp4

26.6 MB

010 016 015 Garment Maker basics - Adding the Cloth modifier-168058.mp4

29.0 MB

011 035 003 Avoiding the history dependancy trap-168059.mp4

26.1 MB

012 037 005 Cloth modifier sub-object modes - Panels-168061.mp4

33.8 MB

013 023 006 Cloth modifier sub-object modes - Seams-168062.mp4

23.5 MB

014 040 004 Cloth modifier sub-object modes - Faces-168063.mp4

18.5 MB

015 022 031 The Simulate Local buttons-168064.mp4

41.6 MB

016 033 022 Selected Objects Manipulation - Part one-168065.mp4

16.2 MB

017 038 023 Selected Objects Manipulation - Part two-168066.mp4

23.1 MB

018 014 034 Understanding the Cloth modifiers workflow-168068.mp4

24.1 MB

019 020 025 Setting up collision object properties-168069.mp4

21.7 MB

020 024 036 Using the Cloth presets-168070.mp4

21.7 MB

021 027 035 Using the bend and curve options-168071.mp4

20.4 MB

022 005 013 Defining Cloth properties - U and V Stretch-168072.mp4

27.4 MB

023 018 009 Defining Cloth properties - Density and Damping-168073.mp4

25.9 MB

024 011 011 Defining Cloth properties - Plasticity and Thickness-168074.mp4

17.3 MB

025 025 010 Defining Cloth properties - Dynamic and Static Friction-168075.mp4

21.0 MB

026 039 012 Defining Cloth properties - U and V Scale-168076.mp4

20.0 MB

027 036 038 What groups are and how they work-168078.mp4

10.4 MB

028 019 027 The group management buttons-168079.mp4

15.8 MB

029 021 029 The Node and Sim Node constraints-168080.mp4

14.7 MB

030 034 030 The Preserve constraint-168081.mp4

21.4 MB

031 009 033 The Surface constraint-168082.mp4

19.2 MB

032 004 032 The Sticky Surface and Sticky Cloth constraints-168083.mp4

28.6 MB

033 002 021 Pressurizing the cloth-168085.mp4

18.7 MB

034 003 008 Creating wet cloth-168086.mp4

22.5 MB

035 006 002 Applying forces to cloth-168087.mp4

26.2 MB

036 032 007 Creating tearable cloth-168088.mp4

29.0 MB

037 008 026 Subsamples-168090.mp4

28.9 MB

038 010 024 Self-collisions and intersections-168091.mp4

23.3 MB

039 030 018 Optimizing collision meshes-168092.mp4

25.8 MB

040 028 040 What's next-168094.mp4

5.4 MB

/3ds-Max-tutorials_Creating-Cityscapes-3ds-Max_173744-2.html/

001 001 028 Welcome-191509.mp4

9.0 MB

002 003 029 What you should know before watching this course-191510.mp4

8.5 MB

003 002 026 Using the exercise files-191511.mp4

2.7 MB

004 004 024 Studying existing city conditions-191513.mp4

40.8 MB

005 005 012 Establishing visually permeable boundaries-191514.mp4

17.8 MB

006 006 014 Evolving the city history and influences-191515.mp4

30.3 MB

007 007 013 Evolution, revolution, and revolt - Overlaying construction-191516.mp4

40.5 MB

008 008 009 Designing transportation modes-191517.mp4

31.8 MB

009 009 007 Creating street-design elements in Adobe Illustrator-191519.mp4

14.4 MB

010 010 010 Drawing building volumes for layout-191520.mp4

12.4 MB

011 011 008 Creating tree symbols-191521.mp4

17.6 MB

012 012 001 Adding lighting to streetlight symbols-191522.mp4

17.9 MB

013 014 017 Laying out the city grid and buildings-191523.mp4

23.9 MB

014 015 004 Creating a reference structure-191525.mp4

22.4 MB

015 016 020 Modeling street modules-191526.mp4

18.6 MB

016 017 002 Blocking out building volumes-191527.mp4

25.0 MB

017 018 018 Mocking up tree volumes-191528.mp4

29.9 MB

018 019 019 Modeling street furniture and fixtures-191529.mp4

40.7 MB

019 020 006 Creating referenced objects-191531.mp4

18.8 MB

020 021 025 Updating and changing references-191532.mp4

12.5 MB

021 022 003 Containerizing assets for referencing-191533.mp4

20.3 MB

022 023 027 Using the proxies and the Container Explorer-191534.mp4

16.9 MB

023 024 005 Creating mental ray Proxy objects for trees-191535.mp4

20.9 MB

024 025 022 Placing and duplicating trees-191536.mp4

13.2 MB

025 026 011 Establishing matte-painting confines-191538.mp4

33.8 MB

026 013 023 Setting up the layer markers for compositing-191539.mp4

13.8 MB

027 027 015 Exporting layer markers for compositing-191540.mp4

19.5 MB

028 028 016 Implementation case study - Digital backlot crane shot-191541.mp4

23.3 MB

029 029 021 Next steps-191543.mp4

3.0 MB

/3ds-Max-tutorials_Creating-Product-Shots-3ds-Max_160717-2.html/

001 003 039 Welcome-173607.mp4

8.0 MB

002 004 037 Using the exercise files-173608.mp4

15.3 MB

003 002 034 Setting the Customize UI and Defaults Switcher-173610.mp4

6.4 MB

004 001 009 Choosing units and grid options-173611.mp4

4.2 MB

005 005 024 Importing a CAD file-173612.mp4

23.5 MB

006 010 027 Managing the scene hierarchy-173613.mp4

38.0 MB

007 006 026 Managing display layers-173614.mp4

16.2 MB

008 007 040 Working with Body objects-173615.mp4

12.8 MB

009 009 028 Modeling an environment sphere-173616.mp4

19.6 MB

010 008 013 Creating a camera-173617.mp4

9.6 MB

011 011 023 Framing the shot-173618.mp4

12.7 MB

012 012 019 Creating mental ray area spot lights-173620.mp4

18.5 MB

013 015 020 Creating photometric spot lights-173621.mp4

20.9 MB

014 013 033 Setting exposure for studio lighting-173622.mp4

11.1 MB

015 014 011 Controlling Final Gather-173623.mp4

13.6 MB

016 016 018 Creating Arch & Design materials-173625.mp4

29.1 MB

017 017 017 Creating an environment material-173626.mp4

25.5 MB

018 018 022 Enabling self-illumination-173627.mp4

24.0 MB

019 020 008 Applying procedural textures-173628.mp4

35.7 MB

020 019 041 Working with reflectivity-173629.mp4

26.2 MB

021 021 014 Creating a metal material-173630.mp4

19.7 MB

022 022 005 Adjusting highlights-173631.mp4

27.2 MB

023 025 038 Varying highlights with a bump map-173632.mp4

33.2 MB

024 024 042 Working with transparency-173633.mp4

22.9 MB

025 028 004 Adding ambient-occlusion nodes-173634.mp4

31.1 MB

026 023 036 Understanding image-based lighting-173636.mp4

4.9 MB

027 026 015 Creating a skylight-173637.mp4

7.2 MB

028 027 002 Adding a spherical environment map-173638.mp4

10.1 MB

029 029 010 Controlling bitmap coordinates-173639.mp4

17.4 MB

030 030 032 Setting exposure for image-based lighting-173640.mp4

26.9 MB

031 031 006 Adjusting materials-173641.mp4

24.6 MB

032 032 029 Modeling environment geometry-173642.mp4

26.1 MB

033 034 031 Self-illuminated image-based lighting-173643.mp4

34.5 MB

034 035 012 Controlling mental ray Sampling Quality-173645.mp4

20.1 MB

035 036 030 Rendering to the high-dynamic-range EXR format-173646.mp4

20.9 MB

036 033 021 Defining After Effects color settings-173647.mp4

9.7 MB

037 037 007 Adjusting the image-173648.mp4

31.6 MB

038 040 035 Setting up render elements-173649.mp4

32.8 MB

039 041 016 Creating ambient-occlusion materials-173650.mp4

25.5 MB

040 038 025 Layering specularity and reflections-173651.mp4

10.7 MB

041 042 003 Adding all render-element layers-173652.mp4

24.4 MB

042 039 001 Goodbye-173654.mp4

2.3 MB

/3ds-Max-tutorials_Creating-Simulations-MassFX-3ds-Max_117103-2.html/

001 023 045 Welcome-123363.mp4

8.8 MB

002 018 050 Working with the exercise files-123364.mp4

1.2 MB

003 003 033 Setting up the 3ds Max project structure-123365.mp4

3.9 MB

004 019 049 Why simulate and not animate-123367.mp4

5.1 MB

005 035 001 A look at gravity and drag-123368.mp4

5.8 MB

006 013 039 Understanding volume, mass, and density-123369.mp4

4.9 MB

007 016 046 What are Newton's laws of motion-123370.mp4

4.7 MB

008 045 023 Finding believable frames per second and substeps-123371.mp4

4.3 MB

009 004 038 Understanding the difference between rigid and soft bodies-123372.mp4

5.1 MB

010 026 026 More about rigid body types-123373.mp4

4.9 MB

011 044 024 How collisions are calculated-123374.mp4

6.5 MB

012 043 025 Learning the difference between concave and convex meshes-123375.mp4

13.3 MB

013 015 047 What is a constraint and how do we use it-123376.mp4

4.9 MB

014 034 002 A look at the MassFX and the 3ds Max user interfaces-123378.mp4

13.8 MB

015 040 022 Exploring the MassFX workflow-123379.mp4

12.1 MB

016 041 021 Discovering ground collision and gravity-123380.mp4

9.7 MB

017 029 007 Adjusting substeps and solver iterations-123381.mp4

6.7 MB

018 025 043 Using the Multi-Editor and the MassFX Visualizer-123382.mp4

13.6 MB

019 031 011 Breaking down the shot-123384.mp4

10.9 MB

020 006 036 Setting up the launchers-123385.mp4

10.4 MB

021 002 034 Setting up the drop system-123386.mp4

11.9 MB

022 009 027 Prepping the cans-123387.mp4

9.5 MB

023 011 031 Refining the simulation on the launchers-123388.mp4

13.3 MB

024 012 030 Refining the simulation on the colliders-123389.mp4

17.9 MB

025 032 010 Baking out the simulation for rendering-123390.mp4

11.6 MB

026 010 032 Reviewing the simulation with an animation sequence-123391.mp4

15.9 MB

027 038 004 Adding an animation override-123392.mp4

12.2 MB

028 033 003 Adding a rigid constraint and creating breakability-123394.mp4

16.0 MB

029 047 015 Creating a moving target with the Slide constraint-123395.mp4

13.6 MB

030 042 020 Creating springy targets with the Hinge constraint-123396.mp4

13.3 MB

031 005 037 Spinning targets using the Twist constraint-123397.mp4

10.4 MB

032 049 019 Creating crazy targets with the Ball & Socket constraint-123398.mp4

12.3 MB

033 030 012 Constructing a MassFX Ragdoll-123399.mp4

11.1 MB

034 028 008 Applying the mCloth modifier and pinning the hammock-123401.mp4

30.8 MB

035 001 035 Setting up the hammock's physical properties-123402.mp4

11.5 MB

036 017 051 Working with the mCloth interaction controls-123403.mp4

13.6 MB

037 027 009 Attaching the hammock to animated objects-123404.mp4

14.4 MB

038 008 028 Putting a rip in mCloth-123405.mp4

23.3 MB

039 020 042 Using mCloth to create a rope object-123406.mp4

11.7 MB

040 046 016 Creating a soft body object-123407.mp4

8.9 MB

041 037 005 Adding forces to a simulation-123409.mp4

11.3 MB

042 007 029 Putting forces to practical use-123410.mp4

15.0 MB

043 022 040 Using forces with mCloth-123411.mp4

11.6 MB

044 024 044 Walking through mParticles-123413.mp4

12.1 MB

045 021 041 Using fracture geometry-123414.mp4

17.6 MB

046 051 017 Creating breakable glue - Part 1-123415.mp4

9.5 MB

047 050 018 Creating breakable glue - Part 2-123416.mp4

20.4 MB

048 039 013 Creating a gloopy fluid - Part 1-123417.mp4

10.6 MB

049 048 014 Creating a gloopy fluid - Part 2-123418.mp4

12.3 MB

050 036 006 Adding forces to mParticles-123419.mp4

18.5 MB

051 014 048 What's next-123421.mp4

1.6 MB

/3ds-Max-tutorials_Creating-Textures-Formed-Concrete_173752-2.html/

001 001 009 Welcome-367457.mp4

5.8 MB

002 002 005 Laying out form ties and joints-367459.mp4

27.8 MB

003 003 007 Painting the base color and variation-367460.mp4

18.2 MB

004 004 001 Adding bubble holes and voids-367461.mp4

14.1 MB

005 005 008 Using custom brushes to add color variation-367462.mp4

16.4 MB

006 006 002 Converting color layers to specular elements-367463.mp4

15.8 MB

007 007 004 Implementation - Drawing exposed aggregate sections-367464.mp4

40.3 MB

008 008 003 Creating a poured concrete material and linking the textures-367466.mp4

20.9 MB

009 009 006 Mapping the concrete to flow around walls-367467.mp4

34.2 MB

/3ds-Max-tutorials_David-Lesperance-Digital-Environment-Design_170631-2.html/

001 001 002 Preview-363876.mp4

13.2 MB

002 002 001 Full movie-363877.mp4

122.8 MB

/3ds-Max-tutorials_Game-Asset-Creation-Stylized-Wooden-Crate_371546-2.html/

001 002 032 Welcome-454345.mp4

8.6 MB

002 003 034 What you should know before watching this course-454346.mp4

3.4 MB

003 001 030 Using the exercise files-454347.mp4

2.0 MB

004 005 024 Setting up the 3ds Max project structure-454348.mp4

7.9 MB

005 004 019 Gamma handling-454349.mp4

3.8 MB

006 006 022 Planning it all out-454351.mp4

13.6 MB

007 008 013 Creating the outer frame - Part 1-454352.mp4

20.3 MB

008 007 014 Creating the outer frame - Part 2-454353.mp4

14.3 MB

009 009 010 Creating the cross boards-454354.mp4

16.3 MB

010 010 003 Adding structural reinforcement-454355.mp4

16.1 MB

011 012 026 Starting with a primitive-454357.mp4

18.5 MB

012 011 002 Adding extra elements-454358.mp4

13.8 MB

013 014 023 Putting the nails in place-454359.mp4

10.1 MB

014 013 028 Unwrapping the wood - Part 1-454361.mp4

8.7 MB

015 015 029 Unwrapping the wood - Part 2-454362.mp4

28.0 MB

016 016 027 Unwrapping the nails-454363.mp4

22.5 MB

017 017 007 Combining UV elements - Part 1-454364.mp4

14.8 MB

018 018 008 Combining UV elements - Part 2-454365.mp4

22.4 MB

019 019 018 Finishing the crate assembly-454366.mp4

29.7 MB

020 020 017 Exporting the fbx-454367.mp4

12.5 MB

021 021 004 Baking resource maps for FXs-454369.mp4

10.2 MB

022 022 011 Creating the grain details-454370.mp4

19.7 MB

023 023 016 Creating the wood grain normal map-454371.mp4

9.6 MB

024 024 021 Masking the nails for a metallic map-454372.mp4

7.8 MB

025 025 031 Weathering the wood-454373.mp4

16.9 MB

026 027 015 Creating the wood diffuse-454374.mp4

14.0 MB

027 026 009 Creating edgewear on the nails-454375.mp4

10.1 MB

028 028 012 Creating the nail diffuse-454376.mp4

11.7 MB

029 029 001 Adding ambient occlusion effects-454377.mp4

11.4 MB

030 031 006 Building the roughness map-454378.mp4

9.1 MB

031 030 025 Setting up the Substance plugin-454380.mp4

9.4 MB

032 032 020 Importing the mesh-454381.mp4

12.9 MB

033 033 005 Bringing in the Substance-454382.mp4

21.4 MB

034 034 033 What next-454384.mp4

5.3 MB

/3ds-Max-tutorials_Game-Prop-Creation-3ds-Max_96947-2.html/

001 093 092 Welcome-107591.mp4

8.8 MB

002 020 093 What you should know before watching this course-107592.mp4

442.7 KB

003 023 089 Using the exercise files-107593.mp4

4.5 MB

004 019 047 Overview of modeling a large prop-107595.mp4

2.3 MB

005 028 037 Laying out the overall form and planning for modular textures and models-107596.mp4

9.5 MB

006 032 015 Adding the framing components-107597.mp4

10.9 MB

007 027 016 Adding the side panels-107598.mp4

6.6 MB

008 018 085 Unwrapping the sides-107599.mp4

5.7 MB

009 024 083 Unwrapping one corner box-107600.mp4

6.7 MB

010 021 084 Unwrapping one of each frame member-107601.mp4

7.2 MB

011 026 038 Laying out the UV coordinates-107602.mp4

11.3 MB

012 025 052 Overview of the texturing process-107604.mp4

2.0 MB

013 029 026 Creating a bump map for the corrugated sides-107605.mp4

11.9 MB

014 002 011 Adding more details to the bump map-107606.mp4

6.1 MB

015 003 030 Drawing the bump map for the door-107607.mp4

6.3 MB

016 034 005 Adding details to the doors-107608.mp4

5.1 MB

017 005 059 Painting the diffuse texture - planning the layers-107609.mp4

4.1 MB

018 001 058 Painting the base coat and logo-107610.mp4

3.7 MB

019 030 017 Adding tracking labels and other markings-107611.mp4

5.5 MB

020 037 014 Adding soft rust-107612.mp4

8.7 MB

021 007 013 Adding rust bubbles -107613.mp4

8.9 MB

022 004 072 Setting up a library of shipping container textures-107614.mp4

7.5 MB

023 006 055 Painting dirt and rust variations-107615.mp4

9.2 MB

024 022 077 Transferring wear from the diffuse texture to the bump map-107616.mp4

4.8 MB

025 039 025 Converting bump maps to normal maps-107617.mp4

9.2 MB

026 036 076 Testing the maps-107618.mp4

16.4 MB

027 031 048 Overview of modeling small props-107620.mp4

2.1 MB

028 046 043 Modeling a sledgehammer-107621.mp4

7.5 MB

029 056 001 Adding detail and smoothing groups-107622.mp4

10.2 MB

030 035 080 Unwrapping as part of a texture sheet-107623.mp4

13.7 MB

031 048 042 Modeling a ladder-107624.mp4

11.6 MB

032 033 002 Adding detail and smoothing groups-107625.mp4

7.7 MB

033 038 082 Unwrapping for the ladder-107626.mp4

17.0 MB

034 044 061 Placing the clean texture-107627.mp4

15.6 MB

035 062 036 Laying out a texture sheet for multiple tools-107628.mp4

14.4 MB

036 065 056 Painting galvanized steel-107629.mp4

15.9 MB

037 012 006 Adding dirt and wear-107630.mp4

18.7 MB

038 045 064 Planning for optimal texture usage-107631.mp4

7.2 MB

039 016 054 Painting dirt and age variations-107632.mp4

20.4 MB

040 041 044 Modeling furniture using simple parts and reusable textures-107634.mp4

3.0 MB

041 051 062 Planning and analyzing the modeling of a chair-107635.mp4

2.7 MB

042 053 020 Blocking out the basic form-107636.mp4

13.7 MB

043 063 003 Adding detail and smoothing groups-107637.mp4

13.4 MB

044 049 070 Refining the silhouette-107638.mp4

13.8 MB

045 067 081 Unwrapping for the chair-107639.mp4

25.9 MB

046 011 060 Painting the fabric-107640.mp4

17.6 MB

047 015 040 Making a normal map for the fabric-107641.mp4

11.1 MB

048 040 065 Planning the modeling of a table-107642.mp4

3.8 MB

049 066 021 Blocking out the basic table form-107643.mp4

12.7 MB

050 060 009 Adding legs and skirt boards to the table-107644.mp4

14.7 MB

051 064 022 Breaking up the model for texturing-107645.mp4

17.3 MB

052 013 039 Laying out the wood texture-107646.mp4

13.9 MB

053 059 071 Reusing parts to make a round table-107647.mp4

14.5 MB

054 057 079 Understanding the importance of painting textures from scratch-107649.mp4

2.3 MB

055 058 028 Creating the initial grain lines-107650.mp4

5.4 MB

056 061 018 Adding value variation across the grain-107651.mp4

7.8 MB

057 047 091 Warping and curving the grain-107652.mp4

6.1 MB

058 055 008 Adding knots-107653.mp4

5.9 MB

059 052 024 Colorizing the grain and planning for stains-107654.mp4

10.0 MB

060 008 029 Cutting out boards for a UV layout-107655.mp4

8.9 MB

061 054 012 Adding patina and wear to a final texture-107656.mp4

13.9 MB

062 050 078 Understanding the importance of a low poly count-107658.mp4

2.3 MB

063 043 050 Overview of normal maps-107659.mp4

4.7 MB

064 042 041 Modeling a high-poly work for projection-107660.mp4

18.6 MB

065 070 051 Overview of the pipeline-107661.mp4

8.9 MB

066 086 063 Planning edge flow for elegant modeling-107662.mp4

13.0 MB

067 080 074 Smoothing groups-107663.mp4

11.9 MB

068 081 004 Adding details by beveling and extruding-107664.mp4

12.4 MB

069 092 007 Adding hinges-107665.mp4

12.6 MB

070 078 088 Using Push_Pull and Soft Selection to add dents-107666.mp4

17.5 MB

071 085 019 Baking the high-poly mesh onto the low-poly model to produce a normal map-107667.mp4

19.1 MB

072 077 049 Overview of Mudbox-107669.mp4

1.9 MB

073 083 067 Preparing for a smooth export to Mudbox-107670.mp4

7.2 MB

074 009 035 Importing from Mudbox - choosing the right resolution-107671.mp4

12.3 MB

075 072 090 Using the sculpt tools in Mudbox-107672.mp4

13.7 MB

076 090 057 Painting in Mudbox-107673.mp4

14.0 MB

077 076 031 Exporting paint layers from Mudbox-107674.mp4

6.7 MB

078 073 032 Extracting and exporting a normal map from Mudbox-107675.mp4

13.2 MB

079 091 068 Projecting normal maps from a Mudbox model-107676.mp4

14.9 MB

080 075 034 Importing and assigning objects and maps in Unity-107677.mp4

5.8 MB

081 068 045 Overview of ambient occlusion and specularity-107679.mp4

1.5 MB

082 089 073 Setting up ambient occlusion as a texture-107680.mp4

22.9 MB

083 087 086 Using ambient occlusion as a foundation for rust and dirt-107681.mp4

15.3 MB

084 079 087 Using ambient occlusion to add detail to textures-107682.mp4

8.7 MB

085 014 053 Painting a specular map-107683.mp4

18.2 MB

086 017 075 Streamlining the import process - placing maps in the right channels-107684.mp4

9.9 MB

087 069 046 Overview of importing into Unity-107686.mp4

1.0 MB

088 074 066 Preparing and exporting large props to Unity-107687.mp4

7.2 MB

089 088 027 Creating a new project in Unity and importing textures-107688.mp4

12.2 MB

090 082 023 Cloning props in Unity with different looks-107689.mp4

8.1 MB

091 084 010 Adding lights to test smoothing and textures-107690.mp4

12.5 MB

092 010 069 Refining materials-107691.mp4

10.0 MB

093 071 033 Final thoughts-107693.mp4

1.4 MB

/3ds-Max-tutorials_Getting-Started-3ds-Max_123561-2.html/

001 047 043 Welcome-133712.mp4

18.1 MB

002 006 045 What is 3ds Max-133714.mp4

9.7 MB

003 005 014 How to use the project files-133715.mp4

3.9 MB

004 007 015 Interface overview-133717.mp4

13.8 MB

005 008 011 Exploring menus (part one)-133718.mp4

18.4 MB

006 009 012 Exploring menus (part two)-133719.mp4

15.5 MB

007 010 019 Main toolbar-133720.mp4

26.0 MB

008 011 032 The Graphite Modeling tool ribbon-133721.mp4

18.2 MB

009 012 030 The Command panel-133722.mp4

15.3 MB

010 013 042 Viewports-133723.mp4

15.6 MB

011 014 024 Scene navigation-133724.mp4

24.8 MB

012 015 026 Selecting objects-133725.mp4

23.0 MB

013 016 025 Scene units-133726.mp4

7.0 MB

014 017 037 Using the Layer Manager-133727.mp4

14.7 MB

015 018 008 Customizing the interface, for beginners-133728.mp4

11.6 MB

016 019 001 Animation tools and controls-133729.mp4

15.2 MB

017 001 044 What are primitives-133731.mp4

14.8 MB

018 020 007 Creating primitives-133732.mp4

39.3 MB

019 021 033 Transforming objects and gizmos-133733.mp4

28.0 MB

020 022 034 Understanding coordinate space-133734.mp4

28.7 MB

021 023 036 Using snaps-133735.mp4

30.9 MB

022 024 004 Cloning objects-133736.mp4

29.6 MB

023 025 020 Mirroring and aligning objects-133737.mp4

30.7 MB

024 026 013 Grouping objects-133738.mp4

19.0 MB

025 027 022 ProBooleans-133739.mp4

39.6 MB

026 028 016 Introducing modifiers and the modifier stack-133741.mp4

27.6 MB

027 002 002 Basic modifiers - Using the Bend, Taper, and Twist modifiers-133742.mp4

44.3 MB

028 029 035 Using an FFD modifier-133743.mp4

64.0 MB

029 030 046 What is poly modeling-133745.mp4

7.8 MB

030 031 005 Convert to Editable Poly vs. Edit Poly Modifier-133746.mp4

16.8 MB

031 032 040 Vertex editing-133747.mp4

11.3 MB

032 033 009 Edge and border editing-133748.mp4

32.7 MB

033 034 021 Poly editing-133749.mp4

34.7 MB

034 035 047 Working in Element mode-133750.mp4

15.3 MB

035 036 031 The Graphite Modeling interface - The Visibility, Align, and Properties menus-133751.mp4

34.9 MB

036 037 028 Subdivision surfaces - Creating NURMS-133752.mp4

15.8 MB

037 038 010 Editable polys and NURMS-133753.mp4

11.9 MB

038 039 039 Using the TurboSmooth modifier-133754.mp4

12.5 MB

039 040 006 Creating 3D shapes from 2D shapes-133756.mp4

25.6 MB

040 003 038 Using the Line tool-133757.mp4

14.1 MB

041 041 041 Vertex subobject editing for splines-133758.mp4

16.5 MB

042 042 027 Spline subobject editing-133759.mp4

13.4 MB

043 004 023 Rendering lines-133760.mp4

13.8 MB

044 043 029 Sweep lines-133761.mp4

8.3 MB

045 044 003 Beveling and extruding splines-133762.mp4

22.7 MB

046 045 017 Lathing splines-133763.mp4

17.0 MB

047 046 018 Lofting splines-133764.mp4

33.9 MB

/3ds-Max-tutorials_Getting-Started-CAT-Rigging-Tools-3ds-Max_108970-2.html/

001 001 032 Welcome-115890.mp4

17.8 MB

002 036 039 Working with the exercise files-115891.mp4

971.8 KB

003 024 036 What you should know before watching this course-115892.mp4

1.6 MB

004 010 025 Setting up the 3ds Max project structure-115893.mp4

3.2 MB

005 033 035 What is CAT-115895.mp4

3.0 MB

006 037 020 Locating CAT features in the 3ds Max user interface-115896.mp4

6.2 MB

007 015 031 Using the preset rigs-115898.mp4

7.7 MB

008 027 022 Organizing a rig using custom names and colors-115899.mp4

11.8 MB

009 032 011 Editing the preset rigs-115900.mp4

11.8 MB

010 013 013 Exploring the 3ds Max Modifier List-115901.mp4

11.9 MB

011 025 024 Repositioning bone pivots-115902.mp4

9.1 MB

012 039 029 Using control gizmos-115903.mp4

8.2 MB

013 028 026 Understanding hubs-115905.mp4

6.3 MB

014 005 002 Adding legs to a rig-115906.mp4

8.4 MB

015 035 038 Working with spines-115907.mp4

9.6 MB

016 011 003 Adding limbs-115908.mp4

9.6 MB

017 023 001 Adding extra bones to the head-115909.mp4

12.1 MB

018 026 004 Adding toes and tails-115910.mp4

11.3 MB

019 019 034 What is a muscle strand-115912.mp4

19.3 MB

020 018 028 Using a muscle strand on a rig-115913.mp4

10.2 MB

021 038 033 What is a CAT muscle-115914.mp4

6.3 MB

022 003 023 Putting a CAT muscle to work-115915.mp4

11.1 MB

023 030 027 Understanding the Setup and Animation modes-115917.mp4

6.2 MB

024 029 014 Exploring the Absolute layer-115918.mp4

7.2 MB

025 002 012 Explaining adjustment layers-115919.mp4

6.3 MB

026 004 017 Exploring the CATMotion layer-115920.mp4

5.7 MB

027 031 040 Working with the hand and foot hubs-115922.mp4

7.9 MB

028 016 018 Exploring the foot pivot system-115923.mp4

7.0 MB

029 017 015 Exploring the CAT display inside track view-115924.mp4

9.2 MB

030 020 030 Using the IK_FK system-115925.mp4

14.0 MB

031 022 016 Exploring the CATMotion Editor-115927.mp4

5.4 MB

032 007 009 Customizing motion-115928.mp4

21.1 MB

033 008 010 Directing motion-115929.mp4

15.2 MB

034 040 019 Grounding motion-115930.mp4

7.9 MB

035 021 005 Building a rig - The lower body-115932.mp4

14.4 MB

036 009 006 Building a rig - The upper body-115933.mp4

25.3 MB

037 014 021 Making good use of secondary bones-115934.mp4

13.3 MB

038 006 007 Creating a rough skin pass-115935.mp4

11.7 MB

039 012 008 Creating a stress-test animation-115936.mp4

12.8 MB

040 034 037 What's next-115938.mp4

1.1 MB

/3ds-Max-tutorials_Getting-Started-Reactor-3ds-Max_76560-2.html/

001 006 035 Welcome-81424.mp4

10.5 MB

002 004 020 How to use this course-81425.mp4

4.3 MB

003 005 034 Using the exercise files-81426.mp4

6.8 MB

004 038 032 Understanding how Reactor works-81428.mp4

15.6 MB

005 024 001 Accessing the Reactor commands and controls-81429.mp4

16.8 MB

006 032 036 Working with Reactor's collection types-81430.mp4

23.9 MB

007 025 037 Working with Soft Body Modifier types-81431.mp4

15.1 MB

008 039 033 Using constraints to limit object movement-81432.mp4

22.8 MB

009 033 009 Assigning physical properties using the Property Editor-81433.mp4

19.5 MB

010 014 024 Previewing a simulation-81434.mp4

11.5 MB

011 036 014 Creating keyframes for a simulation-81435.mp4

11.9 MB

012 026 013 Controlling the accuracy of your simulations-81436.mp4

15.7 MB

013 002 012 Choosing a physics engine to run your simulations-81437.mp4

7.9 MB

014 029 026 Project overview-81439.mp4

3.9 MB

015 003 023 Modeling the broken glass-81440.mp4

47.0 MB

016 035 004 Adding the simulation's physical properties-81441.mp4

5.4 MB

017 015 007 Animating the breaking object-81442.mp4

23.6 MB

018 012 017 Creating the Rigid Body Collection-81443.mp4

5.3 MB

019 030 025 Previewing the simulation-81444.mp4

19.8 MB

020 018 002 Adding a fracture helper to improve realism-81445.mp4

17.2 MB

021 037 011 Building the scene's materials-81446.mp4

21.0 MB

022 020 016 Creating the keyframed animation-81447.mp4

14.3 MB

023 008 031 Setting up the visibility track for the glass-81448.mp4

20.6 MB

024 022 027 Project overview-81450.mp4

4.1 MB

025 007 030 Setting up the scene's rigid bodies-81451.mp4

10.1 MB

026 023 005 Adding the soft bodies into the simulation-81452.mp4

26.3 MB

027 019 038 Working with the Soft Body Modifier settings-81453.mp4

25.1 MB

028 028 022 Making the final adjustments and creating the keyframes-81454.mp4

13.5 MB

029 013 028 Project overview-81456.mp4

8.2 MB

030 034 029 Setting up the Reactor cloth elements-81457.mp4

39.5 MB

031 010 008 Animating the rigid body curtain clips-81458.mp4

19.7 MB

032 031 021 Making adjustments to the curtain cloth modifiers-81459.mp4

21.1 MB

033 021 015 Creating keyframes in preparation for rendering-81460.mp4

11.1 MB

034 017 003 Adding the physical properties and collection-81462.mp4

9.6 MB

035 001 018 Creating the water helper-81463.mp4

13.8 MB

036 027 006 Adjusting the water parameters and creating the keys-81464.mp4

40.5 MB

037 016 010 Building a believable water material-81465.mp4

17.8 MB

038 009 039 Wrapping things up-81466.mp4

8.2 MB

039 011 019 Goodbye-81468.mp4

1.4 MB

/3ds-Max-tutorials_Kim-Lee-Digital-Physical-Production-Design_425100-2.html/

001 003 001 Digital and physical production and design-444526.mp4

774.9 MB

002 002 003 Introduction-444528.mp4

243.1 MB

003 004 002 Digital vs. physical fabrication-444529.mp4

252.9 MB

004 001 004 Learning-444530.mp4

281.3 MB

/3ds-Max-tutorials_Learn-Texture-3D_173746-2.html/

001 001 008 Welcome-371550.mp4

6.3 MB

002 002 006 Using brick and slate drawing techniques for concrete block-371555.mp4

62.0 MB

003 003 002 Creating bamboo flooring-371557.mp4

22.9 MB

004 004 003 Designing woven rugs quickly-371559.mp4

22.7 MB

005 005 005 Painting figured veneers for furniture-371561.mp4

23.6 MB

006 007 001 Creating a metal material and linking the textures-371565.mp4

14.7 MB

007 006 007 Using the diffuse map to define the specular color-371567.mp4

20.6 MB

008 008 004 Mapping wood veneer using presets-371568.mp4

15.0 MB

/3ds-Max-tutorials_Mastering-UVW-Mapping-3ds-Max_162708-2.html/

001 003 027 Welcome-362126.mp4

11.4 MB

002 002 029 What you should know-362127.mp4

3.8 MB

003 001 003 Exercise files-362128.mp4

1.7 MB

004 004 013 The 3ds Max project structure-362129.mp4

5.8 MB

005 005 004 Gamma handling-362130.mp4

4.0 MB

006 006 002 Displaying maps in the viewport-362131.mp4

16.8 MB

007 008 028 What exactly are UVW coordinates-362133.mp4

9.4 MB

008 007 022 Understanding UVW space-362134.mp4

12.7 MB

009 009 001 Autogenerated coordinates - Are they good or bad-362135.mp4

16.4 MB

010 010 020 The UVW Map modifier - Part one-362136.mp4

16.1 MB

011 011 021 The UVW Map modifier - Part two-362137.mp4

14.3 MB

012 012 032 Working with the UVW gizmo-362138.mp4

17.9 MB

013 013 023 Using map channels-362139.mp4

14.9 MB

014 014 024 Using Real-World Map Size-362140.mp4

13.6 MB

015 016 014 The Coordinates rollout-362142.mp4

20.5 MB

016 015 033 World XYZ-362143.mp4

12.1 MB

017 017 006 Object XYZ-362144.mp4

12.0 MB

018 018 031 Working with explicit mapping-362145.mp4

12.1 MB

019 019 026 Using the XYZ to UVW option-362146.mp4

11.1 MB

020 020 007 Overview of the Unwrap UVW modifier-362148.mp4

13.6 MB

021 021 012 Selection tools-362149.mp4

24.5 MB

022 033 015 The Edit UVs rollout-362150.mp4

14.8 MB

023 022 008 Peel-mapping tools-362151.mp4

19.0 MB

024 023 005 How pelt mapping works-362152.mp4

17.3 MB

025 024 025 Using the pelt-mapping controls-362153.mp4

19.5 MB

026 025 009 Quick transforms for UV layouts-362155.mp4

21.2 MB

027 026 018 The Reshape Elements rollout-362156.mp4

14.2 MB

028 027 019 The Stitch rollout-362157.mp4

27.7 MB

029 028 016 The Explode rollout - Part one-362158.mp4

21.4 MB

030 029 017 The Explode rollout - Part two-362159.mp4

26.4 MB

031 030 010 Relaxing UVs-362160.mp4

21.2 MB

032 032 011 Rendering out a UV template-362161.mp4

24.5 MB

033 031 030 What's next-362163.mp4

3.6 MB

/3ds-Max-tutorials_Particle-Effects-3ds-Max_52772-2.html/

001 004 078 Welcome-74931.mp4

15.2 MB

002 040 048 How to use this course-74932.mp4

3.4 MB

003 037 077 Using the exercise files-74933.mp4

4.3 MB

004 003 071 Understanding particle systems-74935.mp4

9.6 MB

005 080 024 Comparing event-driven and non-event-driven systems-74936.mp4

8.5 MB

006 012 026 Controlling particle timing and quantity-74937.mp4

13.8 MB

007 014 012 Adjusting particle size and speed-74938.mp4

10.1 MB

008 011 052 Making particles rotate-74939.mp4

13.6 MB

009 017 046 Exploring standard particle types-74940.mp4

11.6 MB

010 069 076 Using metaparticles for fluid-type effects-74941.mp4

15.5 MB

011 028 074 Using a scene object as a particle-74942.mp4

22.4 MB

012 063 072 Understanding rendering and viewport redrawing-74943.mp4

15.1 MB

013 057 066 Spray-74945.mp4

15.1 MB

014 056 064 Snow-74946.mp4

23.4 MB

015 013 017 Blizzard-74947.mp4

9.9 MB

016 050 056 PArray-74948.mp4

56.9 MB

017 001 057 PCloud-74949.mp4

29.8 MB

018 070 067 Super Spray-74950.mp4

24.9 MB

019 046 070 Understanding particle flow-74952.mp4

7.4 MB

020 071 054 Navigating the Particle view-74953.mp4

12.7 MB

021 060 080 Working with operators-74954.mp4

9.4 MB

022 021 002 Adding a test to an event-74955.mp4

11.1 MB

023 035 079 Wiring events to change a particle's behavior-74956.mp4

17.7 MB

024 058 011 Adjusting particle flow settings-74957.mp4

19.4 MB

025 064 069 Understanding material -74959.mp4

13.8 MB

026 048 062 Setting map options and particle edge blending-74960.mp4

15.7 MB

027 061 023 Changing particle appearance with age maps-74961.mp4

29.2 MB

028 025 020 Blurring moving particles with the MBlur map-74962.mp4

17.8 MB

029 032 021 Blurring particles-74963.mp4

20.0 MB

030 052 055 Outputting a render for compositing -74964.mp4

9.6 MB

031 023 073 Understanding space warps-74966.mp4

13.9 MB

032 027 075 Using Bind to Space Warp-74967.mp4

20.4 MB

033 047 003 Adding Gravity to an effect-74968.mp4

16.4 MB

034 042 009 Adding Wind to an effect-74969.mp4

16.5 MB

035 043 059 Rotating particles with Motor space warp-74970.mp4

37.5 MB

036 077 032 Creating swirling effects with Vortex space warp-74971.mp4

23.5 MB

037 074 018 Blowing things up with Bomb space warp-74972.mp4

18.1 MB

038 036 019 Blowing things up with PBomb space warp-74973.mp4

15.5 MB

039 026 051 Making particles follow a path-74974.mp4

11.5 MB

040 079 043 Creating wave effects-74975.mp4

18.3 MB

041 055 030 Creating ripples-74976.mp4

10.9 MB

042 062 045 Deflecting particles off surfaces-74977.mp4

25.5 MB

043 039 065 Spawning particles-74978.mp4

12.5 MB

044 019 027 Creating a Super Spray particle system for the smoke-74980.mp4

9.1 MB

045 041 010 Adding wind-74981.mp4

10.3 MB

046 018 044 Dampening the particle movement-74982.mp4

11.4 MB

047 030 015 Adjusting the wind settings for realistic smoke movement-74983.mp4

12.0 MB

048 015 029 Creating more realistic-looking smoke-74984.mp4

9.6 MB

049 005 037 Creating the geometry and camera -74986.mp4

13.2 MB

050 066 005 Adding the background -74987.mp4

9.9 MB

051 045 042 Creating water movement-74988.mp4

19.9 MB

052 065 033 Creating the animated material for the water-74989.mp4

19.3 MB

053 033 031 Creating Super Spray water particles-74991.mp4

33.1 MB

054 006 004 Adding gravity-74992.mp4

8.7 MB

055 049 036 Creating the fountain water material-74993.mp4

18.6 MB

056 067 025 Constructing the particle water material-74994.mp4

9.6 MB

057 034 049 Making final adjustments -74995.mp4

31.9 MB

058 054 038 Creating the geometry-74997.mp4

13.1 MB

059 008 008 Adding the mudslide particle system-74998.mp4

21.2 MB

060 075 016 Binding a Gravity space warp to the particles-74999.mp4

11.6 MB

061 044 007 Adding the Deflector space warp-75000.mp4

18.5 MB

062 078 039 Creating the materials for the scene-75001.mp4

8.8 MB

063 051 050 Making final adjustments-75002.mp4

13.6 MB

064 076 060 Scoping out the project-75004.mp4

2.4 MB

065 024 034 Creating the explosive devices-75005.mp4

13.1 MB

066 009 013 Adjusting the explosion settings-75006.mp4

15.8 MB

067 029 063 Setting up the shack's visibility track-75007.mp4

9.8 MB

068 053 035 Creating the fire effect-75008.mp4

10.5 MB

069 068 001 Adding a bright explosion glow and wrapping things up-75009.mp4

19.9 MB

070 073 061 Scoping out the project-75011.mp4

2.3 MB

071 020 028 Creating and positioning the particle flow system-75012.mp4

5.9 MB

072 007 058 Reviewing the PFlow events-75013.mp4

5.3 MB

073 059 022 Building the water drop geometry-75014.mp4

6.1 MB

074 072 041 Creating the water drop material-75015.mp4

10.7 MB

075 010 014 Adjusting the PFlow settings-75016.mp4

10.6 MB

076 022 006 Adding the Collision Spawn Test and deflector-75017.mp4

10.6 MB

077 016 068 Turning the drops into steam-75018.mp4

6.7 MB

078 038 040 Creating the steam material-75019.mp4

9.4 MB

079 031 053 Making the final adjustments-75020.mp4

10.8 MB

080 002 047 Goodbye-75022.mp4

1.2 MB

/3ds-Max-tutorials_Rendering-Composites-inside-3ds-Max_175126-2.html/

001 003 027 Welcome-381139.mp4

7.7 MB

002 004 029 What you should know before watching this course-381140.mp4

4.1 MB

003 005 025 Using the exercise files-381141.mp4

2.4 MB

004 006 019 The 3ds Max project structure-381142.mp4

6.4 MB

005 007 010 Gamma handling-381143.mp4

3.4 MB

006 008 016 Render elements explained-381145.mp4

9.8 MB

007 009 013 Making a pipeline decision-381146.mp4

10.6 MB

008 010 020 The render elements UI-381147.mp4

14.8 MB

009 011 014 Output options-381148.mp4

17.5 MB

010 012 018 State sets explained-381150.mp4

8.1 MB

011 013 021 The State Sets UI-381151.mp4

14.9 MB

012 014 011 How state sets Work-381152.mp4

9.6 MB

013 001 024 Using state sets for rendering in passes-381153.mp4

18.9 MB

014 015 023 Using state sets for render elements flexibility-381154.mp4

14.7 MB

015 016 005 Breaking down the shot-381156.mp4

13.6 MB

016 017 017 Setting element parameters-381157.mp4

10.7 MB

017 018 006 Creating a custom matte pass-381158.mp4

15.8 MB

018 019 009 Final render settings and outputting-381159.mp4

8.2 MB

019 002 008 Exploring the State Sets Compositor view-381161.mp4

19.9 MB

020 020 012 Installing the Compositor Link files-381162.mp4

6.8 MB

021 021 015 Outputting rendered footage to After Effects-381163.mp4

16.8 MB

022 022 001 32-bit files and gamma handling in After Effects-381164.mp4

14.0 MB

023 023 004 Adjusting the Ambient Occlusion element-381166.mp4

10.7 MB

024 024 007 Diffuse color switch-381167.mp4

12.4 MB

025 025 022 Tweaking the reflections-381168.mp4

11.9 MB

026 026 002 Adding depth of field-381169.mp4

9.1 MB

027 027 026 Using Z-depth for atmospherics-381170.mp4

7.9 MB

028 028 003 Adding motion blur-381171.mp4

9.0 MB

029 029 028 What next-381173.mp4

4.1 MB

/3ds-Max-tutorials_Rendering-Exteriors-3ds-Max_160706-2.html/

001 045 044 Welcome-181899.mp4

7.9 MB

002 008 045 What you should know before watching this course-181900.mp4

1.2 MB

003 029 043 Using the exercise files-181901.mp4

5.8 MB

004 003 010 Assessing the design possibilities-181903.mp4

13.0 MB

005 036 020 Forming paint colors and sheen levels-181904.mp4

24.6 MB

006 002 026 Making brick and concrete sparkle-181905.mp4

15.5 MB

007 025 007 Adding subtle detail to wood and siding-181906.mp4

41.8 MB

008 039 028 Polishing metals-181907.mp4

26.7 MB

009 034 004 Adding luster to glasses-181908.mp4

17.8 MB

010 006 012 Converting foliage materials for mental ray-181909.mp4

28.0 MB

011 027 015 Creating the Daylight system and positioning the sun-181911.mp4

9.6 MB

012 030 040 Softening the sun and shadows-181912.mp4

15.7 MB

013 043 009 Adjusting the Photographic Exposure for stylized imagery-181913.mp4

15.4 MB

014 032 025 Lighting using HDR imagery in the Daylight system-181914.mp4

19.1 MB

015 033 003 Adding extra lights for glossy surfaces-181915.mp4

14.1 MB

016 021 042 Using the Daylight system for sunsets-181917.mp4

10.4 MB

017 038 011 Casting light from exterior fixtures-181918.mp4

23.4 MB

018 010 024 Lighting interior spaces for night-181919.mp4

31.4 MB

019 012 008 Adjusting luminous and lit surfaces-181920.mp4

14.6 MB

020 037 019 Fine-tuning the Photographic Exposure-181921.mp4

14.8 MB

021 014 033 Rendering and optimizing rendering-181923.mp4

12.8 MB

022 001 018 Fine-tuning Final Gather for speed-181924.mp4

12.0 MB

023 016 029 Pushing Global Illumination values for visual impact-181925.mp4

13.1 MB

024 041 041 Stylizing the bounced lighting-181926.mp4

25.4 MB

025 009 013 Creating an ambient-occlusion override material-181928.mp4

17.1 MB

026 018 014 Creating an ambient-occlusion rendering pass with custom materials-181929.mp4

30.6 MB

027 040 023 Lighting a custom specular pass for sparkle-181930.mp4

27.4 MB

028 013 039 Setting up custom masks for compositing flexibility-181931.mp4

31.4 MB

029 015 036 Rendering the image passes-181932.mp4

11.2 MB

030 042 021 Importing the imagery and arranging the layers-181934.mp4

6.9 MB

031 017 037 Setting blending modes and adjusting opacity-181935.mp4

6.8 MB

032 024 016 Fine-tuning color using rendered masks-181936.mp4

12.4 MB

033 026 001 Adding depth of field-181937.mp4

15.1 MB

034 035 030 Putting on the final polish with glinting highlights and glow-181938.mp4

14.4 MB

035 031 005 Adding quick clouds and sky-181939.mp4

35.4 MB

036 022 035 Rendering the composited images-181940.mp4

10.0 MB

037 007 022 Importing the imagery and arranging the layers-181942.mp4

6.1 MB

038 044 038 Setting blending modes and adjusting opacity-181943.mp4

8.4 MB

039 004 017 Fine-tuning color using rendered masks-181944.mp4

14.7 MB

040 005 002 Adding depth of field-181945.mp4

13.1 MB

041 011 031 Putting on the final polish with glinting highlights and glow-181946.mp4

9.5 MB

042 028 006 Adding quick clouds and sky-181947.mp4

15.7 MB

043 020 034 Rendering the composited animation-181948.mp4

9.0 MB

044 019 032 Rendered movies-181949.mp4

3.4 MB

045 023 027 Next steps-181951.mp4

3.3 MB

/3ds-Max-tutorials_Rendering-Interiors-3ds-Max_160708-2.html/

001 022 041 Welcome-172043.mp4

7.0 MB

002 034 042 What you should know before watching this course-172044.mp4

1.5 MB

003 027 039 Using the exercise files-172045.mp4

5.8 MB

004 036 009 Assessing the design possibilities-172047.mp4

18.3 MB

005 019 012 Changing the rendering engine-172048.mp4

5.1 MB

006 021 015 Creating basic paint sheen and colors-172049.mp4

22.1 MB

007 009 004 Adding luster to wood-172050.mp4

29.6 MB

008 002 028 Polishing metals and metallic finishes-172051.mp4

29.4 MB

009 016 026 Making glass and tile sparkle and shine-172052.mp4

46.9 MB

010 017 017 Creating the Daylight system and positioning the sun-172054.mp4

14.6 MB

011 012 036 Softening the sun and shadows-172055.mp4

11.0 MB

012 001 007 Adjusting the Photographic Exposure for stylized imagery-172056.mp4

20.9 MB

013 003 038 Using global illumination and Final Gather to change the lighting-172057.mp4

19.7 MB

014 031 011 Casting light from interior fixtures-172059.mp4

28.5 MB

015 015 025 Lighting from pendant fixtures-172060.mp4

20.8 MB

016 035 008 Adjusting the sun for a dusk shot-172061.mp4

7.2 MB

017 038 006 Adjusting luminous and lit surfaces-172062.mp4

34.0 MB

018 020 021 Fine-tuning Photographic Exposure for dusk-172063.mp4

7.2 MB

019 037 005 Adding the Physical Sky shader and Photographic Exposure-172065.mp4

6.2 MB

020 007 016 Creating Sky Portals by direction of light-172066.mp4

10.6 MB

021 010 037 Testing the luminance and balancing the lighting-172067.mp4

10.0 MB

022 006 003 Adding interior-lighting accents-172068.mp4

19.3 MB

023 018 013 Creating an ambient-occlusion override material-172070.mp4

18.3 MB

024 030 014 Creating an ambient-occlusion rendering pass with custom materials-172071.mp4

24.6 MB

025 032 024 Lighting a custom specular pass for sparkle-172072.mp4

20.3 MB

026 026 035 Setting up custom masks for compositing flexibility-172073.mp4

21.7 MB

027 029 020 Fine-tuning Final Gather and lighting-172074.mp4

11.5 MB

028 005 010 Caching Final Gather and rendering the image passes-172075.mp4

21.0 MB

029 004 022 Importing the imagery and arranging the layers-172077.mp4

8.3 MB

030 023 033 Setting blending modes and adjusting opacity-172078.mp4

10.0 MB

031 041 018 Fine-tuning color using rendered masks-172079.mp4

16.2 MB

032 042 001 Adding depth of field-172080.mp4

16.1 MB

033 008 029 Putting on the final polish with glinting highlights and glow-172081.mp4

8.6 MB

034 014 032 Rendering the composited images-172082.mp4

8.0 MB

035 039 023 Importing the imagery and arranging the layers-172084.mp4

7.2 MB

036 011 034 Setting blending modes and adjusting opacity-172085.mp4

9.8 MB

037 028 019 Fine-tuning color using rendered masks-172086.mp4

18.9 MB

038 025 002 Adding depth of field-172087.mp4

15.8 MB

039 024 030 Putting on the final polish with glinting highlights and glow-172088.mp4

9.7 MB

040 040 031 Rendering the composited animation-172089.mp4

7.8 MB

041 033 040 Viewing the final rendered animation-172090.mp4

13.5 MB

042 013 027 Next steps-172092.mp4

1.9 MB

/3ds-Max-tutorials_Textures-Materials-3ds-Max_52771-2.html/

001 034 078 Welcome-61754.mp4

11.4 MB

002 065 037 How to use this course-61755.mp4

2.0 MB

003 052 077 Using the exercise files-61756.mp4

4.5 MB

004 041 015 Building a realistic material -61758.mp4

10.5 MB

005 023 044 Material Editor overview-61759.mp4

17.4 MB

006 022 038 Important Material Editor tools and icons-61760.mp4

12.6 MB

007 057 079 When the sample slot looks wrong-61761.mp4

8.0 MB

008 011 010 Applying and retrieving materials-61762.mp4

14.3 MB

009 060 024 Copying and pasting materials and maps-61763.mp4

17.7 MB

010 037 076 Using the Asset Browser-61764.mp4

15.3 MB

011 008 058 Selecting the right rendering engine -61765.mp4

6.6 MB

012 076 014 Blinn-61767.mp4

9.8 MB

013 025 055 Phong-61768.mp4

4.9 MB

014 027 053 Oren-Nayer-Blinn-61769.mp4

5.8 MB

015 058 049 Metal-61770.mp4

3.8 MB

016 064 062 Strauss-61771.mp4

5.5 MB

017 071 006 Anisotropic-61772.mp4

6.2 MB

018 059 051 Multi-Layer-61773.mp4

8.7 MB

019 007 067 Translucent-61774.mp4

7.1 MB

020 073 033 Diffuse-61776.mp4

9.7 MB

021 066 022 Bump -61777.mp4

7.3 MB

022 030 052 Opacity-61778.mp4

9.2 MB

023 016 060 Specular Level and Specular Color-61779.mp4

9.1 MB

024 047 059 Self-Illumination-61780.mp4

6.6 MB

025 019 056 Reflection-61781.mp4

11.1 MB

026 075 057 Refraction-61782.mp4

12.4 MB

027 051 034 Displacement-61783.mp4

13.6 MB

028 046 061 Standard-61785.mp4

4.3 MB

029 056 013 Blend-61786.mp4

16.1 MB

030 020 035 Double-Sided-61787.mp4

20.8 MB

031 021 066 Top_Bottom-61788.mp4

13.5 MB

032 036 050 Multi Sub-Object-61789.mp4

30.7 MB

033 015 046 Matte Shadow-61790.mp4

16.5 MB

034 013 039 Ink and Paint-61791.mp4

17.4 MB

035 053 047 mental ray Arch and Design materials-61792.mp4

29.1 MB

036 029 048 mental ray ProMaterials-61793.mp4

30.8 MB

037 040 012 Bitmap editing-61795.mp4

24.5 MB

038 054 074 Using noise maps-61796.mp4

19.0 MB

039 061 075 Using other procedural maps-61797.mp4

24.8 MB

040 043 070 Using gradient maps -61798.mp4

16.9 MB

041 033 030 Creating realistic reflections-61799.mp4

23.3 MB

042 038 069 Using composite maps to layer images-61800.mp4

28.5 MB

043 042 072 Using mix maps-61801.mp4

13.6 MB

044 050 003 Adjusting the color of a map-61802.mp4

14.1 MB

045 010 065 The UVW map modifier-61804.mp4

7.4 MB

046 070 041 Mapping coordinate types-61805.mp4

21.3 MB

047 009 023 Controlling map placement on a surface-61806.mp4

20.7 MB

048 048 063 The importance of mapping location in the Modifier Stack-61807.mp4

9.9 MB

049 005 040 Mapping at the sub-object level-61808.mp4

38.1 MB

050 039 042 Mapping lofted objects-61809.mp4

7.4 MB

051 063 073 Using multiple map channels-61810.mp4

7.3 MB

052 006 064 The Unwrap UVW modifier-61811.mp4

26.3 MB

053 031 054 Pelt mapping-61812.mp4

21.5 MB

054 049 004 Animating materials and maps -61814.mp4

34.4 MB

055 032 029 Creating realistic glass-61815.mp4

27.0 MB

056 055 027 Creating and positioning decals-61816.mp4

17.1 MB

057 026 028 Creating billboard tree maps-61817.mp4

25.8 MB

058 004 071 Using material ID numbers to add glow-61818.mp4

19.9 MB

059 028 045 Material library essentials-61820.mp4

14.8 MB

060 077 025 Creating a custom material library-61821.mp4

7.8 MB

061 072 001 Accessing materials from a different project-61822.mp4

9.3 MB

062 078 026 Creating a metal rivet-61824.mp4

22.3 MB

063 002 019 Building the hot metal material-61825.mp4

13.3 MB

064 017 068 Tweaking the materials-61826.mp4

6.0 MB

065 045 005 Animating the look of the hot metal material-61827.mp4

6.8 MB

066 003 018 Building the handle material-61829.mp4

6.2 MB

067 067 017 Building the hand guard material-61830.mp4

7.8 MB

068 014 021 Building the trim material-61831.mp4

5.7 MB

069 062 016 Building the blade material-61832.mp4

6.2 MB

070 018 009 Applying and mapping the handle material-61833.mp4

6.2 MB

071 069 008 Applying and mapping the hand guard and trim materials-61834.mp4

9.1 MB

072 068 007 Applying and mapping the blade material-61835.mp4

3.5 MB

073 024 011 Applying the final touches-61836.mp4

16.2 MB

074 001 020 Building the logo in Photoshop-61838.mp4

7.1 MB

075 044 002 Adding the text-61839.mp4

7.3 MB

076 012 031 Creating the image's alpha channel-61840.mp4

6.9 MB

077 035 032 Creating the logo material in 3ds Max-61841.mp4

9.7 MB

078 079 043 Mapping the object using multiple map channels-61842.mp4

14.4 MB

079 074 036 Goodbye-61844.mp4

541.2 KB

/3ds-Max-tutorials_Up-Running-Particle-Flow-3ds-Max_142964-2.html/

001 042 039 Welcome-152537.mp4

22.0 MB

002 014 040 What you should know-152538.mp4

2.5 MB

003 025 036 Using the exercise files-152539.mp4

1.5 MB

004 029 001 3ds Max project structure-152540.mp4

7.8 MB

005 003 020 Operators are the key-152542.mp4

9.0 MB

006 024 017 Making use of events-152543.mp4

10.2 MB

007 030 014 How tests work-152544.mp4

9.8 MB

008 006 010 Deconstructing a flow-152545.mp4

26.2 MB

009 009 015 How we use deflectors-152546.mp4

5.9 MB

010 002 037 Using the force-152547.mp4

5.4 MB

011 028 025 Source properties - Emission rollout-152548.mp4

21.1 MB

012 039 026 Source properties - Selection and System rollouts-152549.mp4

13.7 MB

013 023 003 Breakdown of the Particle View UI-152550.mp4

12.9 MB

014 037 006 Creating and deleting a Standard Flow-152552.mp4

10.4 MB

015 027 004 Breakdown of the Standard Flow-152553.mp4

32.5 MB

016 021 033 The Preset Flow - Reusing our own effects-152554.mp4

15.3 MB

017 022 034 The Preset Flow - Using the Allan McKay presets-152555.mp4

16.1 MB

018 020 029 Starting from scratch with the Empty Flow-152556.mp4

21.1 MB

019 018 042 Why the mParticle Flow is different-152557.mp4

24.1 MB

020 026 030 The Birth Grid operator-152559.mp4

30.6 MB

021 031 031 The Birth Group operator-152560.mp4

22.3 MB

022 012 032 The Birth Texture operator-152561.mp4

20.3 MB

023 035 035 The Transform operators-152562.mp4

15.3 MB

024 036 027 Speed operators-152563.mp4

27.1 MB

025 015 024 Shape operators-152564.mp4

44.1 MB

026 013 038 Utility operators-152565.mp4

11.3 MB

027 032 019 mParticle operators-152566.mp4

42.0 MB

028 038 021 Particle Age-152568.mp4

26.6 MB

029 033 005 Collision-152569.mp4

20.9 MB

030 016 028 Speed-152570.mp4

16.8 MB

031 005 013 Find Target-152571.mp4

37.9 MB

032 011 016 Lock_Bond-152572.mp4

29.5 MB

033 008 007 Creating rainfall-152574.mp4

17.5 MB

034 017 018 Motion through forces-152575.mp4

13.9 MB

035 004 002 Adding collision detection-152576.mp4

20.5 MB

036 010 008 Creating the table splash - Part one-152577.mp4

16.5 MB

037 001 009 Creating the table splash - Part two-152578.mp4

17.1 MB

038 019 023 Setting up the sculpt splash-152579.mp4

13.5 MB

039 041 022 Running across the surface-152580.mp4

19.3 MB

040 034 012 Finalizing the drip system-152581.mp4

16.1 MB

041 040 011 Final observations-152582.mp4

21.6 MB

042 007 041 What's next-152584.mp4

3.1 MB

/3ds-Max-tutorials_Up-Running-RealFlow_365284-2.html/

001 045 045 Welcome-382705.mp4

8.2 MB

002 002 044 Using the exercise files-382706.mp4

16.9 MB

003 003 042 Understanding the RealFlow pipeline-382708.mp4

3.8 MB

004 004 008 Analyzing the demo scenes-382709.mp4

18.4 MB

005 005 039 Setting preferences-382710.mp4

8.9 MB

006 006 021 Creating and setting up RealFlow projects-382711.mp4

12.6 MB

007 007 009 Browsing the interface-382712.mp4

6.8 MB

008 008 036 Selecting and transforming objects-382713.mp4

4.3 MB

009 009 034 Navigating in views-382714.mp4

5.6 MB

010 010 030 Layout views and panels-382715.mp4

9.3 MB

011 011 014 Choosing shading modes-382716.mp4

4.6 MB

012 012 026 Importing a 3D scene-382718.mp4

15.7 MB

013 013 020 Creating an emitter-382719.mp4

14.3 MB

014 014 002 Adding a gravity daemon-382720.mp4

6.4 MB

015 015 017 Controlling particle parameters-382721.mp4

13.2 MB

016 001 015 Colliding particles with geometry-382722.mp4

14.3 MB

017 016 029 Killing particles with k Volume-382723.mp4

11.7 MB

018 017 041 Simulating surface tension-382724.mp4

11.5 MB

019 018 037 Setting an initial state-382725.mp4

9.7 MB

020 019 027 Keyframing node parameters-382726.mp4

6.9 MB

021 020 006 Adjusting animation in the Curve Editor-382727.mp4

8.2 MB

022 021 024 Fine-tuning a particle simulation-382728.mp4

27.1 MB

023 022 011 Building a particle mesh-382729.mp4

23.3 MB

024 023 007 Adjusting mesh parameters-382730.mp4

22.0 MB

025 024 040 Setting the scene-382732.mp4

12.9 MB

026 025 018 Creating a Hybrido domain-382733.mp4

15.8 MB

027 026 022 Emitting fluid from an object-382734.mp4

13.5 MB

028 027 016 Controlling cell size-382735.mp4

13.0 MB

029 028 012 Choosing domain display options-382736.mp4

23.9 MB

030 029 001 Adding a foam emitter-382737.mp4

17.7 MB

031 030 010 Building a HyMesh-382738.mp4

32.9 MB

032 031 019 Creating a RealWave surface-382740.mp4

8.2 MB

033 032 004 Adding modifiers-382741.mp4

21.2 MB

034 033 032 Making an active rigid body-382742.mp4

26.2 MB

035 034 038 Setting center of gravity-382743.mp4

14.8 MB

036 035 013 Choosing Export Central cache outputs-382744.mp4

21.3 MB

037 036 003 Adding crest splash-382745.mp4

22.5 MB

038 037 028 Killing particles with k Age-382746.mp4

16.7 MB

039 038 005 Adding object splash-382747.mp4

21.3 MB

040 039 023 Exporting and importing-382749.mp4

19.4 MB

041 040 043 Using the Alembic format-382750.mp4

9.9 MB

042 041 031 Linking to Realflow cache files-382751.mp4

9.8 MB

043 042 033 Meshing at render time with RenderKit-382752.mp4

11.2 MB

044 043 035 Rendering with mental ray-382753.mp4

7.5 MB

045 044 025 Goodbye-382755.mp4

2.7 MB

/3ds-Max-tutorials_Up-Running-mental-ray-3ds-Max_162707-2.html/

001 050 047 Welcome-192264.mp4

11.9 MB

002 026 049 What you should know before watching this course-192265.mp4

4.5 MB

003 021 045 Using the exercise files-192266.mp4

1.5 MB

004 002 030 The 3ds Max project structure-192267.mp4

8.4 MB

005 043 015 Gamma handling-192268.mp4

3.2 MB

006 014 002 A word about HDRIs-192269.mp4

3.5 MB

007 007 029 Setting up mental ray as the default render engine-192271.mp4

17.7 MB

008 044 019 mental ray workflow options and recommendations-192272.mp4

4.4 MB

009 048 018 Locating mental ray features in the UI-192273.mp4

21.9 MB

010 051 020 mental ray's unique use of shaders-192274.mp4

4.7 MB

011 020 044 Using string options-192275.mp4

21.1 MB

012 037 046 VFB and global controls-192276.mp4

9.1 MB

013 033 001 3ds Max gamma workflow-192277.mp4

11.8 MB

014 040 033 The mental ray ActiveShade mode-192278.mp4

26.1 MB

015 035 041 Using Nvidia's imf_disp tool-192279.mp4

9.8 MB

016 032 012 Creating a daylight system-192281.mp4

18.7 MB

017 028 011 Controlling the mental ray sun-192282.mp4

12.1 MB

018 015 010 Controlling the mental ray sky-192283.mp4

22.9 MB

019 049 035 The physical sky map-192284.mp4

17.7 MB

020 023 052 Working with exposure control-192285.mp4

18.8 MB

021 042 017 IBL (Dome Light)-192286.mp4

19.1 MB

022 039 022 mr Area Omni and mr Area Spot-192287.mp4

15.9 MB

023 005 016 Global illumination overview-192289.mp4

11.3 MB

024 025 036 Understanding Final Gather-192290.mp4

12.3 MB

025 018 040 Using Final Gather-192291.mp4

16.5 MB

026 003 034 The mental ray sky portal-192292.mp4

14.4 MB

027 024 037 Understanding photons (GI)-192293.mp4

9.5 MB

028 041 042 Using photons - Part one-192294.mp4

27.4 MB

029 046 043 Using photons - Part two-192295.mp4

10.9 MB

030 011 024 Photons and Final Gather combined-192296.mp4

23.1 MB

031 010 027 Saving and reusing indirect illumination map files-192297.mp4

19.1 MB

032 052 005 Arch & Design - Overview-192299.mp4

18.8 MB

033 016 004 Arch & Design - Diffuse-192300.mp4

21.2 MB

034 038 007 Arch & Design - Refractive (glass)-192301.mp4

16.9 MB

035 045 006 Arch & Design - Reflective (metals)-192302.mp4

19.9 MB

036 030 008 Arch & Design - Translucent (cloth)-192303.mp4

17.8 MB

037 029 003 Arch & Design - Blurring reflections-192304.mp4

11.7 MB

038 012 031 The Car Paint shader - Part one-192305.mp4

16.9 MB

039 001 032 The Car Paint shader - Part two-192306.mp4

14.8 MB

040 027 048 What is image sampling-192308.mp4

5.2 MB

041 031 009 Classic vs. Unified mode-192309.mp4

19.2 MB

042 004 038 Unified Sampling controls - Part one-192310.mp4

17.8 MB

043 047 039 Unified Sampling controls - Part two-192311.mp4

22.2 MB

044 013 023 Outputting diagnostics with Unified Sampling-192312.mp4

15.4 MB

045 036 021 Motion blur-192314.mp4

21.4 MB

046 009 014 Depth of field-192315.mp4

12.6 MB

047 034 028 Setting up for caustics-192316.mp4

17.1 MB

048 019 013 Creating the caustic effect-192317.mp4

17.9 MB

049 022 051 Working with displacement mapping-192318.mp4

15.7 MB

050 006 026 Refining the displacement effect-192319.mp4

23.7 MB

051 008 025 Proxies-192320.mp4

17.5 MB

052 017 050 What's next-192322.mp4

9.0 MB

/3ds-Max-tutorials_V-Ray-3-0-3ds-Max-Essential-Training_161810-2.html/

001 007 059 Welcome-417564.mp4

12.3 MB

002 064 034 Software versions used-417565.mp4

3.3 MB

003 023 061 What you should know before watching this course-417566.mp4

5.2 MB

004 031 051 Using the exercise files-417567.mp4

1.8 MB

005 029 036 The 3ds Max project structure-417568.mp4

7.4 MB

006 002 015 Gamma handling-417569.mp4

3.5 MB

007 055 002 A word about Intel Embree-417570.mp4

6.1 MB

008 065 001 A word about HDRIs-417571.mp4

4.2 MB

009 048 057 V-Ray workflow options and recommendations-417573.mp4

7.5 MB

010 016 040 The V-Ray toolbar-417574.mp4

12.3 MB

011 040 028 New UI elements and Quick Settings-417575.mp4

13.9 MB

012 062 037 The revamped frame buffer with advanced color controls-417576.mp4

13.5 MB

013 020 038 The V-Ray Render Output options-417577.mp4

15.2 MB

014 026 021 Image sampling explained-417578.mp4

8.4 MB

015 030 044 Understanding subdivs-417579.mp4

7.2 MB

016 009 029 Overview of color mapping-417580.mp4

14.7 MB

017 049 060 What the color mapping modes do-417581.mp4

18.0 MB

018 060 045 Using 3ds Max light types with V-Ray-417583.mp4

17.2 MB

019 042 065 Working with the V-Ray light-417584.mp4

18.2 MB

020 013 003 Adding a spherical fill light-417585.mp4

13.1 MB

021 054 039 The V-Ray Sun and Sky system-417586.mp4

14.9 MB

022 059 006 Controlling global exposure-417587.mp4

12.1 MB

023 010 013 Enabling the Environment skylight-417588.mp4

10.7 MB

024 045 064 Working with the V-Ray dome light-417589.mp4

14.3 MB

025 032 007 Creating a mesh light-417590.mp4

10.4 MB

026 038 017 Global Illumination explained-417592.mp4

9.6 MB

027 033 043 Understanding primary and secondary bounces-417593.mp4

8.0 MB

028 051 018 How irradiance mapping works-417594.mp4

14.8 MB

029 056 047 Using irradiance mapping - Part 1-417595.mp4

14.2 MB

030 044 048 Using irradiance mapping - Part 2-417596.mp4

22.2 MB

031 006 019 How light cache works-417597.mp4

10.4 MB

032 017 049 Using light cache-417598.mp4

23.2 MB

033 019 042 Understanding brute force GI-417599.mp4

7.7 MB

034 039 046 Using brute force GI-417600.mp4

19.3 MB

035 022 022 Introduction to V-Ray specific materials-417602.mp4

10.0 MB

036 057 010 Creating diffuse color-417603.mp4

18.0 MB

037 018 023 Making a clear glass material-417604.mp4

22.3 MB

038 034 024 Making colored and frosted glass-417605.mp4

17.9 MB

039 008 025 Making reflective materials-417606.mp4

16.2 MB

040 014 004 Blurring our reflections-417607.mp4

11.4 MB

041 003 009 Creating a translucency effect-417608.mp4

18.1 MB

042 028 055 Using VRmats-417609.mp4

23.0 MB

043 021 026 New ray-traced SSS shader-417610.mp4

12.7 MB

044 037 027 New simplified skin shader-417611.mp4

13.0 MB

045 005 056 V-Ray hair shader-417612.mp4

15.7 MB

046 061 052 Using the fixed-rate engine-417614.mp4

21.4 MB

047 025 020 How to use the adaptive engine-417615.mp4

20.1 MB

048 046 063 Working with the adaptive subdivision engine-417616.mp4

19.1 MB

049 001 032 Progressive sampler-417617.mp4

11.9 MB

050 052 014 Fixing super bright sampling problems-417618.mp4

15.0 MB

051 012 053 Using universal settings-417619.mp4

14.4 MB

052 036 031 Physical Camera setup-417621.mp4

14.2 MB

053 063 030 Physical Camera controls-417622.mp4

18.9 MB

054 004 012 Depth of field-417623.mp4

18.1 MB

055 043 008 Creating a Motion Blur effect-417624.mp4

16.4 MB

056 047 005 Caustic effect setup-417626.mp4

17.3 MB

057 058 016 Generating the caustic effect-417627.mp4

17.9 MB

058 015 054 Using VRayFur-417628.mp4

15.7 MB

059 041 035 Stereoscopic 3D rendering-417629.mp4

14.5 MB

060 035 058 Vr-Ray Metaballs-417630.mp4

18.4 MB

061 053 033 Proxies-417631.mp4

20.9 MB

062 011 041 The VRayClipper-417632.mp4

15.8 MB

063 027 011 Depth of field - Using a perspective viewport-417633.mp4

12.0 MB

064 050 050 Using Render Mask-417634.mp4

15.2 MB

065 024 062 What's next-417636.mp4

6.9 MB

/ActionScript-3-tutorials_flash-cs3-animation-secrets_510-2.html/

001 013 006 Custom workspaces-32337.mp4

4.3 MB

002 007 007 Enhancing workflow with custom keyboard shortcuts-32338.mp4

3.9 MB

003 004 010 Nested movie clips-32339.mp4

10.8 MB

004 008 003 Copy Motion-32340.mp4

3.3 MB

005 001 001 Animated drop and cast shadows-32341.mp4

7.2 MB

006 003 015 Using sound-32342.mp4

3.9 MB

007 005 013 Setting up a motion blur effect-32343.mp4

8.0 MB

008 014 011 Pan and zoom camera effects-32344.mp4

5.6 MB

009 006 012 Seamless looping animations-32345.mp4

6.8 MB

010 009 008 Making your animations talk with LipSync-32346.mp4

7.6 MB

011 002 009 Making your animations walk with Walk Cycle-32347.mp4

18.2 MB

012 010 002 Animated handwriting-32348.mp4

6.2 MB

013 015 004 Create flames and fire-32349.mp4

5.2 MB

014 011 014 Smoke and steam effects-32350.mp4

7.2 MB

015 012 005 Creating raindrops and ripples-32351.mp4

17.0 MB

/ActionScript-3-tutorials_flash-cs4-professional-tools-for-character-animation_696-2.html/

001 010 037 Welcome-41065.mp4

1.2 MB

002 031 036 Using the example files-41066.mp4

1.2 MB

003 033 024 Getting into this course-41067.mp4

4.4 MB

004 019 028 Reviewing motion tweens-41068.mp4

4.2 MB

005 028 008 Adjusting motion tweens in the Property Inspector-41069.mp4

7.6 MB

006 013 038 Working property keyframes-41070.mp4

10.1 MB

007 037 013 Controlling easing in the Motion Editor-41071.mp4

6.9 MB

008 016 019 Creating custom easing in the Motion Editor-41072.mp4

8.9 MB

009 005 031 Squashing and stretching with custom easing-41073.mp4

11.4 MB

010 014 007 Adding shadows-41074.mp4

4.2 MB

011 036 022 Encapsulating animations-41075.mp4

4.7 MB

012 023 027 Randomizing animations with graphic symbols-41076.mp4

4.3 MB

013 011 032 Stretching animations-41077.mp4

2.9 MB

014 032 029 Saving for previous versions of Flash-41078.mp4

3.7 MB

015 022 014 Converting animations to ActionScript code-41079.mp4

7.2 MB

016 009 003 Adding a perspective shadow-41080.mp4

8.0 MB

017 018 026 Nesting animations-41081.mp4

9.5 MB

018 024 033 Syncing audio-41082.mp4

8.6 MB

019 030 002 Adding 3D rotation-41083.mp4

12.2 MB

020 038 035 Using 3D layers-41084.mp4

4.5 MB

021 034 009 Animating a bone system-41085.mp4

6.5 MB

022 002 006 Adding easing to an armature animation-41086.mp4

2.9 MB

023 026 018 Creating complex armature animations-41087.mp4

4.7 MB

024 021 017 Creating bounce-41088.mp4

5.9 MB

025 015 005 Adding bones to shapes-41089.mp4

6.4 MB

026 025 001 Adding 3D animation to a spider-41090.mp4

4.8 MB

027 017 020 Creating interactive bones-41091.mp4

2.3 MB

028 007 011 Animating masks-41092.mp4

7.8 MB

029 003 010 Animating masked content-41093.mp4

10.3 MB

030 029 021 Creating shadows with masks-41094.mp4

9.0 MB

031 006 016 Creating an iris effect using masks-41095.mp4

10.4 MB

032 035 030 Saving motion presets-41096.mp4

3.5 MB

033 012 023 Exporting and importing motion presets-41097.mp4

6.5 MB

034 027 012 Applying and adjusting motion presets-41098.mp4

5.0 MB

035 004 034 Understanding walk cycles-41099.mp4

5.3 MB

036 020 015 Creating a walk cycle-41100.mp4

10.3 MB

037 001 004 Adding body movement-41101.mp4

7.1 MB

038 008 025 Goodbye-41102.mp4

572.8 KB

/ActionScript-3-tutorials_projects-game-development_366-2.html/

001 030 074 Welcome-32067.mp4

942.8 KB

002 067 073 Using the exercise files-32068.mp4

916.8 KB

003 009 042 Game development-32069.mp4

3.2 MB

004 039 056 Overview of the game-32070.mp4

1.3 MB

005 027 017 Creating a custom cursor-32071.mp4

6.7 MB

006 022 015 Copying motion from the timeline-32072.mp4

8.4 MB

007 077 022 Creating dynamically moving enemies-32073.mp4

8.1 MB

008 051 067 Shooting enemies-32074.mp4

3.5 MB

009 054 031 Destroying enemies-32075.mp4

7.9 MB

010 065 076 Winning the game-32076.mp4

13.6 MB

011 064 019 Creating a Win screen-32077.mp4

5.3 MB

012 044 070 Troubleshooting your game-32078.mp4

2.1 MB

013 072 057 Overview of the game-32079.mp4

1.1 MB

014 060 050 Making the ball bounce-32080.mp4

7.9 MB

015 053 021 Creating and moving a paddle-32081.mp4

12.1 MB

016 049 007 Bouncing the ball off the paddle-32082.mp4

10.3 MB

017 014 072 Using math to calculate the angle of a bounce-32083.mp4

10.3 MB

018 057 037 Developing the enemy's artificial intelligence-32084.mp4

11.2 MB

019 003 045 Keeping track of points-32085.mp4

8.4 MB

020 071 034 Determining a win-32086.mp4

11.7 MB

021 074 003 Adding sound-32087.mp4

5.4 MB

022 011 058 Overview of the game-32088.mp4

1.7 MB

023 036 047 Loading words from an external file-32089.mp4

4.4 MB

024 008 020 Creating an array of words-32090.mp4

3.7 MB

025 021 012 Choosing a random word-32091.mp4

3.5 MB

026 048 061 Placing letters in individual textfields-32092.mp4

9.5 MB

027 012 069 Styling text-32093.mp4

5.8 MB

028 047 028 Creating underlines to show where letters are-32094.mp4

6.6 MB

029 066 049 Making guesses-32095.mp4

7.4 MB

030 076 018 Creating a list of incorrect guesses-32096.mp4

5.5 MB

031 001 030 Dealing with case sensitivity-32097.mp4

4.9 MB

032 042 077 Winning the game-32098.mp4

9.7 MB

033 031 048 Losing the game -32099.mp4

7.5 MB

034 005 071 Understanding the game-32100.mp4

1.6 MB

035 062 008 Building the CardDeck class-32101.mp4

8.5 MB

036 063 025 Creating the cards-32102.mp4

11.1 MB

037 002 068 Shuffling the deck-32103.mp4

9.7 MB

038 013 038 Drawing a card-32104.mp4

8.7 MB

039 028 040 Exploring the FLA file-32105.mp4

3.3 MB

040 043 026 Creating the game variables-32106.mp4

4.5 MB

041 061 044 Initializing the game-32107.mp4

6.9 MB

042 068 029 Dealing cards-32108.mp4

13.5 MB

043 006 039 Drawing or not drawing additional cards-32109.mp4

4.2 MB

044 033 009 Calculating the score-32110.mp4

17.7 MB

045 070 036 Determining the winner-32111.mp4

17.4 MB

046 058 063 Playing again-32112.mp4

6.8 MB

047 017 059 Overview of the game-32116.mp4

1.5 MB

048 069 016 Creating 2D arrays-32117.mp4

4.3 MB

049 019 027 Creating tile arrays-32118.mp4

6.0 MB

050 016 062 Placing tiles-32119.mp4

9.2 MB

051 038 002 Adding event listeners to tiles-32120.mp4

5.2 MB

052 052 055 Moving tiles-32121.mp4

11.3 MB

053 050 006 Animating tile movement-32122.mp4

11.0 MB

054 007 011 Choosing a random blank tile-32123.mp4

5.8 MB

055 010 065 Randomizing tile placement-32124.mp4

7.9 MB

056 041 066 Setting target positions-32125.mp4

9.7 MB

057 035 035 Determining a win-32126.mp4

14.5 MB

058 026 060 Overview of the game-32127.mp4

1.5 MB

059 004 010 Capturing key presses-32128.mp4

8.1 MB

060 037 054 Moving the tank-32129.mp4

3.6 MB

061 024 046 Limiting tank movement-32130.mp4

3.5 MB

062 073 004 Aiming the tank's gun-32131.mp4

10.3 MB

063 056 024 Creating the Bullet class-32132.mp4

4.4 MB

064 040 013 Connecting the Bullet class to the main timeline-32133.mp4

4.1 MB

065 015 041 Firing bullets-32134.mp4

10.3 MB

066 023 005 Animating the bullet with trigonometry-32135.mp4

7.3 MB

067 046 023 Creating gravity-32136.mp4

3.7 MB

068 075 033 Detecting collisions with walls-32137.mp4

10.3 MB

069 059 032 Detecting collisions with the enemy-32138.mp4

3.7 MB

070 055 052 Making the enemy move-32139.mp4

7.0 MB

071 020 051 Making the enemy aim-32140.mp4

9.1 MB

072 034 053 Making the enemy shoot-32141.mp4

7.3 MB

073 029 014 Controlling the energy bars-32142.mp4

7.1 MB

074 045 075 Winning and losing the game-32143.mp4

5.1 MB

075 025 064 Playing the game again-32144.mp4

7.0 MB

076 018 001 Adding additional features-32145.mp4

7.3 MB

077 032 043 Goodbye-32146.mp4

593.7 KB

/After-Effects-7-tutorials_animation-techniques_211-2.html/

001 007 030 Welcome-20096.mp4

6.8 MB

002 001 021 Prepping Photoshop CS2 layer prep for 3-D layers-20097.mp4

8.2 MB

003 020 023 Setting up and animating a camera-20098.mp4

19.8 MB

004 012 003 Animating lights in 3-D-20099.mp4

10.0 MB

005 013 001 Animated layers in 3-D-20100.mp4

8.0 MB

006 004 022 Putting it all together for a complex scene-20101.mp4

23.5 MB

007 018 009 Gravity - the freefall-20102.mp4

16.0 MB

008 027 008 Gravity - a smooth landing-20103.mp4

20.4 MB

009 003 010 Gravity and collision - bounce and hang time-20104.mp4

9.3 MB

010 015 011 Gravity and recoil - the yo-yo-20105.mp4

21.0 MB

011 019 012 Inertia and friction - what a drag-20106.mp4

9.8 MB

012 011 005 Combining the techniques for complex animations-20107.mp4

13.3 MB

013 005 028 The classic sudden stop-20108.mp4

13.6 MB

014 023 004 Bouncing and falling - defying the rules of gravity-20109.mp4

22.9 MB

015 006 017 Planet 1 - Earth stop-20110.mp4

19.6 MB

016 021 018 Planet 2 - Mars bounce-20111.mp4

31.5 MB

017 022 019 Planet 3 - Moon pop-up-20112.mp4

19.4 MB

018 024 020 Planet 4 - Saturn drop-20113.mp4

15.2 MB

019 017 006 Completing the scene by adding camera and lights-20114.mp4

28.0 MB

020 026 013 Kinematics animation and parenting-20115.mp4

8.5 MB

021 002 029 The knee bone's connected to the leg bone-20116.mp4

16.0 MB

022 029 025 Textacy - fly-in zoom titling-20117.mp4

11.6 MB

023 016 026 Textacy - horizontal scanning titles-20118.mp4

23.6 MB

024 010 024 Textacy - bouncy 3-D titles-20119.mp4

16.8 MB

025 009 027 Textacy - What's the buzz-20120.mp4

9.2 MB

026 030 016 Photoshop text layers with displacement-20121.mp4

18.9 MB

027 028 014 Luminance mattes from movies-20122.mp4

11.8 MB

028 008 015 Painting a transition-20123.mp4

10.1 MB

029 025 002 Animating 3-D layers for transitions-20124.mp4

14.8 MB

030 014 007 Goodbye-20125.mp4

4.9 MB

/After-Effects-CS3-tutorials_animating-characters_565-2.html/

001 003 043 Welcome-37361.mp4

2.2 MB

002 010 027 How to use the exercise files-37362.mp4

1.1 MB

003 028 033 Project overview-37363.mp4

6.6 MB

004 040 032 Original storyboard-37364.mp4

5.8 MB

005 007 031 Organizing production directories-37365.mp4

5.9 MB

006 019 042 Using a rough soundtrack for shot timing-37366.mp4

2.5 MB

007 030 011 Creating a Leica reel in Premiere Pro-37367.mp4

17.7 MB

008 002 041 Tracking projects-37368.mp4

5.4 MB

009 036 017 Creating art in Photoshop for After Effects-37369.mp4

4.8 MB

010 018 036 Segmenting Photoshop characters-37370.mp4

17.9 MB

011 017 028 Importing Photoshop files into After Effects-37371.mp4

8.3 MB

012 034 030 Linking character parts-37372.mp4

13.3 MB

013 015 005 Animating blinks using Opacity-37373.mp4

20.9 MB

014 043 006 Animating the arm-37374.mp4

25.8 MB

015 005 009 Animating the needle and thread and the monster's hand-37375.mp4

31.2 MB

016 013 029 Introduction to subcompositions-37376.mp4

13.6 MB

017 011 038 Setting up nested compositions-37377.mp4

11.1 MB

018 014 001 Animating a run cycle pt. 1 - Basic leg motion-37378.mp4

21.4 MB

019 037 002 Animating a run cycle pt. 2 - Overlap and follow-through-37379.mp4

12.9 MB

020 001 034 Putting the girl in his arms-37380.mp4

22.1 MB

021 025 003 Animating a screaming girl pt. 1 - The arms-37381.mp4

26.4 MB

022 024 004 Animating a screaming girl pt. 2 - The head-37382.mp4

32.6 MB

023 031 040 The basics of the Puppet tool-37383.mp4

13.7 MB

024 042 018 Creating bounce with the Puppet tool-37384.mp4

15.4 MB

025 032 020 Dig cycles pt. 1 - Introduction-37385.mp4

6.3 MB

026 009 021 Dig cycles pt. 2 - Shovel-37386.mp4

12.6 MB

027 026 022 Dig cycles pt. 3 - Arms and body-37387.mp4

28.6 MB

028 029 023 Dig cycles pt. 4 - Finalizing-37388.mp4

8.1 MB

029 038 012 Creating a monster pt. 1 - Introduction-37389.mp4

6.8 MB

030 021 013 Creating a monster pt. 2-37390.mp4

24.3 MB

031 023 014 Creating a monster pt. 3-37391.mp4

30.1 MB

032 020 015 Creating a monster pt. 4-37392.mp4

11.2 MB

033 004 016 Creating a monster pt. 5 - Finalizing-37393.mp4

11.1 MB

034 016 019 Creating smoke and bubble cycles-37394.mp4

18.0 MB

035 022 010 Creating a dry brush effect-37395.mp4

13.3 MB

036 012 039 The basics of lip syncing-37396.mp4

7.1 MB

037 027 037 Setting up mouths for animation with time mapping-37397.mp4

17.1 MB

038 006 008 Animating the lips-37398.mp4

15.4 MB

039 035 007 Animating the head and body-37399.mp4

16.2 MB

040 041 035 Rendering with After Effects-37400.mp4

9.4 MB

041 039 024 Editing with Premiere Pro-37401.mp4

10.0 MB

042 008 025 Final output and audio-37402.mp4

16.6 MB

043 033 026 Goodbye-37403.mp4

253.2 KB

/After-Effects-CS5-tutorials_Creating-Animated-Characters-in-After-Effects_83787-2.html/

001 014 045 Welcome -89745.mp4

9.5 MB

002 039 043 Using the exercise files-89746.mp4

934.6 KB

003 025 019 Creating characters in Illustrator-89748.mp4

13.6 MB

004 012 020 Creating characters in Photoshop-89749.mp4

27.2 MB

005 010 025 Designing joints-89750.mp4

16.3 MB

006 033 028 Drawing mouths-89751.mp4

6.0 MB

007 013 026 Drawing hands and eyelids-89752.mp4

6.2 MB

008 042 030 Importing Illustrator files into After Effects-89753.mp4

9.7 MB

009 016 031 Importing Photoshop files into After Effects-89754.mp4

4.7 MB

010 034 027 Drawing in After Effects-89756.mp4

10.2 MB

011 022 011 Copying paths from Illustrator-89757.mp4

7.6 MB

012 006 004 Animating shapes-89758.mp4

4.4 MB

013 028 040 Understanding how layer hierarchies work-89760.mp4

8.6 MB

014 038 041 Understanding the importance of the pivot point-89761.mp4

11.7 MB

015 001 005 Assembling the upper body-89762.mp4

10.2 MB

016 018 021 Creating leg hierarchies for efficient walks-89763.mp4

12.0 MB

017 035 034 Organizing scenes with null layers-89764.mp4

6.3 MB

018 031 001 Adding puppet pins to a character-89766.mp4

19.2 MB

019 037 010 Controlling mesh density-89767.mp4

6.5 MB

020 044 023 Creating overlap pins-89768.mp4

12.2 MB

021 030 024 Creating starch pins-89769.mp4

8.1 MB

022 008 044 Using the Puppet tool with hierarchies-89770.mp4

15.3 MB

023 026 035 Replacement animation using time remapping-89772.mp4

20.8 MB

024 024 032 Mouth replacement-89773.mp4

19.6 MB

025 011 018 Creating blinks-89774.mp4

19.6 MB

026 040 015 Creating a head turn - Head shape-89776.mp4

20.9 MB

027 007 012 Creating a head turn - Ears-89777.mp4

24.4 MB

028 004 013 Creating a head turn - Facial features-89778.mp4

22.1 MB

029 045 014 Creating a head turn - Hair shape-89779.mp4

18.8 MB

030 020 039 The basics of expressions - Controlling the wrist-89781.mp4

16.4 MB

031 002 033 Moving hands from front to back with expressions-89782.mp4

26.6 MB

032 017 042 Using expressions to control pupils-89783.mp4

23.9 MB

033 003 016 Creating a master control node with Expression Controls-89784.mp4

18.1 MB

034 009 017 Creating blinks that move with a head turn-89785.mp4

30.3 MB

035 023 009 Controlling blinks using opacity-89786.mp4

19.2 MB

036 021 006 Attaching mouth shapes to a slider-89787.mp4

11.1 MB

037 046 022 Creating mouths that move with a head turn-89788.mp4

26.7 MB

038 041 046 Working with absolute values -89789.mp4

18.8 MB

039 032 037 Setting up null objects as bones-89791.mp4

16.4 MB

040 043 007 Attaching puppet pins to bones-89792.mp4

14.6 MB

041 015 038 Strategies for parenting legs and feet-89793.mp4

12.0 MB

042 027 036 Setting up a scene for animation-89795.mp4

18.3 MB

043 029 008 Blocking out the shot-89796.mp4

32.6 MB

044 005 003 Animating dialogue-89797.mp4

18.5 MB

045 036 002 Animating blinks-89798.mp4

18.7 MB

046 019 029 Goodbye-89800.mp4

653.6 KB

/After-Effects-tutorials_2D-Character-Animation-After-Effects_123444-2.html/

001 027 027 Welcome-126213.mp4

22.0 MB

002 002 009 Importing options-126215.mp4

16.4 MB

003 001 005 Browsing files in Bridge-126216.mp4

4.8 MB

004 003 006 Dragging and dropping from the Finder or Explorer-126217.mp4

3.8 MB

005 004 022 Sorting files-126219.mp4

6.4 MB

006 005 010 Interpreting footage options for transparency and gradients-126220.mp4

8.8 MB

007 006 020 Setting up anchor points-126222.mp4

16.3 MB

008 007 013 Keyframing transform properties-126223.mp4

11.2 MB

009 008 011 Keyframe types-126224.mp4

12.5 MB

010 009 008 Fine-tuning animation with the Graph Editor-126225.mp4

10.4 MB

011 010 016 Precomposing to create groups-126227.mp4

19.2 MB

012 011 024 Using parenting to create hierarchical animation-126228.mp4

16.7 MB

013 012 017 Recording animation with the Puppet tool-126230.mp4

74.0 MB

014 013 002 Animating the Overlap tool-126231.mp4

15.9 MB

015 014 026 Using the Starch tool to control deformations-126232.mp4

29.2 MB

016 015 001 Animating paint strokes with the paintbrush-126234.mp4

17.0 MB

017 016 019 Sequencing hand-drawn layers-126235.mp4

17.7 MB

018 017 014 Linking properties-126237.mp4

32.5 MB

019 018 025 Using the linear and ease expressions-126238.mp4

34.8 MB

020 026 003 Applying loop expressions-126239.mp4

20.5 MB

021 019 023 Using audio to control animation-126240.mp4

13.9 MB

022 020 021 Setting up control layers-126241.mp4

18.9 MB

023 021 018 Scripts that aid in inverse kinematics-126242.mp4

28.0 MB

024 022 012 Keyframing facial expressions-126244.mp4

12.3 MB

025 023 004 Automatically lip-syncing to audio-126245.mp4

18.5 MB

026 024 007 Exporting files for Flash-126247.mp4

9.9 MB

027 025 015 Making movies via the render queue-126248.mp4

29.3 MB

/After-Effects-tutorials_After-Effects-Guru-Working-3D-C4D-Lite_142536-2.html/

001 001 002 After Effects Guru-146393.mp4

20.5 MB

002 012 013 Matching frame rates and project settings-146395.mp4

13.9 MB

003 017 009 Exploring render settings in CINEWARE and the linear workflow-146396.mp4

14.4 MB

004 009 017 What can you do with CINEWARE-146397.mp4

26.3 MB

005 018 005 Creating 3D type with extrude NURBS-146399.mp4

17.4 MB

006 014 015 Repeating graphics with primitives and arrays-146400.mp4

22.0 MB

007 016 016 Separating 3D elements using layers in C4D-146401.mp4

15.1 MB

008 003 014 Refining models with deformers-146402.mp4

23.6 MB

009 006 007 Creating materials for 3D type-146404.mp4

12.7 MB

010 007 004 Applying materials to 3D type-146405.mp4

16.4 MB

011 015 012 Lighting your scene-146406.mp4

26.4 MB

012 002 001 Adding detail with a sky environment-146407.mp4

17.9 MB

013 013 006 Creating animation in C4D Lite-146409.mp4

46.8 MB

014 011 003 Animating type with effectors-146410.mp4

41.3 MB

015 004 008 Defining multipass layers in C4D Lite-146411.mp4

17.7 MB

016 008 018 Working with cameras-146412.mp4

15.8 MB

017 005 011 Extracting the C4D data in After Effects-146413.mp4

12.4 MB

018 010 010 Exploring the linear workspace-146414.mp4

3.4 MB

/After-Effects-tutorials_After-Effects-Rigging-Character-Arm-Animation_97581-2.html/

001 004 001 Creating the arm-101802.mp4

20.2 MB

002 001 002 Parenting the arm components-101803.mp4

13.9 MB

003 002 004 Using expressions to control the arm-101804.mp4

29.8 MB

004 005 003 Picking up objects with the arm-101805.mp4

9.2 MB

005 003 005 Working with obscuring objects-101806.mp4

13.4 MB

/After-Effects-tutorials_Animation-Techniques-Creating-Smooth-Motion_370379-2.html/

001 002 010 Welcome-383575.mp4

3.0 MB

002 001 009 Using the exercise files-383576.mp4

1.4 MB

003 003 007 Understanding animation curves-383578.mp4

17.8 MB

004 004 002 Animating in multiple dimensions-383579.mp4

13.2 MB

005 005 004 Creating smooth rotations-383580.mp4

11.8 MB

006 006 001 Animating along a path-383581.mp4

20.3 MB

007 007 006 Smoothing motion with motion blur-383582.mp4

6.3 MB

008 008 008 Using Euler angles and quaternions for rotation-383583.mp4

26.3 MB

009 010 003 Creating smooth cycles-383584.mp4

13.5 MB

010 009 005 Next steps-383586.mp4

876.4 KB

/After-Effects-tutorials_Creative-Spark-Between-Two-Worlds-Hybrid-Animation-Tiny-Inventions_140918-2.html/

001 001 005 Preview-165638.mp4

13.1 MB

002 002 001 Creative Spark - Tiny Inventions, Digital Hybrid Animation-165639.mp4

91.5 MB

003 005 002 In depth - Character design process-165641.mp4

55.5 MB

004 003 004 In depth - Shooting stop-motion animation-165642.mp4

54.3 MB

005 004 003 In depth - Compositing 2D and 3D animation-165643.mp4

95.5 MB

/After-Effects-tutorials_Digital-Matte-Painting-Changing-Scene-From-Summer-Winter_104216-2.html/

001 001 017 Introduction-108632.mp4

26.7 MB

002 002 029 What you should know before watching this course-108633.mp4

1.8 MB

003 011 028 Using the exercise files-108634.mp4

9.6 MB

004 006 020 Making selections using the Color Range command-108636.mp4

20.7 MB

005 016 016 Integrating an outside reference using layer masks-108637.mp4

16.6 MB

006 008 014 Extracting the foothills-108638.mp4

28.9 MB

007 029 015 Extracting the mountains-108639.mp4

39.3 MB

008 007 010 Color correcting the mountains-108640.mp4

15.1 MB

009 010 012 Creating a custom brush-108642.mp4

9.2 MB

010 018 005 Adding snow to the background trees-108643.mp4

31.4 MB

011 009 003 Adding form to the foothills-108644.mp4

19.1 MB

012 024 023 Painting through a high-contrast matte -108645.mp4

39.3 MB

013 027 006 Adding snow to the rooftops-108646.mp4

27.1 MB

014 014 027 Removing hard shadows-108647.mp4

24.1 MB

015 025 021 Painting icicles with a custom brush-108648.mp4

15.7 MB

016 028 011 Covering greenery with snow-108649.mp4

25.8 MB

017 019 022 Painting the background trees-108650.mp4

23.9 MB

018 012 004 Adding snow to horizontal surfaces-108651.mp4

24.3 MB

019 005 025 Preparing the sky for cloud replacement-108653.mp4

10.7 MB

020 015 013 Extracting clouds-108654.mp4

17.9 MB

021 013 001 Adding a blue Multiply layer-108656.mp4

9.7 MB

022 020 019 Lighting windows-108657.mp4

20.6 MB

023 004 002 Adding an orange glow-108658.mp4

15.4 MB

024 026 024 Preparing the file for After Effects-108660.mp4

12.6 MB

025 023 009 Animating the scene-108661.mp4

10.9 MB

026 022 007 Adding snow using CC Snow-108662.mp4

28.0 MB

027 021 018 Lighting the windows sequentially-108663.mp4

7.5 MB

028 017 008 Animating smoke using displacement-108664.mp4

41.0 MB

029 003 026 Reformatting and rendering the scene-108665.mp4

52.7 MB

/After-Effects-tutorials_Logo-Animation-Compositing-CINEMA-4D-After-Effects_440667-2.html/

001 001 002 002 012 Welcome-451495.mp4

4.9 MB

002 002 003 003 011 Using the exercise files-451496.mp4

3.0 MB

003 003 004 004 009 Overview of 3D workflow-451498.mp4

7.1 MB

004 004 005 005 005 Importing Illustrator files-451499.mp4

20.1 MB

005 005 006 006 004 Extruding objects-451500.mp4

40.2 MB

006 006 007 007 002 Applying materials-451501.mp4

21.5 MB

007 007 008 008 006 Lighting your scene-451502.mp4

43.5 MB

008 008 009 009 001 Animating your scene-451503.mp4

48.2 MB

009 009 001 001 010 Rendering your project-451504.mp4

14.7 MB

010 010 010 010 003 Compositing in After Effects-451505.mp4

49.1 MB

011 011 011 012 007 Looking at the plugins used-451506.mp4

9.7 MB

012 012 012 011 008 Next steps-451508.mp4

2.4 MB

/After-Effects-tutorials_Maya-Rendering-After-Effects-Composites_97402-2.html/

001 034 033 Welcome-110952.mp4

17.9 MB

002 033 031 Using the exercise files-110953.mp4

1.9 MB

003 016 034 Working with image sequences-110955.mp4

16.5 MB

004 031 012 Importing reference video as an image plane-110956.mp4

13.3 MB

005 004 018 Matching the 3D camera to the video footage-110957.mp4

11.6 MB

006 022 016 Lighting the model-110958.mp4

17.1 MB

007 001 010 Creating mattes and shadows in preparation for rendering-110959.mp4

16.4 MB

008 010 032 Using the Render Layer Editor-110961.mp4

12.9 MB

009 007 025 Splitting a scene into multiple render passes-110962.mp4

13.7 MB

010 005 001 Adding flexibility by assigning material and render overrides-110963.mp4

13.0 MB

011 003 011 Creating render passes using mental ray-110965.mp4

9.1 MB

012 023 008 Batch rendering render passes - Project one-110966.mp4

11.9 MB

013 026 009 Batch rendering render passes - Project two-110967.mp4

13.3 MB

014 013 013 Importing render passes into After Effects-110969.mp4

13.0 MB

015 002 021 Recombining render passes in a composition-110970.mp4

12.4 MB

016 018 028 Transforming multiple render passes as a single unit-110971.mp4

12.1 MB

017 029 024 Setting up a motion tracker-110973.mp4

13.2 MB

018 024 029 Using a tracker to analyze motion in footage-110974.mp4

9.4 MB

019 030 005 Adjusting tracker options for better results-110975.mp4

16.3 MB

020 027 017 Matching layer motion by applying tracker data-110976.mp4

13.8 MB

021 012 022 Refining a layer's transparency with rotoscoping-110977.mp4

15.4 MB

022 017 014 Improving layer movement with the Smoother tool-110978.mp4

12.0 MB

023 008 015 Improving the CG by adding blur and effects-110979.mp4

16.9 MB

024 014 002 Adding shadow to make the composite believable-110980.mp4

12.7 MB

025 021 020 Recombining render passes for project two-110982.mp4

12.0 MB

026 011 023 Removing unwanted elements with a garbage mask-110983.mp4

11.1 MB

027 028 007 Applying motion tracking data to a null layer-110984.mp4

15.2 MB

028 015 004 Adjusting shadows and matte edges-110985.mp4

18.6 MB

029 006 030 Using color correction to improve layer integration-110986.mp4

18.9 MB

030 032 026 Stabilizing shaky video with the Tracker-110988.mp4

18.4 MB

031 025 027 Tracking rectangular elements with the Perspective corner pin option-110989.mp4

14.2 MB

032 009 003 Adjusting corner pin points and paths-110990.mp4

16.4 MB

033 020 006 Applying corner pin data to multiple layers-110991.mp4

13.0 MB

034 019 019 Next steps-110993.mp4

5.6 MB

/After-Effects-tutorials_Mograph-Techniques-Mixing-2D-3D-After-Effects-CINEMA-4D_137889-2.html/

001 016 016 Welcome-162251.mp4

9.4 MB

002 013 003 Choosing the right version of CINEMA 4D-162252.mp4

1.6 MB

003 007 014 Using the exercise files-162253.mp4

719.3 KB

004 014 008 Looking at the animation goal-162255.mp4

5.2 MB

005 002 001 Adding materials, cameras, and lights to the scene-162256.mp4

12.9 MB

006 001 005 Creating a ribbon animation as a transition-162258.mp4

11.6 MB

007 005 012 Using Bend deformers-162259.mp4

15.0 MB

008 012 015 Using the Spline shader to add text to the ribbon texture-162260.mp4

9.6 MB

009 009 002 Applying dynamics to text-162262.mp4

14.3 MB

010 011 004 Creating a cube transition with MoGraph-162263.mp4

23.4 MB

011 003 009 Making a 3D globe animation-162264.mp4

20.4 MB

012 008 011 Preparing to import into After Effects using CINEWARE-162266.mp4

8.9 MB

013 010 007 Importing CINEWARE layers into After Effects-162267.mp4

9.8 MB

014 004 013 Using multipasses-162268.mp4

10.1 MB

015 015 006 Extracting 3D scene data-162269.mp4

16.2 MB

016 006 010 Next steps-162271.mp4

6.3 MB

/After-Effects-tutorials_Mograph-Techniques-Modeling-Animating-C4D-Cloners_136358-2.html/

001 021 020 Welcome-155288.mp4

9.2 MB

002 013 019 Using the exercise files-155289.mp4

2.2 MB

003 008 018 Using challenges-155290.mp4

3.1 MB

004 001 016 Setting up the project in CINEMA 4D-155291.mp4

3.7 MB

005 017 010 Modeling flower petals in CINEMA 4D-155293.mp4

11.4 MB

006 004 002 Building flowers with cloners-155294.mp4

13.3 MB

007 019 005 Creating materials for the petals-155295.mp4

8.7 MB

008 011 011 Modeling repeating vines with Sweep NURBS-155296.mp4

22.7 MB

009 007 004 Challenge - Creating a tree with cloners-155297.mp4

1.1 MB

010 005 017 Solution - Creating a tree with cloners-155298.mp4

19.4 MB

011 002 006 Creating the base abstract animation-155300.mp4

20.2 MB

012 018 008 Creating the reveal build-155301.mp4

33.0 MB

013 015 012 Refining the build with the Step Effector-155302.mp4

13.2 MB

014 020 003 Building the vine transition-155303.mp4

13.4 MB

015 006 014 Rendering out of CINEMA 4D-155304.mp4

13.6 MB

016 014 021 Working with CINEWARE-155305.mp4

12.1 MB

017 010 007 Creating the intro-155307.mp4

12.4 MB

018 009 001 Adding and animating color effects-155308.mp4

19.1 MB

019 003 013 Refining transitions-155309.mp4

33.8 MB

020 012 009 Finishing with text and shadows-155310.mp4

23.2 MB

021 016 015 Rendering the final animation-155311.mp4

12.6 MB

/After-Effects-tutorials_Mograph-Techniques-Rigging-Robot-Arm-CINEMA-4D_137888-2.html/

001 018 018 Welcome-161372.mp4

9.5 MB

002 007 005 Choosing the right version of CINEMA 4D-161373.mp4

1.3 MB

003 004 017 Using the exercise files-161374.mp4

648.0 KB

004 011 008 Describing the model setup and hierarchy-161376.mp4

12.8 MB

005 005 015 Understanding IK and forward kinematics-161377.mp4

7.6 MB

006 016 011 Introducing joints-161379.mp4

12.9 MB

007 001 004 Applying an IK tag-161380.mp4

16.3 MB

008 014 009 Freezing and resetting transformation values-161381.mp4

17.5 MB

009 010 001 Adding a Constraint tag to keep parts aligned-161383.mp4

11.4 MB

010 002 007 Creating Xpresso user data to control rotation-161384.mp4

19.3 MB

011 008 006 Constraining a part's movement range with the Range Mapper node-161385.mp4

18.9 MB

012 017 013 Setting up the rig for animation-161387.mp4

27.1 MB

013 013 003 Animating the arm movement using keyframes-161388.mp4

35.5 MB

014 006 016 Using position, scale, and rotation constraints to place a logo element-161389.mp4

33.5 MB

015 003 014 Setting up to render by adding Compositing tags and multipasses-161391.mp4

11.3 MB

016 012 010 Importing the rendered project into After Effects-161392.mp4

12.0 MB

017 009 002 Adding depth of field and motion blur in After Effects-161393.mp4

8.0 MB

018 015 012 Next steps-161395.mp4

6.6 MB

/After-Effects-tutorials_Up-Running-CINEMA-4D-Lite-After-Effects_126107-2.html/

001 094 101 Welcome-146894.mp4

12.6 MB

002 096 103 What is CINEMA 4D Lite-146896.mp4

52.4 MB

003 001 102 What CINEMA 4D Lite can't do-146897.mp4

25.9 MB

004 002 073 Opening CINEMA 4D Lite in After Effects-146898.mp4

6.5 MB

005 003 076 Quick interface tour-146899.mp4

22.7 MB

006 004 072 Navigation tips for CINEMA 4D Lite-146900.mp4

49.4 MB

007 005 032 CINEMA 4D Lite preferences and settings-146901.mp4

17.3 MB

008 097 031 Checking out the new CINEWARE features with After Effects CC 2014.1-369094.mp4

42.4 MB

009 006 056 Importing CINEMA 4D files in After Effects-146903.mp4

3.8 MB

010 007 085 The CINEWARE plugin settings-146904.mp4

16.1 MB

011 008 033 CINEMA 4D Lite render settings-146905.mp4

17.7 MB

012 009 019 After Effects project settings-146906.mp4

4.1 MB

013 010 018 After Effects previewing tips-146907.mp4

11.4 MB

014 011 097 Using the Picture Viewer in CINEMA 4D-146908.mp4

27.5 MB

015 012 048 Editing primitive objects-146910.mp4

15.4 MB

016 013 087 The Move and Scale tools-146911.mp4

26.3 MB

017 014 089 The Rotate tool-146912.mp4

17.3 MB

018 015 025 Axis limitations-146913.mp4

3.9 MB

019 016 104 Working cylinders-146914.mp4

21.7 MB

020 017 064 Linking body parts using object hierarchy-146915.mp4

27.0 MB

021 018 083 Spline modeling with Sweep NURBS-146916.mp4

18.2 MB

022 019 014 Adjusting NURBS settings-146917.mp4

16.3 MB

023 020 094 Using nulls as controllers-146918.mp4

10.9 MB

024 021 042 Creating copies with the Instance array-146919.mp4

19.8 MB

025 022 029 Carving shapes with the Boole array-146920.mp4

36.6 MB

026 023 079 Reshaping objects with deformers-146921.mp4

15.0 MB

027 024 010 Adding surface detail with a Relief object-146922.mp4

10.0 MB

028 025 091 Understanding coordinates-146924.mp4

15.4 MB

029 026 092 Understanding rotation-146925.mp4

23.4 MB

030 027 090 Timeline shortcuts-146926.mp4

7.3 MB

031 028 027 Basic keyframing of properties-146927.mp4

12.4 MB

032 029 038 Copying keyframes-146928.mp4

5.7 MB

033 030 061 Keyframe interpolation-146929.mp4

15.7 MB

034 031 013 Adjusting F-Curves-146930.mp4

17.9 MB

035 032 054 Holding values-146931.mp4

25.1 MB

036 033 098 Using XPresso to link properties - Part one-146932.mp4

12.2 MB

037 095 099 Using XPresso to link properties - Part two-146933.mp4

6.2 MB

038 034 057 Importing existing animations into CINEMA 4D Lite-146934.mp4

37.0 MB

039 035 020 Animating cameras in CINEMA 4D Lite-146935.mp4

28.0 MB

040 036 022 Animating using presets-146936.mp4

26.6 MB

041 037 059 Importing music and soundtracks-146938.mp4

13.2 MB

042 038 046 Customizing commands and shortcuts-146939.mp4

16.6 MB

043 039 006 Adding markers-146940.mp4

15.3 MB

044 040 043 Creating multiple cameras in CINEMA 4D Lite-146941.mp4

37.0 MB

045 098 047 Cutting between CINEMA 4D cameras with CINEWARE-146942.mp4

13.7 MB

046 105 040 Creating cameras in After Effects-146943.mp4

11.8 MB

047 041 067 Merging 3D camera data into CINEMA 4D Lite-146944.mp4

15.5 MB

048 042 021 Animating cameras with Stage objects-146945.mp4

17.6 MB

049 043 052 Extracting cameras from CINEMA 4D files-146946.mp4

19.0 MB

050 044 004 Adding CINEMA 4D text to After Effects comps-146948.mp4

20.0 MB

051 045 053 Formatting text in CINEMA 4D-146949.mp4

16.9 MB

052 046 041 Creating CINEMA 4D text or logos in Illustrator-146950.mp4

13.4 MB

053 047 058 Importing Illustrator text into CINEMA 4D Lite-146951.mp4

10.7 MB

054 048 024 Applying material presets to text-146952.mp4

31.1 MB

055 049 068 Merging CINEMA 4D files-146953.mp4

43.4 MB

056 050 077 Registering CINEMA 4D Lite for MoGraph features-146954.mp4

3.0 MB

057 051 093 Using MoGraph Fracture on text-146955.mp4

9.3 MB

058 052 086 The MoGraph Random Effector-146956.mp4

11.8 MB

059 053 039 Creating a wiggle expression-146958.mp4

30.7 MB

060 054 088 The Reset Position script-146959.mp4

10.8 MB

061 055 023 Applying a custom material-146961.mp4

19.4 MB

062 056 065 Making a metallic material-146962.mp4

16.2 MB

063 057 003 Adding an environment channel-146963.mp4

6.8 MB

064 058 011 Adding texture with shaders-146964.mp4

14.0 MB

065 059 028 Built-in material presets-146965.mp4

12.4 MB

066 060 036 Combining materials-146966.mp4

8.2 MB

067 061 096 Using selection sets to isolate surfaces-146967.mp4

14.1 MB

068 062 001 3D camera tracking in After Effects-146969.mp4

29.3 MB

069 063 044 Creating nulls from tracking points-146970.mp4

9.8 MB

070 064 016 Adjusting the Shadow Catcher for CINEMA 4D-146971.mp4

12.7 MB

071 065 055 Importing a CINEMA 4D file into a scene-146972.mp4

24.7 MB

072 066 049 Exporting CINEMA 4D files from After Effects comps-146973.mp4

15.0 MB

073 067 069 Merging objects from CINEMA 4D files-146974.mp4

9.3 MB

074 068 066 Manually adjusting scenes between apps-146975.mp4

17.3 MB

075 099 081 Setting up layers in CINEMA 4D-146977.mp4

15.1 MB

076 100 037 Compositing CINEMA 4D layers in After Effects-146978.mp4

18.4 MB

077 101 030 Casting shadows on layers in CINEWARE-146979.mp4

13.9 MB

078 102 009 Adding reflections in CINEMA 4D-146980.mp4

17.0 MB

079 069 095 Using preset lighting setups-146982.mp4

19.8 MB

080 070 063 Light types in CINEMA 4D Lite-146983.mp4

22.4 MB

081 071 045 Creating visible lights-146984.mp4

26.1 MB

082 072 002 Adding ambient occlusion effects-146985.mp4

19.8 MB

083 073 074 Optimizing your CINEMA 4D scenes-146986.mp4

31.5 MB

084 074 071 Multipass compositing explained-146988.mp4

6.3 MB

085 075 008 Adding passes to render settings-146989.mp4

5.7 MB

086 076 100 Viewing passes in the Picture Viewer-146990.mp4

8.9 MB

087 077 007 Adding object buffers-146991.mp4

17.8 MB

088 078 050 External compositing tags in CINEMA 4D Lite-146992.mp4

8.7 MB

089 079 075 Previewing and experimenting with passes-146993.mp4

12.9 MB

090 103 034 CINEWARE multipass options-146994.mp4

25.0 MB

091 104 015 Adjusting reflections-146995.mp4

14.8 MB

092 080 060 Isolating elements with object buffers-146996.mp4

13.9 MB

093 081 051 Extracting 3D scene data-146998.mp4

33.0 MB

094 082 012 Adding video elements to a CINEMA 4D scene-146999.mp4

21.4 MB

095 083 105 Working with proxies-147000.mp4

43.3 MB

096 084 035 Color correction of shadows-147001.mp4

19.4 MB

097 085 062 Layer styles-147002.mp4

13.5 MB

098 086 017 Adjustment layers-147003.mp4

19.3 MB

099 087 080 Setting up depth of field in CINEMA 4D Lite-147004.mp4

10.3 MB

100 088 005 Adding depth of field with camera lens blur-147005.mp4

13.9 MB

101 089 082 Speed ramps with time remapping-147006.mp4

52.8 MB

102 090 070 Motion blur with the Pixel Motion Blur effect-147007.mp4

45.2 MB

103 091 078 Rendering with the After Effects Render Queue-147009.mp4

17.4 MB

104 092 026 Background rendering with Adobe Media Encoder-147010.mp4

11.7 MB

105 093 084 The BG Renderer script-147011.mp4

13.9 MB

/After-Effects-tutorials_VFX-Techniques-Creating-Explosions-3D-Layers_120906-2.html/

001 034 033 Welcome-144807.mp4

9.7 MB

002 020 032 Using the exercise files-144808.mp4

1.1 MB

003 013 011 Breakdown of the final comp-144810.mp4

9.0 MB

004 016 030 Setting up the project in After Effects-144811.mp4

7.4 MB

005 009 031 Stabilizing and shadowing the plate-144813.mp4

22.7 MB

006 011 014 Creating a 3D camera and background sky-144814.mp4

15.1 MB

007 017 010 Arranging background cards-144815.mp4

20.3 MB

008 005 025 Reconstructing the castle walls-144816.mp4

19.9 MB

009 021 024 Re-creating fog-144817.mp4

19.4 MB

010 026 020 Lighting the cards-144818.mp4

13.3 MB

011 028 003 Adding CG set dressing-144819.mp4

25.0 MB

012 018 016 Integrating a fireball-144821.mp4

13.0 MB

013 023 034 Working with 3D simulations-144822.mp4

12.3 MB

014 027 029 Review of tower collapse in Maya-144823.mp4

7.7 MB

015 032 002 Adding a CG blast-144824.mp4

20.2 MB

016 002 028 Review of the blast in Maya-144825.mp4

3.3 MB

017 010 018 Layering CG debris-144827.mp4

20.2 MB

018 031 007 Adding simulated bricks-144828.mp4

22.2 MB

019 008 026 Replicating wall destruction-144829.mp4

22.4 MB

020 014 019 Layering larger pieces-144830.mp4

6.2 MB

021 030 023 Processing video debris-144831.mp4

17.4 MB

022 022 001 Adapting particle simulations-144832.mp4

21.7 MB

023 001 027 Review of dust particles in Maya-144833.mp4

2.6 MB

024 012 012 Building an interior-144835.mp4

14.9 MB

025 004 015 Creating wall damage-144836.mp4

14.2 MB

026 015 005 Adding fake shadows-144837.mp4

20.0 MB

027 007 008 Animating cracks-144838.mp4

22.2 MB

028 025 017 Layering additional explosions-144839.mp4

11.4 MB

029 006 004 Adding explosions to the walls-144840.mp4

16.3 MB

030 029 013 Crafting extra debris-144841.mp4

18.9 MB

031 024 009 Animating the camera-144843.mp4

14.3 MB

032 003 006 Adding flares and grain-144844.mp4

16.0 MB

033 033 021 Looking at the final project-144846.mp4

1.3 MB

034 019 022 Next steps-144847.mp4

1.4 MB

/After-Effects-tutorials_VFX-Techniques-Space-Scene-01-Maya-Animation-Dynamic-Simulation_155265-2.html/

001 019 033 Welcome-161982.mp4

5.0 MB

002 007 032 Using the exercise files-161983.mp4

9.3 MB

003 013 022 Preview of the project-161985.mp4

4.1 MB

004 030 021 Overview of the Maya scene file-161986.mp4

12.2 MB

005 006 010 Checking preferences-161988.mp4

10.4 MB

006 025 015 Creating the motion path reference-161989.mp4

8.0 MB

007 017 006 Animating the ship-161990.mp4

31.3 MB

008 024 018 Fine-tuning with the Graph Editor-161991.mp4

31.8 MB

009 031 023 Reviewing animations with Playblast-161992.mp4

9.4 MB

010 008 004 Animating a camera to follow-161993.mp4

20.1 MB

011 029 005 Animating the asteroid-161994.mp4

12.9 MB

012 012 017 Finalizing the ship and camera animation-161995.mp4

19.4 MB

013 015 024 Setting the key light-161997.mp4

18.2 MB

014 003 001 Adding a fill light-161998.mp4

11.5 MB

015 027 013 Creating layers for the sun, stars, and planet-162000.mp4

12.8 MB

016 028 016 Customizing renders with layer overrides-162001.mp4

21.3 MB

017 002 008 Batch rendering render layers-162002.mp4

6.9 MB

018 010 031 Using material overrides-162003.mp4

24.8 MB

019 020 025 Setting up a shadow layer-162004.mp4

19.9 MB

020 005 026 Setting up lighting layers-162005.mp4

19.7 MB

021 032 014 Creating mental ray render passes-162006.mp4

37.8 MB

022 021 029 Test rendering mental ray render passes-162007.mp4

13.4 MB

023 022 002 Adding the final color pass-162008.mp4

10.3 MB

024 023 027 Shattering the asteroid-162010.mp4

21.2 MB

025 011 019 Hand animating large pieces-162011.mp4

23.7 MB

026 014 028 Shattering with a high shard count-162012.mp4

21.1 MB

027 016 011 Converting shards into active rigid bodies-162013.mp4

20.2 MB

028 001 003 Adjusting active rigid bodies and adding fields-162014.mp4

21.1 MB

029 026 012 Creating an electric blast-162015.mp4

10.6 MB

030 004 007 Attaching nParticle emitters to bodies-162017.mp4

24.4 MB

031 009 030 Texturing and rendering nParticles-162018.mp4

15.2 MB

032 018 009 Batch rendering render layers-162019.mp4

8.9 MB

033 033 020 Next steps-162021.mp4

1.8 MB

/Alias-tutorials_Surfacing-F1-Wheel-Alias_173791-2.html/

001 037 046 Welcome-426708.mp4

8.2 MB

002 044 047 What you should know before watching this course-426709.mp4

2.2 MB

003 005 045 Using the exercise files-426710.mp4

1.1 MB

004 017 040 Setting up projects on a Mac-426711.mp4

11.2 MB

005 045 002 Additional Notes-426712.mp4

14.3 MB

006 024 030 Manufacturing strategy-426714.mp4

9.7 MB

007 046 044 Understanding your deliverables-426716.mp4

4.9 MB

008 016 039 Setting up Alias preferences-426717.mp4

9.0 MB

009 006 031 Master section model-426718.mp4

12.9 MB

010 008 017 Creating the split-line footprint-426720.mp4

13.5 MB

011 028 015 Creating master sections-426721.mp4

26.0 MB

012 035 041 Showing the three scenarios of master sections-426722.mp4

14.7 MB

013 003 014 Creating a multi-flange for the sides-426723.mp4

45.8 MB

014 023 001 Adding an overcrown to the sidewalls-426724.mp4

12.9 MB

015 007 016 Creating the center pad-426725.mp4

33.9 MB

016 018 037 Rear paddles-426726.mp4

15.7 MB

017 039 033 Modeling a simple shape with a primitive-426728.mp4

39.4 MB

018 043 020 Feasibility Checkpoint-426730.mp4

15.4 MB

019 030 008 Basic dial - Body-426731.mp4

17.6 MB

020 033 009 Basic dial - Indent-426732.mp4

45.7 MB

021 020 010 Basic dial - Main body-426733.mp4

31.1 MB

022 015 038 Rotary dial - Scallop-426734.mp4

48.6 MB

023 031 013 Creating a hexagonal head (standard part)-426735.mp4

15.6 MB

024 004 018 Dial recess-426736.mp4

30.0 MB

025 027 035 Overview of handle workflow-426737.mp4

13.2 MB

026 009 043 Top-slab start-426739.mp4

10.8 MB

027 032 011 Basic slab construction-426740.mp4

25.1 MB

028 010 042 Top-slab blend-426741.mp4

33.4 MB

029 034 024 Front fillet-426742.mp4

35.6 MB

030 019 027 Handle transition (middle stem)-426743.mp4

21.7 MB

031 013 025 Handle transition (direct modelling)-426744.mp4

34.3 MB

032 042 026 Handle transition (fillet creation)-426745.mp4

20.5 MB

033 026 036 Rear fillet construction-426746.mp4

24.4 MB

034 001 032 Middle blend end-cap construction-426747.mp4

14.6 MB

035 041 012 Check model function-426748.mp4

18.4 MB

036 014 019 Export using Alias Design-426749.mp4

14.2 MB

037 025 003 Advanced Alias functionality-426751.mp4

27.8 MB

038 012 021 Final assembly-426752.mp4

3.0 MB

039 002 005 Alternative solution to blend surface-426753.mp4

26.7 MB

040 040 022 Final model check-426755.mp4

15.8 MB

041 022 028 Initial render setup-426756.mp4

16.7 MB

042 021 029 Light the scene-426758.mp4

22.3 MB

043 036 007 Assigning textures-426759.mp4

34.5 MB

044 038 004 Advanced texture options-426760.mp4

17.9 MB

045 047 006 Applying text-426761.mp4

27.6 MB

046 011 023 Finished model-426762.mp4

10.9 MB

047 029 034 Next steps-426763.mp4

2.3 MB

/Animation-tutorials_Animating-Characters-Toon-Boom-Animate_106928-2.html/

001 001 069 Welcome-119125.mp4

9.2 MB

002 021 066 Using the exercise files-119126.mp4

1.5 MB

003 019 036 Exploring the interface-119128.mp4

4.3 MB

004 059 065 Using the drawing and animate modes-119129.mp4

5.3 MB

005 025 007 Best practices for using Onion Skin-119130.mp4

5.2 MB

006 058 057 Timeline basics-119131.mp4

8.2 MB

007 062 030 Essential shortcut keys-119132.mp4

6.3 MB

008 038 021 Customizing the workspace for animation-119133.mp4

5.5 MB

009 032 040 Importing bitmaps-119135.mp4

4.9 MB

010 043 041 Importing Illustrator and SWF files-119136.mp4

5.6 MB

011 005 006 Autotracing imported images-119137.mp4

7.8 MB

012 055 035 Exploring pen pressure and the Brush tool-119139.mp4

6.3 MB

013 065 071 Where is the Pen tool-119140.mp4

5.2 MB

014 017 054 Shape tool basics-119141.mp4

10.1 MB

015 020 061 Understanding colors and swatches-119142.mp4

10.2 MB

016 022 059 Tracing imported images by hand-119143.mp4

6.5 MB

017 068 048 Optimizing your drawings-119144.mp4

12.8 MB

018 066 022 Cutout vs. hand-drawn animation-119146.mp4

4.7 MB

019 028 039 Hiding the limitations of limited animation-119147.mp4

6.6 MB

020 014 016 Creating multiple versions of one character-119148.mp4

2.7 MB

021 015 018 Creating symbols-119149.mp4

8.0 MB

022 030 043 Knowing when to use drawing substitutions-119150.mp4

18.1 MB

023 054 047 Naming drawings-119151.mp4

8.1 MB

024 010 026 Drawing the head-119153.mp4

11.0 MB

025 057 019 Creating the eyes and eye movement-119154.mp4

9.0 MB

026 046 010 Creating eye blinks-119155.mp4

8.4 MB

027 027 028 Drawing the mouth-119156.mp4

10.9 MB

028 004 056 The Toon Boom mouth chart-119158.mp4

3.7 MB

029 051 012 Creating mouth shapes A and B-119159.mp4

12.2 MB

030 044 013 Creating mouth shapes C and D-119160.mp4

13.5 MB

031 035 014 Creating mouth shapes E and F-119161.mp4

11.6 MB

032 060 015 Creating mouth shapes G and X-119162.mp4

9.9 MB

033 067 009 Creating extra mouth shapes-119163.mp4

9.2 MB

034 045 008 Creating a side-view head-119165.mp4

7.5 MB

035 016 020 Creating the torso-119166.mp4

5.5 MB

036 050 025 Drawing the arms-119167.mp4

7.6 MB

037 049 027 Drawing the legs-119168.mp4

6.0 MB

038 008 024 Designing the hands-119169.mp4

4.5 MB

039 013 023 Designing the feet-119170.mp4

4.7 MB

040 070 053 Setting and fine-tuning pivot points-119172.mp4

12.1 MB

041 040 049 Organizing layers-119173.mp4

9.8 MB

042 071 050 Parenting drawings to each other-119174.mp4

20.7 MB

043 036 037 Exploring Z-depth and creating patches-119175.mp4

35.5 MB

044 037 067 Using the Inverse Kinematics tool-119176.mp4

6.1 MB

045 052 045 Motion keyframes vs. stop-motion keyframes-119178.mp4

6.4 MB

046 069 062 Using motion keyframes-119179.mp4

11.2 MB

047 048 064 Using stop-motion keyframes-119180.mp4

10.0 MB

048 012 051 Pose-to-pose animation-119181.mp4

18.0 MB

049 011 055 Straight-ahead animation-119182.mp4

15.9 MB

050 056 017 Creating pegs-119183.mp4

10.0 MB

051 034 003 Adding your character to a peg-119185.mp4

10.6 MB

052 064 005 Animating the legs-119186.mp4

19.3 MB

053 024 004 Animating the arms-119187.mp4

13.2 MB

054 063 060 Tweaking the walk cycle-119188.mp4

20.0 MB

055 047 002 Adding the cycle to the library-119189.mp4

4.6 MB

056 033 001 Adding a cycle to a peg-119190.mp4

19.4 MB

057 026 042 Importing sounds-119192.mp4

4.6 MB

058 007 029 Editing sounds-119193.mp4

4.3 MB

059 006 044 Mapping sounds for lip sync-119194.mp4

3.2 MB

060 018 032 Exploring auto lip sync-119195.mp4

4.4 MB

061 039 034 Exploring manual lip sync-119196.mp4

10.4 MB

062 041 063 Using squash and stretch-119198.mp4

10.1 MB

063 061 031 Exploring anticipation and follow-through-119199.mp4

15.6 MB

064 029 033 Exploring exaggeration and overexaggeration-119200.mp4

9.9 MB

065 023 058 Timing and animation-119201.mp4

10.1 MB

066 042 046 Moving your character based on dialogue-119202.mp4

16.1 MB

067 002 011 Creating foregrounds and backgrounds-119204.mp4

12.0 MB

068 053 068 Using the True Space camera-119205.mp4

12.4 MB

069 003 052 Saving your character as a template-119206.mp4

6.0 MB

070 009 038 Exporting the scene-119207.mp4

10.3 MB

071 031 070 What's next-119209.mp4

3.1 MB

/Animation-tutorials_Carol-Wyatt-2D-Background-Painting-Color_424699-2.html/

001 001 001 Carol Wyatt - 2D background painting and color-448418.mp4

291.3 MB

/Animation-tutorials_Character-Animation-Basics_134617-2.html/

001 001 038 Welcome-159423.mp4

6.4 MB

002 025 001 About the course-159424.mp4

2.0 MB

003 027 030 Maya rig overview-159425.mp4

39.1 MB

004 026 025 CINEMA 4D rig overview-159426.mp4

40.0 MB

005 021 034 Telling stories through posing-159428.mp4

5.8 MB

006 028 020 Balance and symmetry in poses-159429.mp4

14.5 MB

007 013 026 Creating strong lines of action in poses-159430.mp4

12.7 MB

008 005 033 Silhouetting and flow-159431.mp4

8.9 MB

009 024 031 Sequencing poses-159432.mp4

11.5 MB

010 034 036 Timing the blocking pass-159434.mp4

7.5 MB

011 035 032 Shifting weight and arcs-159435.mp4

17.3 MB

012 036 002 Adding anticipation and follow-through-159436.mp4

23.1 MB

013 037 007 Animating a character from seated to standing - Creating the main poses-159437.mp4

9.5 MB

014 038 006 Animating a character from seated to standing - Adding secondary motion-159438.mp4

27.0 MB

015 020 022 Basics of a two-legged walk-159440.mp4

12.9 MB

016 029 021 Basic leg placement-159441.mp4

17.2 MB

017 015 004 Adding lower body poses-159442.mp4

17.9 MB

018 009 003 Adding in upper body motion-159443.mp4

23.6 MB

019 033 019 Arms and hands-159444.mp4

45.9 MB

020 022 015 Animating the head-159445.mp4

22.0 MB

021 030 008 Animating blinks-159447.mp4

18.4 MB

022 007 029 Head turns and head motion-159448.mp4

44.8 MB

023 031 023 Basics of facial expression-159449.mp4

13.5 MB

024 014 009 Animating changes of expression-159450.mp4

32.9 MB

025 004 037 Understanding phonemes-159452.mp4

7.7 MB

026 012 016 Animating vowel phonemes - A, E, and I-159453.mp4

20.3 MB

027 017 017 Animating vowel phonemes - O, U, and Y-159454.mp4

19.1 MB

028 032 010 Animating consonant phonemes - B, T, and S-159455.mp4

19.4 MB

029 010 011 Animating consonant phonemes - M, F, and L-159456.mp4

15.7 MB

030 016 013 Animating dialogue - Lip sync-159457.mp4

14.7 MB

031 011 012 Animating dialogue - Body motion-159458.mp4

14.6 MB

032 002 024 Blocking out main poses-159460.mp4

6.9 MB

033 008 035 Timing poses and adding holds-159461.mp4

11.0 MB

034 006 018 Animating weight and balance-159462.mp4

30.5 MB

035 023 005 Adding secondary motion-159463.mp4

31.1 MB

036 019 014 Animating dialogue-159464.mp4

24.5 MB

037 003 027 Finalizing the scene-159465.mp4

40.4 MB

038 018 028 Goodbye-159467.mp4

1.5 MB

/Animation-tutorials_Character-Animation-Dialogue_166515-2.html/

001 022 025 Welcome-195794.mp4

6.7 MB

002 012 021 Rig overview - CINEMA 4D-195796.mp4

24.0 MB

003 007 022 Rig overview - Maya-195795.mp4

25.0 MB

004 005 010 Basic emotions-195798.mp4

10.6 MB

005 014 017 Mixed emotions-195799.mp4

6.8 MB

006 003 009 Asymmetry in facial expression-195800.mp4

6.7 MB

007 010 024 The eyes and emotion-195801.mp4

10.8 MB

008 006 019 Planning the shot-195803.mp4

2.7 MB

009 020 012 Blocking out the timing-195804.mp4

18.7 MB

010 021 002 Adding facial expression-195805.mp4

14.6 MB

011 016 005 Adding overlap and follow-through-195806.mp4

22.9 MB

012 013 020 Reading the dialogue track-195808.mp4

4.3 MB

013 024 011 Blocking out the initial poses-195809.mp4

14.5 MB

014 002 014 Final blocking-195810.mp4

21.7 MB

015 018 003 Adding facial expression-195811.mp4

31.7 MB

016 025 006 Animating lip sync-195812.mp4

23.7 MB

017 011 015 Final touches-195813.mp4

19.3 MB

018 009 023 Setting up the shot-195815.mp4

5.8 MB

019 019 013 Blocking the body poses-195816.mp4

16.7 MB

020 015 004 Adding moving holds-195817.mp4

14.2 MB

021 008 007 Animating secondary motion-195818.mp4

14.1 MB

022 001 008 Animating the dialogue pass-195819.mp4

15.7 MB

023 017 001 Adding blinks and eye direction-195820.mp4

18.9 MB

024 004 016 Finalizing the shot-195821.mp4

14.9 MB

025 023 018 Next steps-195823.mp4

1.0 MB

/Animation-tutorials_Foundations-Drawing-Cartoon-Characters-Animation_385692-2.html/

001 002 047 Welcome-430186.mp4

4.8 MB

002 003 045 Understanding the exercise handout - Print it out!-430187.mp4

6.9 MB

003 004 005 Body types, proportions, and construction-430189.mp4

14.5 MB

004 005 027 Gesture and attitude drawings-430190.mp4

8.2 MB

005 006 041 Thumbnails-430191.mp4

13.5 MB

006 007 009 Composition and camera angles-430192.mp4

6.6 MB

007 008 029 Line of action_reversals-430194.mp4

8.8 MB

008 009 036 Silhouette and negative space-430195.mp4

11.2 MB

009 010 010 Counterpose_torque-430196.mp4

10.3 MB

010 011 024 Exaggeration-430197.mp4

9.3 MB

011 012 037 Squash and stretch - Understanding volume-430198.mp4

9.8 MB

012 014 039 Straight vs. curves and parallels-430199.mp4

19.1 MB

013 013 006 Breaks on curves-430200.mp4

7.7 MB

014 015 046 Vary shapes, asymmetry, and texture-430201.mp4

15.5 MB

015 016 035 Point of origin-430202.mp4

10.1 MB

016 017 034 Open and closed areas-430203.mp4

4.7 MB

017 018 040 Tangents-430204.mp4

4.8 MB

018 019 031 Materials and drag-430205.mp4

14.1 MB

019 021 030 Line weight-430206.mp4

6.8 MB

020 020 044 Understanding anatomy-430208.mp4

8.1 MB

021 022 004 An introduction to drawing eyes-430209.mp4

19.0 MB

022 023 025 Eyelids, eye blinks, and eyebrows-430210.mp4

11.6 MB

023 024 022 Drawing realistic eyes-430211.mp4

6.8 MB

024 025 013 Drawing cartoony mouths-430212.mp4

23.1 MB

025 026 021 Drawing realistic and stylized mouths-430213.mp4

12.4 MB

026 028 023 Drawing the nose-430214.mp4

14.3 MB

027 027 016 Drawing ears-430215.mp4

5.9 MB

028 029 002 Adding details to build character in a drawing-430216.mp4

9.0 MB

029 030 019 Drawing hands-430217.mp4

23.3 MB

030 031 018 Drawing hands - Details, touching hands, and fine points-430218.mp4

13.0 MB

031 032 017 Drawing hand styles-430219.mp4

13.5 MB

032 033 026 Feet-430220.mp4

16.7 MB

033 034 028 Hair and beards-430221.mp4

23.9 MB

034 001 014 Drawing clothes and flowing materials-430222.mp4

16.6 MB

035 035 011 Drawing animals-430223.mp4

30.4 MB

036 036 015 Drawing creatures-430224.mp4

11.6 MB

037 037 012 Drawing cartoon effects for animation-430225.mp4

14.0 MB

038 038 020 Drawing objects-430226.mp4

17.5 MB

039 039 007 Bringing it all together-430228.mp4

24.4 MB

040 040 038 Starting with a rough construction-430230.mp4

5.0 MB

041 041 042 Tie down-430231.mp4

18.9 MB

042 043 008 Cleanup-430232.mp4

16.4 MB

043 042 043 Troubleshooting and plussing-430233.mp4

5.6 MB

044 045 032 Model sheet and turnaround-430234.mp4

16.2 MB

045 044 003 Advice on drawing in different styles-430235.mp4

3.5 MB

046 046 001 Adding color to your drawing-430236.mp4

24.5 MB

047 047 033 Next steps-430238.mp4

3.9 MB

/Animation-tutorials_Lindsey-Pollard-Supervising-Animation-Director_425937-2.html/

001 Lindsey Pollard - Animation timing director-456174.mp4

446.1 MB

/Animation-tutorials_Up-Running-Plant-Factory_419361-2.html/

001 006 045 Welcome-458475.mp4

6.1 MB

002 005 044 Using the exercise files-458476.mp4

4.2 MB

003 001 025 Installing PlantFactory-458478.mp4

8.0 MB

004 007 009 Customizing the workspace-458479.mp4

7.3 MB

005 008 043 Touring the interface-458480.mp4

12.0 MB

006 002 031 Navigating in the Preview window-458481.mp4

23.3 MB

007 009 006 Choosing application options-458482.mp4

14.0 MB

008 010 007 Creating with the Add tool-458484.mp4

12.5 MB

009 011 015 Editing segment parameters-458485.mp4

12.8 MB

010 012 012 Editing child parameters-458486.mp4

16.1 MB

011 013 004 Blending segments-458487.mp4

25.9 MB

012 014 029 Modulating parameters with filters-458488.mp4

13.1 MB

013 015 036 Randomizing shapes with Axis Perturbation-458489.mp4

6.7 MB

014 016 046 Working with nodes in the graph-458490.mp4

22.6 MB

015 017 005 Building a complex graph-458491.mp4

23.4 MB

016 018 032 Passing parent parameters-458492.mp4

42.4 MB

017 019 030 Multiplying by a random range-458493.mp4

8.0 MB

018 020 018 Fine-tuning-458494.mp4

31.7 MB

019 021 001 Adding leaves-458495.mp4

33.3 MB

020 022 010 Displaying node color-458497.mp4

8.7 MB

021 023 027 Loading and editing materials-458498.mp4

24.8 MB

022 024 028 Managing bitmaps-458499.mp4

13.9 MB

023 025 037 Rendering test images-458500.mp4

10.7 MB

024 003 042 Tiling and blending materials-458501.mp4

20.2 MB

025 026 035 Randomizing material assignment-458502.mp4

17.9 MB

026 027 002 Adjusting atmosphere-458503.mp4

8.1 MB

027 028 039 Sculpting with the Draw tool-458505.mp4

9.8 MB

028 029 013 Editing primitives with the Touch-Up tool-458506.mp4

9.0 MB

029 031 011 Editing axis splines-458507.mp4

10.3 MB

030 030 014 Editing section splines-458508.mp4

13.3 MB

031 032 033 Pruning branches-458509.mp4

12.6 MB

032 033 034 Publishing parameters-458511.mp4

13.9 MB

033 034 021 Grouping nodes within MetaNodes-458512.mp4

18.9 MB

034 035 023 Importing geometry to a segment-458513.mp4

16.1 MB

035 004 026 Iterating with loop nodes-458514.mp4

9.7 MB

036 036 019 Generating children with an urchin-458515.mp4

27.0 MB

037 037 008 Customizing random distribution-458516.mp4

13.3 MB

038 038 040 Shaping models with Biases-458517.mp4

13.3 MB

039 039 038 Saving and loading components-458518.mp4

15.2 MB

040 040 041 Spawning random children-458519.mp4

15.5 MB

041 041 022 Growing plants on an imported object-458521.mp4

31.7 MB

042 042 003 Applying wind effects-458522.mp4

27.5 MB

043 044 016 Exporting to another application-458523.mp4

11.7 MB

044 043 024 Importing in another application-458524.mp4

10.9 MB

045 046 017 Exporting VUE species-458525.mp4

11.9 MB

046 045 020 Goodbye-458527.mp4

2.6 MB

/Architecture-tutorials_Michelle-Kaufmanns-Platinum-LEED-Home-Remodel-Start-Finish_95254-2.html/

001 001 003 Preview-147211.mp4

28.8 MB

002 005 002 Michelle Kaufmann's Platinum LEED Home Remodel Project-147213.mp4

343.5 MB

003 004 001 Approaching the design-147215.mp4

155.1 MB

004 002 005 Visiting the work site-147216.mp4

72.6 MB

005 003 004 Touring the completed home-147217.mp4

117.2 MB

/AutoCAD-tutorials_3D-Architectural-Modeling-AutoCAD_176496-2.html/

001 030 053 Welcome-363935.mp4

6.0 MB

002 029 052 Using the exercise files-363936.mp4

1.9 MB

003 006 054 What you should know before watching this course-363937.mp4

826.9 KB

004 017 002 Bringing all project data together-363939.mp4

14.3 MB

005 042 001 Arranging elevations and sections around the plan-363940.mp4

24.5 MB

006 003 020 Deleting, purging, and cleaning up-363941.mp4

17.6 MB

007 032 014 Creating closed polylines with boundaries-363943.mp4

19.1 MB

008 047 040 Navigating in 3D-363944.mp4

16.3 MB

009 052 045 Rotating objects in 3D-363945.mp4

12.0 MB

010 013 043 Realigning elevations and sections in 3D-363946.mp4

19.4 MB

011 044 023 Extruding closed polyline walls-363947.mp4

4.2 MB

012 001 007 Building sills and headers-363948.mp4

27.4 MB

013 012 024 Extruding interior partitions-363949.mp4

8.0 MB

014 036 027 Extruding, presspulling, and unioning headers-363950.mp4

9.1 MB

015 045 035 Modeling curved headers-363951.mp4

14.8 MB

016 051 039 Moving the ceiling using a point filter-363952.mp4

10.9 MB

017 049 008 Building the first-floor slab-363953.mp4

21.0 MB

018 019 036 Modeling doors with glazing-363955.mp4

17.8 MB

019 016 010 Building windows and their frames-363956.mp4

21.3 MB

020 046 032 Joining and extruding stair profiles-363957.mp4

17.7 MB

021 028 051 Subobject manipulation-363958.mp4

14.9 MB

022 053 037 Modeling stairs from plans-363959.mp4

19.8 MB

023 039 003 Building a railing that follows a 3D path-363960.mp4

21.8 MB

024 027 048 Shaping the courtyard as a NURBS surface-363962.mp4

15.3 MB

025 008 046 Sculpting a sloping terrain-363963.mp4

18.0 MB

026 024 050 Slicing topographic contour lines-363964.mp4

16.7 MB

027 014 033 Lofting a surface between contours-363965.mp4

6.5 MB

028 041 012 Copying the ceiling to create a new floor-363967.mp4

4.7 MB

029 033 022 Extruding a walkway-363968.mp4

13.6 MB

030 020 025 Extruding the second-floor walls-363969.mp4

21.7 MB

031 018 029 Filling in voids in slabs and walls-363970.mp4

13.0 MB

032 026 044 Removing unwanted volume from walls-363971.mp4

11.5 MB

033 022 049 Sketching roof planes in wireframe-363972.mp4

20.0 MB

034 038 021 Duplicating a wireframe for later reuse-363973.mp4

6.1 MB

035 009 016 Creating door headers-363974.mp4

5.0 MB

036 050 042 Performing a Boolean subtraction-363975.mp4

26.3 MB

037 015 005 Building interior partitions-363977.mp4

18.5 MB

038 037 019 Cutting window openings-363978.mp4

23.8 MB

039 025 015 Creating custom windows-363979.mp4

18.5 MB

040 031 018 Cutting openings in courtyard walls-363980.mp4

29.1 MB

041 023 013 Copying windows around the second floor-363981.mp4

14.4 MB

042 002 006 Building roof surfaces-363982.mp4

25.8 MB

043 010 047 Sculpting watertight solids from surfaces-363983.mp4

3.5 MB

044 034 009 Building the tower walls-363985.mp4

20.2 MB

045 040 011 Constructing the first wraparound roof-363986.mp4

20.6 MB

046 035 030 Filling in walls under the roof-363987.mp4

15.7 MB

047 043 034 Making a wraparound roof with 3D poly objects-363988.mp4

11.0 MB

048 005 028 Filling in missing wall volumes-363989.mp4

17.5 MB

049 054 017 Cutting notches for clerestory windows-363990.mp4

20.9 MB

050 021 004 Building clerestory windows-363991.mp4

30.9 MB

051 007 031 Finishing the clerestory windows-363992.mp4

21.8 MB

052 004 038 Modeling the tower's walls-363993.mp4

26.8 MB

053 011 026 Extruding the tower's roof along a path-363994.mp4

8.7 MB

054 048 041 Next steps-363996.mp4

1.5 MB

/AutoCAD-tutorials_Modeling-Staircase-AutoCAD_185328-2.html/

001 006 016 Welcome-368320.mp4

7.5 MB

002 005 017 What you should know before watching this course-368321.mp4

877.7 KB

003 017 014 Using the exercise files-368322.mp4

1.5 MB

004 015 010 Setting up the project-368324.mp4

4.6 MB

005 013 001 Creating a 2D layout-368325.mp4

7.8 MB

006 011 008 Extruding 3D shapes-368326.mp4

11.2 MB

007 018 005 Drawing on faces-368327.mp4

27.2 MB

008 008 011 Slicing with surfaces-368328.mp4

22.9 MB

009 003 012 Using Imprint and Offset Edge-368329.mp4

5.3 MB

010 007 002 Creating chamfers and fillets in 3D-368330.mp4

9.8 MB

011 004 018 Working with 2D blocks-368331.mp4

19.0 MB

012 012 015 Using the Revolve tool-368333.mp4

10.6 MB

013 014 004 Defining a block-368334.mp4

3.2 MB

014 016 006 Duplicates and arrays-368335.mp4

22.5 MB

015 010 007 Editing blocks-368336.mp4

19.8 MB

016 009 013 Using primitives-368337.mp4

10.1 MB

017 001 003 Creating sweeps-368338.mp4

14.4 MB

018 002 009 Next steps-368340.mp4

1.5 MB

/Backburner-tutorials_Entertainment-Creation-Suite-Getting-Started-Backburner_155281-2.html/

001 008 009 Welcome-163123.mp4

4.9 MB

002 005 002 Exercise Files-163124.mp4

6.0 MB

003 006 004 Intro to Backburner network rendering-163126.mp4

5.0 MB

004 007 007 Setting up Manager and Server-163127.mp4

8.1 MB

005 002 001 Configuring network paths-163128.mp4

8.7 MB

006 003 006 Sending jobs to Backburner from Maya-163129.mp4

12.2 MB

007 001 005 Managing network renders with Monitor-163130.mp4

4.7 MB

008 004 008 Troubleshooting-163131.mp4

5.0 MB

009 009 003 Goodbye-163133.mp4

668.5 KB

/Blender-tutorials_Blender-Essential-Training_87088-2.html/

001 005 087 Welcome -95343.mp4

15.7 MB

002 001 079 Using the exercise files-95344.mp4

781.3 KB

003 002 032 Downloading Blender-95345.mp4

2.1 MB

004 091 048 Notes on Blender 2.7-185578.mp4

7.4 MB

005 003 073 Using Blender on a Mac-95346.mp4

2.1 MB

006 004 072 Using Blender on a laptop-95347.mp4

2.0 MB

007 006 049 Overview of the Blender interface-95349.mp4

18.1 MB

008 007 067 Understanding 3D view windows -95350.mp4

18.6 MB

009 008 047 Navigating in 3D space-95351.mp4

22.8 MB

010 009 014 Configuring user preferences-95352.mp4

22.0 MB

011 010 020 Creating custom layouts-95353.mp4

20.3 MB

012 011 058 Selecting objects-95355.mp4

18.3 MB

013 013 046 Moving objects-95356.mp4

15.9 MB

014 012 054 Rotating objects-95357.mp4

9.8 MB

015 014 055 Scaling objects-95358.mp4

7.7 MB

016 015 070 Understanding transform orientation-95359.mp4

13.6 MB

017 017 013 Changing an object's origin-95360.mp4

18.8 MB

018 016 059 Selecting pivot points-95361.mp4

11.8 MB

019 018 076 Using Snap to move objects precisely-95362.mp4

12.6 MB

020 020 024 Creating mesh primitives-95364.mp4

22.1 MB

021 019 060 Selecting vertices, edges, and faces-95365.mp4

14.9 MB

022 022 034 Editing mesh objects-95366.mp4

26.4 MB

023 021 051 Proportional editing-95367.mp4

14.0 MB

024 092 056 Sculpt mode (Updated for 2.7)-185579.mp4

16.5 MB

025 023 057 Sculpt mode-95368.mp4

16.2 MB

026 025 090 Working with edges and edge loops-95369.mp4

12.8 MB

027 026 035 Extrusions-95370.mp4

18.5 MB

028 024 062 Smooth shading objects-95371.mp4

8.2 MB

029 028 064 Subdividing meshes-95372.mp4

18.3 MB

030 027 091 Working with modifiers-95374.mp4

18.0 MB

031 029 094 Working with subdivision surfaces-95375.mp4

13.2 MB

032 032 016 Creating a simple creature-95376.mp4

27.2 MB

033 031 066 Symmetrical modeling with the Mirror modifier-95377.mp4

28.8 MB

034 030 043 Joining mesh objects-95378.mp4

12.3 MB

035 033 063 Stitching vertices-95379.mp4

17.1 MB

036 034 037 Finalizing a simple creature -95380.mp4

16.4 MB

037 035 028 Creating text-95381.mp4

12.3 MB

038 036 012 Boolean tools-95382.mp4

10.2 MB

039 037 086 Vertex groups-95383.mp4

16.2 MB

040 040 081 Using the Outliner -95385.mp4

27.3 MB

041 038 075 Using layers-95386.mp4

14.0 MB

042 039 022 Creating groups-95387.mp4

9.1 MB

043 041 092 Working with scenes-95388.mp4

13.5 MB

044 042 023 Creating hierarchies-95389.mp4

10.1 MB

045 043 011 Assigning materials to objects-95391.mp4

22.8 MB

046 044 030 Diffuse shaders-95392.mp4

19.0 MB

047 045 093 Working with specularity-95393.mp4

16.2 MB

048 047 082 Using the Ramp Shader options-95394.mp4

26.3 MB

049 046 006 Additional shading options-95395.mp4

7.5 MB

050 049 025 Creating reflections -95396.mp4

29.7 MB

051 048 005 Adding transparency and refractions-95397.mp4

24.3 MB

052 050 065 Subsurface scattering-95398.mp4

19.6 MB

053 051 001 Adding a simple texture-95400.mp4

18.8 MB

054 052 071 Using bitmaps-95401.mp4

22.1 MB

055 093 044 Mapping textures in the UV Editor (Updated for 2.7)-185580.mp4

36.8 MB

056 054 045 Mapping textures in the UV Editor-95402.mp4

28.8 MB

057 053 083 Using UV projections-95403.mp4

20.5 MB

058 094 084 UV mapping a character (Updated for 2.7)-185581.mp4

31.4 MB

059 055 085 UV mapping a character-95404.mp4

21.7 MB

060 058 040 Fine-tuning UV mapping-95405.mp4

22.1 MB

061 056 018 Creating Bump and Normal maps-95406.mp4

11.3 MB

062 057 031 Displacement mapping-95407.mp4

12.2 MB

063 059 080 Using the Node Editor-95408.mp4

15.6 MB

064 061 003 Adding lamps to a scene-95410.mp4

29.2 MB

065 060 039 Fine-tuning ray-trace shadows-95411.mp4

14.1 MB

066 062 077 Using spot lamps-95412.mp4

15.5 MB

067 064 038 Fine-tuning buffer shadows-95413.mp4

21.8 MB

068 063 074 Using Hemi lamps-95414.mp4

8.9 MB

069 065 088 Working with Area lamps-95415.mp4

18.8 MB

070 066 026 Creating sky and ambient light-95416.mp4

16.0 MB

071 067 002 Adding background images-95417.mp4

11.7 MB

072 068 027 Creating sunlight-95418.mp4

22.3 MB

073 070 007 Ambient occlusion-95419.mp4

23.5 MB

074 069 089 Working with cameras-95421.mp4

15.4 MB

075 071 019 Creating camera targets with constraints-95422.mp4

12.2 MB

076 072 052 Render properties-95423.mp4

18.0 MB

077 073 053 Rendering animation-95424.mp4

17.8 MB

078 074 004 Adding motion blur-95425.mp4

14.9 MB

079 076 021 Creating depth of field-95426.mp4

23.8 MB

080 075 069 Understanding the Timeline-95428.mp4

14.3 MB

081 077 009 Animating objects-95429.mp4

22.0 MB

082 078 010 Animating properties-95430.mp4

12.3 MB

083 081 033 Editing animation in the Graph Editor-95431.mp4

28.8 MB

084 079 078 Using the Dope Sheet-95432.mp4

15.9 MB

085 080 050 Path animation-95433.mp4

15.4 MB

086 082 036 Facial animation using shape keys-95435.mp4

16.2 MB

087 083 068 Understanding armatures-95436.mp4

19.0 MB

088 084 041 Fitting an armature to a creature-95437.mp4

26.6 MB

089 085 029 Deforming a character with an armature-95438.mp4

13.5 MB

090 086 061 Setting up inverse kinematics-95439.mp4

14.1 MB

091 087 015 Controlling the hips and body-95440.mp4

7.3 MB

092 088 008 Animating in Pose mode-95441.mp4

9.7 MB

093 090 017 Creating a test animation-95442.mp4

33.9 MB

094 089 042 Goodbye-95444.mp4

316.0 KB

/Blender-tutorials_Blender-Game-Asset-Sculpting_427440-2.html/

001 002 022 Welcome-462076.mp4

5.3 MB

002 003 023 What you should know-462077.mp4

2.5 MB

003 001 018 Using the exercise files-462078.mp4

1.2 MB

004 004 008 Loading a background image-462080.mp4

7.9 MB

005 005 010 Modeling the hammer head-462081.mp4

12.9 MB

006 006 011 Modeling the handle-462082.mp4

16.3 MB

007 007 009 Modeling the accessories-462083.mp4

27.4 MB

008 008 005 Finishing the hammer-462084.mp4

14.5 MB

009 009 020 UV mapping the hammer head-462086.mp4

15.6 MB

010 010 021 UV mapping the handle-462087.mp4

13.8 MB

011 012 019 UV mapping the accessories-462088.mp4

10.2 MB

012 011 006 Finishing the UV map-462089.mp4

10.0 MB

013 013 012 Organizing and testing the UV map-462090.mp4

21.2 MB

014 014 003 Creating a high-poly version-462092.mp4

23.5 MB

015 015 016 The Multiresolution modifier-462093.mp4

10.4 MB

016 016 017 The Sculpt Brush-462094.mp4

16.2 MB

017 018 015 The Mask Brush-462095.mp4

23.9 MB

018 017 014 The Anchor tool-462096.mp4

17.5 MB

019 019 004 Creating fine details-462097.mp4

18.8 MB

020 020 013 Preparing to bake the texture maps-462099.mp4

8.0 MB

021 021 001 Baking the normal and ambient occlusion (AO) maps-462100.mp4

20.1 MB

022 023 007 Importing and testing in Unity-462101.mp4

10.4 MB

023 022 002 Conclusion and next steps-462103.mp4

1.8 MB

/Blender-tutorials_Blender-UV-Mapping_169107-2.html/

001 011 023 Welcome-190480.mp4

3.5 MB

002 001 026 What you should know-190481.mp4

2.7 MB

003 015 021 Using the exercise files-190482.mp4

929.9 KB

004 014 025 What is a UV map-190484.mp4

4.0 MB

005 019 008 Seams and stretching-190485.mp4

4.9 MB

006 025 009 Setting up the user interface-190486.mp4

5.9 MB

007 010 002 Cube, Cylinder, and Sphere Projection-190487.mp4

12.4 MB

008 006 001 Average Island Scale and Pack Islands-190488.mp4

9.3 MB

009 017 010 Smart UV Project-190489.mp4

8.9 MB

010 023 005 Mark Seam and Unwrap-190490.mp4

4.8 MB

011 026 011 Stitching UVs-190492.mp4

13.6 MB

012 012 024 Weld_Align and Minimize Stretch-190493.mp4

6.9 MB

013 018 007 Pinning and Live Unwrap-190494.mp4

7.1 MB

014 013 022 UV mapping multiple objects-190496.mp4

8.6 MB

015 005 003 Exporting a UV map-190497.mp4

9.0 MB

016 002 012 The buildings-190499.mp4

23.9 MB

017 003 020 The trash cans-190500.mp4

21.6 MB

018 004 017 The recycle bins-190501.mp4

20.0 MB

019 020 013 The dumpster-190502.mp4

16.2 MB

020 022 015 The head-190504.mp4

31.3 MB

021 008 018 The shirt-190505.mp4

10.2 MB

022 024 014 The hands-190506.mp4

16.9 MB

023 009 016 The pants-190507.mp4

14.0 MB

024 007 019 The shoes-190508.mp4

9.9 MB

025 021 004 Finalizing the UV map-190509.mp4

5.7 MB

026 016 006 Next steps-190511.mp4

1.6 MB

/Blender-tutorials_Character-Modeling-Blender_135362-2.html/

001 007 066 Welcome-146814.mp4

14.2 MB

002 009 063 Using the exercise files-146815.mp4

713.3 KB

003 060 062 Using the challenges-146816.mp4

2.6 MB

004 027 005 Adjusting the Wacom tablet settings-146817.mp4

3.4 MB

005 003 018 Downloading Blender-146819.mp4

3.1 MB

006 069 049 Setting up preferences-146820.mp4

2.3 MB

007 024 037 Navigating the 3D viewport-146821.mp4

4.1 MB

008 043 016 Creating image planes-146822.mp4

9.7 MB

009 066 001 Adding a mesh to start with-146824.mp4

4.8 MB

010 041 033 Mirroring a model-146825.mp4

5.7 MB

011 015 021 Extruding polygons-146826.mp4

8.2 MB

012 049 017 Cutting polygons-146827.mp4

11.0 MB

013 020 065 Using the Multiresolution modifier-146829.mp4

5.6 MB

014 062 061 Using Sculpt mode-146830.mp4

4.2 MB

015 042 064 Using the Grab brush-146831.mp4

8.4 MB

016 057 043 Sculpting the body-146832.mp4

10.2 MB

017 021 032 Masking to protect parts of the model-146833.mp4

4.7 MB

018 038 045 Sculpting the head-146834.mp4

14.9 MB

019 028 023 Hiding parts of the model-146835.mp4

12.1 MB

020 004 055 Splitting the model into parts-146836.mp4

13.2 MB

021 054 058 Troubleshooting sculpt problems-146837.mp4

7.6 MB

022 023 059 Understanding Dyntopo-146839.mp4

11.1 MB

023 002 002 Adding details-146840.mp4

15.4 MB

024 031 038 Removing details-146841.mp4

8.3 MB

025 006 011 Challenge - Sculpt hand challenge-146842.mp4

877.2 KB

026 045 053 Solution - Sculpt hand solution-146843.mp4

10.5 MB

027 051 060 Understanding retopology-146845.mp4

3.9 MB

028 050 048 Setting up for retopology-146846.mp4

4.2 MB

029 039 019 Drawing new topology-146847.mp4

3.7 MB

030 063 050 Snapping the new topology to a sculpt-146848.mp4

9.4 MB

031 019 015 Continuing to build new topology-146849.mp4

5.0 MB

032 048 039 Resetting the Shrinkwrap modifier-146850.mp4

6.2 MB

033 064 007 Building from existing retopology-146851.mp4

4.8 MB

034 035 041 Retopologizing the nostril-146852.mp4

11.8 MB

035 005 014 Connecting flow zones-146853.mp4

6.1 MB

036 053 013 Connecting flow zones with differing edges-146854.mp4

4.1 MB

037 046 040 Retopologizing the horn-146855.mp4

13.0 MB

038 059 068 Working on the ears-146856.mp4

14.7 MB

039 014 008 Building the rest of the head-146857.mp4

13.5 MB

040 008 010 Challenge - Retopologize hand challenge-146858.mp4

1.2 MB

041 065 052 Solution - Retopologize hand solution-146859.mp4

74.7 MB

042 067 003 Adding holding edges-146861.mp4

16.7 MB

043 033 057 Subdividing the model for extra detail-146862.mp4

3.8 MB

044 001 036 Modeling the facial cavities-146863.mp4

37.1 MB

045 037 020 Ensuring that the polygon mesh is facing the right direction-146864.mp4

7.6 MB

046 030 034 Mirroring the head-146865.mp4

7.4 MB

047 013 029 Making the hair-146866.mp4

19.8 MB

048 070 044 Sculpting the hair-146867.mp4

15.4 MB

049 012 069 Working on the hand-146868.mp4

28.0 MB

050 011 031 Making the jacket-146869.mp4

9.9 MB

051 056 030 Making the jacket lapels-146870.mp4

14.2 MB

052 047 004 Adjusting the clothes-146871.mp4

13.0 MB

053 058 046 Sculpting the jacket-146872.mp4

8.0 MB

054 016 012 Challenge - Sculpt pants-146873.mp4

1.1 MB

055 010 054 Solution - Sculpt pants-146874.mp4

14.6 MB

056 052 056 Starting the boots-146876.mp4

8.3 MB

057 022 022 Finishing the boots-146877.mp4

11.0 MB

058 034 035 Modeling the belt-146878.mp4

13.5 MB

059 017 026 Making the belt buckle-146879.mp4

13.9 MB

060 055 027 Making the belt loops-146880.mp4

7.9 MB

061 025 028 Making the eyes-146881.mp4

15.3 MB

062 061 025 Making teeth-146882.mp4

12.2 MB

063 026 070 Working on the inner mouth-146883.mp4

10.6 MB

064 044 009 Challenge - Model the tongue-146884.mp4

850.1 KB

065 036 051 Solution - Model the tongue-146885.mp4

10.7 MB

066 040 024 Making symmetrical copies of everything-146886.mp4

10.2 MB

067 018 042 Sculpting fine details-146888.mp4

7.4 MB

068 068 006 Brushing with texture maps-146889.mp4

8.3 MB

069 029 047 Sculpting with stencils-146890.mp4

11.4 MB

070 032 067 Where to go from here-146892.mp4

2.3 MB

/Blender-tutorials_Cloth-Simulation-Blender_161811-2.html/

001 014 022 Welcome-185500.mp4

12.7 MB

002 005 023 What you should know-185501.mp4

7.2 MB

003 018 006 Exercise files-185502.mp4

1.3 MB

004 020 010 Overview of cloth tools-185504.mp4

10.5 MB

005 010 018 Understanding physics for better cloth sims-185505.mp4

18.4 MB

006 016 016 The importance of mesh subdivision-185506.mp4

20.3 MB

007 002 007 How to simulate cloth-185508.mp4

12.7 MB

008 023 017 Understanding cloth caches-185509.mp4

16.3 MB

009 003 015 Simulation baking-185510.mp4

16.1 MB

010 008 001 A word of warning about layers-185511.mp4

11.0 MB

011 025 019 Using the cloth presets-185513.mp4

11.3 MB

012 017 011 Quality controls-185514.mp4

14.6 MB

013 024 008 Material controls-185515.mp4

16.5 MB

014 007 005 Damping controls-185516.mp4

10.8 MB

015 009 021 Vertex group creation-185517.mp4

12.9 MB

016 015 002 Animating vertex groups-185518.mp4

12.8 MB

017 021 012 Setting up collision objects-185520.mp4

9.6 MB

018 019 009 Optimizing collision meshes-185521.mp4

14.4 MB

019 004 025 Working with collisions - Distance-185522.mp4

14.5 MB

020 001 026 Working with collisions - Friction-185523.mp4

9.6 MB

021 006 004 Collision and Self Collision Quality-185524.mp4

13.3 MB

022 022 003 Applying force fields-185526.mp4

11.2 MB

023 011 020 Using wind absorption-185527.mp4

13.1 MB

024 013 013 Setting up sewing springs-185528.mp4

14.2 MB

025 026 014 Sewing our cloth together-185529.mp4

19.4 MB

026 012 024 What's next-185531.mp4

7.0 MB

/Blender-tutorials_Creating-Finished-Character-Animation_421798-2.html/

001 001 023 Welcome-455448.mp4

28.6 MB

002 007 022 Using the exercise files-455449.mp4

1.1 MB

003 005 016 Prerequisites-455450.mp4

1.3 MB

004 006 012 Listen to the dialog clip and sketch it out-455452.mp4

8.0 MB

005 008 005 Create a video for your reference-455453.mp4

19.2 MB

006 002 018 Sketch out the animation framework-455454.mp4

22.4 MB

007 009 017 Set up the Blender interface for character animation-455456.mp4

6.1 MB

008 003 009 Get to know Arthur and how character rigs work-455457.mp4

23.2 MB

009 023 007 Explore Arthur's face and how facial rigs work-455458.mp4

12.0 MB

010 025 011 How to troubleshoot common errors in Blender-455459.mp4

19.2 MB

011 010 003 Block out the character's key poses-455461.mp4

17.8 MB

012 011 010 How to effectively apply the concept of timing-455462.mp4

15.6 MB

013 012 015 Prepare the animation for viewing and sharing-455463.mp4

9.7 MB

014 013 019 The importance of feedback-455464.mp4

9.2 MB

015 014 002 Begin the rebuilding process-455465.mp4

17.8 MB

016 015 020 Tweak the body movements-455467.mp4

22.7 MB

017 024 001 Adjust the appendages-455468.mp4

22.2 MB

018 016 013 Manipulate the complex face with a few controls-455469.mp4

17.2 MB

019 017 025 Work with the dialog to match the animation-455470.mp4

24.0 MB

020 018 004 Clean up key frames with the Graph Editor-455471.mp4

13.1 MB

021 019 014 Polish off the end result-455472.mp4

17.5 MB

022 004 021 Use Cycles to render the final animation scene-455474.mp4

17.2 MB

023 020 006 Effectively light the animation-455475.mp4

21.4 MB

024 022 008 Final rendering and post-production-455476.mp4

18.2 MB

025 021 024 Where to go from here-455478.mp4

6.2 MB

/Blender-tutorials_Creating-Game-Environment-Blender_380259-2.html/

001 001 025 Welcome-443779.mp4

6.4 MB

002 004 026 What you should know-443780.mp4

3.2 MB

003 002 021 Using exercise files-443781.mp4

925.3 KB

004 005 017 Scale in Blender and Unity-443783.mp4

14.7 MB

005 007 018 Testing environment scale-443784.mp4

29.0 MB

006 006 019 Testing the scale of the buildings-443785.mp4

16.5 MB

007 008 012 Modeling the buildings-443787.mp4

21.7 MB

008 003 003 Continuing the buildings-443788.mp4

37.8 MB

009 009 011 Finishing the buildings-443789.mp4

13.0 MB

010 010 014 Modeling the pipes-443790.mp4

32.8 MB

011 011 016 Modeling the vents-443791.mp4

40.0 MB

012 012 015 Modeling the street lamp and pivot points-443792.mp4

36.6 MB

013 013 009 Creating the walkways-443794.mp4

38.8 MB

014 014 013 Modeling the courtyard-443795.mp4

20.1 MB

015 015 022 UV mapping the building-443797.mp4

52.4 MB

016 016 023 UV mapping the pipes and vent-443798.mp4

44.9 MB

017 017 024 UV mapping the walkways-443799.mp4

33.6 MB

018 018 008 Creating textures for the building-443801.mp4

68.7 MB

019 019 007 Creating texture for the pathway-443802.mp4

22.8 MB

020 020 005 Creating color and normal maps for the pipes-443803.mp4

35.1 MB

021 021 006 Creating seamless textures-443804.mp4

21.4 MB

022 022 010 Exporting models from Blender-443806.mp4

12.8 MB

023 023 001 Arranging the scene in Unity-443807.mp4

36.2 MB

024 024 020 Transforms, colliders, and materials-443808.mp4

33.0 MB

025 025 004 Creating a terrain in Unity-443809.mp4

41.3 MB

026 026 002 Conclusion and next steps-443811.mp4

4.7 MB

/Blender-tutorials_Creating-Interior-Scene-Blender_360620-2.html/

001 023 023 Welcome-384015.mp4

6.0 MB

002 001 024 What you should know before watching this course-384016.mp4

3.2 MB

003 016 021 Using the exercise files-384017.mp4

1.3 MB

004 021 017 Scene scale-384019.mp4

4.3 MB

005 013 015 Reviewing the reference images-384020.mp4

20.7 MB

006 008 016 Roughing in the floor, walls, and ceiling-384021.mp4

20.3 MB

007 011 007 Creating the windows-384023.mp4

27.7 MB

008 002 009 Detailing the walls-384024.mp4

27.6 MB

009 005 001 Adding other details and trim-384025.mp4

33.8 MB

010 006 003 Beginning the Eames chair-384027.mp4

39.5 MB

011 012 005 Continuing the Eames chair-384028.mp4

43.6 MB

012 019 011 Finishing the Eames chair-384029.mp4

44.4 MB

013 004 019 Starting the womb chair-384030.mp4

32.9 MB

014 009 012 Finishing the womb chair-384031.mp4

29.0 MB

015 015 013 Modeling the couch-384032.mp4

41.4 MB

016 010 006 Creating end tables and accessories-384033.mp4

53.7 MB

017 017 022 UV mapping the furniture-384035.mp4

37.8 MB

018 022 008 Creating tileable textures in Photoshop-384036.mp4

27.9 MB

019 020 010 Exporting a UV layout to Photoshop-384037.mp4

26.7 MB

020 024 018 Setting up materials in the Node Editor-384038.mp4

53.9 MB

021 014 004 Color adjustments in the Node Editor-384039.mp4

26.6 MB

022 007 002 Adding practical lights to the scene-384041.mp4

18.1 MB

023 018 014 Rendering the final image-384042.mp4

24.3 MB

024 003 020 Thank you and next steps-384044.mp4

2.9 MB

/Blender-tutorials_Creating-Rigid-Body-Simulations-Blender_126120-2.html/

001 001 029 Welcome-145222.mp4

9.6 MB

002 002 032 Working with the exercise files-145223.mp4

1.2 MB

003 009 030 What you should know before watching this course-145224.mp4

1.4 MB

004 013 013 Getting ready to use the Bullet engine-145226.mp4

8.2 MB

005 008 021 Setting up our objects for simulation-145227.mp4

11.2 MB

006 016 022 Setting up the physics world-145228.mp4

9.6 MB

007 010 006 Choosing a collision type-145229.mp4

12.7 MB

008 012 003 Applying a collision shape-145230.mp4

7.8 MB

009 003 017 Improving our simulation's accuracy-145231.mp4

9.5 MB

010 006 008 Creating an initial state for our simulation-145232.mp4

9.5 MB

011 007 007 Creating an animated rigid body-145233.mp4

10.0 MB

012 014 002 Adding physics properties-145234.mp4

13.8 MB

013 004 018 Outputting a render-145235.mp4

9.5 MB

014 011 005 Baking to keyframes-145236.mp4

8.3 MB

015 005 019 Planning out the shot-145238.mp4

10.1 MB

016 018 023 Setting up the rigid body types-145239.mp4

11.5 MB

017 015 025 Understanding concave and convex meshes-145240.mp4

6.0 MB

018 019 033 Working with the mesh collision shape-145241.mp4

8.5 MB

019 026 004 Applying physical properties-145242.mp4

10.9 MB

020 032 015 How and when to use a proxy object-145243.mp4

11.5 MB

021 021 001 Adding a force field to the mix-145244.mp4

16.3 MB

022 024 026 Understanding constraints-145246.mp4

6.9 MB

023 030 020 Setting up a Fixed constraint-145247.mp4

14.2 MB

024 020 016 How the Hinge constraint works-145248.mp4

16.9 MB

025 022 028 Using the Slider constraint-145249.mp4

15.5 MB

026 023 024 The Generic constraint-145250.mp4

16.1 MB

027 017 012 Enabling the Cell Fracture add-on-145252.mp4

5.6 MB

028 025 011 Creating fracture patterns-145253.mp4

12.0 MB

029 031 027 Using an object's vertices-145254.mp4

13.8 MB

030 029 009 Creating fracture patterns - Using particles-145255.mp4

13.9 MB

031 027 010 Creating fracture patterns - Using the Grease Pencil-145256.mp4

10.2 MB

032 033 014 Holding it all together-145257.mp4

22.8 MB

033 028 031 What's next-145259.mp4

2.6 MB

/Blender-tutorials_Photorealistic-Rendering-using-Cycles-Blender_117544-2.html/

001 026 026 Welcome-121116.mp4

8.3 MB

002 017 024 Using the exercise files-121117.mp4

797.3 KB

003 005 014 Enabling the Cycles renderer-121119.mp4

6.0 MB

004 015 007 Controlling interactive rendering-121120.mp4

4.1 MB

005 007 021 Understanding render settings-121121.mp4

9.2 MB

006 003 020 Understanding basic Cycles materials-121123.mp4

12.2 MB

007 023 025 Using the shader node system-121124.mp4

9.2 MB

008 010 017 Layering shaders using the Mix node-121125.mp4

14.6 MB

009 018 004 Adding textures to materials-121126.mp4

12.6 MB

010 014 011 Creating glossy surfaces-121127.mp4

13.9 MB

011 024 001 Adding bumps and displacements-121128.mp4

22.2 MB

012 020 012 Creating realistic glass-121129.mp4

16.9 MB

013 001 015 Exploring lighting types for Cycles-121131.mp4

20.7 MB

014 021 008 Controlling shadows in Cycles-121132.mp4

9.7 MB

015 006 022 Using ambient occlusion-121133.mp4

7.6 MB

016 008 010 Creating environmental light-121134.mp4

19.8 MB

017 002 023 Using objects as a light source-121135.mp4

20.0 MB

018 022 006 Configuring the scene-121137.mp4

6.2 MB

019 013 013 Creating the camera-121138.mp4

8.7 MB

020 011 019 Setting up an environment-121139.mp4

6.8 MB

021 012 002 Adding primary lights-121140.mp4

24.5 MB

022 009 003 Adding secondary lights-121141.mp4

22.0 MB

023 004 009 Creating a soft box-121142.mp4

18.0 MB

024 019 005 Configuring ambient light-121143.mp4

10.0 MB

025 016 016 Final rendering-121144.mp4

7.4 MB

026 025 018 Next steps-121146.mp4

672.3 KB

/Blender-tutorials_Product-Shots-Blender_160819-2.html/

001 001 033 Welcome-187864.mp4

8.6 MB

002 003 032 Using the exercise files-187865.mp4

727.9 KB

003 002 016 Interface and hot-key notes-187866.mp4

1.3 MB

004 004 019 Modeling to reference-187868.mp4

12.5 MB

005 006 010 Creating simple packages-187869.mp4

16.0 MB

006 005 026 Setting up Cycles's renderer-187870.mp4

3.4 MB

007 007 021 Projecting UVs on the packets-187871.mp4

17.3 MB

008 008 031 Unwrapping UVs for the box-187872.mp4

21.2 MB

009 009 028 Setting up the scene-187874.mp4

16.9 MB

010 010 027 Setting up the camera-187875.mp4

11.6 MB

011 011 004 Adding the main light-187876.mp4

27.2 MB

012 012 008 Creating ambient light-187877.mp4

47.3 MB

013 013 013 Fine-tuning materials-187878.mp4

16.1 MB

014 014 003 Adding secondary lights-187879.mp4

45.6 MB

015 015 022 Rendering final images-187880.mp4

13.1 MB

016 016 015 Importing the reference-187882.mp4

7.9 MB

017 017 017 Modeling the bottle shape-187883.mp4

38.9 MB

018 018 009 Creating bottle thickness-187884.mp4

13.0 MB

019 019 012 Creating the cap-187885.mp4

14.0 MB

020 020 018 Modeling the label-187886.mp4

8.8 MB

021 021 002 Adding fluid to the bottle-187887.mp4

32.3 MB

022 022 029 Setting up the shot-187889.mp4

7.6 MB

023 024 011 Creating temporary lighting-187890.mp4

14.1 MB

024 023 030 Texturing the label-187891.mp4

8.1 MB

025 025 006 Creating a glassy material-187892.mp4

22.6 MB

026 027 005 Creating a fluid material-187893.mp4

23.0 MB

027 028 014 Finishing the cap using anisotropic shaders-187894.mp4

29.2 MB

028 029 007 Creating a semi-reflective ground plane-187895.mp4

31.0 MB

029 030 025 Setting up cameras-187897.mp4

14.9 MB

030 031 001 Adding environment-based lighting-187898.mp4

15.3 MB

031 032 024 Setting up additional lights-187899.mp4

32.6 MB

032 033 023 Rendering-187900.mp4

6.7 MB

033 026 020 Next steps-187902.mp4

938.6 KB

/Blender-tutorials_Rigging-Humanoid-Character-Blender_365285-2.html/

001 003 018 Welcome-383735.mp4

8.3 MB

002 013 017 Using the exercise files-383736.mp4

3.1 MB

003 014 014 Importing the mesh and setup of the scene environment-383738.mp4

16.6 MB

004 016 011 Creating the root and spine bones-383739.mp4

14.2 MB

005 005 010 Creating the neck, head, and leg bones-383740.mp4

11.8 MB

006 015 009 Creating the leg IK (inverse kinematics)-383741.mp4

18.5 MB

007 018 007 Creating the foot bones-383743.mp4

24.6 MB

008 004 008 Creating the foot IK bones-383744.mp4

42.7 MB

009 010 005 Creating the arm and hand bones-383746.mp4

20.2 MB

010 011 006 Creating the arm IK bones-383747.mp4

28.6 MB

011 009 002 Creating controller shapes and assigning them to bones-383749.mp4

25.8 MB

012 001 016 Modifying the rotation, position, and scale of controller shapes-383750.mp4

31.9 MB

013 002 004 Creating custom controller shapes-383751.mp4

21.2 MB

014 008 003 Creating custom controller shapes for the foot-383752.mp4

31.0 MB

015 017 012 Duplicating the left arm and leg bones to the right side of the body-383753.mp4

10.5 MB

016 006 015 Initial weighting of the mesh to the bones-383755.mp4

15.5 MB

017 012 001 Adjusting the weight painting of the mesh to the bones-383756.mp4

21.2 MB

018 007 013 Goodbye-383758.mp4

626.9 KB

/Blender-tutorials_Vehicle-Modeling-Blender_180810-2.html/

001 006 040 Welcome-363885.mp4

7.1 MB

002 005 039 Using the exercise files-363886.mp4

776.8 KB

003 001 021 Gathering reference images-363888.mp4

9.5 MB

004 024 035 Setting up image planes-363889.mp4

26.1 MB

005 023 034 Setting up Blender for modeling-363890.mp4

8.9 MB

006 015 008 Blocking out the front fender-363892.mp4

30.9 MB

007 029 001 Adding detail to the the front fender-363893.mp4

33.5 MB

008 022 012 Detailing the headlights-363894.mp4

49.6 MB

009 034 015 Finalizing the front fender-363895.mp4

45.7 MB

010 039 031 Roughing out the hood and front end-363896.mp4

44.7 MB

011 011 019 Finishing the front end-363897.mp4

34.7 MB

012 035 020 Finishing the hood-363898.mp4

48.1 MB

013 012 023 Making the side panel-363900.mp4

34.3 MB

014 038 009 Blocking out the rear fender-363901.mp4

24.0 MB

015 013 003 Adding taillight details-363902.mp4

38.5 MB

016 010 032 Roughing out the trunk-363903.mp4

20.4 MB

017 018 013 Detailing the trunk-363904.mp4

23.4 MB

018 014 004 Adding the roof-363905.mp4

39.9 MB

019 003 037 Smoothing and edging the model-363906.mp4

28.6 MB

020 026 033 Separating the hood, doors, and trunk-363907.mp4

44.1 MB

021 008 025 Mirroring the model-363908.mp4

25.5 MB

022 021 010 Blocking out the tire-tread pattern-363910.mp4

22.1 MB

023 017 007 Bending the tread into a tire-363911.mp4

32.4 MB

024 031 024 Making wheel hubs and rims-363912.mp4

33.1 MB

025 037 027 Modeling spokes-363913.mp4

23.4 MB

026 004 030 Populating the wheels with spokes-363914.mp4

12.6 MB

027 007 028 Modeling the knock-off bolt-363915.mp4

25.9 MB

028 030 018 Finishing and fitting the wheels-363916.mp4

13.0 MB

029 002 022 Making the grille-363918.mp4

37.1 MB

030 016 006 Adding windshields-363919.mp4

51.0 MB

031 032 011 Creating lights and taillights-363920.mp4

24.6 MB

032 009 026 Modeling bumpers-363921.mp4

36.7 MB

033 027 005 Adding trim-363922.mp4

16.2 MB

034 040 016 Finalizing the model-363924.mp4

8.4 MB

035 033 036 Setting up the scene for rendering-363925.mp4

24.8 MB

036 019 002 Adding lighting and reflective surfaces-363926.mp4

34.0 MB

037 036 017 Fine-tuning materials-363927.mp4

30.9 MB

038 025 038 Texturing the headlights-363928.mp4

13.1 MB

039 028 014 Final render-363929.mp4

28.9 MB

040 020 029 Next steps-363931.mp4

1.3 MB

/Bongo-tutorials_Animation-Rhino-Bongo_188676-2.html/

001 014 029 Welcome-388179.mp4

9.1 MB

002 013 030 What you should know before watching this course-388180.mp4

4.8 MB

003 020 028 Using the exercise files-388181.mp4

1.1 MB

004 008 031 Why use Bongo-388183.mp4

9.7 MB

005 028 014 Installing and activating Bongo-388184.mp4

7.4 MB

006 022 005 Customizing the interface to match your screen-388185.mp4

17.0 MB

007 011 022 Quick tour of the UI and toolbars-388186.mp4

15.7 MB

008 021 008 Geeky definitions you should know-388187.mp4

25.0 MB

009 002 018 Planning your workflow and storyboarding-388188.mp4

8.3 MB

010 012 020 Principles of turntable animation-388190.mp4

10.0 MB

011 007 016 Making your Bongo checklist-388191.mp4

26.0 MB

012 027 015 Introducing the proxy-388192.mp4

17.8 MB

013 003 026 Setting up the rotation-388193.mp4

17.1 MB

014 004 009 Generating the video output-388194.mp4

27.0 MB

015 024 004 Creating position animation-388195.mp4

9.8 MB

016 005 019 Principles of path animation-388197.mp4

25.7 MB

017 016 024 Setting up a camera path-388198.mp4

23.7 MB

018 018 032 Working with a camera target-388199.mp4

19.6 MB

019 015 027 Testing your animation output-388200.mp4

16.2 MB

020 019 010 Generating the video output-388201.mp4

20.7 MB

021 030 011 How to animate from named views-388202.mp4

17.8 MB

022 017 002 Animating in a sequence of stills-388204.mp4

10.6 MB

023 010 025 Setting up a project file in After Effects-388205.mp4

6.4 MB

024 026 013 Importing into After Effects-388206.mp4

14.4 MB

025 031 006 Editing with the timeline-388207.mp4

12.6 MB

026 009 003 Creating 2D animation with After Effects-388208.mp4

13.3 MB

027 032 007 Exporting a movie-388209.mp4

21.8 MB

028 001 012 How to share your video-388210.mp4

7.2 MB

029 025 021 Quick crit - Avoid these mistakes-388212.mp4

13.3 MB

030 006 023 Random tips and tricks-388213.mp4

13.2 MB

031 029 017 Next steps-388214.mp4

5.2 MB

032 023 001 Additional resources to check out-388215.mp4

4.0 MB

/CINEMA-4D-11-tutorials_cinema-4d-designing-a-promo_60519-2.html/

001 045 070 Welcome-69420.mp4

9.2 MB

002 057 068 Using the exercise files-69421.mp4

3.8 MB

003 059 037 Overview of the project template-69422.mp4

4.5 MB

004 002 022 Creative brief-69424.mp4

2.8 MB

005 019 052 Sketches and script-69425.mp4

6.8 MB

006 011 064 Understanding the graphic animation process-69426.mp4

13.0 MB

007 008 063 Understanding the animatic process-69428.mp4

4.9 MB

008 010 029 Importing sketches into After Effects-69429.mp4

12.6 MB

009 043 062 Timing out the animation-69430.mp4

23.8 MB

010 034 002 Adding onscreen timecode for reference-69431.mp4

16.9 MB

011 070 019 Creating text and logo elements in Adobe Illustrator-69433.mp4

14.0 MB

012 044 028 Importing Illustrator elements into Cinema 4D-69434.mp4

22.5 MB

013 024 016 Creating guide planes for modeling a rough shark-69435.mp4

15.5 MB

014 060 013 Creating a rough shark model-69436.mp4

42.6 MB

015 041 039 Preparing a dummy rig using a Spline Wrap object-69437.mp4

18.1 MB

016 039 049 Setting up a project file for the cameramatic-69439.mp4

14.5 MB

017 069 005 Animating the rough shark using the Spline Wrap object-69440.mp4

13.3 MB

018 007 004 Animating the camera-69441.mp4

15.9 MB

019 028 023 Duplicating an animated rough model to create a school of sharks-69442.mp4

30.0 MB

020 066 011 Creating a preview movie and importing it into After Effects-69443.mp4

15.2 MB

021 022 007 Assembling the cameramatic-69444.mp4

24.0 MB

022 068 024 Fine-tuning the cameramatic timing-69445.mp4

27.2 MB

023 055 040 Preparing for the modeling process-69447.mp4

15.7 MB

024 032 036 Outlining the shapes using the Knife tool-69448.mp4

27.9 MB

025 027 020 Creating the mouth using the Extrude tool-69449.mp4

56.7 MB

026 020 001 Adding eyes using the Symmetry object-69450.mp4

49.1 MB

027 005 015 Creating fins using the Extrude tool-69451.mp4

33.5 MB

028 061 021 Creating the tail and dorsal fins using the Extrude tool-69452.mp4

50.3 MB

029 021 017 Creating gums using the Symmetry object-69453.mp4

22.5 MB

030 009 018 Creating teeth and finalizing the model-69454.mp4

18.6 MB

031 025 065 Understanding the rigging process-69456.mp4

5.1 MB

032 003 035 Opening the shark mouth using the Morph tag-69457.mp4

19.5 MB

033 050 069 Using XPresso to link the jaw to the Morph animation-69458.mp4

20.5 MB

034 015 067 Using BodyPaint to prepare the model for texturing-69460.mp4

19.9 MB

035 006 006 Applying color to the shark using BodyPaint-69461.mp4

14.5 MB

036 046 025 Giving the shark character by painting in the diffusion channel-69462.mp4

31.3 MB

037 063 048 Roughing the surface using the bump channel-69463.mp4

24.3 MB

038 058 053 Texturing the eyes-69464.mp4

11.2 MB

039 064 054 Texturing the teeth and gums-69465.mp4

10.9 MB

040 062 046 Replacing the rough shark model in the intro shot with the finished model-69467.mp4

20.6 MB

041 001 047 Replacing the rough shark model in the transition shot-69468.mp4

9.8 MB

042 052 045 Replacing the rough shark model in the hero shot-69469.mp4

11.6 MB

043 004 044 Replacing the rough shark model in the end page shot-69470.mp4

10.0 MB

044 042 066 Updating the cameramatic with the final animation-69471.mp4

7.9 MB

045 016 014 Creating an underwater look using Global Illumination and atmosphere-69473.mp4

22.6 MB

046 048 034 Lighting the objects and creating shadows-69474.mp4

16.2 MB

047 051 051 Shading the text using materials-69475.mp4

14.6 MB

048 037 012 Creating a reflective floor for the underwater scene-69476.mp4

10.1 MB

049 013 030 Lighting shot 1 - Copying and pasting a lighting setup from another project-69477.mp4

13.1 MB

050 026 031 Lighting shot 2 - Pasting a lighting setup and making adjustments-69478.mp4

9.8 MB

051 035 032 Lighting shot 4 - Separate elements in a shot (the shark)-69479.mp4

6.7 MB

052 033 033 Lighting shot 4 - Separate elements in a shot (the text)-69480.mp4

27.3 MB

053 014 041 Preparing shot 1 for rendering to After Effects-69482.mp4

13.9 MB

054 054 042 Preparing shot 2 for rendering by saving and using render presets-69483.mp4

10.3 MB

055 065 043 Preparing shot 3 for rendering-69484.mp4

6.0 MB

056 029 050 Setting up shot 4 to render in two passes-69485.mp4

8.4 MB

057 053 038 Performing a preflight check to ensure clips are ready to render-69486.mp4

4.7 MB

058 067 009 Batch-rendering-69487.mp4

4.8 MB

059 023 027 Importing assets and setting up the After Effects project for final compositing-69489.mp4

16.0 MB

060 047 061 The intro shot - Using Photoshop elements and noise effects to add atmosphere-69490.mp4

23.6 MB

061 056 060 The intro shot - Compositing in stock video footage to add character-69491.mp4

14.6 MB

062 018 059 The intro shot - Adding text elements to the composite-69492.mp4

22.9 MB

063 038 057 The hero shot - Controlling the look using precomps-69493.mp4

22.9 MB

064 012 058 The hero shot - Using stock video footage to add character-69494.mp4

25.7 MB

065 030 056 The end page shot - Combining multiple passes to form a final composite shot-69495.mp4

7.9 MB

066 040 055 The end page shot - Adding text elements to the composite-69496.mp4

23.7 MB

067 036 010 Compositing the transition shots-69497.mp4

14.0 MB

068 031 008 Assembling the final composition-69498.mp4

28.3 MB

069 049 003 Adding the final audio to the composition and rendering-69499.mp4

20.3 MB

070 017 026 Goodbye-69501.mp4

516.6 KB

/CINEMA-4D-11-tutorials_cinema-4d-r11-5-essential-training_46313-2.html/

001 094 095 Welcome-60101.mp4

17.5 MB

002 030 089 Using the exercise files-60102.mp4

1.1 MB

003 053 079 Understanding CINEMA 4D bundles and editions-60103.mp4

5.7 MB

004 089 032 Exploring new features in R11.5-60104.mp4

5.3 MB

005 065 078 Understanding 3D-60105.mp4

44.3 MB

006 085 062 Overview of the interface-60107.mp4

15.8 MB

007 075 093 Using viewports-60108.mp4

12.5 MB

008 003 076 Translating and moving objects in the viewport-60109.mp4

13.7 MB

009 070 074 Touring the Attribute Manager-60110.mp4

11.8 MB

010 033 090 Using the Object Manager-60111.mp4

18.7 MB

011 054 024 Customizing the interface-60112.mp4

15.4 MB

012 052 004 Adjusting render settings-60113.mp4

13.5 MB

013 088 051 Introducing primitives-60114.mp4

8.9 MB

014 002 057 Modeling with primitive objects-60115.mp4

16.6 MB

015 012 082 Using deformers to refine objects-60116.mp4

14.2 MB

016 077 043 Grouping objects-60117.mp4

13.6 MB

017 016 060 Optimizing models for animation-60118.mp4

7.6 MB

018 035 048 Introducing keyframing-60119.mp4

9.9 MB

019 036 018 Creating and applying basic materials-60120.mp4

11.2 MB

020 022 037 Getting organized with layers-60121.mp4

12.8 MB

021 026 023 Creating splines-60123.mp4

17.5 MB

022 008 044 Importing Illustrator files-60124.mp4

13.6 MB

023 080 034 Extruding splines from an imported Illustrator file-60125.mp4

19.6 MB

024 019 077 Troubleshooting extrude NURBS-60126.mp4

13.0 MB

025 092 019 Creating and arranging text-60127.mp4

18.2 MB

026 001 086 Using Sweep NURBS objects-60128.mp4

25.3 MB

027 040 084 Using Lathe NURBS objects-60129.mp4

13.6 MB

028 090 085 Using Loft NURBS objects-60130.mp4

11.2 MB

029 082 050 Introducing polygon modeling-60132.mp4

10.2 MB

030 067 083 Using Extrude-60133.mp4

12.1 MB

031 076 003 Adding detail with Bevel-60134.mp4

14.6 MB

032 032 067 Refining a model-60135.mp4

22.6 MB

033 014 020 Creating and saving selections with selection tools and sets-60136.mp4

18.0 MB

034 004 014 Connecting objects with the Bridge tool-60137.mp4

33.4 MB

035 055 091 Using the polygon tools-60138.mp4

33.4 MB

036 017 072 Smoothing things out with HyperNURBS-60140.mp4

10.1 MB

037 006 022 Creating organic models by weighting HyperNURBS-60141.mp4

24.2 MB

038 063 055 Modeling with Array-60143.mp4

11.5 MB

039 072 010 Array object axis-60144.mp4

18.1 MB

040 086 058 Modeling with Symmetry-60145.mp4

27.7 MB

041 084 056 Modeling with Booleans-60146.mp4

15.0 MB

042 011 027 Duplicate-60148.mp4

14.5 MB

043 028 009 Arrange-60149.mp4

6.8 MB

044 073 066 Randomize-60150.mp4

6.5 MB

045 064 075 Transfer-60151.mp4

9.3 MB

046 042 026 Disconnect and Split-60152.mp4

12.3 MB

047 027 029 Explode Segments-60153.mp4

10.9 MB

048 031 013 Connect-60154.mp4

6.7 MB

049 047 015 Converting modeling objects-60155.mp4

26.1 MB

050 021 031 Exploring material channels-60157.mp4

14.5 MB

051 029 071 Shaders-60158.mp4

8.3 MB

052 038 081 Using Bump and Displacement maps-60159.mp4

9.8 MB

053 095 008 Applying materials to objects caps-60160.mp4

10.5 MB

054 010 007 Applying materials to a complete model-60161.mp4

21.5 MB

055 020 064 Placing textures with the Texture tool-60162.mp4

11.0 MB

056 051 005 Animated textures-60163.mp4

8.7 MB

057 024 039 Getting started with lights-60165.mp4

16.5 MB

058 046 038 Getting started with cameras-60166.mp4

15.5 MB

059 039 094 Volumetric lights-60167.mp4

10.7 MB

060 034 088 Using the Exclude feature with lights-60168.mp4

3.6 MB

061 091 017 Creating and adjusting shadows-60169.mp4

5.0 MB

062 050 087 Using target lights and target cameras-60170.mp4

19.7 MB

063 023 070 Setting up three-point lighting-60171.mp4

6.3 MB

064 066 080 Understanding the timeline-60173.mp4

15.4 MB

065 071 002 Adding and controlling keyframes-60174.mp4

17.7 MB

066 049 036 Fine-tuning keyframes using FCurves-60175.mp4

13.5 MB

067 074 006 Animation paths-60176.mp4

21.1 MB

068 007 052 Linking animations with SetDriver and Driven-60177.mp4

15.6 MB

069 009 033 Exploring render settings for stills and animation-60179.mp4

18.7 MB

070 045 061 Outputting a file using the picture viewer-60180.mp4

14.9 MB

071 061 069 Setting up tags for After Effects and Motion-60181.mp4

22.6 MB

072 056 045 Integrating with After Effects-60182.mp4

23.1 MB

073 068 046 Integrating with Motion 4-60183.mp4

15.5 MB

074 059 047 Introducing Global Illumination-60184.mp4

18.9 MB

075 043 068 Rendering with Sketch and Toon-60186.mp4

9.2 MB

076 018 035 Fine-tuning Global Illumination-60185.mp4

14.6 MB

077 013 040 Getting started with MoGraph-60188.mp4

13.7 MB

078 083 021 Creating MoGraph text objects-60189.mp4

15.2 MB

079 037 011 Cloner objects-60190.mp4

19.4 MB

080 058 073 Spline Wrap-60191.mp4

22.1 MB

081 048 041 Getting started with MoSpline-60192.mp4

20.1 MB

082 081 059 MoDynamics-60193.mp4

21.7 MB

083 078 028 Enhanced MoDynamics-60194.mp4

14.9 MB

084 025 092 Using the Sound Effector-60195.mp4

20.3 MB

085 079 065 Preparing models for BodyPaint-60197.mp4

14.5 MB

086 057 025 Defining and manipulating UVs in BodyPaint-60198.mp4

25.9 MB

087 093 063 Painting in BodyPaint-60199.mp4

24.2 MB

088 060 049 Introducing particles-60201.mp4

12.2 MB

089 069 054 Manipulating particles-60202.mp4

17.4 MB

090 041 016 Creating a Pyro Cluster-60203.mp4

6.6 MB

091 005 053 Manipulating a Pyro Cluster-60204.mp4

17.3 MB

092 044 001 Adding a Pyro Cluster to an animation-60205.mp4

31.5 MB

093 015 012 Collecting and archiving a project-60207.mp4

4.7 MB

094 087 030 Exploring helpful shortcuts-60208.mp4

10.8 MB

095 062 042 Goodbye-60210.mp4

721.3 KB

/CINEMA-4D-12-tutorials_CINEMA-4D-Rendering-Motion-Graphics-for-After-Effects_79415-2.html/

001 011 039 Welcome-82978.mp4

7.6 MB

002 034 036 Using the exercise files-82979.mp4

1.3 MB

003 015 024 Essential plug-ins-82980.mp4

12.3 MB

004 004 025 Essential render settings-82982.mp4

20.0 MB

005 014 031 Setting up an object buffer list-82983.mp4

21.4 MB

006 035 016 Creating object buffer tags-82984.mp4

39.3 MB

007 005 032 Setting up multi-pass image layers-82985.mp4

15.5 MB

008 007 015 Creating an external compositing tag-82986.mp4

6.9 MB

009 028 017 Creating render passes using the Render Elements plug-in-82987.mp4

35.0 MB

010 027 034 Using Render Elements to optimize render passes-82988.mp4

17.0 MB

011 024 006 Batch rendering-82989.mp4

14.1 MB

012 016 026 Importing files and organizing an After Effects project-82991.mp4

18.0 MB

013 039 010 Creating a 3D object precomp-82992.mp4

9.2 MB

014 030 005 Attaching a video layer to a 3D object-82993.mp4

30.5 MB

015 017 008 Compositing 3D text-82994.mp4

8.6 MB

016 025 009 Compositing a dynamic 3D background-82995.mp4

13.4 MB

017 032 030 Setting markers for major events-82996.mp4

19.6 MB

018 001 003 Adding the Star Glow effect to a layer-82998.mp4

15.8 MB

019 003 012 Creating a glow on the stadium background-82999.mp4

20.5 MB

020 002 029 Revealing the background glow using a 3D layer mask-83000.mp4

26.0 MB

021 012 013 Creating a glow using the Ambient Occlusion pass-83001.mp4

21.3 MB

022 029 035 Using the Ambient Occlusion glow to create an energy animation-83002.mp4

16.2 MB

023 023 014 Creating a stadium light effect using object buffers-83003.mp4

17.4 MB

024 037 002 Adding flash bulbs with the CC Light Rays effect-83004.mp4

27.5 MB

025 033 021 Creating the phone reveal-83006.mp4

16.1 MB

026 026 020 Creating the phone reveal glow-83007.mp4

27.0 MB

027 013 019 Creating the phone reveal beams-83008.mp4

27.4 MB

028 020 007 Colorizing the energy beams-83009.mp4

20.9 MB

029 021 018 Creating the energy burst-83010.mp4

35.5 MB

030 009 038 Using Trapcode Particular to add sparks to the phone reveal-83011.mp4

37.3 MB

031 018 022 Creating the phone screen video-83012.mp4

19.5 MB

032 008 023 Creating the type glows-83014.mp4

36.4 MB

033 036 004 Adding the type glint-83015.mp4

26.3 MB

034 019 011 Creating a camera shake effect using precomps-83017.mp4

29.3 MB

035 022 001 Adding depth of field with the Lens Blur effect-83018.mp4

28.5 MB

036 006 033 Transitioning to full-screen video-83019.mp4

27.7 MB

037 010 037 Using the ReelSmart Motion Blur effect-83020.mp4

12.9 MB

038 031 028 Putting together the final comp-83021.mp4

19.3 MB

039 038 027 Next Steps-83023.mp4

4.7 MB

/CINEMA-4D-CS4-tutorials_cinema-4d-and-after-effects-integration_60312-2.html/

001 015 009 Overview-61030.mp4

13.7 MB

002 016 005 Installing the CINEMA 4D plug-in into After Effects-61031.mp4

7.2 MB

003 008 006 Locating objects-61033.mp4

21.0 MB

004 006 008 Object mattes-61034.mp4

10.0 MB

005 012 015 Save and render-61035.mp4

21.6 MB

006 003 010 Preparing the project-61037.mp4

23.0 MB

007 010 001 Adding layers-61038.mp4

18.7 MB

008 018 011 Refining the composite-61039.mp4

22.3 MB

009 014 014 Rendering for video-61040.mp4

13.5 MB

010 004 007 Multi-pass renders in CINEMA 4D-61042.mp4

13.7 MB

011 005 002 Blending the passes in After Effects-61043.mp4

23.4 MB

012 002 016 Separating lights in CINEMA 4D-61045.mp4

11.6 MB

013 007 013 Remixing lights in After Effects-61046.mp4

16.4 MB

014 011 017 The problem with shadows-61048.mp4

9.2 MB

015 009 003 Catcher locations in CINEMA 4D-61049.mp4

28.8 MB

016 001 004 Catching shadows in After Effects-61050.mp4

27.5 MB

017 017 012 Refining the shadows-61051.mp4

21.6 MB

018 013 018 Wrap-up-61053.mp4

4.0 MB

/CINEMA-4D-R12-tutorials_essential-training_73931-2.html/

001 071 097 Welcome-77973.mp4

5.6 MB

002 070 093 Using the exercise files-77974.mp4

995.2 KB

003 056 083 Understanding the CINEMA 4D workflow-77976.mp4

18.4 MB

004 007 006 Clarifying the differences between 2D and 3D-77977.mp4

7.4 MB

005 075 074 Understanding how 3D software works-77978.mp4

16.4 MB

006 061 057 Navigating the viewports-77979.mp4

12.1 MB

007 003 058 Navigating using a three-button mouse and keyboard shortcuts-77980.mp4

35.7 MB

008 031 072 Touring the interface-77981.mp4

29.6 MB

009 060 009 Configuring project settings-77982.mp4

9.8 MB

010 027 068 Setting application preferences-77983.mp4

11.1 MB

011 022 043 Exploring the importance of object hierarchy-77985.mp4

38.8 MB

012 068 033 Creating, selecting, and transforming objects-77986.mp4

43.1 MB

013 041 080 Understanding object categories - Comparing active and passive objects-77987.mp4

9.1 MB

014 034 008 Comparing object types-77988.mp4

27.4 MB

015 097 090 Using the Attribute Manager to modify object attributes-77989.mp4

17.3 MB

016 093 015 Creating a basic model with primitive and null objects-77990.mp4

65.4 MB

017 013 022 Creating and working with splines-77992.mp4

27.5 MB

018 036 067 Selecting and transforming points on a spline-77993.mp4

15.4 MB

019 005 052 Modeling with splines - Sweep NURBS-77994.mp4

41.8 MB

020 084 051 Modeling with splines - Lathe NURBS-77995.mp4

45.7 MB

021 054 050 Modeling with splines - Extrude NURBS-77996.mp4

41.0 MB

022 098 044 Extruding and organizing paths from Adobe Illustrator-77997.mp4

36.9 MB

023 028 082 Understanding the basic components of 3D objects - Points, edges, and polygons-77999.mp4

29.4 MB

024 052 055 Modeling with the Knife tool-78000.mp4

24.4 MB

025 062 054 Modeling with the Extrude tool-78001.mp4

32.7 MB

026 037 053 Modeling with the Extrude Inner tool-78002.mp4

20.3 MB

027 066 007 Closing and connecting geometry with the Create Polygon and Bridge tools-78003.mp4

36.1 MB

028 016 061 Organic modeling - Creating a HyperNURBS object-78004.mp4

27.9 MB

029 050 063 Organic modeling - Setting up a scene and reference images-78005.mp4

17.9 MB

030 033 062 Organic modeling - Creating a simple model-78006.mp4

50.1 MB

031 045 060 Organic modeling - Adding the finishing touches-78007.mp4

72.2 MB

032 048 098 Working with deformers-78009.mp4

31.2 MB

033 030 035 Deforming objects - The Wind Deformer-78010.mp4

39.7 MB

034 006 036 Deforming objects - The Wrap Deformer-78011.mp4

43.3 MB

035 080 034 Deforming objects - The Spline Wrap -78012.mp4

36.4 MB

036 017 078 Understanding material channels-78014.mp4

12.8 MB

037 082 003 Applying materials - Projection methods-78015.mp4

33.2 MB

038 047 027 Creating materials - Reflective surfaces _ shiny surfaces-78016.mp4

28.5 MB

039 053 028 Creating materials - Rough surfaces _ bumpy surfaces-78017.mp4

26.5 MB

040 032 029 Creating materials - Transparent surfaces-78018.mp4

29.6 MB

041 008 087 Using alpha channels to create a label-78019.mp4

44.8 MB

042 010 089 Using selection tags to apply materials to part of an object-78020.mp4

10.7 MB

043 023 071 Texturing type using multiple materials-78021.mp4

16.0 MB

044 042 075 Understanding how lights work in the 3D world-78023.mp4

28.2 MB

045 043 001 Adjusting falloff to limit how light affects objects-78024.mp4

14.6 MB

046 044 077 Understanding light types-78025.mp4

30.8 MB

047 072 021 Creating and manipulating shadows-78026.mp4

20.1 MB

048 083 026 Creating light rays with visible light-78027.mp4

13.2 MB

049 001 019 Creating a simple three-point light setup-78028.mp4

31.8 MB

050 081 076 Understanding keyframe animation-78030.mp4

32.6 MB

051 073 002 Animating in the Timeline-78031.mp4

13.9 MB

052 090 013 Controlling what happens in between keyframes using the F-Curve Manager-78032.mp4

34.3 MB

053 067 014 Copying keyframes to create an animated pause-78033.mp4

16.5 MB

054 063 045 F-curve exercise - Bouncing a ball down stairs-78034.mp4

30.0 MB

055 025 084 Understanding the differences between the Editor Camera and a camera object-78036.mp4

24.8 MB

056 087 040 Exploring field of view and aspect ratio-78037.mp4

12.0 MB

057 014 039 Explaining parallax in camera movement-78038.mp4

11.0 MB

058 096 017 Creating a dynamic camera movement-78039.mp4

43.4 MB

059 020 065 Refining and previewing a camera movement-78040.mp4

39.5 MB

060 074 086 Understanding the render engine-78042.mp4

6.0 MB

061 026 041 Exploring render settings-78043.mp4

24.8 MB

062 079 066 Rendering - Still images vs. animation-78044.mp4

25.1 MB

063 088 070 Setting up multi-pass rendering for still images-78045.mp4

28.7 MB

064 029 005 Batch-rendering multiple files-78046.mp4

12.0 MB

065 092 081 Understanding the 3D animation workflow-78048.mp4

9.3 MB

066 051 092 Using the Compositing tag-78049.mp4

23.2 MB

067 059 094 Using the External Compositing tag-78050.mp4

14.6 MB

068 089 069 Setting up a multi-pass render-78051.mp4

33.8 MB

069 086 047 Importing elements into After Effects-78052.mp4

14.9 MB

070 024 049 Manipulating 3D renders in After Effects-78053.mp4

24.8 MB

071 078 046 Fine-tuning a composition in After Effects-78054.mp4

13.8 MB

072 069 038 Explaining MoGraph-78056.mp4

19.6 MB

073 018 091 Using the Cloner object-78057.mp4

31.8 MB

074 076 056 Modifying cloners with Effector objects-78058.mp4

43.6 MB

075 046 023 Creating animation with the Fracture object-78059.mp4

19.2 MB

076 049 020 Creating abstract shapes with the MoSpline object-78060.mp4

33.3 MB

077 058 096 Using the Tracer object to create paths-78061.mp4

13.7 MB

078 065 032 Creating realistic movement with MoDynamics-78062.mp4

19.9 MB

079 040 073 Understanding BodyPaint-78064.mp4

17.4 MB

080 012 095 Using the Paint Setup Wizard-78065.mp4

14.0 MB

081 004 079 Understanding material channels-78066.mp4

6.6 MB

082 011 064 Painting on a texture with brushes-78067.mp4

17.2 MB

083 035 025 Creating layers with projection painting-78068.mp4

18.4 MB

084 095 085 Understanding the dynamics engine-78070.mp4

8.6 MB

085 002 042 Exploring the difference between soft bodies and rigid bodies-78071.mp4

27.0 MB

086 015 088 Using connectors to create relationships between objects-78072.mp4

33.2 MB

087 057 030 Creating movement with motors-78073.mp4

44.0 MB

088 055 024 Creating bouncing motion with springs-78074.mp4

23.1 MB

089 085 004 Attracting objects with forces-78075.mp4

29.1 MB

090 019 048 Introducing XPresso-78077.mp4

15.9 MB

091 091 016 Creating a data slider to control XPresso data-78078.mp4

20.1 MB

092 094 011 Controlling parameters with the Range Mapper node-78079.mp4

38.9 MB

093 077 010 Controlling multiple lights with a single slider-78080.mp4

29.9 MB

094 021 037 Explaining basic particles and thinking particles-78082.mp4

23.9 MB

095 038 031 Creating particles with the Emitter object-78083.mp4

29.5 MB

096 039 012 Controlling particles with basic forces-78084.mp4

33.4 MB

097 009 018 Creating a liquid effect using Particles and Metaballs-78085.mp4

36.4 MB

098 064 059 Next steps-78087.mp4

15.7 MB

/CINEMA-4D-tutorials_Animating-Charts-Graphs-CINEMA-4D_426772-2.html/

001 026 025 Welcome-460585.mp4

9.8 MB

002 002 024 Using the exercise files-460586.mp4

1.2 MB

003 003 003 Adjusting the interface for XPresso-460587.mp4

3.3 MB

004 019 026 XPresso data linking-460589.mp4

17.5 MB

005 020 023 Using spreadsheet data in CINEMA 4D-460590.mp4

14.4 MB

006 004 013 Manipulating keyframes using the F-Curve Manager-460591.mp4

19.2 MB

007 005 022 Using mograph effector falloffs-460592.mp4

16.5 MB

008 006 016 Preparing spreadsheet data-460594.mp4

15.3 MB

009 021 018 Setting up the key points-460595.mp4

38.1 MB

010 022 007 Connecting the dots with tracer-460596.mp4

22.5 MB

011 007 002 Adding text and X_Y axes-460597.mp4

32.4 MB

012 001 020 Tweaking the overall layout of data, part 1-460598.mp4

21.3 MB

013 008 021 Tweaking the overall layout of data, part 2-460599.mp4

21.4 MB

014 023 004 Animating the line graph-460600.mp4

28.0 MB

015 025 015 Preparing Illustrator files-460602.mp4

9.6 MB

016 009 012 Importing Illustrator artwork-460603.mp4

21.1 MB

017 010 017 Setting up primitives-460604.mp4

29.9 MB

018 011 010 Driving the pieces with Xpresso-460605.mp4

16.9 MB

019 012 005 Animating the pie chart-460606.mp4

37.5 MB

020 013 009 Creating the X and Y axes-460608.mp4

31.2 MB

021 024 008 Creating the bars-460609.mp4

13.3 MB

022 014 001 Adding MoText and numbers-460610.mp4

19.3 MB

023 015 019 Tweaking the layout-460611.mp4

23.9 MB

024 016 006 Animating with effectors-460612.mp4

23.9 MB

025 017 011 Finishing techniques-460614.mp4

23.3 MB

026 018 014 Next steps-460615.mp4

2.5 MB

/CINEMA-4D-tutorials_CINEMA-4D-Essentials-5-Rendering-Compositing_109397-2.html/

001 016 015 Welcome-112838.mp4

13.9 MB

002 011 012 Using the exercise files-112839.mp4

608.5 KB

003 007 003 How the CINEMA 4D render engine works-112841.mp4

6.6 MB

004 009 016 Working with render settings-112842.mp4

18.0 MB

005 015 006 Rendering still images and animation-112843.mp4

26.0 MB

006 002 008 Setting up multipass rendering for still images-112844.mp4

16.7 MB

007 001 014 Using the Render Queue to batch render multiple files-112845.mp4

20.1 MB

008 014 010 Understanding the linear workflow-112846.mp4

20.5 MB

009 010 009 Understanding the 3D animation workflow-112848.mp4

7.7 MB

010 008 011 Using the Compositing tag and creating object buffers-112849.mp4

24.5 MB

011 006 013 Using the External Compositing tag-112850.mp4

13.6 MB

012 003 007 Setting up a multipass render-112851.mp4

10.7 MB

013 012 005 Rendering and importing elements into After Effects-112852.mp4

18.1 MB

014 005 001 Compositing 3D renders in After Effects-112853.mp4

28.3 MB

015 013 004 Importing camera data from After Effects-112854.mp4

19.4 MB

016 004 002 Exploring what's coming next-112856.mp4

485.8 KB

/CINEMA-4D-tutorials_CINEMA-4D-Essentials-6-HyperNURB-Modeling-Sculpting_109398-2.html/

001 013 011 Welcome-112861.mp4

17.3 MB

002 001 010 Using the exercise files-112862.mp4

512.4 KB

003 010 012 What is HyperNURB modeling-112864.mp4

24.0 MB

004 008 007 Preparing to model - Setting up reference shapes-112865.mp4

10.5 MB

005 007 003 Creating a loose shape with polygon modeling tools-112866.mp4

32.9 MB

006 009 002 Connecting shapes and bridging gaps-112867.mp4

33.2 MB

007 005 008 Refining the shape with knife cuts-112868.mp4

39.1 MB

008 004 001 Cleaning up the lines by moving points-112869.mp4

30.2 MB

009 012 009 Understanding the sculpting workflow-112871.mp4

46.9 MB

010 002 005 Preparing geometry and subdividing objects-112872.mp4

32.9 MB

011 006 013 Working with sculpting layers-112873.mp4

40.4 MB

012 003 006 Preparing objects for rendering-112874.mp4

17.4 MB

013 011 004 Exploring what's coming next-112876.mp4

417.5 KB

/CINEMA-4D-tutorials_CINEMA-4D-Essentials-7-MoGraph-Modeling-Animation_109399-2.html/

001 011 009 Welcome-113522.mp4

10.0 MB

002 001 008 Using the exercise files-113523.mp4

531.4 KB

003 004 010 What is MoGraph-113525.mp4

26.3 MB

004 002 007 Using the Cloner object-113526.mp4

54.3 MB

005 006 005 Modifying clones with Effectors-113527.mp4

40.7 MB

006 005 006 Understanding the MoGraph Selection tool-113528.mp4

14.5 MB

007 010 001 Animating a logo with the Fracture object-113530.mp4

36.5 MB

008 003 004 Creating movement with the Time Effector-113531.mp4

35.2 MB

009 009 003 Creating abstract animation with the Tracer object-113532.mp4

24.5 MB

010 007 002 Building and animating a train using the Matrix object-113533.mp4

22.2 MB

011 008 011 What's coming next-113535.mp4

460.4 KB

/CINEMA-4D-tutorials_CINEMA-4D-Essentials-8-Character-Rigging-Xpresso_109400-2.html/

001 012 011 Welcome-113537.mp4

7.8 MB

002 002 010 Using the exercise files-113538.mp4

352.3 KB

003 003 006 Introducing Xpresso-113540.mp4

16.7 MB

004 008 007 Linking objects to points with Xpresso-113541.mp4

13.7 MB

005 007 003 Creating a data slider to control a spline wrap-113542.mp4

10.9 MB

006 011 002 Controlling multiple objects with a single slider-113543.mp4

39.5 MB

007 009 008 Understanding the character animation workflow-113545.mp4

8.1 MB

008 005 005 Exploring joint hierarchy-113546.mp4

19.5 MB

009 006 001 Binding joints and geometry-113547.mp4

26.6 MB

010 004 009 Using the Character object for building and applying rigs-113548.mp4

33.2 MB

011 001 004 Creating character movement with CMotion-113549.mp4

32.7 MB

012 010 012 What's coming next-113551.mp4

506.6 KB

/CINEMA-4D-tutorials_CINEMA-4D-Essentials-9-Particles-Dynamics_109401-2.html/

001 014 012 Welcome-113553.mp4

8.6 MB

002 003 010 Using the exercise files-113554.mp4

536.4 KB

003 002 009 Understanding the Emitter object-113556.mp4

20.5 MB

004 005 014 Working with particle forces-113557.mp4

54.1 MB

005 006 007 Particle exercise - Creating an impact splash-113558.mp4

28.8 MB

006 001 005 Explaining the Thinking Particles (TP) workflow-113560.mp4

15.9 MB

007 012 001 Breaking down the TP standard emitter-113561.mp4

42.9 MB

008 010 011 Using TP with the MoGraph Tracer-113562.mp4

24.9 MB

009 011 008 Understanding the dynamics engine-113564.mp4

19.0 MB

010 007 004 Explaining the difference between Rigid and Soft Bodies-113565.mp4

13.1 MB

011 008 013 Working with MoGraph and dynamics-113566.mp4

17.5 MB

012 013 002 Combining TP and dynamics-113567.mp4

13.0 MB

013 009 003 Creating dangling objects with spline dynamics-113568.mp4

16.3 MB

014 004 006 Final thoughts-113570.mp4

464.0 KB

/CINEMA-4D-tutorials_CINEMA-4D-R15-New-Features_146013-2.html/

001 006 007 Welcome-152071.mp4

8.2 MB

002 005 006 Using the exercise files-152072.mp4

773.0 KB

003 003 008 Working with Irradiance Cache and Light Mapping for global illumination-152074.mp4

30.7 MB

004 002 003 Rendering faster with ambient occlusion caching and Embree physical rendering-152075.mp4

19.2 MB

005 007 004 Setting up Team Render to use the power of multiple computers to render a project-152076.mp4

30.3 MB

006 004 002 Kerning type with interactive controls-152078.mp4

14.4 MB

007 001 005 The HyperNURB is now called Subdivision Surface-152080.mp4

3.2 MB

008 008 001 Creating custom edges with the new Bevel tool-152081.mp4.part

2.1 MB

/CINEMA-4D-tutorials_CINEMA-4D-R16-Essential-Training_179588-2.html/

001 001 087 Welcome-192511.mp4

7.6 MB

002 075 086 Using the exercise files-192512.mp4

3.6 MB

003 048 079 Understanding the CINEMA 4D workflow-192514.mp4

13.3 MB

004 067 007 Clarifying 3D for working with CINEMA 4D-192515.mp4

3.1 MB

005 065 071 Understanding how 3D software is designed to function-192516.mp4

8.5 MB

006 079 055 Navigating the viewports-192517.mp4

15.2 MB

007 037 084 Using a three-button mouse and keyboard shortcuts-192518.mp4

15.1 MB

008 070 068 Touring the interface-192519.mp4

19.8 MB

009 066 039 Exploring the Content Browser-192520.mp4

14.6 MB

010 072 010 Configuring project and essential render settings-192521.mp4

9.1 MB

011 077 063 Setting application preferences-192522.mp4

12.9 MB

012 033 081 Understanding the importance of object hierarchy-192524.mp4

11.3 MB

013 078 029 Creating, selecting, and transforming objects-192525.mp4

18.5 MB

014 024 076 Understanding object categories - Active and passive-192526.mp4

9.1 MB

015 010 009 Comparing object types-192527.mp4

25.2 MB

016 064 054 Modifying objects with the Object and Attribute Managers-192528.mp4

25.1 MB

017 052 013 Creating a model using primitives - Part one-192529.mp4

24.0 MB

018 017 014 Creating a model using primitives - Part one-192530.mp4

28.7 MB

019 049 016 Creating and modifying splines-192532.mp4

14.9 MB

020 082 062 Selecting and editing spline shapes-192533.mp4

21.4 MB

021 030 089 Working with the Cogwheel spline object-192534.mp4

16.6 MB

022 012 048 Modeling with splines - Extrude objects-192535.mp4

22.2 MB

023 016 049 Modeling with splines - Lathe objects-192536.mp4

17.6 MB

024 014 050 Modeling with splines - Text splines and Sweep objects-192537.mp4

36.0 MB

025 041 041 Extruding and organizing paths from Adobe Illustrator-192538.mp4

32.2 MB

026 003 069 Understanding 3D objects - Points, edges, and polygons-192540.mp4

23.5 MB

027 025 047 Modeling with Extrude and Extrude Inner tools-192541.mp4

33.7 MB

028 019 008 Closing and connecting geometry with the PolyPen and Bridge tools-192542.mp4

28.8 MB

029 007 061 Refining models with the Knife tool-192543.mp4

23.1 MB

030 083 052 Modeling with the Polygon Pen tool-192544.mp4

29.2 MB

031 004 051 Modeling with subdivisions - Modeling with subdivision surfaces-192545.mp4

15.3 MB

032 022 082 Understanding the modular modeling presets-192547.mp4

8.7 MB

033 018 020 Creating custom folding boxes-192548.mp4

15.1 MB

034 081 018 Creating architectural models-192549.mp4

15.3 MB

035 058 070 Understanding deformers-192551.mp4

14.1 MB

036 055 012 Controlling deformer falloff-192552.mp4

20.8 MB

037 069 032 Deforming objects - The Wind deformer-192553.mp4

15.4 MB

038 005 031 Deforming objects - The Spline Wrap-192554.mp4

20.2 MB

039 059 074 Understanding materials and material channels-192556.mp4

20.6 MB

040 080 004 Applying materials - Projection methods-192557.mp4

35.4 MB

041 084 022 Creating materials - Rough, bumpy surfaces-192558.mp4

16.9 MB

042 047 023 Creating materials - Shiny, reflective surfaces-192559.mp4

20.1 MB

043 034 024 Creating materials - Transparent surfaces-192560.mp4

15.4 MB

044 039 005 Applying materials with alpha channels-192561.mp4

11.7 MB

045 085 059 Refined material application with selection tags-192562.mp4

28.0 MB

046 086 067 Texturing type techniques-192563.mp4

18.2 MB

047 046 072 Understanding how light functions in CINEMA 4D-192565.mp4

15.3 MB

048 009 073 Understanding light types-192566.mp4

15.2 MB

049 062 060 Refining lights by adjusting falloff-192567.mp4

15.7 MB

050 071 015 Creating and manipulating shadows-192568.mp4

13.3 MB

051 073 028 Creating visible light rays-192569.mp4

13.6 MB

052 043 027 Creating three-point lighting-192570.mp4

12.3 MB

053 061 037 Exploring keyframe animation-192572.mp4

11.5 MB

054 056 001 Animating in the Timeline and mini-timeline-192573.mp4

17.9 MB

055 020 011 Controlling animation between keyframes with the F-Curve Manager-192574.mp4

18.6 MB

056 057 045 Managing keyframes in Key mode-192575.mp4

19.2 MB

057 076 033 Driving animation between multiple objects-192576.mp4

24.0 MB

058 053 003 Animating with Explosion deformers-192577.mp4

38.4 MB

059 006 080 Understanding the editor camera vs. a camera object-192579.mp4

14.2 MB

060 042 036 Exploring field of view and aspect ratio-192580.mp4

16.6 MB

061 031 035 Explaining parallax in camera movement-192581.mp4

19.6 MB

062 015 021 Creating dynamic camera movement-192582.mp4

23.0 MB

063 060 019 Creating complex camera moves with Camera Morph-192583.mp4

20.4 MB

064 032 077 Understanding render engines-192585.mp4

6.5 MB

065 063 038 Exploring render settings-192586.mp4

15.2 MB

066 036 066 Setting up multipass rendering-192587.mp4

23.3 MB

067 044 058 Previewing multipass rendering in the picture viewer-192588.mp4

7.3 MB

068 054 006 Batch rendering with the Render Queue-192589.mp4

11.4 MB

069 074 040 Exploring the essentials of using the Physical Renderer-192590.mp4

14.8 MB

070 087 078 Understanding the 3D animation workflow-192592.mp4

8.6 MB

071 040 085 Using the Compositing tag-192593.mp4

12.1 MB

072 088 042 Importing multipass renders into After Effects-192594.mp4

14.3 MB

073 026 046 Manipulating multipass renders in After Effects-192595.mp4

22.0 MB

074 011 088 Working with CINEWARE-192596.mp4

19.9 MB

075 051 034 Explaining MoGraph-192598.mp4

7.5 MB

076 068 083 Using a Cloner object-192599.mp4

23.1 MB

077 045 057 Optimizing for Effectors-192600.mp4

14.1 MB

078 027 053 Modifying cloners with Effector objects-192601.mp4

34.3 MB

079 029 064 Setting MoText type for animation-192602.mp4

16.9 MB

080 023 002 Animating type with MoText-192603.mp4

19.7 MB

081 013 017 Creating animation with the Fracture object-192604.mp4

17.5 MB

082 050 025 Creating rigid body collisions with MoDynamics-192605.mp4

32.8 MB

083 008 065 Setting up for sculpting-192607.mp4

9.0 MB

084 038 043 Intro to sculpting layers-192608.mp4

19.0 MB

085 002 044 Introducing sculpting on polygons-192609.mp4

27.7 MB

086 089 075 Understanding motion tracking-192611.mp4

4.1 MB

087 021 026 Creating the initial track-192612.mp4

25.8 MB

088 035 030 Defining the reconstruction-192613.mp4

19.0 MB

089 028 056 Next steps-192615.mp4

8.9 MB

/CINEMA-4D-tutorials_Camera-Animation-CINEMA-4D_361648-2.html/

001 002 020 Welcome-377148.mp4

9.3 MB

002 004 021 What you should know before watching this course-377149.mp4

4.7 MB

003 003 019 Using the exercise files-377150.mp4

1.9 MB

004 005 013 Framing a static shot-377152.mp4

46.9 MB

005 006 004 Animating a push-in with position keyframes-377153.mp4

13.6 MB

006 007 003 Animating a pan with rotation keyframes-377154.mp4

12.8 MB

007 008 011 Enhancing camera moves with F-curves-377155.mp4

19.1 MB

008 009 005 Animating a snap zoom-377156.mp4

13.8 MB

009 010 010 Creating and animating a simple camera rig with a null object-377158.mp4

21.8 MB

010 011 006 Automatically targeting your camera at your subject-377159.mp4

20.0 MB

011 012 002 Adding subtle imperfections with the Vibrate tag-377160.mp4

23.9 MB

012 013 016 Smoother camera moves with the Align to Spline tag-377161.mp4

29.3 MB

013 014 012 First-person POV with the Virtual Walkthrough tool-377162.mp4

27.1 MB

014 001 017 Sweeping shots with the Camera Crane-377164.mp4

19.6 MB

015 015 018 Tracking shots with the Motion Camera tag Spline setting-377165.mp4

12.2 MB

016 016 007 Create a trailing camera with the Chase Object setting-377166.mp4

12.1 MB

017 017 008 Creating a canyon fly-through with Automatic Banking-377167.mp4

23.3 MB

018 018 009 Creating a steadicam effect with the Motion Camera rig-377168.mp4

31.1 MB

019 019 001 A-to-B camera moves with the Camera Morph tag-377170.mp4

18.5 MB

020 020 014 Kinetic type animation with the Camera Morph tag-377171.mp4

30.5 MB

021 021 015 Next steps-377173.mp4

7.9 MB

/CINEMA-4D-tutorials_Character-Animation-Locomotion_142069-2.html/

001 033 031 Welcome-175079.mp4

10.6 MB

002 001 021 Maya rig overview-175080.mp4

39.1 MB

003 002 013 C4D rig overview-175081.mp4

40.0 MB

004 003 026 Reviewing walk basics-175083.mp4

17.1 MB

005 004 030 Understanding walk cycles-175084.mp4

16.2 MB

006 005 014 Cycling the feet in a walk-175085.mp4

22.6 MB

007 006 005 Animating lower-body poses-175086.mp4

25.0 MB

008 007 010 Animating the spine in a walk-175087.mp4

30.8 MB

009 008 023 Overlap and follow-through in the arms-175088.mp4

29.1 MB

010 009 025 Putting on the finishing touches-175089.mp4

25.0 MB

011 010 032 Working with foot placement - Narrow steps-175091.mp4

23.2 MB

012 011 033 Working with foot placement - Wide steps-175092.mp4

15.4 MB

013 012 022 Modifying key poses to add personality-175093.mp4

26.2 MB

014 014 028 Starting a walk-175094.mp4

6.5 MB

015 013 029 Stopping a walk-175095.mp4

5.9 MB

016 015 018 Limps and injuries-175096.mp4

13.6 MB

017 016 012 Basics of a run-175098.mp4

12.4 MB

018 017 020 Lower body - Taking a leap-175099.mp4

34.9 MB

019 018 019 Lower body - Landing-175100.mp4

24.0 MB

020 019 009 Animating the spine and shoulders-175101.mp4

22.2 MB

021 020 006 Animating the arms-175102.mp4

34.8 MB

022 021 008 Animating the head-175103.mp4

18.6 MB

023 022 024 Overview of a fast run-175105.mp4

11.0 MB

024 023 027 Start with the extended position-175106.mp4

42.0 MB

025 024 007 Animating the cushion position-175107.mp4

18.4 MB

026 025 011 Animating the stretch position-175108.mp4

18.1 MB

027 027 016 Finalizing a fast run-175109.mp4

32.7 MB

028 026 015 Exploring the anatomy of a skip-175111.mp4

11.0 MB

029 028 002 Animating a skip - Foot placement-175112.mp4

35.1 MB

030 029 004 Animating a skip - Spine-175113.mp4

30.5 MB

031 030 001 Animating a skip - Arms-175114.mp4

32.3 MB

032 031 003 Animating a skip - Head-175115.mp4

23.2 MB

033 032 017 Goodbye-175117.mp4

1.1 MB

/CINEMA-4D-tutorials_Chris-Korns-Digital-Character-Design_140922-2.html/

001 004 005 Preview-151735.mp4

12.3 MB

002 005 001 Chris Korn's Digital Character Design-151737.mp4

192.4 MB

003 003 002 Introduction-151739.mp4

14.0 MB

004 001 003 Modeling the alien-151740.mp4

114.6 MB

005 002 004 Modeling the helmet-151741.mp4

63.5 MB

/CINEMA-4D-tutorials_Cinema-4D-Essentials-1-Interface-Objects-Hierarchies_86646-2.html/

001 001 014 Welcome-112254.mp4

7.8 MB

002 003 013 Using the exercise files-112255.mp4

579.7 KB

003 006 010 The CINEMA 4D workflow-112257.mp4

12.4 MB

004 004 004 How does 3D software work-112258.mp4

8.1 MB

005 007 005 Looking at navigation and mouse setup-112259.mp4

24.1 MB

006 015 012 Understanding the interface-112260.mp4

17.7 MB

007 012 009 Some important project settings-112261.mp4

14.4 MB

008 011 003 Exploring key application preferences-112262.mp4

11.2 MB

009 013 011 Understanding the importance of object hierarchy-112264.mp4

34.9 MB

010 005 002 Creating objects and changing parameters-112265.mp4

15.0 MB

011 009 006 Object categories - Comparing active and passive objects-112266.mp4

9.1 MB

012 008 007 Object subcategories - Explaining object types-112267.mp4

21.4 MB

013 010 008 Selecting objects with the Selection tool-112268.mp4

17.8 MB

014 014 001 Creating a model with primitives and nulls-112269.mp4

45.1 MB

015 002 015 What's coming next-112271.mp4

419.8 KB

/CINEMA-4D-tutorials_Cinema-4D-Essentials-2-Polygon-Spline-Modeling_109394-2.html/

001 019 015 Welcome-112273.mp4

15.4 MB

002 008 013 Using the exercise files-112274.mp4

503.4 KB

003 014 010 Understanding points, edges, and polygons-112276.mp4

23.8 MB

004 006 014 Using the Knife tool-112277.mp4

18.6 MB

005 010 019 Working with the Extrude tool-112278.mp4

32.9 MB

006 002 012 Using Extrude Inner-112279.mp4

11.4 MB

007 018 011 Using Close Polygon Hole and Create Polygon-112280.mp4

28.8 MB

008 015 018 Working with the Bridge tool-112281.mp4

11.7 MB

009 011 006 Explaining spline types-112283.mp4

23.6 MB

010 005 017 Working with spline points-112284.mp4

18.2 MB

011 012 003 Connecting splines and rounding corners-112285.mp4

12.7 MB

012 013 007 Extruding paths from Adobe Illustrator-112286.mp4

19.1 MB

013 016 009 Modeling workflow overview-112288.mp4

9.0 MB

014 004 002 Building the cabinet with polygons and Booleans-112289.mp4

27.3 MB

015 009 008 Modeling the tweeter with Extrude and Extrude Inner-112290.mp4

20.7 MB

016 017 005 Creating the speaker cone using Loft NURBS-112291.mp4

20.2 MB

017 003 004 Creating the cone bracket using Sweep NURBS-112292.mp4

10.4 MB

018 001 001 Applying finishing touches and organizing the hierarchy-112293.mp4

24.0 MB

019 007 016 What's coming next-112295.mp4

470.9 KB

/CINEMA-4D-tutorials_Cinema-4D-Essentials-3-Cameras-Animation-Deformers_109395-2.html/

001 018 015 Welcome-112301.mp4

12.7 MB

002 007 014 Using the exercise files-112302.mp4

523.9 KB

003 013 016 What is a keyframe-112304.mp4

17.0 MB

004 012 010 Manipulating keyframes in the Timeline-112305.mp4

18.5 MB

005 017 018 Working between keyframes with the F-Curve Manager-112306.mp4

26.6 MB

006 016 011 Pausing animation with curves-112307.mp4

8.5 MB

007 004 002 Animation exercise - Creating bouncing movement-112308.mp4

21.9 MB

008 010 013 The editor camera vs. the camera object-112310.mp4

16.3 MB

009 005 007 Exploring important camera settings-112311.mp4

17.2 MB

010 001 005 Creating depth of field-112312.mp4

18.8 MB

011 008 006 Creating dynamic camera movement with Motion Camera-112313.mp4

55.9 MB

012 003 003 Building smooth shots with Camera Morph-112314.mp4

47.1 MB

013 002 012 The deformer workflow-112316.mp4

8.0 MB

014 014 008 Making a fish swim with the Wind deformer-112317.mp4

25.0 MB

015 015 001 Adding movement with the Spline Wrap-112318.mp4

22.2 MB

016 009 004 Creating bendable type-112319.mp4

25.2 MB

017 011 009 Making splats with the Melt deformer-112320.mp4

11.8 MB

018 006 017 What's coming next-112322.mp4

436.7 KB

/CINEMA-4D-tutorials_Cinema-4D-Essentials-4-Materials-Texturing-Lights_109396-2.html/

001 022 018 Welcome-112809.mp4

15.7 MB

002 008 017 Using the exercise files-112810.mp4

557.2 KB

003 015 015 Understanding material channels-112812.mp4

13.2 MB

004 011 002 Applying materials with projection methods-112813.mp4

36.6 MB

005 020 005 Creating reflective or shiny surfaces-112814.mp4

18.2 MB

006 019 006 Creating rough or bumpy surfaces-112815.mp4

22.0 MB

007 018 007 Creating transparent surfaces-112816.mp4

12.3 MB

008 013 001 Applying decals with alpha channels-112817.mp4

23.2 MB

009 006 010 Limiting materials with selection tags-112818.mp4

15.5 MB

010 003 013 Texturing type with multiple materials-112819.mp4

12.8 MB

011 021 020 Working with lights in the 3D world-112821.mp4

20.9 MB

012 014 014 Understanding light types-112822.mp4

25.7 MB

013 017 016 Using Falloff to limit the effects of light-112823.mp4

11.7 MB

014 009 004 Creating and adjusting shadows-112824.mp4

17.8 MB

015 002 022 Working with visible or volumetric light-112825.mp4

17.7 MB

016 010 003 Creating a basic three-point light setup-112826.mp4

27.1 MB

017 016 019 What is BodyPaint-112828.mp4

13.8 MB

018 004 012 Starting with the Paint Setup Wizard-112829.mp4

10.2 MB

019 001 021 Working with material layers-112830.mp4

11.1 MB

020 005 011 Painting on objects and textures with brushes-112831.mp4

43.9 MB

021 007 009 Hiding seams with projection painting-112832.mp4

25.0 MB

022 012 008 Exploring what comes next-112834.mp4

422.6 KB

/CINEMA-4D-tutorials_Creating-Materials-CINEMA-4D_133337-2.html/

001 032 032 Welcome-143373.mp4

4.6 MB

002 021 029 Using the exercise files-143374.mp4

2.4 MB

003 023 027 Understanding materials-143376.mp4

4.1 MB

004 011 018 Creating and applying materials to objects-143377.mp4

4.6 MB

005 020 030 Using the Interactive Render Region to preview your materials-143378.mp4

6.3 MB

006 014 028 Using the Content Browser-143379.mp4

10.1 MB

007 012 007 Applying materials to NURBS caps and polygon selections-143380.mp4

14.4 MB

008 010 031 Using the various material channels-143381.mp4

7.5 MB

009 006 021 Creating shiny plastic with the Specular channel-143383.mp4

9.2 MB

010 017 013 Creating a mirror ball with the Reflection channel-143384.mp4

7.0 MB

011 022 020 Creating glass using transparency and refraction-143385.mp4

9.8 MB

012 015 003 Adding liquid to a glass using the transparency absorption settings-143386.mp4

10.9 MB

013 008 022 Creating terra-cotta using the Oren-Nayar model in the Illumination channel-143387.mp4

4.6 MB

014 030 011 Creating a colorful background using the Gradient shader-143389.mp4

10.0 MB

015 013 014 Creating a more realistic plastic with the Fresnel shader-143390.mp4

6.2 MB

016 018 009 Creating a brass material using the Noise shader in the Bump channel-143391.mp4

8.4 MB

017 027 002 Adding grunge to paint using the Noise shader in the Diffusion channel-143392.mp4

6.9 MB

018 009 023 Mapping an image onto a video screen using the Luminance channel-143394.mp4

9.7 MB

019 007 017 Creating a stenciled graphic with the Alpha channel-143395.mp4

8.0 MB

020 001 016 Creating a simple chrome material using an HDRI image in the Environment channel-143396.mp4

6.4 MB

021 002 019 Creating concrete with seamlessly tiling textures-143397.mp4

11.8 MB

022 029 001 Adapting existing textures with the Filter shader-143398.mp4

7.3 MB

023 024 025 Placing decals on objects with the Fit to Region and Fit to Image commands-143400.mp4

8.9 MB

024 031 026 Selecting the appropriate projection mode for your model-143401.mp4

42.1 MB

025 005 006 Adjusting material placement using the Fit to Object command and Texture Axis tool-143402.mp4

13.4 MB

026 025 008 Breaking down real-world materials into their channels-143404.mp4

15.6 MB

027 028 010 Creating a ceramic tile material using the Displacement and Bump channels-143405.mp4

17.4 MB

028 016 005 Adding soap scum to the ceramic tile's surface-143406.mp4

11.0 MB

029 004 004 Adding mildew to the ceramic tile's surface-143407.mp4

14.5 MB

030 026 015 Creating a rusted metal material with the Layers shader-143408.mp4

16.5 MB

031 019 012 Creating a cracked paint material-143409.mp4

30.7 MB

032 003 024 Next steps-143411.mp4

3.3 MB

/CINEMA-4D-tutorials_Digital-Product-Photography-CINEMA-4D_170780-2.html/

001 013 026 Welcome-184464.mp4

7.2 MB

002 016 027 What you should know before watching this course-184465.mp4

3.7 MB

003 012 025 Using the exercise files-184466.mp4

1.1 MB

004 006 019 Preparing reference images-184468.mp4

19.4 MB

005 001 011 Creating the general shape with Bézier splines and the Lathe object-184469.mp4

13.7 MB

006 019 007 Converting the lathe into a low-polygon model-184470.mp4

13.8 MB

007 024 016 Modeling the base of the bottle-184471.mp4

20.2 MB

008 005 015 Making a circle with spline snapping-184472.mp4

13.6 MB

009 011 005 Adjusting edge weights-184473.mp4

9.9 MB

010 002 023 Unhiding and tweaking the bottom-184474.mp4

12.0 MB

011 020 004 Adding thickness and a lip to the bottle-184475.mp4

11.8 MB

012 003 017 Modeling the liquid-184476.mp4

14.6 MB

013 014 024 Using primitives to create the cap, collar, and label-184477.mp4

13.4 MB

014 004 021 Sizing the bottle for placement-184479.mp4

8.6 MB

015 017 008 Creating a basic studio-184480.mp4

11.0 MB

016 008 014 Laying out our shot-184481.mp4

9.5 MB

017 022 010 Creating the clear plastic texture of the bottle-184483.mp4

4.8 MB

018 025 012 Creating the opaque plastic texture of the cap-184484.mp4

15.5 MB

019 026 013 Creating the semi-transparent label texture from an image-184485.mp4

10.6 MB

020 018 009 Creating a colorful liquid material-184486.mp4

9.2 MB

021 023 001 Adding a key light to place a highlight-184488.mp4

9.5 MB

022 015 022 Tweaking settings for high-contrast lighting-184489.mp4

7.5 MB

023 009 003 Adding fill lights to enhance reflections-184490.mp4

8.1 MB

024 010 002 Adding depth of field with the Physical Renderer-184492.mp4

10.4 MB

025 007 020 Setting up a multipass render-184493.mp4

5.5 MB

026 021 006 Adjusting your render in Adobe Photoshop-184494.mp4

7.7 MB

027 027 018 Next steps-184496.mp4

1.9 MB

/CINEMA-4D-tutorials_Dynamics-CINEMA-4D_161524-2.html/

001 022 034 Welcome-174590.mp4

9.6 MB

002 021 035 What are dynamics-174591.mp4

7.3 MB

003 009 002 Basic interface-174593.mp4

15.2 MB

004 016 020 Making objects fall with gravity-174594.mp4

5.9 MB

005 024 017 Initial velocity-174595.mp4

18.5 MB

006 025 033 Visualization-174596.mp4

22.2 MB

007 018 008 Compound dynamics and self-collisions-174598.mp4

24.7 MB

008 001 013 Dynamic hierarchies-174599.mp4

13.2 MB

009 010 025 Static objects-174600.mp4

25.9 MB

010 026 007 Collision shape-174601.mp4

23.3 MB

011 003 021 MoGraph-174602.mp4

22.2 MB

012 027 024 Standard particle dynamics-174603.mp4

10.7 MB

013 015 032 Troubleshooting - Why are my objects exploding-174604.mp4

21.9 MB

014 028 009 Creating a crazy machine-174605.mp4

87.3 MB

015 012 003 Bounce-174607.mp4

12.1 MB

016 017 016 Friction-174608.mp4

15.8 MB

017 031 004 Center of gravity-174609.mp4

44.5 MB

018 023 012 Density (mass)-174610.mp4

13.7 MB

019 029 011 Deactivation-174611.mp4

12.7 MB

020 032 019 Linear and angular damping-174612.mp4

24.0 MB

021 008 015 Force-174613.mp4

12.0 MB

022 006 022 Particle forces-174614.mp4

30.7 MB

023 020 006 Collision noise-174615.mp4

8.6 MB

024 035 014 Follow Position and Follow Rotation-174617.mp4

20.0 MB

025 033 027 The initial state-174618.mp4

15.8 MB

026 014 018 Keyframing a trigger-174619.mp4

7.2 MB

027 011 031 Trigger collision-174620.mp4

27.2 MB

028 005 030 Trigger at peak velocity-174621.mp4

13.5 MB

029 034 029 Transition time-174622.mp4

7.8 MB

030 002 010 Creating broken glass-174624.mp4

17.9 MB

031 030 028 Timescale-174625.mp4

20.3 MB

032 004 023 Reacting to another object-174626.mp4

25.2 MB

033 007 026 Steps per Frame-174627.mp4

7.7 MB

034 019 005 Collision Margin-174628.mp4

4.5 MB

035 013 001 Baking and caches-174629.mp4

28.3 MB

/CINEMA-4D-tutorials_Getting-Started-CINEMA-4D-R17_432859-2.html/

001 002 011 Welcome-459794.mp4

4.0 MB

002 004 010 Using the exercise files-459795.mp4

3.2 MB

003 003 008 Overview of the 3D workflow-459797.mp4

7.1 MB

004 005 006 Navigate the CINEMA 4D R17 interface-459798.mp4

13.9 MB

005 006 003 Create a text spline-459799.mp4

9.4 MB

006 007 004 Extrude objects-459800.mp4

14.9 MB

007 008 002 Create a camera-459801.mp4

9.6 MB

008 009 001 Apply materials-459802.mp4

13.2 MB

009 001 005 Light the model-459803.mp4

16.4 MB

010 010 009 Render your scene-459804.mp4

5.7 MB

011 011 007 Next steps-459806.mp4

2.5 MB

/CINEMA-4D-tutorials_Hard-Surface-Sculpting-Retopologizing-CINEMA-4D_360738-2.html/

001 002 032 Welcome-378806.mp4

6.1 MB

002 001 030 Using the exercise files-378807.mp4

1.5 MB

003 003 033 Why we sketch first-378809.mp4

25.5 MB

004 004 023 Sketching the rough form on paper-378810.mp4

6.4 MB

005 005 022 Sketching the rough form from a cube-378811.mp4

7.1 MB

006 006 008 Employing knife cuts to shape the model-378812.mp4

14.8 MB

007 007 012 Extruding polygons-378813.mp4

14.7 MB

008 008 017 Preparing the base mesh for sculpting-378814.mp4

20.1 MB

009 009 014 Learning the importance of working low to high-378816.mp4

20.2 MB

010 010 026 Using Sculpt Symmetry-378817.mp4

10.5 MB

011 011 009 Exploring form with the Grab brush-378818.mp4

10.1 MB

012 012 003 Building mass with the Pull and Wax brushes-378819.mp4

14.8 MB

013 013 004 Checking out the Wax brush-378820.mp4

8.3 MB

014 014 010 Exploring the Scrape and Fill brushes-378821.mp4

7.9 MB

015 015 034 Working with the Pinch brush-378822.mp4

13.4 MB

016 016 031 Using the Flatten brush-378823.mp4

20.4 MB

017 017 020 Sculpting layers and using Erase-378824.mp4

13.2 MB

018 018 025 Using masks to create hard surface transitions-378825.mp4

21.3 MB

019 019 015 Modeling session-378826.mp4

61.8 MB

020 020 011 Extracting the retopo target model-378828.mp4

15.1 MB

021 021 018 Preparing the target model-378829.mp4

5.2 MB

022 022 013 Introducing the Polygon Pen_Create tools-378830.mp4

17.7 MB

023 023 024 Strategizing the new topology-378832.mp4

6.9 MB

024 024 006 Creating the new topology-378833.mp4

24.5 MB

025 025 005 Checking the model's integrity-378834.mp4

33.8 MB

026 026 021 Setting up basic UV mapping-378835.mp4

12.5 MB

027 027 001 Adding geometry with standard polygon tools-378836.mp4

13.9 MB

028 028 019 Returning to sculpting-378838.mp4

12.8 MB

029 029 007 Cutting in the detail-378839.mp4

24.5 MB

030 030 027 Using spline snapping-378840.mp4

15.8 MB

031 031 028 Using stamps-378841.mp4

18.4 MB

032 032 029 Using stencils-378842.mp4

19.3 MB

033 034 002 Baking out the maps-378843.mp4

18.8 MB

034 033 016 Next steps-378845.mp4

3.9 MB

/CINEMA-4D-tutorials_Modeling-Characters-CINEMA-4D_116953-2.html/

001 001 038 Welcome-159748.mp4

4.8 MB

002 023 039 What you should know before watching this course-159749.mp4

7.0 MB

003 014 037 Using the exercise files-159750.mp4

664.2 KB

004 003 029 Setting up templates in the viewport-159752.mp4

11.0 MB

005 039 014 Creating the proxy model-159753.mp4

43.9 MB

006 026 007 Creating the eyeball with a sphere-159755.mp4

12.2 MB

007 015 008 Creating the first spline for the eye-159756.mp4

4.1 MB

008 036 025 Projecting the spline onto the eye-159757.mp4

10.6 MB

009 018 016 Duplicating the spline to create the eye-159758.mp4

75.0 MB

010 008 026 Refining the eye model-159759.mp4

22.6 MB

011 034 015 Creating the sweep for the ear-159761.mp4

26.9 MB

012 020 006 Completing the polygonal first pass-159762.mp4

22.6 MB

013 012 022 Filling in the ear-159763.mp4

20.4 MB

014 011 001 Adding loops-159764.mp4

49.3 MB

015 016 032 Shaping the ear-159765.mp4

24.2 MB

016 013 013 Creating the nose splines-159767.mp4

9.9 MB

017 029 012 Creating the nose loft-159768.mp4

8.9 MB

018 002 002 Adjusting the nose polygon model-159769.mp4

15.9 MB

019 033 010 Creating the mouth-159771.mp4

32.7 MB

020 006 035 Stitching the eye to the nose-159773.mp4

20.7 MB

021 004 036 Stitching the nose to the mouth-159774.mp4

42.1 MB

022 019 011 Creating the neck-159775.mp4

28.8 MB

023 010 034 Stitching the ear to the proxy head-159776.mp4

35.4 MB

024 032 028 Reshaping the face to fit the head-159777.mp4

26.6 MB

025 017 003 Attaching the face to the head model-159778.mp4

45.1 MB

026 031 017 Extending the neck into a torso shape-159780.mp4

36.4 MB

027 021 027 Refining the torso-159781.mp4

74.1 MB

028 024 018 Extruding the arm-159783.mp4

84.4 MB

029 009 020 Extruding the palm-159784.mp4

33.8 MB

030 038 019 Extruding the fingers-159785.mp4

48.3 MB

031 025 005 Cloning the fingers to attach them to the palm-159786.mp4

63.9 MB

032 030 021 Extruding the upper legs-159788.mp4

52.5 MB

033 005 033 Shaping the lower legs-159789.mp4

44.2 MB

034 037 009 Creating the foot-159790.mp4

36.4 MB

035 027 004 Cleaning up the character-159792.mp4

53.9 MB

036 022 031 Setting up the UVs for the model-159793.mp4

38.7 MB

037 035 030 Setting up the UVs for the head-159794.mp4

37.1 MB

038 007 023 Mirroring the polygons and UVs to build the other side-159795.mp4

18.0 MB

039 028 024 Next steps-159797.mp4

3.2 MB

/CINEMA-4D-tutorials_Mograph-Techniques-Dynamic-Falling-Objects-CINEMA-4D_137890-2.html/

001 017 017 Welcome-164653.mp4

9.8 MB

002 008 009 Choosing the right version of C4D for this project-164654.mp4

3.5 MB

003 004 016 Using the exercise files-164655.mp4

669.7 KB

004 016 013 Scene overview-164657.mp4

32.6 MB

005 003 002 Adding an emitter to create multiple objects for the scene-164658.mp4

29.3 MB

006 005 004 Adding Collider Body tags and Dynamic Body tags-164659.mp4

21.6 MB

007 013 011 Modeling a collider cone to restrain where the coins fall-164660.mp4

31.4 MB

008 010 007 Adjusting Force settings-164662.mp4

7.9 MB

009 014 015 Understanding mass and density-164663.mp4

7.2 MB

010 009 001 Adding an Attractor object-164664.mp4

10.9 MB

011 001 005 Adjusting Collision settings-164665.mp4

6.4 MB

012 011 006 Adjusting Dynamics and Expert settings-164667.mp4

11.9 MB

013 012 008 Baking animations with proxy elements to speed up render times-164668.mp4

37.7 MB

014 002 014 Setting up to render-164670.mp4

16.2 MB

015 007 010 Importing the render into After Effects-164671.mp4

31.8 MB

016 006 003 Adding blur and depth of field in After Effects-164672.mp4

20.4 MB

017 015 012 Next steps-164674.mp4

6.3 MB

/CINEMA-4D-tutorials_Mograph-Techniques-Morphing-Particles-CINEMA-4D_114883-2.html/

001 015 015 Welcome-150355.mp4

9.7 MB

002 010 014 Using the exercise files-150356.mp4

614.1 KB

003 001 007 Choosing the right version of CINEMA 4D-150357.mp4

1.9 MB

004 014 009 Creating shapes using matrices-150359.mp4

23.9 MB

005 007 003 Animating the first morph-150360.mp4

18.3 MB

006 011 005 Animating the second morph-150361.mp4

15.8 MB

007 005 002 Adding random weighting-150363.mp4

38.0 MB

008 013 013 Smoothing the transition and adding a deformer-150364.mp4

39.6 MB

009 012 008 Creating particle shapes and cloning particle geometry-150366.mp4

13.2 MB

010 004 006 Applying materials to matrices-150367.mp4

22.5 MB

011 006 004 Animating the phone object-150368.mp4

21.2 MB

012 002 012 Setting up depth of field and render passes-150370.mp4

12.2 MB

013 003 010 Importing footage and 3D data with CINEWARE-150371.mp4

11.8 MB

014 008 001 Adding depth-of-field blur, motion blur, and color correction-150372.mp4

16.8 MB

015 009 011 Next steps-150374.mp4

3.0 MB

/CINEMA-4D-tutorials_Mograph-Techniques-Spline-Dynamics-CINEMA-4D_115425-2.html/

001 015 015 Welcome-154358.mp4

8.8 MB

002 009 014 Using the exercise files-154359.mp4

1.6 MB

003 007 007 Choosing the right version of CINEMA 4D-154360.mp4

3.4 MB

004 004 001 Adding cable splines and spline dynamics tags-154362.mp4

26.0 MB

005 002 002 Adding constraint tags and adjusting dynamics settings-154363.mp4

17.5 MB

006 013 005 Adding sweeps and dynamics tags-154364.mp4

17.7 MB

007 006 004 Adding springs to enable interaction between splines and the screen model-154366.mp4

24.4 MB

008 008 011 Finishing the model with more springs and dynamics-154367.mp4

14.7 MB

009 011 006 Animating connectors to move the screen model along a track-154369.mp4

28.4 MB

010 003 009 Fine-tuning and caching the dynamics-154370.mp4

15.2 MB

011 010 008 Creating a dynamic camera move-154371.mp4

62.6 MB

012 012 003 Adding depth-of-field nulls and external compositing tags-154372.mp4

25.1 MB

013 001 012 Importing footage and 3D data into After Effects-154374.mp4

25.9 MB

014 005 010 Finishing the animation with depth of field, motion blur, and color correction-154375.mp4

18.1 MB

015 014 013 Next steps-154377.mp4

4.6 MB

/CINEMA-4D-tutorials_Primitive-Spline-Modeling-CINEMA-4D_150002-2.html/

001 001 043 Welcome-163286.mp4

7.4 MB

002 010 041 Using the exercise files-163287.mp4

2.4 MB

003 022 008 Complex objects are made of pieces and shapes-163289.mp4

11.7 MB

004 008 026 Mesh resolution-163290.mp4

21.2 MB

005 018 027 Model only what you see-163291.mp4

8.9 MB

006 029 022 Getting more out of your primitives-163293.mp4

16.2 MB

007 015 023 Grouping objects into components-163294.mp4

11.0 MB

008 034 003 Adjusting the axes of objects for easier assembly-163295.mp4

13.7 MB

009 014 021 Ensuring components have the proper scale-163296.mp4

13.9 MB

010 025 042 Using the four-way view to place objects-163298.mp4

13.4 MB

011 024 004 Align and space objects with the Arrange tool-163299.mp4

12.3 MB

012 019 033 Quantizing movement-163300.mp4

8.9 MB

013 002 035 Snapping-163301.mp4

11.5 MB

014 005 028 Modifying basic shapes with deformers-163303.mp4

11.7 MB

015 007 002 Additive and subtractive modeling with Booleans-163304.mp4

13.5 MB

016 013 016 Creating complex shapes with nested Booleans-163305.mp4

21.8 MB

017 030 018 Creating live copies with the Instance object-163307.mp4

18.7 MB

018 035 040 Using the Duplicate command-163308.mp4

7.9 MB

019 016 039 Understanding spline types-163310.mp4

8.9 MB

020 017 005 An overview of Sweep, Loft, and Lathe-163311.mp4

7.3 MB

021 028 006 Collecting reference material-163313.mp4

4.3 MB

022 038 024 Guidelines for shooting reference images-163314.mp4

7.1 MB

023 041 032 Processing reference images in Photoshop-163315.mp4

13.1 MB

024 032 001 Adding references to your viewports in CINEMA 4D-163316.mp4

17.7 MB

025 020 020 Drawing bezier splines-163318.mp4

9.6 MB

026 021 007 Combining splines with Spline Mask-163319.mp4

4.3 MB

027 004 034 Rounding corners with Chamfer-163320.mp4

7.6 MB

028 042 030 Outlining curves-163321.mp4

8.0 MB

029 040 012 Creating a simple extrusion-163323.mp4

18.8 MB

030 039 017 Creating extrusions with holes using Connect-163324.mp4

13.7 MB

031 027 036 Solving common issues with extrusions-163325.mp4

31.9 MB

032 006 031 Preparing Illustrator files for import-163326.mp4

9.0 MB

033 043 025 Importing and extruding AI files-163327.mp4

21.7 MB

034 009 015 Creating a simple sweep-163329.mp4

8.7 MB

035 037 009 Create a complex sweep-163330.mp4

20.3 MB

036 012 038 Solving common issues with sweeps-163331.mp4

22.7 MB

037 011 013 Creating a simple lathe-163333.mp4

16.6 MB

038 036 010 Creating a complex lathe-163334.mp4

20.5 MB

039 023 019 Creating partial outlines-163335.mp4

13.5 MB

040 026 037 Solving common issues with lathes-163336.mp4

26.7 MB

041 003 014 Creating a simple loft-163338.mp4

23.7 MB

042 031 011 Creating a loft from a reference-163339.mp4

34.7 MB

043 033 029 Next steps-163341.mp4

4.7 MB

/CINEMA-4D-tutorials_Production-Rendering-Techniques-CINEMA-4D_117889-2.html/

001 027 026 Welcome-122143.mp4

7.6 MB

002 010 024 Using the exercise files-122144.mp4

1.5 MB

003 011 027 What you need to know about this course-122145.mp4

2.4 MB

004 001 011 Modifying depth of field-122147.mp4

11.4 MB

005 004 001 Animating rack focus-122148.mp4

14.8 MB

006 023 019 Tweaking shutter speed and motion blur-122149.mp4

8.3 MB

007 016 005 Creating textured surfaces using blurry reflections-122150.mp4

5.3 MB

008 019 021 Using blurry transparency to create frosted glass-122151.mp4

10.9 MB

009 013 015 Optimizing physical sampling settings-122152.mp4

12.5 MB

010 022 020 Understanding global illumination-122154.mp4

8.4 MB

011 018 009 Lighting with Quasi Monte Carlo global illumination-122155.mp4

13.3 MB

012 012 025 Utilizing Irradiance Cache global illumination-122156.mp4

12.6 MB

013 009 004 Choosing a global illumination mode for animated scenes-122157.mp4

15.2 MB

014 015 014 Optimizing material settings for global illumination-122158.mp4

16.3 MB

015 003 016 Optimizing sampling settings-122159.mp4

17.2 MB

016 026 010 Making use of Net Render effectively-122160.mp4

14.9 MB

017 024 018 Setting up high-dynamic-range image (HDRI) lighting-122162.mp4

17.2 MB

018 002 007 Grounding objects with ambient occlusion-122163.mp4

9.2 MB

019 017 017 Preventing over- or underexposure with color mapping-122164.mp4

8.5 MB

020 005 013 Optimizing and selectively applying anti-aliasing-122166.mp4

48.0 MB

021 006 002 Baking global illumination-122167.mp4

16.2 MB

022 021 003 Baking your own HDRI maps-122168.mp4

14.0 MB

023 020 022 Using environment maps instead of reflections-122169.mp4

14.9 MB

024 025 008 Lighting selectively with inclusion and exclusion lists-122170.mp4

11.5 MB

025 008 006 Faking global illumination with bounce lights-122171.mp4

24.2 MB

026 007 023 Using negative lights to darken parts of scenes selectively-122172.mp4

13.3 MB

027 014 012 Next steps-122174.mp4

4.9 MB

/CINEMA-4D-tutorials_Sculpting-Painting-Head-CINEMA-4D_154111-2.html/

001 015 015 Welcome-161065.mp4

4.3 MB

002 007 016 What you should know before watching this course-161066.mp4

3.8 MB

003 010 014 Using the exercise files-161067.mp4

1.1 MB

004 001 013 Setting up to sculpt-161069.mp4

3.4 MB

005 006 011 Roughing out a first pass-161070.mp4

38.0 MB

006 009 012 Roughing out wrinkles in the second pass-161071.mp4

24.6 MB

007 016 003 Enhancing wrinkles and folds in the third pass-161072.mp4

21.5 MB

008 011 004 Focusing on the forehead in the fourth pass-161073.mp4

27.4 MB

009 014 010 Painting with the Stamp brush in the fifth pass-161074.mp4

30.3 MB

010 012 002 Cooking the final maps-161075.mp4

9.7 MB

011 002 005 Getting everything in place to paint-161077.mp4

9.5 MB

012 003 009 Painting a reddish skin layer-161078.mp4

16.8 MB

013 008 007 Painting a dark skin layer-161079.mp4

11.2 MB

014 005 008 Painting a light skin layer-161080.mp4

14.5 MB

015 013 001 Blending the layers together-161081.mp4

6.4 MB

016 004 006 Next steps-161083.mp4

1.6 MB

/CINEMA-4D-tutorials_Studio-Lighting-CINEMA-4D_133336-2.html/

001 021 022 Welcome-150510.mp4

5.4 MB

002 017 021 Using the exercise files-150511.mp4

2.7 MB

003 004 004 Describing light-150513.mp4

6.0 MB

004 001 005 Differences between real light and the CINEMA 4D default light-150514.mp4

6.3 MB

005 011 008 Modeling a seamless backdrop-150516.mp4

13.9 MB

006 022 003 Creating a better default light-150517.mp4

8.0 MB

007 018 006 Identifying common studio lights and their CINEMA 4D equivalents-150518.mp4

11.7 MB

008 020 019 Using light direction to reveal form-150520.mp4

14.9 MB

009 016 001 Adjusting light hardness to make textures pop-150521.mp4

10.3 MB

010 002 016 Top lighting a white subject on a white background-150522.mp4

11.3 MB

011 012 017 Understanding how reflective objects react to light-150524.mp4

12.9 MB

012 008 011 Rendering reflective objects on a dark background-150525.mp4

12.4 MB

013 013 012 Rendering reflective objects on a light background-150526.mp4

17.4 MB

014 019 010 Placing reflection cards with the Lighting tool-150527.mp4

9.1 MB

015 003 018 Understanding how transparent objects react to light-150529.mp4

9.1 MB

016 010 015 Shooting glass on a light background-150530.mp4

11.0 MB

017 014 014 Shooting glass on a dark background-150531.mp4

11.5 MB

018 006 007 Leaving darkness with spot lights-150533.mp4

12.6 MB

019 005 013 Separating objects from their backgrounds-150534.mp4

10.3 MB

020 007 020 Using lights with gobos to draw focus-150535.mp4

7.0 MB

021 009 002 Changing light color for dramatic effects-150536.mp4

6.9 MB

022 015 009 Next steps-150538.mp4

4.6 MB

/CINEMA-4D-tutorials_Up-Running-Bodypaint-CINEMA-4D_360736-2.html/

001 007 047 Welcome-381590.mp4

10.6 MB

002 009 050 What we are going to learn-381591.mp4

3.7 MB

003 008 051 What you should know before watching this course-381592.mp4

1.9 MB

004 010 018 Texture axis and texture coordinates-381594.mp4

28.1 MB

005 011 049 What is a UV map-381595.mp4

28.1 MB

006 012 003 Creating UV Maps-381596.mp4

21.6 MB

007 013 004 Editing UV Maps-381597.mp4

8.4 MB

008 014 006 Introduction to the UV coordinate system-381598.mp4

12.0 MB

009 015 048 What are UV islands-381599.mp4

5.8 MB

010 016 046 UV selection troubleshooting tips-381600.mp4

10.7 MB

011 017 007 Let's just paint!-383053.mp4

15.9 MB

012 018 041 Using the Paint Setup Wizard-383054.mp4

18.6 MB

013 019 002 Creating 'paintable' materials-383055.mp4

16.3 MB

014 020 052 Working with layered files inside BodyPaint-383056.mp4

18.8 MB

015 021 040 Using brush presets to paint-383057.mp4

23.2 MB

016 022 053 Working with texture brushes-383058.mp4

24.5 MB

017 001 025 Understanding multichannel painting and how to use it-383059.mp4

15.5 MB

018 023 026 Understanding projection painting and how to use it-383060.mp4

26.1 MB

019 024 010 Managing your textures-383061.mp4

9.0 MB

020 025 001 BodyPaint Material Manager-383062.mp4

9.0 MB

021 026 044 Using the Texture Viewer-383063.mp4

23.2 MB

022 027 043 Using the RayBrush-383064.mp4

11.3 MB

023 028 017 Setting up the preferences-383065.mp4

10.9 MB

024 029 012 Move, Scale, and Rotate attributes for UV components-381616.mp4

27.9 MB

025 030 045 UV polygon selections-381617.mp4

12.6 MB

026 031 020 The selection island shortcut-381618.mp4

2.2 MB

027 032 023 The UV unwrapping process-381620.mp4

8.6 MB

028 033 027 Unwrapping a cube-381621.mp4

16.3 MB

029 002 028 Unwrapping a rounded cube-381622.mp4

20.5 MB

030 003 029 Unwrapping a sphere-381623.mp4

24.6 MB

031 004 022 The UV commands-381624.mp4

25.9 MB

032 034 011 Move Up_Down Sequence-381625.mp4

10.6 MB

033 035 021 The Transform tab-381626.mp4

5.0 MB

034 036 013 Optimal mapping-381627.mp4

22.9 MB

035 037 014 Patching seams-381628.mp4

13.9 MB

036 038 024 Traditional banana peel-381629.mp4

47.6 MB

037 039 042 Using the Peeler to unwrap UVs-381630.mp4

12.4 MB

038 040 039 Use 'divide and conquer' to simplify your unwrapping workflow-381631.mp4

36.7 MB

039 041 019 The 'degenerate polygons' error message and how to avoid it-381632.mp4

11.7 MB

040 042 015 Preparing the dinosaur model for unwrapping-381634.mp4

15.8 MB

041 043 009 Making proper cuts on the T-rex model-381635.mp4

38.0 MB

042 044 035 Unwrapping the dinosaur body-381636.mp4

46.3 MB

043 045 037 Unwrapping the dinosaur limbs-381637.mp4

41.1 MB

044 005 036 Unwrapping the dinosaur hands or claws-381638.mp4

15.7 MB

045 046 038 Unwrapping the mouth, nose, and eyes-381639.mp4

42.7 MB

046 006 054 Wrapping up the dinosaur-381640.mp4

23.8 MB

047 047 016 Preparing the Mookie model for unwrapping-381642.mp4

6.8 MB

048 048 008 Making proper cuts on the Mookie model-381643.mp4

26.2 MB

049 049 034 Unwrapping Mookie's main body-381644.mp4

16.8 MB

050 050 030 Unwrapping Mookie's arms and hands-381645.mp4

40.4 MB

051 051 033 Unwrapping Mookie's head-381646.mp4

67.4 MB

052 052 032 Unwrapping Mookie's feet-381647.mp4

23.1 MB

053 053 031 Unwrapping Mookie's ears-381648.mp4

12.8 MB

054 054 005 How to deal with Mookie's accessories-381649.mp4

12.5 MB

/Carrara-5-tutorials_essential-training_196-2.html/

001 063 060 Welcome-18663.mp4

5.9 MB

002 006 061 What's new in Carrara 5-18664.mp4

18.1 MB

003 046 031 Introduction to the interface-18665.mp4

16.3 MB

004 062 033 Introduction to the rooms-18666.mp4

23.3 MB

005 042 038 Navigating in 3D space-18667.mp4

17.2 MB

006 011 015 Creating images-18668.mp4

17.8 MB

007 003 013 Creating animations-18669.mp4

21.7 MB

008 019 019 Exploring the Scene Wizard-18670.mp4

16.4 MB

009 047 049 Using primitive objects-18671.mp4

10.9 MB

010 008 018 Creating text objects-18672.mp4

10.9 MB

011 060 045 Using formula objects-18673.mp4

8.6 MB

012 013 023 Importing 3D models-18674.mp4

9.6 MB

013 037 041 Setting up a scene-18675.mp4

6.7 MB

014 007 037 Moving, scaling and rotating scene elements-18676.mp4

19.5 MB

015 043 005 Aligning, distributing and spacing objects-18677.mp4

10.5 MB

016 033 055 Using the Eye Dropper-18678.mp4

8.1 MB

017 049 056 Using the four basic cameras-18679.mp4

12.3 MB

018 054 039 Navigating the camera with the Track, Dolly, Pan and Bank tools-18680.mp4

13.8 MB

019 018 006 Basic scene lighting-18681.mp4

3.3 MB

020 059 053 Using the Distant Light-18682.mp4

4.0 MB

021 031 058 Using the Spot Light-18683.mp4

15.4 MB

022 064 052 Using the Bulb Light-18684.mp4

10.8 MB

023 035 051 Using the Anything Glows Light-18685.mp4

9.3 MB

024 012 057 Using the Shape and Tube Light-18686.mp4

15.6 MB

025 058 042 Studio lighting effects-18687.mp4

10.7 MB

026 051 046 Using modifiers and deformers-18688.mp4

13.3 MB

027 045 034 Introduction to the Spline Modeler-18689.mp4

24.4 MB

028 044 014 Creating cross sections-18690.mp4

8.8 MB

029 034 010 Creating a wine glass-18691.mp4

16.4 MB

030 050 035 Introduction to the Vertex Modeler-18692.mp4

21.1 MB

031 039 021 Extruding, sweeping, lathing and lofting-18693.mp4

20.1 MB

032 027 043 Using booleans and the Cut tool-18694.mp4

8.9 MB

033 055 059 Using the Surfaces tools-18695.mp4

25.9 MB

034 030 054 Using the Edges tools-18696.mp4

20.9 MB

035 032 009 Creating a hood ornament-18697.mp4

15.7 MB

036 038 032 Introduction to the Metaball Modeler-18698.mp4

11.5 MB

037 022 030 Introduction to terrain objects-18699.mp4

10.5 MB

038 024 011 Creating and modifying a terrain-18700.mp4

11.6 MB

039 053 017 Creating realistic skies-18701.mp4

21.4 MB

040 016 028 Introducing the Replicator-18702.mp4

14.1 MB

041 040 029 Introducing the Surface Replicator-18703.mp4

12.9 MB

042 029 027 Introducing Shaders-18704.mp4

7.5 MB

043 009 064 Working with the Multi-Channel Mixer-18705.mp4

20.6 MB

044 052 063 Working with Texture Maps-18706.mp4

22.2 MB

045 026 050 Using Shader Domains-18707.mp4

15.7 MB

046 021 044 Using Displacement Maps-18708.mp4

16.2 MB

047 010 047 Using Particles-18709.mp4

21.3 MB

048 057 002 Adding fire, fountains and fog-18710.mp4

17.5 MB

049 048 016 Creating plants-18711.mp4

17.6 MB

050 004 004 Adding volumetric clouds-18712.mp4

10.9 MB

051 025 062 Working with keyframes, tweeners and motion paths-18713.mp4

25.0 MB

052 036 048 Using physics and behaviors-18714.mp4

19.8 MB

053 014 026 Introducing rigging-18715.mp4

9.0 MB

054 005 001 Adding bones-18716.mp4

10.8 MB

055 023 036 Motion constraints and inverse kinematics-18717.mp4

12.0 MB

056 020 025 Influencing bones with Weightmap Painting-18718.mp4

9.6 MB

057 056 012 Creating and using Morph Targets-18719.mp4

22.6 MB

058 041 003 Adding sound to Morph Targets-18720.mp4

11.3 MB

059 001 024 Importing with Transposer and Poser native files-18721.mp4

6.1 MB

060 028 008 Choosing a render engine-18722.mp4

10.5 MB

061 017 040 Rendering with Global Illumination, Caustics and Ambient Occlusion-18723.mp4

12.1 MB

062 061 020 Exporting images and animations-18724.mp4

6.0 MB

063 015 007 Batch rendering-18725.mp4

3.5 MB

064 002 022 Goodbye-18726.mp4

7.8 MB

/Character-Animation-tutorials_Blender-Creating-Game-Character_397760-2.html/

001 036 039 Welcome-437487.mp4

5.9 MB

002 018 037 Using the exercise files-437488.mp4

2.1 MB

003 026 040 What you should know before watching this course-437489.mp4

1.7 MB

004 002 008 Basic interface options and shortcuts in Blender-437490.mp4

29.6 MB

005 022 031 Setting up image planes-437492.mp4

26.6 MB

006 028 014 Blocking out the leg-437493.mp4

58.8 MB

007 034 003 Adding the mirror modifier-437494.mp4

12.6 MB

008 030 001 Adding edge loops and smoothing-437495.mp4

17.3 MB

009 011 011 Blocking out the chest and hips-437496.mp4

33.8 MB

010 031 010 Blocking out the arms-437497.mp4

23.1 MB

011 015 009 Blocking in the back and neck-437498.mp4

37.6 MB

012 039 012 Blocking out the hands and duplicate fingers-437499.mp4

46.4 MB

013 008 013 Blocking out the hooves-437500.mp4

16.4 MB

014 020 034 Using Dyntopo in sculpting mode to make a base mesh on the head-437502.mp4

31.3 MB

015 014 035 Using retopo to make the head base - Part 1-437503.mp4

45.0 MB

016 025 036 Using retopo to make the head base - Part 2-437504.mp4

65.4 MB

017 006 004 Adjusting the low-poly head mesh-437505.mp4

18.2 MB

018 007 002 Adding horns to the character-437506.mp4

22.8 MB

019 027 033 The multiresolution modifier-437508.mp4

8.4 MB

020 005 032 Setting up the sculpt menu-437509.mp4

20.3 MB

021 016 022 Laying down clay strips to define form in the body-437510.mp4

24.3 MB

022 001 030 Sculpting the hands-437511.mp4

17.7 MB

023 035 020 Finishing the hand and sculpting the head-437512.mp4

26.1 MB

024 017 018 Duplicating the mesh and creating low and high variations-437514.mp4

6.9 MB

025 032 028 Reducing the polygon levels-437515.mp4

15.2 MB

026 021 015 Cleaning up the scene-437516.mp4

10.5 MB

027 003 017 Creating an accessory for the minotaur-437517.mp4

21.8 MB

028 009 038 Using the Relax add-on script-437519.mp4

18.1 MB

029 029 023 Overview of Blender unwrapping basics - Part 1-437520.mp4

75.5 MB

030 033 024 Overview of Blender unwrapping basics - Part 2-437521.mp4

56.3 MB

031 004 016 Combining the UV elements into one UV space-437522.mp4

34.9 MB

032 012 019 Exporting the models-437524.mp4

30.8 MB

033 037 006 Baking normal maps in xNormal-437525.mp4

9.8 MB

034 040 007 Baking normals in Blender-444842.mp4

23.4 MB

035 019 005 Applying normal maps-437526.mp4

15.2 MB

036 024 025 Overview of the texture paint mode and brushes-437528.mp4

22.3 MB

037 038 026 Painting the figure base colors-437529.mp4

33.1 MB

038 010 027 Painting the figure details-437530.mp4

32.1 MB

039 023 029 Reviewing the final painting details-437531.mp4

15.8 MB

040 013 021 Goodbye-437533.mp4

2.4 MB

/Creative-Inspirations-tutorials_mexopolisanimationstudio_58022-2.html/

001 011 015 Introduction-61160.mp4

25.4 MB

002 008 018 Workspace-61162.mp4

138.6 MB

003 004 004 Career path-61163.mp4

46.0 MB

004 006 009 Educating Jorge-61164.mp4

76.2 MB

005 001 010 Educating Sandra-61165.mp4

38.4 MB

006 002 011 El Macho vs. the Mariachis of Doom-61166.mp4

64.0 MB

007 005 002 Breaking into the industry-61167.mp4

55.7 MB

008 016 012 El Tigre is born-61168.mp4

70.3 MB

009 015 008 Designing characters-61169.mp4

53.1 MB

010 013 007 Designing characters - El Machete-61170.mp4

80.6 MB

011 018 006 Designing characters - Amelia-61171.mp4

64.2 MB

012 012 005 Cultural influences-61172.mp4

40.1 MB

013 014 017 Sandra's art-61173.mp4

55.0 MB

014 017 014 Interview with Lynda-61174.mp4

308.8 MB

015 003 016 Jorge interviews Sergio Aragonés-89439.mp4

165.4 MB

016 007 001 Breaking into MAD Magazine-89440.mp4

139.8 MB

017 010 013 Influencing others and drawing cartoons for a global audience-89441.mp4

117.7 MB

018 009 003 Bringing pantomime and acting into cartoons-89442.mp4

126.6 MB

/Creative-Inspirations-tutorials_newdealstudiosvisualeffects_55147-2.html/

001 004 009 Introduction-61846.mp4

19.4 MB

002 008 015 Workspace-61847.mp4

79.2 MB

003 010 012 Starting & evolving the studio-61848.mp4

51.5 MB

004 011 001 Approaching visual effects-61849.mp4

47.7 MB

005 005 006 Designing with vision-61850.mp4

61.6 MB

006 013 007 Digital workflow-61851.mp4

101.8 MB

007 009 003 Compositing digital effects-61852.mp4

70.8 MB

008 007 005 Designing with 3d tools-61853.mp4

51.0 MB

009 002 010 Models & miniatures-61854.mp4

35.2 MB

010 001 014 The Dark Knight-61855.mp4

37.1 MB

011 014 004 Creative culture-61856.mp4

53.7 MB

012 012 011 Practical vs. digital effects-61857.mp4

51.2 MB

013 003 013 Taking care of business-61858.mp4

41.1 MB

014 006 002 Client relationships-61859.mp4

32.8 MB

015 015 008 Interview with Lynda-68381.mp4

260.6 MB

/Design-tutorials_GMUNKs-3D-Rendered-Geometric-Art-Series-Start-Finish_140919-2.html/

001 001 002 Preview-153183.mp4

17.8 MB

002 002 001 GMUNK's 3D-rendered geometric art series-153184.mp4

183.7 MB

/Edge-Animate-tutorials_Creating-Animated-Infographic-Edge-Animate_124091-2.html/

001 021 001 About this course-133990.mp4

10.2 MB

002 001 016 Exercise files-133991.mp4

1.7 MB

003 002 007 Beginning your Edge Animate project-133992.mp4

3.9 MB

004 004 011 Creating a sprite graphic in Photoshop-133994.mp4

4.8 MB

005 006 017 Exporting a preloader animation from Photoshop-133995.mp4

4.7 MB

006 003 019 Setting color swatches in Edge Animate-133996.mp4

4.3 MB

007 005 014 Creating the base of the pie chart-133998.mp4

6.3 MB

008 007 015 Creating the pie chart wedge-133999.mp4

8.6 MB

009 009 008 Clipping sprite graphics for the people artwork-134000.mp4

4.1 MB

010 008 002 Adding Edge fonts-134001.mp4

7.8 MB

011 010 003 Adding text to your layout-134002.mp4

5.7 MB

012 011 010 Creating a rule and a background-134003.mp4

5.9 MB

013 014 005 Animating the pie chart wedge-134005.mp4

7.5 MB

014 012 004 Animating the pie chart base-134006.mp4

4.0 MB

015 013 006 Animating the text and rule-134007.mp4

4.8 MB

016 015 012 Creating an animated symbol of the people artwork-134008.mp4

6.1 MB

017 016 013 Creating and animating the highlighted people-134009.mp4

8.1 MB

018 017 020 Stopping and starting an animated symbol-134010.mp4

7.6 MB

019 018 009 Creating a down-level stage and preloader-134012.mp4

4.3 MB

020 020 018 Publishing options-134013.mp4

1.9 MB

021 019 021 Where to go from here-134015.mp4

4.0 MB

/Edge-Animate-tutorials_Edge-Animate-Essential-Training_108880-2.html/

001 070 001 About this course-118109.mp4

6.6 MB

002 067 050 How do I get the software-118111.mp4

1.1 MB

003 038 085 Using the exercise files-118112.mp4

999.7 KB

004 027 092 What does Edge Animate actually create-118113.mp4

2.4 MB

005 058 094 What's new in Edge Animate 1.5-137227.mp4

2.8 MB

006 065 095 What's new in Edge Animate CC (2.0)-156764.mp4

3.3 MB

007 072 096 What's new in Edge Animate CC (3.0)-164015.mp4

3.4 MB

008 095 097 What's new in Edge Animate CC (4.0)-182942.mp4

6.2 MB

009 066 073 The splash screen-118115.mp4

1.5 MB

010 087 054 Overview of the interface-118116.mp4

4.1 MB

011 011 041 Customizing Edge Animate-118117.mp4

2.1 MB

012 034 048 For those familiar with HTML and CSS-118118.mp4

5.8 MB

013 025 030 Creating a new project-118120.mp4

4.3 MB

014 099 086 Using the Rectangle and Ellipse tools-118121.mp4

15.3 MB

015 002 088 Using the Transform tool vs. the Properties panel-118122.mp4

3.3 MB

016 016 087 Using the Text tool-118123.mp4

3.7 MB

017 045 051 Importing content into Edge Animate-118124.mp4

4.8 MB

018 031 052 Manipulating content in Edge Animate-118125.mp4

6.6 MB

019 059 020 Applying CSS filters to elements-137228.mp4

4.6 MB

020 060 021 Applying CSS shadows to elements and text-137229.mp4

3.5 MB

021 061 038 Creating CSS gradients-137230.mp4

6.1 MB

022 043 057 Preparing content with Adobe Photoshop-118127.mp4

9.2 MB

023 085 056 Preparing content with Adobe Illustrator-118128.mp4

12.1 MB

024 021 055 Preparing content with Adobe Fireworks-118129.mp4

8.7 MB

025 033 058 Preparing content with other graphics tools-118130.mp4

794.0 KB

026 071 059 Preparing HTML5 audio with Adobe Audition-164016.mp4

16.6 MB

027 086 046 Encoding HTML5 video-182943.mp4

17.4 MB

028 015 028 Creating a composition-118132.mp4

9.5 MB

029 012 004 Adding and arranging elements-118133.mp4

8.1 MB

030 018 009 Adding text to your composition-118134.mp4

3.7 MB

031 068 039 Creating templates-156765.mp4

9.4 MB

032 073 005 Adding audio to your composition-164017.mp4

13.9 MB

033 082 010 Adding video to your composition-182944.mp4

21.7 MB

034 020 002 Activating properties to animate-118136.mp4

8.5 MB

035 041 074 Using Auto Keyframe and Auto Transition-118137.mp4

5.5 MB

036 022 019 Animating with the Toggle Pin-118138.mp4

6.4 MB

037 001 067 Setting easing options for animations-118139.mp4

6.2 MB

038 036 014 Animating clip and background position-118140.mp4

4.1 MB

039 029 026 Combining transformations-118141.mp4

13.3 MB

040 090 099 Working with sprite animations-118142.mp4

15.1 MB

041 063 015 Animating CSS filter and shadow properties-137231.mp4

5.6 MB

042 064 016 Animating CSS gradients-137232.mp4

8.9 MB

043 069 017 Animating elements along a path-157708.mp4

17.0 MB

044 075 025 Combining audio effects with animation-164018.mp4

11.4 MB

045 074 013 Animating audio properties-164019.mp4

12.2 MB

046 010 011 Adjusting animations-118144.mp4

7.9 MB

047 006 053 Moving entire animations-118145.mp4

2.6 MB

048 035 065 Reusing animation properties-118146.mp4

3.1 MB

049 014 024 Changing animated artwork-118147.mp4

2.9 MB

050 005 066 Setting an animation to loop-118148.mp4

4.1 MB

051 076 045 Editing and transforming motion paths-164020.mp4

10.1 MB

052 024 084 Using symbols-118150.mp4

5.3 MB

053 007 032 Creating animated symbols-118151.mp4

3.3 MB

054 040 027 Controlling symbol playback-118152.mp4

4.7 MB

055 084 093 What is a trigger-118154.mp4

10.2 MB

056 083 022 Assigning actions to objects-118155.mp4

10.5 MB

057 088 071 Targeting symbols with actions-118156.mp4

7.6 MB

058 089 070 Targeting labels with actions-118157.mp4

8.9 MB

059 096 089 Using touch start and end events-156767.mp4

9.1 MB

060 097 083 Using swipe gestures-156768.mp4

13.3 MB

061 098 037 Creating article links for Adobe DPS magazines-182945.mp4

15.5 MB

062 094 040 Creating your own custom code snippets-182946.mp4

7.3 MB

063 092 072 The Code window interface-118159.mp4

8.0 MB

064 093 008 Adding stage and preload events-118160.mp4

9.0 MB

065 003 049 Grouping elements into symbols-118162.mp4

4.4 MB

066 023 069 Setting the stage measurements-118163.mp4

6.2 MB

067 004 012 Adjusting the measurements of objects-118164.mp4

8.3 MB

068 009 082 Using presets for responsive layout-118165.mp4

15.3 MB

069 077 068 Setting responsive stage properties-164021.mp4

13.4 MB

070 046 075 Using fonts from Adobe TypeKit-118167.mp4

8.6 MB

071 030 078 Using fonts from Google-118168.mp4

7.6 MB

072 032 077 Using fonts from Extensis WebINK-118169.mp4

8.7 MB

073 062 076 Using fonts from Edge Web Fonts-137233.mp4

3.6 MB

074 047 031 Creating a poster image-118171.mp4

3.1 MB

075 008 029 Creating a Down-Level Stage-118172.mp4

4.0 MB

076 026 003 Adding a preloader for your project-118173.mp4

4.5 MB

077 042 098 Working with multiple open documents-118175.mp4

7.2 MB

078 028 047 Exporting and importing symbols-118176.mp4

2.7 MB

079 080 061 Publishing for the web-118178.mp4

10.7 MB

080 078 062 Publishing to an Animate Deployment Package (OAM)-118179.mp4

5.3 MB

081 081 060 Publishing for iBooks and OS X-118180.mp4

8.2 MB

082 044 018 Animating elements of a responsive web design-118182.mp4

15.0 MB

083 091 006 Adding HTML into text boxes-118184.mp4

7.4 MB

084 079 007 Adding JavaScript to your composition-164023.mp4

12.9 MB

085 039 080 Using OAM files in Adobe InDesign CS6-118187.mp4

5.1 MB

086 017 079 Using OAM files in Adobe Dreamweaver CS6-118188.mp4

4.3 MB

087 019 081 Using OAM files in Adobe Muse-118189.mp4

2.3 MB

088 037 091 Using widgets in OS X Dashboard-118190.mp4

4.5 MB

089 013 090 Using widgets in iBooks Author-118191.mp4

6.0 MB

090 048 063 Relating to a new interface-118193.mp4

4.0 MB

091 056 033 Creating animations-118194.mp4

8.6 MB

092 051 023 Assigning actions-118195.mp4

4.7 MB

093 052 042 Differences in publishing-118196.mp4

3.2 MB

094 057 064 Relating to a new interface-118198.mp4

4.3 MB

095 050 034 Creating animations-118199.mp4

12.6 MB

096 049 043 Differences in publishing-118200.mp4

3.9 MB

097 055 035 Creating animations-118202.mp4

12.2 MB

098 054 044 Differences in publishing-118203.mp4

5.0 MB

099 053 036 Creating animations-118205.mp4

11.9 MB

/Edge-Animate-tutorials_Edge-Animate-Essential-Training_196263-2.html/

001 038 062 Welcome-365130.mp4

9.8 MB

002 015 038 How do I get the software-365131.mp4

5.3 MB

003 033 065 What is HTML5 animation-365132.mp4

5.5 MB

004 032 063 What does Edge Animate create-365133.mp4

6.5 MB

005 059 050 Understanding the interface-365134.mp4

7.3 MB

006 025 001 About the exercise files-365135.mp4

1.6 MB

007 016 066 What's new in Edge Animate CC (5.0)-365136.mp4

6.2 MB

008 042 021 Creating a new project-365138.mp4

9.1 MB

009 027 027 Creating colors, gradients, and swatches-365139.mp4

14.4 MB

010 019 035 Drawing with the Rectangle, Ellipse, and clipping tools-365140.mp4

12.3 MB

011 005 023 Creating and formatting text-365141.mp4

9.1 MB

012 046 032 Creating web graphics from Photoshop-365143.mp4

11.0 MB

013 026 031 Creating web graphics from Illustrator-365144.mp4

8.9 MB

014 031 036 Encoding HTML5 audio-365145.mp4

10.7 MB

015 052 037 Encoding HTML5 video-365146.mp4

11.4 MB

016 037 005 Adding external JavaScript-365147.mp4

7.1 MB

017 034 051 Using fonts from Adobe Typekit-365149.mp4

9.3 MB

018 013 052 Using fonts from Google Fonts-365150.mp4

10.4 MB

019 043 019 Creating a composition-365152.mp4

16.4 MB

020 002 028 Creating complex artwork-365153.mp4

13.1 MB

021 004 039 Naming, grouping, and assigning elements-365154.mp4

13.8 MB

022 040 029 Creating reusable symbols-365155.mp4

14.6 MB

023 066 003 Adding audio to your composition-365156.mp4

11.6 MB

024 039 007 Adding video to your composition-365157.mp4

15.2 MB

025 041 024 Creating and reusing templates-365158.mp4

4.9 MB

026 058 046 Setting responsive stage properties-365160.mp4

9.1 MB

027 060 043 Set element properties for a resizing stage-365161.mp4

22.5 MB

028 056 045 Setting layout defaults for new elements-365162.mp4

7.0 MB

029 050 056 Using responsive presets-365163.mp4

9.6 MB

030 061 013 Animating elements-365165.mp4

17.7 MB

031 063 014 Animating with the Toggle Pin-365166.mp4

8.1 MB

032 028 044 Setting easing options for animations-365167.mp4

23.6 MB

033 022 010 Animated clipping, backgrounds, and effects-365168.mp4

30.4 MB

034 023 011 Animating elements along a motion path-365169.mp4

20.1 MB

035 030 022 Creating an animated symbol-365170.mp4

15.1 MB

036 064 015 Combining audio with animation-365171.mp4

11.9 MB

037 051 016 Combining video with animation-365172.mp4

6.4 MB

038 008 025 Creating animations from a sprite-sheet animation-365173.mp4

21.2 MB

039 011 064 What is an action-365175.mp4

13.0 MB

040 003 048 Targeting timeline labels with actions-365176.mp4

8.9 MB

041 067 047 Targeting symbols with actions-365177.mp4

9.9 MB

042 010 017 Controlling HTML5 audio with actions-365178.mp4

10.1 MB

043 007 018 Controlling HTML5 video with actions-365179.mp4

9.2 MB

044 009 026 Creating article links for Adobe DPS magazines-365180.mp4

15.4 MB

045 065 059 Using touchstart and touchend events-365181.mp4

8.1 MB

046 048 058 Using swipe gesture events-365182.mp4

17.8 MB

047 053 033 Creating your own custom code snippets-365183.mp4

11.5 MB

048 020 049 The Code window interface-365185.mp4

16.4 MB

049 024 006 Adding stage and preload events-365186.mp4

7.5 MB

050 006 020 Creating a down-level stage for older browsers-365188.mp4

6.0 MB

051 044 002 Adding a preloader stage to your project-365189.mp4

10.0 MB

052 062 004 Adding custom CSS to your composition-365191.mp4

12.1 MB

053 017 057 Using self-hosted fonts-365192.mp4

8.5 MB

054 021 030 Creating rollover effects-365193.mp4

11.0 MB

055 054 067 Writing custom JavaScript for your composition-365194.mp4

12.5 MB

056 045 041 Publishing for the web-365196.mp4

16.2 MB

057 057 042 Publishing to an Animate Deployment Package (OAM)-365197.mp4

8.5 MB

058 014 040 Publishing for iBooks and OS X Dashboard-365198.mp4

7.3 MB

059 018 034 Customizing the publish directories-365199.mp4

8.6 MB

060 012 008 Adding your responsive composition to a webpage-365201.mp4

15.3 MB

061 047 009 Adding your scaling composition to a webpage-365202.mp4

16.8 MB

062 036 012 Animating elements of an existing HTML page-365203.mp4

27.6 MB

063 001 054 Using OAM files in InDesign-365205.mp4

11.1 MB

064 035 053 Using OAM files in Dreamweaver-365206.mp4

12.8 MB

065 055 055 Using OAM files in Muse-365207.mp4

10.1 MB

066 049 060 Using widgets in iBooks Author-365208.mp4

12.5 MB

067 029 061 Using widgets in OS X Dashboard (Mac only)-365209.mp4

5.2 MB

/Edge-Animate-tutorials_Web-Motion-Beginners-Animate-CSS-Sprite-Sheet_149119-2.html/

001 006 003 Project overview and plan-161881.mp4

16.1 MB

002 005 002 CSS motion overview-161882.mp4

4.8 MB

003 001 004 Sprite sheet creation in Flash CC-161883.mp4

14.6 MB

004 002 005 Sprite sheet editing in Fireworks-161884.mp4

15.8 MB

005 004 001 Assembling the project in Edge Animate-161885.mp4

22.4 MB

006 003 006 Testing and output-161886.mp4

7.0 MB

/Final-Cut-Pro-tutorials_Audio-Post-Workflow-Final-Cut-Pro-X-v101x-Pro-Tools_191330-2.html/

001 017 015 Welcome-234080.mp4

7.0 MB

002 005 016 What you should know before watching this course-234081.mp4

4.1 MB

003 008 014 Using the exercise files-234082.mp4

15.7 MB

004 006 017 Why should you export to Pro Tools-234084.mp4

7.0 MB

005 004 010 Preparing your FCP timeline for export-234085.mp4

13.2 MB

006 009 003 Completing the export-234086.mp4

6.7 MB

007 001 011 Setting up Pro Tools for video post-234088.mp4

5.8 MB

008 013 008 Importing to Pro Tools-234089.mp4

15.5 MB

009 012 002 Choosing sources and assigning tracks-234091.mp4

25.4 MB

010 011 001 Adding sound FX and music-234092.mp4

10.2 MB

011 007 013 Using crossfades effectively-234094.mp4

12.0 MB

012 015 005 Enhancing sound with the EQ 3 7-band equalizer-234095.mp4

18.1 MB

013 010 004 Dealing with noise problems-234096.mp4

16.6 MB

014 002 012 Using automation for volume and other parameters-234097.mp4

16.3 MB

015 003 009 Loudness and mixing-234098.mp4

9.8 MB

016 016 006 Exporting out of Pro Tools and back into FCP-234100.mp4

11.2 MB

017 014 007 Final thoughts-234102.mp4

1.8 MB

/Flash-All-Versions-tutorials_renegadeanimationanimationstudio_52339-2.html/

001 009 012 Introduction-56358.mp4

14.0 MB

002 004 014 Workspace-56359.mp4

120.2 MB

003 001 001 Ashley's story-56360.mp4

41.1 MB

004 006 004 Darrell's story-56361.mp4

35.8 MB

005 010 002 Becoming Renegade-56362.mp4

25.7 MB

006 008 003 Business & production philosophy-56363.mp4

58.0 MB

007 014 009 Digital workflow - storyboards-56365.mp4

112.1 MB

008 012 007 Digital workflow - design_layout-56366.mp4

80.6 MB

009 011 006 Digital workflow - animation-56367.mp4

103.2 MB

010 005 008 Digital workflow - post_finishing-56368.mp4

79.9 MB

011 007 005 Developing Funny Face-56369.mp4

34.5 MB

012 003 013 Sources of inspiration-56370.mp4

44.2 MB

013 002 010 Flash indies-56371.mp4

40.8 MB

014 013 011 Interview with Lynda-57832.mp4

84.2 MB

/Flash-CS5-tutorials_character-animation_69088-2.html/

001 079 083 Welcome-76672.mp4

8.5 MB

002 011 078 Using the exercise files-76673.mp4

1.3 MB

003 004 056 Prerequisites-76674.mp4

3.1 MB

004 026 027 Creating Flash-friendly character design-76676.mp4

13.6 MB

005 074 018 Animation rendering - SWF or AVI-76677.mp4

9.1 MB

006 022 075 Understanding line tool drawbacks when animating-76678.mp4

19.4 MB

007 025 079 Using uniform project scales in Flash-76679.mp4

12.2 MB

008 044 037 Finding helpful extensions for Flash-76680.mp4

11.0 MB

009 040 076 Using commands and keyboard shortcuts-76681.mp4

28.6 MB

010 060 067 Setting up your workspaces-76682.mp4

10.0 MB

011 035 073 Understanding character rigging-76684.mp4

6.9 MB

012 015 036 Exploring underlying structure in character rigging-76685.mp4

14.9 MB

013 042 080 Vectorizing the character body-76686.mp4

19.8 MB

014 053 049 Outlining colors in an animated character-76687.mp4

19.7 MB

015 070 081 Vectorizing the hands-76688.mp4

20.2 MB

016 027 082 Vectorizing the head-76689.mp4

14.6 MB

017 076 050 Outlining the head-76690.mp4

28.8 MB

018 043 002 Adding finishing touches with hair-76691.mp4

7.3 MB

019 066 021 Colorizing the character head-76692.mp4

23.8 MB

020 048 020 Colorizing the body-76693.mp4

17.7 MB

021 038 019 Applying gradients-76694.mp4

18.6 MB

022 037 068 Symbolizing and pivoting the body parts-76695.mp4

32.3 MB

023 005 052 Pivoting the head-76696.mp4

13.9 MB

024 055 062 Rigging the mouth-76697.mp4

29.8 MB

025 049 061 Rigging the eye-76698.mp4

26.6 MB

026 080 070 Tween types - Shape vs. motion -76700.mp4

15.0 MB

027 012 022 Combining motion and shape tweening -76701.mp4

12.3 MB

028 068 004 Animating an eye blink using shape tweening -76702.mp4

30.9 MB

029 007 060 Rigging a mouth in Flash for dialogue and expressions-76703.mp4

17.0 MB

030 021 023 Creating a D mouth-76704.mp4

41.3 MB

031 008 026 Creating an F mouth-76705.mp4

23.8 MB

032 030 042 Getting the polished look-76706.mp4

25.2 MB

033 017 051 Overview of the head turn-76708.mp4

7.1 MB

034 071 054 Preparing the rig-76709.mp4

26.3 MB

035 057 053 Posing the rig-76710.mp4

25.0 MB

036 059 009 Animating the head movement-76711.mp4

37.2 MB

037 039 006 Animating the body movement-76712.mp4

44.0 MB

038 047 010 Animating the head turn-76713.mp4

40.7 MB

039 013 001 Adding finesse to the head turn-76714.mp4

34.8 MB

040 072 047 Introducing the walk-76716.mp4

4.3 MB

041 029 024 Creating a profile view-76717.mp4

26.1 MB

042 078 032 Creating the head in profile-76718.mp4

32.4 MB

043 019 031 Creating the hand-76719.mp4

20.4 MB

044 051 028 Creating hand symbols-76720.mp4

24.6 MB

045 010 059 Reviewing the walk-76721.mp4

9.3 MB

046 077 055 Prepping the walk-76722.mp4

25.3 MB

047 023 066 Setting up the contact poses-76723.mp4

23.0 MB

048 081 029 Creating secondary contact poses-76724.mp4

35.5 MB

049 033 041 Finishing up the contact poses-76725.mp4

20.1 MB

050 041 033 Creating the passing poses-76726.mp4

38.8 MB

051 062 040 Finishing the passing pose-76727.mp4

21.2 MB

052 064 014 Animating the recoil position-76728.mp4

37.2 MB

053 075 012 Animating the high point of the walk-76729.mp4

35.6 MB

054 052 003 Adding in-betweens-76730.mp4

30.8 MB

055 024 063 Rigging the shoes-76731.mp4

25.2 MB

056 067 015 Animating the shoes-76732.mp4

41.6 MB

057 082 007 Animating the character's head movements-76733.mp4

31.0 MB

058 058 038 Fine-tuning the animation-76734.mp4

31.5 MB

059 036 048 Nesting the hand symbols-76735.mp4

31.2 MB

060 020 057 Repositioning the walk-76736.mp4

12.1 MB

061 050 046 Introducing the walk in place-76738.mp4

5.2 MB

062 009 065 Setting up contact poses-76739.mp4

35.1 MB

063 045 034 Creating the passing poses-76740.mp4

24.2 MB

064 001 035 Creating the recoil positions-76741.mp4

27.6 MB

065 083 011 Animating the head's high point-76742.mp4

15.1 MB

066 016 072 Tweening the legs-76743.mp4

15.3 MB

067 073 071 Tweening the arms-76744.mp4

36.0 MB

068 006 064 Setting the placement of the foot-76745.mp4

30.0 MB

069 018 016 Animating the shoes-76746.mp4

26.2 MB

070 056 008 Animating the hair-76747.mp4

23.1 MB

071 054 030 Creating secondary hand actions-76748.mp4

32.5 MB

072 031 017 Animating the torso-76749.mp4

23.8 MB

073 002 058 Repositioning the walk-76750.mp4

21.9 MB

074 003 074 Understanding dialogue-76752.mp4

2.7 MB

075 063 077 Using the A-F system of six set mouth shapes-76753.mp4

12.3 MB

076 032 005 Animating dialogue using the mouth rig-76754.mp4

46.9 MB

077 069 045 Integrating the dialogue with the head turn-76755.mp4

18.8 MB

078 061 013 Animating the jaw-76756.mp4

22.7 MB

079 065 025 Creating an angry dialogue mouth-76757.mp4

24.7 MB

080 014 039 Finishing the angry dialogue mouth-76758.mp4

21.8 MB

081 028 044 Integrating acting techniques -76759.mp4

5.7 MB

082 046 069 Tips on facial expressions-76760.mp4

16.8 MB

083 034 043 Goodbye-76762.mp4

1.3 MB

/Flash-CS5-tutorials_flash-professional-cs5-animation-projects_69087-2.html/

001 006 025 Welcome-73453.mp4

7.3 MB

002 020 023 Using the exercise files-73454.mp4

689.2 KB

003 023 016 Getting familiar with the workspace-73456.mp4

6.8 MB

004 012 010 Creating graphics-73457.mp4

14.5 MB

005 014 013 Creating reusable assets-73458.mp4

16.1 MB

006 021 018 Importing graphics -73459.mp4

20.6 MB

007 019 024 Using the Timeline-73461.mp4

19.2 MB

008 013 019 Making an object move-73462.mp4

18.0 MB

009 022 015 Fine-tuning animation for depth-73463.mp4

19.8 MB

010 016 007 Creating and animating a mask-73464.mp4

17.7 MB

011 002 022 Using motion presets-73466.mp4

15.9 MB

012 004 008 Creating and reusing custom presets-73467.mp4

12.6 MB

013 024 009 Creating animation inside animation-73469.mp4

23.4 MB

014 008 003 Animating along a path-73470.mp4

10.6 MB

015 015 020 Morphing shapes-73471.mp4

18.7 MB

016 017 005 Animating objects in 3D-73472.mp4

27.7 MB

017 003 001 Adding bones to a character-73474.mp4

17.7 MB

018 007 004 Animating character poses-73475.mp4

8.2 MB

019 001 012 Creating organic movement-73476.mp4

15.3 MB

020 009 002 Adding springiness-73477.mp4

15.2 MB

021 018 006 Controlling the Timeline with ActionScript-73479.mp4

24.0 MB

022 025 011 Creating movement with ActionScript -73480.mp4

18.1 MB

023 011 014 Dynamically creating graphics-73481.mp4

21.7 MB

024 005 021 Randomizing content-73482.mp4

21.5 MB

025 010 017 Goodbye-73484.mp4

519.0 KB

/Flash-Professional-CS3-tutorials_Animation-Tips-and-Tricks-with-Flash-Professional_83092-2.html/

001 027 046 Welcome-88250.mp4

5.6 MB

002 041 044 Using the exercise files-88251.mp4

2.0 MB

003 010 025 Common keystrokes and shortcuts used in this course-88252.mp4

10.1 MB

004 039 043 Understanding video versus SWF-88254.mp4

5.1 MB

005 046 037 Overview of shortcuts, extensions, and setup-88255.mp4

21.0 MB

006 007 042 Understanding linear and radial gradients-88256.mp4

5.4 MB

007 032 036 Overlapping and animating the colors-88257.mp4

9.7 MB

008 044 034 Lighting a scene-88258.mp4

33.4 MB

009 045 028 Creating lens flares-88259.mp4

31.4 MB

010 037 020 Animating ripples-88260.mp4

14.9 MB

011 022 027 Creating a gradient globe-88261.mp4

34.5 MB

012 033 026 Creating a gradient bottle-88262.mp4

29.7 MB

013 026 023 Applying gradients to a character's eye-88263.mp4

30.1 MB

014 002 024 Applying gradients to a character's skull-88264.mp4

29.0 MB

015 016 041 Tweening a circle to a square-88266.mp4

30.3 MB

016 024 045 Using thumbnails -88267.mp4

12.2 MB

017 013 008 Animating a magic carpet jump -88268.mp4

30.2 MB

018 029 039 Setting up a magic carpet walk cycle-88269.mp4

22.7 MB

019 011 009 Animating a magic carpet walk cycle-88270.mp4

28.1 MB

020 004 040 Shape tweening hair-88271.mp4

11.0 MB

021 025 030 Intro to overlapping hair-88272.mp4

6.5 MB

022 005 018 Animating overlapping hair-88273.mp4

31.3 MB

023 020 022 Animating waves-88275.mp4

18.1 MB

024 019 017 Animating clouds-88276.mp4

15.2 MB

025 021 007 Animating a flame-88277.mp4

34.6 MB

026 042 016 Animating an explosion-88278.mp4

24.8 MB

027 038 002 Adding in-betweens to the explosion-88279.mp4

13.7 MB

028 040 001 Adding explosion clusters-88280.mp4

18.5 MB

029 014 035 Optimizing the explosion-88281.mp4

29.9 MB

030 043 021 Animating smoke with particles-88282.mp4

27.1 MB

031 023 031 Introduction to staggers-88284.mp4

3.6 MB

032 031 011 Animating a simple stagger-88285.mp4

15.5 MB

033 001 005 Animating a diving board-88286.mp4

14.2 MB

034 012 013 Animating a tremor-88287.mp4

17.2 MB

035 018 010 Animating a scream-88288.mp4

20.7 MB

036 008 038 Refining the scream-88289.mp4

20.7 MB

037 017 032 Introduction to Virtual Camera-88291.mp4

17.4 MB

038 036 019 Animating parallax-88292.mp4

14.1 MB

039 009 003 Animating a crane shot-88293.mp4

17.2 MB

040 003 015 Animating a zoom and rotate shot-88294.mp4

21.7 MB

041 028 012 Animating a track shot-88295.mp4

35.1 MB

042 030 033 Lighting a 3D shot-88296.mp4

27.2 MB

043 006 004 Animating a cross dissolve-88298.mp4

17.3 MB

044 034 014 Animating a wipe-88299.mp4

9.4 MB

045 015 006 Animating a fadeout-88300.mp4

32.7 MB

046 035 029 Goodbye-88302.mp4

746.0 KB

/Flash-Professional-tutorials_2D-Animation-Principles_158769-2.html/

001 033 035 Welcome-169515.mp4

7.8 MB

002 029 034 Using the exercise files-169516.mp4

1.4 MB

003 004 023 Understanding appeal and design-169518.mp4

7.1 MB

004 008 005 Comparing body types-169519.mp4

13.0 MB

005 014 027 Understanding silhouette-169520.mp4

4.3 MB

006 009 012 Creating gesture drawings-169521.mp4

4.6 MB

007 007 022 Tying down the drawing-169522.mp4

5.2 MB

008 001 007 Comparing storyboard styles-169524.mp4

16.7 MB

009 011 026 Understanding shot composition-169525.mp4

11.6 MB

010 028 016 Demonstrating lighting-169526.mp4

7.8 MB

011 003 028 Understanding the 180-degree line-169527.mp4

6.9 MB

012 012 030 Understanding X-sheets (dope sheets)-169529.mp4

5.4 MB

013 034 006 Comparing frame rates-169530.mp4

8.7 MB

014 035 014 Creating sweatbox notes and preparation-169531.mp4

16.5 MB

015 005 024 Understanding arcs-169533.mp4

16.2 MB

016 032 021 Squash, stretch, and volume-169534.mp4

12.3 MB

017 006 009 Comparing timing and spacing-169535.mp4

15.9 MB

018 023 031 Using anticipation, overshoot, and settle-169537.mp4

13.2 MB

019 013 004 Breaking and loosening joints-169538.mp4

12.6 MB

020 015 018 Leading action-169539.mp4

13.6 MB

021 017 025 Understanding primary and secondary action-169541.mp4

8.1 MB

022 016 033 Using overlap and follow-through-169542.mp4

15.0 MB

023 022 003 Applying lines of action, reversals, and S-curves-169543.mp4

12.2 MB

024 027 019 Moving holds and idles-169544.mp4

15.0 MB

025 024 029 Understanding walk and run cycles-169546.mp4

16.1 MB

026 030 011 Creating eccentric walks-169547.mp4

28.5 MB

027 002 002 Animal locomotion-169548.mp4

17.1 MB

028 026 017 Finding dialogue accents-169550.mp4

4.7 MB

029 031 010 Creating dialogue through body movement-169551.mp4

7.9 MB

030 019 013 Creating stock mouth shapes-169552.mp4

11.7 MB

031 018 032 Using complementary shapes-169553.mp4

8.7 MB

032 025 015 Creating thumbnails-169555.mp4

9.1 MB

033 021 008 Comparing straight-ahead and pose-to-pose animation-169556.mp4

9.7 MB

034 020 001 Adding breakdowns for looseness-169557.mp4

17.0 MB

035 010 020 Next steps-169559.mp4

7.5 MB

/Flash-Professional-tutorials_Flash-Professional-Creative-Cloud-Updates_121836-2.html/

001 024 025 Welcome-134975.mp4

14.9 MB

002 005 019 Using the exercise files-134976.mp4

1.2 MB

003 019 001 Changes to the Flash interface and performance improvements-134978.mp4

27.6 MB

004 006 003 Distributing and swapping multiple symbols and bitmaps-134979.mp4

5.8 MB

005 003 010 Managing properties for multiple layers at once-134980.mp4

6.6 MB

006 010 015 Simplified Photoshop and Illustrator file import-134982.mp4

5.8 MB

007 009 014 Scaling content to predefined anchor points-134983.mp4

5.1 MB

008 007 009 Live preview for drawing tools-134984.mp4

810.7 KB

009 008 008 Improved features and workflow for exporting video-134985.mp4

12.6 MB

010 014 005 Exporting animations to the WebGL format-178725.mp4

8.5 MB

011 018 006 Exporting artwork in the SVG format-178726.mp4

7.8 MB

012 015 021 Using the new HTML Canvas document type-157349.mp4

19.0 MB

013 017 023 Using the new Width tool-178727.mp4

12.3 MB

014 016 022 Using the new Motion Editor-178728.mp4

36.1 MB

015 020 020 Using the new code editor-134987.mp4

18.4 MB

016 021 018 Using cross-file Find and Replace-134988.mp4

8.1 MB

017 004 004 Enabling advanced telemetry data within Flash for Scout-134989.mp4

18.6 MB

018 022 024 Utilizing JSAPI improvements-134990.mp4

10.8 MB

019 011 016 Testing and debugging on iOS via USB detection-134992.mp4

17.2 MB

020 002 002 Debugging on iOS using Interpreter mode-134993.mp4

6.4 MB

021 001 017 Testing on multiple devices at the same time-134994.mp4

5.2 MB

022 012 013 Publish Settings for AIR 3.8 for Android-157350.mp4

2.4 MB

023 023 012 Other important updates to Flash-134996.mp4

27.5 MB

024 013 007 Features that have been reintroduced-178730.mp4

4.7 MB

025 025 011 Next steps-134997.mp4

1.6 MB

/Flash-Professional-tutorials_Hand-Drawn-Animation-Flash_158768-2.html/

001 034 040 Welcome-170582.mp4

6.5 MB

002 040 038 Using the exercise files-170678.mp4

756.3 KB

003 026 041 What you should know before watching this course-170583.mp4

1.4 MB

004 021 030 Recognizing the Flash style-170585.mp4

17.9 MB

005 041 019 Customizing Flash for a hand-drawn workflow-170586.mp4

3.1 MB

006 037 017 Creating thumbnails-170588.mp4

12.9 MB

007 036 014 Creating rough keys and pose tests-170589.mp4

8.6 MB

008 039 029 Plotting head arcs-170590.mp4

9.7 MB

009 010 026 Fixing timing charts-170591.mp4

9.0 MB

010 031 028 Plotting arm arcs-170592.mp4

5.9 MB

011 004 018 Creating tie-downs of the keys-170594.mp4

22.4 MB

012 035 002 Adding the secondary keys-170595.mp4

10.5 MB

013 024 004 Challenge - Clean up the final keyframe-170596.mp4

2.5 MB

014 029 035 Solution - Clean up the final keyframe-170597.mp4

3.3 MB

015 015 036 Symbolizing body parts-170598.mp4

12.2 MB

016 018 034 Setting up the light table-170599.mp4

19.9 MB

017 003 013 Creating loose breakdowns-170600.mp4

14.0 MB

018 014 020 Cutting or adding frames-170601.mp4

11.8 MB

019 009 037 Tying down the breakdown drawings-170603.mp4

11.2 MB

020 008 039 Using the shift-and-trace trick to control volumes-170604.mp4

15.9 MB

021 013 015 Creating the in-betweens-170605.mp4

16.3 MB

022 023 001 Adding a final breakdown-170606.mp4

10.7 MB

023 027 009 Coloring the character-170608.mp4

18.6 MB

024 007 023 Fine-tuning the colors-170609.mp4

19.6 MB

025 006 031 Retiming the animation-170610.mp4

14.3 MB

026 028 021 Demonstrating an acting scene-170612.mp4

11.9 MB

027 016 003 Breaking a frame into a rig-170613.mp4

17.3 MB

028 005 033 Rigging a head and dialog-170614.mp4

17.2 MB

029 017 011 Comparing cleanup styles-170615.mp4

11.1 MB

030 030 005 Cleaning up a keyframe-170616.mp4

23.1 MB

031 032 025 Fixing animation in cleanup-170617.mp4

8.1 MB

032 011 007 Cleaning up the Flash rig-170618.mp4

12.6 MB

033 012 006 Cleaning up the breakdowns-170619.mp4

21.7 MB

034 020 008 Cleaning up the in-betweens-170620.mp4

14.8 MB

035 002 010 Coloring the keys-170621.mp4

10.4 MB

036 022 024 Fine-tuning the scene-170622.mp4

9.7 MB

037 001 012 Comparing line treatments-170623.mp4

13.3 MB

038 025 022 Drawing a difficult transition-170625.mp4

23.6 MB

039 019 016 Creating the tie-downs using the hybrid method-170626.mp4

26.8 MB

040 033 032 Retiming with Timewarp in After Effects-170627.mp4

14.6 MB

041 038 027 Next steps-170629.mp4

3.8 MB

/Flash-Professional-tutorials_Introduction-Flash-Animation_123466-2.html/

001 032 030 Welcome-127850.mp4

21.9 MB

002 001 011 Introduction to Flash CS5 and the Flash Player-127852.mp4

15.0 MB

003 002 007 FLA, SWF, and other file types-127853.mp4

17.8 MB

004 003 008 Flash feature comparison-127854.mp4

7.8 MB

005 004 018 Raster vs. vector-127855.mp4

10.6 MB

006 005 016 Overview of the interface-127857.mp4

16.7 MB

007 006 017 Panel modes and workspaces-127858.mp4

15.8 MB

008 007 020 Setting preferences-127859.mp4

7.5 MB

009 008 004 Choosing the proper document size-127860.mp4

19.5 MB

010 009 013 Merge Drawing mode vs. Object Drawing mode-127862.mp4

11.3 MB

011 010 028 Using primitive objects-127863.mp4

11.7 MB

012 011 015 Other shape tools-127864.mp4

11.7 MB

013 012 019 Selecting, modifying, and transforming objects-127865.mp4

17.5 MB

014 013 032 Your first animation-127867.mp4

13.4 MB

015 014 021 That's how the ball bounces-127868.mp4

12.8 MB

016 015 031 Working with multiple shape tweens-127869.mp4

8.2 MB

017 016 005 Creating and working with symbols-127871.mp4

14.1 MB

018 017 006 Editing symbols-127872.mp4

12.3 MB

019 018 022 The anatomy of a button-127873.mp4

7.1 MB

020 019 003 Building a button from scratch-127874.mp4

14.5 MB

021 020 023 The Library panel-127875.mp4

20.4 MB

022 021 024 The Timeline - Part one-127877.mp4

16.7 MB

023 022 026 The Timeline - Part two-127878.mp4

17.8 MB

024 023 025 The Timeline - Part three-127879.mp4

18.3 MB

025 024 012 Introduction to the Motion Editor-127881.mp4

26.6 MB

026 025 027 Using filters and color effects-127882.mp4

18.0 MB

027 026 002 Applying easing with the Motion Editor-127883.mp4

16.0 MB

028 027 014 Options for testing your movie-127885.mp4

11.4 MB

029 028 009 Full overview of Publish Settings and export options-127886.mp4

24.7 MB

030 029 029 Using sound in Flash movies-127888.mp4

13.9 MB

031 030 010 Importing sound into Flash movies-127889.mp4

14.5 MB

032 031 001 Adding sounds to a button-127890.mp4

6.7 MB

/Flash-Professional-tutorials_Rigging-Face-Flash-Professional_103705-2.html/

001 001 038 Introduction-112681.mp4

5.9 MB

002 025 044 What you should know-112682.mp4

3.4 MB

003 033 041 Setting up Flash-112683.mp4

24.9 MB

004 030 028 Dos and don'ts-112684.mp4

4.3 MB

005 027 031 Establishing the directions-112686.mp4

17.7 MB

006 026 042 Setting up layers for the head-112687.mp4

18.9 MB

007 044 030 Drawing the head-112688.mp4

47.0 MB

008 004 022 Creating the mouth-112689.mp4

25.8 MB

009 011 029 Drawing the eyes-112690.mp4

11.5 MB

010 006 003 Animating the eye blink-112691.mp4

24.2 MB

011 022 007 Creating happy mouth dialogue shapes, part one-112693.mp4

24.9 MB

012 008 008 Creating happy mouth dialogue shapes, part two-112694.mp4

18.5 MB

013 010 010 Creating mad or sad mouth dialogue shapes-112695.mp4

26.2 MB

014 018 011 Creating neutral mouth dialogue shapes-112696.mp4

19.9 MB

015 020 004 Building unique mouth shapes-112697.mp4

32.1 MB

016 043 009 Creating jubilant expressions-112699.mp4

34.8 MB

017 024 006 Creating furious expressions-112700.mp4

16.0 MB

018 015 032 Fine-tuning expressions-112701.mp4

34.1 MB

019 031 005 Clock rotation demonstration-112703.mp4

8.0 MB

020 035 027 Creating the twelve-o'clock pose-112704.mp4

24.3 MB

021 041 025 Creating the six-o'clock pose-112705.mp4

14.1 MB

022 036 026 Creating the three-o'clock pose-112706.mp4

25.5 MB

023 037 023 Creating the nine-o'clock pose-112707.mp4

29.5 MB

024 039 024 Creating the remaining poses-112708.mp4

44.0 MB

025 016 033 Fine-tuning the head rotation-112709.mp4

39.7 MB

026 021 034 Fixing layering issues-112710.mp4

24.8 MB

027 029 037 Introducing the turnaround-112712.mp4

5.9 MB

028 007 013 Creating the B head (3-quarter)-112713.mp4

21.3 MB

029 012 015 Creating the C head (profile)-112714.mp4

27.1 MB

030 017 017 Creating the D head (3-quarter rear)-112715.mp4

37.2 MB

031 002 018 Creating the E head (rear)-112716.mp4

24.7 MB

032 042 036 In-betweening symbols manually-112717.mp4

26.1 MB

033 038 021 Creating the H head-112718.mp4

20.1 MB

034 009 020 Creating the G head-112719.mp4

34.9 MB

035 013 019 Creating the F head-112720.mp4

63.6 MB

036 023 014 Creating the B mouth (3-quarter)-112721.mp4

36.7 MB

037 014 016 Creating the C mouth (profile)-112722.mp4

36.8 MB

038 028 001 Adding detail to the C mouth-112723.mp4

21.7 MB

039 003 012 Creating other mouths-112724.mp4

19.4 MB

040 005 040 Putting together a head rotation-112726.mp4

46.1 MB

041 034 039 Moving frames between symbols to make a rotation-112727.mp4

31.7 MB

042 032 043 Using the rig with audio-112728.mp4

36.1 MB

043 019 002 Adding expressions to the animation-112729.mp4

50.1 MB

044 040 035 Goodbye-112731.mp4

2.1 MB

/Flash-Professional-tutorials_Up-Running-Flash-Professional-CC_122441-2.html/

001 037 037 Welcome-139163.mp4

6.3 MB

002 013 034 Using the exercise files-139164.mp4

992.3 KB

003 005 036 Viewing the finished project-139165.mp4

8.1 MB

004 023 015 Introducing Flash-139167.mp4

22.4 MB

005 017 030 Understanding how ActionScript fits into Flash-139168.mp4

4.5 MB

006 028 002 Choosing the type of document to work with-139170.mp4

7.0 MB

007 035 029 Understanding document settings and orientation-139171.mp4

9.5 MB

008 009 019 Modifying the workspace-139172.mp4

10.6 MB

009 032 027 Understanding and importing bitmap and vector files-139173.mp4

15.9 MB

010 008 028 Understanding and organizing layers-139174.mp4

16.3 MB

011 016 017 Introducing the Timeline, frames, and keyframes-139175.mp4

19.9 MB

012 014 032 Using frames and keyframes in a project-139176.mp4

12.1 MB

013 031 007 Creating shapes in the Merge and Object Drawing modes-139178.mp4

10.7 MB

014 012 035 Using the primitive and Gradient Transform tools-139179.mp4

16.1 MB

015 001 031 Using classic text-139181.mp4

6.0 MB

016 022 024 Structuring text placement in a project-139182.mp4

14.8 MB

017 025 011 Embedding fonts-139183.mp4

7.9 MB

018 036 016 Introducing symbols-139185.mp4

13.7 MB

019 019 005 Comparing movie clips and graphic symbols-139186.mp4

7.6 MB

020 030 033 Using movie clips in a project-139187.mp4

14.6 MB

021 021 014 Introducing buttons-139188.mp4

10.1 MB

022 033 001 Adding buttons to a project-139189.mp4

30.0 MB

023 020 025 Timeline control-139191.mp4

26.6 MB

024 011 018 Linking to an external URL-139192.mp4

10.4 MB

025 024 008 Defining motion tweens-139194.mp4

9.8 MB

026 003 004 Combining motion tweens and ActionScript-139195.mp4

21.2 MB

027 027 020 Motion tweening tips and tricks-139196.mp4

9.7 MB

028 029 009 Defining shape tweens-139197.mp4

5.0 MB

029 026 021 Nesting timelines-139198.mp4

15.4 MB

030 006 012 Importing and adding audio-139200.mp4

14.7 MB

031 018 010 Editing audio-139201.mp4

22.2 MB

032 002 006 Converting video with Adobe Media Encoder-139203.mp4

5.1 MB

033 015 013 Integrating video-139204.mp4

23.4 MB

034 010 003 Cleaning up and optimizing your file-139206.mp4

13.0 MB

035 007 022 Publishing and deploying for desktop browsers-139207.mp4

10.5 MB

036 004 026 Understanding Adobe AIR-139208.mp4

4.2 MB

037 034 023 Publishing mobile and desktop applications-139209.mp4

27.0 MB

038 038 038 Where to go from here-139211.mp4

2.6 MB

/Flash-tutorials_Flash-Professional-2015-Creative-Cloud-Updates_374184-2.html/

001 021 021 Welcome-411538.mp4

5.1 MB

002 007 020 Using the exercise files-411539.mp4

1.6 MB

003 017 008 HTML5 Canvas output optimizations-411541.mp4

2.9 MB

004 014 001 AIR 16.0 and 64-bit binaries for iOS-411542.mp4

5.6 MB

005 015 002 Audio splitting-411543.mp4

10.8 MB

006 020 013 Masking support in CPSDK-411544.mp4

12.9 MB

007 001 004 Bone tool for IK animation-411546.mp4

24.0 MB

008 019 015 Organization of imported GIFs in Library-411547.mp4

2.1 MB

009 008 011 Library search by linkage name-411548.mp4

3.3 MB

010 016 007 Export bitmaps as sprite sheets-411549.mp4

5.5 MB

011 011 005 Brush size scaling-411550.mp4

4.1 MB

012 010 014 Motion editor enhancement-411551.mp4

9.6 MB

013 009 017 Paste and overwrite frames-411552.mp4

9.5 MB

014 002 016 Panel locking-411553.mp4

2.3 MB

015 005 010 Invert selection-411554.mp4

2.8 MB

016 003 009 Importing H.264 videos-411555.mp4

7.9 MB

017 004 019 Universal doctype converter-411556.mp4

6.1 MB

018 012 006 Code snippets for WebGL-411557.mp4

7.9 MB

019 018 012 Local web server for HTML5 Canvas testing-411558.mp4

2.0 MB

020 013 003 Auto-recovery optimizations-411559.mp4

4.7 MB

021 006 018 Remembering audio sync options-411560.mp4

5.2 MB

022 022 022 What's next-411562.mp4

1.4 MB

/Harmony-tutorials_Toon-Boom-Animate-Harmony-Essential-Training_362876-2.html/

001 060 062 Welcome-374918.mp4

3.3 MB

002 006 060 Using the exercise files-374919.mp4

807.1 KB

003 001 043 Overview and introduction of Animate_Harmony-374920.mp4

6.2 MB

004 007 008 Animate vs. Flash-374921.mp4

11.9 MB

005 008 007 Animate vs. Animate Pro vs. Harmony-374922.mp4

4.8 MB

006 062 006 Animate and video card settings-374923.mp4

7.3 MB

007 009 021 Creating scenes-374925.mp4

15.1 MB

008 002 061 Views, toolbars, and workspaces-374926.mp4

20.6 MB

009 010 035 Library-374927.mp4

15.4 MB

010 011 057 Timeline and Xsheet-374928.mp4

25.2 MB

011 012 014 Camera view and Drawing view-374930.mp4

16.8 MB

012 013 033 Interface navigation-374931.mp4

10.4 MB

013 014 054 The Pencil tool-374932.mp4

27.2 MB

014 015 045 Pencil textures-374933.mp4

9.9 MB

015 016 056 The Stroke tool and invisible lines-374934.mp4

12.4 MB

016 017 053 The Brush tool-374935.mp4

20.4 MB

017 018 055 The Polyline tool and shapes-374936.mp4

19.0 MB

018 019 025 Erasing lines and optimizing and cutting-374937.mp4

7.3 MB

019 020 058 Transforming objects-374938.mp4

12.9 MB

020 021 034 Layers and the Xsheet-374939.mp4

4.9 MB

021 022 048 Setting exposures-374940.mp4

5.2 MB

022 023 018 Colors and textures-374942.mp4

19.0 MB

023 024 017 Colored-ink lines-374943.mp4

14.2 MB

024 025 036 Line art and color layers-374944.mp4

14.1 MB

025 026 032 Inking with the Pencil-374945.mp4

13.1 MB

026 027 024 Drawings keys and breakdowns-374947.mp4

15.2 MB

027 028 023 Drawing the in-betweens-374948.mp4

16.9 MB

028 029 050 Shift and trace-374949.mp4

18.2 MB

029 030 016 Cleanup-374950.mp4

8.7 MB

030 031 001 A bouncing ball with paths and arcs-374952.mp4

30.3 MB

031 032 028 Functions for creating ease-in and ease-out-374953.mp4

13.0 MB

032 033 051 Squashing and stretching an animated object-374954.mp4

15.6 MB

033 034 004 Adding drawings to the animation-374955.mp4

24.5 MB

034 003 042 Nudging in 3D space-374956.mp4

9.1 MB

035 035 052 Symbols and cycles-374957.mp4

19.8 MB

036 036 040 Morphing-374958.mp4

29.9 MB

037 004 029 Importing and creating a color palette-374960.mp4

10.9 MB

038 037 037 Lining the character-374961.mp4

26.4 MB

039 038 022 Cutting the character-374962.mp4

24.8 MB

040 039 046 Pivots and articulation-374963.mp4

13.0 MB

041 040 015 Child-parent relationship-374964.mp4

13.2 MB

042 005 047 Rigging a character-374965.mp4

18.8 MB

043 041 044 Pegs-374966.mp4

16.8 MB

044 042 059 Using masks to create an eyeblink-374967.mp4

17.0 MB

045 043 049 Sharing functions and adding drawings-374968.mp4

29.1 MB

046 044 020 Creating patches-374969.mp4

15.5 MB

047 045 010 Animating with forward kinematics-374971.mp4

26.7 MB

048 046 011 Animating with inverse kinematics-374972.mp4

24.9 MB

049 047 039 Morph-tweening the character-374973.mp4

11.3 MB

050 048 003 Adding a drawing-374974.mp4

16.6 MB

051 049 027 Fine-tuning-374975.mp4

24.1 MB

052 050 038 Master templates-374976.mp4

4.0 MB

053 051 002 Action templates-374977.mp4

16.9 MB

054 052 013 Camera multiplane-374979.mp4

18.9 MB

055 054 009 Animating the camera-374980.mp4

14.6 MB

056 053 030 Importing and editing sound-374982.mp4

5.8 MB

057 055 012 Automatic lip sync-374983.mp4

18.7 MB

058 056 005 Adding effects-374985.mp4

15.5 MB

059 057 019 Creating and adjusting text-374986.mp4

4.5 MB

060 058 031 Importing bitmaps and working with Flash and QuickTime-374988.mp4

19.7 MB

061 059 026 Exporting movies and image sequences-374989.mp4

9.3 MB

062 061 041 Next steps-374991.mp4

4.9 MB

/Houdini-tutorials_Houdini-Engine-CINEMA-4D-Maya_183381-2.html/

001 017 017 Welcome-456075.mp4

8.9 MB

002 002 015 Using the exercise files-456076.mp4

2.3 MB

003 001 001 Creating a basic Houdini network-456078.mp4

51.4 MB

004 003 011 Preparing to export-456079.mp4

16.7 MB

005 015 002 Exporting a Houdini digital asset-456080.mp4

9.2 MB

006 004 005 Overview of the Houdini Engine in CINEMA 4D-456082.mp4

3.0 MB

007 005 014 Using Houdini digital assets in CINEMA 4D-456083.mp4

13.3 MB

008 006 012 Procedural building generator HDA and CINEMA 4D-456084.mp4

16.4 MB

009 007 007 Overview of the particle HDA in CINEMA 4D-456085.mp4

9.6 MB

010 008 009 Particle system HDA in CINEMA 4D-456086.mp4

19.4 MB

011 009 006 Overview of the Houdini Engine in Maya-456088.mp4

2.7 MB

012 010 003 Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya-456089.mp4

10.4 MB

013 011 013 Procedural building generator HDA in Maya-456090.mp4

17.7 MB

014 012 008 Overview of the particle HDA in Maya-456091.mp4

11.4 MB

015 013 010 Particle system HDA in Maya-456092.mp4

24.8 MB

016 016 016 Volumetric fluid system HDA in Maya-456093.mp4

29.4 MB

017 014 004 Next steps-456095.mp4

3.1 MB

/Houdini-tutorials_Up-Running-Houdini_182377-2.html/

001 006 032 Welcome-369313.mp4

9.1 MB

002 024 029 Using the exercise files-369314.mp4

1.6 MB

003 030 016 Overview of the Houdini paradigm-369316.mp4

9.7 MB

004 015 025 Understanding the interface-369317.mp4

47.5 MB

005 002 018 Setting Houdini preferences-369318.mp4

9.2 MB

006 020 004 Creating a new project-369319.mp4

5.5 MB

007 010 006 How to create basic primitive shapes-369321.mp4

11.7 MB

008 009 009 How to modify geometry-369322.mp4

14.8 MB

009 005 023 Understanding groups-369323.mp4

20.5 MB

010 008 022 Understanding attributes-369324.mp4

19.4 MB

011 019 028 Using the Copy node-369325.mp4

8.4 MB

012 013 020 The power of copy stamping-369326.mp4

19.4 MB

013 007 021 Understanding additional geometry functions-369327.mp4

25.7 MB

014 026 010 How to set keyframes-369329.mp4

7.0 MB

015 027 012 Introduction to the Animation Editor-369330.mp4

12.8 MB

016 025 013 Introduction to the Motion FX level-369331.mp4

8.7 MB

017 012 003 Applying procedural animation channels to geometry-369332.mp4

9.9 MB

018 032 014 Manipulating animation channels-369333.mp4

16.9 MB

019 016 030 Using the Mantra surface shader-369335.mp4

10.1 MB

020 017 031 Using the Material node to apply shaders to geometry-369336.mp4

12.5 MB

021 023 019 Shading attributes-369337.mp4

20.3 MB

022 011 001 Adding texture maps to the shader-369338.mp4

17.5 MB

023 022 005 Creating and positioning lights-369340.mp4

14.3 MB

024 029 002 Adjusting light parameters-369341.mp4

8.8 MB

025 031 027 Using sun and sky lighting-369342.mp4

7.5 MB

026 014 033 Working with the Mantra rendering node-369344.mp4

18.7 MB

027 028 024 Understanding important Mantra settings-369345.mp4

16.3 MB

028 001 017 Render passes in Mantra-369346.mp4

26.2 MB

029 033 007 How to emit particles from an object-369348.mp4

13.0 MB

030 003 011 How to use forces to influence particle motion-369349.mp4

21.8 MB

031 018 026 Understanding the POP Source node-369350.mp4

22.2 MB

032 021 008 How to instance geometry to particles-369351.mp4

28.3 MB

033 004 015 Next steps-369353.mp4

2.7 MB

/Hype-tutorials_Up-Running-Hype_135360-2.html/

001 031 026 Welcome-149212.mp4

5.3 MB

002 015 025 Using the exercise files-149213.mp4

832.9 KB

003 020 007 Creating a new Hype document-149215.mp4

6.3 MB

004 003 022 User interface introduction and Hype terminology-149216.mp4

3.0 MB

005 024 011 Creating your first animation-149217.mp4

7.3 MB

006 021 028 Working with elements-149218.mp4

6.2 MB

007 025 005 Animating text with keyframes-149219.mp4

5.8 MB

008 005 021 Understanding the main timeline-149221.mp4

5.9 MB

009 028 015 Modifying keyframes and retiming-149222.mp4

5.4 MB

010 018 020 Timing and easing animations-149223.mp4

3.9 MB

011 013 004 Animating other properties-149224.mp4

7.2 MB

012 014 030 Working with the Capo-149225.mp4

4.0 MB

013 019 017 Reusing animations-149226.mp4

5.5 MB

014 004 031 Working with the rotation property-149227.mp4

8.7 MB

015 016 014 Masking and cropping-149228.mp4

9.1 MB

016 002 003 Animating CSS filters-149229.mp4

6.9 MB

017 023 010 Creating buttons and working with mouse actions-149231.mp4

6.7 MB

018 006 009 Creating and working with timelines-149232.mp4

7.0 MB

019 029 023 Using actions and looping a timeline-149233.mp4

6.7 MB

020 009 029 Working with relative timelines-149234.mp4

6.3 MB

021 008 006 Chaining actions together-149235.mp4

5.6 MB

022 027 024 Using drag to control timelines-149236.mp4

2.6 MB

023 001 027 Working with audio-149237.mp4

8.7 MB

024 022 012 Developing a slideshow-149238.mp4

15.5 MB

025 010 008 Creating and managing scenes-149240.mp4

7.2 MB

026 026 001 Adding scene transitions-149241.mp4

7.9 MB

027 007 019 The advantages of timelines-149242.mp4

9.4 MB

028 011 018 The advantages of scenes-149243.mp4

7.8 MB

029 017 013 Exporting and embedding Hype documents-149245.mp4

11.0 MB

030 012 002 Adding your own HTML-149246.mp4

3.4 MB

031 030 016 Next steps-149248.mp4

1.7 MB

/Illustrator-tutorials_Animated-Character-Design-Illustrator_123443-2.html/

001 029 024 Welcome-126381.mp4

13.3 MB

002 001 026 Working with preset document profiles-126383.mp4

4.5 MB

003 002 021 Setting up your workspace-126384.mp4

10.5 MB

004 003 029 Working with views-126385.mp4

8.5 MB

005 004 023 Using multiple artboards-126386.mp4

5.1 MB

006 005 015 Opening files-126388.mp4

6.2 MB

007 006 017 Placing files via import-126389.mp4

8.1 MB

008 007 005 Creating template layers-126391.mp4

4.7 MB

009 008 009 Drawing with the Pencil tool-126392.mp4

19.7 MB

010 009 008 Drawing with the Pen tool-126393.mp4

20.1 MB

011 010 028 Working with the Brush tool-126394.mp4

16.0 MB

012 011 027 Working with the Blob Brush tool-126395.mp4

15.4 MB

013 012 007 Drawing using shapes-126397.mp4

10.3 MB

014 013 002 Combining shapes and tools-126398.mp4

15.9 MB

015 014 022 Using adjustment tools-126399.mp4

17.4 MB

016 015 003 Creating complex shapes-126400.mp4

16.8 MB

017 016 020 Selecting paths-126402.mp4

15.7 MB

018 017 014 Opening and closing paths-126403.mp4

13.5 MB

019 018 012 Filling and stroking-126404.mp4

19.5 MB

020 027 019 Reshaping paths-126405.mp4

26.7 MB

021 028 006 Customizing settings for Live Trace-126407.mp4

12.1 MB

022 019 010 Expanding artwork for fine-tuning-126408.mp4

31.5 MB

023 020 001 Applying gradients-126410.mp4

15.8 MB

024 021 025 Working with Live Paint-126411.mp4

29.4 MB

025 022 018 Recoloring artwork with Kuler-126412.mp4

15.7 MB

026 023 004 Creating live 3D effects-126414.mp4

27.9 MB

027 024 013 Grouping and working with hierarchies-126416.mp4

9.3 MB

028 025 011 Exporting artboards-126417.mp4

4.2 MB

029 026 016 Options for saving files-126418.mp4

7.6 MB

/Inventor-tutorials_Inventor-Rendering-Animation_427442-2.html/

001 024 022 Welcome-461558.mp4

7.3 MB

002 002 024 What you should know before watching this course-461559.mp4

1.3 MB

003 003 020 Using the exercise files-461560.mp4

891.0 KB

004 004 023 What is rendering-461562.mp4

3.6 MB

005 005 013 Getting started quickly-461563.mp4

4.9 MB

006 006 016 Modify output-461564.mp4

10.7 MB

007 007 019 Style tab-461565.mp4

12.3 MB

008 008 007 Applying existing appearance styles-461567.mp4

11.5 MB

009 009 014 Modify appearance styles-461568.mp4

14.4 MB

010 010 010 Current view-461570.mp4

11.1 MB

011 011 008 Create a custom camera-461571.mp4

34.8 MB

012 012 018 Overview and General tab-461573.mp4

10.4 MB

013 013 015 Modify existing light styles-461574.mp4

21.0 MB

014 014 009 Create custom lights-461575.mp4

20.7 MB

015 001 012 Exploring the Background and Environment tabs-461577.mp4

17.9 MB

016 015 001 Add a custom background-461578.mp4

18.0 MB

017 016 011 Exploring the animation timeline-461580.mp4

13.5 MB

018 018 003 Animate components-461581.mp4

17.3 MB

019 017 004 Animate constraints-461582.mp4

14.0 MB

020 019 005 Animate fade-461583.mp4

11.4 MB

021 020 002 Animate cameras-461584.mp4

29.9 MB

022 021 006 Animate light-461585.mp4

18.3 MB

023 022 021 Video Producer-461586.mp4

34.6 MB

024 023 017 Next steps-461588.mp4

6.3 MB

/LightWave-10-tutorials_Essential-Training_71924-2.html/

001 056 073 Welcome-81721.mp4

6.7 MB

002 052 070 Using the exercise files-81722.mp4

2.8 MB

003 012 082 Working with projects and setting the content directory-81723.mp4

5.6 MB

004 070 061 Understanding the LightWave 3D interfaces-81725.mp4

5.8 MB

005 015 030 Exploring the Hub-81726.mp4

3.0 MB

006 006 054 Understanding 3D space-81727.mp4

7.7 MB

007 063 075 Working in Modeler-81728.mp4

27.8 MB

008 033 074 Working in Layout-81729.mp4

25.1 MB

009 044 049 Selecting elements-81730.mp4

19.9 MB

010 027 037 Identifying the elements of a 3D model-81731.mp4

24.0 MB

011 043 071 Using the Numeric panel-81732.mp4

13.6 MB

012 019 066 Using layers-81733.mp4

23.0 MB

013 024 072 Using the Statistics panel-81734.mp4

25.1 MB

014 068 080 Working with menu and keyboard configurations-81735.mp4

10.2 MB

015 055 078 Working with geometric shapes-81737.mp4

14.7 MB

016 062 065 Using Extrude-81738.mp4

16.8 MB

017 029 011 Building with Bevel-81739.mp4

14.1 MB

018 023 081 Working with Polygon Bevel-81740.mp4

19.7 MB

019 061 023 Editing polygons-81741.mp4

11.8 MB

020 034 060 Understanding subdivisional surfaces in LightWave-81743.mp4

13.1 MB

021 038 012 Comparing Subpatch with Catmull-Clark subdivisions-81744.mp4

10.8 MB

022 040 016 Creating a basic model-81745.mp4

16.3 MB

023 071 007 Beveling with subdivisions-81746.mp4

20.2 MB

024 001 003 Adding detail to models-81747.mp4

29.5 MB

025 076 021 Deforming and shaping objects-81748.mp4

23.5 MB

026 010 046 Recapping subdivisions-81749.mp4

29.4 MB

027 079 077 Working with EPS files-81751.mp4

8.4 MB

028 083 014 Correcting EPS errors-81752.mp4

30.2 MB

029 013 015 Creating 3D text objects-81753.mp4

26.2 MB

030 066 010 Building objects with curves-81754.mp4

28.9 MB

031 009 028 Exploring Rail Clone methods and uses-81755.mp4

19.3 MB

032 025 029 Exploring Rail Extrude methods and uses-81756.mp4

15.1 MB

033 072 042 Modeling with Array-81757.mp4

30.9 MB

034 057 069 Using Symmetry-81758.mp4

40.4 MB

035 031 062 Understanding the Surface Editor-81760.mp4

28.8 MB

036 007 013 Comparing the Surface Editor and the Node Editor-81761.mp4

12.8 MB

037 050 020 Creating surfaces for polygons-81762.mp4

15.7 MB

038 058 024 Editing surfaces-81763.mp4

13.8 MB

039 020 063 Understanding the Texture Editor-81764.mp4

17.8 MB

040 064 041 Looking at image map textures-81765.mp4

13.6 MB

041 074 068 Using procedural texture options-81766.mp4

41.8 MB

042 008 002 Adding bump maps for realism-81767.mp4

34.3 MB

043 081 027 Enhancing surfaces with specularity and glossiness maps-81768.mp4

10.4 MB

044 039 019 Creating a reflective surface-81769.mp4

16.1 MB

045 002 008 Building 3D scenes-81771.mp4

6.0 MB

046 035 038 Importing, loading, and working with objects-81772.mp4

56.8 MB

047 021 043 Organizing a 3D scene-81773.mp4

29.6 MB

048 011 076 Working with different light types-81774.mp4

57.6 MB

049 046 040 Lighting a 3D scene-81775.mp4

45.8 MB

050 014 025 Employing environmental lighting-81776.mp4

31.9 MB

051 003 057 Understanding LightWave cameras-81778.mp4

31.8 MB

052 073 050 Setting up a camera in a scene-81779.mp4

22.3 MB

053 022 045 Placing multiple cameras-81780.mp4

11.1 MB

054 004 004 Animating cameras and camera elements-81781.mp4

22.2 MB

055 080 064 Understanding the Timeline-81783.mp4

11.1 MB

056 077 001 Adding and controlling keyframes-81784.mp4

44.0 MB

057 078 035 Fine-tuning keyframes in the Graph Editor-81785.mp4

39.1 MB

058 017 067 Using motion plug-ins to enhance keyframes-81786.mp4

24.5 MB

059 082 006 Animating textures-81787.mp4

30.8 MB

060 054 026 Enhancing scene animation with displacement maps-81788.mp4

143.5 MB

061 051 039 Introducing particles-81790.mp4

39.3 MB

062 075 018 Creating a particle animation-81791.mp4

41.5 MB

063 047 079 Working with Hypervoxels-81792.mp4

30.9 MB

064 041 036 Going a step beyond with particle animation-81793.mp4

40.9 MB

065 005 048 Replacing particles with items-81794.mp4

33.1 MB

066 053 056 Understanding dynamics in LightWave-81796.mp4

7.2 MB

067 060 051 Setting up a dynamic scene-81797.mp4

18.4 MB

068 037 005 Animating cloth-81798.mp4

7.0 MB

069 067 009 Building collisions-81799.mp4

22.1 MB

070 018 017 Creating a hard dynamic scene-81800.mp4

39.6 MB

071 069 055 Understanding bones-81802.mp4

14.0 MB

072 028 059 Understanding skelegons and when to use both skelegons and bones-81803.mp4

13.3 MB

073 048 044 Placing bones in an object-81804.mp4

20.3 MB

074 032 034 Fine-tuning bone placement and activating bones-81805.mp4

15.6 MB

075 042 053 Setting up Inverse Kinematics-81806.mp4

24.4 MB

076 065 083 Working with rigged characters-81807.mp4

14.3 MB

077 030 058 Understanding resolutions and rendering-81809.mp4

13.3 MB

078 059 052 Setting up a render project-81810.mp4

29.6 MB

079 049 022 Determining the proper anti-aliasing filter-81811.mp4

12.6 MB

080 016 047 Rendering to movie files vs. image sequences-81812.mp4

40.9 MB

081 036 032 Exporting an object-81814.mp4

5.3 MB

082 026 031 Exporting a full scene for backup-81815.mp4

7.1 MB

083 045 033 Final thoughts-81817.mp4

4.5 MB

/MARI-tutorials_Up-Running-MARI-Texture-Painting_419167-2.html/

001 034 038 Welcome-448528.mp4

4.5 MB

002 001 034 Using the exercise files-448529.mp4

1.5 MB

003 035 026 Setting the cache and adjusting settings for best performance-448531.mp4

24.5 MB

004 002 023 Reference overview-448532.mp4

20.4 MB

005 003 029 Tumbling around the viewport-448533.mp4

14.6 MB

006 004 017 Layers, channels, and shaders and how they affect the look-448534.mp4

21.1 MB

007 005 002 Adjustment layers and procedural layers-448535.mp4

15.6 MB

008 006 009 Default brushes and Brush Editor-448537.mp4

20.0 MB

009 036 035 Using the Paint Through tool and Eraser tool-448538.mp4

37.0 MB

010 007 028 Transform, Slerp and Warp tools-448539.mp4

25.2 MB

011 008 006 Clear Painting mode and gradients-448540.mp4

20.1 MB

012 009 003 Auto bake and clear vs. manual bake and manual clear-448542.mp4

24.5 MB

013 010 030 Using different projection modes-448543.mp4

36.5 MB

014 011 010 Dynamic masking-448544.mp4

44.4 MB

015 012 018 Making a tileable texture-448546.mp4

37.9 MB

016 013 033 Using Selection tools to isolate and paint geometry-448547.mp4

78.1 MB

017 037 024 Repurposing diffuse maps for detailed supporting maps-448548.mp4

34.5 MB

018 014 021 Painting detailing with masking and layering-448549.mp4

39.0 MB

019 015 007 Creating the effect of leaking with your supporting maps-448550.mp4

62.5 MB

020 016 022 Quick copy and quick paste-448551.mp4

32.9 MB

021 017 027 Setting up our first shader (layered shader + aiStandard)-448552.mp4

58.7 MB

022 018 020 Painting a basic diffuse stone texture with UV tiliing-448554.mp4

52.1 MB

023 019 005 Building supporting channels for our stone shader-448555.mp4

18.5 MB

024 020 036 Using the Paint Through tool to add mossy details to the stone-448556.mp4

44.3 MB

025 021 001 'Edging' the stones to create a feeling of scraped, scratched edges-448557.mp4

42.9 MB

026 022 014 Fine-tuning the shader-448558.mp4

25.9 MB

027 023 016 Layering paint on top of wood using filters and masks-448560.mp4

49.8 MB

028 024 031 Using procedurals to create a rope diffuse map-448561.mp4

27.2 MB

029 025 008 Creating the painted wood supporting maps-448562.mp4

21.7 MB

030 026 013 Fine-tuning the shader of the wooden structure-448563.mp4

36.6 MB

031 038 037 Using UV tiling to propagate a diffuse wood texture-448565.mp4

49.3 MB

032 027 004 Building supporting channels for our roof shader-448566.mp4

23.2 MB

033 028 015 Generating ambient occlusion on a model to mask in grime-448567.mp4

29.0 MB

034 029 012 Fine-tuning the roof shader-448568.mp4

49.0 MB

035 030 032 Using RGB mattes-448570.mp4

30.6 MB

036 031 011 Exporting channels-448571.mp4

32.8 MB

037 032 025 Saving out MARI archives-448572.mp4

9.3 MB

038 033 019 Next steps-448574.mp4

2.7 MB

/MODO-tutorials_Creating-Product-Shots-MODO_105367-2.html/

001 030 028 Welcome-124201.mp4

2.0 MB

002 021 029 What you need to know before taking this course-124202.mp4

1.8 MB

003 028 027 Using the exercise files-124203.mp4

1.9 MB

004 001 021 The MODO 601 interface-124205.mp4

21.9 MB

005 014 011 Exploring workflow settings for modeling products-124206.mp4

13.0 MB

006 006 013 Exploring workflow settings for surfacing products-124207.mp4

7.7 MB

007 008 012 Exploring workflow settings for rendering-124208.mp4

15.9 MB

008 005 010 Examining core concepts for modeling-124210.mp4

41.8 MB

009 004 025 Using backdrop images for reference-124211.mp4

23.2 MB

010 013 016 Modeling a bottle with a curve-124212.mp4

46.5 MB

011 007 017 Modeling a bottle with primitives-124213.mp4

40.4 MB

012 011 004 Building a box-shaped package-124214.mp4

40.6 MB

013 003 005 Building a traditional set-124215.mp4

27.2 MB

014 010 006 Creating a glass container with a pump-124216.mp4

46.2 MB

015 002 008 Creating materials-124218.mp4

19.7 MB

016 009 023 Understanding basic surfaces-124219.mp4

32.7 MB

017 012 003 Applying surface presets-124220.mp4

23.5 MB

018 017 001 Applying image mapping-124221.mp4

22.7 MB

019 022 030 Working with UV mapping-124222.mp4

24.7 MB

020 015 026 Using PSD images-124223.mp4

20.9 MB

021 023 007 Creating fibers-124224.mp4

34.7 MB

022 020 018 Modifying fibers-124225.mp4

19.4 MB

023 016 015 Making plastic surfaces-124226.mp4

23.6 MB

024 019 020 Setting up 3D scenes-124228.mp4

32.9 MB

025 018 022 Understanding basic lighting-124229.mp4

33.3 MB

026 024 009 Creating product shot lighting-124230.mp4

23.8 MB

027 029 002 Applying indirect lighting-124231.mp4

35.4 MB

028 026 019 Setting up 3D cameras-124233.mp4

24.6 MB

029 027 024 Understanding render basics-124234.mp4

23.0 MB

030 025 014 Generating a render for print-124235.mp4

8.5 MB

/MODO-tutorials_MODO-701-Essential-Training_137885-2.html/

001 001 067 Welcome-152747.mp4

6.6 MB

002 052 060 Using the exercise files-152748.mp4

755.1 KB

003 056 008 Basics of the MODO user interface-152750.mp4

7.8 MB

004 008 018 Customizing the interface-152751.mp4

4.7 MB

005 015 032 Navigating 3D space in MODO-152752.mp4

16.6 MB

006 035 063 Using the Work Plane-152753.mp4

9.8 MB

007 010 064 Using transform tools-152754.mp4

14.1 MB

008 043 036 Understanding Action Centers-152755.mp4

18.0 MB

009 053 038 Understanding falloffs-152756.mp4

29.4 MB

010 034 050 Understanding the Tool Pipe-152757.mp4

10.0 MB

011 027 056 Using items, components, and meshes-152758.mp4

12.9 MB

012 007 020 Exploring geometric primitives-152760.mp4

15.2 MB

013 068 016 Creating free-form primitives-152761.mp4

19.6 MB

014 028 029 Making selections-152762.mp4

14.4 MB

015 069 053 Using basic polygonal editing tools-152763.mp4

17.7 MB

016 003 014 Creating custom modeling tools-152764.mp4

13.4 MB

017 020 030 Manipulating organic objects-152765.mp4

15.8 MB

018 064 068 Working with mesh subdivision-152766.mp4

7.0 MB

019 006 031 Modeling with object duplication-152767.mp4

28.8 MB

020 033 046 Understanding replicators-152768.mp4

25.4 MB

021 025 025 Introducing subdivision surfaces-152770.mp4

10.3 MB

022 029 010 Comparing SubDs and PSubs-152771.mp4

5.2 MB

023 031 015 Creating details in SubD models-152772.mp4

14.5 MB

024 037 013 Creating creases and sharp edges in SubDs-152773.mp4

20.4 MB

025 065 009 Building complex surfaces with SubDs-152774.mp4

24.9 MB

026 030 049 Understanding the drawbacks and issues with SubDs-152775.mp4

4.2 MB

027 050 057 Using multiresolution meshes-152777.mp4

5.4 MB

028 016 047 Understanding sculpting tools-152778.mp4

14.0 MB

029 009 059 Using sculpting brushes-152779.mp4

16.8 MB

030 024 022 Implementing masks and Image Ink-152780.mp4

18.0 MB

031 047 011 Creating basic retopology-152781.mp4

10.2 MB

032 066 051 Using advanced retopology options-152782.mp4

12.1 MB

033 019 006 Baking additional details to a retopologized mesh-152783.mp4

27.5 MB

034 044 048 Understanding shaders, materials, and textures-152785.mp4

6.2 MB

035 041 026 Introducing the Shader Tree-152786.mp4

5.3 MB

036 045 043 Understanding Material Ref settings-152787.mp4

13.8 MB

037 036 044 Understanding Material Trans settings-152788.mp4

19.5 MB

038 005 065 Utilizing procedural textures-152789.mp4

15.8 MB

039 057 035 The basics of creating UV maps-152790.mp4

20.1 MB

040 048 052 Using advanced UV techniques-152791.mp4

27.4 MB

041 062 041 Understanding image-based textures-152792.mp4

13.8 MB

042 040 034 Painting textures-152793.mp4

12.8 MB

043 026 028 Making advanced use of the Shader Tree-152794.mp4

17.9 MB

044 060 012 Creating complex single-layer materials-152795.mp4

14.0 MB

045 051 019 Designing complex multilayer materials-152796.mp4

12.2 MB

046 022 042 Understanding lighting in 3D space-152798.mp4

3.9 MB

047 017 055 Using direct lights-152799.mp4

12.6 MB

048 058 040 Understanding global illumination (GI)-152800.mp4

5.3 MB

049 011 069 Working with object-based lighting-152801.mp4

5.3 MB

050 039 027 Lighting with HDRIs-152802.mp4

8.9 MB

051 004 058 Using Physical Sun and Sky-152803.mp4

7.7 MB

052 061 007 Baking illumination-152804.mp4

14.4 MB

053 046 039 Understanding GI considerations-152805.mp4

6.4 MB

054 038 037 Understanding animation in MODO-152807.mp4

2.4 MB

055 049 017 Creating keyframes-152808.mp4

16.5 MB

056 014 061 Using the Graph Editor-152809.mp4

13.6 MB

057 055 005 Animating with constraints-152810.mp4

15.4 MB

058 023 004 Animating with bones and joints-152811.mp4

13.8 MB

059 063 066 Weighting objects-152812.mp4

12.7 MB

060 021 021 Implementing inverse kinematics-152813.mp4

16.9 MB

061 018 023 Introducing dynamics-152814.mp4

7.5 MB

062 013 024 Introducing particles-152815.mp4

6.9 MB

063 067 045 Understanding rendering in MODO-152817.mp4

9.6 MB

064 070 002 Adjusting basic render settings-152818.mp4

7.7 MB

065 032 003 Adjusting GI quality-152819.mp4

11.9 MB

066 042 062 Using the preview render-152820.mp4

10.3 MB

067 002 054 Using camera render options-152821.mp4

11.4 MB

068 012 001 Adding render outputs-152822.mp4

13.5 MB

069 059 070 Working with render passes-152823.mp4

10.7 MB

070 054 033 Next steps-152825.mp4

2.2 MB

/MatchMover-tutorials_Entertainment-Creation-Suite-Getting-Started-MatchMover_155283-2.html/

001 006 013 Welcome-162741.mp4

6.5 MB

002 010 004 Exercise files-162742.mp4

7.9 MB

003 008 016 Working within the MatchMover interface-162744.mp4

18.7 MB

004 011 007 Importing footage-162745.mp4

17.8 MB

005 004 002 Automatic matching-162746.mp4

19.5 MB

006 012 005 Exporting MatchMover data-162747.mp4

22.7 MB

007 009 008 Importing MatchMover scenes into Maya-162748.mp4

15.9 MB

008 014 014 Working with MatchMover scenes in Maya-162749.mp4

21.1 MB

009 015 003 Basic rendering of MatchMover scenes-162750.mp4

30.6 MB

010 007 015 Working with the Full interface-162752.mp4

12.7 MB

011 016 001 Adding tracks manually-162753.mp4

28.2 MB

012 003 012 Solving for the camera-162754.mp4

14.4 MB

013 001 010 Object-based tracking-162755.mp4

26.8 MB

014 005 009 Importing object tracks into Maya-162756.mp4

18.5 MB

015 013 011 Rendering with layers-162757.mp4

31.3 MB

016 002 006 Goodbye-162759.mp4

641.0 KB

/Maya-2008-tutorials_essential-training_476-2.html/

001 107 112 Welcome-33864.mp4

1.7 MB

002 098 062 Starting Maya 2008-33865.mp4

4.5 MB

003 079 068 Understanding Mac and PC differences-33866.mp4

3.0 MB

004 072 088 Using a three-button mouse-33867.mp4

2.3 MB

005 108 001 A Note about Hardware Texturing-33985.mp4

10.9 MB

006 071 106 Using the exercise files-33868.mp4

2.0 MB

007 077 085 Understanding the Maya workflow-33869.mp4

10.6 MB

008 032 084 Understanding the Maya interface-33870.mp4

22.1 MB

009 011 113 Working with files and Maya projects-33871.mp4

6.7 MB

010 089 045 Navigating viewports-33872.mp4

33.1 MB

011 065 107 Using the hotbox-33873.mp4

7.7 MB

012 006 115 Working with Marking Menus technology-33874.mp4

9.3 MB

013 063 114 Working with layers-33875.mp4

9.8 MB

014 074 059 Selecting objects-33876.mp4

16.5 MB

015 001 109 Using the Move tool-33877.mp4

19.1 MB

016 042 056 Rotating and scaling-33878.mp4

11.1 MB

017 019 031 Manipulating pivots-33879.mp4

14.3 MB

018 024 082 Understanding the Channel Box-33880.mp4

23.7 MB

019 068 120 Working with the Attribute Editor-33881.mp4

12.1 MB

020 007 086 Understanding the Outliner-33882.mp4

15.1 MB

021 113 018 Creating hierarchies-33883.mp4

25.8 MB

022 093 083 Understanding the Hypergraph-33884.mp4

21.1 MB

023 049 024 Grouping objects-33885.mp4

13.0 MB

024 039 019 Creating layers-33886.mp4

17.3 MB

025 090 119 Working with selection masks-33887.mp4

9.5 MB

026 086 076 Understanding polygonal primitives-33888.mp4

22.4 MB

027 031 075 Understanding polygonal components-33889.mp4

21.8 MB

028 030 121 Working with the Edge Loop feature-33890.mp4

16.1 MB

029 070 029 Manipulating edge loops-33891.mp4

26.0 MB

030 046 074 Understanding polygon extrude-33892.mp4

24.9 MB

031 002 108 Using the Keep Faces Together feature-33893.mp4

13.9 MB

032 048 105 Using the Cut Faces tool-33894.mp4

8.6 MB

033 025 111 Using the Poke and Wedge Faces tools-33895.mp4

14.6 MB

034 064 110 Using the Object History-33896.mp4

18.3 MB

035 003 087 Understanding the Polygon Bevel tool-33897.mp4

9.9 MB

036 047 073 Understanding Polygon Chamfer-33898.mp4

7.9 MB

037 020 072 Understanding Polygon Bridge-33899.mp4

10.5 MB

038 083 071 Understanding Polygon Booleans-33900.mp4

23.9 MB

039 101 009 Combining objects-33901.mp4

18.0 MB

040 026 033 Merging vertices-33902.mp4

19.4 MB

041 010 032 Merging edges-33903.mp4

7.1 MB

042 057 060 Separating polygonal objects-33904.mp4

12.4 MB

043 088 103 Using Smooth Proxy tools-33905.mp4

39.5 MB

044 014 026 Introducing NURBS Modeling-33906.mp4

8.9 MB

045 094 069 Understanding NURBS Primitives-33907.mp4

28.4 MB

046 078 117 Working with NURBS components-33908.mp4

14.0 MB

047 062 118 Working with NURBS Curves-33909.mp4

12.6 MB

048 035 030 Manipulating NURBS Curves-33910.mp4

9.6 MB

049 106 021 Editing NURBS Curves-33911.mp4

19.4 MB

050 004 022 Editing NURBS Surfaces-33912.mp4

21.2 MB

051 073 101 Using NURBS Revolve-33913.mp4

10.9 MB

052 109 097 Using NURBS Extrude-33914.mp4

18.6 MB

053 115 099 Using NURBS Loft-33915.mp4

21.7 MB

054 091 100 Using NURBS Planar-33916.mp4

20.2 MB

055 060 016 Creating curves on a surface-33917.mp4

11.3 MB

056 100 051 Projecting curves on a surface-33918.mp4

11.9 MB

057 059 065 Trimming NURBS Surfaces-33919.mp4

9.5 MB

058 040 098 Using NURBS Fillet tool-33920.mp4

20.8 MB

059 058 063 Stitching NURBS Surfaces-33921.mp4

21.3 MB

060 051 058 Sculpting surfaces-33922.mp4

21.6 MB

061 122 042 Modeling with nonlinear deformers-33923.mp4

22.9 MB

062 012 041 Modeling with Lattices-33924.mp4

15.2 MB

063 053 010 Converting NURBS to polygons-33925.mp4

23.1 MB

064 120 036 Modeling an airplane - the body-33926.mp4

47.6 MB

065 038 040 Modeling an airplane - the wings-33927.mp4

85.1 MB

066 096 038 Modeling an airplane - the landing gear-33928.mp4

33.6 MB

067 018 035 Modeling an airplane - mirroring the wings-33929.mp4

34.4 MB

068 055 037 Modeling an airplane - the engine-33930.mp4

24.2 MB

069 076 039 Modeling an airplane - the propeller-33931.mp4

40.3 MB

070 008 034 Modeling an airplane - finalizing the model-33932.mp4

48.9 MB

071 066 081 Understanding the basics of materials-33933.mp4

25.6 MB

072 081 012 Creating and applying maps-33934.mp4

19.3 MB

073 092 089 Using bitmaps-33935.mp4

9.0 MB

074 043 122 Working with the Hypershade window-33936.mp4

22.5 MB

075 013 123 Working with the Multilister-33937.mp4

12.2 MB

076 028 049 Performing texture mapping on NURBS surfaces-33938.mp4

23.5 MB

077 029 052 Projecting textures-33939.mp4

21.1 MB

078 027 050 Performing texture mapping on polygonal surfaces-33940.mp4

23.7 MB

079 080 048 Performing live-action integration with the Use Background shader-33941.mp4

12.3 MB

080 121 047 Performing displacement and bump mapping-33942.mp4

17.3 MB

081 034 008 Applying transparency-33943.mp4

7.5 MB

082 044 104 Using the 3-D Paint tools-33944.mp4

20.3 MB

083 022 064 Texturing an airplane-33945.mp4

61.2 MB

084 037 077 Understanding Render settings-33946.mp4

13.5 MB

085 087 080 Understanding the basics of lights-33947.mp4

24.7 MB

086 050 067 Understanding lighting types-33948.mp4

27.1 MB

087 118 003 Adding depth-map shadows-33949.mp4

20.3 MB

088 056 102 Using raytrace shadows-33950.mp4

17.3 MB

089 023 079 Understanding the basics of cameras-33951.mp4

38.7 MB

090 082 002 Adding depth of field-33952.mp4

13.5 MB

091 119 053 Raytracing reflections and refractions-33953.mp4

21.0 MB

092 009 096 Using Motion Blur-33954.mp4

15.1 MB

093 085 094 Using interactive rendering with IPR-33955.mp4

16.3 MB

094 041 054 Rendering in batches-33956.mp4

17.4 MB

095 123 090 Using Command-Line rendering-33957.mp4

16.0 MB

096 103 028 Lighting a room-33958.mp4

46.3 MB

097 112 025 Introducing Mental Ray-33959.mp4

10.4 MB

098 017 020 Creating Mental Ray materials-33960.mp4

16.2 MB

099 075 116 Working with Mental Ray lights-33961.mp4

12.1 MB

100 104 066 Understanding depth of field in Mental Ray-33962.mp4

20.7 MB

101 084 095 Using Motion Blur in Mental Ray-33963.mp4

9.4 MB

102 054 017 Creating Global Illumination in Mental Ray-33964.mp4

24.5 MB

103 015 092 Using Final Gather to enhance Global Illumination-33965.mp4

10.5 MB

104 117 091 Using Final Gather for soft lighting effects-33966.mp4

23.4 MB

105 052 055 Rendering transparent materials with Caustics-33967.mp4

14.2 MB

106 105 027 Introducing Paint Effects-33968.mp4

24.4 MB

107 067 015 Creating Brushes-33969.mp4

65.9 MB

108 045 007 Applying Brushes to existing strokes-33970.mp4

23.8 MB

109 116 061 Sharing Brushes-33971.mp4

15.4 MB

110 110 057 Saving Brushes-33972.mp4

12.8 MB

111 114 046 Painting in the Paint Effects window-33973.mp4

27.7 MB

112 033 070 Understanding Paint Effects in practice-33974.mp4

23.4 MB

113 097 078 Understanding the basics of animation-33975.mp4

28.1 MB

114 016 011 Creating and adjusting keys-33976.mp4

19.5 MB

115 005 044 Modifying keys in the Graph Editor-33977.mp4

24.7 MB

116 069 043 Modifying keys in the Dope Sheet-33978.mp4

15.9 MB

117 095 014 Creating Breakdown Keys-33979.mp4

8.1 MB

118 021 093 Using Ghosting and Motion paths-33980.mp4

9.6 MB

119 102 006 Animation playback using Playblast-33981.mp4

12.8 MB

120 036 004 Adding sound to animations-33982.mp4

7.5 MB

121 099 013 Creating animation cycles-33983.mp4

17.7 MB

122 111 005 Animating objects along paths-33984.mp4

23.7 MB

123 061 023 Goodbye-33986.mp4

872.5 KB

/Maya-2009-tutorials_essential-training_611-2.html/

001 045 116 Welcome-42123.mp4

12.0 MB

002 011 105 Using the exercise files-42124.mp4

985.2 KB

003 032 074 Starting Maya 2009-42125.mp4

1.1 MB

004 082 117 Working on a Mac-42126.mp4

2.9 MB

005 009 081 The importance of a three-button mouse-42127.mp4

1.2 MB

006 124 029 Graphics card recommendation-42128.mp4

2.9 MB

007 055 089 Understanding the Maya interface-42129.mp4

16.8 MB

008 034 119 Working with files and Maya projects-42130.mp4

8.4 MB

009 095 055 Navigating viewports-42131.mp4

36.3 MB

010 033 107 Using the Hotbox-42132.mp4

8.9 MB

011 038 120 Working with marking menus-42133.mp4

12.7 MB

012 023 072 Selecting objects-42134.mp4

12.9 MB

013 063 108 Using the Move tool-42135.mp4

24.3 MB

014 100 069 Rotating and scaling-42136.mp4

12.2 MB

015 073 042 Manipulating pivots-42137.mp4

10.3 MB

016 014 087 Understanding the Channel Box-42138.mp4

24.1 MB

017 109 125 Working with the Attribute editor-42139.mp4

11.4 MB

018 049 090 Understanding the Outliner-42140.mp4

14.1 MB

019 029 019 Creating hierarchies-42141.mp4

22.3 MB

020 127 088 Understanding the Hypergraph-42142.mp4

15.8 MB

021 017 030 Grouping objects-42143.mp4

26.9 MB

022 103 031 Hiding and showing objects-42144.mp4

10.3 MB

023 050 020 Creating layers-42145.mp4

13.1 MB

024 083 124 Working with selection masks-42146.mp4

11.8 MB

025 013 063 Polygonal primitives-42147.mp4

30.5 MB

026 078 062 Polygonal components-42148.mp4

12.8 MB

027 064 102 Using Soft Select and Paint Select-42149.mp4

19.7 MB

028 074 077 Subdivision surface workflow using subdiv proxy-42150.mp4

19.0 MB

029 068 076 Subdivision surface workflow using mental ray-42151.mp4

11.7 MB

030 094 106 Using the Extrude tool-42152.mp4

12.7 MB

031 091 037 Keeping faces together-42153.mp4

14.5 MB

032 075 118 Working with edge loops-42154.mp4

14.7 MB

033 020 032 Inserting and offseting edge loops-42155.mp4

13.1 MB

034 036 115 Using the Slide Edge tool-42156.mp4

6.4 MB

035 102 023 Cutting faces and splitting polygons-42157.mp4

8.6 MB

036 080 061 Poking and wedging faces-42158.mp4

8.5 MB

037 079 111 Using the Polygon Bevel tool-42159.mp4

9.3 MB

038 125 113 Using the Polygon Chamfer tool-42160.mp4

3.4 MB

039 019 112 Using the Polygon Bridge tool-42161.mp4

9.9 MB

040 123 123 Working with polygon booleans-42162.mp4

10.0 MB

041 015 010 Combining objects-42163.mp4

9.8 MB

042 117 043 Merging vertices and edges-42164.mp4

16.9 MB

043 108 104 Using the Crease tool-42165.mp4

8.8 MB

044 048 122 Working with object history-42166.mp4

13.0 MB

045 002 035 Introducing NURBS modeling-42167.mp4

4.7 MB

046 001 056 NURBS primitives-42168.mp4

22.0 MB

047 018 109 Using the NURBS curve tools-42169.mp4

11.4 MB

048 126 022 Creating text curves-42170.mp4

9.1 MB

049 116 040 Manipulating NURBS curves-42171.mp4

9.3 MB

050 089 067 Refining NURBS curves -42172.mp4

9.2 MB

051 065 092 Using cut curves and fillets-42173.mp4

4.5 MB

052 086 057 Offsetting and extending curves-42174.mp4

6.3 MB

053 085 041 Manipulating NURBS surfaces-42175.mp4

9.5 MB

054 056 099 Using NURBS Revolve-42176.mp4

15.9 MB

055 122 097 Using NURBS Loft-42177.mp4

12.2 MB

056 110 096 Using NURBS Extrude-42178.mp4

14.9 MB

057 040 098 Using NURBS Planar-42179.mp4

12.5 MB

058 093 025 Editing and refining NURBS surfaces-42180.mp4

10.6 MB

059 072 026 Extracting NURBS curves from surfaces-42181.mp4

13.2 MB

060 087 058 Opening and closing surfaces-42182.mp4

10.7 MB

061 028 017 Creating curves on a surface-42183.mp4

7.9 MB

062 113 064 Projecting curves on surfaces-42184.mp4

7.6 MB

063 006 082 Trimming NURBS surfaces-42185.mp4

13.7 MB

064 099 110 Using the NURBS Fillet tool-42186.mp4

12.1 MB

065 096 075 Stitching NURBS surfaces-42187.mp4

16.4 MB

066 043 071 Sculpting on NURBS and polygonal surfaces -42188.mp4

16.4 MB

067 120 051 Modeling with nonlinear deformers-42189.mp4

9.6 MB

068 041 050 Modeling with lattices-42190.mp4

11.4 MB

069 003 011 Converting NURBS to polygons-42191.mp4

19.8 MB

070 042 049 Modeling templates with image planes and NURBS planes-42192.mp4

20.2 MB

071 060 044 Modeling a robot pt. 1 - The body-42193.mp4

14.5 MB

072 057 045 Modeling a robot pt. 2 - Arms, legs, and feet-42194.mp4

25.2 MB

073 025 046 Modeling a robot pt. 3 - The face-42195.mp4

20.3 MB

074 021 047 Modeling a robot pt. 4 - The chest-42196.mp4

28.6 MB

075 061 048 Modeling a robot pt. 5 - The final details-42197.mp4

23.2 MB

076 062 083 Understand the basics of materials-42198.mp4

22.4 MB

077 027 013 Creating and applying maps-42199.mp4

10.8 MB

078 008 091 Using bitmaps as texture-42200.mp4

12.8 MB

079 071 126 Working with the Hypershade window-42201.mp4

16.1 MB

080 007 127 Working with the Multilister-42202.mp4

6.2 MB

081 030 078 Texture-mapping NURBS surfaces-42203.mp4

16.0 MB

082 059 065 Projecting textures-42204.mp4

10.3 MB

083 051 079 Texture-mapping polygonal surfaces-42205.mp4

16.7 MB

084 112 008 Applying UV mapping-42206.mp4

14.9 MB

085 035 039 Live action integration with Use Background-42207.mp4

8.7 MB

086 119 093 Using displacement and bump mapping-42208.mp4

14.4 MB

087 053 114 Using the Ramp Shader-42209.mp4

14.1 MB

088 022 103 Using the 3D paint tools-42210.mp4

12.3 MB

089 010 084 Understanding render settings-42211.mp4

15.2 MB

090 004 086 Understanding the basics of lights and lighting types-42212.mp4

28.3 MB

091 084 001 Adding depth map shadows-42213.mp4

16.0 MB

092 118 100 Using Raytrace shadows-42214.mp4

10.1 MB

093 047 085 Understanding the basics of cameras-42215.mp4

23.0 MB

094 121 002 Adding depth of field-42216.mp4

13.8 MB

095 081 095 Using Motion Blur-42217.mp4

11.8 MB

096 101 066 Raytracing reflections and refractions-42218.mp4

16.9 MB

097 052 033 Interactive rendering with IPR-42219.mp4

11.0 MB

098 088 009 Batch rendering -42220.mp4

12.4 MB

099 092 038 Lighting a scene - The robot-42221.mp4

39.9 MB

100 067 034 Introducing mental ray-42222.mp4

10.0 MB

101 090 021 Creating mental ray materials-42223.mp4

15.4 MB

102 097 121 Working with mental ray lights-42224.mp4

16.5 MB

103 046 024 Depth of field in mental ray-42225.mp4

12.8 MB

104 077 054 Motion blur in mental ray-42226.mp4

8.8 MB

105 106 018 Creating global illumination in mental ray-42227.mp4

18.6 MB

106 069 094 Using Final Gather to enhance global illumination-42228.mp4

21.7 MB

107 076 068 Rendering transparent materials with caustics-42229.mp4

12.7 MB

108 107 036 Introducing Paint Effects-42230.mp4

17.2 MB

109 105 016 Creating brushes-42231.mp4

35.0 MB

110 114 007 Applying brushes to existing strokes-42232.mp4

8.6 MB

111 058 073 Sharing brushes-42233.mp4

9.6 MB

112 104 070 Saving brushes-42234.mp4

12.8 MB

113 039 060 Painting in the Paint Effects window-42235.mp4

18.2 MB

114 031 059 Paint Effects in practice-42236.mp4

27.3 MB

115 005 080 The basics of animation-42237.mp4

10.9 MB

116 016 012 Creating and adjusting keys (keyframes)-42238.mp4

18.9 MB

117 070 053 Modifying keys in the Graph editor-42239.mp4

18.4 MB

118 024 052 Modifying keys in the Dope Sheet-42240.mp4

8.4 MB

119 012 015 Creating breakdown keys-42241.mp4

6.0 MB

120 054 004 Animating objects along paths-42242.mp4

27.4 MB

121 066 027 Ghosting and motion paths-42243.mp4

11.8 MB

122 026 006 Animation playback using Playblast-42244.mp4

7.1 MB

123 037 005 Animating with constraints-42245.mp4

18.2 MB

124 044 014 Creating animation cycles-42246.mp4

18.9 MB

125 098 101 Using set-driven keys-42247.mp4

19.1 MB

126 115 003 Adding sound to animations-42248.mp4

8.5 MB

127 111 028 Goodbye-42249.mp4

2.5 MB

/Maya-2009-tutorials_new-features_707-2.html/

001 017 026 Welcome-42253.mp4

13.7 MB

002 028 023 Using the exercise files-42254.mp4

2.6 MB

003 022 025 Using the new Panel toolbar-42255.mp4

7.8 MB

004 018 024 Using the improved selection tools-42256.mp4

12.0 MB

005 006 029 Working with the new soft selection tools-42257.mp4

11.7 MB

006 004 014 Making selections with Drag Select -42258.mp4

6.5 MB

007 005 013 Making multi-component selections-42259.mp4

5.0 MB

008 001 019 Selecting portions of edge and face loops-42260.mp4

5.6 MB

009 013 003 Creating assets-42261.mp4

12.7 MB

010 021 008 Editing assets-42262.mp4

7.6 MB

011 015 015 Modifying asset attributes-42263.mp4

8.3 MB

012 019 012 Introducing the Maya Muscle system-42264.mp4

8.1 MB

013 024 020 Setting up a muscle system-42265.mp4

18.0 MB

014 009 022 Using Muscle Creator to create and edit muscles-42266.mp4

27.8 MB

015 029 021 Using Muscle Builder to sculpt deformable muscles-42267.mp4

15.2 MB

016 025 016 Modifying muscle bulge and jiggle using Muscle parameters-42268.mp4

15.0 MB

017 027 018 Sculpting muscle shapes-42269.mp4

9.9 MB

018 026 017 Painting muscle weights-42270.mp4

7.2 MB

019 003 011 Introducing nParticles-42271.mp4

3.2 MB

020 008 005 Creating emitters-42272.mp4

19.5 MB

021 010 028 Working with particle attributes-42273.mp4

19.8 MB

022 011 001 Adding forces to particle systems-42274.mp4

19.5 MB

023 012 006 Creating particle collisions-42275.mp4

11.9 MB

024 002 004 Creating collision events-42276.mp4

9.5 MB

025 007 027 Working in the animation layer interface-42277.mp4

13.9 MB

026 016 002 Creating animation layers-42278.mp4

13.5 MB

027 014 007 Editing animation layers-42279.mp4

4.3 MB

028 023 009 Exporting animation layers-42280.mp4

5.1 MB

029 020 010 Goodbye-42281.mp4

1.1 MB

/Maya-2011-tutorials_essential-training_63358-2.html/

001 058 102 Welcome-67779.mp4

15.1 MB

002 025 092 Using the exercise files-67780.mp4

851.1 KB

003 047 001 A note on screen resolution-67781.mp4

5.8 MB

004 097 057 Overview of the Maya interface -67783.mp4

34.3 MB

005 088 104 Working with files and Maya projects -67784.mp4

7.5 MB

006 108 053 Navigating viewports -67785.mp4

19.2 MB

007 048 064 Reviewing the Viewport menus-67786.mp4

21.2 MB

008 033 013 Configuring safe frames and grids-67787.mp4

12.4 MB

009 026 069 Selecting objects -67788.mp4

11.0 MB

010 066 095 Using the Move tool -67789.mp4

10.3 MB

011 007 067 Rotating and scaling -67790.mp4

16.1 MB

012 051 048 Manipulating pivots -67791.mp4

13.2 MB

013 002 079 Understanding the Channel Box -67792.mp4

16.3 MB

014 017 112 Working with the Attribute Editor -67793.mp4

8.1 MB

015 023 094 Using the Hotbox-67794.mp4

8.4 MB

016 057 106 Working with marking menus-67795.mp4

9.2 MB

017 010 029 Customizing the interface-67796.mp4

10.6 MB

018 092 027 Creating polygonal objects -67798.mp4

19.9 MB

019 114 109 Working with polygonal components-67799.mp4

15.3 MB

020 103 070 Selecting polygonal components -67800.mp4

21.4 MB

021 062 111 Working with Soft Select-67801.mp4

25.5 MB

022 014 093 Using the Extrude tool -67802.mp4

22.6 MB

023 021 044 Keeping faces together -67803.mp4

13.0 MB

024 078 035 Extruding along curves-67804.mp4

10.9 MB

025 059 098 Using the Polygon Bevel tool -67805.mp4

15.3 MB

026 081 071 Smooth and subdivision surfaces-67806.mp4

26.6 MB

027 096 011 Blocking out a character body-67807.mp4

40.3 MB

028 005 103 Working with edge loops -67809.mp4

11.1 MB

029 018 041 Inserting and offsetting edge loops -67810.mp4

11.0 MB

030 015 073 Symmetrical modeling techniques-67811.mp4

20.4 MB

031 045 012 Combining objects -67812.mp4

11.5 MB

032 044 099 Using the Polygon Bridge tool -67813.mp4

8.8 MB

033 020 014 Connecting components and splitting polygons -67814.mp4

9.0 MB

034 032 058 Poking and wedging faces -67815.mp4

10.1 MB

035 102 108 Working with polygon booleans -67816.mp4

10.8 MB

036 080 050 Modeling with nonlinear deformers -67817.mp4

15.9 MB

037 064 049 Modeling with lattices -67818.mp4

13.4 MB

038 069 043 Introducing NURBS modeling-67820.mp4

18.5 MB

039 067 054 NURBS primitives-67821.mp4

16.0 MB

040 055 096 Using the NURBS curve tools-67822.mp4

14.3 MB

041 072 021 Creating Bézier curves-67823.mp4

4.8 MB

042 037 028 Creating text-67824.mp4

11.4 MB

043 079 047 Manipulating NURBS curves-67825.mp4

12.9 MB

044 090 062 Refining NURBS curves-67826.mp4

12.5 MB

045 115 055 Offsetting NURBS curves-67827.mp4

9.1 MB

046 107 033 Editing NURBS surfaces-67828.mp4

20.9 MB

047 085 063 Refining NURBS surfaces-67829.mp4

22.4 MB

048 094 088 Using NURBS Revolve-67830.mp4

25.9 MB

049 036 086 Using NURBS Loft-67831.mp4

15.8 MB

050 073 085 Using NURBS Extrude-67832.mp4

20.2 MB

051 019 087 Using NURBS Planar-67833.mp4

14.6 MB

052 022 072 Stitching NURBS surfaces-67834.mp4

32.8 MB

053 001 034 Extracting NURBS curves from surfaces -67836.mp4

16.4 MB

054 087 022 Creating curves on a surface -67837.mp4

10.7 MB

055 065 059 Projecting curves on surfaces -67838.mp4

25.3 MB

056 046 076 Trimming NURBS surfaces -67839.mp4

12.1 MB

057 038 097 Using the NURBS Fillet tool -67840.mp4

64.1 MB

058 075 068 Sculpting NURBS and polygonal surfaces -67841.mp4

21.3 MB

059 112 015 Converting NURBS to polygons -67842.mp4

10.5 MB

060 030 114 Working with the Outliner -67844.mp4

15.2 MB

061 050 039 Grouping objects -67845.mp4

11.7 MB

062 031 023 Creating hierarchies -67846.mp4

14.1 MB

063 054 031 Duplicating objects-67847.mp4

19.6 MB

064 106 080 Understanding the Hypergraph -67848.mp4

10.4 MB

065 029 105 Working with Hypergraph connections-67849.mp4

7.0 MB

066 056 040 Hiding and showing objects -67850.mp4

5.6 MB

067 110 026 Creating layers -67851.mp4

11.3 MB

068 063 110 Working with selection masks-67852.mp4

11.3 MB

069 091 056 Overview of renderers -67854.mp4

8.3 MB

070 084 077 Understand the basics of materials -67855.mp4

15.1 MB

071 024 017 Creating and applying maps -67856.mp4

13.0 MB

072 060 081 Using bitmaps as texture -67857.mp4

7.5 MB

073 011 113 Working with the Hypershade window -67858.mp4

15.0 MB

074 098 107 Working with mental ray materials-67859.mp4

20.1 MB

075 113 082 Using displacement and bump mapping -67860.mp4

8.7 MB

076 071 100 Using the Ramp Shader -67861.mp4

7.1 MB

077 109 091 Using the 3D Paint tool -67862.mp4

12.8 MB

078 042 074 Texture-mapping NURBS surfaces -67864.mp4

17.2 MB

079 040 060 Projecting textures onto surfaces-67865.mp4

11.9 MB

080 099 075 Texture-mapping polygonal surfaces -67866.mp4

25.9 MB

081 052 009 Applying UV mapping -67867.mp4

29.7 MB

082 095 101 Using the UVW Editor-67868.mp4

16.6 MB

083 013 025 Creating joints-67870.mp4

31.0 MB

084 111 030 Deforming a mesh using the Skin tool-67871.mp4

16.6 MB

085 009 024 Creating IK handles-67872.mp4

21.2 MB

086 008 019 Creating blend shapes-67873.mp4

18.6 MB

087 093 065 Rigging nonlinear deformers-67874.mp4

7.4 MB

088 077 036 Finalizing the character-67875.mp4

16.5 MB

089 082 066 Rigging the character to the scooter-67876.mp4

25.5 MB

090 105 115 Working with the Timeline-67878.mp4

16.3 MB

091 027 016 Creating and adjusting keys (keyframes) -67879.mp4

14.1 MB

092 070 032 Editing keys-67880.mp4

12.2 MB

093 041 052 Modifying keys in the Graph Editor -67881.mp4

19.6 MB

094 039 051 Modifying keys in the Dope Sheet -67882.mp4

8.9 MB

095 089 020 Creating breakdown keys -67883.mp4

6.6 MB

096 016 006 Animating objects along paths -67884.mp4

17.3 MB

097 074 008 Animation playback using Playblast -67885.mp4

15.6 MB

098 101 007 Animating with constraints -67886.mp4

18.5 MB

099 104 018 Creating animation cycles -67887.mp4

48.6 MB

100 028 090 Using set-driven keys -67888.mp4

18.0 MB

101 035 005 Adding sound to animations -67889.mp4

13.0 MB

102 053 037 Finishing the animation-67890.mp4

66.2 MB

103 012 046 Lights and lighting types in Maya -67892.mp4

19.6 MB

104 049 004 Adding depth-map shadows -67893.mp4

11.0 MB

105 043 089 Using Raytrace shadows -67894.mp4

10.6 MB

106 076 078 Understanding the basics of cameras -67895.mp4

30.4 MB

107 100 003 Adding depth of field -67896.mp4

15.6 MB

108 006 002 Adding Bokeh using mental ray-67897.mp4

10.7 MB

109 061 083 Using motion blur in Maya Software Renderer-67898.mp4

10.2 MB

110 003 084 Using motion blur in mental ray-67899.mp4

10.1 MB

111 086 061 Raytracing reflections and refractions-67900.mp4

11.8 MB

112 068 042 Interactive rendering with IPR -67901.mp4

11.1 MB

113 034 045 Lighting a scene -67902.mp4

29.8 MB

114 004 010 Batch rendering -67903.mp4

16.4 MB

115 083 038 Goodbye-67905.mp4

679.8 KB

/Maya-2011-tutorials_new-features_63357-2.html/

001 009 019 Welcome-66513.mp4

6.7 MB

002 007 014 Using the exercise files-66514.mp4

963.7 KB

003 018 007 Overview of the new Maya interface-66516.mp4

11.8 MB

004 004 022 Working with tabbed windows in Maya-66517.mp4

9.5 MB

005 015 004 Exploring the new Color Picker-66518.mp4

11.6 MB

006 001 015 Using the new Shelf Editor-66519.mp4

7.0 MB

007 008 020 Working with Bezier curves-66521.mp4

16.9 MB

008 017 013 Using the Connect Components tool-66522.mp4

12.7 MB

009 013 017 Using the Spin Edge tool-66523.mp4

6.7 MB

010 014 010 Soft selecting objects-66524.mp4

13.4 MB

011 002 005 Exploring the Pinch Brush tool-66525.mp4

6.9 MB

012 011 003 Examining the new Smooth Bind features-66527.mp4

9.5 MB

013 022 016 Using the Paint Skin Weights enhancements-66528.mp4

17.9 MB

014 005 023 Working with the Interactive Skin tool-66529.mp4

15.7 MB

015 006 011 Understanding new joint drawing styles-66530.mp4

11.1 MB

016 012 002 Constraining objects to polys-66531.mp4

9.5 MB

017 020 012 Using the Camera Sequencer-66533.mp4

19.8 MB

018 010 001 Additions to the Curve Editor-66534.mp4

9.5 MB

019 016 021 Working with multiple audio files-66535.mp4

5.5 MB

020 019 009 Reviewing the Hypershade Window improvements-66537.mp4

13.1 MB

021 021 018 Using Viewport 2.0 -66538.mp4

13.7 MB

022 023 008 Panning and zooming in 2D-66539.mp4

8.3 MB

023 003 006 Goodbye-66541.mp4

279.6 KB

/Maya-2012-tutorials_Creating-Particle-and-Fire-Effects-with-Maya_83837-2.html/

001 007 052 Welcome-86757.mp4

13.8 MB

002 006 040 Setting the project-86758.mp4

9.0 MB

003 016 032 Laying out the scene-86760.mp4

21.6 MB

004 025 043 Sketching particles on a live object-86761.mp4

10.5 MB

005 020 002 Adding a per-particle attribute-86762.mp4

21.5 MB

006 042 054 Writing a creation expression to vary radiusPP-86763.mp4

25.1 MB

007 044 021 Emitting particles from a curve-86764.mp4

23.2 MB

008 036 014 Connecting particles to gravity-86765.mp4

14.4 MB

009 014 022 Emitting particles from particles-86767.mp4

7.3 MB

010 046 024 Enabling per-point emission rates-86768.mp4

16.7 MB

011 002 019 Editing particle and emitter attributes-86769.mp4

12.2 MB

012 031 038 Reducing momentum with Conserve-86770.mp4

8.6 MB

013 005 023 Emitting trails-86771.mp4

30.0 MB

014 053 053 Writing a creation expression to vary color-86773.mp4

18.1 MB

015 019 030 Inheriting particle color with a global variable-86774.mp4

31.4 MB

016 018 047 Using the Particle Cloud material-86775.mp4

27.1 MB

017 010 051 Varying transparency and incandescence-86776.mp4

15.7 MB

018 004 046 Using Shader Glow-86777.mp4

13.9 MB

019 026 010 Building a particle disk cache-86778.mp4

23.4 MB

020 023 008 Batch rendering with multiple processors-86779.mp4

25.9 MB

021 008 012 Compositing in After Effects-86780.mp4

23.6 MB

022 022 048 Using the Particle Instancer-86782.mp4

10.3 MB

023 017 035 Modeling and shading for the Particle Instancer-86783.mp4

19.8 MB

024 024 018 Duplicating instances and materials-86784.mp4

11.6 MB

025 049 033 Laying out the scene-86785.mp4

4.0 MB

026 043 017 Creating an nParticle volume emitter-86786.mp4

14.9 MB

027 038 029 Importing and instancing geometry-86787.mp4

24.5 MB

028 040 050 Varying scale with a creation expression-86788.mp4

13.3 MB

029 039 037 Randomizing rotation with a creation expression-86789.mp4

7.6 MB

030 045 006 Animating rotation with a runtime expression-86790.mp4

12.7 MB

031 035 003 Adding turbulence-86791.mp4

20.7 MB

032 033 011 Building an nCache-86792.mp4

13.9 MB

033 037 039 Rendering depth of field with mental ray-86793.mp4

13.3 MB

034 029 009 Batch rendering-86794.mp4

26.3 MB

035 027 045 Using fluids-86796.mp4

41.7 MB

036 030 034 Loading fluid examples-86797.mp4

6.3 MB

037 054 005 Analyzing fluid presets-86798.mp4

4.0 MB

038 041 041 Setting the scene-86799.mp4

3.2 MB

039 032 015 Creating a fluid container-86800.mp4

9.5 MB

040 051 001 Adding a fluid emitter-86801.mp4

4.3 MB

041 052 020 Emitting from an object-86802.mp4

5.7 MB

042 048 013 Connecting emission maps-86803.mp4

10.2 MB

043 013 004 Adjusting fluid dynamic attributes-86805.mp4

22.6 MB

044 034 026 Fine-tuning fluid dynamics-86806.mp4

8.1 MB

045 028 042 Shading the fluid-86807.mp4

17.3 MB

046 021 031 Layering detail with fluid texture-86808.mp4

22.7 MB

047 015 049 Varying fluid texture with an expression-86809.mp4

10.6 MB

048 011 007 Animating the fluid-86810.mp4

39.4 MB

049 050 025 Finalizing fluid dynamics-86811.mp4

15.0 MB

050 001 016 Creating a fluid nCache-86812.mp4

13.0 MB

051 047 028 Illuminating the scene-86813.mp4

16.6 MB

052 009 044 Using a fluid for atmosphere-86814.mp4

12.2 MB

053 012 036 Modulating light intensity with a noise expression-86815.mp4

58.2 MB

054 003 027 Goodbye-86817.mp4

14.4 MB

/Maya-6-5-tutorials_essential-training_150-2.html/

001 011 085 Welcome-16976.mp4

5.0 MB

002 030 077 Starting Maya _ Maya Interface-16977.mp4

14.2 MB

003 016 072 Projects _ Opening Scenes-16978.mp4

8.0 MB

004 032 083 Viewports _ Navigation-16979.mp4

15.8 MB

005 008 050 Menus _ Hotbox _ Marking Menus-16980.mp4

14.1 MB

006 057 074 Selecting and Moving Objects-16981.mp4

16.2 MB

007 061 058 Pivots-16982.mp4

8.4 MB

008 079 028 Customizing the Interface-16983.mp4

17.4 MB

009 064 054 Object Components-16984.mp4

10.3 MB

010 047 041 Grids and Snapping-16985.mp4

14.8 MB

011 040 055 Outliners and Hierarchies-16986.mp4

20.1 MB

012 005 042 Hypergraph-16987.mp4

10.7 MB

013 058 004 Attribute Editor-16988.mp4

12.9 MB

014 071 075 Showing and Hiding Layers-16989.mp4

15.5 MB

015 019 079 Templates _ Selection Masks-16990.mp4

10.5 MB

016 013 053 NURBS Primitives _ Components-16992.mp4

18.1 MB

017 081 022 Creating Curves-16993.mp4

20.7 MB

018 045 025 Creating Surfaces - Revolve-16994.mp4

10.5 MB

019 022 024 Creating Surfaces - Loft-16995.mp4

9.3 MB

020 012 023 Creating Surfaces - Extrude-16996.mp4

6.5 MB

021 072 080 Trims and Projected Curves-16997.mp4

14.7 MB

022 078 027 Curves on Surfaces-16998.mp4

12.3 MB

023 038 059 Planar Surfaces-16999.mp4

5.2 MB

024 046 017 Connecting Surfaces with Fillets-17000.mp4

8.7 MB

025 084 018 Connecting Surfaces with Stitch-17001.mp4

11.8 MB

026 007 036 Editing Surfaces _ Artisan-17002.mp4

28.5 MB

027 033 062 Polygonal Primitives-17003.mp4

12.9 MB

028 053 006 Beveling-17004.mp4

12.3 MB

029 018 037 Extruding-17005.mp4

21.1 MB

030 080 029 Cut Faces-17006.mp4

4.5 MB

031 015 061 Poke Faces-17007.mp4

4.0 MB

032 069 084 Wedge Faces-17008.mp4

4.5 MB

033 065 016 Combining Objects _ Attaching Surfaces-17009.mp4

22.3 MB

034 003 076 Smoothing-17010.mp4

15.8 MB

035 002 078 Subdivision Surfaces-17011.mp4

14.3 MB

036 052 020 Converting Surfaces (Poly _ Subdiv)-17012.mp4

9.8 MB

037 034 019 Converting Surfaces (NURBS _ Poly)-17013.mp4

15.5 MB

038 076 031 Deformations - Lattices-17014.mp4

10.1 MB

039 066 052 Non-Linear Deformations - Bend, Flare, Sine, Etc.-17015.mp4

14.1 MB

040 037 007 Building a Robot - Part 1 (Body)-17016.mp4

20.6 MB

041 083 008 Building a Robot - Part 2 (Eyes)-17017.mp4

20.1 MB

042 044 009 Building a Robot - Part 3 (Mouth)-17018.mp4

11.6 MB

043 073 010 Building a Robot - Part 4 (Tire)-17019.mp4

32.6 MB

044 050 011 Building a Robot - Part 5 (Yoke)-17021.mp4

32.8 MB

045 070 012 Building a Robot - Part 6 (Spring)-17022.mp4

17.8 MB

046 021 003 Applying Shaders _ Shader Types-17023.mp4

23.2 MB

047 023 035 Editing Shaders _ Applying Maps-17024.mp4

15.0 MB

048 056 043 Hypershade Window _ Shader Networks-17025.mp4

22.2 MB

049 062 051 Multilister-17026.mp4

9.0 MB

050 025 082 UV Mapping and Textures-17027.mp4

23.5 MB

051 017 071 Projection Mapping-17028.mp4

17.0 MB

052 085 047 Mapping Polygons-17029.mp4

23.8 MB

053 067 013 Bump Mapping-17030.mp4

17.2 MB

054 063 033 Displacement Mapping-17031.mp4

12.6 MB

055 029 069 Project - Texturing a Robot - Part 1-17032.mp4

12.6 MB

056 009 070 Project - Texturing a Robot - Part 2-17033.mp4

11.8 MB

057 004 064 Project - Environment Textures-17034.mp4

24.5 MB

058 041 081 Types of Renderers _ Render Globals-17035.mp4

8.4 MB

059 048 001 Adding Lights to a Scene-17036.mp4

16.3 MB

060 054 045 Lighting Attributes _ Shadows-17037.mp4

23.1 MB

061 024 014 Cameras-17038.mp4

21.6 MB

062 049 073 Raytracing-17039.mp4

7.8 MB

063 014 032 Depth of Field-17040.mp4

14.9 MB

064 042 049 Mental Ray-17041.mp4

8.5 MB

065 001 048 Mental Ray DOF-17042.mp4

3.8 MB

066 020 039 Global Illumination-17043.mp4

20.4 MB

067 036 015 Caustics-17044.mp4

9.6 MB

068 026 005 Batch Rendering _ Command Line Rendering-17045.mp4

18.8 MB

069 051 066 Project - Lighting the Scene-17046.mp4

17.8 MB

070 010 067 Project - Raytracing-17047.mp4

10.8 MB

071 031 044 Introduction-17048.mp4

12.8 MB

072 043 060 Playblast and Playback-17049.mp4

7.5 MB

073 074 038 Ghosting and Motion Trails-17050.mp4

9.6 MB

074 082 034 Dope Sheet-17051.mp4

13.5 MB

075 068 026 Curve Editor-17052.mp4

17.3 MB

076 060 030 Cycles-17053.mp4

11.4 MB

077 055 002 Animation Paths-17054.mp4

10.6 MB

078 035 068 Project - Setting up for Animation-17055.mp4

27.4 MB

079 006 063 Project - Animating the Robot-17056.mp4

20.1 MB

080 039 065 Project - Finalizing the Animation-17057.mp4

28.1 MB

081 027 057 Painting Objects-17058.mp4

19.9 MB

082 059 021 Creating Brushes-17059.mp4

21.0 MB

083 028 046 Managing Brushes-17060.mp4

9.8 MB

084 077 056 Paint FX Window-17061.mp4

15.6 MB

085 075 040 Goodbye-17062.mp4

4.3 MB

/Maya-8-5-tutorials_character-rigging_382-2.html/

001 032 051 Welcome-30013.mp4

1.2 MB

002 007 016 Exploring the Maya interface-30063.mp4

11.3 MB

003 008 052 Working with the exercise files-30064.mp4

5.1 MB

004 017 031 Overview of rigging-30014.mp4

15.7 MB

005 016 029 Overview of character geometry-30015.mp4

8.5 MB

006 015 030 Overview of character topology-30016.mp4

17.8 MB

007 047 049 Staying organized-30017.mp4

9.1 MB

008 039 050 Using the Joint tool-30018.mp4

12.5 MB

009 012 025 Manipulating joints-30019.mp4

10.4 MB

010 042 005 Creating a skeleton pt. 1 - Legs and feet-30020.mp4

17.6 MB

011 027 006 Creating a skeleton pt. 2 - Spine-30021.mp4

15.6 MB

012 002 007 Creating a skeleton pt. 3 - Arms-30022.mp4

29.9 MB

013 009 008 Creating a skeleton pt. 4 - Hands-30023.mp4

29.1 MB

014 030 018 Finalizing the skeleton-30024.mp4

5.9 MB

015 021 013 Creating IK chains-30025.mp4

12.8 MB

016 051 024 Manipulating IK chains-30026.mp4

12.8 MB

017 005 048 Spline IK-30027.mp4

6.5 MB

018 001 033 Point constraints-30028.mp4

10.6 MB

019 033 001 Aim constraints-30029.mp4

5.7 MB

020 041 027 Orient constraints-30030.mp4

9.6 MB

021 018 034 Pole vector constraints-30031.mp4

6.6 MB

022 052 011 Creating custom attributes-30032.mp4

7.9 MB

023 011 014 Creating Set Driven Keys-30033.mp4

12.8 MB

024 004 012 Creating expressions-30034.mp4

16.1 MB

025 023 039 Rigging legs-30035.mp4

17.8 MB

026 010 037 Rigging feet-30036.mp4

24.8 MB

027 020 044 Rigging the spine-30037.mp4

21.0 MB

028 028 035 Rigging arms for forward kinematics-30038.mp4

17.4 MB

029 043 036 Rigging arms for inverse kinematics-30039.mp4

17.8 MB

030 036 038 Rigging hands and fingers-30040.mp4

18.0 MB

031 006 017 Finalizing the rig-30041.mp4

10.5 MB

032 026 003 Binding skin-30042.mp4

12.8 MB

033 014 032 Painting skin weights-30043.mp4

19.4 MB

034 019 015 Editing skin weights in the Component Editor-30044.mp4

13.0 MB

035 045 028 Other skinning tools-30045.mp4

7.1 MB

036 037 045 Skinning a character pt. 1 - Legs-30046.mp4

41.6 MB

037 049 046 Skinning a character pt. 2 - Arms and torso-30047.mp4

31.8 MB

038 025 019 Finalizing the skin-30048.mp4

16.0 MB

039 034 004 Creating a skeleton for the head-30049.mp4

23.8 MB

040 035 047 Skinning the head-30050.mp4

8.3 MB

041 044 020 Fine-tuning the skin-30051.mp4

31.1 MB

042 029 010 Creating Blend Shapes for facial animation-30052.mp4

21.3 MB

043 040 002 Applying Blend Shapes-30053.mp4

20.9 MB

044 050 040 Rigging the head pt. 1 - Creating head controls-30054.mp4

10.2 MB

045 046 041 Rigging the head pt. 2 - Creating a jaw control-30055.mp4

14.5 MB

046 038 042 Rigging the head pt. 3 - Creating blink controls-30056.mp4

11.8 MB

047 031 043 Rigging the head pt. 4 - Creating eye direction controls-30057.mp4

14.0 MB

048 003 023 Hiding unused attributes-30058.mp4

4.5 MB

049 048 009 Creating a smooth proxy-30059.mp4

10.6 MB

050 024 026 Manipulating the rig-30060.mp4

12.5 MB

051 013 021 Going further with the rig-30061.mp4

4.1 MB

052 022 022 Goodbye-30062.mp4

1.7 MB

/Maya-8-tutorials_essential-training_329-2.html/

001 057 041 Introduction-25178.mp4

562.5 KB

002 055 069 Starting Maya and the Maya interface -25179.mp4

17.8 MB

003 056 064 Projects and opening scenes-25180.mp4

9.9 MB

004 042 080 Viewports and navigation -25181.mp4

15.6 MB

005 026 050 Menus, hotbox, and marking menus-25182.mp4

13.0 MB

006 011 066 Selecting and moving objects -25183.mp4

18.0 MB

007 035 059 Pivots-25184.mp4

7.5 MB

008 062 020 Customizing the interface-25185.mp4

15.0 MB

009 071 033 Grids and snapping-25186.mp4

13.9 MB

010 012 057 Outliner and hierarchies-25187.mp4

10.3 MB

011 059 034 Hypergraph -25188.mp4

12.7 MB

012 009 072 The Attribute Editor-25189.mp4

7.8 MB

013 004 067 Showing and hiding layers-25190.mp4

8.3 MB

014 080 070 Templates and selection masks-25191.mp4

10.5 MB

015 019 056 NURBS Primitives -25192.mp4

16.7 MB

016 049 055 NURBS Curves-25193.mp4

8.9 MB

017 067 017 Creating surfaces - Revolve-25194.mp4

7.4 MB

018 022 016 Creating surfaces - Loft-25195.mp4

10.3 MB

019 046 015 Creating surfaces - Extrude-25196.mp4

7.5 MB

020 028 075 Trims and projected curves-25197.mp4

10.6 MB

021 031 019 Curves on surfaces-25198.mp4

7.6 MB

022 014 060 Planar surfaces-25199.mp4

9.3 MB

023 050 011 Connecting surfaces with Fillets-25200.mp4

21.8 MB

024 020 012 Connecting surfaces with Stitch-25201.mp4

14.3 MB

025 039 029 Editing surfaces and Artisan-25202.mp4

19.3 MB

026 025 022 Deformations - Lattices -25203.mp4

11.8 MB

027 015 054 Non-linear deformations - Bend, Flare, Sine, etc.-25204.mp4

12.7 MB

028 077 036 In practice - Building a sub pt. 1-25205.mp4

27.0 MB

029 052 037 In practice - Building a sub pt. 2-25206.mp4

27.0 MB

030 016 062 Polygonal primitives-25207.mp4

15.7 MB

031 033 027 Editing polygons-25208.mp4

16.2 MB

032 044 006 Beveling-25209.mp4

8.4 MB

033 038 030 Extruding-25210.mp4

13.9 MB

034 053 077 Using Cut on faces-25211.mp4

5.2 MB

035 076 026 Edge loops-25212.mp4

7.8 MB

036 029 078 Using Poke and Wedge on faces-25213.mp4

8.5 MB

037 074 010 Combining objects and attaching surfaces-25214.mp4

10.2 MB

038 048 007 Booleans-25215.mp4

19.0 MB

039 002 051 Merging vertices-25216.mp4

24.8 MB

040 032 068 Smoothing-25217.mp4

26.6 MB

041 006 013 Converting surfaces-25218.mp4

11.8 MB

042 024 038 In practice - Building a sub pt. 3-25219.mp4

39.0 MB

043 041 004 Applying shaders and shader types-25220.mp4

15.2 MB

044 005 028 Editing shaders and applying maps-25221.mp4

21.3 MB

045 010 073 The Hypershade window and shader networks-25222.mp4

12.9 MB

046 073 053 Multilister-25223.mp4

6.3 MB

047 040 079 UV mapping and textures-25224.mp4

17.4 MB

048 018 063 Projection mapping-25225.mp4

15.0 MB

049 060 044 Mapping polygons -25226.mp4

29.4 MB

050 030 008 Bump mapping -25227.mp4

5.5 MB

051 034 024 Displacement mapping-25228.mp4

7.7 MB

052 061 001 3D paint-25229.mp4

13.0 MB

053 063 071 Texturing a sub-25230.mp4

38.0 MB

054 013 076 Types of renderers and render globals-25231.mp4

15.3 MB

055 051 002 Adding lights to a scene -25232.mp4

28.1 MB

056 037 042 Lighting attributes and shadows-25233.mp4

19.6 MB

057 075 009 Cameras-25234.mp4

21.8 MB

058 023 023 Depth of field-25235.mp4

8.7 MB

059 003 065 Raytracing -25236.mp4

20.1 MB

060 001 049 Mental Ray-25237.mp4

10.0 MB

061 027 048 Mental Ray lighting-25238.mp4

17.7 MB

062 070 046 Mental Ray depth of field-25239.mp4

8.9 MB

063 043 052 Motion blur-25240.mp4

10.2 MB

064 008 047 Mental Ray global illumination-25241.mp4

15.2 MB

065 045 045 Mental Ray caustics-25242.mp4

9.6 MB

066 072 005 Batch rendering and command line rendering-25243.mp4

15.6 MB

067 064 039 In practice - Lighting a scene-25244.mp4

23.2 MB

068 069 040 Introduction to animation-25245.mp4

14.5 MB

069 054 061 Playblast and playback -25246.mp4

14.9 MB

070 021 031 Ghosting and motion trails-25247.mp4

9.5 MB

071 078 025 Dope Sheet -25248.mp4

9.5 MB

072 007 018 Curve Editor -25249.mp4

14.3 MB

073 066 021 Cycles-25250.mp4

11.9 MB

074 058 003 Animation paths-25251.mp4

7.1 MB

075 017 035 In practice - Animating a sub pt. 1-25252.mp4

33.8 MB

076 065 058 Painting objects-25253.mp4

41.3 MB

077 068 014 Creating brushes-25254.mp4

22.9 MB

078 036 043 Managing brushes-25255.mp4

14.3 MB

079 079 074 The Paint FX window -25256.mp4

8.5 MB

080 047 032 Goodbye-25257.mp4

473.0 KB

/Maya-tutorials_3D-Printing-Shapeways-Using-Maya_135354-2.html/

001 035 035 Welcome-147777.mp4

12.2 MB

002 007 034 Using the exercise files-147778.mp4

913.3 KB

003 036 033 Using challenges-147779.mp4

7.5 MB

004 019 036 What is 3D printing through Shapeways all about-147781.mp4

17.6 MB

005 016 030 Understanding modeling for 3D printing-147782.mp4

7.5 MB

006 033 029 Understanding material options on Shapeways-147783.mp4

7.7 MB

007 012 023 Setting up the scene units-147785.mp4

5.9 MB

008 018 022 Setting up the grid-147786.mp4

10.3 MB

009 013 017 Installing necessary plugins and additional software-147787.mp4

5.0 MB

010 022 001 Acquiring existing models-147789.mp4

9.0 MB

011 020 005 Checking model scale-147790.mp4

7.9 MB

012 034 016 Fixing any problems with a model-147791.mp4

35.0 MB

013 025 031 Understanding why thickness matters-147793.mp4

6.3 MB

014 003 019 Preparing to add thickness-147794.mp4

10.0 MB

015 008 028 Thickening individual parts of a model-147795.mp4

13.3 MB

016 004 014 Extruding thickness-147796.mp4

21.0 MB

017 026 006 Cleaning up problem areas-147797.mp4

15.2 MB

018 023 024 Smoothing out the bad spots-147798.mp4

26.5 MB

019 029 009 Deleting unwanted internal parts-147799.mp4

46.7 MB

020 032 020 Reattaching the inside and outside surfaces-147800.mp4

24.1 MB

021 015 002 Challenge - Add thickness to a model-147801.mp4

1.2 MB

022 024 025 Solution - Add thickness to a model-147802.mp4

66.9 MB

023 009 013 Exporting the model-147804.mp4

6.1 MB

024 011 032 Uploading the model to Shapeways-147805.mp4

3.8 MB

025 021 010 Editing the product page on Shapeways-147806.mp4

11.1 MB

026 005 011 Examining a textured model-147808.mp4

8.3 MB

027 001 012 Exporting models with texture maps-147809.mp4

5.5 MB

028 006 007 Converting an exported model for Shapeways-147810.mp4

11.2 MB

029 028 003 Challenge - Prepare a textured model for printing-147811.mp4

1.1 MB

030 014 026 Solution - Prepare a textured model for printing-147812.mp4

11.8 MB

031 027 021 Reducing the polygon count-147814.mp4

6.1 MB

032 030 008 Creating wireframe lines-147815.mp4

5.9 MB

033 010 015 Finishing the wireframe-147816.mp4

15.3 MB

034 031 004 Challenge - Prepare a wireframe model for printing-147817.mp4

1.2 MB

035 017 027 Solution - Prepare a wireframe model for printing-147818.mp4

13.2 MB

036 002 018 Next steps-147820.mp4

2.5 MB

/Maya-tutorials_Advanced-Materials-Maya_435228-2.html/

001 025 029 Welcome-458114.mp4

7.6 MB

002 023 030 What you should know before watching this course-458115.mp4

2.6 MB

003 024 028 Using the exercise files-458116.mp4

686.0 KB

004 026 010 Defining the problem - Tell the story -458118.mp4

16.7 MB

005 027 005 Collecting, finding, and creating reference material-458119.mp4

14.3 MB

006 028 014 Pros and cons of breaking into simple materials vs. a large shader network-458120.mp4

16.9 MB

007 013 008 Define the problem - Dirty gazing ball-458122.mp4

9.8 MB

008 014 022 Setting up the scene - Making sure mental ray is an option-458123.mp4

5.8 MB

009 021 004 Chrome material-458124.mp4

18.8 MB

010 006 001 Blurry chrome material-458125.mp4

14.3 MB

011 003 012 Dust material-458126.mp4

14.8 MB

012 011 007 Creating the alpha materials-458127.mp4

30.6 MB

013 008 019 Setting up the matte material render layer-458128.mp4

37.6 MB

014 012 006 Compositing the individual materials-458129.mp4

23.4 MB

015 002 015 Putting it all together in one material-458130.mp4

26.2 MB

016 009 002 Challenge - Add your own material-458131.mp4

4.6 MB

017 016 023 Solution - Add your own material-458132.mp4

10.9 MB

018 010 009 Define the problem - Grapes-458134.mp4

5.9 MB

019 018 020 Setting up the matte material render layer-458135.mp4

17.2 MB

020 029 011 Diffuse color-458136.mp4

13.6 MB

021 015 021 Setting up the matte material render layer-458137.mp4

14.9 MB

022 019 027 Subsurface scattering layer - Subdermal-458138.mp4

9.5 MB

023 022 026 Subsurface scattering - Back scatter-458139.mp4

10.8 MB

024 004 025 Specularity-458140.mp4

14.4 MB

025 020 016 Putting the material back together-458141.mp4

14.5 MB

026 007 018 Rendering-458142.mp4

26.0 MB

027 005 017 Rendering continued-458143.mp4

31.7 MB

028 017 003 Challenge - Create the look of jade-458144.mp4

4.8 MB

029 001 024 Solution - Create the look of jade-458145.mp4

25.9 MB

030 030 013 Next steps-458147.mp4

5.1 MB

/Maya-tutorials_Animating-Cartoon-Characters-Maya_191957-2.html/

001 004 027 Welcome-453648.mp4

4.5 MB

002 003 026 Using the exercise files-453649.mp4

1.3 MB

003 024 020 Rig overview-453650.mp4

13.7 MB

004 005 021 Scene overview-453651.mp4

3.4 MB

005 023 028 Working out the basic timing-453653.mp4

7.0 MB

006 025 011 Blocking out footsteps-453654.mp4

23.3 MB

007 006 007 Animating the feet and hips-453655.mp4

26.1 MB

008 007 004 Adding squash and stretch on the body-453656.mp4

25.9 MB

009 008 006 Animating the arms-453657.mp4

22.0 MB

010 026 015 Fine-tuning the animation-453658.mp4

19.1 MB

011 009 008 Anticipating the jump-453660.mp4

26.2 MB

012 010 023 The top pose of the jump-453661.mp4

20.6 MB

013 011 017 Making a landing-453662.mp4

19.7 MB

014 012 016 Follow-through and settle-453663.mp4

25.4 MB

015 013 003 Adding secondary motion-453664.mp4

19.1 MB

016 001 025 Using character sets-453666.mp4

11.5 MB

017 014 010 Blocking out basic poses-453667.mp4

24.8 MB

018 027 024 Timing the basic poses-453668.mp4

12.5 MB

019 015 012 Creating facial expressions-453669.mp4

18.2 MB

020 016 009 Blinks to add more life-453670.mp4

14.3 MB

021 017 002 Adding overlap and follow-through-453671.mp4

13.7 MB

022 018 013 Creating the anticipation pose-453673.mp4

19.4 MB

023 019 018 Moving within a held pose-453674.mp4

7.0 MB

024 002 005 Animating a quick exit-453675.mp4

19.7 MB

025 020 001 Adding lights and background-453677.mp4

15.6 MB

026 028 022 Setting up render options-453678.mp4

8.9 MB

027 022 014 Finalizing render-453679.mp4

5.4 MB

028 021 019 Next steps-453681.mp4

470.4 KB

/Maya-tutorials_Character-Animation-Maya_54994-2.html/

001 023 048 Introduction-84447.mp4

6.9 MB

002 059 062 Using the exercise files-84448.mp4

3.1 MB

003 013 038 Character rig overview - Simple character-84449.mp4

24.3 MB

004 051 037 Character rig overview - Full character-84450.mp4

27.2 MB

005 006 059 Using other rigs-84451.mp4

3.7 MB

006 022 061 Using screen drawing tools for Windows-84452.mp4

9.4 MB

007 032 060 Using screen drawing tools for the Mac-84453.mp4

6.4 MB

008 037 041 Creating strong poses-84455.mp4

4.7 MB

009 060 039 Creating custom MEL scripts to help pose characters-84456.mp4

16.5 MB

010 056 058 Using layers to select characters-84457.mp4

3.6 MB

011 031 050 Learning the basics of posing characters-84458.mp4

35.5 MB

012 010 040 Creating stock poses-84459.mp4

13.4 MB

013 011 057 Understanding forces and character motion-84461.mp4

5.0 MB

014 046 056 Understanding drag-84462.mp4

14.5 MB

015 005 065 Working with secondary motion-84463.mp4

14.4 MB

016 041 036 Bringing the character to life-84464.mp4

11.2 MB

017 054 053 Refining the animation-84465.mp4

19.6 MB

018 034 049 Keyframing initial poses-84467.mp4

13.0 MB

019 014 042 Creating the blocking pass-84468.mp4

18.8 MB

020 029 051 Moving holds-84469.mp4

12.7 MB

021 030 034 Animating weight shift-84470.mp4

9.8 MB

022 025 032 Animating pose to pose transitions-84471.mp4

18.6 MB

023 017 022 Animating a wave-84472.mp4

23.8 MB

024 045 006 Analyzing a walk-84474.mp4

14.0 MB

025 050 054 Setting up a character for a basic walk-84475.mp4

3.7 MB

026 047 018 Animating a walk - The feet-84476.mp4

18.9 MB

027 055 020 Animating a walk - The lower body-84477.mp4

27.3 MB

028 004 017 Animating a walk - Making the cycle symmetrical-84478.mp4

11.3 MB

029 058 021 Animating a walk - Working with the spine-84479.mp4

24.2 MB

030 040 016 Animating a walk - Arm motion-84480.mp4

30.1 MB

031 024 019 Animating a walk - The head-84481.mp4

16.5 MB

032 021 055 The importance of the passing position-84483.mp4

14.1 MB

033 062 064 Working with foot placement-84484.mp4

10.1 MB

034 061 002 Adding character to a walk - Contact position-84485.mp4

16.1 MB

035 053 004 Adding character to a walk - Passing position-84486.mp4

8.6 MB

036 035 003 Adding character to a walk - Finalizing-84487.mp4

20.0 MB

037 063 001 A run in four poses-84489.mp4

6.9 MB

038 009 013 Animating a run - The first pose-84490.mp4

10.9 MB

039 043 014 Animating a run - The second pose-84491.mp4

23.8 MB

040 015 011 Animating a run - Mirroring the basic poses-84492.mp4

26.9 MB

041 042 009 Animating a run - Hip and foot motion-84493.mp4

12.7 MB

042 020 015 Animating a run - The upper body-84494.mp4

12.8 MB

043 039 010 Animating a run - Left arm motion-84495.mp4

15.3 MB

044 049 012 Animating a run - Right arm motion-84496.mp4

13.0 MB

045 016 008 Animating a run - Cycling the animation-84497.mp4

17.5 MB

046 064 023 Animating blinks-84499.mp4

18.6 MB

047 002 024 Animating changes in eye direction-84500.mp4

12.3 MB

048 038 007 Animating a head turn-84501.mp4

12.1 MB

049 044 063 Working with audio-84502.mp4

11.3 MB

050 001 052 Overview of mouth controls-84503.mp4

10.0 MB

051 027 033 Animating vowels-84504.mp4

37.7 MB

052 052 025 Animating consonants - B, D, and G-84505.mp4

17.6 MB

053 036 026 Animating consonants - F, M, and S-84506.mp4

21.2 MB

054 026 028 Animating lip sync - Assigning phonemes-84507.mp4

33.5 MB

055 018 030 Animating lip sync - The head-84508.mp4

34.7 MB

056 007 029 Animating lip sync - The body-84509.mp4

18.1 MB

057 048 043 Creating the main poses-84511.mp4

12.2 MB

058 012 035 Blocking poses to dialogue-84512.mp4

22.2 MB

059 019 047 In-between blocking pass-84513.mp4

11.5 MB

060 057 031 Animating moving holds-84514.mp4

16.7 MB

061 033 044 Creating weight-84515.mp4

23.1 MB

062 028 005 Adding secondary motion -84516.mp4

33.8 MB

063 008 027 Animating dialogue-84517.mp4

32.4 MB

064 065 045 Finalizing the animation-84518.mp4

43.9 MB

065 003 046 Goodbye-84520.mp4

879.9 KB

/Maya-tutorials_Character-Rigging-in-Maya_92564-2.html/

001 003 060 Welcome -98751.mp4

11.3 MB

002 001 058 Using the exercise files-98752.mp4

1.0 MB

003 004 053 Understanding the basic rig-98754.mp4

10.1 MB

004 002 045 Rigging theory-98755.mp4

7.7 MB

005 005 033 Organizing with layers-98756.mp4

6.1 MB

006 006 032 Naming conventions-98757.mp4

5.2 MB

007 007 059 Using the Joint tool-98759.mp4

25.0 MB

008 009 031 Modifying joint attributes-98760.mp4

24.4 MB

009 008 020 Creating the lower-body skeleton-98761.mp4

23.2 MB

010 011 021 Creating the spine skeleton-98762.mp4

21.0 MB

011 010 019 Creating the arms-98763.mp4

13.1 MB

012 012 016 Creating hand skeletons-98764.mp4

17.0 MB

013 013 029 Mirroring joint chains-98765.mp4

8.0 MB

014 014 062 Working with inverse kinematics (IK)-98767.mp4

20.6 MB

015 015 052 Understanding IK solvers-98768.mp4

23.5 MB

016 016 005 Blending between inverse and forward kinematics (FK)-98769.mp4

17.9 MB

017 017 057 Using spline IK-98770.mp4

16.5 MB

018 020 036 Point constraints-98772.mp4

28.4 MB

019 018 001 Aim constraints-98773.mp4

18.0 MB

020 019 034 Orient constraints-98774.mp4

16.3 MB

021 021 037 Pole vector constraints-98775.mp4

11.8 MB

022 023 049 Setting up IK-98777.mp4

14.6 MB

023 024 048 Setting up foot controls-98778.mp4

21.2 MB

024 022 027 Keeping rigs organized-98779.mp4

9.0 MB

025 025 026 Hiding unused attributes-98780.mp4

12.5 MB

026 026 011 Creating a hip control-98781.mp4

13.5 MB

027 027 010 Controlling knee direction-98782.mp4

10.6 MB

028 028 018 Creating spine controls-98783.mp4

16.1 MB

029 030 009 Controlling forward kinematics on the arms-98784.mp4

22.6 MB

030 029 012 Creating a master node-98785.mp4

8.8 MB

031 032 063 Working with set-driven keys-98787.mp4

16.6 MB

032 031 015 Creating custom attributes-98788.mp4

13.8 MB

033 035 061 Wiring joints to custom attributes-98789.mp4

28.5 MB

034 034 014 Creating an FK_IK switch-98790.mp4

16.2 MB

035 033 047 Setting up elbow controls-98791.mp4

7.4 MB

036 036 025 Hiding and showing controls-98792.mp4

17.8 MB

037 038 017 Creating simple eyes-98794.mp4

24.6 MB

038 039 042 Rigging non-spherical eyes-98795.mp4

27.9 MB

039 037 003 Attaching eyes to the skeleton-98796.mp4

11.6 MB

040 042 002 Applying blend shapes-98797.mp4

23.7 MB

041 040 004 Binding skin using Smooth Bind-98799.mp4

11.9 MB

042 041 050 Testing skin using animation-98800.mp4

16.5 MB

043 043 038 Pruning small weights -98801.mp4

14.0 MB

044 045 035 Painting skin weights -98802.mp4

21.5 MB

045 046 022 Editing skin weights in the Component Editor -98803.mp4

21.3 MB

046 044 030 Mirroring skin weights-98804.mp4

7.3 MB

047 047 055 Using Interactive Skin Bind-98805.mp4

12.6 MB

048 048 040 Refining skin on the upper body-98806.mp4

7.4 MB

049 049 056 Using skeletons to create a jaw-98807.mp4

11.7 MB

050 052 039 Refining jaw weighting-98808.mp4

27.6 MB

051 050 046 Setting up a control panel-98810.mp4

8.7 MB

052 053 028 Limiting controller motion-98811.mp4

21.9 MB

053 051 041 Rigging basic facial controls using set-driven keys-98812.mp4

8.9 MB

054 055 044 Rigging the jaw using set-driven keys-98813.mp4

15.4 MB

055 054 043 Rigging pupil controls-98814.mp4

12.4 MB

056 056 007 Controlling eye direction-98815.mp4

11.8 MB

057 057 008 Controlling eyelids with expressions-98816.mp4

20.0 MB

058 058 054 Using expressions to rig mouth controls-98817.mp4

28.0 MB

059 060 013 Creating a smile_frown control using expressions-98818.mp4

30.8 MB

060 059 023 Finishing up the facial rig-98819.mp4

7.9 MB

061 061 006 Cleaning up the rig-98821.mp4

8.5 MB

062 063 051 Testing the rig-98822.mp4

15.1 MB

063 062 024 Goodbye-98824.mp4

949.9 KB

/Maya-tutorials_Chris-Landreth-Oscar-Winning-Animation-Director_428433-2.html/

001 Chris Landreth - Oscar-winning animation director-451886.mp4

430.6 MB

/Maya-tutorials_Cinematography-Maya_150001-2.html/

001 001 052 Welcome-163547.mp4

7.9 MB

002 053 049 Using the exercise files-163548.mp4

5.7 MB

003 004 053 Working with the perspective viewport camera-163550.mp4

14.8 MB

004 002 045 Undoing camera movements-163551.mp4

9.1 MB

005 003 051 Using the Zoom tool-163552.mp4

6.9 MB

006 006 050 Using the Fly Tool-163553.mp4

11.6 MB

007 005 021 Displaying and moving orthographic cameras-163554.mp4

17.6 MB

008 010 038 Setting clipping plane attributes-163555.mp4

11.5 MB

009 008 026 Hiding the ViewCube-163556.mp4

10.6 MB

010 009 047 Using bookmarks for alternative orthographic views-163557.mp4

23.5 MB

011 007 018 Creating new preset orthographic views-163558.mp4

4.7 MB

012 012 042 The importance of renderable cameras-163560.mp4

5.9 MB

013 011 016 Creating a Camera and Aim-163561.mp4

10.7 MB

014 013 027 Increasing Locator Scale-163562.mp4

7.0 MB

015 016 032 Moving the Camera and Aim-163563.mp4

18.3 MB

016 015 023 Enabling the Resolution Gate-163564.mp4

19.9 MB

017 014 039 Setting display options-163565.mp4

10.0 MB

018 017 019 Creating node presets in the Attribute Editor-163566.mp4

20.2 MB

019 018 024 Framing shots-163567.mp4

33.5 MB

020 022 003 Adjusting focal length and the field of view-163568.mp4

21.7 MB

021 020 029 Locking attributes-163569.mp4

10.1 MB

022 019 040 Setting drawing overrides and hiding connectors-163570.mp4

15.2 MB

023 021 046 Using a manipulator to set clipping planes-163571.mp4

13.4 MB

024 023 043 Understanding the Camera Sequencer-163573.mp4

10.0 MB

025 025 020 Creating shots-163574.mp4

14.0 MB

026 024 002 Adding image planes-163575.mp4

13.7 MB

027 050 031 Moving and trimming shots-163576.mp4

7.8 MB

028 027 036 Ripple editing and stretching time-163577.mp4

8.1 MB

029 028 017 Creating an ubercam-163578.mp4

12.0 MB

030 026 033 Playblasting a sequence-163579.mp4

12.1 MB

031 031 015 Choosing the right camera for the job-163581.mp4

17.1 MB

032 029 014 Avoiding common pitfalls in camera animation-163582.mp4

16.7 MB

033 030 037 Rotating in Gimbal mode-163583.mp4

21.6 MB

034 051 041 Setting rotation order in the transform node-163584.mp4

24.8 MB

035 032 007 Animating a pan and a truck-163585.mp4

19.2 MB

036 035 028 Keying a truck in only one axis-163586.mp4

25.7 MB

037 034 010 Animating a tilt and a pedestal-163587.mp4

10.4 MB

038 033 005 Animating a dolly and a zoom-163588.mp4

18.8 MB

039 036 011 Animating a truck-pan move-163590.mp4

17.5 MB

040 038 008 Animating a pedestal-tilt move-163591.mp4

7.2 MB

041 037 012 Animating a zolly, or zoom-dolly, move-163592.mp4

10.8 MB

042 039 004 Animating a crane shot-163593.mp4

25.4 MB

043 040 006 Animating a handheld camera shot-163594.mp4

34.8 MB

044 042 013 Animating an aerial shot with an editable motion trail-163595.mp4

27.5 MB

045 041 048 Using the default Turntable camera-163596.mp4

18.6 MB

046 052 035 Rendering an isometric view-163598.mp4

16.7 MB

047 045 034 Projecting a texture from a camera-163599.mp4

11.8 MB

048 044 044 Understanding the Film Back-163600.mp4

17.6 MB

049 043 022 Emulating a view camera for tilt-shift effects-163601.mp4

9.2 MB

050 048 001 Adding distance blur with Depth of Field-163602.mp4

10.3 MB

051 049 030 Measuring with the Distance Tool-163603.mp4

10.9 MB

052 047 009 Animating a rack-focus effect-163604.mp4

14.0 MB

053 046 025 Goodbye-163606.mp4

1.9 MB

/Maya-tutorials_Creating-Cityscapes-Maya_173745-2.html/

001 013 027 Welcome-359678.mp4

8.2 MB

002 026 028 What you should know before watching this course-359679.mp4

1.5 MB

003 014 026 Using the exercise files-359680.mp4

4.8 MB

004 001 024 Studying existing city conditions-359682.mp4

20.7 MB

005 019 012 Establishing visually permeable boundaries-359683.mp4

32.0 MB

006 020 014 Evolving the city's history and influences-359684.mp4

22.6 MB

007 005 013 Evolution, revolution, and revolt - Overlaying construction-359685.mp4

27.5 MB

008 004 009 Designing transportation modes-359686.mp4

34.1 MB

009 018 007 Creating street-design elements in Adobe Illustrator-359688.mp4

13.8 MB

010 021 010 Drawing building volumes for layout-359689.mp4

14.3 MB

011 003 008 Creating tree symbols-359690.mp4

13.4 MB

012 008 001 Adding lighting to streetlight symbols-359691.mp4

17.2 MB

013 017 017 Laying out the city grid and buildings-359692.mp4

39.9 MB

014 022 005 Creating a reference structure-359694.mp4

7.6 MB

015 006 020 Modeling street modules-359695.mp4

21.4 MB

016 007 002 Blocking out building volumes-359696.mp4

24.2 MB

017 011 018 Mocking up tree volumes-359697.mp4

22.9 MB

018 012 019 Modeling street fixtures-359698.mp4

22.9 MB

019 010 006 Creating referenced objects-359700.mp4

25.0 MB

020 016 025 Updating and changing references-359701.mp4

18.7 MB

021 009 003 Containerizing assets for referencing-359702.mp4

24.4 MB

022 027 022 Referencing assets in a scene-359703.mp4

11.0 MB

023 023 004 Creating a mental ray proxy for trees-359704.mp4

27.2 MB

024 025 011 Establishing matte-painting confines-359706.mp4

15.9 MB

025 002 023 Setting up the layer markers for compositing-359707.mp4

20.6 MB

026 024 015 Exporting layer markers for compositing-359708.mp4

18.8 MB

027 028 016 Implementation case study - Digital backlot crane shot-359709.mp4

18.2 MB

028 015 021 Next steps-359711.mp4

2.8 MB

/Maya-tutorials_Creating-Fluid-Effects-Maya_122475-2.html/

001 032 033 Welcome-134831.mp4

13.3 MB

002 034 032 Using the exercise files-134832.mp4

5.8 MB

003 001 028 Setting up the scene-134834.mp4

13.6 MB

004 002 012 Creating a pond-134835.mp4

9.8 MB

005 003 031 Understanding fluid node attributes-134836.mp4

36.8 MB

006 004 001 Adding a pond wake-134837.mp4

17.0 MB

007 005 003 Adding emission turbulence-134838.mp4

18.7 MB

008 006 005 Adjusting fluid shader attributes-134839.mp4

12.0 MB

009 007 023 Matching a wake emitter to an object-134840.mp4

13.9 MB

010 008 030 Testing with Interactive Playback-134841.mp4

12.2 MB

011 009 009 Controlling dynamic simulation quality-134842.mp4

21.5 MB

012 010 022 Making collisions-134843.mp4

92.3 MB

013 011 026 Setting an initial state-134844.mp4

8.1 MB

014 012 020 Keyframing emission-134845.mp4

5.5 MB

015 013 019 Keyframing an object in a pond-134846.mp4

13.9 MB

016 014 025 Rendering raytraced water-134847.mp4

28.7 MB

017 015 008 Caching a fluid-134848.mp4

12.5 MB

018 016 029 Smoothing pond polygons-134849.mp4

28.7 MB

019 017 013 Creating an ocean-134851.mp4

13.0 MB

020 018 034 Working with a preview plane-134852.mp4

18.5 MB

021 019 015 Customizing the Ocean shader-134853.mp4

13.5 MB

022 020 010 Controlling render tessellation-134854.mp4

8.3 MB

023 021 017 Floating objects-134855.mp4

21.8 MB

024 022 004 Adjusting attributes of a floating object-134856.mp4

16.4 MB

025 023 014 Creating motorboats-134857.mp4

11.7 MB

026 024 002 Adding an ocean wake-134858.mp4

16.1 MB

027 025 018 Improving realism with Emit from Object-134859.mp4

10.1 MB

028 026 016 Fine-tuning the look-134860.mp4

22.1 MB

029 027 021 Laying out the scene-134862.mp4

13.0 MB

030 028 007 Building a shader network-134863.mp4

20.0 MB

031 029 027 Setting Refractive Index-134864.mp4

6.8 MB

032 030 006 Adjusting the environment color ramp-134865.mp4

16.3 MB

033 031 011 Creating a fluid for underwater fog-134866.mp4

25.8 MB

034 033 024 Next steps-134868.mp4

765.3 KB

/Maya-tutorials_Creating-Fur-Maya_137898-2.html/

001 026 025 Welcome-144594.mp4

28.3 MB

002 012 024 Using the exercise files-144595.mp4

5.3 MB

003 022 015 Loading the Fur plugin-144597.mp4

1.7 MB

004 019 009 Creating fur from the shelf-144598.mp4

4.9 MB

005 016 004 Attaching a fur description-144599.mp4

6.3 MB

006 003 007 Controlling viewport display quality-144600.mp4

7.6 MB

007 004 012 Examining the Fur node structure-144601.mp4

4.8 MB

008 020 021 Setting density and scale-144603.mp4

4.7 MB

009 015 011 Defining essential fur attributes-144604.mp4

35.1 MB

010 002 002 Adding curl, scraggle, and clumping-144605.mp4

23.1 MB

011 007 018 Refining details per attribute-144606.mp4

25.0 MB

012 009 017 Painting color with the 3D Paint tool-144607.mp4

29.7 MB

013 006 023 Styling with the Paint Fur Attributes tool-144608.mp4

10.8 MB

014 005 014 Layering fur descriptions-144609.mp4

8.2 MB

015 010 016 Mapping density with a custom equalizer-144610.mp4

8.2 MB

016 025 019 Rendering in Maya software-144612.mp4

10.0 MB

017 017 003 Adding fur shadowing attributes-144613.mp4

8.0 MB

018 021 005 Casting shadows in Maya software-144614.mp4

10.8 MB

019 023 020 Rendering in mental ray-144615.mp4

4.4 MB

020 018 008 Creating a fur description for grass-144617.mp4

47.9 MB

021 011 010 Creating nHair-144618.mp4

10.8 MB

022 013 006 Connecting nHair to fur with an attractor-144619.mp4

4.7 MB

023 001 001 Adding a turbulence field-144620.mp4

13.4 MB

024 014 026 Writing an expression to animate phase-144621.mp4

15.1 MB

025 008 022 Storing an nCache-144622.mp4

41.5 MB

026 024 013 Goodbye-144624.mp4

592.6 KB

/Maya-tutorials_Creating-Game-Environments-Maya-Photoshop_98163-2.html/

001 044 043 Welcome-110423.mp4

9.5 MB

002 045 040 Using the exercise files-110424.mp4

2.5 MB

003 001 045 What you should know before watching this course-110425.mp4

466.5 KB

004 036 035 Setting up the workflow-110426.mp4

12.5 MB

005 025 018 Identifying key contours and shadows in concept art-110428.mp4

12.4 MB

006 035 007 Analyzing concept art for texture possibilities-110429.mp4

13.0 MB

007 002 005 Adding perceived detail through texture-110430.mp4

6.2 MB

008 010 038 The limitations of normal maps-110431.mp4

9.0 MB

009 012 006 Analyzing concept art for key shadow details-110432.mp4

7.6 MB

010 029 019 Identifying shadow details as generated or painted-110433.mp4

8.0 MB

011 009 044 What is a module-110435.mp4

9.4 MB

012 032 028 Overview of the snap tools and precision modeling techniques-110436.mp4

20.5 MB

013 015 011 Blocking out the basic form of a building-110437.mp4

19.5 MB

014 016 016 Designing modular elements-110438.mp4

15.3 MB

015 007 037 The iterative process - Assembly and teardown-110439.mp4

10.8 MB

016 003 033 Planning for occlusion and texture stacking-110440.mp4

21.7 MB

017 014 002 Adding foundation elements-110442.mp4

26.3 MB

018 022 023 Modeling a high-poly roll-up garage door-110443.mp4

34.8 MB

019 031 021 Improving building details-110444.mp4

15.9 MB

020 019 013 Building an island and a canopy-110445.mp4

40.0 MB

021 021 015 Constructing high-detail doors-110446.mp4

32.2 MB

022 034 001 Adding door elements-110448.mp4

20.8 MB

023 011 012 Building a roof-110449.mp4

13.6 MB

024 028 024 Modeling light-tight walls-110450.mp4

19.6 MB

025 008 004 Adding miscellaneous elements such as air conditioners, signs, and steps-110451.mp4

36.0 MB

026 030 022 Mapping UV projection types-110453.mp4

32.8 MB

027 004 025 Moving and sewing UVs-110454.mp4

19.4 MB

028 043 032 Planning a texture sheet-110455.mp4

33.9 MB

029 026 036 Stacking UVs-110456.mp4

32.1 MB

030 005 027 Overview of ambient occlusion-110458.mp4

18.7 MB

031 020 029 Overview of the Transfer Map dialog and baking-110459.mp4

14.3 MB

032 023 010 Baking occlusion using the Batch Bake dialog-110460.mp4

18.8 MB

033 038 039 Using occlusion as a foundation for dirt-110461.mp4

34.4 MB

034 017 009 Baking a normal map using the Transfer Map dialog-110462.mp4

33.8 MB

035 037 008 Assessing the size of elements on a texture sheet-110464.mp4

31.2 MB

036 040 017 Drawing detail at the right size-110465.mp4

42.5 MB

037 018 041 Using tiling and non-tiling textures-110466.mp4

34.2 MB

038 024 030 Painting layers of dirt and wear-110467.mp4

25.6 MB

039 041 031 Painting specular and transparent textures-110468.mp4

43.9 MB

040 013 014 Cleaning up, exporting, and importing the model-110470.mp4

41.4 MB

041 039 020 Importing textures and marking them for use-110471.mp4

16.4 MB

042 033 003 Adding lights to test smoothing and textures-110472.mp4

19.0 MB

043 042 034 Refining materials-110473.mp4

41.2 MB

044 006 042 Viewing the final project-110474.mp4

4.5 MB

045 027 026 Next steps-110476.mp4

440.7 KB

/Maya-tutorials_Creating-Hair-Maya-nHair_144855-2.html/

001 003 043 Welcome-161822.mp4

10.7 MB

002 027 042 Using the exercise files-161823.mp4

5.9 MB

003 022 040 Understanding Nucleus nHair-161825.mp4

3.1 MB

004 028 023 Loading nHair examples-161826.mp4

10.7 MB

005 037 029 Prepping a model for nHair-161827.mp4

30.8 MB

006 002 021 Laying out UVs-161828.mp4

20.8 MB

007 032 001 Adding nHair-161829.mp4

8.5 MB

008 033 008 Choosing Create nHair options-161830.mp4

21.5 MB

009 025 004 Analyzing the nHair node structure-161831.mp4

14.7 MB

010 021 017 Displaying curves and converting selections-161832.mp4

25.4 MB

011 018 039 Tuning the Nucleus solver-161833.mp4

22.0 MB

012 007 033 Setting display quality-161835.mp4

33.6 MB

013 017 007 Choosing a simulation method-161836.mp4

33.2 MB

014 042 034 Setting dynamic properties-161837.mp4

36.8 MB

015 013 010 Controlling stiffness with Bend Resistance-161838.mp4

15.3 MB

016 036 009 Controlling collisions-161839.mp4

26.2 MB

017 029 003 Adjusting forces such as mass and drag-161840.mp4

43.3 MB

018 034 016 Defining Clump and Hair Shape attributes-161841.mp4

25.2 MB

019 016 002 Adjusting Clump Twist, Clump Flatness, and Clump Curl-161842.mp4

22.4 MB

020 040 006 Changing hair shape with displacements-161843.mp4

35.1 MB

021 011 036 Shading the hairSystem-161844.mp4

19.1 MB

022 026 013 Creating follicles with the Paint Hair Follicles tool-161846.mp4

59.1 MB

023 023 032 Selecting follicles in the viewport-161847.mp4

16.4 MB

024 008 026 Moving follicles in UV space-161848.mp4

26.0 MB

025 004 038 Trimming and extending follicles-161849.mp4

21.3 MB

026 030 027 Painting follicle attributes-161850.mp4

35.2 MB

027 012 028 Painting follicle color-161851.mp4

28.9 MB

028 020 035 Setting individual follicle attributes-161852.mp4

19.6 MB

029 035 011 Converting the follicle simulation method-161853.mp4

61.2 MB

030 006 022 Linking objects to surfaces with follicles-161854.mp4

40.7 MB

031 041 015 Creating production-quality nHair-161856.mp4

57.4 MB

032 031 037 Transforming curves-161857.mp4

19.0 MB

033 039 041 Using Start Curve Attract-161858.mp4

22.5 MB

034 001 025 Modifying curves-161859.mp4

27.7 MB

035 019 014 Creating long hairstyles-161860.mp4

32.7 MB

036 024 024 Locking curve length-161861.mp4

12.0 MB

037 009 018 Editing curve CVs-161862.mp4

30.1 MB

038 010 005 Applying nConstraints-161863.mp4

35.4 MB

039 043 012 Creating an nCache-161865.mp4

28.7 MB

040 038 030 Rendering in Maya software-161866.mp4

25.8 MB

041 014 031 Rendering in mental ray-161867.mp4

15.3 MB

042 005 019 Enabling Multi Streaks-161868.mp4

9.8 MB

043 015 020 Goodbye-161870.mp4

1.8 MB

/Maya-tutorials_Creating-Natural-Environments-Maya_74685-2.html/

001 023 044 Welcome-80599.mp4

9.7 MB

002 007 036 Setting up the project-80600.mp4

6.5 MB

003 015 035 Setting up the Mac-80601.mp4

11.5 MB

004 029 010 Choosing a model type-80603.mp4

11.1 MB

005 010 026 Laying out the scene-80604.mp4

32.4 MB

006 003 016 Creating a camera-80605.mp4

38.6 MB

007 009 002 Adding detail-80606.mp4

19.0 MB

008 043 038 Splitting polygons-80607.mp4

16.8 MB

009 018 024 Deleting edges and vertices-80608.mp4

8.0 MB

010 002 043 Using soft selection-80609.mp4

19.8 MB

011 042 034 Sculpting geometry-80610.mp4

23.6 MB

012 038 025 Extruding polygons-80611.mp4

34.2 MB

013 008 031 Projecting UV coordinates-80612.mp4

14.2 MB

014 039 042 Using Mesh Smooth with the Maya software renderer-80613.mp4

12.3 MB

015 024 040 Understanding Artisan and Paint Effects-80615.mp4

11.6 MB

016 036 030 Painting on objects-80616.mp4

24.9 MB

017 005 021 Customizing 2D Paint Effects brushes-80617.mp4

25.0 MB

018 014 033 Saving Paint Effects brushes-80618.mp4

18.8 MB

019 019 027 Managing 3D paint textures-80619.mp4

17.3 MB

020 045 018 Creating layered maps-80620.mp4

28.6 MB

021 044 006 Applying 2D procedural textures-80621.mp4

22.1 MB

022 012 007 Applying 3D procedural textures-80622.mp4

17.4 MB

023 006 008 Baking textures-80623.mp4

10.3 MB

024 032 041 Understanding backgrounds and matte paintings-80625.mp4

13.0 MB

025 034 017 Creating a skydome-80626.mp4

19.7 MB

026 031 037 Shading the skydome-80627.mp4

14.0 MB

027 027 019 Creating matte paintings-80628.mp4

35.1 MB

028 035 012 Constraining backgrounds to the camera-80629.mp4

22.5 MB

029 020 015 Creating 3D fluid containers-80631.mp4

39.5 MB

030 001 011 Choosing fluid options-80632.mp4

36.1 MB

031 013 001 Adding atmosphere-80633.mp4

15.4 MB

032 030 003 Adjusting fluid shading attributes-80634.mp4

21.3 MB

033 021 013 Controlling fluid texture-80635.mp4

33.8 MB

034 041 004 Animating fluid texture-80636.mp4

31.1 MB

035 022 039 Understanding 3D paint effects-80638.mp4

33.6 MB

036 026 045 Working with strokes-80639.mp4

14.4 MB

037 033 029 Painting objects-80640.mp4

28.4 MB

038 025 022 Customizing brushes-80641.mp4

43.3 MB

039 016 023 Customizing tubes-80642.mp4

57.7 MB

040 017 005 Animating turbulence-80643.mp4

48.4 MB

041 028 014 Controlling polygon output-80644.mp4

13.1 MB

042 037 020 Creating non-physical daylight-80646.mp4

25.2 MB

043 040 009 Casting shadows-80647.mp4

21.8 MB

044 011 032 Rendering with Maya Software-80648.mp4

24.4 MB

045 004 028 Next steps-80650.mp4

1.9 MB

/Maya-tutorials_Creating-Product-Shots-Maya_160716-2.html/

001 049 049 Welcome-173547.mp4

7.3 MB

002 046 048 Using the exercise files-173548.mp4

7.5 MB

003 006 030 Importing a CAD model-173550.mp4

10.6 MB

004 002 042 Setting units and grid options-173551.mp4

11.6 MB

005 001 036 Moving viewport cameras-173552.mp4

3.5 MB

006 010 032 Managing the scene hierarchy-173553.mp4

17.7 MB

007 003 020 Creating display layers-173554.mp4

16.3 MB

008 005 034 Modeling a tabletop-173555.mp4

5.7 MB

009 004 035 Modeling an environment sphere-173556.mp4

11.5 MB

010 007 014 Creating a camera-173557.mp4

10.3 MB

011 008 029 Framing the shot-173558.mp4

13.1 MB

012 011 018 Creating an ideal diffuse test object-173560.mp4

8.9 MB

013 009 025 Enabling mental ray-173561.mp4

5.5 MB

014 012 043 Setting up a linear lighting workflow-173562.mp4

9.4 MB

015 018 019 Creating area lights-173563.mp4

10.0 MB

016 014 009 Building white cards-173564.mp4

22.0 MB

017 013 028 Focusing the lights-173565.mp4

7.8 MB

018 023 011 Controlling intensity-173566.mp4

22.6 MB

019 016 004 Adjusting area-light samples-173567.mp4

18.4 MB

020 017 037 Optimizing Final Gathering-173568.mp4

18.3 MB

021 015 021 Creating shaders with mia_material_x_passes-173570.mp4

7.7 MB

022 019 017 Creating an environment material-173571.mp4

20.7 MB

023 021 022 Customizing a chrome material-173572.mp4

20.9 MB

024 022 016 Creating a reflective tabletop material-173573.mp4

8.6 MB

025 020 033 Mapping reflection and transparency-173574.mp4

17.8 MB

026 024 008 Blurring a file map-173575.mp4

16.5 MB

027 047 005 Adjusting colors with RemapHSV-173576.mp4

14.9 MB

028 027 045 Shading white cards-173577.mp4

14.3 MB

029 032 027 Fine-tuning studio lights-173578.mp4

18.9 MB

030 026 002 Adding a procedural 3D texture-173579.mp4

15.1 MB

031 025 015 Creating a painted metal material-173580.mp4

6.5 MB

032 030 023 Customizing a glass material-173581.mp4

15.9 MB

033 034 046 Understanding ambient occlusion in mia_material-173582.mp4

10.7 MB

034 035 007 Applying ambient occlusion in a shading network-173583.mp4

24.3 MB

035 028 047 Understanding image-based lighting-173585.mp4

4.9 MB

036 029 003 Adding image-based lighting-173586.mp4

10.8 MB

037 031 041 Setting IblShape attributes-173587.mp4

9.3 MB

038 033 012 Controlling Light Emission-173588.mp4

11.0 MB

039 043 026 Fine-tuning image-based lighting-173589.mp4

18.7 MB

040 036 040 Rendering to high dynamic range-173591.mp4

24.7 MB

041 048 024 Defining After Effects color settings-173592.mp4

9.8 MB

042 037 010 Color correction in After Effects-173593.mp4

18.9 MB

043 039 039 Rendering depth of field with the bokeh lens shader-173594.mp4

20.3 MB

044 038 013 Controlling mental ray quality-173595.mp4

8.9 MB

045 040 044 Setting up render passes-173596.mp4

20.7 MB

046 041 038 Rendering an ambient-occlusion pass-173597.mp4

14.7 MB

047 044 031 Layering render passes in After Effects-173598.mp4

18.2 MB

048 045 006 Adjusting render passes-173599.mp4

13.3 MB

049 042 001 Goodbye-173601.mp4

2.4 MB

/Maya-tutorials_Creating-Shader-Networks-Maya-mental-ray_117543-2.html/

001 081 080 Welcome-123929.mp4

9.5 MB

002 012 067 Setting up the course project-123930.mp4

8.4 MB

003 008 033 Creating a reference to save disk space-123932.mp4

19.9 MB

004 021 046 Getting familiar with the Hypershade-123933.mp4

6.9 MB

005 076 036 Creating shading nodes-123934.mp4

18.6 MB

006 022 078 Using the Hypershade with the Attribute Editor-123935.mp4

16.0 MB

007 009 069 Setting viewport render options-123936.mp4

17.7 MB

008 025 079 Using the Render view-123937.mp4

16.7 MB

009 017 048 Graphing networks-123938.mp4

11.0 MB

010 006 073 Understanding shading groups-123939.mp4

8.6 MB

011 027 052 Making and breaking connections-123940.mp4

10.6 MB

012 023 077 Using the Connection Editor-123941.mp4

10.2 MB

013 024 061 Organizing material libraries with bins-123942.mp4

6.2 MB

014 013 049 Introducing the Node Editor-123944.mp4

7.2 MB

015 001 031 Creating a matte painting with the surface shader-123945.mp4

13.4 MB

016 005 027 Controlling hardware texture quality-123946.mp4

3.8 MB

017 019 051 Lighting the scene-123947.mp4

19.6 MB

018 004 021 Choosing a diffuse color and amount-123948.mp4

13.2 MB

019 010 072 Understanding ambient color-123949.mp4

3.5 MB

020 014 020 Bump mapping-123950.mp4

9.9 MB

021 007 001 3D texture placement-123951.mp4

4.8 MB

022 011 037 Defining specular shading-123952.mp4

11.9 MB

023 003 039 Duplicating networks-123953.mp4

11.9 MB

024 026 017 Building branching networks-123954.mp4

16.4 MB

025 020 042 Exporting and importing networks-123955.mp4

6.6 MB

026 028 068 Setting up the mental ray renderer-123957.mp4

5.7 MB

027 018 050 Lighting the scene for mental ray-123958.mp4

13.7 MB

028 015 075 Using mental ray shading nodes-123959.mp4

13.1 MB

029 002 022 Choosing mia_material_x presets-123960.mp4

7.5 MB

030 016 041 Exploring mia_material_x-123961.mp4

10.1 MB

031 037 019 Bump mapping in mia_material_x-123962.mp4

7.2 MB

032 040 002 Adding ambient occlusion to mia_material_x-123963.mp4

17.9 MB

033 045 074 Using ambient occlusion nodes in shader trees-123964.mp4

13.7 MB

034 034 054 Mapping specular color-123966.mp4

23.4 MB

035 038 007 Adding reflectivity with raytracing-123967.mp4

15.6 MB

036 033 066 Setting raytracing depth-123968.mp4

7.6 MB

037 044 070 Shaping anisotropic highlights-123969.mp4

10.5 MB

038 029 035 Creating brushed metal with a bump map-123970.mp4

10.2 MB

039 047 028 Controlling the bidirectional reflectance distribution function (BRDF)-123971.mp4

11.6 MB

040 043 062 Rendering refractions-123973.mp4

7.8 MB

041 031 044 Finding the facing ratio with Sampler Info-123974.mp4

9.2 MB

042 030 057 Modifying transparency with Remap Value-123975.mp4

14.6 MB

043 036 064 Rendering solid glass with mia_material_x-123976.mp4

10.5 MB

044 039 013 Backlighting materials with translucence-123977.mp4

9.1 MB

045 048 055 Mapping translucence-123978.mp4

7.2 MB

046 035 063 Rendering skin with subsurface scattering-123979.mp4

15.8 MB

047 079 005 Adding detail with a displacement map-123981.mp4

8.6 MB

048 032 026 Controlling displacement tessellation-123982.mp4

5.3 MB

049 046 081 Working with Use Min Screen for camera-based displacement-123983.mp4

8.1 MB

050 042 029 Converting displacement to polygons-123984.mp4

5.5 MB

051 078 060 Normal mapping-123985.mp4

12.5 MB

052 041 045 Generating a normal map with Transfer Maps-123986.mp4

14.8 MB

053 052 043 Filtering a file texture-123988.mp4

11.2 MB

054 055 008 Adjusting file texture color balance-123989.mp4

7.4 MB

055 059 071 Understanding 2D texture placement-123990.mp4

20.1 MB

056 057 012 Assigning materials by face component-123991.mp4

13.3 MB

057 061 059 Nesting maps-123992.mp4

13.4 MB

058 054 023 Compositing maps with a layered texture-123993.mp4

10.8 MB

059 064 009 Applying multiple UV sets-123994.mp4

23.7 MB

060 077 024 Compositing shaders-123995.mp4

16.8 MB

061 063 038 Driving ramp UVs with a texture-123996.mp4

15.1 MB

062 056 056 Modifying colors with Remap HSV-123997.mp4

5.8 MB

063 062 018 Building substance textures-123998.mp4

23.6 MB

064 051 014 Baking with Convert to File Texture-123999.mp4

13.6 MB

065 058 015 Baking with mental ray Batch Bake-124000.mp4

18.1 MB

066 049 025 Constructing a candle flame shader-124002.mp4

12.0 MB

067 060 076 Using Shader Glow-124003.mp4

12.2 MB

068 050 006 Adding OpticalFX-124004.mp4

9.1 MB

069 053 016 Building a nonphotoreal shading network-124005.mp4

4.3 MB

070 069 034 Creating an ideal diffuse shader-124006.mp4

3.0 MB

071 070 032 Creating a noisy ramp-124007.mp4

6.7 MB

072 071 004 Adding colors-124008.mp4

10.6 MB

073 065 065 Setting a threshold with Remap Value-124009.mp4

14.4 MB

074 073 058 Multiplying values-124010.mp4

19.8 MB

075 075 003 Adding Brownian noise-124011.mp4

15.6 MB

076 068 010 Assigning a fill with a ramp shader-124013.mp4

14.1 MB

077 074 011 Assigning a Toon outline-124014.mp4

4.7 MB

078 072 040 Editing outline attributes in the pfxToon node-124015.mp4

11.9 MB

079 067 053 Manipulating outlines with a modifier-124016.mp4

10.0 MB

080 066 030 Converting Toon outlines to polygons-124017.mp4

8.5 MB

081 080 047 Goodbye-124019.mp4

866.5 KB

/Maya-tutorials_Creating-Simulations-Maya-Dynamics_110283-2.html/

001 001 041 Welcome-117602.mp4

12.7 MB

002 033 031 Prerequisites-117603.mp4

1.7 MB

003 005 040 Using the exercise files-117604.mp4

3.9 MB

004 008 039 Understanding the rigid body solver-117606.mp4

5.6 MB

005 015 034 Setting animation preferences-117607.mp4

9.0 MB

006 011 009 Choosing a scale convention-117608.mp4

11.8 MB

007 031 026 Laying out the scene-117609.mp4

4.1 MB

008 041 028 Modeling proxy objects-117610.mp4

22.0 MB

009 027 010 Constraining renderable objects to proxies-117611.mp4

12.3 MB

010 034 030 Organizing display layers-117612.mp4

4.4 MB

011 020 015 Creating passive rigid bodies-117613.mp4

11.1 MB

012 004 013 Creating active rigid bodies-117614.mp4

2.6 MB

013 017 001 Adding a Gravity field-117615.mp4

17.2 MB

014 016 029 Moving the center of mass-117616.mp4

33.6 MB

015 032 033 Setting an initial state-117617.mp4

10.9 MB

016 038 022 Imparting initial velocity-117618.mp4

7.6 MB

017 023 023 Improving performance with stand-ins-117620.mp4

10.4 MB

018 035 017 Disabling rigid body nodes with Ignore-117621.mp4

9.6 MB

019 025 003 Adding bounce-117622.mp4

4.7 MB

020 009 004 Adding friction-117623.mp4

6.3 MB

021 006 006 Adjusting mass-117624.mp4

7.5 MB

022 019 007 Applying damping-117625.mp4

4.7 MB

023 002 037 Tuning rigid body solver attributes-117626.mp4

10.5 MB

024 018 002 Adding a Radial field-117627.mp4

4.3 MB

025 036 027 Limiting a field with Max Distance-117628.mp4

7.3 MB

026 024 036 Softening a field with attenuation-117629.mp4

3.0 MB

027 013 005 Adjusting field attributes with manipulators-117630.mp4

8.0 MB

028 029 018 Disabling solver evaluation-117632.mp4

4.2 MB

029 012 024 Keyframing field magnitude-117633.mp4

12.9 MB

030 010 032 Pushing an active body with Impulse-117634.mp4

10.2 MB

031 030 025 Keying the active attribute-117635.mp4

13.7 MB

032 021 008 Baking the simulation to keyframes-117636.mp4

10.4 MB

033 039 016 Deleting all rigid body nodes-117637.mp4

5.4 MB

034 022 019 Editing keyframes in the Graph Editor-117638.mp4

8.2 MB

035 028 035 Simplifying animation curves-117639.mp4

11.3 MB

036 040 038 Understanding dynamic constraints-117641.mp4

22.2 MB

037 003 014 Creating dynamic objects-117642.mp4

3.9 MB

038 026 011 Creating a Hinge constraint-117643.mp4

21.5 MB

039 014 012 Creating a Spring constraint-117644.mp4

14.5 MB

040 007 020 Fine-tuning attributes-117645.mp4

16.8 MB

041 037 021 Goodbye-117647.mp4

691.0 KB

/Maya-tutorials_Creating-Textures-Shaders-Maya_62904-2.html/

001 019 037 Welcome-74054.mp4

9.9 MB

002 008 036 Using the exercise files-74055.mp4

3.4 MB

003 009 016 Explaining diffuse reflections-74057.mp4

7.8 MB

004 002 013 Defining glossy and blurred reflections-74058.mp4

4.3 MB

005 001 022 Looking at refraction-74059.mp4

9.6 MB

006 013 015 Describing the Fresnel effect-74060.mp4

3.1 MB

007 010 029 Understanding anisotropy-74061.mp4

1.8 MB

008 027 018 Identifying ambient and reflection occlusion-74062.mp4

2.9 MB

009 032 014 Defining sub-surface scattering-74063.mp4

5.5 MB

010 015 027 Simulating translucency-74064.mp4

2.9 MB

011 026 032 Using Maya's standard shaders with mental ray -74066.mp4

19.1 MB

012 022 006 Comparing mental ray and Maya shader nodes-74067.mp4

21.4 MB

013 023 011 Creating mental ray shaders-74068.mp4

5.6 MB

014 034 023 Making sense of mental ray shaders-74069.mp4

27.8 MB

015 025 020 Introducing the mia_material-74070.mp4

23.3 MB

016 030 009 Creating a custom mia_material preset-74071.mp4

23.6 MB

017 003 021 Looking at car paint materials-74072.mp4

15.1 MB

018 012 034 Using subsurface scattering shaders-74073.mp4

35.9 MB

019 017 030 Understanding UV coordinates-74075.mp4

14.0 MB

020 018 007 Comparing NURBS and polygon UVs-74076.mp4

16.6 MB

021 014 024 Mapping polygon UV surfaces-74077.mp4

53.7 MB

022 016 035 Using texture maps for color and other shader channels-74078.mp4

21.2 MB

023 021 002 Applying and projecting 2D procedural texture nodes-74079.mp4

10.6 MB

024 035 001 Applying 3D procedural texture nodes-74080.mp4

21.2 MB

025 005 033 Using ramp textures-74081.mp4

21.7 MB

026 033 026 Setting up utility nodes-74082.mp4

17.4 MB

027 006 031 Using file texture nodes-74083.mp4

33.5 MB

028 037 005 Applying the turbulence texture-74085.mp4

26.3 MB

029 011 008 Considering the round corners texture-74086.mp4

11.3 MB

030 028 019 Improving skin detail with ambient occlusion-74087.mp4

10.3 MB

031 007 004 Applying reflection occlusion-74088.mp4

11.1 MB

032 020 025 Painting bump maps-74090.mp4

10.8 MB

033 031 012 Creating normal maps-74091.mp4

16.6 MB

034 029 003 Applying normal maps in Maya-74092.mp4

17.5 MB

035 024 010 Creating displacement maps-74093.mp4

23.0 MB

036 036 028 Troubleshooting displacement maps-74094.mp4

20.9 MB

037 004 017 Goodbye-74096.mp4

1.4 MB

/Maya-tutorials_Digital-Matte-Painting-Essentials-5-Camera-projection-Maya_117549-2.html/

001 044 022 Introduction-160184.mp4

10.1 MB

002 031 043 Using the exercise files-160185.mp4

2.4 MB

003 039 045 What is camera projection-160187.mp4

7.7 MB

004 030 032 Preparing the textured castle for camera projection-160188.mp4

7.2 MB

005 025 023 Isolating the first two layers-160189.mp4

22.8 MB

006 009 024 Isolating the rest of the layers-160190.mp4

22.0 MB

007 037 030 Preparing individual files of each layer-160191.mp4

16.1 MB

008 038 042 The CastleAll layer-160192.mp4

3.8 MB

009 023 026 Maya basics-160194.mp4

13.4 MB

010 013 013 Creating a projection camera-160195.mp4

5.5 MB

011 024 007 Adding the image plane-160196.mp4

26.3 MB

012 019 028 Positioning the grid-160197.mp4

16.3 MB

013 032 041 Setting device and film aspect ratios-160198.mp4

15.6 MB

014 002 001 Adding a box for the base of the castle-160200.mp4

44.7 MB

015 017 025 Matching the camera to the painting-160201.mp4

22.1 MB

016 035 029 Positioning the next four boxes-160202.mp4

21.2 MB

017 004 015 Creating the rest of the castle geometry-160203.mp4

14.9 MB

018 040 027 Modeling the hill-160204.mp4

35.5 MB

019 027 008 Adding the sky-160205.mp4

31.3 MB

020 014 034 Projecting the first texture-160207.mp4

18.9 MB

021 033 033 Projecting the castle walls-160208.mp4

20.4 MB

022 015 035 Projecting the rest of the textures-160209.mp4

13.7 MB

023 001 009 Animating the camera-160211.mp4

19.3 MB

024 010 039 Rendering the scene-160212.mp4

25.2 MB

025 006 018 Fixing two common projection problems-160213.mp4

26.6 MB

026 043 021 Installing filmBackAtYa-160215.mp4

20.0 MB

027 029 003 Adding cylinders for the front towers-160216.mp4

25.4 MB

028 036 006 Adding spheres for the domes-160217.mp4

37.1 MB

029 041 044 Vertex modeling-160218.mp4

35.8 MB

030 012 031 Preparing the file for After Effects-160220.mp4

24.7 MB

031 018 040 Retiming the plate-160221.mp4

13.9 MB

032 022 011 Colorizing the plate-160222.mp4

15.4 MB

033 003 002 Adding a moving sky-160223.mp4

9.8 MB

034 020 016 Displacing the smoke-160224.mp4

20.5 MB

035 034 038 Rendering out the moving background-160225.mp4

8.8 MB

036 021 010 Bringing the moving background into Maya-160227.mp4

7.7 MB

037 007 020 Great websites for stock video-160228.mp4

27.5 MB

038 016 004 Adding flames-160229.mp4

29.7 MB

039 008 037 Rendering out glowing smoke-160230.mp4

24.5 MB

040 028 014 Creating an alpha channel-160231.mp4

9.7 MB

041 026 005 Adding special effect glows-160232.mp4

19.0 MB

042 042 012 Creating a lava waterfall-160233.mp4

35.7 MB

043 011 036 Render settings-160234.mp4

17.0 MB

044 005 017 Final render-160235.mp4

13.3 MB

045 045 019 Goodbye-160237.mp4

4.3 MB

/Maya-tutorials_Dynamic-Simulations-Bullet-Physics-Maya_184454-2.html/

001 035 035 Welcome-197611.mp4

8.0 MB

002 024 033 Using the exercise files-197612.mp4

5.9 MB

003 002 025 Loading the Bullet plugins-197613.mp4

2.6 MB

004 026 005 Adopting a scale convention-197615.mp4

8.6 MB

005 022 029 Setting the playback range-197616.mp4

2.1 MB

006 016 011 Controlling playback speed-197617.mp4

4.2 MB

007 015 015 Creating a static body-197618.mp4

8.4 MB

008 032 016 Creating dynamic bodies-197619.mp4

9.8 MB

009 023 027 Setting initial velocity-197620.mp4

5.1 MB

010 025 004 Adjusting solver attributes-197621.mp4

7.4 MB

011 013 021 Keyframing gravity-197623.mp4

5.7 MB

012 014 022 Keyframing transforms with Bake Simulation-197624.mp4

6.6 MB

013 034 009 Cleaning up keyframes-197625.mp4

8.7 MB

014 018 006 Animating transforms with keyframes-197626.mp4

3.9 MB

015 003 024 Keying the rigid body type-197627.mp4

3.1 MB

016 021 002 Adjusting bounce and friction-197628.mp4

7.4 MB

017 019 012 Creating a rigid constraint-197630.mp4

9.0 MB

018 012 031 Transforming the constraint-197631.mp4

8.5 MB

019 010 017 Defining Friction, Restitution, and Mass-197632.mp4

10.5 MB

020 031 026 Setting constraint limits-197633.mp4

6.7 MB

021 001 028 Setting limit properties-197634.mp4

15.7 MB

022 006 034 Using the shatter effect-197636.mp4

7.9 MB

023 029 013 Creating a rigid set-197637.mp4

8.5 MB

024 008 019 Holding set members together with glue-197638.mp4

10.8 MB

025 004 032 Using collision filters-197639.mp4

9.7 MB

026 030 023 Keyframing visibility-197640.mp4

5.0 MB

027 011 030 Slowing motion with damping-197641.mp4

6.3 MB

028 033 008 Caching with Alembic-197642.mp4

22.2 MB

029 027 014 Creating a soft body-197644.mp4

10.2 MB

030 028 010 Constraining with soft body anchors-197645.mp4

9.8 MB

031 017 003 Adjusting soft body properties-197646.mp4

9.1 MB

032 005 001 Adding wind-197647.mp4

7.7 MB

033 020 007 Caching soft body animation with Alembic-197648.mp4

13.0 MB

034 007 020 Inflating a soft body with Pressure-197649.mp4

13.8 MB

035 009 018 Goodbye-197651.mp4

1.9 MB

/Maya-tutorials_Facial-Rigging-Maya_149842-2.html/

001 001 028 Welcome-167759.mp4

9.0 MB

002 017 026 Using the exercise files-167760.mp4

2.4 MB

003 007 029 What you should know before watching this course-167761.mp4

1.9 MB

004 008 012 Facial topology guidelines and problem spots-167763.mp4

16.8 MB

005 022 020 Understanding morph targets-167764.mp4

21.2 MB

006 027 024 Using Soft Select, Artisan sculpt tools, and symmetry options-167765.mp4

24.1 MB

007 010 027 Using wire deformers and clusters, and painting falloff values-167766.mp4

27.3 MB

008 003 023 Using lattices and wrap deformers-167767.mp4

28.6 MB

009 011 022 Using joints to build morph targets-167768.mp4

40.5 MB

010 012 019 Splitting symmetrical shapes into asymmetrical pairs-167769.mp4

17.5 MB

011 021 014 Mirroring asymmetrical shapes across the midline with wrap deformers-167770.mp4

25.7 MB

012 020 006 Connecting eye rotation to the graphical user interface (GUI)-167772.mp4

19.7 MB

013 028 007 Creating a 'look-at' control for eyes-167773.mp4

24.8 MB

014 015 005 Blending between a GUI- and target-based eye setup-167774.mp4

22.3 MB

015 029 031 Working with eyelids, using in-between blend shapes-167775.mp4

23.0 MB

016 013 030 Working with eyelids, using fan joints-167776.mp4

37.6 MB

017 002 010 Creating eye tugging and auto-lid behaviors-167777.mp4

28.3 MB

018 026 008 Creating a basic user interface (UI) control-167779.mp4

26.2 MB

019 016 025 Using the clamp expression to create a more advanced GUI-167780.mp4

15.9 MB

020 019 017 Positioning the GUI to simulate on-face controls-167781.mp4

19.7 MB

021 031 011 Creating true on-face controls using clusters-167782.mp4

41.1 MB

022 024 021 Understanding the joint-based setup-167784.mp4

22.7 MB

023 009 016 Orienting the joints-167785.mp4

13.7 MB

024 004 018 Rigging the jaw-167786.mp4

26.5 MB

025 005 009 Creating a support structure-167787.mp4

12.3 MB

026 023 002 Attaching joints to the support structure-167788.mp4

25.7 MB

027 030 004 Binding joints to the final mesh-167789.mp4

35.4 MB

028 014 001 Adding final constraints to keep the entire rig intact-167790.mp4

29.6 MB

029 018 013 Finessing joint placement and rotation using driven keys-167791.mp4

17.6 MB

030 025 003 Balancing shape fidelity with rig density and usability-167792.mp4

22.6 MB

031 006 015 Next steps-167794.mp4

4.0 MB

/Maya-tutorials_Game-Character-Creation-Maya_83095-2.html/

001 021 039 Welcome-89966.mp4

6.7 MB

002 033 040 What you need to know before watching this course-89967.mp4

1.9 MB

003 005 032 Understanding game asset creation-89968.mp4

1.9 MB

004 006 034 Using the exercise files-89969.mp4

1.1 MB

005 017 028 Setting up scene folders (Maya and Unity)-89971.mp4

10.4 MB

006 032 021 Optimizing geometry-89972.mp4

9.5 MB

007 025 033 Using symmetry-89973.mp4

17.2 MB

008 036 012 Extruding geometry-89974.mp4

15.8 MB

009 012 027 Sculpting geometry-89975.mp4

25.2 MB

010 015 016 Importing reference sketches-89976.mp4

25.3 MB

011 010 019 Modeling the head and nose-89978.mp4

24.3 MB

012 038 010 Creating the mouth-89979.mp4

19.2 MB

013 029 009 Crafting the eyes-89980.mp4

30.7 MB

014 040 004 Building the body and a wing-89981.mp4

64.5 MB

015 001 014 Forming the limbs-89982.mp4

39.4 MB

016 003 001 Adding finishing touches-89983.mp4

28.0 MB

017 035 035 UV mapping overview-89985.mp4

10.7 MB

018 030 036 UV mapping the body parts-89986.mp4

41.5 MB

019 039 037 UV mapping the face-89987.mp4

42.2 MB

020 007 038 UV mapping wrap-up-89988.mp4

18.5 MB

021 002 018 Mirroring -89989.mp4

22.5 MB

022 026 031 Texturing-89990.mp4

13.2 MB

023 016 020 Normal mapping-89991.mp4

19.5 MB

024 009 029 Setting up the skeleton-89993.mp4

22.4 MB

025 028 005 Building the spine-89994.mp4

13.8 MB

026 031 013 Finishing the skeleton-89995.mp4

32.5 MB

027 011 024 Rigging the legs and feet-89996.mp4

46.4 MB

028 008 025 Rigging the torso-89997.mp4

27.4 MB

029 020 022 Rigging the arms and hands-89998.mp4

23.9 MB

030 022 023 Rigging the face and head-89999.mp4

36.7 MB

031 004 026 Rigging wrap-up-90000.mp4

13.5 MB

032 013 030 Skin binding and weight painting-90001.mp4

30.2 MB

033 037 003 Animating in Maya-90002.mp4

16.1 MB

034 019 011 Exploring the Unity interface-90004.mp4

13.9 MB

035 027 015 Importing character and animations into Unity-90005.mp4

14.2 MB

036 024 007 Controlling animations with scripts - Third-person character controller-90006.mp4

20.1 MB

037 023 006 Controlling animations with scripts - Third-person camera controller-90007.mp4

12.1 MB

038 034 017 Making read_write animations using UnityScript Editor-90008.mp4

11.5 MB

039 018 008 Controlling scripts with animation events-90009.mp4

12.2 MB

040 014 002 Additional resources-90011.mp4

654.9 KB

/Maya-tutorials_Game-Prop-Creation-Maya_97403-2.html/

001 089 088 Welcome-111039.mp4

11.6 MB

002 087 083 Using the exercise files-111040.mp4

2.5 MB

003 088 089 What you should know before watching this course-111041.mp4

487.4 KB

004 014 071 Setting up the workflow-111042.mp4

10.7 MB

005 084 046 Overview of modeling a large prop and planning for modular textures and models-111044.mp4

21.3 MB

006 027 021 Blocking out the overall form-111045.mp4

14.8 MB

007 047 001 Adding curved panels-111046.mp4

8.9 MB

008 030 068 Rounding the corners-111047.mp4

18.8 MB

009 031 079 Unwrapping the face frame-111048.mp4

21.5 MB

010 065 080 Unwrapping the sides-111049.mp4

16.3 MB

011 064 042 Moving and sewing UVs-111050.mp4

18.6 MB

012 020 036 Laying out the UV coordinates-111051.mp4

18.1 MB

013 056 051 Overview of the texturing process and PSD networks-111053.mp4

9.7 MB

014 007 026 Creating a bump map for the sides-111054.mp4

23.3 MB

015 040 006 Adding details to the bump map-111055.mp4

18.4 MB

016 037 029 Drawing the bump map for the front-111056.mp4

19.6 MB

017 011 007 Adding details to the panels-111057.mp4

21.2 MB

018 005 057 Painting the diffuse texture and planning the layers-111058.mp4

7.7 MB

019 035 056 Painting the base coat and the logo-111059.mp4

17.2 MB

020 009 010 Adding labels and other markings-111060.mp4

25.1 MB

021 032 015 Adding soft rust-111061.mp4

23.5 MB

022 053 014 Adding rust bubbles-111062.mp4

24.2 MB

023 048 069 Setting up a library of gas pump textures-111063.mp4

21.6 MB

024 024 054 Painting dirt and rust variations-111064.mp4

15.2 MB

025 021 087 Weathering away the paint-111065.mp4

16.2 MB

026 068 025 Converting bump maps to normal maps-111066.mp4

14.8 MB

027 043 073 Testing the maps-111067.mp4

24.4 MB

028 018 047 Overview of modeling small props-111069.mp4

3.5 MB

029 060 040 Modeling a sledgehammer-111070.mp4

19.5 MB

030 002 039 Modeling a pry bar-111071.mp4

16.6 MB

031 050 002 Adding detail and hardening edges-111072.mp4

14.9 MB

032 029 078 Unwrapping as part of building a texture sheet for small tools-111073.mp4

25.9 MB

033 023 038 Modeling a metal ladder-111074.mp4

20.4 MB

034 044 076 Unwrapping and cloning-111075.mp4

23.7 MB

035 008 059 Placing the clean texture-111076.mp4

22.7 MB

036 038 035 Laying out a texture sheet for multiple tools-111077.mp4

24.1 MB

037 055 055 Painting rusty steel-111078.mp4

23.0 MB

038 001 008 Adding dirt and wear-111079.mp4

13.8 MB

039 042 061 Planning for optimal texture usage-111080.mp4

20.9 MB

040 041 053 Painting dirt and age variations-111081.mp4

10.2 MB

041 062 041 Modeling furniture using simple parts and reusable textures-111083.mp4

4.4 MB

042 025 060 Planning and analyzing the modeling of a chair-111084.mp4

8.6 MB

043 016 018 Blocking out the basic form-111085.mp4

23.4 MB

044 070 003 Adding detail and softening edges-111086.mp4

17.6 MB

045 034 066 Refining the silhouette-111087.mp4

34.9 MB

046 061 020 Blocking out the form of a round chair-111088.mp4

20.9 MB

047 045 004 Adding detail and softening the edges of a round chair-111089.mp4

16.7 MB

048 057 077 Unwrapping as part of building a texture sheet for furniture-111090.mp4

48.0 MB

049 054 062 Planning the modeling of a table-111091.mp4

6.8 MB

050 051 019 Blocking out the basic table form-111092.mp4

13.8 MB

051 082 011 Adding legs to the table-111093.mp4

20.9 MB

052 019 022 Breaking up the model for texturing-111094.mp4

30.5 MB

053 006 037 Laying out the wood texture-111095.mp4

39.2 MB

054 075 067 Reusing parts to make a round table-111096.mp4

36.9 MB

055 077 075 Understanding the importance of painting textures from scratch-111098.mp4

5.1 MB

056 078 027 Creating the initial grain lines-111099.mp4

11.7 MB

057 069 016 Adding value variation across the grain-111100.mp4

4.9 MB

058 072 086 Warping the grain-111101.mp4

7.2 MB

059 073 009 Adding knots-111102.mp4

10.2 MB

060 049 024 Colorizing the grain and planning for stains-111103.mp4

17.6 MB

061 033 028 Cutting out boards for a UV layout-111104.mp4

15.4 MB

062 015 013 Adding patina and wear to a final texture-111105.mp4

40.8 MB

063 067 074 Understanding the importance of a low poly count-111107.mp4

14.4 MB

064 074 049 Overview of normal maps-111108.mp4

42.5 MB

065 071 050 Overview of the high-poly projection pipeline-111109.mp4

12.5 MB

066 076 063 Planning the UV space for projection-111110.mp4

15.3 MB

067 081 090 Working with hard edges and subdividing-111111.mp4

21.0 MB

068 052 005 Adding details by beveling and extruding-111112.mp4

34.4 MB

069 026 032 Fixing geometry-111113.mp4

24.9 MB

070 059 084 Using the Sculpt Geometry tool and soft selection to add dents-111114.mp4

52.0 MB

071 028 017 Baking the high-poly model onto the low-poly model to produce a normal map-111115.mp4

20.1 MB

072 079 048 Overview of Mudbox-111117.mp4

14.1 MB

073 013 065 Preparing for a smooth export to Mudbox-111118.mp4

19.1 MB

074 086 034 Importing from Mudbox - Choosing the right resolution-111119.mp4

14.5 MB

075 039 085 Using the sculpt tools-111120.mp4

33.7 MB

076 017 058 Painting-111121.mp4

22.3 MB

077 066 030 Exporting paint layers from Mudbox-111122.mp4

3.6 MB

078 003 031 Extracting and exporting a normal map from Mudbox-111123.mp4

20.9 MB

079 004 033 Importing and assigning objects and maps in Unity-111124.mp4

24.0 MB

080 063 044 Overview of ambient occlusion and specularity-111126.mp4

13.8 MB

081 046 070 Setting up ambient occlusion as a texture-111127.mp4

21.6 MB

082 010 081 Using ambient occlusion as a foundation for dirt-111128.mp4

18.6 MB

083 058 082 Using ambient occlusion as a foundation for rust-111129.mp4

32.7 MB

084 085 052 Painting a specular map-111130.mp4

26.1 MB

085 012 072 Streamlining the import process - Placing maps in the right channels-111131.mp4

12.6 MB

086 083 045 Overview of importing into Unity-111133.mp4

6.0 MB

087 036 064 Preparing and exporting props to Unity-111134.mp4

20.1 MB

088 080 023 Cloning props in Unity with different looks-111135.mp4

13.0 MB

089 022 012 Adding lights to test smoothing and textures-111136.mp4

24.9 MB

090 090 043 Next steps-111138.mp4

1.0 MB

/Maya-tutorials_Learn-Texture-Games_120608-2.html/

001 035 032 Welcome-131233.mp4

6.9 MB

002 001 030 Using the exercise files-131234.mp4

7.3 MB

003 003 017 Introducing texture tiling-131236.mp4

28.5 MB

004 002 034 Working with texture sheets-131237.mp4

21.5 MB

005 017 010 Designing the modules and sizes-131238.mp4

12.7 MB

006 034 026 Stacking polygons in an unwrap-131239.mp4

30.3 MB

007 004 015 Establishing base colors-131241.mp4

21.8 MB

008 021 009 Creating texture details and major landmarks-131242.mp4

35.0 MB

009 018 002 Adding realism with age and wear-131243.mp4

16.6 MB

010 019 004 Cleaning up seams and joints in textures-131244.mp4

33.0 MB

011 020 029 Using diffuse layers as a basis for specular maps-131246.mp4

27.9 MB

012 007 006 Creating dents and scratches-131247.mp4

19.9 MB

013 006 028 Tweaking specular maps for joints and seams-131248.mp4

23.4 MB

014 026 021 Painting as grayscale-131250.mp4

26.3 MB

015 008 007 Creating edges and borders-131251.mp4

17.4 MB

016 024 005 Converting texture sheets to normal maps-131252.mp4

13.6 MB

017 032 014 Enhancing the normal map-131253.mp4

46.2 MB

018 005 024 Preparing our objects for rendering-131255.mp4

26.0 MB

019 030 031 Utilizing render passes and ambient occlusion-131256.mp4

24.0 MB

020 029 011 Digital sculpting for detail-131257.mp4

13.0 MB

021 027 003 Baking occlusion for rust and dirt-131258.mp4

18.6 MB

022 009 027 Tiling and masking-131259.mp4

21.1 MB

023 010 019 Masking ambient occlusion-131260.mp4

7.1 MB

024 022 035 Working with values and colors for incandescence-131262.mp4

13.2 MB

025 011 012 Drawing cutout maps-131263.mp4

20.6 MB

026 015 033 Working with alpha cutoff and clamping-131264.mp4

29.2 MB

027 028 023 Painting cubic reflection maps-131266.mp4

35.0 MB

028 014 025 Setting up scenes and materials-131267.mp4

19.1 MB

029 013 018 Lighting and rendering cube maps-131268.mp4

16.0 MB

030 023 001 Adding cube maps into the game-131269.mp4

27.4 MB

031 016 013 Editing the skybox layout and properties-131271.mp4

13.4 MB

032 025 022 Painting clouds for a skybox-131272.mp4

23.5 MB

033 031 008 Creating stars and light for a night skybox-131273.mp4

14.0 MB

034 012 016 Implementing skyboxes in Unity-131274.mp4

18.6 MB

035 033 020 Next steps-131276.mp4

2.4 MB

/Maya-tutorials_Learning-V-Ray-Maya-Professional-Reference-Guide_126058-2.html/

001 003 035 Welcome-142475.mp4

19.5 MB

002 001 038 What is V-Ray-142477.mp4

9.9 MB

003 004 032 V-Ray integration with the Maya UI-142478.mp4

25.3 MB

004 007 023 The Rectangle light-142480.mp4

49.6 MB

005 010 024 The Sphere light-142481.mp4

55.9 MB

006 013 021 The Dome light-142482.mp4

23.1 MB

007 014 033 V-Ray Sun and Sky-142483.mp4

40.0 MB

008 018 029 Using images and HDRs on lights-142484.mp4

47.5 MB

009 021 030 Using linear color space and the V-Ray Frame Buffer-142485.mp4

65.5 MB

010 024 028 The V-Ray material-142487.mp4

55.9 MB

011 026 025 The V-Ray Blend material-142488.mp4

29.4 MB

012 028 027 The V-Ray Light material-142489.mp4

26.7 MB

013 038 026 The V-Ray Car Paint material-142490.mp4

25.0 MB

014 032 034 V-Ray textures - Dirt for ambient occlusion and edges-142491.mp4

32.5 MB

015 033 037 What is global illumination (GI) in V-Ray-142493.mp4

13.9 MB

016 034 016 Primary and secondary bounces-142494.mp4

36.6 MB

017 035 003 Brute force-142495.mp4

30.4 MB

018 036 012 Light caching-142496.mp4

48.1 MB

019 037 011 Irradiance mapping-142497.mp4

28.4 MB

020 002 015 Popular GI engine combinations-142498.mp4

46.3 MB

021 006 036 What are V-Ray object properties (VROPs)-142500.mp4

20.5 MB

022 005 007 Creating VROPs-142501.mp4

41.3 MB

023 008 009 Extra object properties-142502.mp4

27.7 MB

024 009 014 Material IDs vs. object IDs-142503.mp4

21.9 MB

025 011 018 Setting VROP overrides with Maya layers-142504.mp4

22.2 MB

026 012 006 Creating passes and elements-142506.mp4

26.7 MB

027 015 008 Diffuse, reflection, and refraction-142507.mp4

30.2 MB

028 016 013 Lighting and GI-142508.mp4

11.5 MB

029 017 019 Shadows-142509.mp4

15.7 MB

030 019 001 Ambient occlusion-142510.mp4

30.4 MB

031 020 022 The Multi Matte render element-142511.mp4

23.3 MB

032 022 004 Cameras-142513.mp4

36.4 MB

033 023 031 Using the V-Ray Frame Buffer and history-142514.mp4

36.2 MB

034 025 010 General V-Ray render settings-142515.mp4

26.4 MB

035 027 017 Sampling settings-142516.mp4

35.0 MB

036 029 005 Color mapping-142517.mp4

21.2 MB

037 030 020 Surface subdivision rendering-142518.mp4

14.8 MB

038 031 002 Back to beauty - Assembling the render-142519.mp4

31.2 MB

/Maya-tutorials_Lighting-Rendering-mental-ray-Maya_61222-2.html/

001 047 058 Welcome-70368.mp4

9.9 MB

002 028 056 Using the exercise files-70369.mp4

6.1 MB

003 006 059 What is a CG light-70371.mp4

2.0 MB

004 037 053 Types of CG lights-70372.mp4

28.3 MB

005 026 026 Direct lighting-70373.mp4

15.1 MB

006 014 031 Indirect lighting-70374.mp4

3.1 MB

007 032 024 Decay rate-70376.mp4

17.7 MB

008 033 035 Previewing lighting and shadows -70377.mp4

6.7 MB

009 010 017 Creating depth map shadows-70378.mp4

4.9 MB

010 050 048 Troubleshooting depth map shadows-70379.mp4

5.9 MB

011 009 045 Shadow map overrides-70380.mp4

12.5 MB

012 040 057 Using the shadow map camera-70381.mp4

13.4 MB

013 053 039 Saving and reusing shadow maps-70382.mp4

7.1 MB

014 011 020 Creating raytraced shadows-70383.mp4

4.8 MB

015 041 005 Adding softness to raytraced shadows-70384.mp4

8.2 MB

016 013 016 Creating area light shadows-70385.mp4

12.4 MB

017 043 038 Sample - mental ray area light-70386.mp4

8.8 MB

018 023 040 Setting area light visibility-70387.mp4

24.0 MB

019 019 023 Creating soft shadows with spot lights-70388.mp4

6.3 MB

020 015 043 Setting global illumination for interiors-70390.mp4

5.2 MB

021 022 051 Tuning global illumination-70391.mp4

13.1 MB

022 018 029 Global illumination photons-70392.mp4

2.8 MB

023 038 001 Activating caustic light effects-70393.mp4

7.7 MB

024 049 049 Tuning caustic settings-70394.mp4

7.9 MB

025 002 041 Setting caustic light effects on metal-70395.mp4

5.7 MB

026 046 055 Using final gathering for indirect lighting-70396.mp4

4.5 MB

027 036 050 Tuning final gathering-70397.mp4

8.2 MB

028 039 037 Reusing final gathering maps-70398.mp4

11.1 MB

029 048 004 Adding light with shaders-70399.mp4

14.1 MB

030 051 018 Creating final gathering maps for animation-70400.mp4

15.4 MB

031 054 013 Combining final gathering with global illumination-70401.mp4

10.2 MB

032 058 002 Activating the Physical Sun and Sky network-70403.mp4

6.5 MB

033 030 052 Tuning the Physical Sun and Sky settings-70404.mp4

17.5 MB

034 004 009 Applying physical light shaders-70405.mp4

19.7 MB

035 012 008 Applying image-based lighting-70406.mp4

25.5 MB

036 005 047 Tone mapping-70407.mp4

15.3 MB

037 042 010 Applying portal light shaders-70408.mp4

30.8 MB

038 027 019 Creating light beams with participating media-70409.mp4

26.6 MB

039 008 003 Adding depth of field with the Bokeh lens shader-70410.mp4

27.3 MB

040 059 032 Introducing render layers-70412.mp4

15.8 MB

041 025 022 Creating render layers-70413.mp4

12.0 MB

042 035 046 Splitting a scene into render layers-70414.mp4

45.0 MB

043 021 011 Applying render layer presets-70415.mp4

21.1 MB

044 034 044 Setting render layer overrides-70416.mp4

21.1 MB

045 057 021 Creating render layer composites-70417.mp4

9.2 MB

046 024 034 Organizing renders with tokens-70418.mp4

9.3 MB

047 020 033 Introducing render passes-70420.mp4

5.6 MB

048 007 014 Comparing render passes and render layers-70421.mp4

15.9 MB

049 031 027 Editing render passes-70422.mp4

25.4 MB

050 001 054 Using appropriate materials-70423.mp4

15.7 MB

051 029 012 Batch-rendering passes-70424.mp4

15.2 MB

052 055 015 Compositing in After Effects-70425.mp4

18.3 MB

053 052 036 Rendering the EXR image format-70426.mp4

8.8 MB

054 003 007 Anti-Aliasing Quality-70428.mp4

15.5 MB

055 044 042 Setting color profiles-70429.mp4

7.7 MB

056 017 025 Diagnosing raytracing-70430.mp4

11.0 MB

057 056 006 Adjusting motion blur-70431.mp4

16.1 MB

058 016 028 Finding mental ray help-70432.mp4

4.5 MB

059 045 030 Goodbye-70434.mp4

541.3 KB

/Maya-tutorials_Liquid-Simulation-Maya_122470-2.html/

001 001 037 Welcome-134787.mp4

11.8 MB

002 013 034 Using the exercise files-134788.mp4

5.5 MB

003 016 038 What you need to know-134789.mp4

12.0 MB

004 021 022 Laying out the scene-134791.mp4

11.5 MB

005 017 031 Sketching nParticles-134792.mp4

18.6 MB

006 011 025 Randomizing nParticle radius-134793.mp4

8.2 MB

007 018 028 Setting render attributes-134794.mp4

4.3 MB

008 006 036 Varying fluid texture-134795.mp4

10.3 MB

009 003 033 Unifying fluid texture scale-134796.mp4

15.1 MB

010 008 002 Adjusting shading attributes-134797.mp4

18.0 MB

011 031 007 Colliding nParticles-134798.mp4

18.0 MB

012 012 005 Building an nCache-134799.mp4

13.3 MB

013 030 016 Emitting nParticles from an object-134800.mp4

14.0 MB

014 033 014 Defining an emission ramp-134801.mp4

11.8 MB

015 026 035 Using the Particle Collision Event Editor-134802.mp4

4.8 MB

016 038 026 Rendering refractive bubbles-134803.mp4

8.8 MB

017 007 018 Filling a container using Fill Object-134805.mp4

20.8 MB

018 022 017 Filling a container using a volume emitter-134806.mp4

29.2 MB

019 005 023 Optimizing liquid simulation-134807.mp4

16.5 MB

020 027 027 Setting an initial state-134808.mp4

9.7 MB

021 035 004 Animating the geometry-134809.mp4

18.2 MB

022 034 024 Playblasting and caching the simulation-134810.mp4

11.0 MB

023 009 008 Controlling nParticle shading-134811.mp4

7.4 MB

024 014 010 Converting nParticles to polygons-134812.mp4

19.7 MB

025 010 030 Shading the mesh-134813.mp4

10.8 MB

026 029 013 Creating high-quality simulations-134814.mp4

24.6 MB

027 028 011 Creating a 3D fluid container-134816.mp4

7.3 MB

028 023 015 Emitting density from a volume emitter-134817.mp4

7.1 MB

029 002 003 Adjusting Simulation Rate Scale-134818.mp4

3.7 MB

030 032 006 Colliding fluids with geometry-134819.mp4

7.6 MB

031 019 020 Keyframing density emission-134820.mp4

5.9 MB

032 037 029 Setting the initial state-134821.mp4

15.5 MB

033 036 039 Working with Auto Resize-134822.mp4

13.8 MB

034 020 001 Adjusting density tension and force-134823.mp4

5.6 MB

035 004 021 Keyframing fluid attributes-134824.mp4

9.2 MB

036 025 032 Texturing a 3D fluid-134825.mp4

5.3 MB

037 024 012 Creating a fluid nCache-134826.mp4

6.6 MB

038 015 009 Converting a 3D fluid to polygons-134827.mp4

34.9 MB

039 039 019 Goodbye-134829.mp4

927.5 KB

/Maya-tutorials_Maya-2014-New-Features_137899-2.html/

001 001 049 Welcome-148361.mp4

27.8 MB

002 048 046 Using the exercise files-148362.mp4

5.3 MB

003 019 018 Highlighting what's new-148364.mp4

3.4 MB

004 012 019 In-view messages-148365.mp4

7.7 MB

005 007 013 Display ToolClips-148366.mp4

3.4 MB

006 021 027 Navigating in the Outliner and Graph Editor-148367.mp4

4.1 MB

007 024 048 Using the Node Editor-148368.mp4

9.2 MB

008 032 041 Understanding Binary compatibility-148370.mp4

3.0 MB

009 022 015 Enabling Ignore Version-148371.mp4

3.8 MB

010 031 044 Using Increment & Save-148372.mp4

6.4 MB

011 045 024 Managing file links with the File Path Editor-148373.mp4

9.0 MB

012 038 008 Controlling display preferences-148375.mp4

6.6 MB

013 015 012 Cycling through cameras-148376.mp4

3.4 MB

014 002 009 Creating a camera from a view-148377.mp4

3.2 MB

015 044 010 Creating a new orthographic camera-148378.mp4

6.2 MB

016 018 002 Aligning the camera to a polygon-148379.mp4

2.9 MB

017 049 014 Drawing in the viewport with Grease Pencil-148380.mp4

14.4 MB

018 042 043 Unified sampling in mental ray-148381.mp4

9.1 MB

019 041 001 Activating the Modeling Toolkit-148383.mp4

8.6 MB

020 005 023 Making selections in multi-component mode-148384.mp4

5.7 MB

021 035 035 Setting selection constraints-148385.mp4

12.1 MB

022 010 042 Understanding mesh editing tools-148386.mp4

8.9 MB

023 040 047 Using the Modeling Toolkit transform tools-148387.mp4

36.7 MB

024 006 005 Choosing transform options-148388.mp4

29.4 MB

025 009 036 Setting transform constraints-148389.mp4

16.7 MB

026 026 022 Locking vertices-148390.mp4

11.2 MB

027 017 037 Shrink wrapping a selection-148391.mp4

17.4 MB

028 011 031 Retopologizing with Quad Draw-148393.mp4

11.9 MB

029 046 011 Creating polygon strips-148394.mp4

3.5 MB

030 027 025 Merging components with Target Weld-148395.mp4

19.4 MB

031 036 016 Extruding edges-148396.mp4

13.4 MB

032 004 020 Inserting edges and edge loops-148397.mp4

1.6 MB

033 030 029 Refining with Multi-Cut-148398.mp4

11.0 MB

034 047 030 Refining with the Connect tool-148399.mp4

6.9 MB

035 016 021 Instancing a symmetrical duplicate-148400.mp4

44.3 MB

036 013 026 Modeling with symmetry-148401.mp4

25.8 MB

037 037 039 Symmetrizing asymmetrical components-148402.mp4

14.2 MB

038 014 040 Transforming edges with Edit Edge Flow-148404.mp4

8.4 MB

039 020 045 Using the Crease Set Editor-148405.mp4

11.1 MB

040 023 033 Selecting similar components or objects-148406.mp4

6.9 MB

041 025 003 Attaching paint effects to curves-148408.mp4

31.0 MB

042 033 006 Colliding paint effects with surfaces-148409.mp4

10.6 MB

043 029 038 Snapping tube roots to surfaces-148410.mp4

7.9 MB

044 043 004 Attracting tubes to surfaces-148411.mp4

8.7 MB

045 003 028 Randomizing leaf and flower sizes-148412.mp4

6.9 MB

046 039 007 Controlling coverage with Occupation Surface-148413.mp4

12.0 MB

047 028 032 Sculpting with Occupation Volume-148414.mp4

26.1 MB

048 008 034 Setting a modifier fill object-148415.mp4

18.7 MB

049 034 017 Goodbye-148417.mp4

809.2 KB

/Maya-tutorials_Maya-2015-Essential-Training_162450-2.html/

001 001 093 Welcome-179895.mp4

10.0 MB

002 002 058 System requirements-179896.mp4

811.9 KB

003 003 082 Using the exercise files-179897.mp4

1.9 MB

004 004 047 Overview of the Maya interface-179899.mp4

26.9 MB

005 005 095 Working with files and Maya projects-179900.mp4

9.8 MB

006 006 011 Configuring viewports-179901.mp4

25.0 MB

007 007 022 Customizing the interface-179902.mp4

19.7 MB

008 008 042 Navigation-179903.mp4

15.5 MB

009 009 085 Using the hotbox and marking menus-179904.mp4

15.9 MB

010 010 055 Selecting objects-179905.mp4

21.8 MB

011 011 087 Using the Move tool-179906.mp4

29.3 MB

012 012 054 Rotating and scaling-179907.mp4

32.8 MB

013 013 033 Manipulating pivots-179908.mp4

20.4 MB

014 014 066 Understanding the Channel Box-179909.mp4

18.9 MB

015 015 098 Working with the Attribute Editor-179910.mp4

22.2 MB

016 016 084 Using the Grease Pencil tool-179911.mp4

10.4 MB

017 017 100 Working with the Outliner-179913.mp4

28.7 MB

018 018 017 Creating hierarchies-179914.mp4

32.0 MB

019 019 028 Grouping objects-179915.mp4

16.4 MB

020 020 073 Using groups as pivots-179916.mp4

20.3 MB

021 021 067 Understanding the Hypergraph-179917.mp4

21.7 MB

022 022 029 Hiding and showing objects-179918.mp4

18.9 MB

023 023 019 Creating layers-179919.mp4

25.4 MB

024 024 096 Working with selection masks-179920.mp4

11.6 MB

025 025 023 Differences between NURBS and polys-179922.mp4

10.8 MB

026 026 020 Creating polygonal objects-179923.mp4

44.9 MB

027 027 056 Selecting polygonal components-179924.mp4

42.3 MB

028 069 080 Using Soft Select and reflection-179925.mp4

40.9 MB

029 070 091 Using the Sculpt tool-179926.mp4

29.1 MB

030 071 060 The Combine and Separate commands-179927.mp4

49.2 MB

031 072 010 Boolean tools-179928.mp4

32.8 MB

032 073 097 Working with subdivision surfaces-179929.mp4

39.2 MB

033 074 086 Using the Modeling Toolkit-179931.mp4

7.5 MB

034 075 083 Using the extrude tools-179932.mp4

44.6 MB

035 076 026 Extruding along a path-179933.mp4

20.5 MB

036 077 089 Using the Polygon Bridge tool-179934.mp4

22.9 MB

037 078 081 Using the bevel tools-179935.mp4

17.2 MB

038 079 036 Merging vertices and edges-179936.mp4

46.3 MB

039 080 048 Poking and wedging faces-179937.mp4

19.3 MB

040 081 057 Smoothing models and adding detail-179938.mp4

26.6 MB

041 082 032 Managing object history-179939.mp4

17.8 MB

042 083 094 Working with edge loops-179941.mp4

20.3 MB

043 084 070 Using Edge Flow to smooth geometry-179942.mp4

27.2 MB

044 085 053 Reorienting geometry using Spin Edge-179943.mp4

24.8 MB

045 086 024 Drawing detail with the Connect tool-179944.mp4

8.1 MB

046 087 037 Mirroring geometry-179945.mp4

32.9 MB

047 088 039 Modeling with nonlinear deformers-179946.mp4

36.9 MB

048 089 038 Modeling with lattices-179947.mp4

18.0 MB

049 090 030 Introducing NURBS modeling and editing-179949.mp4

36.2 MB

050 091 044 NURBS primitives-179950.mp4

31.6 MB

051 092 088 Using the NURBS curve tools-179951.mp4

25.5 MB

052 028 079 Using NURBS Revolve-179952.mp4

22.8 MB

053 093 077 Using NURBS Loft-179953.mp4

20.0 MB

054 094 076 Using NURBS Extrude-179954.mp4

20.2 MB

055 095 078 Using NURBS Planar-179955.mp4

19.4 MB

056 029 074 Using isoparms to refine NURBS surfaces-179957.mp4

21.8 MB

057 096 025 Extracting NURBS curves from surfaces-179958.mp4

41.3 MB

058 030 045 Opening and closing curves and surfaces-179959.mp4

17.3 MB

059 031 016 Creating curves on a surface-179960.mp4

43.9 MB

060 032 049 Projecting curves on surfaces-179961.mp4

23.0 MB

061 033 062 Trimming NURBS surfaces-179962.mp4

17.8 MB

062 034 071 Using fillets to connect surfaces-179963.mp4

23.0 MB

063 035 012 Converting NURBS to polygons-179964.mp4

23.1 MB

064 036 046 Overview of Maya renderers-179966.mp4

19.4 MB

065 037 065 Understanding the basics of materials-179967.mp4

34.3 MB

066 038 013 Creating and applying maps-179968.mp4

24.3 MB

067 039 068 Using bitmaps as texture-179969.mp4

14.1 MB

068 097 099 Working with the Hypershade window-179970.mp4

21.5 MB

069 040 090 Using the Ramp material-179971.mp4

26.3 MB

070 041 069 Using displacement and bump mapping-179972.mp4

21.6 MB

071 042 035 mental ray materials-179973.mp4

20.8 MB

072 043 059 Texture mapping within materials-179975.mp4

31.0 MB

073 044 050 Projecting textures on surfaces-179976.mp4

28.4 MB

074 045 007 Applying multiple materials to polygonal objects-179977.mp4

21.2 MB

075 046 008 Applying UV mapping-179978.mp4

34.2 MB

076 098 092 Using the UV Texture Editor-179979.mp4

40.6 MB

077 047 061 The Render Settings menu-179981.mp4

22.7 MB

078 048 031 Lights and lighting types in Maya-179982.mp4

52.3 MB

079 049 021 Creating shadows-179983.mp4

16.2 MB

080 050 064 Understanding the basics of cameras-179984.mp4

48.6 MB

081 051 001 Adding depth of field-179985.mp4

16.5 MB

082 052 075 Using Motion Blur-179986.mp4

9.7 MB

083 099 051 Raytracing reflections and refractions-179987.mp4

17.0 MB

084 053 072 Using Final Gather for softer shadows-179988.mp4

11.7 MB

085 054 052 Rendering to existing footage using image planes-179989.mp4

32.6 MB

086 055 034 Matching lights and shadows to images-179990.mp4

36.8 MB

087 056 018 Creating image-based lighting-179991.mp4

23.5 MB

088 057 009 Batch rendering-179992.mp4

10.5 MB

089 058 063 Understanding the animation interface-179994.mp4

22.4 MB

090 059 004 Animating objects using Set Key-179995.mp4

27.6 MB

091 060 041 Modifying keys in the Graph Editor-179996.mp4

23.3 MB

092 061 040 Modifying keys in the Dope Sheet-179997.mp4

10.6 MB

093 062 015 Creating breakdown keys-179998.mp4

10.9 MB

094 063 003 Animating objects along spline paths-179999.mp4

16.9 MB

095 064 027 Ghosting animation-180000.mp4

12.9 MB

096 065 006 Animation playback using Playblast-180001.mp4

7.0 MB

097 100 005 Animating with constraints-180002.mp4

27.7 MB

098 066 014 Creating animation cycles-180003.mp4

16.9 MB

099 067 002 Adding sound to animations-180004.mp4

7.2 MB

100 068 043 Next steps-180006.mp4

1.0 MB

/Maya-tutorials_Maya-2016-Essential-Training_370380-2.html/

001 035 099 Welcome-413178.mp4

5.0 MB

002 056 068 System requirements-413179.mp4

634.3 KB

003 077 090 Using the exercise files-413180.mp4

1.0 MB

004 004 055 Overview of the Maya interface-413182.mp4

16.9 MB

005 001 101 Working with files and Maya projects-413183.mp4

6.1 MB

006 091 012 Configuring viewports-413184.mp4

20.3 MB

007 103 050 Navigation-413185.mp4

15.4 MB

008 066 093 Using the hotbox and marking menus-413186.mp4

8.0 MB

009 048 027 Customizing the interface-413187.mp4

10.3 MB

010 064 063 Selecting objects-413189.mp4

14.4 MB

011 097 095 Using the Move tool-413190.mp4

16.3 MB

012 075 061 Rotating and scaling-413191.mp4

13.2 MB

013 042 038 Manipulating pivots-413192.mp4

16.6 MB

014 098 029 Duplicating objects-413193.mp4

8.3 MB

015 002 074 Understanding the Channel Box-413194.mp4

7.3 MB

016 008 104 Working with the Attribute Editor-413195.mp4

11.0 MB

017 047 060 Resetting and freezing transformations-413196.mp4

10.5 MB

018 003 067 Snapping objects-413197.mp4

8.6 MB

019 084 106 Working with the Outliner-413199.mp4

15.6 MB

020 014 019 Creating hierarchies-413200.mp4

15.7 MB

021 080 033 Grouping objects-413201.mp4

14.3 MB

022 090 082 Using groups as pivots-413202.mp4

8.4 MB

023 081 075 Understanding the Hypergraph-413203.mp4

15.3 MB

024 007 034 Hiding and showing objects-413204.mp4

14.9 MB

025 060 021 Creating layers-413205.mp4

12.6 MB

026 022 102 Working with selection masks-413206.mp4

5.6 MB

027 087 028 Differences between NURBS and polygons-413208.mp4

5.8 MB

028 019 023 Creating polygonal objects-413209.mp4

20.6 MB

029 095 064 Selecting polygonal components-413210.mp4

28.3 MB

030 032 088 Using Soft Select and Reflection-413211.mp4

22.8 MB

031 016 043 Modeling a low poly tree-413212.mp4

21.3 MB

032 076 011 Combine and Separate-413213.mp4

11.3 MB

033 089 010 Boolean tools-413214.mp4

18.8 MB

034 050 065 Setting up reference-413216.mp4

23.3 MB

035 068 044 Modeling against reference-413217.mp4

12.5 MB

036 037 091 Using the Extrude tools-413218.mp4

21.5 MB

037 083 089 Using the Bevel tools-413219.mp4

11.0 MB

038 013 100 Working with edge loops-413220.mp4

15.3 MB

039 104 045 Modeling symmetrical objects-413221.mp4

19.4 MB

040 036 041 Merging components and target weld-413222.mp4

15.3 MB

041 100 042 Mirroring geometry-413223.mp4

9.4 MB

042 011 031 Extruding along a path-413224.mp4

9.5 MB

043 057 097 Using the Polygon Bridge tool-413225.mp4

11.1 MB

044 045 094 Using the Modeling Toolkit-413227.mp4

7.0 MB

045 070 103 Working with subdivision surfaces-413228.mp4

11.4 MB

046 061 017 Creating creases in smooth surfaces-413229.mp4

12.2 MB

047 088 066 Smoothing models and managing detail-413230.mp4

15.7 MB

048 033 080 Using Edge Flow to smooth geometry-413231.mp4

15.6 MB

049 085 047 Modeling with nonlinear deformers-413232.mp4

16.2 MB

050 005 046 Modeling with lattices-413233.mp4

11.3 MB

051 041 037 Managing object history-413234.mp4

13.3 MB

052 054 073 Understanding the brush interface-413236.mp4

11.8 MB

053 018 062 Sculpting a basic landscape-413237.mp4

18.1 MB

054 012 035 Introducing NURBS modeling and editing-413239.mp4

16.4 MB

055 017 052 NURBS primitives-413240.mp4

19.5 MB

056 105 096 Using the NURBS curve tools-413241.mp4

19.8 MB

057 099 024 Creating radial surfaces with Revolve-413242.mp4

18.1 MB

058 063 087 Using NURBS loft-413243.mp4

13.8 MB

059 046 053 Opening and closing curves and surfaces-413244.mp4

18.0 MB

060 020 026 Creating shapes with NURBS planar-413245.mp4

12.9 MB

061 006 086 Using NURBS extrude-413246.mp4

14.0 MB

062 027 084 Using isoparms to refine NURBS surfaces-413248.mp4

10.5 MB

063 065 030 Extracting NURBS curves from surfaces-413249.mp4

17.7 MB

064 072 018 Creating curves on a surface-413250.mp4

16.2 MB

065 069 056 Projecting curves on surfaces-413251.mp4

5.8 MB

066 096 069 Trimming NURBS surfaces-413252.mp4

6.8 MB

067 073 013 Converting NURBS to polygons-413253.mp4

16.2 MB

068 086 054 Overview of Maya rendering-413255.mp4

13.9 MB

069 062 071 Understanding the basic shader types-413256.mp4

21.0 MB

070 025 014 Creating and applying maps-413257.mp4

17.5 MB

071 028 077 Using bitmaps as texture-413258.mp4

8.3 MB

072 079 105 Working with the Hypershade window-413259.mp4

10.4 MB

073 040 022 Creating materials in the Hypershade window-413260.mp4

12.3 MB

074 038 098 Using the Ramp material-413261.mp4

10.9 MB

075 029 079 Using displacement and bump mapping-413262.mp4

11.8 MB

076 010 040 mental ray materials-413263.mp4

14.3 MB

077 049 007 Applying multiple materials to polygonal objects-413265.mp4

14.8 MB

078 051 008 Basic UV mapping for polygonal objects-413266.mp4

25.5 MB

079 082 078 Using cylindrical projections on polygons-413267.mp4

18.2 MB

080 031 076 Understanding the UV Editor-413268.mp4

15.6 MB

081 021 039 Mapping objects in the UV Editor-413269.mp4

34.5 MB

082 106 057 Projecting textures on NURBS surfaces-413270.mp4

20.0 MB

083 015 001 3D painting-413271.mp4

17.6 MB

084 093 059 Render Settings menu-413273.mp4

12.7 MB

085 023 036 Lights and lighting types in Maya-413274.mp4

16.2 MB

086 101 025 Creating shadows-413275.mp4

11.1 MB

087 092 081 Using falloff for realistic lighting-413276.mp4

10.0 MB

088 039 072 Understanding the basics of cameras-413277.mp4

35.3 MB

089 094 002 Adding depth of field-413278.mp4

14.5 MB

090 078 085 Using Motion Blur-413279.mp4

8.9 MB

091 058 058 Raytracing reflections and refractions-413280.mp4

16.1 MB

092 053 083 Using indirect lighting for softer shadows-413281.mp4

6.9 MB

093 024 020 Creating image-based lighting-413282.mp4

11.9 MB

094 052 009 Batch rendering-413283.mp4

10.8 MB

095 044 070 Understanding the animation interface-413285.mp4

13.2 MB

096 034 005 Animating objects using Set Key-413286.mp4

14.0 MB

097 071 049 Modifying keys in the Graph Editor-413287.mp4

17.1 MB

098 043 048 Modifying keys in the Dope Sheet-413288.mp4

6.3 MB

099 055 016 Creating breakdown keys-413289.mp4

6.5 MB

100 074 032 Ghosting animation-413290.mp4

7.9 MB

101 067 092 Using the Grease Pencil tool-413291.mp4

5.2 MB

102 009 004 Animating objects along spline paths-413292.mp4

17.0 MB

103 059 006 Animation playback using Playblast-413293.mp4

5.4 MB

104 102 015 Creating animation cycles-413294.mp4

10.6 MB

105 030 003 Adding sound to animations-413295.mp4

6.1 MB

106 026 051 Next steps-413297.mp4

743.3 KB

/Maya-tutorials_Maya-2016-New-Features_370603-2.html/

001 003 036 Welcome-384919.mp4

8.1 MB

002 004 033 Using the exercise files-384920.mp4

5.1 MB

003 005 022 Navigating menus and shelves-384922.mp4

9.8 MB

004 006 025 Scaling the interface-384923.mp4

4.4 MB

005 007 004 Assigning shortcuts in the Hotkey Editor-384924.mp4

15.5 MB

006 008 026 Setting attribute values with the In-View Editor-384925.mp4

7.2 MB

007 009 034 Using the new Transform tools-384926.mp4

13.3 MB

008 010 002 Accelerating meshes with GPU Override-384928.mp4

10.3 MB

009 011 001 Accelerating material loading-384929.mp4

7.0 MB

010 012 012 Exporting models with the Game Exporter-384930.mp4

17.7 MB

011 013 011 Exporting animation with the Game Exporter-384931.mp4

13.4 MB

012 014 013 Exposing legacy mental ray settings-384933.mp4

5.6 MB

013 015 029 Understanding color management-384934.mp4

9.7 MB

014 016 020 Managing color settings-384935.mp4

16.1 MB

015 017 024 Rendering raw files-384936.mp4

2.5 MB

016 018 030 Understanding preferences-384937.mp4

10.3 MB

017 019 032 Using Physical Sun and Sky-384938.mp4

16.4 MB

018 020 005 Color-managing Physical Sun and Sky-384939.mp4

14.1 MB

019 021 021 Matting objects with Viewport 2.0 Hold Out-384940.mp4

14.8 MB

020 022 018 Introducing the new Hypershade-384942.mp4

18.2 MB

021 023 015 Hiding attributes with Lookdev view-384943.mp4

8.0 MB

022 024 023 Previewing shaders in the Material Viewer-384944.mp4

11.7 MB

023 025 007 Customizing the Hypershade interface-384945.mp4

8.0 MB

024 026 031 Updating swatches-384946.mp4

6.8 MB

025 001 016 Integrating the Modeling Toolkit-384948.mp4

9.0 MB

026 027 006 Creating single-mesh blend shapes-384949.mp4

10.0 MB

027 028 010 Exploring the new sculpting tools-384950.mp4

13.0 MB

028 002 008 Editing UVs with the brush tools-384951.mp4

18.7 MB

029 029 028 Skinning with the Delta Mush deformer-384952.mp4

19.6 MB

030 030 019 Introducing XGen-384953.mp4

24.7 MB

031 031 035 Visualizing motion trail anchor transforms-384955.mp4

17.5 MB

032 032 027 Simulating soft bodies with Nucleus-384956.mp4

11.1 MB

033 033 003 Adding springs-384957.mp4

5.9 MB

034 034 017 Introducing Bifröst-384958.mp4

20.8 MB

035 035 009 Enabling Bifröst collisions-384959.mp4

23.5 MB

036 036 014 Goodbye-384961.mp4

2.5 MB

/Maya-tutorials_Maya-Essentials-1-Interface-Organization_96714-2.html/

001 027 023 Welcome -107077.mp4

11.4 MB

002 026 020 Using the exercise files-107078.mp4

886.3 KB

003 016 002 Configuring your computer for Maya -107080.mp4

3.0 MB

004 017 019 Using Maya on a Mac -107081.mp4

1.6 MB

005 023 025 Working with projects-107082.mp4

5.4 MB

006 024 016 Setting preferences-107083.mp4

5.6 MB

007 005 006 Enabling plug-ins-107084.mp4

4.3 MB

008 001 013 Overview of the Maya interface-107086.mp4

19.2 MB

009 019 012 Navigating Maya viewports-107087.mp4

23.7 MB

010 013 001 Configuring Maya viewports-107088.mp4

33.8 MB

011 009 021 Using the Hotbox -107089.mp4

9.7 MB

012 021 024 Working with marking menus -107090.mp4

4.8 MB

013 022 005 Customizing the interface-107091.mp4

9.3 MB

014 010 015 Selecting objects -107093.mp4

9.6 MB

015 002 022 Using the Move tool -107094.mp4

30.2 MB

016 018 014 Rotating and scaling -107095.mp4

19.6 MB

017 007 010 Manipulating pivots -107096.mp4

22.6 MB

018 011 017 Understanding the Channel Box -107097.mp4

12.3 MB

019 025 027 Working with the Attribute Editor -107098.mp4

6.5 MB

020 003 011 Naming objects-107100.mp4

4.6 MB

021 014 028 Working with the Outliner -107101.mp4

10.0 MB

022 012 003 Creating hierarchies -107102.mp4

10.3 MB

023 004 008 Grouping objects -107103.mp4

10.4 MB

024 015 018 Understanding the Hypergraph -107104.mp4

10.4 MB

025 006 009 Hiding and showing objects -107105.mp4

10.7 MB

026 008 004 Creating layers -107106.mp4

14.6 MB

027 020 026 Working with selection masks -107107.mp4

9.6 MB

028 028 007 Goodbye-107109.mp4

522.1 KB

/Maya-tutorials_Maya-Essentials-2-Polygonal-Modeling-Techniques_96715-2.html/

001 031 030 Welcome -107379.mp4

14.3 MB

002 032 026 Using the exercise files-107380.mp4

2.7 MB

003 001 003 Creating polygonal objects-107382.mp4

16.6 MB

004 026 018 Modifying polygonal objects-107383.mp4

14.4 MB

005 023 006 Editing polygonal components-107384.mp4

13.8 MB

006 003 022 Using Soft Select-107385.mp4

19.2 MB

007 022 007 Editing with the Reflection settings-107386.mp4

11.1 MB

008 011 005 Displaying subdivision surfaces-107387.mp4

13.8 MB

009 027 020 Smoothing objects-107388.mp4

19.4 MB

010 025 010 Importing reference images-107389.mp4

15.2 MB

011 029 017 Modeling with reference images-107390.mp4

16.9 MB

012 004 027 Using the Extrude tool-107392.mp4

41.8 MB

013 005 012 Keeping faces together -107393.mp4

27.8 MB

014 006 029 Wedging faces -107394.mp4

36.8 MB

015 012 023 Using the Bevel tool -107395.mp4

24.6 MB

016 008 004 Cutting faces and splitting polygons -107396.mp4

22.3 MB

017 020 024 Using the Bridge tool-107397.mp4

11.1 MB

018 007 019 Selecting and editing edge loops -107399.mp4

10.4 MB

019 024 028 Using the Slide Edge tool -107400.mp4

6.8 MB

020 018 021 Spinning edges-107401.mp4

6.2 MB

021 028 011 Inserting and offsetting edge loops -107402.mp4

5.9 MB

022 021 001 Building an eye socket-107403.mp4

25.2 MB

023 016 031 Working with object history -107405.mp4

18.2 MB

024 017 014 Modeling symmetrically-107406.mp4

41.4 MB

025 014 002 Combining objects -107407.mp4

19.2 MB

026 015 013 Merging vertices -107408.mp4

22.0 MB

027 013 008 Finalizing the fish model-107409.mp4

45.0 MB

028 002 032 Working with polygon booleans -107411.mp4

16.1 MB

029 010 025 Using the Crease tool -107412.mp4

22.8 MB

030 009 015 Modeling with lattices -107413.mp4

15.5 MB

031 019 016 Modeling with nonlinear deformers -107414.mp4

23.8 MB

032 030 009 Goodbye-107416.mp4

664.5 KB

/Maya-tutorials_Maya-Essentials-3-NURBS-Modeling-Techniques_96716-2.html/

001 028 029 Welcome -107860.mp4

5.6 MB

002 029 026 Using the exercise files-107861.mp4

914.5 KB

003 015 011 Introducing NURBS modeling -107863.mp4

18.0 MB

004 026 006 Creating NURBS primitives -107864.mp4

32.3 MB

005 012 013 Manipulating NURBS surfaces -107865.mp4

13.8 MB

006 006 028 Using the Surface Editing tool-107866.mp4

11.1 MB

007 018 014 Modeling a submarine - the body-107867.mp4

18.7 MB

008 023 001 Adding detail using Insert Isoparms-107868.mp4

12.1 MB

009 004 008 Detaching NURBS surfaces-107869.mp4

24.9 MB

010 027 019 Sculpting surfaces -107870.mp4

17.2 MB

011 013 027 Using the NURBS curve tools -107872.mp4

16.1 MB

012 010 004 Creating Bezier curves-107873.mp4

8.9 MB

013 014 003 Creating arcs-107874.mp4

11.1 MB

014 024 007 Creating text -107875.mp4

19.7 MB

015 002 012 Manipulating NURBS curves -107876.mp4

8.9 MB

016 005 018 Refining NURBS curves -107877.mp4

12.7 MB

017 019 015 Opening and closing NURBS curves -107878.mp4

7.9 MB

018 017 009 Duplicating NURBS curves -107879.mp4

22.5 MB

019 009 025 Using NURBS Revolve -107881.mp4

30.9 MB

020 008 023 Using NURBS Loft-107882.mp4

23.5 MB

021 020 022 Using NURBS Extrude-107883.mp4

27.0 MB

022 007 024 Using NURBS Planar-107884.mp4

22.0 MB

023 025 016 Opening and closing surfaces -107886.mp4

19.6 MB

024 011 005 Creating curves on a surface -107887.mp4

18.4 MB

025 001 017 Projecting curves on surfaces -107888.mp4

23.1 MB

026 022 021 Trimming NURBS surfaces -107889.mp4

28.4 MB

027 021 030 Working with NURBS Booleans-107890.mp4

35.0 MB

028 003 020 Stitching NURBS surfaces -107891.mp4

14.7 MB

029 016 002 Converting NURBS to polygons -107892.mp4

17.6 MB

030 030 010 Goodbye-107894.mp4

602.0 KB

/Maya-tutorials_Maya-Essentials-4-Creating-Textures-Materials_96717-2.html/

001 020 020 Welcome -107957.mp4

11.7 MB

002 021 016 Using the exercise files-107958.mp4

1.9 MB

003 007 001 Choosing a renderer -107959.mp4

3.6 MB

004 003 012 Understanding the basic materials -107961.mp4

16.4 MB

005 001 002 Creating and applying maps -107962.mp4

15.9 MB

006 015 018 Using the ramp material-107963.mp4

11.9 MB

007 019 022 Working with the Hypershade window -107964.mp4

14.5 MB

008 016 017 Using the Interactive Photorealistic Renderer (IPR)-107965.mp4

5.4 MB

009 012 005 Exploring mental ray materials-107966.mp4

11.8 MB

010 006 013 Using bitmaps as textures-107968.mp4

20.9 MB

011 011 021 Working with ramp textures-107969.mp4

16.7 MB

012 002 004 Creating transparency-107970.mp4

16.8 MB

013 014 011 Understanding specularity-107971.mp4

15.6 MB

014 018 003 Creating reflections-107972.mp4

17.6 MB

015 005 014 Using bump mapping -107973.mp4

12.3 MB

016 017 015 Using displacement mapping -107974.mp4

9.9 MB

017 009 009 Projecting textures on surfaces-107976.mp4

19.7 MB

018 010 010 Texture-mapping polygonal surfaces -107977.mp4

23.8 MB

019 004 006 Exploring the basics of UV mapping -107978.mp4

29.1 MB

020 008 007 Fine-tuning maps in the UV Texture Editor-107979.mp4

20.7 MB

021 013 019 UV mapping a complex object-107980.mp4

60.3 MB

022 022 008 Goodbye-107982.mp4

470.2 KB

/Maya-tutorials_Maya-Essentials-5-Animation-Tools_96719-2.html/

001 021 021 Welcome -107987.mp4

7.1 MB

002 020 020 Using the exercise files-107988.mp4

670.1 KB

003 003 019 Understanding the animation interface-107990.mp4

20.7 MB

004 008 002 Animating objects -107991.mp4

11.5 MB

005 002 001 Animating attributes-107992.mp4

9.3 MB

006 001 006 Copying and adjusting keys -107993.mp4

11.3 MB

007 015 008 Creating breakdown keys -107994.mp4

7.4 MB

008 010 005 Animation playback using Playblast -107995.mp4

7.2 MB

009 012 003 Animating objects along paths -107996.mp4

10.6 MB

010 006 009 Creating motion trails-107997.mp4

8.3 MB

011 016 013 Ghosting objects-107998.mp4

8.0 MB

012 004 017 Modifying keys in the Graph Editor -108000.mp4

16.3 MB

013 013 016 Modifying keys in the Dope Sheet -108001.mp4

9.1 MB

014 007 007 Creating animation cycles -108002.mp4

13.1 MB

015 014 015 Hiding, locking, and limiting channels-108003.mp4

14.0 MB

016 011 011 Exploring the basics of joints and skinning-108005.mp4

18.1 MB

017 018 012 Fitting skeletons to a mesh-108006.mp4

25.7 MB

018 005 010 Deforming a mesh using the Skin tool-108007.mp4

14.8 MB

019 009 018 Painting skin weights-108008.mp4

46.0 MB

020 017 004 Animating skeletons-108009.mp4

22.6 MB

021 019 014 Goodbye-108011.mp4

390.0 KB

/Maya-tutorials_Maya-Essentials-6-Lights-Rendering_96718-2.html/

001 025 025 Welcome-108841.mp4

8.3 MB

002 023 024 Using the exercise files-108842.mp4

795.4 KB

003 019 012 Exploring the Render Settings window-108844.mp4

10.2 MB

004 006 017 Touring the Maya Software renderer settings-108845.mp4

6.3 MB

005 007 014 Looking at the mental ray renderer settings-108846.mp4

8.9 MB

006 004 011 Exploring light types-108848.mp4

15.7 MB

007 018 015 Manipulating lights-108849.mp4

12.5 MB

008 020 001 Adding depth map shadows-108850.mp4

13.5 MB

009 022 023 Using raytrace shadows-108851.mp4

8.3 MB

010 002 020 Understanding light decay-108852.mp4

12.4 MB

011 005 005 Creating cameras-108854.mp4

20.9 MB

012 001 019 Understanding camera attributes-108855.mp4

17.4 MB

013 016 006 Creating gates and safe frames-108856.mp4

9.5 MB

014 015 002 Adding depth of field-108857.mp4

10.7 MB

015 012 004 Creating bokeh in mental ray using lens shaders-108858.mp4

9.3 MB

016 014 009 Creating motion blur in the Maya Software renderer-108859.mp4

9.5 MB

017 009 008 Creating motion blur in mental ray-108860.mp4

7.6 MB

018 013 010 Creating reflections and refractions-108862.mp4

13.8 MB

019 011 022 Using Final Gathering for natural lighting-108863.mp4

12.4 MB

020 008 018 Turning objects into light sources-108864.mp4

17.1 MB

021 021 007 Creating global illumination in mental ray-108865.mp4

16.3 MB

022 003 016 Rendering transparent materials with caustics-108866.mp4

12.9 MB

023 017 003 Batch rendering-108868.mp4

9.0 MB

024 010 021 Using Backburner-108869.mp4

3.7 MB

025 024 013 Goodbye-108871.mp4

313.2 KB

/Maya-tutorials_Maya-Tips-Tricks_149249-2.html/

001 045 044 Welcome-163190.mp4

7.4 MB

002 012 041 Using the exercise files-163191.mp4

2.2 MB

003 031 040 Understanding Maya project folders-163193.mp4

4.1 MB

004 026 014 Creating a project-163194.mp4

7.6 MB

005 032 037 Setting a project-163195.mp4

7.6 MB

006 007 028 Managing source images and other dependent files-163196.mp4

15.1 MB

007 016 034 Resolving dependency issues with the File Path Editor-163197.mp4

9.1 MB

008 020 024 Extending the Maya project folders-163198.mp4

11.8 MB

009 009 031 Moving, merging, and archiving projects-163199.mp4

15.9 MB

010 008 004 Applying a Maya interface style in Windows-163201.mp4

4.6 MB

011 001 003 Applying a Maya interface style in Mac OS X-163202.mp4

4.1 MB

012 003 011 Controlling menus and toolbars-163203.mp4

7.6 MB

013 014 019 Displaying UI elements-163204.mp4

12.6 MB

014 005 009 Choosing heads-up display options-163205.mp4

11.3 MB

015 027 002 Adding menu commands to a shelf-163206.mp4

5.2 MB

016 019 001 Adding MEL commands to a shelf-163207.mp4

7.2 MB

017 002 016 Customizing shelves with the Shelf Editor-163208.mp4

5.9 MB

018 044 008 Changing color settings-163209.mp4

10.3 MB

019 004 039 Setting wireframe line width and color-163210.mp4

7.4 MB

020 025 012 Controlling object display with drawing overrides-163211.mp4

18.7 MB

021 041 029 Managing the preferences folder-163213.mp4

11.0 MB

022 035 025 Finding the library in Mac OS X-163214.mp4

7.4 MB

023 006 021 Enabling and disabling modules and plugins-163215.mp4

9.6 MB

024 017 010 Choosing working units for the current scene-163216.mp4

10.1 MB

025 021 038 Setting new scene options-163217.mp4

9.3 MB

026 010 017 Defining grid options-163218.mp4

27.3 MB

027 037 042 Using the Hotkey Editor-163219.mp4

14.5 MB

028 013 015 Creating node presets in the Attribute Editor-163220.mp4

10.4 MB

029 018 043 Versioning scenes with Increment & Save-163222.mp4

5.9 MB

030 034 018 Deleting construction history-163223.mp4

13.2 MB

031 038 032 Optimizing scene size-163224.mp4

5.6 MB

032 030 005 Archiving a scene-163225.mp4

4.0 MB

033 011 023 Exporting scenes or selected objects-163226.mp4

12.4 MB

034 022 036 Sending scenes to other Autodesk applications-163227.mp4

14.4 MB

035 024 027 Importing foreign file formats-163228.mp4

11.1 MB

036 043 030 Merging Maya scenes with the Import command-163229.mp4

8.8 MB

037 023 020 Editing namespaces-163230.mp4

6.5 MB

038 029 013 Creating a file reference-163232.mp4

8.0 MB

039 015 006 Assigning a reference proxy-163233.mp4

13.9 MB

040 028 045 Working with reference edits-163234.mp4

15.7 MB

041 036 022 Exporting a pipeline cache representation-163235.mp4

18.0 MB

042 040 035 Saving a bounding box representation-163236.mp4

4.0 MB

043 042 007 Building an assembly definition scene-163237.mp4

13.5 MB

044 039 033 Populating a master scene with assembly references-163238.mp4

22.6 MB

045 033 026 Goodbye-163240.mp4

1.3 MB

/Maya-tutorials_Modeling-Cartoon-Character-Maya_191958-2.html/

001 002 033 Welcome-378110.mp4

6.9 MB

002 003 032 Using the exercise files-378111.mp4

1.0 MB

003 004 007 Character design-378113.mp4

7.8 MB

004 005 009 Creating a turnaround-378114.mp4

12.4 MB

005 006 030 Setting up a reference in Maya-378115.mp4

41.1 MB

006 007 005 Blocking out the body-378117.mp4

29.4 MB

007 008 017 Extruding the mouth-378118.mp4

33.5 MB

008 009 022 Making eye sockets-378119.mp4

35.0 MB

009 010 003 Adding detail to the face-378120.mp4

35.6 MB

010 011 029 Refining the body-378121.mp4

28.0 MB

011 012 015 Extruding arms-378123.mp4

32.6 MB

012 013 006 Blocking out the hand-378124.mp4

45.8 MB

013 014 020 Finishing the hand-378125.mp4

37.5 MB

014 015 004 Attaching the hand to the arm-378126.mp4

31.6 MB

015 016 016 Extruding the leg-378127.mp4

31.9 MB

016 017 013 Creating the foot-378128.mp4

48.8 MB

017 018 026 Mirroring and finalizing the model-378129.mp4

30.2 MB

018 019 011 Creating eyes-378131.mp4

17.0 MB

019 020 027 Modeling teeth-378132.mp4

41.4 MB

020 021 014 Creating the tongue-378133.mp4

22.0 MB

021 022 010 Creating eyebrows-378134.mp4

22.2 MB

022 023 001 Accessorizing-378135.mp4

18.9 MB

023 024 025 Mapping the torso-378137.mp4

37.8 MB

024 025 019 Fine-tuning the torso-378138.mp4

42.2 MB

025 026 024 Mapping the arms and hands-378139.mp4

42.4 MB

026 001 023 Mapping legs and feet-378140.mp4

50.4 MB

027 027 018 Finalizing mapping-378141.mp4

3.4 MB

028 028 002 Adding color to teeth and eyebrows-378143.mp4

23.6 MB

029 029 031 Texturing eyes-378144.mp4

23.7 MB

030 030 008 Creating a character texture with 3D Paint-378145.mp4

27.3 MB

031 031 012 Creating textures in Photoshop-378146.mp4

20.7 MB

032 032 028 Painting textures in Photoshop 3D-378147.mp4

24.5 MB

033 033 021 Goodbye-378149.mp4

1.6 MB

/Maya-tutorials_Modeling-Character-Maya_68385-2.html/

001 025 034 Welcome-74851.mp4

10.9 MB

002 003 030 Using the exercise files-74852.mp4

1.0 MB

003 015 022 Navigation and views-74854.mp4

9.1 MB

004 017 029 Using Smooth Preview-74855.mp4

4.1 MB

005 009 031 Using the Extrude tool-74856.mp4

16.0 MB

006 006 032 Using the power of Soft Select -74857.mp4

12.2 MB

007 018 002 Adding new detail to an existing model-74858.mp4

10.7 MB

008 002 033 Using the Sculpt Geometry tool -74859.mp4

13.1 MB

009 004 036 Working symmetrically-74860.mp4

15.9 MB

010 016 028 Setting up the image planes in Maya-74861.mp4

10.4 MB

011 012 023 Proper edge flow-74863.mp4

19.6 MB

012 007 004 Attaching separately modeled body parts -74864.mp4

20.3 MB

013 035 018 Managing your scene-74865.mp4

14.1 MB

014 026 005 Beginning the basic facial structure-74867.mp4

18.2 MB

015 036 015 Making the head and neck-74868.mp4

14.3 MB

016 013 026 Refining the mouth-74869.mp4

13.7 MB

017 019 013 Forming the eyes-74870.mp4

23.0 MB

018 001 006 Building the nose -74871.mp4

9.2 MB

019 033 009 Crafting the ears-74872.mp4

16.3 MB

020 028 017 Making the teeth and gums-74873.mp4

22.9 MB

021 021 020 Modeling the tongue and eyebrow-74874.mp4

13.2 MB

022 030 021 Modeling the upper torso-74876.mp4

18.1 MB

023 029 035 Working from the waist down to the feet -74877.mp4

13.2 MB

024 022 008 Constructing the palm and thumb -74878.mp4

11.7 MB

025 032 014 Making fingers and finishing the hand-74879.mp4

14.7 MB

026 023 003 Applying artistic principles to the body-74880.mp4

17.7 MB

027 027 012 Drawing the NURBS curves for hair-74882.mp4

24.3 MB

028 024 027 Sculpting the polygonal hair clumps-74883.mp4

13.3 MB

029 014 019 Modeling the pants-74885.mp4

22.7 MB

030 008 011 Creating the shirt-74886.mp4

35.0 MB

031 010 016 Making the shoes-74887.mp4

19.3 MB

032 011 010 Creases and hard edges-74889.mp4

23.0 MB

033 005 007 Cleaning up problem areas-74890.mp4

14.0 MB

034 034 024 Putting on the finishing touches-74891.mp4

14.0 MB

035 031 001 Adapting one model for many characters-74892.mp4

16.0 MB

036 020 025 Recap and further recommendations-74894.mp4

11.0 MB

/Maya-tutorials_Modeling-F1-Wheel-Maya_160062-2.html/

001 039 041 Welcome-170137.mp4

8.7 MB

002 015 038 Using the exercise files-170138.mp4

1.3 MB

003 005 029 Setting the project defaults-170140.mp4

5.8 MB

004 028 030 Setting the scene units-170141.mp4

6.8 MB

005 030 016 Customizing shelves-170142.mp4

10.4 MB

006 026 018 Importing the reference image-170143.mp4

7.8 MB

007 035 004 Checking the footprint in Alias Design-170144.mp4

12.2 MB

008 010 006 Comparing different workflows-170145.mp4

20.6 MB

009 009 037 Using the Create Polygon tool-170147.mp4

7.5 MB

010 024 031 Snapping polygons-170148.mp4

11.4 MB

011 003 011 Creating quads with the Interactive Split tool-170149.mp4

11.7 MB

012 021 009 Creating a solid with the Extrude tool-170150.mp4

7.5 MB

013 018 001 Adding a chamfer using the Bevel tool-170151.mp4

36.0 MB

014 040 035 Understanding the Insert Edge Loop tool-170152.mp4

15.5 MB

015 025 020 Mirroring across the centerline with Duplicate Special-170153.mp4

12.7 MB

016 036 003 Alternatives to Duplicate Special-170154.mp4

8.4 MB

017 038 034 Understanding the Combine and Merge commands-170155.mp4

12.4 MB

018 004 039 Using the Merge Vertex tool-170156.mp4

29.3 MB

019 017 040 Using the software renderer for quick renders-170157.mp4

13.3 MB

020 001 036 Using mental ray for higher-quality renders-170158.mp4

17.8 MB

021 027 033 Understanding mental ray's Approximation Editor-170159.mp4

12.3 MB

022 013 002 Adding button recesses with Boolean operations-170161.mp4

19.1 MB

023 041 010 Creating quads using the Interactive Split tool-170162.mp4

23.5 MB

024 037 013 Creating the button base-170163.mp4

31.2 MB

025 029 014 Creating the button indent-170164.mp4

15.1 MB

026 032 028 Scaling the buttons-170165.mp4

8.5 MB

027 007 032 The main footprint-170167.mp4

5.5 MB

028 002 012 Creating quads-170168.mp4

3.5 MB

029 020 007 Create a solid-170169.mp4

22.3 MB

030 019 017 Fine-tuning the handle-170170.mp4

16.2 MB

031 014 019 Mirror across the centerline-170171.mp4

9.9 MB

032 023 015 Creating the paddles-170173.mp4

23.3 MB

033 033 023 Modeling the rotary dial-170174.mp4

48.0 MB

034 011 021 Modeling the center pad-170175.mp4

21.6 MB

035 034 022 Modeling the digital display-170176.mp4

17.4 MB

036 012 008 Create an alpha in SketchBook Pro-170178.mp4

2.3 MB

037 031 027 Rendering exercise-170179.mp4

17.7 MB

038 022 025 Positioning lights and adjusting light attributes-170180.mp4

28.5 MB

039 008 026 Render settings-170181.mp4

12.7 MB

040 016 005 Comparing and saving renders-170182.mp4

18.2 MB

041 006 024 Next steps-170184.mp4

1.7 MB

/Maya-tutorials_Modeling-Vehicles-Maya_114004-2.html/

001 006 060 Welcome-124779.mp4

8.1 MB

002 005 059 Using the exercise files-124780.mp4

4.8 MB

003 040 050 Setting up Maya for modeling-124782.mp4

4.5 MB

004 009 056 Using Blinn materials for modeling-124783.mp4

4.9 MB

005 029 054 Understanding surface normal direction-124784.mp4

6.1 MB

006 003 027 Importing a scanned or sculpted model-124786.mp4

6.1 MB

007 011 047 Preparing the mesh for remodeling-124787.mp4

16.0 MB

008 010 051 Snapping polygon vertices to the concept car-124788.mp4

12.1 MB

009 014 020 Extruding polygons-124789.mp4

18.6 MB

010 047 026 Gathering reference images-124791.mp4

9.5 MB

011 016 049 Setting up image planes-124792.mp4

14.2 MB

012 019 045 Modeling with image planes-124793.mp4

16.3 MB

013 017 006 Blocking out the basic shape-124794.mp4

14.1 MB

014 058 055 Using a photo reference to complement blueprints-124795.mp4

15.8 MB

015 057 001 Adding a back image plane-124796.mp4

14.7 MB

016 042 005 Blocking out the back end-124797.mp4

21.2 MB

017 035 022 Finishing the front-end blockout-124798.mp4

15.5 MB

018 037 053 Tweaking the model-124800.mp4

17.4 MB

019 046 058 Using Smooth Mesh Preview-124801.mp4

17.3 MB

020 052 030 Making sharp creases-124802.mp4

25.4 MB

021 039 013 Cutting out the hood, door, and trunk-124804.mp4

34.1 MB

022 020 002 Adjusting the separate panels-124805.mp4

21.6 MB

023 018 025 Forming the hood air intake-124806.mp4

18.3 MB

024 059 038 Mirroring a model-124807.mp4

14.1 MB

025 043 037 Making vent holes-124808.mp4

25.4 MB

026 007 028 Making one section of tire tread-124810.mp4

18.3 MB

027 054 017 Duplicating the tire tread-124811.mp4

14.2 MB

028 013 003 Bending the tread into a circle-124812.mp4

31.5 MB

029 038 004 Beveling the edges of tread detail-124813.mp4

11.3 MB

030 027 034 Making the rims-124814.mp4

13.2 MB

031 022 007 Blocking out the rims-124815.mp4

15.0 MB

032 026 014 Detailing the rims-124816.mp4

19.1 MB

033 031 023 Finishing the rims-124817.mp4

22.4 MB

034 002 040 Modeling the hub-124818.mp4

36.7 MB

035 051 048 Referencing the wheel in the car scene-124819.mp4

23.7 MB

036 012 042 Modeling the seats-124821.mp4

26.1 MB

037 049 010 Creating curves for the piping-124822.mp4

20.9 MB

038 060 021 Extruding the piping-124823.mp4

11.0 MB

039 034 018 Editing the NURBS curves-124824.mp4

20.7 MB

040 015 011 Creating the dashboard-124825.mp4

19.5 MB

041 033 008 Blocking out the steering wheel-124826.mp4

12.9 MB

042 045 016 Duplicating steering wheel parts-124827.mp4

10.3 MB

043 048 009 Combining the steering wheel parts-124828.mp4

14.1 MB

044 024 024 Finishing the steering wheel-124829.mp4

27.9 MB

045 023 043 Modeling the shifter-124830.mp4

20.9 MB

046 041 032 Making the flexible shifter guard-124831.mp4

20.1 MB

047 053 041 Modeling the screw head-124832.mp4

20.9 MB

048 032 035 Making the roll bars-124834.mp4

18.6 MB

049 001 057 Using bump maps to create headlight detail-124835.mp4

17.2 MB

050 055 052 Starting the exhaust pipes-124836.mp4

19.7 MB

051 004 031 Making the curved exhaust pipes-124837.mp4

14.4 MB

052 028 044 Modeling the windshield-124838.mp4

16.1 MB

053 008 036 Making the windshield frame-124839.mp4

26.9 MB

054 025 012 Cutting out the gas cap indentation-124840.mp4

28.5 MB

055 056 033 Making the gas cap-124841.mp4

30.0 MB

056 044 029 Making rivets-124842.mp4

10.0 MB

057 030 015 Duplicating rivets along a path-124843.mp4

11.9 MB

058 050 039 Mirroring models - Advanced tips-124844.mp4

13.1 MB

059 036 019 Examining the finished Shelby Cobra-124845.mp4

21.2 MB

060 021 046 Next steps-124847.mp4

3.1 MB

/Maya-tutorials_Motion-Graphic-Music-Videos-Work-Scott-Pagano_156549-2.html/

001 002 004 Preview-169048.mp4

34.6 MB

002 004 005 Scott Pagano's Motion Graphics-169050.mp4

350.5 MB

003 003 003 Introduction-169052.mp4

83.4 MB

004 005 001 City statue-169053.mp4

111.4 MB

005 001 002 Heart to finish-169054.mp4

158.0 MB

/Maya-tutorials_Photorealistic-Lighting-Live-Action-Maya_107983-2.html/

001 001 038 Welcome-119841.mp4

13.4 MB

002 015 039 What you should know before watching this course-119842.mp4

961.1 KB

003 031 037 Using the exercise files-119843.mp4

3.6 MB

004 025 022 Explaining image-based lighting-119845.mp4

3.3 MB

005 023 020 Examining how the HDRI was created-119846.mp4

7.9 MB

006 032 033 Shooting the background plate-119847.mp4

8.8 MB

007 013 011 Analyzing and color correcting the background plate-119848.mp4

15.7 MB

008 014 014 Correcting the HDRI-119849.mp4

13.4 MB

009 034 034 Using Maya references to import the geometry-119851.mp4

15.7 MB

010 024 016 Creating a 3D camera to match the plate-119852.mp4

16.5 MB

011 019 031 Setting up image-based lighting-119853.mp4

18.3 MB

012 020 019 Determining render resolution-119854.mp4

4.8 MB

013 012 023 Exploring mental ray light types-119856.mp4

22.6 MB

014 022 027 Lighting with low quality settings and proxies-119857.mp4

14.1 MB

015 029 040 Working with area lights-119858.mp4

16.5 MB

016 028 030 Setting light samples-119859.mp4

8.7 MB

017 005 035 Using raytrace shadows-119860.mp4

6.1 MB

018 007 026 Lighting the body lines-119861.mp4

18.3 MB

019 027 001 Adding a bounce light-119862.mp4

14.8 MB

020 006 036 Using render layers-119864.mp4

5.8 MB

021 030 032 Setting up render passes-119865.mp4

7.2 MB

022 017 015 Creating 32-bit files-119866.mp4

6.8 MB

023 035 010 Adjusting the render quality settings-119867.mp4

6.1 MB

024 033 021 Explaining final gathering-119868.mp4

5.2 MB

025 010 029 Rendering the final image-119869.mp4

2.7 MB

026 021 028 Rendering matte passes-119871.mp4

13.3 MB

027 004 017 Creating a ground occlusion pass-119872.mp4

12.0 MB

028 016 018 Creating a ground shadow pass-119873.mp4

8.1 MB

029 008 005 Adding ambient occlusion-119874.mp4

14.1 MB

030 011 002 Adding a fresnel pass-119875.mp4

13.0 MB

031 018 003 Adding a gamma correction in Nuke-119877.mp4

4.0 MB

032 003 025 Getting started in Nuke-119878.mp4

10.9 MB

033 009 012 Color correcting the passes using mattes-119879.mp4

8.5 MB

034 026 009 Adding the secondary passes-119880.mp4

7.9 MB

035 038 007 Adding the background plate and the shadow-119881.mp4

14.7 MB

036 040 008 Adding the car and rendering the final composite-119882.mp4

7.7 MB

037 039 006 Adding motion blur to the wheels-119884.mp4

11.0 MB

038 002 024 Fixing the road-119885.mp4

11.9 MB

039 036 004 Adding a vignette-119886.mp4

9.4 MB

040 037 013 Comparing the final composite with the original plate-119888.mp4

3.2 MB

/Maya-tutorials_Rendering-Exteriors-Maya_160705-2.html/

001 025 044 Welcome-180680.mp4

7.9 MB

002 038 045 What you should know before watching this course-180681.mp4

609.7 KB

003 041 043 Using the exercise files-180682.mp4

4.8 MB

004 034 011 Assessing the design possibilities-180684.mp4

9.4 MB

005 013 022 Forming paint colors and sheen levels-180685.mp4

30.5 MB

006 037 028 Making brick and concrete sparkle-180686.mp4

26.7 MB

007 020 007 Adding subtle detail to wood and siding-180687.mp4

29.5 MB

008 043 030 Polishing metals-180688.mp4

36.3 MB

009 031 004 Adding luster to glasses-180689.mp4

11.5 MB

010 044 013 Converting paint effects for mental ray-180690.mp4

31.9 MB

011 023 017 Creating the Daylight system and positioning the sun-180692.mp4

16.4 MB

012 011 041 Softening the sun and shadows-180693.mp4

23.9 MB

013 003 009 Adjusting the Photographic Exposure for stylized imagery-180694.mp4

16.7 MB

014 008 027 Lighting using HDR imagery in the Daylight system-180695.mp4

9.1 MB

015 032 003 Adding extra lights for glossy surfaces-180696.mp4

21.5 MB

016 022 012 Casting light from exterior fixtures-180698.mp4

28.8 MB

017 015 026 Lighting interior spaces for night-180699.mp4

16.1 MB

018 021 014 Creating a low sun with a directional light-180700.mp4

16.1 MB

019 018 008 Adjusting luminous and lit surfaces-180701.mp4

34.6 MB

020 036 021 Fine-tuning the Photographic Exposure-180702.mp4

14.3 MB

021 028 034 Rendering and optimizing rendering-180704.mp4

17.1 MB

022 014 020 Fine-tuning Final Gather for speed-180705.mp4

16.7 MB

023 006 031 Pushing Global Illumination values for visual impact-180706.mp4

17.2 MB

024 042 042 Stylizing the bounced lighting-180707.mp4

17.5 MB

025 002 015 Creating an ambient-occlusion override material-180709.mp4

10.6 MB

026 030 016 Creating an ambient-occlusion rendering pass with custom materials-180710.mp4

23.0 MB

027 017 025 Lighting a custom specular pass for sparkle-180711.mp4

18.3 MB

028 009 040 Setting up custom masks for compositing flexibility-180712.mp4

11.2 MB

029 045 010 Ambient occlusion for plants-180713.mp4

43.9 MB

030 001 037 Rendering the image passes-180714.mp4

24.7 MB

031 012 023 Importing the imagery and arranging the layers-180716.mp4

11.9 MB

032 004 038 Setting blending modes and adjusting opacity-180717.mp4

11.2 MB

033 007 018 Fine-tuning color using rendered masks-180718.mp4

13.5 MB

034 040 001 Adding depth of field-180719.mp4

12.4 MB

035 005 032 Putting on the final polish with glinting highlights and glow-180720.mp4

14.9 MB

036 010 005 Adding quick clouds and sky-180721.mp4

23.4 MB

037 024 036 Rendering the composited images-180722.mp4

5.5 MB

038 039 024 Importing the imagery and arranging the layers-180724.mp4

9.1 MB

039 026 039 Setting blending modes and adjusting opacity-180725.mp4

8.3 MB

040 019 019 Fine-tuning color using rendered masks-180726.mp4

11.8 MB

041 016 002 Adding depth of field-180727.mp4

11.5 MB

042 029 033 Putting on the final polish with glinting highlights and glow-180728.mp4

9.1 MB

043 033 006 Adding quick clouds and sky-180729.mp4

16.5 MB

044 027 035 Rendering the composited animation-180730.mp4

6.4 MB

045 035 029 Next steps-180732.mp4

3.3 MB

/Maya-tutorials_Rendering-Interiors-Maya_160707-2.html/

001 015 042 Welcome-169115.mp4

6.4 MB

002 016 043 What you should know before watching this course-169116.mp4

2.1 MB

003 028 040 Using the exercise files-169117.mp4

4.9 MB

004 031 008 Assessing the design possibilities-169119.mp4

9.5 MB

005 042 011 Changing the rendering engine-169120.mp4

5.8 MB

006 020 015 Creating basic paint sheens and colors-169121.mp4

20.0 MB

007 030 004 Adding luster to wood-169122.mp4

14.1 MB

008 006 028 Polishing metals and metallic finishes-169123.mp4

18.1 MB

009 032 026 Making glass sparkle and shine-169124.mp4

25.1 MB

010 024 017 Creating the daylight system and positioning the sun-169126.mp4

16.3 MB

011 017 037 Softening the sun and shadows-169127.mp4

9.0 MB

012 022 007 Adjusting the photographic exposure for stylized imagery-169128.mp4

14.5 MB

013 025 039 Using Global Illumination and Final Gathering to change the lighting-169129.mp4

16.4 MB

014 014 010 Casting light from interior fixtures-169131.mp4

19.6 MB

015 011 025 Lighting from pendant fixtures-169132.mp4

33.9 MB

016 008 012 Creating a low sun with a directional light-169133.mp4

14.3 MB

017 005 006 Adjusting luminous and lit surfaces-169134.mp4

31.7 MB

018 009 020 Fine-tuning photographic exposure for dusk-169135.mp4

16.6 MB

019 003 005 Adding the Physical Sky shader and photographic exposure-169137.mp4

13.5 MB

020 033 016 Creating sky portals by the direction of light-169138.mp4

33.4 MB

021 012 038 Testing the luminance and balancing the lighting-169139.mp4

12.8 MB

022 038 003 Adding interior lighting accents-169140.mp4

23.7 MB

023 013 013 Creating an ambient-occlusion override material-169142.mp4

11.8 MB

024 023 014 Creating an ambient-occlusion rendering pass with custom materials-169143.mp4

26.2 MB

025 021 024 Lighting a custom specular pass for sparkle-169144.mp4

13.9 MB

026 002 036 Setting up custom masks for compositing flexibility-169145.mp4

8.2 MB

027 007 021 Fine-tuning the final gather and lighting-169146.mp4

24.3 MB

028 037 009 Caching the final gather and rendering the image passes-169147.mp4

20.0 MB

029 036 031 Rendering a depth pass in Maya software-169149.mp4

12.3 MB

030 019 022 Importing the imagery and arranging the layers-169150.mp4

7.1 MB

031 040 034 Setting blending modes and adjusting opacity-169151.mp4

8.4 MB

032 034 018 Fine-tuning color using rendered masks-169152.mp4

9.9 MB

033 039 001 Adding depth of field-169153.mp4

9.5 MB

034 035 029 Putting on the final polish with glinting highlights and glow-169154.mp4

9.5 MB

035 027 033 Rendering the composited images-169155.mp4

7.7 MB

036 041 023 Importing the imagery and arranging the layers-169157.mp4

5.1 MB

037 026 035 Setting blending modes and adjusting opacity-169158.mp4

7.6 MB

038 029 019 Fine-tuning color using rendered masks-169159.mp4

8.9 MB

039 004 002 Adding depth of field-169160.mp4

6.9 MB

040 001 030 Putting on the final polish with glinting highlights and glow-169161.mp4

6.9 MB

041 018 032 Rendering the composited animation-169162.mp4

7.7 MB

042 043 041 Viewing the final rendered animation-169163.mp4

11.0 MB

043 010 027 Next steps-169165.mp4

2.1 MB

/Maya-tutorials_Rigging-Cartoon-Character-Maya_191956-2.html/

001 013 027 Welcome-437062.mp4

3.7 MB

002 010 026 Using the exercise files-437063.mp4

797.5 KB

003 001 006 Assumptions and model requirements-437064.mp4

3.7 MB

004 028 008 Basic stretch theory-437066.mp4

8.5 MB

005 021 024 Setting up the leg joints-437067.mp4

17.0 MB

006 014 020 Measuring the joint chains-437068.mp4

13.1 MB

007 019 015 Creating stretch using expressions-437069.mp4

25.5 MB

008 016 014 Creating stretch in the Node Editor-437070.mp4

24.7 MB

009 024 017 Finalizing leg chains-437071.mp4

10.1 MB

010 012 016 Drawing the hip and spine joints-437073.mp4

26.8 MB

011 007 001 Adding controllers to the hip and spine-437074.mp4

14.9 MB

012 029 003 Adding spine stretch-437075.mp4

19.0 MB

013 020 007 Basic FK_IK switching theory-437077.mp4

6.2 MB

014 018 023 Setting up the joints and controllers-437078.mp4

15.3 MB

015 015 031 Wiring up the FK_IK rig-437079.mp4

18.5 MB

016 026 002 Adding in stretch-437080.mp4

9.3 MB

017 011 018 Finalizing the arm-437081.mp4

13.9 MB

018 006 019 Manipulating faces with blend shapes-437083.mp4

15.9 MB

019 009 013 Creating jaw controls with joints-437084.mp4

10.7 MB

020 002 025 Skinning the character-437085.mp4

8.9 MB

021 030 004 Adjusting skin weights-437086.mp4

39.9 MB

022 008 012 Creating controls for facial animation-437088.mp4

20.8 MB

023 023 010 Controlling eyelids-437089.mp4

13.8 MB

024 022 029 Wiring custom sliders-437090.mp4

17.6 MB

025 025 030 Wiring simple two-way controls-437091.mp4

27.1 MB

026 005 028 Wiring complex two-way controls-437092.mp4

21.3 MB

027 027 022 Rigging the eyes-437093.mp4

25.1 MB

028 017 011 Controlling the teeth-437094.mp4

24.8 MB

029 004 009 Cleaning up the rig-437096.mp4

9.4 MB

030 003 005 Animating a simple test-437097.mp4

9.0 MB

031 031 021 Next steps-437099.mp4

849.3 KB

/Maya-tutorials_Rigging-Mechanical-Objects-Maya_417651-2.html/

001 001 002 002 023 Welcome-454591.mp4

5.5 MB

002 002 003 003 024 What you should know before watching this course-454592.mp4

558.8 KB

003 003 004 004 022 Using the exercise files-454593.mp4

1.2 MB

004 004 005 005 017 Set up the scene-454595.mp4

8.0 MB

005 005 007 006 016 Set up joints to control the pistons-454596.mp4

24.8 MB

006 006 006 007 004 Attach the piston to the joints-454597.mp4

6.6 MB

007 007 024 024 014 Rig the second piston-454598.mp4

15.3 MB

008 008 008 008 008 Create a push rod-454600.mp4

15.7 MB

009 009 009 009 015 Set up cams-454601.mp4

16.7 MB

010 010 010 010 001 Add rocker arms-454602.mp4

15.8 MB

011 011 001 001 018 Simulating springs-454603.mp4

5.9 MB

012 012 011 011 020 Sync up gears to the crankshaft-454605.mp4

12.2 MB

013 013 012 012 021 Using expressions to drive gears-454606.mp4

21.1 MB

014 014 013 013 007 Create a belt drive with wire deformers-454607.mp4

16.7 MB

015 015 014 014 011 Fit the belt using blend shapes-454608.mp4

22.5 MB

016 016 015 015 009 Drive the pulleys-454609.mp4

13.9 MB

017 017 016 016 003 Animate the belt-454610.mp4

12.2 MB

018 018 017 017 005 Calculate the number of panels needed-454612.mp4

16.8 MB

019 019 018 018 006 Connect the conveyor drums to the pulley-454613.mp4

5.7 MB

020 020 019 019 013 Prevent flipping in motion paths-454614.mp4

15.4 MB

021 021 020 020 019 Sync motion of the first panel to system-454615.mp4

33.8 MB

022 022 022 021 002 Add the remaining panels-454616.mp4

23.3 MB

023 023 023 023 010 Finalize the scene-454617.mp4

9.6 MB

024 024 021 022 012 Next steps-454619.mp4

625.0 KB

/Maya-tutorials_Rigging-Quadruped-Maya_166506-2.html/

001 011 020 Welcome-183013.mp4

9.3 MB

002 013 021 What you should know before watching this course-183014.mp4

1.5 MB

003 007 019 Using the exercise files-183015.mp4

951.2 KB

004 016 007 Creating the skeleton-183017.mp4

22.0 MB

005 005 015 Rigging the head, neck, and ears-183018.mp4

32.3 MB

006 014 014 Rigging the front legs-183019.mp4

24.7 MB

007 006 016 Rigging the hind legs-183020.mp4

23.4 MB

008 015 003 Adding subfoot pivots to the front feet-183021.mp4

22.0 MB

009 009 002 Adding subfoot pivots to the back feet-183022.mp4

18.2 MB

010 004 013 Rigging the back-183023.mp4

29.7 MB

011 021 022 Working with expressions-183024.mp4

11.6 MB

012 008 001 Adding extended twist functionality to the back-183026.mp4

23.1 MB

013 018 012 Rigging a 'stretchy' back-183027.mp4

18.9 MB

014 019 011 Rigging 'stretchy' legs-183028.mp4

27.3 MB

015 012 017 Switching leg stretch off and on-183029.mp4

18.2 MB

016 017 006 Creating an FK_IK tail-183030.mp4

27.0 MB

017 010 005 Controlling the dog tag with dynamics-183031.mp4

24.8 MB

018 020 008 Making the rig scalable-183032.mp4

20.3 MB

019 001 004 Binding the mesh to the skeleton and painting skin weights-183034.mp4

41.6 MB

020 003 010 Refining skin weights-183035.mp4

23.3 MB

021 022 018 Testing and finalizing the rig-183036.mp4

21.7 MB

022 002 009 Next steps-183038.mp4

2.2 MB

/Maya-tutorials_Rigging-Winged-Animal-Maya_166505-2.html/

001 020 018 Welcome-183598.mp4

9.0 MB

002 004 019 What you should know before watching this course-183599.mp4

1.9 MB

003 005 017 Using the exercise files-183600.mp4

1.2 MB

004 018 004 Creating the skeleton-183602.mp4

25.9 MB

005 019 012 Rigging the primary wing joints-183603.mp4

37.3 MB

006 017 006 Getting started with the legs and feet-183604.mp4

19.0 MB

007 008 003 Completing the legs and feet-183605.mp4

26.9 MB

008 002 011 Rigging the back-183606.mp4

32.7 MB

009 009 005 Dealing with secondary appendages-183607.mp4

32.6 MB

010 016 009 Primary feathers overview-183609.mp4

24.7 MB

011 012 021 Working with the outer feathers-183610.mp4

18.9 MB

012 021 020 Working with the inner feathers-183611.mp4

25.8 MB

013 001 013 Shaping the feathers with wire deformers-183612.mp4

33.1 MB

014 010 002 Addressing the wing 'tuck'-183613.mp4

26.8 MB

015 007 007 Making the back 'stretchy'-183614.mp4

19.4 MB

016 011 001 Adding a Squash_Stretch_Bend deformer to the head-183615.mp4

25.3 MB

017 013 016 Tying the rig elements together-183616.mp4

21.0 MB

018 014 014 Smooth binding the mesh to the skeleton-183618.mp4

40.2 MB

019 003 010 Refining skin weights-183619.mp4

23.5 MB

020 006 015 Testing the rig-183620.mp4

24.7 MB

021 015 008 Next steps-183622.mp4

2.4 MB

/Maya-tutorials_Stereoscopic-3D-Environments-Maya_188705-2.html/

001 007 015 Welcome-195651.mp4

13.1 MB

002 013 005 Exercise files-195652.mp4

1.3 MB

003 006 012 Stereoscopic 3D basics-195653.mp4

9.2 MB

004 012 001 Adding the stereo camera-195654.mp4

16.7 MB

005 004 010 Stereo camera attributes-195655.mp4

9.5 MB

006 005 016 Zero parallax plane-195656.mp4

9.7 MB

007 010 004 Examining stereo views-195657.mp4

25.2 MB

008 002 009 Setting the Interaxial Separation-195658.mp4

13.6 MB

009 008 014 Turning on the resolution gate-195659.mp4

11.4 MB

010 003 011 Stereo type-195660.mp4

13.0 MB

011 015 007 Render settings-195661.mp4

14.3 MB

012 009 013 The 3D environment-195662.mp4

13.3 MB

013 016 006 Orienting the stereo camera-195663.mp4

12.2 MB

014 001 002 Animating the stereo camera-195664.mp4

18.8 MB

015 014 008 Rendering the animation-195665.mp4

18.9 MB

016 011 003 Converting the renders for anaglyph viewing-195666.mp4

21.6 MB

/Maya-tutorials_Understanding-Maya-nCloth_110289-2.html/

001 001 055 Welcome-117651.mp4

24.1 MB

002 044 057 What you should know before watching this course-117652.mp4

1.5 MB

003 047 053 Using the exercise files-117653.mp4

3.8 MB

004 030 050 Understanding the Nucleus solver-117655.mp4

21.9 MB

005 035 041 Setting animation preferences-117657.mp4

7.3 MB

006 031 006 Adopting a scale convention-117659.mp4

12.7 MB

007 054 010 Building polygon primitives-117660.mp4

23.2 MB

008 052 030 Freezing transforms-117661.mp4

6.9 MB

009 050 021 Creating passive colliders-117662.mp4

9.2 MB

010 041 020 Creating nCloth-117663.mp4

16.3 MB

011 042 042 Setting Nucleus Space Scale-117664.mp4

10.1 MB

012 036 012 Choosing an nCloth preset-117665.mp4

10.5 MB

013 056 004 Adjusting nCloth and nRigid attributes-117666.mp4

16.8 MB

014 045 039 Planning and preparing-117668.mp4

2.1 MB

015 037 033 Laying out the scene-117669.mp4

10.2 MB

016 039 023 Defining materials-117670.mp4

6.5 MB

017 055 015 Constructing a simulation-117671.mp4

15.4 MB

018 049 022 Creating transform nConstraints-117672.mp4

6.2 MB

019 053 028 Editing constraint membership-117673.mp4

9.7 MB

020 057 005 Adjusting strength drop-off-117674.mp4

10.7 MB

021 048 001 Adding Nucleus wind-117675.mp4

8.3 MB

022 051 052 Using interactive playback-117676.mp4

8.5 MB

023 040 049 Tuning solver attributes-117678.mp4

24.5 MB

024 058 011 Checking the simulation with a Playblast-117679.mp4

17.2 MB

025 032 016 Controlling collision thickness-117680.mp4

15.0 MB

026 033 002 Adjusting dynamic properties-117681.mp4

23.5 MB

027 043 047 Smoothing nCloth with subdivision surfaces-117682.mp4

66.5 MB

028 034 043 Setting the initial state-117683.mp4

36.3 MB

029 046 019 Creating an nCache-117684.mp4

43.8 MB

030 038 014 Constraining component to component-117685.mp4

27.0 MB

031 059 027 Duplicating nCloth-117687.mp4

28.8 MB

032 019 009 Assigning Nucleus solvers-117688.mp4

7.5 MB

033 024 051 Using collision layers-117689.mp4

14.0 MB

034 005 035 Optimizing nCloth quality settings-117690.mp4

42.3 MB

035 006 024 Displaying nodes in the Attribute Editor-117691.mp4

2.9 MB

036 017 025 Displaying the input or output mesh-117692.mp4

19.8 MB

037 014 058 Working with construction history-117693.mp4

19.2 MB

038 025 029 Extruding nCloth-117694.mp4

35.3 MB

039 004 032 Increasing efficiency with proxy collision objects-117695.mp4

12.0 MB

040 016 034 Modeling nCloth garments-117696.mp4

8.2 MB

041 015 056 Welding adjacent borders-117698.mp4

20.1 MB

042 020 018 Creating a point-to-surface nConstraint-117699.mp4

32.6 MB

043 012 017 Creating a force field nConstraint-117700.mp4

15.2 MB

044 029 026 Dressing an animated character-117701.mp4

31.6 MB

045 018 046 Simulating thick cloth with a wrap deformer-117702.mp4

21.0 MB

046 008 037 Painting attributes by vertex-117703.mp4

14.0 MB

047 011 036 Painting attributes by texture-117704.mp4

16.3 MB

048 023 007 Animating nConstraint attributes-117705.mp4

3.7 MB

049 022 059 Working with nCaches-117706.mp4

20.2 MB

050 007 038 Painting cache weights-117707.mp4

17.4 MB

051 028 044 Simulating many objects-117709.mp4

63.6 MB

052 027 003 Adjusting lift and drag-117710.mp4

44.4 MB

053 003 008 Applying wind shadow-117711.mp4

6.5 MB

054 010 013 Connecting nCloth to fields-117712.mp4

17.1 MB

055 026 045 Simulating rigidity-117713.mp4

10.9 MB

056 009 040 Scaling time with nCache-117714.mp4

4.8 MB

057 002 054 Warping objects with Input Mesh Attract-117715.mp4

5.4 MB

058 013 048 Tearing nCloth-117716.mp4

17.3 MB

059 021 031 Goodbye-117718.mp4

2.8 MB

/Maya-tutorials_Up-Running-MEL-Scripting-Maya_180106-2.html/

001 025 023 Welcome-361436.mp4

7.7 MB

002 003 012 Exercise files-361437.mp4

935.3 KB

003 014 018 Understanding the Script Editor-361439.mp4

7.9 MB

004 005 010 Creating scripts in the Script Editor-361440.mp4

8.7 MB

005 019 013 Exploring the MEL documentation-361441.mp4

8.3 MB

006 020 011 Creating shelf buttons-361442.mp4

14.2 MB

007 011 017 Managing shelves and shelf buttons-361443.mp4

13.7 MB

008 013 021 Using the command line and command shell-361444.mp4

5.2 MB

009 012 025 Working with variables in MEL-361446.mp4

5.8 MB

010 021 005 Creating a script using variables-361447.mp4

11.5 MB

011 009 024 Working with strings-361448.mp4

9.4 MB

012 001 006 Creating arrays-361449.mp4

8.6 MB

013 023 019 Using loops to create a staircase-361450.mp4

16.1 MB

014 022 022 Using trigonometric functions to create railing-361451.mp4

12.2 MB

015 016 004 Calculating railing length-361452.mp4

8.9 MB

016 007 020 Using math functions to position railing-361453.mp4

12.5 MB

017 015 001 Adding balusters-361454.mp4

10.0 MB

018 008 016 Making decisions with if statements-361455.mp4

11.1 MB

019 006 002 Adding comments and finalizing scripts-361456.mp4

9.0 MB

020 002 009 Creating procedures-361458.mp4

16.3 MB

021 018 007 Creating global procedures-361459.mp4

6.9 MB

022 004 008 Creating interfaces with buttons-361460.mp4

12.1 MB

023 017 003 Adding sliders-361461.mp4

19.4 MB

024 010 015 Making a stair generator interface-361462.mp4

24.2 MB

025 024 014 Goodbye-361464.mp4

1.2 MB

/Maya-tutorials_Up-Running-Maya-LT_408407-2.html/

001 025 038 Welcome-423314.mp4

5.3 MB

002 030 034 Using the exercise files-423315.mp4

1.4 MB

003 040 030 The differences between Maya and Maya LT-423316.mp4

2.8 MB

004 005 025 Overview of the Maya LT interface-423318.mp4

11.8 MB

005 003 040 Working with files and Maya LT projects-423319.mp4

6.4 MB

006 014 009 Configuring viewports-423320.mp4

18.2 MB

007 033 022 Navigation-423321.mp4

18.9 MB

008 001 036 Using the hotbox and marking menus-423322.mp4

12.0 MB

009 007 027 Selecting objects-423324.mp4

10.0 MB

010 021 037 Using the Move tool-423325.mp4

15.6 MB

011 037 026 Rotating, scaling, and pivots-423326.mp4

14.5 MB

012 008 032 Understanding the Channel Box-423327.mp4

7.5 MB

013 002 041 Working with the Attribute Editor-423328.mp4

11.4 MB

014 036 011 Creating hierarchies in the Outliner-423330.mp4

15.2 MB

015 032 024 Organizing scenes with layers-423331.mp4

16.1 MB

016 038 015 Hiding and showing objects-423332.mp4

11.7 MB

017 024 042 Working with the Hypergraph-423333.mp4

8.0 MB

018 006 012 Creating polygonal objects-423335.mp4

20.1 MB

019 041 028 Selecting polygonal components-423336.mp4

17.9 MB

020 039 019 Modeling with Soft Select and Reflection-423337.mp4

20.9 MB

021 017 029 Smoothing models and adding detail-423338.mp4

25.3 MB

022 015 018 Modeling against reference-423340.mp4

22.5 MB

023 029 035 Using the Extrude tools-423341.mp4

31.7 MB

024 043 039 Working with edge loops-423342.mp4

15.4 MB

025 019 007 Capping holes-423343.mp4

18.9 MB

026 035 008 Combine and Separate-423344.mp4

6.4 MB

027 009 016 Managing object history-423345.mp4

5.9 MB

028 018 006 Basics of Maya LT materials-423347.mp4

14.0 MB

029 031 001 Adding textures-423348.mp4

12.4 MB

030 013 043 Working with the Hypershade window-423349.mp4

17.4 MB

031 022 013 Creating ShaderFX materials-423350.mp4

17.7 MB

032 012 004 Applying multiple materials to polygonal objects-423351.mp4

12.7 MB

033 020 005 Basic UV mapping for polygonal objects-423353.mp4

23.4 MB

034 023 033 Understanding the UV Editor-423354.mp4

23.6 MB

035 004 017 Mapping a character in the UV Editor-423355.mp4

44.5 MB

036 016 031 Understanding the animation interface-423357.mp4

17.8 MB

037 011 003 Animating objects using Set Key-423358.mp4

8.4 MB

038 042 020 Modifying keys-423359.mp4

14.8 MB

039 027 010 Creating cycles-423360.mp4

14.8 MB

040 010 002 Animating objects along spline paths-423361.mp4

22.0 MB

041 026 021 Moving between Maya LT and Maya-423363.mp4

9.5 MB

042 034 014 Exporting to Unity-423364.mp4

9.3 MB

043 028 023 Next steps-423366.mp4

1.4 MB

/Maya-tutorials_Up-Running-mental-ray-Maya_167357-2.html/

001 046 041 Welcome-367233.mp4

11.5 MB

002 032 043 What you should know before watching this course-367234.mp4

2.9 MB

003 019 040 Using the exercise files-367235.mp4

1.3 MB

004 009 029 The Maya project structure-367236.mp4

4.5 MB

005 033 001 A word about high-dynamic-range images (HDRIs)-367237.mp4

2.9 MB

006 015 004 Color management in Maya-367239.mp4

10.5 MB

007 034 014 mental ray's unique use of shaders-367240.mp4

4.0 MB

008 006 045 Workflow options and recommendations-367241.mp4

7.6 MB

009 002 013 mental ray Interactive Photorealistic Rendering (IPR)-367242.mp4

10.0 MB

010 025 002 Adding mental ray sun and sky to a scene-367244.mp4

15.2 MB

011 016 005 Controlling the mental ray sun-367245.mp4

11.0 MB

012 013 006 Controlling the mia physical sky - Part one-367246.mp4

15.5 MB

013 001 007 Controlling the mia physical sky - Part two-367247.mp4

12.8 MB

014 040 003 Applying an Exposure shader-367248.mp4

11.6 MB

015 029 031 The mia photographic workflow-367249.mp4

12.6 MB

016 022 028 The IBL sky light-367250.mp4

16.6 MB

017 043 012 Global illumination overview-367252.mp4

10.5 MB

018 026 033 Understanding Final Gather-367253.mp4

10.8 MB

019 035 039 Using Final Gather-367254.mp4

14.4 MB

020 017 030 The mental ray sky portal-367255.mp4

16.6 MB

021 028 034 Understanding photons (GI)-367256.mp4

7.8 MB

022 027 037 Using (GI) photons - Part one-367257.mp4

13.8 MB

023 014 038 Using (GI) photons - Part two-367258.mp4

9.5 MB

024 018 023 Photons and Final Gather combined-367259.mp4

10.0 MB

025 010 026 Saving and reusing indirect illumination map files-367260.mp4

11.7 MB

026 036 019 mia material X overview-367262.mp4

12.9 MB

027 003 015 mia - Diffuse-367263.mp4

15.0 MB

028 012 017 mia - Refractive (Glass)-367264.mp4

12.7 MB

029 039 016 mia - Reflective (Metals)-367265.mp4

14.4 MB

030 023 018 mia - Translucent (Cloth)-367266.mp4

12.8 MB

031 024 010 Getting to grips with the car paint phen - Part one-367267.mp4

14.6 MB

032 007 011 Getting to grips with the car paint phen - Part two-367268.mp4

11.9 MB

033 021 032 The MILA material - Getting an overview-367269.mp4

13.6 MB

034 008 020 MILA - Creating diffuse, reflective, and refractive materials-367270.mp4

18.5 MB

035 037 042 What is image sampling-367272.mp4

4.7 MB

036 004 035 Unified Sampling controls - Part one-367273.mp4

13.2 MB

037 031 036 Unified Sampling controls - Part two-367274.mp4

18.0 MB

038 011 022 Outputting diagnostics with Unified Sampling-367275.mp4

12.1 MB

039 044 021 Motion blur-367277.mp4

11.3 MB

040 030 009 Depth of field-367278.mp4

11.0 MB

041 041 027 Setting up for caustics-367279.mp4

15.4 MB

042 038 008 Creating the caustic effect-367280.mp4

10.4 MB

043 020 046 Working with displacement mapping-367281.mp4

13.4 MB

044 005 025 Refining the displacement effect-367282.mp4

11.0 MB

045 042 024 Proxies-367283.mp4

13.3 MB

046 045 044 What's next-367285.mp4

8.3 MB

/Maya-tutorials_Vehicle-Rigging-Maya_133340-2.html/

001 001 027 Welcome-143020.mp4

9.9 MB

002 004 028 What you should know before watching this course-143021.mp4

1.0 MB

003 011 026 Using the exercise files-143022.mp4

6.1 MB

004 006 017 Opening and assessing the model-143024.mp4

65.2 MB

005 012 023 Scaling a model uniformly-143025.mp4

16.6 MB

006 014 024 Separating and naming wheels-143026.mp4

37.0 MB

007 019 025 Setting wheel pivots-143027.mp4

11.2 MB

008 005 005 Checking the model for geometry problems-143028.mp4

20.7 MB

009 017 008 Creating and cloning wheel controllers-143030.mp4

29.7 MB

010 027 002 Adding steering locators-143031.mp4

24.3 MB

011 024 011 Creating steering, body, and master controllers-143032.mp4

23.1 MB

012 022 018 Overview of wheel organization-143034.mp4

28.2 MB

013 031 021 Parenting the tires and hubs-143035.mp4

33.0 MB

014 002 014 Flattening the tires to the road-143036.mp4

42.4 MB

015 013 003 Adding tire deformation controls-143037.mp4

47.2 MB

016 010 019 Parenting and constraining the suspension-143038.mp4

51.6 MB

017 020 022 Parenting the wheel assemblies-143040.mp4

6.6 MB

018 026 020 Parenting the body-143041.mp4

13.2 MB

019 025 031 Writing expressions for the wheels-143042.mp4

23.5 MB

020 009 030 Writing expressions for the steering and body-143043.mp4

21.1 MB

021 007 015 Limiting rotation of the steering and body-143044.mp4

15.5 MB

022 003 012 Custom attributes for overspin on the drive wheels-143046.mp4

17.5 MB

023 029 010 Creating normal and bright headlight controls-143047.mp4

32.7 MB

024 021 001 Adding brake light and turn signal controls-143048.mp4

24.0 MB

025 028 006 Connecting self-illumination and lights to controllers-143049.mp4

35.7 MB

026 016 013 Exploring the mental ray Car Paint shader-143051.mp4

35.1 MB

027 008 009 Creating chrome, rubber, and glass-143052.mp4

27.8 MB

028 030 004 Applying interior finishes-143053.mp4

27.2 MB

029 018 029 Working with headlight and taillight textures-143054.mp4

11.2 MB

030 023 007 Creating a car camera rig-143055.mp4

36.5 MB

031 015 016 Next steps-143057.mp4

2.1 MB

/Maya-tutorials_Working-Human-IK-rigs-Maya_122440-2.html/

001 014 015 Welcome-129039.mp4

8.6 MB

002 013 014 Using the exercise files-129040.mp4

2.8 MB

003 002 009 Planning for a HumanIK workflow-129042.mp4

7.4 MB

004 008 005 Creating the skeleton-129043.mp4

9.8 MB

005 001 001 Adjusting the size and components-129044.mp4

21.6 MB

006 010 004 Creating controls-129045.mp4

21.3 MB

007 006 011 Selecting using the HumanIK interface-129046.mp4

14.0 MB

008 004 007 Keying controls-129048.mp4

13.7 MB

009 009 010 Retargeting animation between characters-129049.mp4

4.8 MB

010 005 002 Baking animation to target characters-129050.mp4

4.1 MB

011 011 003 Creating animation clips in the Trax Editor-129051.mp4

16.9 MB

012 007 006 Editing animation in the Trax Editor-129052.mp4

14.0 MB

013 003 012 Sending control rigs to MotionBuilder-129054.mp4

14.2 MB

014 012 013 Updating animation-129055.mp4

10.7 MB

015 015 008 Next steps-129057.mp4

1.2 MB

/Mocha-2-6-tutorials_Mocha-Essential-Training_77955-2.html/

001 021 046 Welcome-91108.mp4

9.0 MB

002 029 014 Getting to know the user interface-91109.mp4

11.4 MB

003 010 010 Drawing X-splines-91111.mp4

25.8 MB

004 016 009 Drawing B-splines-91112.mp4

16.2 MB

005 015 011 Editing splines-91113.mp4

12.2 MB

006 024 022 Keyframing splines-91114.mp4

20.5 MB

007 019 008 Discovering the timeline controls-91115.mp4

19.1 MB

008 014 045 Walking through the New Project window-91116.mp4

11.5 MB

009 049 047 Working with interlaced clips-91117.mp4

26.1 MB

010 045 031 Setting the color space-91118.mp4

13.2 MB

011 039 007 Defining mocha preferences-91119.mp4

7.8 MB

012 047 043 Walking through the Layer Control panel-91120.mp4

10.1 MB

013 022 044 Walking through the Layer Properties panel-91121.mp4

13.6 MB

014 032 041 Viewing mattes-91122.mp4

14.2 MB

015 004 042 Walking through the Edge Properties panel-91123.mp4

17.5 MB

016 036 001 A planar tracking demo-91125.mp4

25.0 MB

017 017 030 Setting motion options-91126.mp4

67.8 MB

018 027 002 Adjusting the tracking spline-91127.mp4

64.7 MB

019 037 035 Tracking awkward surfaces-91128.mp4

35.2 MB

020 018 037 Understanding the planar grid-91129.mp4

29.3 MB

021 041 005 Dealing with lens distortion-91130.mp4

43.7 MB

022 031 003 An AdjustTrack demo-91131.mp4

25.5 MB

023 034 023 Keyframing the AdjustTrack-91132.mp4

30.0 MB

024 007 026 Offsetting reference points-91133.mp4

22.6 MB

025 033 033 Strategizing shape distribution-91135.mp4

38.7 MB

026 028 048 Working with large areas-91136.mp4

14.1 MB

027 035 029 Selecting a start frame-91137.mp4

38.2 MB

028 023 028 Replacing a shape-91138.mp4

9.2 MB

029 030 017 Keyframing - Bifurcation-91139.mp4

20.8 MB

030 044 020 Keyframing - Straight ahead-91140.mp4

17.1 MB

031 002 018 Keyframing - Extremes-91141.mp4

36.2 MB

032 042 019 Keyframing - Maximum digression-91142.mp4

24.9 MB

033 011 004 Converting to stereo-91143.mp4

8.5 MB

034 006 016 Inspecting your rotos-91144.mp4

19.7 MB

035 046 027 Rendering mattes-91145.mp4

16.1 MB

036 005 012 Exporting shapes-91146.mp4

9.7 MB

037 020 024 Moving the camera with parallax-91148.mp4

52.9 MB

038 040 025 Moving the camera without parallax-91149.mp4

33.2 MB

039 003 039 Using multiple splines in a layer-91150.mp4

37.8 MB

040 026 034 Subtracting shapes-91151.mp4

23.2 MB

041 025 032 Stabilizing the viewer-91152.mp4

28.3 MB

042 012 021 Keyframing during tracking-91153.mp4

35.6 MB

043 043 038 Unlinking the tracker-91154.mp4

23.3 MB

044 009 036 Tracking manually-91155.mp4

45.5 MB

045 008 006 Defining corner pinning-91156.mp4

22.1 MB

046 001 015 Going further into the Track tab-91157.mp4

22.9 MB

047 013 040 Utilizing the more advanced AdjustTrack features-91158.mp4

30.0 MB

048 038 049 Working with the Stabilize tab-91159.mp4

23.6 MB

049 048 013 Exporting track data-91160.mp4

33.4 MB

/Modeling-tutorials_Rayce-Bird-Real-Life-Creature-Creation_368919-2.html/

001 001 002 Rayce Bird Preview-446514.mp4

14.7 MB

002 002 001 Rayce Bird featurette-446516.mp4

256.9 MB

/Motion-Graphics-tutorials_Artists-Work-Conversations-about-Mograph-VFX-Digital-Art_173794-2.html/

001 049 005 Full Interview-458270.mp4

890.6 MB

002 048 023 Part 1 - Nick Campbell with Rob Garrott-458271.mp4

459.3 MB

003 045 034 Part 2 - Nick Campbell with Rob Garrott-458272.mp4

432.8 MB

004 046 004 Full Interview-456630.mp4

777.3 MB

005 047 022 Part 1 - Marc Potocnik with Rob Garrott-456631.mp4

409.1 MB

006 044 033 Part 2 - Marc Potocnik with Rob Garrott-456632.mp4

369.8 MB

007 041 003 Full Interview-456512.mp4

798.0 MB

008 042 001 Part 1 - Tim Clapham with Rob Garrott-456513.mp4

386.0 MB

009 043 038 Part 2 - Tim Clapham with Rob Garrott-456514.mp4

413.3 MB

010 037 012 Full movie-450562.mp4

988.5 MB

011 038 021 Part 1 - Introduction-450563.mp4

348.5 MB

012 039 026 Part 2 - Avengers - Age of Ultron Breakdown-450564.mp4

392.7 MB

013 040 043 Part 3 - Need for Speed Breakdown-450565.mp4

249.6 MB

014 001 006 Full movie-190673.mp4

547.0 MB

015 003 017 Part 1 - Finding and identifying fun ideas for storyboarding in a script -190674.mp4

74.4 MB

016 004 037 Part 2 - Throwing spaghetti against the wall and seeing what sticks-190675.mp4

110.1 MB

017 005 041 Part 3 - Getting started as an artist-190676.mp4

126.0 MB

018 002 047 Part 4 - Communicating through storyboarding-190677.mp4

121.0 MB

019 006 048 Part 5 - Solving problems and pitching ideas-190678.mp4

119.8 MB

020 009 007 Full movie-191223.mp4

382.1 MB

021 008 015 Part 1 - Concept design in Modo-191224.mp4

91.7 MB

022 007 027 Part 2 - Basic polygon modeling in Modo-191225.mp4

111.3 MB

023 010 044 Part 3 - Refining the idea in Photoshop-191226.mp4

180.1 MB

024 011 013 Mike Lowes - VFX artist-191625.mp4

386.5 MB

025 013 025 Part 1 - VFX background-191626.mp4

62.0 MB

026 012 030 Part 2 - Houdini project breakdown-191627.mp4

98.9 MB

027 014 046 Part 3 - Transition from gaming to VFX industry-191628.mp4

226.6 MB

028 015 008 Full movie-191937.mp4

177.6 MB

029 016 014 Part 1 - -191938.mp4

89.7 MB

030 017 029 Part 2 - CINEMA 4D XPresso rig-191939.mp4

88.3 MB

031 027 049 Scott Keating - Illustrator and 3D artist-195785.mp4

298.3 MB

032 028 018 Part 1 - From fine art to 3D animation-195786.mp4

107.6 MB

033 018 028 Part 2 - Building a simulation in Houdini-195787.mp4

112.7 MB

034 019 040 Part 3 - Future challenges-195788.mp4

78.3 MB

035 022 002 Clear Menser - Visual effects artist-193830.mp4

333.4 MB

036 020 019 Part 1 - Illustration to computer graphics-193831.mp4

76.3 MB

037 023 032 Part 2 - Into the visual effects industry-193832.mp4

163.0 MB

038 021 042 Part 3 - Houdini, tools of VFX-193833.mp4

95.2 MB

039 029 009 Full movie-195780.mp4

347.5 MB

040 026 016 Part 1 - Epoch-195781.mp4

131.0 MB

041 024 035 Part 2 - The filmmaking process-195782.mp4

100.4 MB

042 025 039 Part 3 - Balance-195783.mp4

117.5 MB

043 030 010 Full movie-196211.mp4

282.9 MB

044 031 020 Part 1 - Ingenuity engine-196212.mp4

116.8 MB

045 032 036 Part 2 - The Pipeline-196213.mp4

165.9 MB

046 033 011 Full movie-196480.mp4

427.4 MB

047 034 024 Part 1 - The Batman poster-196481.mp4

140.3 MB

048 035 031 Part 2 - How it all started-196482.mp4

139.1 MB

049 036 045 Part 3 - Tomasz's work-196483.mp4

149.0 MB

/Mudbox-tutorials_Mudbox-2013-Essential-Training_102195-2.html/

001 064 020 Introduction-109690.mp4

9.8 MB

002 028 061 What you should know before watching this course-109691.mp4

2.3 MB

003 051 055 Using the exercise files-109692.mp4

1.8 MB

004 034 048 Understanding where to store user-made tools-109693.mp4

8.5 MB

005 052 028 Optimizing a Wacom tablet for Mudbox-109695.mp4

4.0 MB

006 012 016 Getting a first look at Mudbox-109696.mp4

5.6 MB

007 027 047 Understanding the limitations of Mudbox-109697.mp4

8.4 MB

008 037 022 Loading a model-109698.mp4

7.1 MB

009 039 026 Moving the camera-109699.mp4

14.1 MB

010 022 013 Focusing and framing-109700.mp4

4.0 MB

011 056 007 Customizing hotkeys-109701.mp4

11.3 MB

012 021 018 Importing a reference image plane-109702.mp4

8.3 MB

013 032 064 Working with subdivision levels-109703.mp4

8.3 MB

014 055 041 Subdivision level tips and tricks-109704.mp4

12.8 MB

015 008 010 Editing materials-109705.mp4

20.5 MB

016 040 057 Using the selection tools-109706.mp4

19.9 MB

017 044 017 Hiding and unhiding parts of a model-109707.mp4

15.0 MB

018 014 039 Selection tips and tricks-109708.mp4

8.7 MB

019 049 036 Sculpting in Mudbox-109710.mp4

14.5 MB

020 017 059 Using the standard sculpting tools-109711.mp4

16.6 MB

021 024 058 Using the special sculpting tools-109712.mp4

12.6 MB

022 035 008 Customizing the sculpt tools-109713.mp4

10.5 MB

023 057 023 Making a custom crease tool-109714.mp4

8.7 MB

024 058 053 Using stamps-109715.mp4

13.9 MB

025 060 054 Using stencils-109716.mp4

35.6 MB

026 031 014 Freezing parts of a sculpt-109717.mp4

6.4 MB

027 062 035 Sculpting custom stamps and stencils-109718.mp4

18.9 MB

028 045 038 Sculpting with layers-109719.mp4

7.8 MB

029 013 011 Editing sculpt layers-109720.mp4

5.6 MB

030 030 062 Working with multiple sculpt layers-109721.mp4

6.1 MB

031 029 037 Sculpting symmetrical details on an asymmetrical model-109722.mp4

6.6 MB

032 020 001 Bringing it together - Sculpting demo-109723.mp4

17.0 MB

033 036 056 Using the Object List-109725.mp4

8.3 MB

034 026 045 Translating objects-109726.mp4

15.3 MB

035 019 009 Duplicating and flipping an object-109727.mp4

7.6 MB

036 041 044 Transferring detail between two models-109728.mp4

12.3 MB

037 033 002 Cleaning up problems with transfer details-109729.mp4

12.6 MB

038 010 051 Using materials with multiple objects-109730.mp4

11.3 MB

039 002 060 Using UV maps-109732.mp4

9.7 MB

040 038 004 Creating and importing UVs-109733.mp4

33.4 MB

041 011 006 Creating paint layers-109734.mp4

5.0 MB

042 025 050 Using basic painting tools-109735.mp4

13.4 MB

043 018 049 Using adjustment painting tools-109736.mp4

5.5 MB

044 061 031 Painting with the advanced tools-109737.mp4

32.6 MB

045 059 012 Editing stencils-109738.mp4

14.1 MB

046 009 063 Working with paint layers-109739.mp4

11.7 MB

047 053 042 Texturing with Ptex-109740.mp4

22.8 MB

048 043 046 Understanding texture channels-109742.mp4

16.5 MB

049 050 029 Painting bump maps-109743.mp4

18.7 MB

050 007 025 Making the most of texture channels-109744.mp4

15.1 MB

051 015 043 Transfering paint layers between models-109745.mp4

21.4 MB

052 004 024 Making normal maps-109746.mp4

17.3 MB

053 042 003 Creating ambient occlusion maps-109747.mp4

12.2 MB

054 016 015 Generating displacement maps-109748.mp4

9.5 MB

055 005 033 Preparing texture files for use in other applications-109749.mp4

9.9 MB

056 047 019 Introduction to joints and posing-109751.mp4

10.6 MB

057 003 005 Creating joint skeletons-109752.mp4

6.9 MB

058 006 030 Painting weights-109753.mp4

14.5 MB

059 023 032 Posing a character-109754.mp4

11.0 MB

060 048 021 Lighting the scene-109756.mp4

21.9 MB

061 046 052 Using point and image-based lights-109757.mp4

8.9 MB

062 054 040 Setting up viewport effects-109758.mp4

13.7 MB

063 063 034 Rendering still images and movies-109759.mp4

14.7 MB

064 001 027 Next steps-109761.mp4

7.2 MB

/Mudbox-tutorials_Mudbox-2016-Essential-Training_388082-2.html/

001 030 036 Welcome-430682.mp4

5.3 MB

002 011 037 What you should know before watching this course-430683.mp4

2.8 MB

003 014 009 Exercise files-430684.mp4

16.5 MB

004 021 032 Understanding the user interface-430686.mp4

26.1 MB

005 039 035 Viewport navigation-430687.mp4

24.0 MB

006 004 007 Creating primitives-430689.mp4

7.9 MB

007 019 015 Importing models-430690.mp4

5.5 MB

008 017 014 Ideal mesh parameters for efficient subdivision-430691.mp4

11.1 MB

009 034 028 Subdivision options-430692.mp4

14.4 MB

010 012 041 Working with sculpt layers-430694.mp4

21.4 MB

011 035 040 Working with paint layers-430695.mp4

33.0 MB

012 026 029 Tool parameters-430697.mp4

22.2 MB

013 033 002 A tour of the sculpt brushes-430698.mp4

20.4 MB

014 018 021 Organic form and structure-430700.mp4

21.6 MB

015 028 022 Organic medium details-430701.mp4

27.7 MB

016 029 020 Organic fine detail sculpting-430702.mp4

36.1 MB

017 037 004 Asymmetry-430703.mp4

14.6 MB

018 041 013 Hard-surface sculpting-430704.mp4

29.5 MB

019 040 027 Sculpting and painting with stamps and stencils-430706.mp4

37.8 MB

020 006 031 Understanding retopology-430708.mp4

23.1 MB

021 036 008 Displacement-430710.mp4

10.4 MB

022 027 019 Normal maps-430711.mp4

10.5 MB

023 001 003 Ambient occlusion-430712.mp4

17.0 MB

024 023 001 A tour of the Mudbox paint brushes and tools-430714.mp4

37.4 MB

025 025 038 Working in UV space-430715.mp4

21.3 MB

026 005 012 Freedom from UVs - Ptex painting in Mudbox-430716.mp4

27.9 MB

027 038 030 Transferring paint layers-430717.mp4

15.8 MB

028 016 005 Base painting-430719.mp4

35.0 MB

029 020 025 Projection painting-430720.mp4

51.1 MB

030 022 006 Color correction-430721.mp4

32.1 MB

031 031 033 Using layers-430722.mp4

26.3 MB

032 002 023 Painting details-430723.mp4

33.3 MB

033 010 016 Mudbox and Photoshop live bridge-430724.mp4

26.7 MB

034 032 039 Working with joints-430726.mp4

33.9 MB

035 008 024 Posing-430727.mp4

18.7 MB

036 009 017 Mudbox lighting-430729.mp4

20.8 MB

037 013 034 Viewport filters-430730.mp4

28.7 MB

038 024 026 Rendering-430731.mp4

19.1 MB

039 003 011 Exporting your models-430733.mp4

5.5 MB

040 015 010 Exporting textures-430734.mp4

13.9 MB

041 007 018 Next steps-430736.mp4

1.7 MB

/Nuke-5-tutorials_essential-training_60815-2.html/

001 051 147 Welcome-62421.mp4

7.0 MB

002 119 131 Touring the interface-62422.mp4

18.2 MB

003 092 053 Keyboard shortcuts-62423.mp4

32.1 MB

004 079 030 Building node trees-62424.mp4

16.6 MB

005 041 047 Editing node trees-62425.mp4

17.1 MB

006 080 063 Node tree operations-62426.mp4

15.2 MB

007 049 144 Viewer nodes-62427.mp4

12.2 MB

008 083 143 Viewer navigation commands-62428.mp4

30.5 MB

009 114 130 Timeline controls-62429.mp4

14.3 MB

010 146 076 Project settings-62430.mp4

6.9 MB

011 010 016 Adjusting node parameters-62431.mp4

21.6 MB

012 019 136 Undo and Redo-62432.mp4

5.1 MB

013 055 015 Adjusting additional node parameters-62433.mp4

13.3 MB

014 147 115 The Node tab-62434.mp4

6.9 MB

015 006 073 Project - Compositing a jet fighter over clouds-62435.mp4

23.0 MB

016 066 038 Creating a flipbook-62436.mp4

9.8 MB

017 078 081 Rendering to disk-62437.mp4

25.8 MB

018 050 128 The Transform Jack-62439.mp4

14.1 MB

019 058 087 Setting keyframes-62440.mp4

14.8 MB

020 115 060 Motion blur-62441.mp4

11.7 MB

021 036 095 Showing and hiding curves-62442.mp4

14.0 MB

022 073 061 Navigating in the Curve Editor-62443.mp4

8.6 MB

023 064 046 Editing curves-62444.mp4

14.7 MB

024 135 043 Curve types-62445.mp4

12.9 MB

025 074 056 Linking parameters-62446.mp4

10.4 MB

026 105 055 Link expressions-62447.mp4

14.0 MB

027 116 058 Math functions-62448.mp4

23.1 MB

028 025 082 Resizing and cropping different formats-62449.mp4

8.7 MB

029 021 029 Bounding boxes-62450.mp4

4.0 MB

030 113 080 Reformatting images-62451.mp4

22.3 MB

031 068 042 Cropping images-62452.mp4

8.6 MB

032 144 112 The Merge node-62453.mp4

16.2 MB

033 005 052 Image blending operations-62454.mp4

8.8 MB

034 014 031 Color management in Nuke-62456.mp4

24.2 MB

035 100 032 Color management workflow-62457.mp4

32.3 MB

036 037 139 Using LUTs-62458.mp4

24.2 MB

037 134 148 Working with pre-multiplied CGI images-62459.mp4

8.1 MB

038 148 069 Preprocessing images for the viewer-62460.mp4

23.5 MB

039 107 099 The Color Picker-62461.mp4

31.6 MB

040 084 107 The Grade node-62462.mp4

17.7 MB

041 026 086 Setting Grade node parameters-62463.mp4

19.3 MB

042 004 100 The ColorCorrect node-62464.mp4

26.2 MB

043 040 101 The ColorLookup node-62465.mp4

23.1 MB

044 020 033 ColorLookup node workflow-62466.mp4

23.2 MB

045 086 109 The HueCorrect node-62467.mp4

30.7 MB

046 106 045 Drawing shapes with the Bezier node-62468.mp4

13.9 MB

047 094 054 Keyframing animation with the Bezier node-62469.mp4

13.7 MB

048 011 014 Additional Bezier node controls-62470.mp4

9.0 MB

049 017 057 Masking operations in the Bezier node-62471.mp4

13.0 MB

050 035 064 Nuke's channel management system-62473.mp4

17.0 MB

051 088 121 The relation of the channels to the viewer-62474.mp4

10.2 MB

052 069 125 The Shuffle node-62475.mp4

16.7 MB

053 071 102 The Copy node-62476.mp4

11.6 MB

054 007 040 Creating new channels-62477.mp4

21.1 MB

055 136 070 Processing channels-62478.mp4

6.6 MB

056 029 126 The ShuffleCopy node-62479.mp4

11.5 MB

057 060 098 The ChannelMerge node-62480.mp4

7.7 MB

058 101 035 Compositing CGI-62481.mp4

20.6 MB

059 077 020 Adjusting the multi-pass composite-62482.mp4

11.1 MB

060 082 034 Compositing a multichannel element in an EXR file-62483.mp4

26.5 MB

061 031 097 The B-side paradigm-62484.mp4

9.0 MB

062 126 090 Setting up a motion tracker-62485.mp4

26.2 MB

063 081 065 Offset tracking-62486.mp4

12.0 MB

064 013 026 Applying tracking data-62487.mp4

20.7 MB

065 002 067 Performing a match move-62488.mp4

15.9 MB

066 070 133 Tracking Bezier control points-62489.mp4

14.6 MB

067 117 132 Tracking a four-corner pin shot-62490.mp4

33.6 MB

068 110 110 The Keyer node-62492.mp4

28.1 MB

069 023 140 Using the HSV tool as a chroma keyer-62493.mp4

11.5 MB

070 122 103 The Difference node-62494.mp4

8.4 MB

071 072 135 Understanding how Primatte works-62495.mp4

11.7 MB

072 123 089 Setting up a basic Primatte key-62496.mp4

19.0 MB

073 121 059 More Primatte operations-62497.mp4

28.9 MB

074 067 044 Degraining a garbage matte-62498.mp4

22.8 MB

075 108 092 Setting up the IBK Color node-62499.mp4

13.1 MB

076 033 018 Adjusting the IBK Color node-62500.mp4

28.3 MB

077 075 019 Adjusting the IBK Gizmo node-62501.mp4

35.8 MB

078 133 017 Adjusting the edges-62502.mp4

9.2 MB

079 042 049 Filling in the core matte-62503.mp4

10.3 MB

080 034 027 Autolevels-62504.mp4

10.0 MB

081 028 141 Using the IBK Gizmo color pick mode-62505.mp4

9.5 MB

082 125 010 Adding more control to blended edges-62506.mp4

17.9 MB

083 030 108 The great keying delusion-62507.mp4

6.4 MB

084 001 111 The Keymix node-62508.mp4

24.3 MB

085 053 138 Using Keymix within a keyer-62509.mp4

9.2 MB

086 048 051 How the Addmix node works-62510.mp4

12.2 MB

087 145 036 Compositing with the Addmix node-62511.mp4

21.3 MB

088 109 119 The Read node-62512.mp4

8.8 MB

089 137 106 The FrameHold node-62513.mp4

5.6 MB

090 085 127 The TimeOffset node-62514.mp4

5.7 MB

091 118 122 The Retime node-62515.mp4

12.4 MB

092 018 137 Upgrades to the Read node in Nuke 5.2-62516.mp4

6.8 MB

093 016 142 Variable speed timing-62517.mp4

20.4 MB

094 052 066 Overview of the 3D tools-62519.mp4

6.1 MB

095 062 062 Navigating the 3D viewer-62520.mp4

24.9 MB

096 032 003 Adding a 3D card-62521.mp4

35.1 MB

097 099 004 Adding a 3D cube-62522.mp4

20.5 MB

098 138 005 Adding a 3D cylinder-62523.mp4

12.9 MB

099 130 006 Adding a 3D sphere-62524.mp4

19.5 MB

100 022 120 The ReadGeo and WriteGeo nodes-62525.mp4

22.5 MB

101 059 002 Adding a 3D camera-62526.mp4

11.5 MB

102 044 023 Animating a camera move-62527.mp4

13.8 MB

103 008 123 The Scanline Render node-62528.mp4

22.5 MB

104 093 145 Viewing geometry over the background-62529.mp4

32.4 MB

105 063 124 The Scene node-62530.mp4

15.5 MB

106 131 008 Adding lights to a scene-62531.mp4

33.5 MB

107 054 011 Adding multiple cameras-62532.mp4

35.8 MB

108 045 078 Projecting textures onto a plane-62533.mp4

15.6 MB

109 142 079 Projecting textures onto a sphere-62534.mp4

11.1 MB

110 027 077 Projecting textures onto a cylinder-62535.mp4

8.6 MB

111 003 007 Adding an Axis node-62536.mp4

25.2 MB

112 091 037 Connecting the camera to the UV project node-62537.mp4

16.2 MB

113 132 028 Basic Bicubic operations-62539.mp4

23.9 MB

114 104 009 Adding more control points-62540.mp4

15.8 MB

115 056 024 Animating bicubics-62541.mp4

8.9 MB

116 103 134 Transforming geometry-62542.mp4

14.5 MB

117 009 050 Hierarchical animation-62543.mp4

31.4 MB

118 015 085 Setting geometry to look at a target-62544.mp4

23.3 MB

119 047 105 The DisplaceGeo node-62545.mp4

31.4 MB

120 090 117 The ProcGeo node-62546.mp4

23.1 MB

121 140 129 The Trilinear node-62547.mp4

17.6 MB

122 111 104 The Diffuse node-62548.mp4

18.9 MB

123 038 116 The Phong node-62549.mp4

22.4 MB

124 141 118 The Project3D node-62550.mp4

16.6 MB

125 095 039 Creating a material-62551.mp4

11.1 MB

126 012 096 The ApplyMaterial node-62552.mp4

15.9 MB

127 129 048 Environment lighting-62553.mp4

36.8 MB

128 076 001 3D motion blur-62555.mp4

16.7 MB

129 043 025 Anti-aliasing-62556.mp4

10.7 MB

130 128 114 The Motion Blur 3D node-62557.mp4

17.3 MB

131 089 113 The Motion Blur 2D node-62558.mp4

16.5 MB

132 039 072 Project - Adding a 3D background to a clip-62559.mp4

9.5 MB

133 143 083 Roughing in the background-62560.mp4

41.4 MB

134 065 021 Aligning the background-62561.mp4

50.5 MB

135 061 075 Project - The Pan-n-Tile shot-62562.mp4

22.9 MB

136 127 091 Setting up a reference cylinder-62563.mp4

30.7 MB

137 097 094 Setting up the tile cards-62564.mp4

25.8 MB

138 087 068 Positioning the tile cards-62565.mp4

26.3 MB

139 046 022 Aligning the tile cards-62566.mp4

6.5 MB

140 024 088 Setting the Z-Blend-62567.mp4

18.1 MB

141 124 074 Project - The camera projection-62568.mp4

12.3 MB

142 120 146 Viewing the wireframe over the background-62569.mp4

9.4 MB

143 057 093 Setting up the projection-62570.mp4

22.5 MB

144 139 084 Roughing in the first tower-62571.mp4

24.7 MB

145 112 012 Adding the projection camera-62572.mp4

11.4 MB

146 098 013 Adding the scene camera-62573.mp4

27.0 MB

147 102 071 Project - 3D re-projection-62574.mp4

15.0 MB

148 096 041 Creating the re-projection-62575.mp4

25.1 MB

/Nuke-6-tutorials_new-features_70304-2.html/

001 053 057 Welcome-71802.mp4

7.4 MB

002 027 058 What is NukeX-71803.mp4

16.5 MB

003 026 051 Using the exercise files-71804.mp4

2.0 MB

004 016 022 Learning the interface-71806.mp4

14.3 MB

005 021 010 Drawing shapes-71807.mp4

5.9 MB

006 020 014 Editing shapes-71808.mp4

17.5 MB

007 001 020 Keyframe animation-71809.mp4

18.2 MB

008 059 033 Property panel tabs-71810.mp4

20.0 MB

009 031 047 The shape list-71811.mp4

15.7 MB

010 010 030 Output settings-71812.mp4

4.2 MB

011 029 059 Workflow examples-71813.mp4

18.2 MB

012 034 006 Creating garbage mattes-71814.mp4

17.3 MB

013 054 012 Drawing strokes-71815.mp4

12.7 MB

014 046 015 Editing strokes-71816.mp4

15.5 MB

015 013 039 The Clone tool-71817.mp4

5.6 MB

016 058 016 Editing the Clone tool-71818.mp4

10.3 MB

017 057 046 The Reveal tool-71819.mp4

31.2 MB

018 003 038 The Blur tool-71820.mp4

8.4 MB

019 004 044 The output mask-71821.mp4

10.5 MB

020 055 042 The Dodge tool-71822.mp4

9.0 MB

021 035 003 Basic compositing-71824.mp4

11.3 MB

022 002 053 Using the Screen controls-71825.mp4

9.2 MB

023 042 054 Using the Screen Matte controls-71826.mp4

11.6 MB

024 006 041 The Crop feature-71827.mp4

7.2 MB

025 005 018 Holdout and garbage mattes-71828.mp4

6.8 MB

026 044 048 The Tuning controls-71829.mp4

5.1 MB

027 028 037 The Bias controls-71830.mp4

7.9 MB

028 022 034 Screen replacement-71831.mp4

7.9 MB

029 036 028 Multipass keying-71832.mp4

14.5 MB

030 014 005 Color-correcting the foreground-71833.mp4

3.9 MB

031 032 004 Basic setup-98133.mp4

13.2 MB

032 038 049 The Ultimatte workflow-98134.mp4

21.2 MB

033 039 052 Using the matte tools-98135.mp4

17.0 MB

034 024 036 Spill suppression-98136.mp4

16.7 MB

035 040 031 Overview-98137.mp4

8.1 MB

036 017 032 Pre-processing the greenscreen-98138.mp4

13.1 MB

037 043 007 Creating specialized keys-98139.mp4

29.5 MB

038 047 045 The preliminary composite-98140.mp4

24.5 MB

039 049 008 Creating supplemental keys-98141.mp4

25.3 MB

040 018 002 Alternative workflows-98142.mp4

8.9 MB

041 041 013 Editing control points-98143.mp4

18.8 MB

042 011 017 Editing the warp grid-98144.mp4

11.5 MB

043 007 021 Keyframe animation-98145.mp4

19.3 MB

044 045 026 Morphing-98146.mp4

39.1 MB

045 025 001 Additional tabs-98147.mp4

8.6 MB

046 008 011 Drawing splines-98148.mp4

23.3 MB

047 015 009 Drawing open splines-98149.mp4

7.8 MB

048 023 023 Limiting the warp-98150.mp4

27.9 MB

049 037 056 Warping to a target image-98151.mp4

23.1 MB

050 012 027 Morphing-98152.mp4

29.3 MB

051 051 040 The correspondence points-98153.mp4

16.8 MB

052 019 043 The MotionBlur2D node-98154.mp4

22.5 MB

053 050 055 Using the VectorBlur node-98155.mp4

11.9 MB

054 009 050 The ZBlur node-98156.mp4

24.9 MB

055 048 019 Image-based blurs-98157.mp4

16.9 MB

056 052 029 Navigating the Dope Sheet-98158.mp4

20.1 MB

057 030 035 Shifting keyframes-98159.mp4

22.2 MB

058 056 025 Making a group-98160.mp4

10.7 MB

059 033 024 Making a gizmo-98161.mp4

9.6 MB

/OpenSCAD-tutorials_Creating-Captive-Sphere-OpenSCAD_374772-2.html/

001 015 015 Welcome-383762.mp4

17.7 MB

002 001 005 Downloading OpenSCAD-383763.mp4

4.6 MB

003 002 010 Setting up the view-383765.mp4

3.6 MB

004 003 008 Making the initial cube-383766.mp4

5.1 MB

005 004 003 Centering the cube-383767.mp4

3.2 MB

006 005 002 Adding a sphere-383768.mp4

4.2 MB

007 006 007 Increasing the resolution-383769.mp4

4.4 MB

008 007 012 Subtracting the sphere from the cube-383770.mp4

4.0 MB

009 008 001 Adding a second sphere-383771.mp4

5.0 MB

010 013 014 Viewing the base-383773.mp4

2.6 MB

011 014 004 Creating a second cube-383774.mp4

6.7 MB

012 009 011 Subtracting the cube from the sphere-383775.mp4

4.8 MB

013 010 009 Reducing the cube-383776.mp4

7.6 MB

014 011 006 Exporting the object-383777.mp4

3.7 MB

015 012 013 The final printed object-383779.mp4

6.3 MB

/Papervision3D-2-1-tutorials_papervision3d-2-essential-training_61220-2.html/

001 024 051 Welcome-69718.mp4

16.1 MB

002 045 047 Using the exercise files-69719.mp4

14.7 MB

003 034 041 Setting up Papervision3D-69720.mp4

11.1 MB

004 011 043 Understanding Papervision3D concepts and terminology-69722.mp4

3.2 MB

005 006 046 Using BasicView to render your first 3D object-69723.mp4

7.1 MB

006 039 032 Making a sphere and controlling rotation-69724.mp4

12.1 MB

007 021 016 Creating Cylinder, Cone, Plane, and Arrow primitives-69725.mp4

20.2 MB

008 037 031 Making a model of the Earth with a BitmapMaterial-69727.mp4

9.9 MB

009 014 044 Using a shader to create simple lighting effects-69728.mp4

9.7 MB

010 042 008 Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface-69729.mp4

17.8 MB

011 027 011 Combining different textures with a CompositeMaterial to create clouds-69730.mp4

17.8 MB

012 022 034 Moving the camera and creating a particle field-69731.mp4

13.5 MB

013 004 001 About the COLLADA.dae file format-69733.mp4

12.3 MB

014 044 026 Loading a DAE file into your scene-69734.mp4

8.6 MB

015 033 045 Using baked textures to improve render speed-69735.mp4

19.3 MB

016 013 010 Changing a material once it's loaded-69736.mp4

19.5 MB

017 015 033 Managing hierarchy to add one object to another-69737.mp4

6.9 MB

018 007 029 Making a Cube primitive and modifying materials-69739.mp4

10.3 MB

019 023 014 Creating a 3D environment by building a skybox, adding particles, and flying around-69740.mp4

20.5 MB

020 040 042 Starting with a 2D Ping-Pong game-69742.mp4

20.0 MB

021 010 013 Converting a 2D game to 3D-69743.mp4

18.2 MB

022 025 025 Laying the game flat in 3D space-69744.mp4

17.3 MB

023 018 035 Orbiting the camera-69745.mp4

13.3 MB

024 043 037 Placing the 3D game in an outer space environment-69746.mp4

15.4 MB

025 047 012 Controlling the orbit of the camera with the mouse-69747.mp4

26.0 MB

026 032 024 Introducing ViewportLayers-69749.mp4

12.4 MB

027 051 050 Using ViewportLayers to fix z-sorting problems-69750.mp4

16.2 MB

028 002 038 Selectively rendering viewport layers to save processor time-69751.mp4

18.7 MB

029 041 049 Using ViewportLayers to create a separate, moving cloud layer for the Earth model-69752.mp4

12.9 MB

030 017 022 Introducing interactive carousels-69754.mp4

3.6 MB

031 003 039 Setting up blank planes in a carousel-69755.mp4

12.9 MB

032 019 040 Setting up interactivity in the carousel-69756.mp4

9.3 MB

033 028 007 Animating planes in the carousel with real-time easing-69757.mp4

21.1 MB

034 049 028 Loading pictures and videos into the carousel using SWC files-69758.mp4

17.9 MB

035 035 020 Introducing an interactive plane grid-69760.mp4

6.2 MB

036 038 030 Making a grid of planes and moving the camera-69761.mp4

11.4 MB

037 026 004 Adjusting each plane's z-depth according to the mouse position-69762.mp4

12.2 MB

038 016 018 Extending the Plane class to add animation to color and position-69763.mp4

16.2 MB

039 012 027 Loading images onto the planes and adjusting the brightness with a CompositeMaterial-69764.mp4

23.5 MB

040 036 023 Introducing particles-69766.mp4

21.4 MB

041 046 048 Using the Particle object and ParticleMaterials-69767.mp4

19.4 MB

042 029 009 Arranging the particles-69768.mp4

21.3 MB

043 008 003 Adding depth-of-field blur-69769.mp4

19.8 MB

044 020 006 Animating particles with physics-69770.mp4

17.9 MB

045 050 021 Introducing Augmented Reality and FLARToolKit-69772.mp4

15.7 MB

046 009 017 Exploring the AR base application-69773.mp4

19.6 MB

047 031 005 Adjusting the threshold to automatically improve the reliability of marker detection-69774.mp4

19.4 MB

048 005 036 Placing a custom 3D model into an Augmented Reality scene-69775.mp4

23.0 MB

049 030 002 Adding a shadow effect to the 3D model-69776.mp4

22.5 MB

050 048 015 Creating custom markers-69777.mp4

17.3 MB

051 001 019 Goodbye-69779.mp4

655.1 KB

/Photoshop-CS3-tutorials_extended-for-3d-video_379-2.html/

001 075 041 Introduction-27218.mp4

2.8 MB

002 040 062 The new 'flavors' of Photoshop-27219.mp4

2.2 MB

003 003 080 What this title is and isn't-27220.mp4

4.1 MB

004 036 075 Using the exercise files-27221.mp4

814.0 KB

005 051 032 Importing 3D files-27222.mp4

6.6 MB

006 011 001 Accessing and using the Object tool-27223.mp4

6.0 MB

007 001 045 Manipulating 3D files in Photoshop-27224.mp4

9.3 MB

008 061 063 Transforming 3D objects-27225.mp4

7.6 MB

009 019 046 Overview of accepted 3D file formats-27226.mp4

6.6 MB

010 032 012 Changing 3D cameras-27227.mp4

8.7 MB

011 050 013 Changing 3D lights-27228.mp4

7.0 MB

012 016 020 Creating cross sections of 3D objects-27229.mp4

7.2 MB

013 029 073 Using Photoshop layer styles on 3D objects-27230.mp4

12.9 MB

014 005 015 Changing wireframe and shading options-27231.mp4

13.6 MB

015 076 050 Playing back 3D animations-27232.mp4

4.0 MB

016 042 058 Selecting 3D outline pixels-27233.mp4

6.8 MB

017 010 068 Using layer masks on 3D layers-27234.mp4

10.0 MB

018 024 014 Changing textures without leaving Photoshop-27235.mp4

17.6 MB

019 072 066 Understanding the role Smart Objects play-27236.mp4

6.2 MB

020 060 077 Using the Replace Textures feature-27237.mp4

5.9 MB

021 073 065 Troubleshooting 3D problems-27238.mp4

8.0 MB

022 002 038 Introducing Vanishing Point 2.0-27239.mp4

6.9 MB

023 059 019 Creating 3D and AutoCAD files from Vanishing Point-27240.mp4

5.1 MB

024 012 054 Re-importing Vanishing Point 3D files-27241.mp4

5.3 MB

025 056 039 Introduction to using textures-27242.mp4

1.3 MB

026 068 011 Bump mapping 101-27243.mp4

6.4 MB

027 064 044 Making better bump maps-27244.mp4

10.7 MB

028 033 026 Displacement mapping 101-27245.mp4

7.2 MB

029 079 035 Improving displacement maps-27246.mp4

8.6 MB

030 027 024 Creating seamless patterns-27247.mp4

15.3 MB

031 004 022 Creating organic textures from scratch, example 1-27248.mp4

11.4 MB

032 008 023 Creating organic textures from scratch, example 2-27249.mp4

23.2 MB

033 078 040 Introduction to video in Photoshop-27250.mp4

1.9 MB

034 026 006 Animating in Photoshop (old school)-27251.mp4

7.4 MB

035 057 005 Animating in Photoshop (new school)-27252.mp4

12.3 MB

036 017 033 Importing and playing video in Photoshop-27253.mp4

3.2 MB

037 067 034 Importing image sequences-27254.mp4

3.6 MB

038 038 076 Using the keyframe navigator-27255.mp4

5.3 MB

039 020 009 Animating position (like in After Effects) -27256.mp4

10.3 MB

040 065 008 Animating opacity-27257.mp4

8.1 MB

041 030 007 Animating layer styles-27258.mp4

4.5 MB

042 047 028 Faking time lapse by animating global lighting-27259.mp4

10.3 MB

043 013 025 Different types of keyframe interpolations-27260.mp4

5.7 MB

044 046 018 Copying, pasting, and deleting keyframes-27261.mp4

4.9 MB

045 074 064 Trimming video layers (like in Premiere Pro)-27262.mp4

7.2 MB

046 048 060 Splitting layers-27263.mp4

5.3 MB

047 018 078 Using work areas-27264.mp4

5.3 MB

048 015 043 Lifting and extracting video-27265.mp4

5.6 MB

049 063 047 Performing slip edits-27266.mp4

13.1 MB

050 023 003 Adjusting timeline duration and frames per second-27267.mp4

11.0 MB

051 058 002 Adding timeline comments-27268.mp4

4.6 MB

052 035 004 Allowing frame skipping-27269.mp4

2.2 MB

053 014 055 Replacing footage-27270.mp4

5.3 MB

054 022 037 Interpreting footage-27271.mp4

10.5 MB

055 055 052 Rasterizing video-27272.mp4

6.2 MB

056 053 029 Flattening frames into layers and layers into frames-27273.mp4

6.0 MB

057 044 042 Keyboard shortcuts for video-27274.mp4

3.8 MB

058 043 049 Playing ''favorites''-27275.mp4

4.5 MB

059 009 061 The bombshell concept-27276.mp4

1.5 MB

060 031 070 Using Liquify to distort video layers-27277.mp4

4.7 MB

061 037 069 Using lighting effects on video-27278.mp4

8.4 MB

062 066 072 Using other filters and effects-27279.mp4

6.1 MB

063 077 016 Cloning video in Photoshop-27280.mp4

8.6 MB

064 054 031 Healing video in Photoshop-27281.mp4

9.9 MB

065 039 057 Rotoscoping video in Photoshop-27282.mp4

7.5 MB

066 025 071 Using onion skinning-27283.mp4

8.2 MB

067 045 051 Previewing video on an external monitor-27284.mp4

6.0 MB

068 049 036 Integrating animated 3D and animated video-27285.mp4

7.3 MB

069 080 053 Rasterizing video-27286.mp4

5.5 MB

070 071 056 Restoring altered video-27287.mp4

1.9 MB

071 041 017 Compositing with blend modes-27288.mp4

8.0 MB

072 007 067 Using actions with video-27289.mp4

9.8 MB

073 034 059 Setting up PSD files for export to video apps-27290.mp4

6.4 MB

074 028 048 Pixel aspect ratios and PAR correction-27291.mp4

6.6 MB

075 021 079 Viewing video in Bridge-27292.mp4

5.1 MB

076 052 074 Using Photoshop with Premiere and After Effects-27293.mp4

4.8 MB

 

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