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Download [Digital Tutors] Introduction to 3ds Max 2015-KTR

Digital Tutors Introduction to 3ds Max 2015 KTR

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[Digital Tutors] Introduction to 3ds Max 2015-KTR

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Total Size

4.6 GB

Total Files

113

Hash

D2325AD6653153DF63E07586244B23A94272D149

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48.Exploring the unwrapping tools.FLV

70.1 MB

54.Preparing our model to be rigged.FLV

69.9 MB

38.Smoothing the arm pieces.FLV

67.3 MB

40.Smoothing the lower body of the mech.FLV

65.2 MB

31.Modeling the jet pack tank.FLV

63.4 MB

88.Animating the mech's platform.FLV

63.3 MB

23.Mirroring the arm.FLV

62.9 MB

36.Using smoothing methods.FLV

60.4 MB

97.Using space warps.FLV

59.8 MB

107.Setting up image-based lighting in 3ds Max.FLV

59.6 MB

26.Modeling the middle leg link.FLV

58.8 MB

41.Adding the final details of the helmet.FLV

58.7 MB

37.Smoothing the shoulder pieces.FLV

58.6 MB

95.Creating particles in 3ds Max.FLV

57.9 MB

39.Smoothing the accessory pieces.FLV

57.5 MB

32.Modeling the jet pack exhaust.FLV

57.5 MB

33.Modifying the hip to function.FLV

56.5 MB

108.Working with additional light sources in 3ds Max.FLV

56.5 MB

49.Using substance materials.FLV

55.9 MB

25.Finishing the upper leg.FLV

55.2 MB

109.Optimizing render speed in 3ds Max.FLV

54.7 MB

110.Fine-tuning particles and other materials.FLV

54.5 MB

34.Modeling a hose.FLV

54.4 MB

111.Adding motion blur and improving rendered image quality.FLV

54.0 MB

102.Understanding light types in 3ds Max.FLV

53.6 MB

74.Controlling the mech's legs.FLV

53.4 MB

51.Adding file textures.FLV

52.6 MB

7.Accessing sub-object modes.FLV

52.5 MB

90.Finalizing our blocking pass and starting on our polishing stage.FLV

52.1 MB

29.Modeling the back foot piece.FLV

52.0 MB

20.Modeling the arm cannon housing.FLV

51.7 MB

96.Modifying the particle system behavior.FLV

51.6 MB

64.Setting up bone chains for the mech's toes..FLV

51.0 MB

22.Modeling the gun barrel.FLV

50.2 MB

21.Modeling the arm cannon interior.FLV

49.6 MB

89.Blocking in the mech's performance.FLV

48.9 MB

24.Modeling the upper leg.FLV

47.8 MB

44.Modifying the basic parameters of a material.FLV

46.4 MB

66.Connecting the mech's legs to follow the rig.FLV

45.5 MB

30.Modeling the mid sections.FLV

44.9 MB

56.Finishing the grouping process of our model.FLV

44.8 MB

100.Finalizing the particle system.FLV

44.4 MB

52.Adding a bump map.FLV

43.4 MB

73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV

43.3 MB

17.Modeling the shoulder socket.FLV

43.3 MB

82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV

43.3 MB

67.Skinning objects in 3ds Max.FLV

42.8 MB

11.Modeling the hull.FLV

42.5 MB

98.Creating the fog material.FLV

42.5 MB

76.Creating custom attributes and wiring parameters.FLV

41.6 MB

19.Modeling the elbow joint.FLV

41.5 MB

72.Creating the mech's arm bones.FLV

41.1 MB

27.Modeling the lower leg.FLV

41.0 MB

16.Modeling the shoulder mount.FLV

40.9 MB

92.Adding a shot camera.FLV

40.5 MB

59.Creating a control for the mech's lower torso.FLV

40.3 MB

62.Building your first bone chain.FLV

40.2 MB

3.Viewport navigation.FLV

39.9 MB

113.Converting an image sequence to a movie file in 3ds Max.FLV

39.8 MB

58.Building a control object for the mech's upper torso.FLV

39.4 MB

18.Modeling the upper arm.FLV

39.3 MB

35.Adding the final elements.FLV

38.8 MB

43.Material editor overview.FLV

38.6 MB

47.Unwrapping UV basics.FLV

38.5 MB

99.Finalizing the fog material.FLV

38.4 MB

45.Adding multiple materials to a single object.FLV

38.0 MB

28.Modeling the front foot piece.FLV

37.6 MB

6.Creating and manipulating geometry.FLV

37.5 MB

15.Modeling the pelvis.FLV

36.2 MB

78.Rigging with the Reaction Manager.FLV

36.0 MB

79.Making our scene animator-friendly.FLV

36.0 MB

83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV

35.5 MB

14.Finishing the helmet.FLV

35.2 MB

105.Utilizing the Object Properties window in 3ds Max.FLV

35.1 MB

55.Creating groups in 3ds Max.FLV

34.5 MB

61.Adding a control for the mech's center-of-mass.FLV

34.5 MB

10.Setting up reference images.FLV

34.2 MB

13.Smoothing the splines.FLV

33.8 MB

104.Understanding diffuse and specular components.FLV

33.5 MB

63.Finishing our initial bone chain.FLV

33.5 MB

91.Finishing the mech's polishing pass.FLV

33.3 MB

112.Outputting our final animation from 3ds Max.FLV

33.1 MB

60.Controlling the lower back.FLV

32.2 MB

103.Basic light parameters in 3ds Max.FLV

32.0 MB

68.Deforming the fueling line's envelope object.FLV

32.0 MB

81.How to create and edit keyframes in 3ds Max.FLV

31.1 MB

75.Finishing the leg controls.FLV

30.8 MB

12.Beginning the helmet.FLV

30.2 MB

86.Creating crowds with Populate.FLV

30.2 MB

77.Arm controls.FLV

29.4 MB

85.Path animation.FLV

28.8 MB

69.Controlling the fueling line.FLV

28.0 MB

70.Deforming the mech's mid section.FLV

27.9 MB

57.Creating a global control.FLV

27.4 MB

93.Wrapping up the animation and previewing animations in real-time.FLV

26.9 MB

5.Selecting and viewing objects.FLV

26.6 MB

65.Mirroring bones in 3ds Max.FLV

26.5 MB

8.Grouping and parenting.FLV

25.8 MB

2.Interface overview.FLV

24.7 MB

4.Creating a 3ds Max project folder.FLV

24.4 MB

46.Using procedural maps.FLV

23.4 MB

106 Changing the rendering engine used by 3ds Max.FLV

22.5 MB

87.Starting on our final project.FLV

22.2 MB

84.Creating expressions.FLV

22.1 MB

71.Attaching the mid section to follow our rig.FLV

21.5 MB

1.Introduction and project overview.FLV

15.4 MB

50.Outputting a UVW template.FLV

14.5 MB

42.Materials and texturing overview.FLV

8.1 MB

101.Lighting and rendering overview.FLV

8.0 MB

9.Modeling overview.FLV

8.0 MB

94.Dynamics overview.FLV

6.3 MB

80.Animation overview.FLV

5.1 MB

53.Rigging overview.FLV

2.8 MB

 

Total files 113


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