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Download /IT ebooks/Computer Science/29 - Game Development/2 - Graphics/Matt Pharr, Greg Humphreys-Physically Based Rendering, Second Edition_ From Theory To Implementation -Morgan Kaufmann (2010).pdf

IT ebooks

Computer Science 29 Game Development Graphics Matt Pharr Greg Humphreys Physically Based Rendering Second Edition From Theory To Implementation Morgan Kaufmann 2010 pdf

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25.6 GB

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2720

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2025-08-20 00:06

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/Computer Science/29 - Game Development/2 - Graphics/Matt Pharr, Greg Humphreys-Physically Based Rendering, Second Edition_ From Theory To Implementation -Morgan Kaufmann (2010).pdf

126.1 MB

/Computer Science/29 - Game Development/3 - Physics/David H. Eberly-Game Physics, Second Edition-Morgan Kaufmann (2010).pdf

15.7 MB

/Computer Science/29 - Game Development/3 - Physics/Christer Ericson-Real-Time Collision Detection-Morgan Kaufmann (2005).pdf

3.1 MB

/Computer Science/29 - Game Development/2 - Graphics/Eric Lengyel-Mathematics for 3D Game Programming and Computer Graphics, Third Edition-Cengage (2011).pdf

8.8 MB

/Computer Science/29 - Game Development/4 - Artificial Ingelligence/Ian Millington, John Funge-Artificial Intelligence for Games, Second Edition-Morgan Kaufmann (2009).pdf

4.5 MB

/Computer Science/29 - Game Development/1 - Overviews and Engines/Steve Rabin-Introduction to Game Development, Second Edition-Cengage Learning (2009).pdf

9.3 MB

/Computer Science/29 - Game Development/1 - Overviews and Engines/Jason Gregory-Game Engine Architecture, Second Edition-CRC Press (2014).pdf

68.2 MB

/Computer Science/29 - Game Development/2 - Graphics/Tomas Akenine-Moller, Eric Haines, Naty Hoffman-Real-Time Rendering, Third Edition-A K Peters_CRC Press (2008).djvu

9.4 MB

/Computer Science/12 - Information Theory and Coding Theory/Khalid Sayood-Introduction to Data Compression, Fourth Edition-Morgan Kaufmann (2012).pdf

18.3 MB

/Computer Science/29 - Game Development/4 - Artificial Ingelligence/Rabin, Steven-Game AI Pro _ Collected Wisdom of Game AI Professionals-CRC Press (2013).pdf

5.9 MB

/Computer Science/9 - Parallel Programming/Peter Pacheco-An Introduction to Parallel Programming-Morgan Kaufmann (2011).pdf

3.8 MB

/Computer Science/29 - Game Development/4 - Artificial Ingelligence/Steven Rabin-Game AI Pro 2_ Collected Wisdom of Game AI Professionals-A K Peters_CRC Press (2015).pdf

26.1 MB

/Computer Science/24 - OS Development/John R. Levine-Linkers & Loaders-Morgan Kaufmann (1999).pdf

3.7 MB

/Computer Science/15 - Computer Graphics and Image Processing/Rafael C. Gonzalez, Richard E. Woods-Digital Image Processing-Pearson (2007).pdf

65.1 MB

/Computer Science/24 - OS Development/Daniel P. Bovet, Marco Cesati Ph.D.-Understanding the Linux Kernel, Third Edition-O'Reilly Media (2005).epub

4.4 MB

 

Showing first 15 files of 2720 total files


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