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Download Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)

Lynda Ray for 3ds Max Essential Training Updated Feb 02 2016

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Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)

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Total Size

2.5 GB

Total Files

75

Hash

F9CD99F0FF3904041156B9C34D8B7EE812DEF747

/

001 Welcome.mp4

12.3 MB

002 Software versions used.mp4

3.3 MB

003 What you should know before watching this course.mp4

5.2 MB

004 Using the exercise files.mp4

1.8 MB

005 The 3ds Max project structure.mp4

7.4 MB

006 Gamma handling.mp4

3.5 MB

007 A word about Intel Embree.mp4

6.1 MB

008 A word about HDRIs.mp4

4.2 MB

009 V-Ray workflow options and recommendations.mp4

7.5 MB

010 The V-Ray toolbar.mp4

12.3 MB

011 New UI elements and Quick Settings.mp4

13.9 MB

012 The revamped frame buffer with advanced color controls.mp4

13.5 MB

013 The V-Ray Render Output options.mp4

15.2 MB

014 Image sampling explained.mp4

8.4 MB

015 Understanding subdivs.mp4

7.2 MB

016 Overview of color mapping.mp4

14.7 MB

017 What the color mapping modes do.mp4

18.0 MB

018 Using 3ds Max light types with V-Ray.mp4

17.2 MB

019 Working with the V-Ray light.mp4

18.2 MB

020 Adding a spherical fill light.mp4

13.1 MB

021 The V-Ray Sun and Sky system.mp4

14.9 MB

022 Controlling global exposure.mp4

12.1 MB

023 Enabling the Environment skylight.mp4

10.7 MB

024 Working with the V-Ray dome light.mp4

14.3 MB

025 Creating a mesh light.mp4

10.4 MB

026 Global Illumination explained.mp4

9.6 MB

027 Understanding primary and secondary bounces.mp4

8.0 MB

028 How irradiance mapping works.mp4

14.8 MB

029 Using irradiance mapping Part 1.mp4

14.2 MB

030 Using irradiance mapping Part 2.mp4

22.2 MB

031 How light cache works.mp4

10.4 MB

032 Using light cache.mp4

23.2 MB

033 Understanding brute force GI.mp4

7.7 MB

034 Using brute force GI.mp4

19.3 MB

035 Introduction to V-Ray specific materials.mp4

10.0 MB

036 Creating diffuse color.mp4

18.0 MB

037 Making a clear glass material.mp4

22.3 MB

038 Making colored and frosted glass.mp4

17.9 MB

039 Making reflective materials.mp4

16.2 MB

040 Blurring our reflections.mp4

11.4 MB

041 Creating a translucency effect.mp4

18.1 MB

042 Using VRmats.mp4

23.0 MB

043 New ray-traced SSS shader.mp4

12.7 MB

044 New simplified skin shader.mp4

13.0 MB

045 V-Ray hair shader.mp4

15.7 MB

046 Using the fixed-rate engine.mp4

21.4 MB

047 How to use the adaptive engine.mp4

20.1 MB

048 Working with the adaptive subdivision engine.mp4

19.1 MB

049 Progressive sampler.mp4

11.9 MB

050 Fixing super bright sampling problems.mp4

15.0 MB

051 Using universal settings.mp4

14.4 MB

052 Physical Camera setup.mp4

14.2 MB

053 Physical Camera controls.mp4

18.9 MB

054 Depth of field.mp4

18.1 MB

055 Creating a Motion Blur effect.mp4

16.4 MB

056 Where did the V-Ray Physical Camera go.mp4

10.9 MB

057 Adding a Physical Camera to the scene.mp4

8.6 MB

058 Overview of the Physical Camera controls.mp4

17.9 MB

059 A primer on exposure values EVs.mp4

7.5 MB

060 Automated Exposure Control.mp4

17.7 MB

061 Controlling exposure manually.mp4

11.0 MB

062 Correcting a skewed perspective.mp4

12.2 MB

063 Creating depth of field.mp4

17.7 MB

064 Adding Motion Blur effects.mp4

13.3 MB

065 Caustic effect setup.mp4

17.3 MB

066 Generating the caustic effect.mp4

17.9 MB

067 Using VRayFur.mp4

15.7 MB

068 Stereoscopic 3D rendering.mp4

14.5 MB

069 Vr-Ray Metaballs.mp4

18.4 MB

070 Proxies.mp4

20.9 MB

071 The VRayClipper.mp4

15.8 MB

072 Depth of field Using a perspective viewport.mp4

12.0 MB

073 Using Render Mask.mp4

15.2 MB

074 Whats next.mp4

6.9 MB

Exercise Files.zip

1.5 GB

 

Total files 75


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