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Download Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush

Digital Tutors Creative Development Game Character Creation in 3ds Max and ZBrush

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Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush

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Total Size

4.0 GB

Total Files

89

Hash

4098980DC97328D354BED92D716E254748A4FA74

/

01_Introduction_and_project_overview.flv

6.9 MB

02_Defining_the_main_shape_with_DynaMesh.flv

161.8 MB

03_Continuing_to_shape_our_character.flv

68.2 MB

04_Building_our_character's_legs.flv

109.9 MB

05_Starting_to_make_the_clothes_in_3ds_Max.flv

161.4 MB

06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv

34.2 MB

07_Making_new_elements_for_our_model.flv

111.6 MB

08_Continuing_to_refine_the_base_elements.flv

58.1 MB

09_Using_Transpose_Master_to_rotate_the_arm.flv

110.4 MB

10_Separating_the_armor_from_the_arm.flv

42.1 MB

11_Making_the_refined_high_poly_armor.flv

65.9 MB

12_Continuing_to_make_a_high_poly_version_of_the_armor.flv

44.7 MB

13_Adding_detail_to_the_armor.flv

61.6 MB

14_Building_in_more_armor_detail_in_3ds_Max.flv

21.8 MB

15_Starting_to_detail_the_head_in_ZBrush.flv

54.5 MB

16_Continuing_to_refine_the_head.flv

21.2 MB

17_Adding_more_detail_to_the_head.flv

14.9 MB

18_Rotating_the_head_and_sketching_the_hair.flv

54.9 MB

19_Sending_the_bracelet_mesh_to_3ds_Max.flv

42.9 MB

20_Starting_to_retopologize_the_arm_plate.flv

70.0 MB

21_Beginning_to_tweak_the_arm_plate_shape.flv

58.2 MB

22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv

47.0 MB

23_Starting_to_tweak_the_clothes.flv

66.7 MB

24_Adding_some_other_cloth_elements.flv

99.4 MB

25_Creating_a_rope_in_3ds_Max.flv

93.1 MB

26_Modeling_a_belt_strap_for_our_character.flv

30.7 MB

27_Refining_the_belt_buckle.flv

60.0 MB

28_Continuing_to_refine_the_belt_buckle.flv

52.4 MB

29_Adding_details_to_the_clothes.flv

65.3 MB

30_Building_in_some_details_to_the_metal_armor.flv

114.9 MB

31_Continuing_to_add_details_to_the_metal_armor.flv

37.1 MB

32_Defining_the_arm_shape.flv

183.8 MB

33_Adding_a_piece_of_armor_on_the_arms.flv

67.2 MB

34_Redefining_the_armor_in_ZBrush.flv

29.6 MB

35_Continuing_to_tweak_the_shape_of_the_armor.flv

73.5 MB

36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv

12.5 MB

37_Adding_scratches_and_imperfections_to_the_armor.flv

123.9 MB

38_Creating_imperfections_on_our_character's_face.flv

47.3 MB

39_Sending_the_high_poly_mesh_to_3ds_Max.flv

123.6 MB

40_Working_on_our_final_low_polygon_mesh.flv

110.4 MB

41_Modeling_the_final_arm_mesh.flv

31.3 MB

42_Starting_to_model_the_low_polygon_clothes.flv

75.1 MB

43_Finishing_our_character's_clothes.flv

25.4 MB

44_Creating_UV_maps_for_the_torso.flv

64.7 MB

45_Continuing_to_unwrap_the_UVs_for_our_character.flv

43.7 MB

46_Rearranging_the_UVs_in_3ds_Max.flv

16.7 MB

47_Unwrapping_the_UVs_for_the_head.flv

33.0 MB

48_Baking_the_normal_and_occlusion_maps.flv

25.9 MB

49_Applying_the_normal_and_occlusion_maps_to_the_head.flv

35.6 MB

50_Combining_our_maps_in_Photoshop.flv

19.7 MB

51_Projecting_our_masks_in_3ds_Max.flv

20.8 MB

52_Starting_to_make_the_base_textures_in_Photoshop.flv

33.9 MB

53_Creating_the_base_colors_for_our_character's_head.flv

28.3 MB

54_Painting_base_colors_for_our_character's_clothes.flv

30.2 MB

55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv

12.6 MB

56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv

66.4 MB

57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv

62.6 MB

58_Refining_our_character's_hair_texture.flv

48.0 MB

59_Detailing_the_armor_textures_in_Photoshop.flv

51.2 MB

60_Adding_some_refinement_to_the_cloth_textures.flv

74.2 MB

61_Continuing_to_refine_the_cloth_textures.flv

44.2 MB

62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv

58.3 MB

63_Finishing_the_fur_for_our_character.flv

42.3 MB

64_Finalizing_our_character's_hair.flv

34.2 MB

65_Making_specular_and_gloss_maps.flv

28.8 MB

66_Finishing_our_specular_and_gloss_maps.flv

16.2 MB

67_Creating_specular_and_gloss_maps_for_the_head.flv

46.5 MB

68_Reviewing_our_final_render.flv

28.8 MB

/project_files/

3dsMax_Project.mxp

1.9 KB

ReadMe.txt

0.1 KB

/project_files/assets/images/

background.jpg

0.8 KB

/project_files/renderoutput/

warrior_finalshot.jpg

2.1 MB

/project_files/sceneassets/images/

cloth_diffuse.tga

3.1 MB

cloth_normal.tga

3.1 MB

cloth_specular.tga

4.2 MB

head_diffuse.tga

4.2 MB

head_normal.tga

3.1 MB

head_specular.tga

4.2 MB

lowerbody_diffuse.tga

3.1 MB

lowerbody_normal.tga

3.1 MB

lowerbody_specular.tga

4.2 MB

sword_diffuse.tga

786.5 KB

sword_emissive.tga

786.5 KB

sword_normal.tga

786.5 KB

sword_specular.tga

786.5 KB

upperbody_diffuse.tga

4.2 MB

upperbody_normal.tga

3.1 MB

upperbody_specular.tga

4.2 MB

/project_files/scenes/

warrior.max

2.0 MB

 

Total files 89


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