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Download DT - Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes

DT Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes

Name

DT - Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes

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Total Size

3.6 GB

Total Files

91

Hash

95DADAEF1F743E87A9D4E5C1B37AE5957792E94C

/

01 - Introduction and project overview.mov

6.2 MB

02 - Defining the main shape with DynaMesh.mov

145.8 MB

03 - Continuing to shape our character.mov

63.3 MB

04 - Building our character's legs.mov

102.6 MB

05 - Starting to make the clothes in 3ds Max.mov

147.1 MB

06 - Exporting our character from 3ds Max to ZBrush.mov

31.0 MB

07 - Making new elements for our model.mov

103.5 MB

08 - Continuing to refine the base elements.mov

53.4 MB

09 - Using Transpose Master to rotate the arm.mov

103.5 MB

10 - Separating the armor from the arm.mov

38.4 MB

11 - Making the refined high poly armor.mov

60.7 MB

12 - Continuing to make a high poly version of the armor.mov

40.3 MB

13 - Adding detail to the armor.mov

57.7 MB

14 - Building in more armor detail in 3ds Max.mov

20.5 MB

15 - Starting to detail the head in ZBrush.mov

50.6 MB

16 - Continuing to refine the head.mov

19.5 MB

17 - Adding more detail to the head.mov

14.1 MB

18 - Rotating the head and sketching the hair.mov

50.7 MB

19 - Sending the bracelet mesh to 3ds Max.mov

40.3 MB

20 - Starting to retopologize the arm plate.mov

63.9 MB

21 - Beginning to tweak the arm plate shape.mov

55.1 MB

22 - Continuing to refine the shape of our character's arm plate.mov

45.4 MB

23 - Starting to tweak the clothes.mov

62.6 MB

24 - Adding some other cloth elements.mov

91.6 MB

25 - Creating a rope in 3ds Max.mov

85.5 MB

26 - Modeling a belt strap for our character.mov

29.1 MB

27 - Refining the belt buckle.mov

57.5 MB

28 - Continuing to refine the belt buckle.mov

47.7 MB

29 - Adding details to the clothes.mov

56.5 MB

30 - Building in some details to the metal armor.mov

95.3 MB

31 - Continuing to add details to the metal armor.mov

35.1 MB

32 - Defining the arm shape.mov

147.0 MB

33 - Adding a piece of armor on the arms.mov

61.2 MB

34 - Redefining the armor in ZBrush.mov

25.4 MB

35 - Continuing to tweak the shape of the armor.mov

69.1 MB

36 - Adding some details to our high polyon model in Zbrush.mov

11.4 MB

37 - Adding scratches and imperfections to the armor.mov

117.0 MB

38 - Creating imperfections on our character's face.mov

44.1 MB

39 - Sending the high poly mesh to 3ds Max.mov

113.6 MB

40 - Working on our final low polygon mesh.mov

103.2 MB

41 - Modeling the final arm mesh.mov

29.0 MB

42 - Starting to model the low polygon clothes.mov

70.0 MB

43 - Finishing our character's clothes.mov

23.6 MB

44 - Creating UV maps for the torso.mov

59.7 MB

45 - Continuing to unwrap the UVs for our character.mov

41.5 MB

46 - Rearranging the UVs in 3ds Max.mov

15.0 MB

47 - Unwrapping the UVs for the head.mov

30.5 MB

48 - Baking the normal and occlusion maps.mov

24.6 MB

49 - Applying the normal and occlusion maps to the head.mov

32.7 MB

50 - Combining our maps in Photoshop.mov

17.5 MB

51 - Projecting our masks in 3ds Max.mov

18.8 MB

52 - Starting to make the base textures in Photoshop.mov

31.5 MB

53 - Creating the base colors for our character's head.mov

24.4 MB

54 - Painting base colors for our character's clothes.mov

27.3 MB

55 - Continuing to paint base colors for our character's clothes.mov

10.8 MB

56 - Projecting our textures on the final model in Mudbox.mov

61.7 MB

57 - Using Mudbox and Photoshop to tweak the head texture.mov

58.4 MB

58 - Refining our character's hair texture.mov

44.4 MB

59 - Detailing the armor textures in Photoshop.mov

47.8 MB

60 - Adding some refinement to the cloth textures.mov

68.9 MB

61 - Continuing to refine the cloth textures.mov

40.9 MB

62 - Starting to add hair and fur to our low polygon character.mov

53.5 MB

63 - Finishing the fur for our character.mov

38.5 MB

64 - Finalizing our character's hair.mov

30.5 MB

65 - Making specular and gloss maps.mov

25.2 MB

66 - Finishing our specular and gloss maps.mov

14.1 MB

67 - Creating specular and gloss maps for the head.mov

41.4 MB

68 - Reviewing our final render.mov

26.0 MB

/.../Creative Development Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes/

3dsMax_Project.mxp

1.9 KB

ReadMe.txt

0.1 KB

/.../Creative Development Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes/assets/images/

background.jpg

0.8 KB

/.../Creative Development Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes/renderoutput/

Thumbs.db

12.8 KB

warrior_finalshot.jpg

2.1 MB

/.../Creative Development Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes/sceneassets/images/

cloth_diffuse.tga

3.1 MB

cloth_normal.tga

3.1 MB

cloth_specular.tga

4.2 MB

head_diffuse.tga

4.2 MB

head_normal.tga

3.1 MB

head_specular.tga

4.2 MB

lowerbody_diffuse.tga

3.1 MB

lowerbody_normal.tga

3.1 MB

lowerbody_specular.tga

4.2 MB

sword_diffuse.tga

786.5 KB

sword_emissive.tga

786.5 KB

sword_normal.tga

786.5 KB

sword_specular.tga

786.5 KB

upperbody_diffuse.tga

4.2 MB

upperbody_normal.tga

3.1 MB

upperbody_specular.tga

4.2 MB

/.../Creative Development Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes/scenes/

warrior.max

2.0 MB

/project_files/

ReadMe.txt

23.9 KB

 

Total files 91


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