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Download Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]

Lynda Creating Shader Networks in Maya and Mental Ray Aaron Ross 01 03 2013

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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]

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Total Size

999.9 MB

Total Files

82

Hash

BA1BCE463CFF271F3D121C8BE574B2F4C1D5DB73

/00 - Introduction/

01. Welcome.mov

9.7 MB

02. Setting up the course project.mov

7.2 MB

/01 - Hypershade Interface and Workflows/

01. Creating a reference to save disk space.mov

16.7 MB

02. Getting familiar with the Hypershade.mov

6.1 MB

03. Creating shading nodes.mov

13.9 MB

04. Using the Hypershade with the Attribute Editor.mov

13.2 MB

05. Setting viewport render options.mov

15.7 MB

06. Using the Render view.mov

14.3 MB

07. Graphing networks.mov

10.2 MB

08. Understanding shading groups.mov

7.9 MB

09. Making and breaking connections.mov

10.3 MB

10. Using the Connection Editor.mov

9.3 MB

11. Organizing material libraries with bins.mov

5.7 MB

/02 - Essential Techniques/

01. Introducing the Node Editor.mov

6.4 MB

02. Creating a matte painting with the surface shader.mov

11.5 MB

03. Controlling hardware texture quality.mov

3.4 MB

04. Lighting the scene.mov

16.6 MB

05. Choosing a diffuse color and amount.mov

9.9 MB

06. Understanding ambient color.mov

3.0 MB

07. Bump mapping.mov

8.4 MB

08. 3D texture placement.mov

3.9 MB

09. Defining specular shading.mov

10.1 MB

10. Duplicating networks.mov

10.8 MB

11. Building branching networks.mov

15.3 MB

12. Exporting and importing networks.mov

6.3 MB

/03 - Mental Ray Materials/

01. Setting up the Mental Ray renderer.mov

5.1 MB

02. Lighting the scene for Mental Ray.mov

12.2 MB

03. Using Mental Ray shading nodes.mov

11.2 MB

04. Choosing mia_material_x presets.mov

6.7 MB

05. Exploring mia_material_x.mov

8.4 MB

06. Bump mapping in mia_material_x.mov

6.3 MB

07. Adding ambient occlusion to mia_material_x.mov

15.6 MB

08. Adding ambient occlusion nodes in shader trees.mov

12.5 MB

/04 - Glossy and Reflective Surfaces/

01. Mapping specular color.mov

20.0 MB

02. Adding reflectivity with raytracing.mov

13.1 MB

03. Setting raytracing depth.mov

6.6 MB

04. Shaping anisotropic highlights.mov

9.3 MB

05. Creating brushed metal with a bump map.mov

8.6 MB

06. Controlling the bidirectional reflectance distribution function (BRDF).mov

10.4 MB

/05 - Transparency and Translucence/

01. Rendering refractions.mov

7.0 MB

02. Finding the facing ratio with Sampler Info.mov

8.3 MB

03. Modifying transparency with Remap Value.mov

13.2 MB

04. Rendering solid glass with mia_material_x.mov

9.6 MB

05. Backlighting materials with translucence.mov

7.9 MB

06. Mapping translucence.mov

6.5 MB

07. Rendering skin with subsurface scattering.mov

14.1 MB

/06 - Surface Relief/

01. Adding detail with a displacement map.mov

7.7 MB

02. Controlling displacement tessellation.mov

4.8 MB

03. Working with Use Min Screen for camera-based displacement.mov

6.8 MB

04. Converting displacement to polygons.mov

4.8 MB

05. Normal mapping.mov

10.9 MB

06. Generating a normal map with Transfer Maps.mov

12.9 MB

/07 - Adjusting and Combining Textures/

01. Filtering a file texture.mov

10.1 MB

02. Adjusting file texture color balance.mov

5.9 MB

03. Understanding 2D texture placement.mov

16.8 MB

04. Assigning materials by face component.mov

10.9 MB

05. Nesting maps.mov

11.3 MB

06. Compositing maps with a layered texture.mov

9.4 MB

07. Applying multiple UV sets.mov

19.4 MB

08. Compositing shaders.mov

15.0 MB

09. Driving ramp UVs with a texture.mov

13.5 MB

10. Modifying colors with Remap HSV.mov

4.9 MB

11. Building substance textures.mov

20.4 MB

12. Baking with Convert to File Texture.mov

11.9 MB

13. Baking with Mental Ray Batch Bake.mov

15.7 MB

/08 - Special Effects/

01. Constructing a candle flame shader.mov

11.1 MB

02. Using Shader Glow.mov

11.0 MB

03. Adding OpticalFX.mov

8.1 MB

04. Building a nonphotoreal shading network.mov

3.9 MB

05. Creating an ideal diffuse shader.mov

2.5 MB

06. Creating a noisy ramp.mov

5.5 MB

07. Adding colors.mov

8.9 MB

08. Setting a threshold with Remap Value.mov

12.3 MB

09. Multiplying values.mov

17.2 MB

10. Adding Brownian noise.mov

13.0 MB

/09 - Maya Toon/

01. Assigning a fill with a ramp shader.mov

12.1 MB

02. Assigning a Toon outline.mov

4.0 MB

03. Editing outline attributes in the pfxToon node.mov

9.9 MB

04. Manipulating outlines with a modifier.mov

8.4 MB

05. Converting Toon outlines to polygons.mov

7.4 MB

/10 - Conclusion/

01. Goodbye.mov

789.6 KB

/Exercise Files/

Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip

191.6 MB

 

Total files 82


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