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Download Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

Indie Game Development Pipeline Volume Hero Character Rigging and Animation

Name

Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

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Total Size

931.1 MB

Total Files

39

Hash

5C379888315F544FC8CB3CA16D7EE47D89D4122E

/

project files.zip

81.1 MB

15 Skinning the hero's boots.mp4

38.2 MB

18 Binding the gloves.mp4

37.8 MB

30 Setting up controls for the arms.mp4

36.1 MB

24 Creating secondary foot controls.mp4

35.4 MB

09 Starting on the character's arm chain.mp4

33.5 MB

12 Creating a joint chain for the thumb and mirroring the arm chain.mp4

33.4 MB

25 Finishing our foot controls.mp4

31.5 MB

26 Controlling the torso.mp4

29.2 MB

32 Mirroring and cleaning up our finger controls.mp4

29.1 MB

11 Adding finger bones.mp4

28.7 MB

29 Creating controls for the neck, helmet, and visor.mp4

28.0 MB

31 Starting on the hero's finger controls.mp4

28.0 MB

35 Setting up our scene for animation.mp4

26.9 MB

34 Double-checking our rig and exploring other helpful MEL tools.mp4

26.8 MB

22 Setting up a foot roll system.mp4

25.0 MB

21 Adding inverse kinematics to the legs.mp4

24.5 MB

20 Designing leg controls.mp4

24.2 MB

19 Creating a global control.mp4

24.0 MB

36 Reversing and baking a cycled animation.mp4

23.0 MB

33 Finishing the setup process of our finger controls.mp4

22.5 MB

23 Constraining the feet to our intermediate controllers.mp4

21.8 MB

02 Setting up the scene and adding leg joints.mp4

20.9 MB

17 Binding the character's tunic.mp4

20.2 MB

37 More techniques used on ghost knight's death sequence and the exporting process.mp4

19.9 MB

28 Completing the setup process of the hero's upper body.mp4

18.6 MB

10 Using MEL to reorient joints.mp4

17.8 MB

05 Organizing our scene and creating joints for the root and center-of-gravity.mp4

17.3 MB

13 Skinning the helmet.mp4

16.9 MB

04 Finishing our leg chain and mirroring it to the opposite leg.mp4

16.1 MB

06 Working with the insert joint tool.mp4

15.7 MB

14 Skinning the belt.mp4

15.0 MB

03 Quickly modifying a joint's orientation.mp4

12.7 MB

27 Setting up a control for the character's center-of-gravity.mp4

11.9 MB

08 Setting up joints for the helmet and visor.mp4

11.8 MB

16 Mirroring weights on separate pieces of geometry.mp4

11.0 MB

07 Creating a pelvis bone.mp4

9.2 MB

01 Introduction and project overview.mp4

7.3 MB

about.txt

0.9 KB

 

Total files 39


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