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Download Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

Digital Tutors Indie Game Development Pipeline Volume Boss Character Rigging and Animation

Name

Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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Total Size

3.4 GB

Total Files

62

Hash

3B43232E87DE24523E830E85B64BCCF9F3715406

/

Project_Files.rar

605.8 MB

nfo.nfo

0.7 KB

60. Pushing appeal and exporting our animations.mp4

61.2 MB

59. Animating with efficiency in mind.mp4

14.6 MB

58. Finalizing the animation.mp4

65.6 MB

57. Eliminating rigid movements and fine-tuning arcs.mp4

67.0 MB

56. A second polishing pass.mp4

62.4 MB

55. Our first polishing pass.mp4

64.0 MB

54. Finalizing our timing adjustments of the boss's opening animation.mp4

44.1 MB

53. Re-timing the boss's performance.mp4

60.0 MB

52. Second round of blocking.mp4

47.3 MB

51. Finalizing our initial blocking pass.mp4

49.6 MB

50. Finishing the extremes for the boss's roar.mp4

63.9 MB

49. Animating the boss's roar.mp4

55.9 MB

48. Blocking in the boss as he loosens up his rigid form.mp4

61.6 MB

47. Roughing in the boss's reaction to the player.mp4

63.7 MB

46. Blocking in the boss's intro sequence.mp4

57.6 MB

45. Setting up our scene for animation.mp4

43.8 MB

44. Double-checking our rig and creating selection sets with MEL.mp4

57.8 MB

43. Finishing the fingers.mp4

16.9 MB

42. Completing the layout of our finger controls.mp4

62.4 MB

41. Starting on the boss's finger controls.mp4

52.2 MB

40. Adding elbow controls.mp4

32.2 MB

39. Setting up controls for the arms.mp4

52.9 MB

38. Controlling the trees on top of the boss's head.mp4

56.6 MB

37. Finishing our brow controls.mp4

47.8 MB

36. Creating brow controls.mp4

32.1 MB

35. Removing offset values on constrained objects.mp4

26.0 MB

34. Controlling the eyelids.mp4

56.4 MB

33. Controlling the jaw.mp4

24.1 MB

32. Setting up a center-of-gravity control.mp4

38.7 MB

31. Controlling the knees.mp4

61.8 MB

30. Finishing our foot controls.mp4

37.0 MB

29. Adding inverse kinematics to the legs.mp4

34.7 MB

28. Creating leg controls.mp4

56.2 MB

27. Creating a global control.mp4

40.8 MB

26. Adding influence objects to a bound mesh.mp4

65.1 MB

25. Completing our forearm twist rig.mp4

48.8 MB

24. Mirroring our twist joints.mp4

17.6 MB

23. Maintaining volume in the forearms.mp4

16.4 MB

22. Using MEL to search for skin clusters and skin joints.mp4

53.4 MB

21. Mirroring weights.mp4

23.0 MB

20. Painting weights.mp4

62.2 MB

19. Binding the character's body.mp4

42.6 MB

18. Skinning the trees on top of the boss's head.mp4

14.9 MB

17. Skinning the eyebrows.mp4

12.7 MB

16. Skinning the boss's eye and eyelids.mp4

45.1 MB

15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp4

56.9 MB

14. Checking the arm chain's orientation and using MEL to reorient joints.mp4

43.3 MB

13. Cleaning up our finger bones.mp4

31.9 MB

12. Adding finger bones.mp4

62.6 MB

11. Starting on the character's arm chain.mp4

51.3 MB

10. Segmenting joint chains in Maya.mp4

41.9 MB

09. Creating joints for the trees on top of the character's head.mp4

28.2 MB

08. Adding joints for the eyebrows.mp4

38.4 MB

07. Setting up joints for the boss's eye and eyelids.mp4

58.8 MB

06. Creating a jaw bone.mp4

31.6 MB

05. Creating joints for the root and upper body.mp4

55.5 MB

04. Finishing our initial joint chain and mirroring it to the opposite leg.mp4

59.6 MB

03. Quickly modifying the orientation of joints in Maya.mp4

46.8 MB

02. Setting up the scene and adding leg joints.mp4

75.7 MB

01. Introduction and project overview.mp4

8.1 MB

 

Total files 62


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