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Download Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

Digital Tutors Indie Game Development Pipeline Volume Boss Character Rigging and Animation

Name

Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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Total Size

2.0 GB

Total Files

150

Hash

D848617DA2C4268CD99DB93138294C33E1DCE7F7

/scenes/final_animations/

boss_anim_intro.mlt

9.4 MB

boss_anim_death.mlt

9.3 MB

boss_anim_hit.mlt

9.3 MB

boss_anim_attack_lttHand_attack.mlt

9.3 MB

boss_anim_attack_rtHand_antic_idle.mlt

9.3 MB

boss_anim_attack_rtHand.mlt

9.3 MB

boss_anim_attack_lttHand_antic.mlt

9.3 MB

boss_anim_battle_idle_rt.mlt

9.3 MB

boss_anim_battle_idle_lt.mlt

9.3 MB

boss_anim_attack_ltHand_antic_idle.mlt

9.3 MB

boss_anim_blink.mlt

9.3 MB

boss_anim_attack_rtHand_antic.mlt

9.2 MB

/scenes/

60_end.mlt

10.7 MB

20_begin.mlt

9.8 MB

21_begin.mlt

9.6 MB

26_begin.mlt

9.5 MB

25_end.mlt

9.5 MB

25_begin.mlt

9.5 MB

26_end.mlt

9.5 MB

24_begin.mlt

9.5 MB

23_begin.mlt

9.5 MB

22_begin.mlt

9.5 MB

58_end.mlt

9.3 MB

58_begin.mlt

9.3 MB

57_begin.mlt

9.3 MB

54_begin.mlt

9.3 MB

53_begin.mlt

9.3 MB

55_begin.mlt

9.3 MB

56_begin.mlt

9.3 MB

60_begin.mlt

9.3 MB

59_begin.mlt

9.3 MB

52_begin.mlt

9.2 MB

51_begin.mlt

9.2 MB

50_begin.mlt

9.2 MB

49_begin.mlt

9.2 MB

48_begin.mlt

9.2 MB

47_begin.mlt

9.2 MB

46_begin.mlt

9.1 MB

45_begin.mlt

9.1 MB

44_begin.mlt

9.1 MB

43_end.mlt

9.1 MB

43_begin.mlt

9.1 MB

42_end.mlt

9.0 MB

42_begin.mlt

9.0 MB

41_begin.mlt

9.0 MB

40_begin.mlt

9.0 MB

39_begin.mlt

9.0 MB

30_begin.mlt

9.0 MB

38_begin.mlt

9.0 MB

37_begin.mlt

9.0 MB

36_begin.mlt

9.0 MB

35_begin.mlt

9.0 MB

34_begin.mlt

9.0 MB

33_begin.mlt

9.0 MB

32_begin.mlt

9.0 MB

31_begin.mlt

9.0 MB

29_begin.mlt

8.9 MB

28_begin.mlt

8.9 MB

27_begin.mlt

8.9 MB

19_begin.mlt

7.2 MB

02_begin.mlt

3.2 MB

18_begin.mlt

2.9 MB

17_begin.mlt

2.8 MB

16_begin.mlt

2.6 MB

13_begin.mlt

2.6 MB

15_begin.mlt

2.6 MB

14_begin.mlt

2.6 MB

12_begin.mlt

2.6 MB

11_begin.mlt

2.6 MB

10_begin.mlt

2.6 MB

09_begin.mlt

2.6 MB

08_begin.mlt

2.6 MB

07_begin.mlt

2.6 MB

06_begin.mlt

2.6 MB

05_begin.mlt

2.6 MB

04_begin.mlt

2.6 MB

03_begin.mlt

2.6 MB

boss_platforms.obj

3.2 KB

Animation List_Boss.txt

0.2 KB

/scripts/

zeroJointOrientation.mel

1.1 KB

selectSkinJoints.mel

0.3 KB

selectSkinCluster.mel

0.2 KB

/sourceimages/

Eye_spec.tga

4.2 MB

boss_normal.jpg

2.0 MB

boss_color.jpg

1.3 MB

Eye_start_color_noSpec.jpg

218.9 KB

Eye_trans.jpg

80.5 KB

tree_color.jpg

52.2 KB

/Indie Game Development Pipeline Volume 7_Boss Character Rigging and Animation/

workspace.mel

1.1 KB

/

20 Painting weights.mp4

58.7 MB

12 Adding finger bones.mp4

52.1 MB

11 Starting on the character's arm chain.mp4

43.3 MB

26 Adding influence objects to a bound mesh.mp4

40.7 MB

49 Animating the boss's roar.mp4

37.0 MB

50 Finishing the extremes for the boss's roar.mp4

36.2 MB

58 Finalizing the animation.mp4

35.2 MB

15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp4

33.9 MB

60 Pushing appeal and exporting our animations.mp4

33.1 MB

47 Roughing in the boss's reaction to the player.mp4

32.8 MB

48 Blocking in the boss as he loosens up his rigid form.mp4

32.7 MB

51 Finalizing our initial blocking pass.mp4

31.6 MB

44 Double-checking our rig and creating selection sets with MEL.mp4

29.1 MB

34 Controlling the eyelids.mp4

29.1 MB

16 Skinning the boss's eye and eyelids.mp4

28.1 MB

05 Creating joints for the root and upper body.mp4

27.6 MB

42 Completing the layout of our finger controls.mp4

27.4 MB

56 A second polishing pass.mp4

27.4 MB

39 Setting up controls for the arms.mp4

27.4 MB

38 Controlling the trees on top of the boss's head.mp4

26.5 MB

52 Second round of blocking.mp4

26.4 MB

07 Setting up joints for the boss's eye and eyelids.mp4

26.0 MB

31 Controlling the knees.mp4

26.0 MB

28 Creating leg controls.mp4

25.7 MB

27 Creating a global control.mp4

25.5 MB

08 Adding joints for the eyebrows.mp4

25.3 MB

57 Eliminating rigid movements and fine-tuning arcs.mp4

25.0 MB

46 Blocking in the boss's intro sequence.mp4

24.6 MB

09 Creating joints for the trees on top of the character's head.mp4

24.6 MB

19 Binding the character's body.mp4

24.4 MB

10 Segmenting joint chains in Maya.mp4

22.9 MB

41 Starting on the boss's finger controls.mp4

22.3 MB

02 Setting up the scene and adding leg joints.mp4

22.3 MB

32 Setting up a center-of-gravity control.mp4

20.6 MB

37 Finishing our brow controls.mp4

19.4 MB

04 Finishing our initial joint chain and mirroring it to the opposite leg.mp4

19.0 MB

03 Quickly modifying the orientation of joints in Maya.mp4

18.4 MB

25 Completing our forearm twist rig.mp4

18.3 MB

53 Re-timing the boss's performance.mp4

18.1 MB

14 Checking the arm chain's orientation and using MEL to reorient joints.mp4

17.8 MB

55 Our first polishing pass.mp4

17.5 MB

13 Cleaning up our finger bones.mp4

16.8 MB

22 Using MEL to search for skin clusters and skin joints.mp4

16.4 MB

33 Controlling the jaw.mp4

16.2 MB

36 Creating brow controls.mp4

16.2 MB

54 Finalizing our timing adjustments of the boss's opening animation.mp4

16.1 MB

45 Setting up our scene for animation.mp4

15.8 MB

40 Adding elbow controls.mp4

15.3 MB

30 Finishing our foot controls.mp4

15.2 MB

29 Adding inverse kinematics to the legs.mp4

14.9 MB

43 Finishing the fingers.mp4

13.1 MB

35 Removing offset values on constrained objects.mp4

13.0 MB

06 Creating a jaw bone.mp4

12.2 MB

17 Skinning the eyebrows.mp4

11.5 MB

21 Mirroring weights.mp4

11.4 MB

18 Skinning the trees on top of the boss's head.mp4

9.9 MB

23 Maintaining volume in the forearms.mp4

9.7 MB

24 Mirroring our twist joints.mp4

6.8 MB

01 Introduction and project overview.mp4

6.5 MB

59 Animating with efficiency in mind.mp4

5.1 MB

Downloaded From PirateBB.org - Business Materials & E-Learning Video Tutorials Download.txt

0.4 KB

 

Total files 150


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