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Download Uartsy - Environment Creation in Unreal Engine 4

Uartsy Environment Creation in Unreal Engine

Name

Uartsy - Environment Creation in Unreal Engine 4

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Total Size

10.1 GB

Total Files

171

Hash

A30BAD6CA7EEFD54796B011A784E55248B5DD78B

/Project 4 Tuning Texture Maps/

17 More UVs.m4v

71.3 MB

05 Continuing to Add to the Hatch Structure.m4v

61.3 MB

03 Creating a Lock Mechanism for Our Hatch.m4v

74.0 MB

16 Stitching, Breaking and cutting UV's.m4v

79.8 MB

07 Connecting and Positioning Assets.m4v

55.8 MB

06 Modeling in Detail Pieces.m4v

67.7 MB

08 Modeling in Engineering Components.m4v

72.8 MB

11 Implimenting more Structual Details.m4v

92.4 MB

10 Accurately Positioning Assets into the Scene.m4v

74.0 MB

15 Digging Deeper into Surface Normals.m4v

100.6 MB

09 Adding Detail Quick using Boolians.m4v

44.2 MB

04 Creating Small Assets For the Hatch.m4v

49.2 MB

14 Evaluating Surface Normals.m4v

109.6 MB

01 Setting up Material Shading Atributes in Unreal4.m4v

124.6 MB

13 Creating Detailed Iterations.m4v

102.4 MB

02 Modeling Interior Bulkheads.m4v

109.7 MB

12 Testing our Assets in Unreal4.m4v

108.6 MB

/Project 1 Basics of Modeling for Games/

10 What's Next.m4v

6.2 MB

13 Edge Creasing.m4v

130.8 MB

01 Introduction to Texel Density.m4v

68.7 MB

03 General Guidelines for Enhancing Resolution.m4v

53.9 MB

11 Basic High-Poly Modeling Part 1.m4v

52.0 MB

12 Basic High-Poly Modeling Part 2.m4v

35.0 MB

05 Introduction to Subdivision Modeling.m4v

58.1 MB

09 Spline Modeling.m4v

34.2 MB

08 Modeling with Booleans.m4v

66.8 MB

06 Subdivision Modeling Part 2.m4v

48.2 MB

04 Texel Density Continued.m4v

71.6 MB

07 Subdivision Modeling Part 3.m4v

15.1 MB

02 Introduction to Map Sizes.m4v

34.8 MB

/Project 7 Creating Realistic Fabric in Marvelous Designer/

20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v

66.4 MB

17 Refining the Tarp's Edge.m4v

62.1 MB

09 Creating Texture Maps for the Tarp Part 2.m4v

33.1 MB

18 Modifying Scene Lighting and Assets Maps.m4v

54.6 MB

03 Bringing the tarp into 3DS Max.m4v

25.8 MB

02 Setting Up the Tarp in Marvelous Designer.m4v

22.7 MB

16 Adjusting the Scene's Lighting and Surface Attributes.m4v

102.4 MB

14 Adjusting the Tarp Material in Unreal.m4v

33.6 MB

05 Baking Tarp Maps In 3Ds Max.m4v

32.6 MB

21 Capturing a Screenshot.m4v

67.7 MB

19 Reworking the Crate's Emissive Texture.m4v

60.8 MB

04 Modifying the topology of the tarp in 3DS Max.m4v

47.7 MB

01 Intro.m4v

34.9 MB

10 Creating Texture Maps for the Tarp Part 3.m4v

26.3 MB

07 Adjusting the Tarp to Fit Over the Crate.m4v

31.2 MB

13 Creating a Detail Map for the Tarp.m4v

46.0 MB

08 Creating Texture Maps for the Tarp Part 1.m4v

32.6 MB

11 Bringing the Tarp Into Unreal.m4v

41.3 MB

06 Modifying the UV's of the tarp in 3DS Max.m4v

62.0 MB

15 Modifying the Textures to Work Better in the Scene.m4v

45.9 MB

12 Creating a Roughness Map for the Tarp.m4v

29.9 MB

/Project 8 Creating a Tileable Floor Asset/

06 Premultiplying and Decimating the Mesh.m4v

36.0 MB

03 Adding Detail to Tiles.m4v

20.0 MB

13 Tweaking UVs and Cavity Pass.m4v

68.8 MB

09 Baking Texture Maps.m4v

37.2 MB

15 Detailing with a Color Overlay.m4v

59.3 MB

18 Giving Grit to the Tiles.m4v

72.5 MB

22 Modifying the Spec Map.m4v

69.6 MB

04 Adding Detail to Tiles Part 2.m4v

44.4 MB

23 How to Achieve Photo Real Textures.m4v

36.9 MB

19 Adding Detail with ZBrush.m4v

65.0 MB

02 Setting Up Zbrush Scene.m4v

48.7 MB

12 Layering Passes.m4v

48.2 MB

11 Applying Normal Map.m4v

60.6 MB

24 Finalizing the Tiles.m4v

86.0 MB

16 Bringing the Scene into Unreal.m4v

46.1 MB

17 Enhancing your Texture Detail.m4v

67.2 MB

08 Cleaning Mesh and AO Setup.m4v

50.0 MB

01 Introduction and Project Setup.m4v

44.9 MB

21 Placing the Tiles in UDK.m4v

106.6 MB

05 Adding Detail to Tiles Part 3.m4v

39.3 MB

14 Adding Color and Texture Variation.m4v

62.1 MB

10 Ripping and Adjusting Maps.m4v

56.8 MB

07 Generating UVs and Adjusting in Max.m4v

64.4 MB

20 Settingup Diffuse Detail and Normal Maps.m4v

53.0 MB

/Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/

19 Final Material Settings.m4v

175.0 MB

17 Adding Dirt.m4v

33.5 MB

08 Baking out Maps with xNormals.m4v

45.2 MB

02 Fixing Overlapping Uvs.m4v

54.1 MB

04 Tweaking Light Map Resolution.m4v

68.9 MB

14 Changing Colors.m4v

30.4 MB

15 DDO Maps Explained.m4v

63.5 MB

18 Adjusting Masks.m4v

33.0 MB

03 Up Resing Light Maps.m4v

90.1 MB

13 Adding More Material Variation.m4v

36.0 MB

09 Establishing a Base Material In DDO.m4v

35.2 MB

07 Saving Out Each Panel.m4v

57.5 MB

10 Masking By Material ID.m4v

27.9 MB

12 Trouble Shooting DDO.m4v

30.0 MB

16 AO Discussion.m4v

37.5 MB

06 Lighting Summary.m4v

22.3 MB

05 Unreal Lighting Overview.m4v

49.1 MB

01 Understanding Light Maps.m4v

50.0 MB

11 PBR Discussion.m4v

35.1 MB

/Project 10 Creating a Prop From a Concept/

09 Final Tweaks.m4v

31.3 MB

12 Examples of Altasing.m4v

45.8 MB

01 Calling Out Unique Assets.m4v

31.1 MB

08 Rendering and Refining the Model.m4v

35.9 MB

04 Modeling Montage.m4v

83.5 MB

10 Introduction to Atlasing.m4v

44.6 MB

02 Modeling with Concept Reference.m4v

32.9 MB

13 Furthers Showing the Speed of Atlas Texturing.m4v

37.3 MB

07 Modeling Montage.m4v

76.0 MB

14 Making an Atlas Texture.m4v

61.4 MB

06 Knowing your Industry.m4v

67.3 MB

11 Implementing Atlasing.m4v

41.6 MB

05 Seeing your Model in a Practicle Sense.m4v

45.9 MB

03 Understanding the Workflow.m4v

47.9 MB

/Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/

11 Adjusting Scale.m4v

92.2 MB

04 Modeling the Level Design Kit Part 3.m4v

95.2 MB

06 Building Low Poly Models.m4v

102.2 MB

13 Setting Up Collision Part 1.m4v

20.5 MB

03 Modeling the Level Design Kit Part 2.m4v

60.7 MB

07 Spline Modeling.m4v

85.1 MB

14 Setting Up Collision Part 2.m4v

31.4 MB

09 Checking the Model and Breaking Repetition.m4v

50.7 MB

01 Blocking In a Hallway Asset.m4v

57.5 MB

02 Modeling the Level Design Kit Part 1.m4v

86.6 MB

10 Modeling the Hallway Ceiling.m4v

185.4 MB

08 Low Poly Modeling Continued.m4v

94.4 MB

12 Checking the Model in Unreal.m4v

50.7 MB

05 Checking Texture Scale.m4v

99.8 MB

/Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/

13 UV'ing the Game Asset P2.m4v

55.8 MB

10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v

46.0 MB

14 Creating Texture Maps For the Game Asset.m4v

37.2 MB

04 Detailing Game Assets P1.m4v

26.8 MB

11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v

17.9 MB

08 Constructing The Game Asset P1.m4v

33.5 MB

06 Adding Functional Ornate Details P1.m4v

25.9 MB

05 Detailing Game Assets P2.m4v

22.5 MB

01 Creating Game Assets.m4v

44.0 MB

07 Adding Functional Ornate Details P2.m4v

21.1 MB

02 Spline Modeling Game Assets P1.m4v

25.9 MB

12 UV'ing the Game Asset P1.m4v

33.8 MB

03 Spline Modeling Game Assets P2.m4v

31.0 MB

09 Constructing The Game Asset P2.m4v

17.4 MB

/Project 5 Stacking UVs and Creating Light Maps/

18 Trouble Shooting.m4v

66.8 MB

09 Creating Masks in 3Ds Max.m4v

69.6 MB

14 Adding More Value Variation.m4v

68.3 MB

06 Setting up for Texturing.m4v

51.4 MB

04 Ripping Maps Using Xnormals.m4v

48.3 MB

11 Adding Rust.m4v

47.4 MB

10 Adding Stains.m4v

62.0 MB

15 Creating a Roughness Mask.m4v

48.1 MB

17 Setting up Light Maps.m4v

95.3 MB

07 Layer Blending Options.m4v

62.4 MB

08 Cleaning up AO and Map Size Discussion.m4v

69.0 MB

12 Adjusting Values.m4v

67.0 MB

01 Stacking UVs in UV Layout Part 1.m4v

43.1 MB

02 Stacking UVs in UV Layout Part 2.m4v

62.8 MB

13 Fixing the Pipe Bottoms.m4v

73.7 MB

05 Importance of Stacking.m4v

38.3 MB

16 Plugging in New Maps.m4v

99.5 MB

03 Offsetting Stacked UVs.m4v

66.6 MB

/

Project_Files.rar

312.3 MB

/Project 3 Creating UV's in Headus and 3DS Max/

16 Making Desings on the Fly.m4v

92.0 MB

09 Beginning to Pack UV Islands.m4v

47.4 MB

14 Continuing to Texture and Modeling Pannels.m4v

57.5 MB

04 UVing Part 2.m4v

53.8 MB

03 UVing Part 1.m4v

107.1 MB

06 UVing Part 4.m4v

56.4 MB

10 Continuing to pack UVs.m4v

52.9 MB

01 Introduction.m4v

69.8 MB

12 Packing UVs and Baking Normals.m4v

69.7 MB

08 Combining Geo.m4v

46.8 MB

15 Continuing to Model the Pannel.m4v

77.9 MB

11 Packing More UVs and Tesselating the Object.m4v

48.8 MB

02 Relaxing UVs.m4v

69.7 MB

13 Using Quixel Suite for Texturing.m4v

66.5 MB

07 UVing Part 5.m4v

55.1 MB

05 UVing Part 3.m4v

140.8 MB

 

Total files 171


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