Digital Tutors Rigging Quadrupeds in Maya |
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Total Size |
2.9 GB |
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Total Files |
43 |
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Hash |
7BFA0D804601B92DB29F16F680327F46A9B3438E |
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9.6 MB |
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56.8 MB |
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103.8 MB |
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101.1 MB |
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74.5 MB |
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103.8 MB |
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47.6 MB |
08. Creating a node network to regulate our twist control.mp4 |
144.1 MB |
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31.5 MB |
10. Setting up a node network for squash and stretch control.mp4 |
107.5 MB |
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32.0 MB |
12. Utilizing custom shelves in Maya to increase your productivity.mp4 |
25.4 MB |
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31.5 MB |
14. Building joints that will deform the creatures hind legs.mp4 |
87.6 MB |
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63.6 MB |
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71.0 MB |
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49.1 MB |
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34.7 MB |
19. Creating a global node and adding the Flexi system to the vertebrae.mp4 |
99.3 MB |
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71.4 MB |
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83.9 MB |
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96.3 MB |
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63.2 MB |
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135.0 MB |
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105.0 MB |
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71.3 MB |
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44.3 MB |
28. Adding influence objects to jiggle the thigh muscles.mp4 |
69.0 MB |
29. Adding influence objects to deform the fingers and toes.mp4 |
106.8 MB |
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38.8 MB |
31. Controlling the Flexi systems connected to the vertebrae and neck.mp4 |
41.9 MB |
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77.9 MB |
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89.2 MB |
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38.6 MB |
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41.0 MB |
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56.3 MB |
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50.3 MB |
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75.5 MB |
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63.5 MB |
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75.6 MB |
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29.7 MB |
42. Adding a global control curve and working with selection sets.mp4 |
33.9 MB |
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32.1 MB |
Total files 43 |
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