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Download Lynda.com Creating Urban Game Environments in 3ds Max

Lynda com Creating Urban Game Environments in 3ds Max

Name

Lynda.com Creating Urban Game Environments in 3ds Max

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Total Size

1.8 GB

Total Files

81

Hash

49123746329C61A6975EB538845453C8F0D127C7

/Ex Files/

Ex_Files_3dsMax_GEC.zip

526.5 MB

Ex_Files_3dsMax_GEC_Free.zip

493.3 KB

/08 Planning and Constructing Texture Sheets/

06 Using multiple unwrap modifiers.mp4

39.1 MB

07 Unwrapping objects a second time- Planning an unwrap for a light map.mp4

26.3 MB

08 Unwrapping a building façade using overlapping texture elements.mp4

19.0 MB

05 Using multiple mapping coordinates.mp4

16.9 MB

01 Using the Walkthrough Assistant to assess texture needs.mp4

12.7 MB

03 Understanding tiling and non-tiling textures.mp4

11.0 MB

04 Deciding when to use tiling and non-tiling textures.mp4

10.7 MB

02 Drawing detail at the right size.mp4

9.1 MB

/03 Modular Construction of an Urban Environment/

07 Unwrapping the elements for correct proportion.mp4

38.4 MB

06 Stretching the vertical elements to minimize geometry.mp4

29.3 MB

01 Laying out rectangles and planning how to clone geometry and texture.mp4

15.7 MB

08 Laying out a texture sheet for a façade.mp4

15.0 MB

03 Extruding edges to form major shadow lines.mp4

15.0 MB

05 Trimming down the module and cloning.mp4

12.3 MB

02 Using layers to organize construction elements and actual models.mp4

9.2 MB

04 Testing the module for correct floor-to-floor heights.mp4

3.9 MB

/05 Creating Cornices, Parapets, and Roofs/

04 Extruding cornice elements from polygon edges.mp4

35.5 MB

06 Unwrapping cornices for lighting.mp4

33.1 MB

10 Texture sheets for roofs.mp4

30.2 MB

09 Adding fascias and soffits for gable ends.mp4

27.9 MB

07 Modeling sloped roofs.mp4

19.9 MB

05 Assigning smoothing groups for optimal shading.mp4

19.3 MB

01 Analyzing the necessary silhouette and geometry.mp4

18.6 MB

08 Adding fascias and soffits.mp4

17.1 MB

03 Planning cornice elements.mp4

12.5 MB

02 Examining existing buildings in different lighting conditions.mp4

10.7 MB

/07 Creating a Texture Library in Photoshop/

03 Creating stone texture.mp4

34.2 MB

04 Creating wood texture.mp4

27.3 MB

06 Creating roads.mp4

27.1 MB

02 Creating rusty corrugated metal texture.mp4

25.0 MB

05 Creating rough brick texture.mp4

24.8 MB

01 Creating a texture library.mp4

1.8 MB

/04 Texturing the Modular Construction/

04 Layering color in window frames and doorways.mp4

29.9 MB

03 Adding stone accents.mp4

26.5 MB

07 Converting bump maps to normal maps using nDO.mp4

25.8 MB

01 Making brick texture.mp4

17.5 MB

02 Adding detail to the diffuse texture- Sills and arches.mp4

15.8 MB

06 Desaturating the diffuse map copies and prepping for normal maps.mp4

11.2 MB

05 Copying diffuse layers for normal map foundations.mp4

9.4 MB

/10 Preparing to Export/

05 Setting up a naming convention and scene management.mp4

27.2 MB

03 Importing elements with detailed materials.mp4

18.5 MB

02 Importing into Unity and recognizing limitations.mp4

10.3 MB

04 Setting optimal texture sizes and resizing in Unity.mp4

9.5 MB

01 Preparing for Unity as a world builder.mp4

6.7 MB

06 Renaming tools in 3ds Max.mp4

5.6 MB

/09 Ambient Occlusion and the Render to Texture Dialog/

06 Using occlusion from detailed models for texture.mp4

23.7 MB

07 Baking lighting.mp4

18.9 MB

05 Using occlusion as a foundation for dirt.mp4

18.9 MB

03 Overview of the Ambient Occlusion shader.mp4

15.2 MB

04 Baking maps using the Render To Texture dialog.mp4

11.4 MB

02 Assessing the quality of occlusion as a cinematic mood.mp4

10.4 MB

01 understanding ambient occlusion.mp4

6.6 MB

/02 Planning the Modeling of Cities for Games/

04 Designing the zoning- Planning the visible uses of buildings.mp4

21.5 MB

10 Modeling corners with ramps.mp4

20.8 MB

11 Unwrapping sidewalk elements.mp4

17.2 MB

08 Modeling modular curbs, gutters, and ramps.mp4

15.3 MB

06 Planning modular textures and geometry- Streets and sidewalks.mp4

14.4 MB

07 Texturing intersections.mp4

13.9 MB

09 Modeling modular street elements.mp4

13.0 MB

01 Planning the visible overlaid history in a city.mp4

9.5 MB

02 Planning a 'wedding cake' building- Base, middle, and top.mp4

9.0 MB

03 Planning a modern building- Base and shaft.mp4

8.1 MB

05 Laying out city blocks.mp4

6.1 MB

/06 Assembling Structures/

03 Reusing elements- Exploring possibilities in modular building design.mp4

21.1 MB

02 Setting pivot points for buildings.mp4

19.7 MB

01 Arranging, aligning, and cloning modular elements.mp4

9.6 MB

/11 Conclusion/

01 What's next.mp4

13.7 MB

/00 Introduction/

00 Welcome.mp4

11.8 MB

04 Using the exercise files.mp4

5.9 MB

01 Understanding the design process.mp4

2.6 MB

03 Software requirements.mp4

2.5 MB

02 What you should know before watching this course.mp4

336.6 KB

/01 Planning a Low Poly Model/

05 Analyzing concept art for key shadow details.mp4

10.8 MB

06 Identifying shadow details as generated or painted.mp4

10.5 MB

02 Analyzing concept art for texture.mp4

7.1 MB

01 Identifying key contours and shadows in concept art.mp4

6.4 MB

04 Understanding the limitations of normal maps.mp4

6.0 MB

03 Choosing between modeling and texturing.mp4

5.4 MB

/

Torrent downloaded from Demonoid.me.txt

0.0 KB

 

Total files 81


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