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Download Pikuma - Raycasting Engine Programming

Pikuma Raycasting Engine Programming

Name

Pikuma - Raycasting Engine Programming

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Total Size

1.7 GB

Total Files

96

Last Seen

Hash

1C56EDCD707F9B4597FD7183D890D2E99A7C4620

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62. Activity Field of View Distortion.mp4

4.4 MB

27. Fixing the Fishbowl Distortion.mp4

33.2 MB

53. Creating a Texture Programmatically.mp4

5.1 MB

82. Rendering Sprites in the Minimap.mp4

6.0 MB

84. Coding the Visible Sprites.mp4

12.7 MB

31. Working with Makefile.mp4

7.4 MB

91. Activity Sorting Sprites.mp4

2.8 MB

57. Multiple Texture Code.mp4

13.8 MB

70. The Line Equation.mp4

26.7 MB

38. SDL Delay.mp4

22.2 MB

20. Coding the Vertical Intersection.mp4

33.3 MB

51. Ceiling & Floor Solid Color Implementation.mp4

2.8 MB

12. Coding the Map Collision.mp4

18.5 MB

71. Rasterizing Lines.mp4

39.8 MB

96. Notes on Look-up Tables.mp4

36.2 MB

11. Coding the Player Movement.mp4

24.9 MB

50. Exercise Ceiling & Floor Solid Colors.mp4

2.2 MB

67. Drawing Filled Rectangles.mp4

1.8 MB

25. Visualizing the Minimap.mp4

11.4 MB

19. Coding the Horizontal Wall Intersection.mp4

17.0 MB

44. Translating the Vertical Intersection to C.mp4

13.1 MB

03. An Overview of the Raycasting Algorithm.mp4

21.0 MB

05. Raycasting Limitations.mp4

12.1 MB

78. Coding the Texture Color Intensity.mp4

6.6 MB

81. Coding the Sprite Typedef.mp4

27.9 MB

95. Concluding our Raycasting Implementation.mp4

11.9 MB

72. Coding the DDA Line Algorithm.mp4

4.1 MB

66. Refactoring the Graphics File.mp4

30.8 MB

35. Rendering SDL Rectangles.mp4

8.2 MB

80. Sprite Type Definition.mp4

13.0 MB

88. Calculating the Sprite X Position.mp4

12.3 MB

94. Fixing the Sprite Fishbowl Distortion.mp4

6.9 MB

43. Translating the Horizontal Intersection to C.mp4

10.0 MB

76. Refactoring the Ray-Facing Code.mp4

6.4 MB

69. Refactoring the Ray and Player File.mp4

15.2 MB

26. Coding the Wall Rendering.mp4

28.1 MB

29. BrightDark Wall Sides.mp4

12.0 MB

21. Fixing the Intersection Offset Error.mp4

14.4 MB

06. A Review of Degrees and Radians.mp4

34.1 MB

85. Finding the Sprite Distance.mp4

7.9 MB

17. Finding Vertical Intersections.mp4

26.8 MB

54. Mapping Textures to Wall.mp4

13.6 MB

58. Fixed Size Data Types.mp4

11.4 MB

13. Defining the Field of View.mp4

33.7 MB

42. Ray Struct and FOV.mp4

9.8 MB

30. First Steps in C.mp4

21.1 MB

28. Implementing Wall Shading by Depth.mp4

10.5 MB

45. Rendering Rays.mp4

6.9 MB

16. Finding Horizontal Intersections.mp4

69.5 MB

49. Creating the Wall Projection.mp4

16.9 MB

33. Creating a SDL Window.mp4

14.8 MB

01. Introduction and Learning Outcomes.mp4

49.1 MB

14. Coding the Field of View Ray Increments.mp4

26.6 MB

61. Loading External PNG Files.mp4

23.9 MB

93. Sprites Behind Walls.mp4

18.5 MB

56. Multiple Textures.mp4

16.7 MB

41. Implementing Wall Collision in C.mp4

2.4 MB

07. A Review of Sine Cosine and Tangent.mp4

52.4 MB

37. Coding a Fixed Time Step Game Loop.mp4

7.6 MB

47. Color Buffer Implementation.mp4

9.9 MB

63. Understanding the Angle Increment Distortion.mp4

25.3 MB

87. Calculating the Sprite Projection Height.mp4

24.4 MB

55. Implementing Wall Texturing.mp4

22.6 MB

23. Wall Projection.mp4

23.6 MB

68. Refactoring the Map File.mp4

16.4 MB

46. The Color Buffer.mp4

56.4 MB

04. Raycasting or Raytracing.mp4

27.7 MB

08. Defining the 2D Map Grid.mp4

21.9 MB

32. Installing Visual Studio and SDL on Windows.mp4

13.5 MB

18. Coding X-intercept and Y-intercept.mp4

40.3 MB

86. Normalizing Player Rotation Angle.mp4

9.6 MB

92. Sorting Sprites by Distance.mp4

11.1 MB

77. Wall Texture Color Intensity.mp4

13.9 MB

52. Representing Textures.mp4

22.9 MB

79. Raycasting Sprites.mp4

22.0 MB

75. Sending Parameters by Reference.mp4

2.5 MB

83. Identifying Visible Sprites.mp4

12.4 MB

39. Drawing the Map with SDL.mp4

12.0 MB

09. Coding the Map Class.mp4

26.0 MB

60. Libraries to Decode PNG Files.mp4

8.9 MB

22. Orientation as Angles or Vectors.mp4

15.2 MB

74. Creating a Type Definition for Color Values.mp4

3.8 MB

24. Finding the Wall Strip Height.mp4

35.7 MB

36. Game Loop Overview.mp4

12.5 MB

15. Finding Wall Hit.mp4

27.2 MB

40. Player Movement and SDL Events.mp4

11.3 MB

48. Freeing Allocated Resources.mp4

3.2 MB

90. Displaying Textured Sprites.mp4

27.3 MB

34. SDL Rendering and Event Polling.mp4

9.9 MB

64. Coding the Angle Increment Distortion Fix.mp4

6.3 MB

59. Using Fixed Size Integer Types.mp4

1.9 MB

10. Player Movement.mp4

20.3 MB

02. How to Take this Course.mp4

1.6 MB

73. Refactoring the Wall Projection File.mp4

8.3 MB

65. Full Screen Window.mp4

22.9 MB

89. Sprite Rectangle Position in the Screen.mp4

15.0 MB

 

Total files 96


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