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Download Enemy AI and Waypoints

Enemy AI and Waypoints

Name

Enemy AI and Waypoints

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Total Size

2.6 GB

Total Files

45

Hash

4039C5605433D05EAF3F5091A5B853091DECA0DA

/

ProjectFiles.rar

449.0 MB

32 - Updating our enemy prefab with the new geometry.flv

84.8 MB

14 - Coding a function to return a random waypoint.flv

69.7 MB

33 - Changing our enemy animation in code with animation play.flv

63.8 MB

16 - Creating a Spawner script to create new enemies.flv

62.8 MB

34 - Coding an attack decision into our transition function.flv

61.1 MB

35 - Telling our Spawn Controller when an enemy has died.flv

60.4 MB

23 - Refactoring our code into a new function.flv

60.4 MB

22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv

60.0 MB

43 - Stopping the animations from playing while paused.flv

59.2 MB

08 - Relaying information to neighbors without infinite loops.flv

58.5 MB

36 - Changing our movement speed based on the current state.flv

58.1 MB

06 - Coding a variable distance with a while loop.flv

56.7 MB

39 - Using random values to create more realistic movement.flv

53.9 MB

13 - Locating the closest waypoint to any point in space.flv

52.1 MB

18 - Controlling the number of enemies spawned.flv

51.6 MB

15 - Using a While True Yield loop to update every few seconds.flv

51.5 MB

09 - Initializing a Generic List of waypoints to get to the player.flv

50.9 MB

29 - Adding a distance check before the enemy starts following.flv

50.2 MB

31 - Importing our final geometry and splitting animations.flv

50.0 MB

30 - Transforming the enemy forward in the start state.flv

49.9 MB

26 - Creating a basic Finite State Machine to run our enemy AI.flv

47.8 MB

41 - Testing if we have been attacked or hit.flv

47.4 MB

20 - Moving with the Smooth Damp method.flv

46.9 MB

03 - Waypoint ideas, concepts and our implementation.flv

46.4 MB

44 - Stopping the logic from running when the game is over.flv

45.0 MB

04 - Creating an initial Waypoint prefab and setting it up.flv

44.9 MB

10 - Creating an initialize function and removing the countdown.flv

44.8 MB

19 - Creating a basic enemy script to use our waypoints.flv

44.0 MB

11 - Using conditionals to check if we want to update the list.flv

44.0 MB

21 - Deciding when to go to the next waypoint.flv

43.8 MB

25 - Refactoring into an infinite loop function to update waypoints.flv

42.0 MB

40 - Adding a collider to our prefab for hit testing.flv

41.9 MB

12 - Creating a controller script that gathers all the waypoints.flv

40.1 MB

27 - Using a Switch statement to run code based on the enemy state.flv

39.7 MB

42 - Coding for other notifications to work in our game.flv

39.1 MB

24 - Updating the Player Location list so the enemies don't stop.flv

38.0 MB

02 - Mapping out the problem of entities moving around our level.flv

37.4 MB

37 - Refactoring our code to be more readable and user friendly.flv

36.2 MB

05 - Filtering nearby objects to other waypoints with a layer mask.flv

36.1 MB

07 - Building in line-of-sight with layer masks.flv

34.7 MB

28 - Creating a function to check for transitions.flv

34.2 MB

38 - Playtesting our enemy AI and hunting down bugs.flv

31.2 MB

17 - Using a Spawn Controller to randomly spawn enemies.flv

23.4 MB

01 - Introduction and project overview.flv

8.5 MB

 

Total files 45


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