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Download Udemy - Create a Fun Pirate Trading Game in PlayMaker

Udemy Create Fun Pirate Trading Game in PlayMaker

Name

Udemy - Create a Fun Pirate Trading Game in PlayMaker

  DOWNLOAD Copy Link

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Total Size

2.6 GB

Total Files

42

Hash

0C59958A3C9CCCEC22D4F48AB9BE708F2A2A69FE

/1. Chapter 1/

1. Introduction to the Course.vtt

2.7 KB

1. Introduction to the Course.mp4

33.3 MB

/2. Introduction/

1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.vtt

4.7 KB

18. Making Sure we Have the Money to Buy the Products - Part 2.vtt

10.2 KB

17. Make Sure we Have the Money to Buy the Products.vtt

10.3 KB

14. Continue Implementing the Process to Buy Items.vtt

10.4 KB

7. Create an FSM for the Products in our Game.vtt

11.6 KB

19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).vtt

11.9 KB

16. Finalizing the Validation of Ship Hold Space Available.vtt

12.2 KB

4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).vtt

12.5 KB

9. Finalizing the Design of our City Product Game Objects.vtt

13.0 KB

2. Use the Unity Editor to Layout a Strating Interface for our Game.vtt

13.2 KB

3. Creating our First playMaker Finite State Machine (FSM).vtt

13.8 KB

5. Create the Ability to Travel Between Cities.vtt

14.8 KB

20. Getting the Money from Selling Products.vtt

14.8 KB

11. Update the Product Pricing Panel when we Change Cities - Continued.vtt

17.3 KB

10. Update the Product Pricing Panel when we Change Cities.vtt

17.3 KB

6. Use Prefabs to Create Reusable Game Objects.vtt

17.7 KB

12. Begin Setting Up the State Machine for Buying Products.vtt

17.9 KB

15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.vtt

18.0 KB

8. Use a Nested Loop to Create City Product Game Objects.vtt

18.4 KB

13. Buy Products and Update the Ship Hold.vtt

19.5 KB

1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4

36.7 MB

4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4

79.8 MB

3. Creating our First playMaker Finite State Machine (FSM).mp4

85.2 MB

2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4

90.6 MB

7. Create an FSM for the Products in our Game.mp4

101.1 MB

17. Make Sure we Have the Money to Buy the Products.mp4

106.8 MB

16. Finalizing the Validation of Ship Hold Space Available.mp4

107.5 MB

14. Continue Implementing the Process to Buy Items.mp4

108.1 MB

18. Making Sure we Have the Money to Buy the Products - Part 2.mp4

114.3 MB

9. Finalizing the Design of our City Product Game Objects.mp4

117.2 MB

5. Create the Ability to Travel Between Cities.mp4

121.0 MB

19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4

132.3 MB

12. Begin Setting Up the State Machine for Buying Products.mp4

135.7 MB

20. Getting the Money from Selling Products.mp4

150.7 MB

8. Use a Nested Loop to Create City Product Game Objects.mp4

161.6 MB

10. Update the Product Pricing Panel when we Change Cities.mp4

163.5 MB

6. Use Prefabs to Create Reusable Game Objects.mp4

172.0 MB

13. Buy Products and Update the Ship Hold.mp4

172.2 MB

15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4

180.2 MB

11. Update the Product Pricing Panel when we Change Cities - Continued.mp4

207.4 MB

 

Total files 42


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