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Download Pikuma - 3D Computer Graphics Programming

Pikuma 3D Computer Graphics Programming

Name

Pikuma - 3D Computer Graphics Programming

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Total Size

11.6 GB

Total Files

289

Last Seen

Hash

B744172E570BC6B6BD2EE69ADD344764BFD2074E

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99. Inverted Vertical Screen Values.mp4

30.3 MB

Implementing Multiple Textures.zip

1.4 MB

Top-Left Rasterization Rule.zip

7.8 KB

169. Signed Area & Backface Culling.mp4

62.7 MB

Fullscreen Window.zip

1.9 KB

36. Using Fixed-Point Numbers.htm

1.0 MB

120. Z-Buffer.mp4

85.7 MB

80. 3D Scale Matrix.mp4

71.0 MB

136. Defining Frustum Planes Points & Normals.mp4

179.9 MB

10. OBJ Files as Quads or Triangles.htm

1.0 MB

125. Camera Space.mp4

132.2 MB

159. Exercise Reading OBJ Quads.mp4

72.3 MB

91. Populating our Perspective Projection Matrix.mp4

74.3 MB

58. Back-face Culling Code.mp4

74.3 MB

19. Creating a Function to Draw Rectangles.mp4

62.7 MB

132. Coding a Simple FPS Camera Movement.mp4

95.0 MB

42. Line Equation.mp4

69.4 MB

Coding Flat Shading & Light.zip

29.6 KB

38. Using a Delay Function.mp4

33.0 MB

161. Dedicated Graphics Cards.mp4

92.6 MB

34. Intersection Between Line & Plane.pdf

202.6 KB

24. Declaring a Vector Type.mp4

5.6 MB

122. Exercise Z-Buffer for Filled Triangles.mp4

28.4 MB

Loading OBJ Texture Attributes.zip

36.3 KB

Perspective Correct Interpolation Code.zip

27.3 KB

20. Defining Header Files.mp4

92.6 MB

162. Modern Graphics APIs & Shaders.mp4

128.0 MB

16. Compiler Error & Enum Declaration.htm

1.1 MB

11. Back-face Culling in Games.htm

3.4 MB

14. Normalization & Direction.htm

1.1 MB

3. Words of Encouragement.mp4

22.2 MB

142. A Function to Clip Polygon Against Planes.mp4

131.2 MB

7. The Compilation Flow.mp4

17.2 MB

Drawing a Background Grid.zip

1.9 KB

22. The Draw Pixel Function.mp4

34.9 MB

164. Determining Point Inside Triangle.mp4

84.1 MB

154. Implementing the Camera Pitch Rotation.mp4

44.8 MB

89. Translation is Not a Linear Transformation.mp4

73.4 MB

52. Vector Addition and Subtraction.mp4

30.8 MB

174. Subpixel Line Drawing.mp4

112.3 MB

175. Subpixel Flat-Shaded Triangles.mp4

45.1 MB

Preventing Texture Buffer Overflow.zip

1.4 MB

41. Triangle Edges.mp4

11.2 MB

Dynamic Mesh Vertices and Faces.zip

7.8 KB

138. Defining Points Inside and Outside Planes.mp4

58.0 MB

160. Reading OBJ Quads.mp4

21.3 MB

14. SDL Texture.mp4

82.6 MB

Vector Rotation Function.zip

4.1 KB

31. Vector Transformations.mp4

48.2 MB

51. Vector Magnitude.mp4

49.7 MB

170. Non-Fullscreen SDL Window.mp4

47.9 MB

Z-Buffer Code.zip

1.4 MB

Dot Product - DotProductVisualizer.zip

131.0 KB

76. Properties of Matrix Multiplication.mp4

63.8 MB

2. How to Take this Course.mp4

4.7 MB

Subpixel Textured Triangles.zip

6.6 MB

1. Introduction and Learning Outcomes.mp4

67.3 MB

1. Error Check when Allocating Memory.htm

1.1 MB

28. Perspective Projection.mp4

72.5 MB

44. Coding a Function to Draw Lines.mp4

55.8 MB

34. Vector Rotation Function.mp4

36.2 MB

Different Rendering Options Solution.zip

16.3 KB

Creating a Function to Draw Rectangles.zip

2.0 KB

150. Refactoring SDL Globals.mp4

125.4 MB

96. Flat Shading.mp4

122.8 MB

4. Project Dependencies.mp4

89.1 MB

30. Coordinate System Handedness.mp4

14.5 MB

The World Matrix.zip

18.2 KB

109. Visualizing Textured Triangles.mp4

98.8 MB

153. Exercise Camera Pitch Rotation.mp4

43.0 MB

36. Proof of Angle Cosine Addition.mp4

29.3 MB

Initializing an Array of Frustum Planes.zip

1.4 MB

94. Projecting Negative Values.mp4

47.7 MB

40. Vertices and Triangle Faces.mp4

50.8 MB

111. PS1 Games and Affine Texture Mapping.mp4

8.2 MB

85. 3D Rotation Matrices.mp4

70.3 MB

65. Flat-Bottom Triangle Algorithm.mp4

73.1 MB

Refactoring Light Globals.zip

1.4 MB

156. Implementing Multiple Meshes.mp4

121.7 MB

77. Examples of Matrix Multiplication.mp4

54.6 MB

67. Flat-Top Triangle Algorithm.mp4

40.8 MB

78. 2D Rotation Matrix.mp4

52.2 MB

Coding the Function to Clip Polygons Against Planes.zip

1.4 MB

27. What Does Affine Mean.htm

1.1 MB

126. Look At Camera Model.mp4

82.2 MB

152. Refactoring Light Globals.mp4

22.3 MB

Non-Fullscreen SDL Window.zip

6.6 MB

Avoiding Division by Zero.zip

28.9 KB

17. Drawing a Background Grid.mp4

53.0 MB

SDL Texture.zip

1.8 KB

2. The Operator Sizeof.htm

1.0 MB

166. Edge Function & Barycentric Weights.mp4

72.4 MB

157. Implementing Multiple Textures.mp4

71.9 MB

Coding a Function to Draw Lines.zip

6.1 KB

Edge Function & Barycentric Weights.zip

7.1 KB

37. Older Hardware 3D Techniques.htm

6.2 MB

Back-face Culling Code.zip

15.7 KB

108. Function to Compute (α, β, γ).mp4

47.9 MB

Pineda's Rasterization Algorithm.zip

7.5 KB

121. Z-Buffer Code.mp4

72.8 MB

176. Subpixel Textured Triangles.mp4

55.1 MB

70. Different Rendering Options Solution.mp4

55.4 MB

15. Exercise Selecting Different Render Modes.htm

1.0 MB

Rendering an SDL Window.zip

1.4 KB

Refactoring SDL Globals.zip

1.4 MB

18. Exercise Drawing Rectangles.mp4

28.8 MB

22. 3D Rotation Direction & Handedness.htm

1.1 MB

21. Coding New Header Files.mp4

48.7 MB

32. Revisiting the PS1 Look.htm

21.6 MB

90. Defining a Projection Matrix.mp4

106.5 MB

6. Exercise Proving the Angle Cosine Addition.htm

1.8 MB

Barycentric Coordinates.zip

48.6 KB

102. Texture Typedef.mp4

83.8 MB

155. Declaring Multiple Meshes.mp4

60.9 MB

Reading OBJ Quads.zip

9.2 MB

72. Painter's Algorithm.mp4

56.8 MB

31. Color Bytes (RGBA vs. ABGR).htm

1.0 MB

147. Clipping Texture UV Coordinates.mp4

118.5 MB

106. Barycentric Coordinates.mp4

144.6 MB

Inverted Cube UV Coordinates.zip

26.5 KB

4. Constant Array Size Declaration.htm

1.0 MB

29. Downloading upng.h

1.0 MB

172. Mouse Wheel (Camera Front & Back).mp4

32.2 MB

49. Loading OBJ File Content.mp4

76.8 MB

35. Proof of Angle Sine Addition.mp4

68.4 MB

68. Flat-Top Triangle Code.mp4

31.6 MB

9. Separation of Vertex and Faces.htm

1.1 MB

63. Solution to the Triangle Midpoint.mp4

64.6 MB

83. 3D Translation Matrix.mp4

65.2 MB

119. Visualizing Textured OBJ Models.mp4

33.6 MB

Subpixel Line Drawing.zip

6.6 MB

Vertices and Triangle Faces.zip

5.8 KB

16. Exercise Drawing a Background Grid.mp4

32.3 MB

37. Fixing our Game Loop Time Step.mp4

84.6 MB

Flat-Top Triangle Code.zip

16.0 KB

23. Really Grokking the Projection Matrix.htm

1.8 MB

84. Translation Matrix Code.mp4

19.0 MB

Mouse Wheel (Camera Front & Back).zip

6.6 MB

104. Textured Flat-Bottom Triangle.mp4

114.5 MB

92. Coding the Perspective Projection Matrix.mp4

88.1 MB

32. Review of Sine Cosine and Tangent.mp4

42.5 MB

115. Loading PNG File Content.mp4

77.2 MB

59. Vector Normalization.mp4

78.9 MB

Implementing a Z-Buffer for Filled Triangles.zip

1.4 MB

Using a Delay Function.zip

4.3 KB

146. Horizontal & Vertical FOV Angles.mp4

54.7 MB

11. Rendering an SDL Window.mp4

75.2 MB

82. Scale Matrix Code.mp4

55.0 MB

Coding a Sorting Function.zip

16.6 KB

171. Mouse Motion (Camera Pitch & Yaw).mp4

30.6 MB

Coding the LookAt Function.zip

1.4 MB

86. Rotation Matrix Code.mp4

32.0 MB

130. Variable Delta-time.mp4

33.6 MB

110. Perspective Correct Interpolation.mp4

245.2 MB

66. Flat-Bottom Triangle Code.mp4

52.1 MB

143. Coding the Function to Clip Polygons Against Planes.mp4

107.7 MB

8. Downloading array.h

1.0 MB

Implementing the Perspective Divide.zip

4.0 KB

141. Polygon Typedef.mp4

107.6 MB

101. Representing Textures in Memory.mp4

100.8 MB

73. Coding a Sorting Function.mp4

74.8 MB

114. Decoding PNG Files.mp4

80.3 MB

47. OBJ Files.mp4

69.6 MB

19. Exercise Sorting Faces.htm

1.1 MB

5. Isometric Projection.htm

2.0 MB

Orthographic Projection.zip

3.9 KB

62. Activity Find Triangle Midpoint.mp4

34.1 MB

Polygon Typedef.zip

1.4 MB

8. Working with Makefiles.mp4

12.9 MB

117. Loading OBJ Texture Attributes.mp4

112.7 MB

144. Converting Polygons Back Into Triangles.mp4

40.3 MB

26. Gouraud Shading in Games.htm

4.0 MB

Variable Delta-time.zip

1.4 MB

Simulating Low-Resolution Displays.zip

1.4 MB

3D Graphics Programming from Scratch.txt

5.0 KB

167. Edge Function & Constant Increments.mp4

97.4 MB

105. Textured Flat-Top Triangle.mp4

32.5 MB

Coding New Header Files.zip

2.8 KB

13. Allocating Memory and Freeing Resources.mp4

25.1 MB

Implementing the Camera Pitch Rotation.zip

1.4 MB

148. Clipping Space.mp4

143.1 MB

124. A Discussion on Dynamic Memory Allocation.mp4

120.2 MB

128. The LookAt Function.mp4

57.3 MB

30. A Small Note on Rasterization Rules.htm

1.2 MB

39. Triangles and Meshes.mp4

52.7 MB

57. Back-face Culling Algorithm.mp4

34.9 MB

133. Frustum Clipping.mp4

83.1 MB

98. Smooth Shading Techniques.mp4

68.3 MB

Textured Flat-Top Triangle.zip

25.7 KB

168. Subpixel Rasterization.mp4

58.8 MB

21. Exercise Matrix Multiplication.htm

1.0 MB

17. Typedef for Color Values.htm

1.1 MB

Determining Point Inside Triangle.zip

7.7 KB

134. Planes.mp4

36.0 MB

25. Review of C Structs.mp4

31.8 MB

Fixing our Game Loop Time Step.zip

4.2 KB

Exercise Z-Buffer for Filled Triangles.zip

1.4 MB

Translation Matrix Code.zip

17.8 KB

Flat-Bottom Triangle Algorithm.zip

16.5 KB

33. Rotating Vectors.mp4

99.9 MB

Edge Function & Constant Increments.zip

8.0 KB

81. Matrix Typedef.mp4

20.5 MB

Subpixel Rasterization.zip

7.4 KB

Exercise Drawing a Background Grid.zip

1.9 KB

Clipping Texture UV Coordinates.zip

1.4 MB

158. Function to Process Pipeline Stages.mp4

96.9 MB

140. Clipping a Polygon Against a Plane.mp4

136.8 MB

112. Perspective Correct Interpolation Code.mp4

131.9 MB

95. Row-major and Column-major Orders.mp4

63.7 MB

87. The World Matrix.mp4

75.5 MB

50. Back-face Culling Motivation.mp4

38.6 MB

7. Constant Framerate & Delta-time.htm

1.0 MB

75. Matrix Operations.mp4

86.4 MB

69. Avoiding Division by Zero.mp4

21.8 MB

33. So, What Actually Gets Transformed.htm

2.2 MB

97. Coding Flat Shading & Light.mp4

91.5 MB

151. Simulating Low-Resolution Displays.mp4

36.7 MB

149. Working with Static Variables.mp4

19.0 MB

Horizontal & Vertical FOV Angles.zip

1.4 MB

Function to Process Pipeline Stages.zip

6.6 MB

71. Colored Triangle Faces.mp4

54.3 MB

46. Dynamic Mesh Vertices and Faces.mp4

43.4 MB

28. A Deeper Look into Perspective Correct Theory.htm

1.0 MB

79. 3D Matrix Transformations.mp4

66.5 MB

178. Next Steps.mp4

70.6 MB

A Discussion on Dynamic Memory Allocation.zip

1.4 MB

20. Triangles, Polygons, and More....htm

18.1 MB

145. Visualizing Clipped Triangles.mp4

78.2 MB

Dynamic Arrays.zip

7.4 KB

113. Inverted Cube UV Coordinates.mp4

22.8 MB

3. Background Color Patterns.htm

1.1 MB

27. Orthographic Projection.mp4

46.8 MB

12. Dot Product & Vector Length.htm

1.0 MB

Visualizing Textured Triangles.zip

26.4 KB

45. Dynamic Arrays.mp4

49.2 MB

6. Project Folder Structure.mp4

14.5 MB

123. Implementing a Z-Buffer for Filled Triangles.mp4

35.3 MB

107. Barycentric Weights (α, β, γ).mp4

124.4 MB

Coding a Simple FPS Camera Movement.zip

1.4 MB

165. Top-Left Rasterization Rule.mp4

83.7 MB

Coding the Perspective Projection Matrix.zip

18.6 KB

23. Vectors.mp4

76.2 MB

135. Exercise Right Frustum Plane Point & Normal.mp4

30.4 MB

60. Triangle Fill.mp4

52.9 MB

131. A Simple FPS Camera Movement.mp4

61.7 MB

13. Back-face Culling in OpenGL.htm

1.0 MB

163. Pineda's Rasterization Algorithm.mp4

51.5 MB

Exercise Reading OBJ Quads.zip

9.2 MB

43. DDA Line Drawing Algorithm.mp4

108.9 MB

18. Number of Triangles vs. Performance.htm

8.3 MB

129. Coding the LookAt Function.mp4

78.4 MB

61. Flat-Bottom & Flat-Top Technique.mp4

37.9 MB

139. Intersection Between Line & Plane.mp4

161.3 MB

29. Implementing the Perspective Divide.mp4

13.8 MB

12. Declaring a Color Buffer.mp4

213.2 MB

24. Order of Transformations for Row-major and Column-major.htm

1.0 MB

Scale Matrix Code.zip

17.7 KB

74. Matrices Overview.mp4

91.9 MB

Freeing PNG Textures.zip

36.1 KB

5. A Quick Note for Windows Users.mp4

12.3 MB

56. Dot Product.mp4

81.1 MB

25. A Note on Vector Normalization.htm

1.0 MB

127. Look At Transformations.mp4

123.4 MB

100. Texture Mapping.mp4

106.2 MB

116. Freeing PNG Textures.mp4

4.5 MB

Texture Typedef.zip

25.4 KB

Vector Normalization.zip

15.8 KB

118. Preventing Texture Buffer Overflow.mp4

47.6 MB

173. Exercise Subpixel Rasterizer.mp4

94.4 MB

9. Configuring Visual Studio on Windows.mp4

35.7 MB

Visualizing Clipped Triangles.zip

1.4 MB

48. Exercise Loading OBJ File Content.mp4

30.2 MB

88. Order of Transformations.mp4

11.3 MB

54. Vector Cross Product.mp4

52.5 MB

10. Creating an SDL Window.mp4

35.8 MB

177. Revisiting Handedness & Orientation.mp4

80.5 MB

55. Finding the Normal Vector.mp4

51.3 MB

Mouse Motion (Camera Pitch & Yaw).zip

6.6 MB

93. Exercise Projecting Negative Values.mp4

19.8 MB

Rotation Matrix Code.zip

18.1 KB

15. Fullscreen Window.mp4

30.5 MB

137. Initializing an Array of Frustum Planes.mp4

34.0 MB

35. Deciding What Not to Render.htm

1.5 MB

53. Vector Scalar Multiplication and Division.mp4

8.6 MB

64. Coding the Triangle Midpoint Computation.mp4

31.9 MB

103. Textured Triangles.mp4

32.7 MB

Dot Product.zip

14.8 KB

26. Array of Points.mp4

28.9 MB

Inverted Vertical Screen Values.zip

29.6 KB

 

Total files 289


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