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Download Udacity - VR Developer nd017 v2.0.0

Udacity VR Developer nd017 v2

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Udacity - VR Developer nd017 v2.0.0

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/media/

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/Part 04-Module 01-Lesson 02_Creating Scripts/

07. What Is Time DeltaTime-o3aVyfc6vlg.pt-BR.vtt

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03. What Are Methods-cR8wdo3Z71E.zh-CN.vtt

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03. What Are Methods-cR8wdo3Z71E.pt-BR.vtt

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07. What Is Time DeltaTime-o3aVyfc6vlg.zh-CN.vtt

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03. What Are Methods-cR8wdo3Z71E.en.vtt

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07. What Is Time DeltaTime-o3aVyfc6vlg.en.vtt

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05. What Does Translate Do-LKQHIipDwxY.pt-BR.vtt

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05. What Does Translate Do-LKQHIipDwxY.zh-CN.vtt

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05. What Does Translate Do-LKQHIipDwxY.en.vtt

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08. If Statements-ThGAxPTOqwQ.zh-CN.vtt

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08. If Statements-ThGAxPTOqwQ.pt-BR.vtt

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06. Smooth Animation Over Time-EamleHiKnW4.zh-CN.vtt

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06. Smooth Animation Over Time-EamleHiKnW4.en.vtt

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06. Smooth Animation Over Time-EamleHiKnW4.pt-BR.vtt

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08. If Statements-ThGAxPTOqwQ.en.vtt

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01. What We Are Going to Build-ive4bPJPh2s.pt-BR.vtt

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01. What We Are Going to Build-ive4bPJPh2s.zh-CN.vtt

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02. Major Elements of a Script-NXac51RiYF4.zh-CN.vtt

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01. What We Are Going to Build-ive4bPJPh2s.en.vtt

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02. Major Elements of a Script-NXac51RiYF4.pt-BR.vtt

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02. Major Elements of a Script-NXac51RiYF4.en.vtt

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index.html

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04. Animating Objects Using Scripts-VVbn13chdko.zh-CN.vtt

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06. Smooth Animation Over Time.html

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01. What We Are Going to Build.html

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02. Major Elements of a Script.html

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04. Animating Objects Using Scripts-VVbn13chdko.pt-BR.vtt

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08. If Statements.html

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04. Animating Objects Using Scripts.html

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04. Animating Objects Using Scripts-VVbn13chdko.en.vtt

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03. Quiz What Are Methods.html

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05. Quiz What Does Translate() Do.html

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07. Quiz What Is Time.deltaTime.html

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09. Lesson Review.html

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03. What Are Methods-cR8wdo3Z71E.mp4

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07. What Is Time DeltaTime-o3aVyfc6vlg.mp4

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06. Smooth Animation Over Time-EamleHiKnW4.mp4

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05. What Does Translate Do-LKQHIipDwxY.mp4

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02. Major Elements of a Script-NXac51RiYF4.mp4

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08. If Statements-ThGAxPTOqwQ.mp4

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04. Animating Objects Using Scripts-VVbn13chdko.mp4

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01. What We Are Going to Build-ive4bPJPh2s.mp4

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/Part 03-Module 01-Lesson 02_Game Objects/

06. How do you create a cube in Unity-5QO-QhNFI68.zh-CN.vtt

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06. How do you create a cube in Unity-5QO-QhNFI68.en.vtt

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14. How Are Transformations Performed Internally-2XYBYEw7kiM.zh-CN.vtt

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06. How do you create a cube in Unity-5QO-QhNFI68.pt-BR.vtt

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09. How do you create models in Unity-A3laq6x981Y.pt-BR.vtt

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09. How do you create models in Unity-A3laq6x981Y.zh-CN.vtt

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09. How do you create models in Unity-A3laq6x981Y.en.vtt

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14. How Are Transformations Performed Internally-2XYBYEw7kiM.en.vtt

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04. What Are primitives-l14J8I9gkAg.en.vtt

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04. What Are primitives-l14J8I9gkAg.zh-CN.vtt

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14. How Are Transformations Performed Internally-2XYBYEw7kiM.pt-BR.vtt

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04. What Are primitives-l14J8I9gkAg.pt-BR.vtt

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03. Why are 3D scenes made of triangles-mW392SVKz3c.en.vtt

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03. Why are 3D scenes made of triangles-mW392SVKz3c.zh-CN.vtt

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03. Why are 3D scenes made of triangles-mW392SVKz3c.pt-BR.vtt

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02. What Are Meshes-HTN-wPyfgwo.zh-CN.vtt

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02. What Are Meshes-HTN-wPyfgwo.en.vtt

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02. What Are Meshes-HTN-wPyfgwo.pt-BR.vtt

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13. Unity Transform Hierarchies-lSscXmafoQc.zh-CN.vtt

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13. Unity Transform Hierarchies-lSscXmafoQc.en.vtt

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01. What We're Going to Build-0vomP-81QCQ.pt-BR.vtt

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12. Transform Hierarchies-mUxkNT95j3w.zh-CN.vtt

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01. What We're Going to Build-0vomP-81QCQ.zh-CN.vtt

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12. Transform Hierarchies-mUxkNT95j3w.en.vtt

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10. Unity Transforms-zFY2p4AIxek.en.vtt

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10. Unity Transforms-zFY2p4AIxek.zh-CN.vtt

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10. Unity Transforms-zFY2p4AIxek.pt-BR.vtt

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01. What We're Going to Build-0vomP-81QCQ.en.vtt

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05. Make a Cube-hnem8kOvpL4.en.vtt

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05. Make a Cube-hnem8kOvpL4.zh-CN.vtt

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05. Make a Cube-hnem8kOvpL4.pt-BR.vtt

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07. Complex Models-zrkddFMihjQ.zh-CN.vtt

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07. Complex Models-zrkddFMihjQ.en.vtt

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08. Models-w2fwtxe3wEc.zh-CN.vtt

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08. Models-w2fwtxe3wEc.pt-BR.vtt

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08. Models-w2fwtxe3wEc.en.vtt

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index.html

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05. Make a Cube.html

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07. Complex Models.html

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02. What Are Meshes.html

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10. Unity Transforms.html

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04. What Are Primitives.html

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12. Transform Hierarchies.html

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01. What We're Going to Build.html

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13. Unity Transform Hierarchies.html

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08. Models.html

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03. Quiz Why Are 3D Scenes Made of Triangles.html

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14. Quiz How Are Transformations Performed Internally.html

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09. Quiz How Do You Create Models in Unity.html

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06. Quiz How Do You Create a Cube in Unity.html

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11. Quiz Which Statements About Transforms Are True.html

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15. Lesson Review.html

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06. How do you create a cube in Unity-5QO-QhNFI68.mp4

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13. Unity Transform Hierarchies-lSscXmafoQc.mp4

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09. How do you create models in Unity-A3laq6x981Y.mp4

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14. How Are Transformations Performed Internally-2XYBYEw7kiM.mp4

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04. What Are primitives-l14J8I9gkAg.mp4

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05. Make a Cube-hnem8kOvpL4.mp4

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10. Unity Transforms-zFY2p4AIxek.mp4

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03. Why are 3D scenes made of triangles-mW392SVKz3c.mp4

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08. Models-w2fwtxe3wEc.mp4

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02. What Are Meshes-HTN-wPyfgwo.mp4

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01. What We're Going to Build-0vomP-81QCQ.mp4

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12. Transform Hierarchies-mUxkNT95j3w.mp4

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07. Complex Models-zrkddFMihjQ.mp4

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/Part 02-Module 01-Lesson 04_Hello World/

05. Why Use a Game Engine-hr9BMP1kAV0.zh-CN.vtt

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05. Why Use a Game Engine-hr9BMP1kAV0.pt-BR.vtt

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05. Why Use a Game Engine-hr9BMP1kAV0.en.vtt

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11. Sit Back and Enjoy-LsObFxC-SCo.pt-BR.vtt

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11. Sit Back and Enjoy-LsObFxC-SCo.zh-CN.vtt

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11. Sit Back and Enjoy-LsObFxC-SCo.en.vtt

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07. Udacity Carnival Project Demonstration-EaELkVMU23Q.pt-BR.vtt

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01. Introducing the Unity Game Engine-IUUoftLF728.zh-CN.vtt

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01. Introducing the Unity Game Engine-IUUoftLF728.pt-BR.vtt

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01. Introducing the Unity Game Engine-IUUoftLF728.en.vtt

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08. Building to Device-68LwhWzAM08.pt-BR.vtt

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06. Opening an Exisiting Unity Project-rYMuD4gsobU.zh-CN.vtt

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08. Building to Device-68LwhWzAM08.zh-CN.vtt

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08. Building to Device-68LwhWzAM08.en.vtt

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06. Opening an Exisiting Unity Project-rYMuD4gsobU.pt-BR.vtt

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06. Opening an Exisiting Unity Project-rYMuD4gsobU.en.vtt

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index.html

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11. Sit Back and Enjoy.html

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08. Building to Device.html

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01. Introducing the Unity Game Engine.html

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03. Navigating the Unity Interface-NHfD62pAfVg.zh-CN.vtt

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03. Navigating the Unity Interface-NHfD62pAfVg.en.vtt

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02. Unity Account.html

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03. Navigating the Unity Interface-NHfD62pAfVg.pt-BR.vtt

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05. Quiz Why Use a Game Engine.html

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03. Navigating the Unity Interface.html

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06. Opening an Existing Unity Project.html

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12. Lesson Review.html

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07. Customizing the Udacity Carnival Project.html

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10. Deploying to iOS.html

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04. Quiz The Unity Interface.html

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09. Deploying to Android.html

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05. Why Use a Game Engine-hr9BMP1kAV0.mp4

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06. Opening an Exisiting Unity Project-rYMuD4gsobU.mp4

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11. Sit Back and Enjoy-LsObFxC-SCo.mp4

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01. Introducing the Unity Game Engine-IUUoftLF728.mp4

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08. Building to Device-68LwhWzAM08.mp4

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07. Udacity Carnival Project Demonstration-EaELkVMU23Q.mp4

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03. Navigating the Unity Interface-NHfD62pAfVg.mp4

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/Part 04-Module 01-Lesson 03_Controlling Objects Using Code/

09. Identify the Correct For Loop-k5WipW62lqo.pt-BR.vtt

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09. Identify the Correct For Loop-k5WipW62lqo.zh-CN.vtt

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09. Identify the Correct For Loop-k5WipW62lqo.en.vtt

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07. What Are Quaternions-Pr4oBXdyUk8.zh-CN.vtt

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07. What Are Quaternions-Pr4oBXdyUk8.pt-BR.vtt

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07. What Are Quaternions-Pr4oBXdyUk8.en.vtt

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05. What Are References-b6obdTv5pas.pt-BR.vtt

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05. What Are References-b6obdTv5pas.zh-CN.vtt

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11. What Are Prefabs-jXUPhcG6EfI.pt-BR.vtt

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11. What Are Prefabs-jXUPhcG6EfI.zh-CN.vtt

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03. What Is the Difference Between UnityEngine and UnityEditor-CkwcrwtHVkk.zh-CN.vtt

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05. What Are References-b6obdTv5pas.en.vtt

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11. What Are Prefabs-jXUPhcG6EfI.en.vtt

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01. The Importance of Documentation-bDygQ4GsNW0.pt-BR.vtt

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03. What Is the Difference Between UnityEngine and UnityEditor-CkwcrwtHVkk.en.vtt

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03. What Is the Difference Between UnityEngine and UnityEditor-CkwcrwtHVkk.pt.vtt

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03. What Is the Difference Between UnityEngine and UnityEditor-CkwcrwtHVkk.pt-BR.vtt

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01. The Importance of Documentation-bDygQ4GsNW0.zh-CN.vtt

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01. The Importance of Documentation-bDygQ4GsNW0.en.vtt

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10. Prefabs-tTNMYXlAkEQ.zh-CN.vtt

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index.html

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04. Creating References-hKTEJSi79Jg.zh-CN.vtt

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04. Creating References-hKTEJSi79Jg.pt-BR.vtt

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04. Creating References-hKTEJSi79Jg.en.vtt

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08. For Loops-HwVIb93Q424.zh-CN.vtt

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02. Navigating the Documentation-Q0Ybot5D1hs.zh-CN.vtt

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06. Creating Objects Using References-RswBg24sWdg.zh-CN.vtt

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08. For Loops.html

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02. Navigating the Documentation.html

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01. The Importance of Documentation.html

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02. Navigating the Documentation-Q0Ybot5D1hs.pt-BR.vtt

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08. For Loops-HwVIb93Q424.en.vtt

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06. Creating Objects Using References-RswBg24sWdg.pt-BR.vtt

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02. Navigating the Documentation-Q0Ybot5D1hs.en.vtt

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06. Creating Objects Using References-RswBg24sWdg.en.vtt

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04. Creating References.html

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07. Quiz What Are Quaternions.html

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09. Quiz Identify the Correct For Loop.html

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12. Controlling Components Using Code-QioesblwGbY.zh-CN.vtt

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06. Creating Objects Using References.html

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10. Prefabs.html

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05. Quiz What Are References.html

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12. Controlling Components Using Code.html

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11. Quiz What Are Prefabs.html

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03. Quiz UnityEngine vs UnityEditor.html

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12. Controlling Components Using Code-QioesblwGbY.pt-BR.vtt

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12. Controlling Components Using Code-QioesblwGbY.en.vtt

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13. Lesson Review.html

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09. Identify the Correct For Loop-k5WipW62lqo.mp4

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07. What Are Quaternions-Pr4oBXdyUk8.mp4

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05. What Are References-b6obdTv5pas.mp4

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11. What Are Prefabs-jXUPhcG6EfI.mp4

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03. What Is the Difference Between UnityEngine and UnityEditor-CkwcrwtHVkk.mp4

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01. The Importance of Documentation-bDygQ4GsNW0.mp4

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04. Creating References-hKTEJSi79Jg.mp4

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10. Prefabs-tTNMYXlAkEQ.mp4

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08. For Loops-HwVIb93Q424.mp4

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06. Creating Objects Using References-RswBg24sWdg.mp4

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02. Navigating the Documentation-Q0Ybot5D1hs.mp4

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12. Controlling Components Using Code-QioesblwGbY.mp4

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/Part 05-Module 01-Lesson 04_Graphical User Interfaces/

10. Document-OxpUJGm-otY.zh-CN.vtt

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10. Document-OxpUJGm-otY.en.vtt

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10. Document-OxpUJGm-otY.pt-BR.vtt

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01. Intro-NkITEPJgKDc.zh-CN.vtt

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01. Intro-NkITEPJgKDc.pt-BR.vtt

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01. Intro-NkITEPJgKDc.en.vtt

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07. User Testing Your Interface-Vt7_APJQ3_Y.zh-CN.vtt

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09. Responding to UI Feedback-EOACxcPtuw0.zh-CN.vtt

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07. User Testing Your Interface-Vt7_APJQ3_Y.pt-BR.vtt

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07. User Testing Your Interface-Vt7_APJQ3_Y.en.vtt

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09. Responding to UI Feedback-EOACxcPtuw0.pt-BR.vtt

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09. Responding to UI Feedback-EOACxcPtuw0.en.vtt

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03. Sketching - You Try!-ZMORR4_Kas0.zh-CN.vtt

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03. Sketching - You Try!-ZMORR4_Kas0.pt-BR.vtt

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08. User Test!-SQQyvBICl08.zh-CN.vtt

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02. Sketching-a5H58eZHsgo.zh-CN.vtt

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02. Sketching-a5H58eZHsgo.en.vtt

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05. Hooking It Up!-pITbKJHdIeA.zh-CN.vtt

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05. Hooking It Up!-pITbKJHdIeA.pt-BR.vtt

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05. Hooking It Up!-pITbKJHdIeA.en.vtt

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index.html

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01. Intro.html

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10. Document.html

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02. Sketching.html

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08. User Test!.html

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03. Sketching - You Try!.html

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09. Responding to UI Feedback.html

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07. User Testing Your Interface.html

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06. Feedback and Feedforward.html

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11. Lesson Review.html

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04. Creating Graphical User Interfaces in Unity-4DnLKFNUxfw.zh-CN.vtt

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04. Creating Graphical User Interfaces in Unity.html

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05. Hooking It Up!.html

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04. Creating Graphical User Interfaces in Unity-4DnLKFNUxfw.pt-BR.vtt

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04. Creating Graphical User Interfaces in Unity-4DnLKFNUxfw.en.vtt

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10. Document-OxpUJGm-otY.mp4

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01. Intro-NkITEPJgKDc.mp4

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07. User Testing Your Interface-Vt7_APJQ3_Y.mp4

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09. Responding to UI Feedback-EOACxcPtuw0.mp4

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05. Hooking It Up!-pITbKJHdIeA.mp4

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03. Sketching - You Try!-ZMORR4_Kas0.mp4

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08. User Test!-SQQyvBICl08.mp4

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02. Sketching-a5H58eZHsgo.mp4

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04. Creating Graphical User Interfaces in Unity-4DnLKFNUxfw.mp4

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/Part 03-Module 01-Lesson 05_Cameras/

11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.zh-CN.vtt

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11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.en.vtt

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11. Which Sensors Are Used for Head Tracking-6FNdZnKKuw0.pt-BR.vtt

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07. Measuring Our LSD-E3SBU9b4IKQ.zh-CN.vtt

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07. Measuring Our LSD-E3SBU9b4IKQ.en.vtt

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13. Cameras Recap-bsRPRhM3pdA.pt-BR.vtt

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13. Cameras Recap-bsRPRhM3pdA.zh-CN.vtt

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07. Measuring Our LSD-E3SBU9b4IKQ.pt-BR.vtt

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13. Cameras Recap-bsRPRhM3pdA.en.vtt

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01. The Beauty of Virtual Cameras-fZFBlfyi9Jo.pt-BR.vtt

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01. The Beauty of Virtual Cameras-fZFBlfyi9Jo.zh-CN.vtt

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01. The Beauty of Virtual Cameras-fZFBlfyi9Jo.en.vtt

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06. The Magic Behind VR-eE8IJTcBm8E.zh-CN.vtt

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05. Final Camera Properties-qDVQPnnQFEU.zh-CN.vtt

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10. Now What Is Missing from Our VR Camera-K0g1rt_nagA.zh-CN.vtt

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05. Final Camera Properties-qDVQPnnQFEU.pt-BR.vtt

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06. The Magic Behind VR-eE8IJTcBm8E.pt-BR.vtt

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06. The Magic Behind VR-eE8IJTcBm8E.en.vtt

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10. Now What Is Missing from Our VR Camera-K0g1rt_nagA.en.vtt

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05. Final Camera Properties-qDVQPnnQFEU.en.vtt

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03. Layers and the Culling Mask-BOpUbWcV2Go.zh-CN.vtt

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03. Layers and the Culling Mask-BOpUbWcV2Go.pt-BR.vtt

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03. Layers and the Culling Mask-BOpUbWcV2Go.en.vtt

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10. Now What Is Missing from Our VR Camera-K0g1rt_nagA.pt-BR.vtt

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08. Building Our First VR Camera-dmd9munzGrs.zh-CN.vtt

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08. Building Our First VR Camera-dmd9munzGrs.en.vtt

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08. Building Our First VR Camera-dmd9munzGrs.pt-BR.vtt

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index.html

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09. Implementing Head Rotation-nw1g8WlqhT4.zh-CN.vtt

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09. Implementing Head Rotation-nw1g8WlqhT4.en.vtt

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12. Implementing Google VR SDK for Unity.html

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03. Layers and the Culling Mask-BOpUbWcV2Go.mp4

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08. Building Our First VR Camera-dmd9munzGrs.mp4

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06. The Magic Behind VR-eE8IJTcBm8E.mp4

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/Part 03-Module 01-Lesson 03_Materials/

03. What Are Materials in Unity-8Rs5B2yZY2M.zh-CN.vtt

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06. Who Invented Texture Mapping-PcuDJFKNEvk.zh-CN.vtt

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11. Lesson Review.html

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03. What Are Materials in Unity-8Rs5B2yZY2M.mp4

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01. What Are Materials-SriEEVmZ_-A.mp4

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04. What Are Textures-EAa2k5fu_Bc.mp4

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05. Assigning Textures-9RTPij6KYV4.mp4

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07. Creating Shaders-AEGRJJ31A_s.mp4

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/Part 02-Module 01-Lesson 02_What Is VR/

09. What Do You Think Is Next for the VR Industry-1NCDcE9YGNk.zh-CN.vtt

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05. Why Do VR Displays Use Low Persistence-NTSHzPYAQwM.zh-CN.vtt

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03. Why Do VR Headsets Have Lenses-gvxjKXIDHAY.zh-CN.vtt

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05. Why Do VR Displays Use Low Persistence-NTSHzPYAQwM.pt-BR.vtt

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03. Why Do VR Headsets Have Lenses-gvxjKXIDHAY.mp4

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08. Short History of VR-Oe8UVRbYl60.mp4

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01. Principles of VR-skg_5KxWy-k.mp4

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06. Tracking-0NXAp1YHcX8.mp4

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07. Challenges-0b1fTKMSfLQ.mp4

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02. Optics-AX3KPft9X2c.mp4

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04. Displays-B7z2Q9vHcEg.mp4

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/Part 12-Module 02-Lesson 01_GitHub Review/

05. Identify fixes for example “bad” profile-AF07y1oAim0.zh-CN.vtt

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02. GitHub profile important items-prvPVTjVkwQ.en.vtt

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Project Rubric - Optimize Your GitHub Profile.html

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16. Outro-dps7Ti6Lado.mp4

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08. Writing READMEs with Walter-DQEfT2Zq5_o.mp4

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01. Introduction-Vnj2VNQROtI.mp4

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09. Interview with Art - Part 2-Vvzl2J5K7-Y.mp4

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04. Interview with Art - Part 1-ClLYamtaO-Q.mp4

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13. Interview with Art - Part 3-M6PKr3S1rPg.mp4

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/Part 03-Module 01-Lesson 04_Animations/

10. Animations Conclusion-vm0uhAaKx04.zh-CN.vtt

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10. Animations Conclusion-vm0uhAaKx04.mp4

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08. Animation Parameters-lkzZ2o6XyuM.mp4

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04. Controlling Our Interpolation-jzHECS2uLW8.mp4

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02. Making Your First Animation-8XbSQJrMntM.mp4

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/Part 04-Module 01-Lesson 05_Programming Animations/

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03. What Is Lerp vs Slerp-pAsG5jAwbuY.mp4

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/

README.txt

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/Part 09-Module 02-Lesson 02_Advanced Lighting/

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02. Nd017 C08B L2 A02 L Forward Vs Deferred Rendering V3-0ZipsX6_x64.mp4

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/Part 14-Module 01-Lesson 05_Interview Practice/

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04. 3D Graphics-d9vUzlUQrbc.pt-BR.vtt

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07. Collaboration With Artists & Designers-tsQbKM75jPk.zh-CN.vtt

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08. Software Engineering-WzGuKaUWGGY.zh-CN.vtt

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index.html

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05. 06 Q Q4 - Computer Science Fundamentals And Programming V2--IyVAjALE-g.pt-BR.vtt

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05. Q3 Computer Science Fundamentals and Programming.html

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10. Resources in Your Career Portal.html

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01. VR Interview-D3T5XPHgMk4.mp4

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03. Experience-5ALx70U5cqc.mp4

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09. Conclusion-k6lCHKldSds.mp4

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02. Mindset And Skills-yyYrARqV57A.mp4

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06. Proficiency With A Game Engine-J6PSwd1EdcY.mp4

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08. Software Engineering-WzGuKaUWGGY.mp4

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05. 06 Q Q4 - Computer Science Fundamentals And Programming V2--IyVAjALE-g.mp4

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/Part 09-Module 01-Lesson 03_Cross-Platform Development/

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03. Using the Oculus SDK.html

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04. Transfering Scripts to Oculus.html

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06. 05 L Congrats And Next Steps-z318q4U3ANk.mp4

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01. 01 L Intro-All About SDKs-FaOsL5hFHuQ.mp4

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03. 03 L Using The Oculus SDK-zMvfF3rg9qU.mp4

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/Part 06-Module 01-Lesson 02_The Horizon/

03. The AR Headsets of the Future-wxzNhP-Dh-M.zh-CN.vtt

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03. The AR Headsets of the Future-wxzNhP-Dh-M.mp4

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07. Haptics-9YWQYKq3DZc.mp4

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01. Let's Take a Look At The Forecast-ve1t1dwdMJs.mp4

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/Part 06-Module 01-Lesson 01_Platforms & Specializations/

03. High End Mobile VR - The GearVR-9uy3OHdH2y4.zh-CN.vtt

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03. High End Mobile VR - The GearVR-9uy3OHdH2y4.mp4

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07. High Immersion VR-DZJU1fBXoLI.mp4

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/Part 11-Module 01-Lesson 06_Microphones and Lighting/

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02. Ambisonic Sound-bIl0zUmlrlc.mp4

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04. Capturing Audio-FD_TMfI4cPw.mp4

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/Part 11-Module 01-Lesson 02_Developing a Critical Eye/

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02. How do you view Film.html

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10. Cameras are people too!-qrbhUSchAw8.mp4

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12. A Stitch Line in Time-uQDn7KVDTi0.mp4

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/Part 08-Module 03-Lesson 06_Spatial Audio/

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/Part 08-Module 03-Lesson 04_Editing Basics/

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/Part 02-Module 01-Lesson 03_Platforms & Paradigms/

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/Part 08-Module 03-Lesson 05_Advanced Editing/

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/Part 13-Module 01-Lesson 01_Conduct a Job Search/

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/Part 05-Module 01-Lesson 06_Audio Goodness, Game Mechanics, and Feedback/

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/Part 09-Module 01-Lesson 02_High-Immersion Engineering/

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/Part 05-Module 01-Lesson 02_Design Foundations, Ergonomics, and the Puzzler Project/

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/Part 04-Module 01-Lesson 04_VR Interaction/

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/Part 13-Module 03-Lesson 01_Craft Your Cover Letter/

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/Part 03-Module 01-Lesson 06_Lights/

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/Part 08-Module 01-Lesson 05_Optimizations/

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/Part 08-Module 01-Lesson 03_The Profiler/

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/Part 04-Module 01-Lesson 07_Advanced VR Scripting/

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/Part 06-Module 01-Lesson 03_Major Industries/

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/Part 05-Module 01-Lesson 01_Intro to VR Design/

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/Part 04-Module 01-Lesson 06_Physics & Audio/

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/Part 08-Module 03-Lesson 01_Spatial Audio with Dysonics/

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01. Meet the CTO of Dysonics-5kNHvhkeCS8.mp4

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04. Nd017 Dysonics 06 Ambisonics-ymcCt2UB8TI.mp4

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05. Nd017 Dysonics 07 Motion Tracked Binaural-vTbiSi3Z0zI.mp4

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09. How To Get Started-ccSgIC7QYMs.mp4

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02. Recording Process-193cDfREWN8.mp4

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07. Nd017 Dysonics 09 Head-Related Transfer Functions-zZs9oPhXjHc.mp4

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/Part 08-Module 01-Lesson 01_Why Is Performance so Important/

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05. The FPS Display - Your first crime solving tool-x2IccOxhqqo.zh-CN.vtt

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07. Headroom and Horsepower-gL1GUrNYzH8.mp4

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03. Why Is Poor Performance Such an Issue-LwZ465j2lug.mp4

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/Part 14-Module 01-Lesson 03_Interview Fails/

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04. Interviewing Fails Lyla Fujiwara-CgK2HxdJzc8.mp4

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/Part 05-Module 01-Lesson 05_Movement Mechanics/

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/Part 05-Module 01-Lesson 07_Presenting the Work/

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07. Using Your Outline to Write-LkPccFQmL4o.mp4

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/Part 08-Module 03-Lesson 03_Advanced Stitching/

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/Part 08-Module 01-Lesson 02_Graphics Pipeline/

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08. SetPass Calls-dQ7xL5Y82NU.mp4

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02. Hardware-XMhiVsTzg1k.mp4

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/Part 08-Module 03-Lesson 07_Interactivity with Unity/

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11. All Done-fyh3gihQSIo.mp4

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/Part 11-Module 01-Lesson 04_360 Storyboarding/

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02. Pencil and Paper--aClfxANlvQ.zh-CN.vtt

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index.html

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02. Pencil and Paper--aClfxANlvQ.mp4

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01. Why Storyboard-M1eaI6cfOnU.mp4

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10. Applying Storyboarding to games and apps-B98QDqIIhdI.mp4

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/Part 11-Module 01-Lesson 03_Scripting and Planning/

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07. Where.html

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11. Last thoughts-AXVF15SkLUk.mp4

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04. Thinking about Lighting-Ur7uVc8U-gg.mp4

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01. Plan to Fail if you Fail to Plan!-YtdZGJ-GU1w.mp4

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/Part 14-Module 01-Lesson 04_Land a Job Offer/

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/Part 09-Module 02-Lesson 01_Desktop VR Optimization/

09. Nd017 C08B L01 A08 L Identifying Performance Issues V2-5GDrUzeKCDU.zh-CN.vtt

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index.html

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03. Unity'S Main Performance Tools-bqvUdyGgldY.zh-CN.vtt

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01. Intro.html

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09. Nd017 C08B L01 A08 L Identifying Performance Issues V2-5GDrUzeKCDU.mp4

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04. Nd017 C08B L01 A03 L Common Performance Bottlenecks- Draw Calls V2-ampui0lTaAU.mp4

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06. Nd017 C08B L01 A05 L Common Performance Bottlenecks Physics V3-uMHJfoSvaoc.mp4

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01. Nd017 C08B L01 A01 L Intro V3-am1xJjL3LLE.mp4

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03. Unity'S Main Performance Tools-bqvUdyGgldY.mp4

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07. Nd017 C08B L01 A06 L Common Performance Bottlenecks- Geometry V2-xKre8wlc-ag.mp4

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10. Nd017 C08B L01 A09 L Common Performance Bottlenecks- Physics V2-QcFBmyvw9hQ.mp4

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15. Nd017 C08B L01 A14 L Identifying Performance Issues V3-3IGHuHbTUzw.mp4

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13. Nd017 C08B L01 A12 L Garbage Collector Optimization V3-Pj_NixcAntE.mp4

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16. Nd017 C08B L01 A14.5 L Identifying Performance Issues Part 2 V3-jV7fCcIFQb0.mp4

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12. Nd017 C08B L01 A11 L Code Optimizatio V2-LmDU1V6T16E.mp4

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/Part 08-Module 01-Lesson 04_Script Performance/

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index.html

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08. Physics and FixedUpdate-cWiVYWzqtA0.zh-CN.vtt

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06. Referencing Objects-FcEp2Wn0EHM.en.vtt

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08. Physics and FixedUpdate-cWiVYWzqtA0.en.vtt

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01. Intro.html

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10. Method to the Madness-YY6cZNYG1oA.zh-CN.vtt

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04. Loops-M0Ts2g854Io.zh-CN.vtt

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02. Lay of the Land-ie-t78FzUxU.mp4

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08. Physics and FixedUpdate-cWiVYWzqtA0.mp4

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11. In Closing-Fe7dvdNpkco.mp4

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01. Intro-WcYUJCf3TzU.mp4

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10. Method to the Madness-YY6cZNYG1oA.mp4

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04. Loops-M0Ts2g854Io.mp4

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/Part 08-Module 03-Lesson 02_Stitching/

01. Introduction-wmNfDGIcTyU.zh-CN.vtt

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index.html

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01. Introduction.html

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13. Stitching Conclusion.html

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09. Equirectangular what.html

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12. Metadata.html

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03. Why should you clap.html

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02. The Post-Production Pipeline.html

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08. Color Harmonization.html

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04. Getting Started with Autopano Video .html

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07. Stab!.html

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05. Synchronizing Your Footage.html

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06. Stitching Your Footage.html

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01. Introduction-wmNfDGIcTyU.mp4

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/media/

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/Part 14-Module 01-Lesson 02_Practice Behavioral Questions/

05. What Motivates You at the Workplace-Aa9SFwiRbho.zh-CN.vtt

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07. What Do You Know About the Company-CcTfHemUvbM.zh-CN.vtt

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index.html

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06. A Problem and How You Dealt With It-7IKqdW30GvQ.zh-CN.vtt

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06. A Problem and How You Dealt With It-7IKqdW30GvQ.en.vtt

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01. Introduction.html

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07. What Do You Know About the Company.html

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05. What Motivates You at the Workplace-Aa9SFwiRbho.mp4

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07. What Do You Know About the Company-CcTfHemUvbM.mp4

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04. Time When You Showed Initiative-29mkriaGT0E.mp4

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08. Time When You Dealt With Failure-Qb4o_4hCuyg.mp4

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06. A Problem and How You Dealt With It-7IKqdW30GvQ.mp4

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/Part 11-Module 01-Lesson 05_360 Cameras/

03. Consumer Grade-DHe0M3vogU4.zh-CN.vtt

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index.html

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03. Consumer Grade.html

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06. [Camera] Short Shot Story.html

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05. The Professionals!.html

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02. Stereo or Mono.html

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04. The Next Step Up.html

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03. Consumer Grade-DHe0M3vogU4.mp4

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/Part 12-Module 01-Lesson 01_Develop Your Personal Brand/

06. Pitching to a Recruiter-LxAdWaA-qTQ.pt-BR.vtt

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06. Pitching to a Recruiter-LxAdWaA-qTQ.en.vtt

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05. Elevator Pitch-0QtgTG49E9I.zh-CN.vtt

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06. Pitching to a Recruiter-LxAdWaA-qTQ.ar.vtt

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02. Elevator Pitch-S-nAHPrkQrQ.zh-CN.vtt

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02. Elevator Pitch-S-nAHPrkQrQ.pt-BR.vtt

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04. Meet Chris-0ccflD9x5WU.zh-CN.vtt

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07. Use Your Elevator Pitch-e-v60ieggSs.ar.vtt

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06. Pitching to a Recruiter-LxAdWaA-qTQ.mp4

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05. Elevator Pitch-0QtgTG49E9I.mp4

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07. Use Your Elevator Pitch-e-v60ieggSs.mp4

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01. Why Network-exjEm9Paszk.mp4

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02. Elevator Pitch-S-nAHPrkQrQ.mp4

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04. Meet Chris-0ccflD9x5WU.mp4

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/Part 05-Module 01-Lesson 03_Setting the Scene and Your First User Test/

01. Intro-hy-hfw0_ZMU.zh-CN.vtt

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01. Intro-hy-hfw0_ZMU.pt-BR.vtt

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01. Intro-hy-hfw0_ZMU.en.vtt

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02. Why Is Scale so Important-flRXSdIPaIk.zh-CN.vtt

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10. Getting User Testing Information-9R97mPdL9Q4.zh-CN.vtt

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04. Building the Scene-p7-uRRRrERA.zh-CN.vtt

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02. Why Is Scale so Important-flRXSdIPaIk.pt-BR.vtt

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04. Building the Scene-p7-uRRRrERA.pt-BR.vtt

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02. Why Is Scale so Important-flRXSdIPaIk.en.vtt

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/Part 14-Module 01-Lesson 01_Ace Your Interview/

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/Part 13-Module 02-Lesson 01_Refine Your Entry-Level Resume/

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/Part 13-Module 02-Lesson 03_Refine Your Prior Industry Experience Resume/

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/Part 13-Module 02-Lesson 02_Refine Your Career Change Resume/

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/Part 09-Module 02-Lesson 03_Publishing for Desktop VR/

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/Part 09-Module 01-Lesson 01_Desktop VR Benefits & Constraints/

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/Part 11-Module 01-Lesson 01_Introduction to Immersive Media/

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/Part 08-Module 02-Lesson 01_Suggested Electives/

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/Part 03-Module 01-Lesson 01_Before You Get Started/

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/Part 04-Module 01-Lesson 01_Before You Get Started/

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/Part 01-Module 02-Lesson 01_Career Services Available to You/

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/Part 01-Module 01-Lesson 01_Welcome to the VR Developer Nanodegree/

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/Part 12-Module 01-Lesson 04_VR Portfolio Review/

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02. Convey Your Specialization.html

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/Part 11-Module 01-Lesson 07_The Protagonist's Journey/

index.html

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03. Prepare for Submission.html

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01. Project Overview.html

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04. Project The Protagonist's Journey.html

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/Part 04-Module 01-Lesson 08_A Maze/

index.html

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Project Description - A Maze.html

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03. Prepare for Submission.html

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/Part 08-Module 01-Lesson 06_Tic-Tac-Toe/

index.html

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03. Prepare for Submission.html

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02. Optimize Your Project.html

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Project Rubric - Tic-Tac-Toe.html

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01. Project Overview.html

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Project Description - Tic-Tac-Toe.html

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/Part 12-Module 01-Lesson 02_LinkedIn Review/

index.html

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02. Resources in Your Career Portal.html

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Project Description - LinkedIn Profile Review Project.html

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01. Using LinkedIn.html

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/Part 03-Module 01-Lesson 07_Build an Apartment/

index.html

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Project Description - Build an Apartment.html

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01. Project Overview.html

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03. Prepare for Submission.html

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Project Rubric - Build an Apartment.html

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/Part 09-Module 01-Lesson 04_Rube Goldberg Game/

index.html

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Project Description - Rube Goldberg Game.html

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03. Prepare for Submission.html

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01. Project Overview.html

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/Part 06-Module 01-Lesson 04_Night at the Museum/

index.html

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Project Description - Night at the Museum.html

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01. Project Overview.html

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02. Build Your Project.html

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/Part 09-Module 02-Lesson 04_Performance Bounceback/

index.html

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Project Description - Performance Bounceback.html

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01. Project Overview.html

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03. Prepare for Submission.html

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/Part 08-Module 03-Lesson 08_The Storyteller's Revenge/

index.html

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03. Prepare for Submission.html

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01. Project Overview.html

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Project Description - The Storyteller's Revenge.html

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/Part 02-Module 02-Lesson 01_Udacity Carnival/

index.html

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04. Wiring Up.html

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03. Navigation.html

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Project Description - Udacity Carnival.html

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05. Prepare for Submission.html

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02. Build Your Project.html

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Project Rubric - Udacity Carnival.html

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/Part 10-Module 01-Lesson 01_Capstone/

index.html

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05. Example Pre-Production and Scoping.html

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01. Wait!.html

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03. Build Your Project.html

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02. Project Overview.html

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Project Description - Capstone.html

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04. Prepare for Submission.html

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07. Steps for Graduation.html

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Project Rubric - Capstone.html

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06. Achievements.html

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/Part 12-Module 01-Lesson 03_Udacity Professional Profile/

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08. Experience.html

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06. Skills.html

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04. Top Section.html

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07. Projects.html

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vrnd-c1-android-sdk-manager-sdk-tools.png

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vrnd-c1-android-sdk-manager-sdk-platforms.png

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