Digital Tutors Introduction to Rigging in Maya |
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Total Size |
2.6 GB |
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122 |
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C8313C48BDA666B17454E03963B43DF89995C7A7 |
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/ |
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152.7 MB |
12. Various ways of modifying a joint's orientation in Maya.avi |
143.2 MB |
32. Editing Smooth Skin influences with the Paint Weights tool and Component Editor.avi |
139.1 MB |
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136.8 MB |
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112.1 MB |
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110.6 MB |
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99.0 MB |
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97.7 MB |
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95.9 MB |
20. Creating and setting up animator friendly control objects.avi |
94.6 MB |
14. Analyzing Maya's IK handle attributes working with the Rotate Plane solver.avi |
94.2 MB |
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91.3 MB |
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87.9 MB |
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85.7 MB |
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78.5 MB |
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77.0 MB |
22. Controlling an object's position attributes with Maya's Point Constraint tool.avi |
76.8 MB |
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76.1 MB |
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74.9 MB |
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72.3 MB |
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71.3 MB |
23. Manipulating an object's rotation with the Orient Constraint tool.avi |
70.9 MB |
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64.7 MB |
26. Controlling rotation with another object's position using Maya's Aim Constraint tool.avi |
51.8 MB |
25. Using Maya's Pole Vector Constraint to simulate knee and elbow movement.avi |
50.2 MB |
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41.6 MB |
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38.0 MB |
7. Connecting joints effectively in Maya using the Connect Joint tool.avi |
37.7 MB |
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34.7 MB |
31. Understanding what double transformations are and ways to avoid them.avi |
33.8 MB |
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30.9 MB |
8. Changing a skeleton's root joint at the click of a button.avi |
27.9 MB |
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Total files 122 |
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