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Download Uartsy - Creating An MMO Game Character

Uartsy Creating An MMO Game Character

Name

Uartsy - Creating An MMO Game Character

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Total Size

7.2 GB

Total Files

136

Hash

319AAAF836B16102D597CF032AE071905C2E48C1

/Project 2 Sculpting Theory/

02 Anatomy References.m4v

26.6 MB

10 Establising Planes of the Feet.m4v

48.2 MB

15 Forming the Planes of the Head.m4v

48.0 MB

16 Continuing the Head and Advice on Work flow.m4v

42.8 MB

12 Forming the Planes of the Legs.m4v

30.2 MB

06 Silhouette.m4v

19.5 MB

03 Proportions.m4v

22.1 MB

05 Planes and Major Shapes.m4v

35.1 MB

01 Introduction.m4v

18.7 MB

09 Working the Feet.m4v

29.5 MB

04 Using a Relaxed Pose.m4v

26.6 MB

11 Working the Legs.m4v

25.2 MB

08 Beginning on the Legs and Rapid Prototyping.m4v

46.5 MB

17 Shaping the Horns.m4v

27.7 MB

18 Shaping the Mane and Question on Job Entry.m4v

28.6 MB

07 Muscle Forms.m4v

29.5 MB

13 Refining the Legs.m4v

47.0 MB

14 Working on the Head.m4v

46.4 MB

/

Chris_Youngmin_david.zip

142.5 MB

/Project 6 UVs and Baking/

01 Introduction and Starting UV Unwrap.m4v

80.6 MB

17 Previewing Bakes on Model.m4v

64.0 MB

06 Seperating the Rest of the Body.m4v

123.3 MB

16 XNormal Map Bakeing.m4v

59.1 MB

03 Finishing Decoration and Seperate Head.m4v

87.7 MB

13 Mirror Low Poly Model and Use of Baking Cage.m4v

69.4 MB

12 UV Packing Pt. 2.m4v

74.1 MB

14 Setting up the Bake Cage.m4v

102.1 MB

11 UV Packing Pt. 1.m4v

38.3 MB

10 Conneting UV Shells.m4v

64.7 MB

15 Bakeing Maps to Intended Render.m4v

40.7 MB

07 Closeout.m4v

114.2 MB

02 Unwrapping in UV 1 to1 Space.m4v

55.2 MB

09 Useing Headus for Visualising Texture Space.m4v

73.5 MB

05 Stacking UV.m4v

47.2 MB

08 Further Shell Fixes in Maya.m4v

111.1 MB

04 Manage UV Texture Space.m4v

62.6 MB

18 Closeout.m4v

58.4 MB

/Project 5 Retopology/

16 Questions and Closeout.m4v

68.0 MB

04 Retopologizing The Leg.m4v

124.1 MB

05 Covering Hotkeys and Tools in TopoGun.m4v

57.2 MB

12 Retopologizing The Face Part 2.m4v

141.6 MB

06 Accounting For Leg Deformation Part 1.m4v

47.6 MB

02 Planning Out The Retopology Process Part 1.m4v

62.6 MB

10 Retopologizing The Sattel Part 2.m4v

99.9 MB

01 Introduction.m4v

3.2 MB

09 Retopologizing The Saddle Part 1.m4v

114.2 MB

08 Retopologizing The Body and Hind Leg.m4v

113.3 MB

03 Planning Out The Retopology Process Part 2.m4v

71.3 MB

14 Retopologizing The Armor.m4v

151.0 MB

13 Retopologizing The Mane.m4v

150.9 MB

15 Retopology Resources.m4v

86.4 MB

07 Accounting For Leg Deformation Part 2.m4v

75.5 MB

11 Retopologizing The Face Part 1.m4v

76.8 MB

/Project 4 Final Sculpting & Polypaint/

08 Starting Detail on Head Armor.m4v

53.9 MB

14 Character Stylization.m4v

36.5 MB

10 Painting in Guidelines.m4v

44.8 MB

01 Introduction.m4v.jpg

90.8 KB

13 Detailing and Knowing the Intention of the Model.m4v

44.3 MB

15 Mesh Grouping for Export.m4v

66.9 MB

07 Subdividing Meshes for Detailing.m4v

50.7 MB

01 Introduction.m4v

39.4 MB

09 Marking Armor Features.m4v

65.6 MB

03 Importing UV Models and Tiling a Mask Pt.1.m4v

58.5 MB

16 Dynameshing Model Pieces and Future Work on Character.m4v

41.7 MB

11 Masking to Sculpt Front Features.m4v

61.9 MB

12 Cleaning Up Extruded Detail on Helmet.m4v

44.3 MB

17 Questions and Closeout.m4v

22.3 MB

06 Creating Custom Alphas.m4v

44.8 MB

05 Tiling Details on Specific Areas of Models.m4v

55.4 MB

04 Importing UV Models and Tiling a Mask Pt. 2.m4v

37.9 MB

02 Exporting Zbrush Model Pieces into Maya.m4v

49.9 MB

/Project 1 Getting Started & Planning Your Asset/

09 Q&A Session.m4v

29.4 MB

07 Accessories, Symmetry, and Contrast.m4v

25.1 MB

05 Shape Relationship and Line Flow.m4v

27.7 MB

03 Planning your Concept.m4v

10.5 MB

10 Technical Limitations Part 1.m4v

30.9 MB

15 Sculpting the Base Mesh Part 1.m4v

39.7 MB

18 Sculpting the Base Mesh Part 4.m4v

51.4 MB

04 Shape Language and Material Type.m4v

30.1 MB

02 Choosing a Concept.m4v

9.0 MB

01 Introduction.m4v

8.1 MB

19 Sculpting the Base Mesh Part 5.m4v

18.9 MB

17 Sculpting the Base Mesh Part 3.m4v

38.3 MB

06 Color, Sculpting Planes, and Feeling.m4v

28.4 MB

14 Base Mesh in Production.m4v

16.0 MB

08 Breaking Down Subtools.m4v

21.2 MB

12 Technical Limitations Part 3.m4v

18.7 MB

16 Sculpting the Base Mesh Part 2.m4v

40.9 MB

13 Base Mesh Discussion.m4v

21.0 MB

11 Technical Limitations Part 2.m4v

24.1 MB

/Project 3 Sculpting Continued/

10 Adding Form to Saddle pt.1.m4v

36.5 MB

13 Refining the Tail Accessory.m4v

41.2 MB

14 Symmetry and Horns.m4v

37.5 MB

07 Retopologizing Shoulder Armor.m4v

34.1 MB

06 Placing Landmarks on Armor.m4v

32.5 MB

01 Introduction.m4v.jpg

42.7 KB

05 Positioning the Armor.m4v

45.5 MB

03 T-Pose vs. Modified Poses.m4v

45.9 MB

01 Introduction.m4v

42.3 MB

09 Bringing New Low Poly Mesh Back to Zbrush.m4v

53.8 MB

02 Shaping the Mane.m4v

66.7 MB

11 Adding Form to Saddle pt. 2.m4v

40.8 MB

12 Refining Back Armor Adding Tail Accessory.m4v

45.2 MB

08 Low Poly Edge Creasing.m4v

54.4 MB

15 Assignment Goals.m4v

21.8 MB

04 Save File Types and Continuing the Mane.m4v

66.3 MB

/Project 7 Texturing Continued/

04 Establishing Base Colors.m4v

61.0 MB

05 Breaking Up Flat Colors.m4v

52.2 MB

13 Painting Theory Discussion.m4v

72.7 MB

01 Using an Ambient Occlusion Map.m4v

42.1 MB

02 Creating and Using a Cavity Map.m4v

53.3 MB

12 Using Overlay Layers in 3D Coat.m4v

57.1 MB

07 Establishing Value Gradients on the Body.m4v

62.6 MB

09 Refining Body Gradients.m4v

73.9 MB

14 Gloss and Specular Map Explanation.m4v

32.4 MB

08 Adding Subtle Shading to the Eyes and Nose.m4v

55.7 MB

15 Creating the Gloss Map.m4v

27.5 MB

03 Creating Selection Sets.m4v

80.9 MB

06 Adjusting Selection Sets in 3D Coat.m4v

44.5 MB

10 Introducing Color Variation.m4v

53.5 MB

11 Motteling the Metal Texture.m4v

51.1 MB

/Project 8 Rendering & Presentation/

13 Breaking up the Specular Pattern on Saddle.m4v

63.5 MB

02 Creating and Previewing Gloss Map in Marmoset.m4v

74.7 MB

07 Changing Viewing Enviorments and Continueing Channel Refinement.m4v

64.5 MB

05 Useing Textures to Break up Metallic Highlights.m4v

85.5 MB

03 Metallic and Glow Channels.m4v

35.3 MB

09 General Work Time on Characters.m4v

44.1 MB

12 Seperating the Cloth and Gems in Specular Map.m4v

57.4 MB

10 Useing Fur Textures to Break up Specular.m4v

67.4 MB

08 Additional Metallic Work.m4v

46.4 MB

11 Useing Cloth Textures to Break up Specular.m4v

85.3 MB

04 Previewing Metal and Glow Channels.m4v

86.1 MB

01 Marmoset Toolbag Shader Channels.m4v

35.6 MB

14 Fixing the Specular on Rope and Additional Enviorment Viewing.m4v

86.5 MB

06 Refineing the Metallic Highlight Channels.m4v

46.2 MB

15 Final Specular Map Touchups and Closeing.m4v

52.2 MB

 

Total files 136


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