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Download Pluralsight - Maya Rigging Fundamentals

Pluralsight Maya Rigging Fundamentals

Name

Pluralsight - Maya Rigging Fundamentals

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Total Size

2.6 GB

Total Files

76

Hash

A33AC21F4DBCECAD3D32F976BA68955E6624452B

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01 - Course Overview.mp4

9.9 MB

02 - What Is a Rig.mp4

35.4 MB

03 - How the Basic Rigs Are Constructed.mp4

21.2 MB

04 - Analyzing the Arm Rig.mp4

27.7 MB

05 - The Pipeline and the Terminology for Rigging a Character.mp4

8.3 MB

06 - Preparing a Model for Rigging.mp4

25.1 MB

07 - Creating Joints.mp4

26.3 MB

08 - Editing Joint Chains.mp4

38.0 MB

09 - Local Rotation Axis.mp4

28.9 MB

10 - Rotation Order and Gimbal Lock.mp4

19.9 MB

11 - Starting the Joint Layout.mp4

45.3 MB

12 - Continuing the Joint Layout.mp4

47.8 MB

13 - Joint Naming Conventions.mp4

15.2 MB

14 - Adjusting LRAs and Mirroring Joints.mp4

51.2 MB

15 - Creating Proxy Geometry.mp4

56.5 MB

16 - Creating a Rig Hierarchy.mp4

14.3 MB

17 - IK vs. FK.mp4

19.0 MB

18 - IK Chain Basics.mp4

28.2 MB

19 - Creating the Reverse Foot Joints.mp4

37.6 MB

20 - Connecting the Reverse Foot Rig.mp4

30.2 MB

21 - Creating the Foot Controllers.mp4

44.2 MB

22 - Creating Toe and Ball Foot Controls.mp4

54.3 MB

23 - Creating Banking and Heel Controls.mp4

41.7 MB

24 - Creating a No-flip Knee Setup.mp4

39.5 MB

25 - Cleaning up the Foot Rig.mp4

29.8 MB

26 - Separating out the Spine Joints.mp4

20.4 MB

27 - Basics of Spline IK.mp4

14.4 MB

28 - Adding Spline IK to the Spine.mp4

10.5 MB

29 - Creating Clusters for the Spine Rig.mp4

13.6 MB

30 - Creating Upper and Lower Body Controls.mp4

39.0 MB

31 - Connecting the Controllers.mp4

52.2 MB

32 - Creating a Stretchy Spine.mp4

36.8 MB

33 - Creating Spine Twist Controls.mp4

15.7 MB

34 - Creating Hip Controls.mp4

35.1 MB

35 - Cleaning up the Spine Rig.mp4

32.7 MB

36 - Creating 3 Seperate Arm Chains.mp4

41.6 MB

37 - Adding in Bicep Twist Joints.mp4

29.4 MB

38 - Creating the FK Controls.mp4

43.6 MB

39 - Completing the FK Controls.mp4

13.4 MB

40 - Creating the IK Controls.mp4

46.0 MB

41 - Tying the IK & FK to the Result Chain.mp4

34.0 MB

42 - Creating the IK FK Switch Attribute.mp4

35.9 MB

43 - Setting up the Wrist Controls.mp4

51.0 MB

44 - Creating the Shoulder Controls.mp4

57.9 MB

45 - Setting up the Arm Twist Controls.mp4

29.2 MB

46 - Cleaning and Simplifying the Arm Rig.mp4

33.7 MB

47 - Creating the Head and Neck Controls.mp4

30.1 MB

48 - Rigging the Neck Control.mp4

19.0 MB

49 - Creating the Jaw Control.mp4

26.6 MB

50 - Creating the Eye Controls.mp4

45.4 MB

51 - Setting up Basic Finger Curls.mp4

32.6 MB

52 - Setting up the Thumb Curls.mp4

32.4 MB

53 - Setting up Hand Presets.mp4

39.1 MB

54 - Re-timing Hand Presets.mp4

23.5 MB

55 - Cleaning up the New Controls.mp4

13.6 MB

56 - Fundamentals of Skin Binding.mp4

20.0 MB

57 - Overview of Different Bind Methods.mp4

66.9 MB

58 - Overview of Different Skinning Methods.mp4

27.0 MB

59 - Interactive Skin Binding.mp4

29.6 MB

60 - Creating the Initial Bind for the Character.mp4

34.1 MB

61 - The Weight Paint Interface & Weight Normalization.mp4

33.1 MB

62 - Painting Skin Weights - The Jaw.mp4

60.4 MB

63 - Painting Dual Quaternian Weights and Painting the Shoulder.mp4

101.1 MB

64 - Painting Weights on the Leg.mp4

80.0 MB

65 - Using Mirror Weights and Weight Hammer.mp4

51.3 MB

66 - The Basics of Blend-shapes.mp4

42.7 MB

67 - How to Avoid Blend-shape Problems.mp4

27.9 MB

68 - Creating Facial Blend-shapes.mp4

63.1 MB

69 - Attaching Blend-shapes to the Rig.mp4

56.8 MB

70 - Creating Corrective Shapes.mp4

54.1 MB

71 - Creating a Parent Control for the IK Arms.mp4

38.5 MB

72 - Making the Rig Fully Scalable.mp4

26.4 MB

73 - Creating a TRS Node.mp4

20.9 MB

74 - Cleaning up the Rig Controls.mp4

30.6 MB

75 - Course Wrap-up.mp4

10.8 MB

maya-rigging-fundamentals.zip

587.1 KB

 

Total files 76


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