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Download Raycasting Game Development with JavaScript SDL & C

Raycasting Game Development with JavaScript SDL

Name

Raycasting Game Development with JavaScript SDL & C

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Total Size

12.7 GB

Total Files

205

Last Seen

Hash

7FBC39D0F260ECC89F50DB0D4DB999CEE2C21326

/11. The Color Buffer/

1. Color Buffer.mp4

648.6 MB

1. Introduction and Motivations/

1. Introduction and Learning Outcomes.srt

18.8 KB

2. An Overview of the Raycasting Algorithm.mp4

137.9 MB

2. An Overview of the Raycasting Algorithm.srt

9.9 KB

3. Raycasting or Raytracing.mp4

153.8 MB

3. Raycasting or Raytracing.srt

10.9 KB

4. Raycasting Limitations.mp4

67.5 MB

4. Raycasting Limitations.srt

5.2 KB

1. Introduction and Learning Outcomes.mp4

261.7 MB

2. A Quick Trigonometry Review/

1. Quick Trigonometry Review.mp4

369.6 MB

1. Quick Trigonometry Review.srt

26.5 KB

2. Quick Radians Review.mp4

258.5 MB

2. Quick Radians Review.srt

15.7 KB

3. Quiz Trigonometry Functions.html

0.1 KB

3. 2D Map and Player Movement/

1. Defining the 2D Map Grid.mp4

181.7 MB

1. Defining the 2D Map Grid.srt

12.1 KB

2. Implementing the Map Class.mp4

237.9 MB

2. Implementing the Map Class.srt

22.3 KB

2.1 raycasting.zip

130.7 KB

3. Player Movement.mp4

148.9 MB

3. Player Movement.srt

9.4 KB

4. Coding the Player Movement.mp4

218.0 MB

4. Coding the Player Movement.srt

29.7 KB

4.1 raycasting.zip

131.0 KB

5. Activity Implementing Map Collision.html

0.7 KB

5.1 raycasting.zip

131.1 KB

6. Map Collision.mp4

135.3 MB

6. Map Collision.srt

12.6 KB

6.1 raycasting.zip

131.2 KB

4. Casting Rays/

1. Defining the Field of View.mp4

185.4 MB

1. Defining the Field of View.srt

13.2 KB

2. Implementing Ray Increments.mp4

195.7 MB

2. Implementing Ray Increments.srt

22.4 KB

2.1 raycasting.zip

131.5 KB

3. Finding Wall Intersections.mp4

178.6 MB

3. Finding Wall Intersections.srt

11.9 KB

4. Finding Horizontal Intersections.mp4

511.8 MB

4. Finding Horizontal Intersections.srt

32.3 KB

5. Finding Vertical Intersections.mp4

186.6 MB

5. Finding Vertical Intersections.srt

11.6 KB

6. Finding the First Intersection with the Map Cell.mp4

323.6 MB

6. Finding the First Intersection with the Map Cell.srt

35.1 KB

6.1 raycasting.zip

132.1 KB

7. Coding the Horizontal Wall Hit.mp4

135.8 MB

7. Coding the Horizontal Wall Hit.srt

15.1 KB

8. Coding the Vertical Wall Hit.mp4

257.1 MB

8. Coding the Vertical Wall Hit.srt

29.4 KB

8.1 raycasting.zip

132.4 KB

9. Fixing the Intersection Offset Error.mp4

112.0 MB

9. Fixing the Intersection Offset Error.srt

11.3 KB

9.1 raycasting.zip

130.9 KB

5. Rendering Wall Projection/

1. Wall Projection.mp4

363.8 MB

1. Wall Projection.srt

22.5 KB

2. Displaying a Minimap.mp4

74.8 MB

2. Displaying a Minimap.srt

7.7 KB

2.1 raycasting.zip

130.3 KB

3. Visualizing the Wall Projection.mp4

235.8 MB

3. Visualizing the Wall Projection.srt

19.8 KB

3.1 raycasting.zip

131.2 KB

4. Fixing the Fishbowl Distortion.mp4

246.1 MB

4. Fixing the Fishbowl Distortion.srt

19.2 KB

4.1 raycasting.zip

131.9 KB

5. Activity Distance-Based Wall Transparency.html

0.6 KB

6. Coding Distance-Based Wall Transparency.mp4

80.1 MB

6. Coding Distance-Based Wall Transparency.srt

7.0 KB

6.1 raycasting.zip

132.0 KB

7. Flat-Shaded Walls.mp4

120.2 MB

7. Flat-Shaded Walls.srt

15.0 KB

7.1 raycasting.zip

131.3 KB

6. Completing the JavaScript Project/

1. Activity Colored Walls.html

0.9 KB

1.1 raycasting.zip

134.5 KB

2. Finishing our JavaScript Prototype.mp4

41.9 MB

2. Finishing our JavaScript Prototype.srt

2.8 KB

2.1 raycasting.zip

131.3 KB

7. Starting our C Project/

1. First Steps in C.mp4

289.4 MB

1. First Steps in C.srt

18.0 KB

2. A Quick Warning for Windows Developers.html

1.0 KB

3. Creating a Makefile.mp4

61.8 MB

3. Creating a Makefile.srt

19.7 KB

4. Configuring Visual Studio on Windows.mp4

95.1 MB

4. Configuring Visual Studio on Windows.srt

19.6 KB

5. Creating a SDL Window.mp4

162.2 MB

5. Creating a SDL Window.srt

30.9 KB

5.1 raycasting.zip

138.0 KB

6. SDL Rendering and Event Polling.mp4

112.8 MB

6. SDL Rendering and Event Polling.srt

17.2 KB

7. Rendering SDL Rectangles.mp4

108.6 MB

7. Rendering SDL Rectangles.srt

10.8 KB

7.1 raycasting.zip

136.5 KB

8. Creating a Game Loop/

1. Implementing a Game Loop.mp4

152.0 MB

1. Implementing a Game Loop.srt

9.6 KB

2. Fixing Our Game Loop Time Step.mp4

94.3 MB

2. Fixing Our Game Loop Time Step.srt

12.6 KB

2.1 raycasting.zip

137.5 KB

3. Using a Delay Function.mp4

142.8 MB

3. Using a Delay Function.srt

12.2 KB

3.1 raycasting.zip

137.6 KB

9. SDL Map and Player Movement/

1. Drawing the 2D Map with SDL.mp4

131.5 MB

1. Drawing the 2D Map with SDL.srt

25.0 KB

1.1 raycasting.zip

138.0 KB

2. SDL Input Events and Player Movement.mp4

123.1 MB

2. SDL Input Events and Player Movement.srt

18.0 KB

2.1 raycasting.zip

138.2 KB

3. Activity Implementing Map Collision in C.html

0.3 KB

4. Wall Collision.mp4

23.7 MB

4. Wall Collision.srt

4.5 KB

4.1 raycasting.zip

138.3 KB

10. Ray casting in C/

1. The Ray Struct and the FOV.mp4

122.8 MB

1. The Ray Struct and the FOV.srt

13.5 KB

1.1 raycasting.zip

138.5 KB

2. Translating Horizontal Intersection Code to C.mp4

139.6 MB

2. Translating Horizontal Intersection Code to C.srt

21.7 KB

3. Translating Vertical Intersection Code to C.mp4

166.5 MB

3. Translating Vertical Intersection Code to C.srt

19.7 KB

4. Rendering the Rays.mp4

78.3 MB

4. Rendering the Rays.srt

11.8 KB

4.1 raycasting.zip

138.8 KB

11. The Color Buffer/

1. Color Buffer.srt

42.1 KB

2. Color Buffer Code.mp4

106.4 MB

2. Color Buffer Code.srt

22.0 KB

2.1 raycasting.zip

139.2 KB

3. Freeing Allocated Resources.mp4

35.2 MB

3. Freeing Allocated Resources.srt

7.6 KB

3.1 raycasting.zip

139.2 KB

12. Wall Projection/

1. Creating the Wall Projection.mp4

190.4 MB

1. Creating the Wall Projection.srt

22.5 KB

1.1 raycasting.zip

139.4 KB

2. Activity Ceiling and Floor Colors.mp4

24.3 MB

2. Activity Ceiling and Floor Colors.srt

1.5 KB

3. Implementing Ceiling and Floor Colors.mp4

32.4 MB

3. Implementing Ceiling and Floor Colors.srt

2.6 KB

3.1 raycasting.zip

139.4 KB

13. Wall Textures/

1. Representing Textures in Memory.mp4

260.4 MB

1. Representing Textures in Memory.srt

16.6 KB

2. Creating a Texture Manually.mp4

62.8 MB

2. Creating a Texture Manually.srt

10.4 KB

3. Mapping Textures to Wall.mp4

173.4 MB

3. Mapping Textures to Wall.srt

10.7 KB

4. Coding the Wall Texture Mapping.mp4

242.9 MB

4. Coding the Wall Texture Mapping.srt

25.6 KB

4.1 raycasting.zip

140.5 KB

5. Working with Multiple Textures.mp4

171.2 MB

5. Working with Multiple Textures.srt

11.3 KB

6. Implementing Multiple Textures in our Code.mp4

152.4 MB

6. Implementing Multiple Textures in our Code.srt

21.2 KB

6.1 raycasting.zip

166.9 KB

7. Fixed-Size Data Types.mp4

141.9 MB

7. Fixed-Size Data Types.srt

9.3 KB

8. Using Fixed-Size Integer Data Types.mp4

21.5 MB

8. Using Fixed-Size Integer Data Types.srt

3.5 KB

8.1 raycasting.zip

166.9 KB

9. Libraries to Decode PNG Files.mp4

95.2 MB

9. Libraries to Decode PNG Files.srt

16.5 KB

10. Loading External PNG Files.mp4

212.3 MB

10. Loading External PNG Files.srt

43.9 KB

10.1 raycasting.zip

194.1 KB

14. Angle Increment Distortion/

1. Activity A Small Field of View Distortion.mp4

50.3 MB

1. Activity A Small Field of View Distortion.srt

7.4 KB

2. Understanding the Angle Increment Distortion.mp4

265.2 MB

2. Understanding the Angle Increment Distortion.srt

18.7 KB

3. Fixing the Angle Increment Distortion.mp4

71.1 MB

3. Fixing the Angle Increment Distortion.srt

11.0 KB

3.1 raycasting.zip

194.2 KB

15. Refactoring the SDL Graphics Code/

1. Working with a Full Screen Window.mp4

228.2 MB

1. Working with a Full Screen Window.srt

36.9 KB

1.1 raycasting.zip

194.9 KB

2. Removing SDL Global Variables.mp4

318.7 MB

2. Removing SDL Global Variables.srt

47.2 KB

2.1 raycasting.zip

195.0 KB

3. Activity Drawing Rectangles.html

1.1 KB

4. Drawing Rectangles in the Color Buffer.mp4

17.2 MB

4. Drawing Rectangles in the Color Buffer.srt

3.6 KB

4.1 raycasting.zip

195.1 KB

5. Creating a Separate Map Header File.mp4

143.6 MB

5. Creating a Separate Map Header File.srt

23.5 KB

5.1 raycasting.zip

195.9 KB

6. Creating a Separate Ray & Player Header File.mp4

125.0 MB

6. Creating a Separate Ray & Player Header File.srt

22.7 KB

6.1 raycasting.zip

197.5 KB

16. Rendering Lines/

1. The Line Equation.mp4

320.5 MB

1. The Line Equation.srt

21.5 KB

2. Activity Popular Line Drawing Algorithms.html

0.4 KB

3. Rasterizing Lines.mp4

465.9 MB

3. Rasterizing Lines.srt

31.4 KB

4. Coding the DDA Line Algorithm.mp4

39.4 MB

4. Coding the DDA Line Algorithm.srt

6.4 KB

4.1 raycasting.zip

198.4 KB

17. Finishing Touches/

1. Separate Wall Projection Header File.mp4

67.9 MB

1. Separate Wall Projection Header File.srt

13.8 KB

1.1 raycasting.zip

198.3 KB

2. Creating a Type for Color Values.mp4

39.2 MB

2. Creating a Type for Color Values.srt

9.7 KB

2.1 raycasting.zip

199.0 KB

3. Sending Parameters by Reference.mp4

29.5 MB

3. Sending Parameters by Reference.srt

7.0 KB

4. Wall Texture Color Intensity.mp4

142.8 MB

4. Wall Texture Color Intensity.srt

11.3 KB

5. Implementing Texture Color Intensity.mp4

69.3 MB

5. Implementing Texture Color Intensity.srt

8.5 KB

5.1 raycasting.zip

198.5 KB

6. Look Up Tables.mp4

260.8 MB

6. Look Up Tables.srt

17.2 KB

18. Bonus Lecture/

1. Discount on Our Other Courses.mp4

14.9 MB

1. Discount on Our Other Courses.srt

1.2 KB

1.1 Discount-Codes-Raycasting.pdf

246.1 KB

 

Total files 205


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