Pluralsight Techniques for Effective Character Skinning in Maya |
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Name |
Pluralsight - Techniques for Effective Character Skinning in Maya |
DOWNLOAD Copy Link |
Total Size |
796.9 MB |
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Total Files |
30 |
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Hash |
AB9B5D6B13B9FA05F5CA3BE0F6BF41513D6A019D |
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8.1 MB |
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5.1 MB |
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28.8 MB |
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25.4 MB |
05 Placing the Joints Properly to Ensure a Proper Deformation.mp4 |
63.2 MB |
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4.2 MB |
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17.2 MB |
08 Define Head and Neck Weights with the Paint Skin Weights Tool.mp4 |
24.3 MB |
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26.4 MB |
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28.0 MB |
11 Using the Selection Mode in the Paint Skin Weights Tool.mp4 |
26.8 MB |
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22.9 MB |
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38.7 MB |
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40.1 MB |
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31.2 MB |
16 Identify Areas, Where Other Methods Than Skinning Will Be Needed.mp4 |
17.8 MB |
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18.8 MB |
18 Add the Twist Joints to the Skin and Prepare for Weight Editing.mp4 |
15.2 MB |
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45.4 MB |
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28.5 MB |
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19.2 MB |
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37.0 MB |
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26.8 MB |
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27.6 MB |
25 Why a Blend Shape Can Not Be Driven by the Rotation of the Hip.mp4 |
17.3 MB |
26 Connect the Corrective Shapes by Using the Pose Editor.mp4 |
25.2 MB |
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23.6 MB |
28 Using Distance Nodes to Connect the Corrective Shapes.mp4 |
39.3 MB |
29 Creating a Corrective Shape for Sideways Hip Movements.mp4 |
46.4 MB |
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18.5 MB |
Total files 30 |
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