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Download Todd Kerpelman- Box2d Tutorials

Todd Kerpelman Box2d Tutorials

Name

Todd Kerpelman- Box2d Tutorials

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Total Size

634.3 MB

Total Files

72

Hash

B658005716238DDC8CB53215BC2DD797FBBF4C75

/chapter 1/

19 Experimenting with our values.mp4

20.2 MB

05 The kinda long and boring lesson on setting everything up.mp4

14.1 MB

18 Adding lots of crates! Whee!.mp4

12.4 MB

15 Creating our falling crate.mp4

9.7 MB

14 Creating the walls.mp4

8.5 MB

12 Creating our first shape definition.mp4

7.7 MB

17 Let's Get Visual, Visual.mp4

7.6 MB

21 Defs, OrientedBoxes, and Coordinates.mp4

6.2 MB

16 Making our world update over time.mp4

6.0 MB

13 Finishing up our floor.mp4

5.8 MB

09 Finishing up our b2World object.mp4

4.9 MB

03 What you're gonna need....mp4

4.2 MB

06 Creating the world and getting to know some classes.mp4

4.1 MB

08 A quick digression about units.mp4

4.0 MB

04 Understanding Box2D.mp4

3.8 MB

20 The difference between a shape and a body.mp4

3.8 MB

01 Introduction.mp4

3.3 MB

11 How do you make a body.mp4

3.3 MB

10 If you're following along and getting errors...mp4

2.4 MB

07 Defining the size of the universe.mp4

2.1 MB

22 Conclusion.mp4

1.9 MB

02 Disclaimers, thanks, and comments.mp4

1.5 MB

/chapter 2/

23 Creating the BonusChuteActor class.mp4

21.4 MB

06 Creating the BallActor class.mp4

18.0 MB

42 Making the pegs fade out.mp4

17.1 MB

26 Getting a platform to move - the right way.mp4

16.7 MB

24 Adding a sensor to our BonusChute.mp4

16.2 MB

25 Getting a platform to move - the wrong way.mp4

14.4 MB

38 Making a rotating shooter turret thing.mp4

14.2 MB

35 Creating the aiming line, part 1.mp4

14.1 MB

40 Making a smooth camera zoom through TweenLite.mp4

14.0 MB

47 Making our pegs react more realistically, part 1.mp4

13.8 MB

11 Finishing the ArbiStaticActor, and adding some walls.mp4

13.8 MB

31 Zooming in, the smart way.mp4

13.0 MB

10 The ArbitraryStaticActor... as exciting as it sounds!.mp4

12.6 MB

07 Creating the PegActor, Part 1.mp4

12.2 MB

05 Creating our first Actor class.mp4

12.1 MB

30 Tracking our ball and Goal Peg.mp4

11.5 MB

36 Creating the aiming line, part 2.mp4

11.1 MB

03 Getting a Sprite to move like a Body.mp4

10.8 MB

33 Cleaning up, part 1 Removing the flicker.mp4

10.5 MB

21 Removing those PegActors we took so long to make (sigh).mp4

10.4 MB

49 Normals and crazy mathy stuff.mp4

10.2 MB

09 Adding all those pegs to the world.mp4

10.1 MB

22 Our game's got a lotta balls..mp4

9.6 MB

48 Even more realistic pegs, ApplyForce and ApplyImpulse.mp4

9.3 MB

44 Turning our static pegs to moving pegs.mp4

9.3 MB

08 Creating the PegActor, Part 2.mp4

9.2 MB

20 Removing our ball and creating a custom event.mp4

9.1 MB

46 Getting our chute to follow our mouse.mp4

9.1 MB

12 Adding some ramps! Yay!.mp4

8.9 MB

13 Discussion Questions, like Why isn't Todd a better coder.mp4

8.7 MB

28 Introducing the camera!.mp4

8.7 MB

27 Fixing bugs in our platform and using bullets.mp4

8.7 MB

45 REALLY turning our static pegs into moving ones.mp4

8.5 MB

15 Getting to know the b2ContactListener.mp4

8.5 MB

32 How to control time! (Katana not required).mp4

8.2 MB

14 More Discussion Questions that you probably weren't wondering about.mp4

8.0 MB

16 Figuring out who bumped into who.mp4

7.9 MB

02 Everything we did in Chapter 1.mp4

7.3 MB

37 Tweaking the settings.mp4

7.1 MB

19 Finishing that Actor's destroy() function.mp4

6.5 MB

41 Smoothing the zoom out and slow down moments.mp4

6.5 MB

29 Making our camera dumbly zoom in.mp4

6.3 MB

17 Making a peg light up! And some warnings....mp4

5.7 MB

34 Cleaning up, part 2 Allowing multiple goal pegs.mp4

5.3 MB

43 How to NOT make Peggle.mp4

5.1 MB

18 How to remove an Actor (insert Hollywood-themed joke here).mp4

5.1 MB

50 Final to-do list and conclusion.mp4

4.7 MB

01 Making a real application - an Introduction to Chapter 2.mp4

3.4 MB

04 Introducing the Actor Class!.mp4

2.7 MB

39 Oops! Fixing one bug with the shooter.mp4

1.4 MB

 

Total files 72


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