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Download Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas

Udemy How to Program Games Tile Classics in JS for HTML5 Canvas

Name

Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas

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Total Size

2.9 GB

Total Files

167

Hash

C4C811952B6C653841D65E6B0D4A801C591C5EB2

/00 None/

000 Introduction to Your Course and Instructor.mp4

94.6 MB

/01 Ball with Mouse Paddle - Warm-Up and Review/

001 Section 1 Review.html

14.2 KB

001 Section Introduction.mp4

7.4 MB

002 Create the HTML File.mp4

5.9 MB

003 Proper HTML Header.mp4

14.4 MB

004 JavaScript in HTML with Console Use.mp4

7.0 MB

005 HTML5 Canvas with Setup Function.mp4

11.1 MB

006 Draw Filled Rectangle and Circle.mp4

14.9 MB

007 Variable and Timed Updates for Motion.mp4

16.0 MB

008 Modify Speed, Also for Vertical Motion.mp4

19.2 MB

009 Reason for a Big Rectangle Each Frame.mp4

12.6 MB

010 Separate the Motion and Draw Code.mp4

10.4 MB

011 Make Functions for Fill Rect and Circle.mp4

21.6 MB

012 Mouse-Controlled Horizontal Paddle.mp4

39.6 MB

013 Reset Ball When It Goes Off Bottom.mp4

11.2 MB

014 Move Paddle From Edge, Reflect Ball.mp4

26.4 MB

015 Aim Based on Where Ball Hits Paddle.mp4

34.3 MB

/02 Row of Removable Bricks/

001 Section 2 Review.html

8.7 KB

001 Section Introduction.mp4

7.2 MB

002 Display Mouse Coordinate by Cursor.mp4

31.6 MB

003 Set Up and Display the First Brick.mp4

15.6 MB

004 Draw Multiple Bricks with Gaps.mp4

16.7 MB

005 Vanish Individual Bricks.mp4

18.3 MB

006 Renumber Bricks to Start at Zero.mp4

18.2 MB

007 Using an Array for Bricks.mp4

25.9 MB

008 How For Can Loop on the Brick Array.mp4

31.5 MB

009 Clearing Isolated Bricks in the Array.mp4

13.1 MB

010 Label Deeply Stacked Closing Braces.mp4

10.6 MB

/03 Ball-Brick Grid Collision/

001 Section 3 Review.html

7.9 KB

001 Section Introduction.mp4

6.1 MB

002 Display Tile Coordinate Near Mouse.mp4

30.5 MB

003 Supporting Multiple Brick Rows.mp4

27.0 MB

004 Changing Brick Count to Columns.mp4

11.3 MB

005 Support Removal of Each Brick Position.mp4

45.4 MB

006 Make More Bricks, and Smaller.mp4

18.0 MB

007 Compute Index From Row and Column.mp4

21.4 MB

008 Remove Bricks Under Mouse.mp4

20.4 MB

009 Remove Bricks Where the Ball Goes.mp4

15.3 MB

010 Fix Edge-Wrap Collision Bug.mp4

19.0 MB

011 Bounce Ball When It Hits Bricks.mp4

12.0 MB

012 How to Start the Ball in the Center.mp4

11.2 MB

/04 Advanced Ball Collision/

001 Section 4 Review.html

8.4 KB

001 Section Introduction.mp4

6.3 MB

002 Cutting Ball Code Into Functions.mp4

8.6 MB

003 Understanding the Ball-Brick Side Test.mp4

35.6 MB

004 Get the Ball Bouncing Off Brick Sides.mp4

31.7 MB

005 Add Cheat to Reposition the Ball.mp4

13.6 MB

006 Fix the Covered-Edge-Corner Case.mp4

62.9 MB

/05 Finish Brick Gameplay/

001 Section 5 Review.html

8.9 KB

001 Section Introduction.mp4

2.3 MB

002 Keep Count of Bricks Remaining.mp4

19.5 MB

003 Start with Empty Gutter at Top.mp4

21.0 MB

004 Reset Ball at Start, Bricks After Last Hit.mp4

14.9 MB

005 Reset Bricks When Player Misses Ball.mp4

9.2 MB

006 Fix Bug with Hitting Bottom Bricks.mp4

33.5 MB

007 Testing to Look for Remaining Bugs.mp4

6.2 MB

008 Fixing the Ball-Stuck-Along-Edge Bug.mp4

20.6 MB

009 Play Testing to Look for Bugs Again.mp4

12.5 MB

/06 Adapt the Grid for Racing/

001 Section 6 Review.html

8.3 KB

001 Section Introduction.mp4

4.4 MB

002 Now Lets Tear This Up.mp4

6.4 MB

003 Remove the Paddle.mp4

8.6 MB

004 Rename Brick in the Code to Track.mp4

13.6 MB

005 Stretch Tile Grid to Cover the Canvas.mp4

11.5 MB

006 Design a Grid Layout by Hand.mp4

43.7 MB

007 Quick Example of Grid Map Design.mp4

12.8 MB

008 Fill in a Basic Track Layout.mp4

23.5 MB

009 Set Ball Start Location in the Array.mp4

35.3 MB

/07 Draw and Code an Image/

001 Section 7 Review.html

9.8 KB

001 Section Introduction.mp4

10.3 MB

002 How to Create the Car Image.mp4

27.3 MB

003 Turning on Headlights and Taillights.mp4

22.2 MB

004 Import and Display the Car Image.mp4

31.6 MB

/08 Spin and Angled Motion/

001 Section 8 Review.html

8.7 KB

001 Section Introduction.mp4

5.1 MB

002 Replace Ball in Code with Car.mp4

12.0 MB

003 Spin the Car Image.mp4

22.9 MB

004 Drive the Car the Way It Faces.mp4

11.8 MB

005 Use of Sine and Cosine for Games.mp4

10.3 MB

006 Understanding Why We Use Sin Cos.mp4

6.5 MB

007 Clean Away Outdated Ball Code.mp4

11.2 MB

/09 Giving You the Car Keys/

001 Section 9 Review.html

9.2 KB

001 Section Introduction.mp4

10.4 MB

002 Functions on Key Press and Release.mp4

12.6 MB

003 Find the Key Code for Each Arrow Key.mp4

12.9 MB

004 Crude Steering and Gas on Key Presses.mp4

16.2 MB

005 Treat Keys More Like Buttons.mp4

37.6 MB

006 Lose Speed From Driving Into Walls.mp4

8.8 MB

007 Slow Down Over Time.mp4

11.7 MB

008 Fix Cars Start Direction.mp4

13.4 MB

/10 Break to Get Organized/

001 Section 10 Review.html

10.7 KB

001 Section Introduction.mp4

4.8 MB

002 Label Car Tuning Values.mp4

13.5 MB

003 Create Labels for Tile Types.mp4

20.8 MB

004 JavaScript and HTML in Different Files.mp4

20.5 MB

005 Give Common Graphics Code a File.mp4

15.1 MB

006 Divide Code Into Files by Purpose.mp4

78.0 MB

/11 Graphical Tiles/

001 Section 11 Review.html

8.7 KB

001 Section Introduction.mp4

5.7 MB

002 Draw the Road Tile Image.mp4

11.0 MB

003 Create Wall Tile Art.mp4

15.4 MB

004 Load Your Tile Art in Code.mp4

13.2 MB

005 Display the Tile Images.mp4

27.7 MB

006 Stop Drawing Giant Rect Every Frame.mp4

11.6 MB

/12 Improve Image Loading/

001 Section 12 Review.html

9.1 KB

001 Section Introduction.mp4

14.2 MB

002 Bring Together All Image Code.mp4

19.8 MB

003 Wait for the Last Image to Load.mp4

29.6 MB

004 Connect OnLoad Automatically.mp4

14.6 MB

005 Auto Count Images to Load A Bad Way.mp4

23.1 MB

006 Auto Count Images to Load Good Way.mp4

25.9 MB

007 Add a Basic Loading Screen.mp4

19.0 MB

/13 New World Tile Types/

001 Section 13 Review.html

8.6 KB

001 Section Introduction.mp4

6.4 MB

002 Divide Project Files Into Folders.mp4

18.7 MB

003 Create Images for New Track Tiles.mp4

43.3 MB

004 Load New Track Images in Code.mp4

20.1 MB

005 Put New Track Types in Level Grid.mp4

12.9 MB

006 Get New Tile Types to Block Car.mp4

9.5 MB

007 Show the Images for New Track Types.mp4

32.0 MB

008 Make a Layout Using New Tiles.mp4

17.1 MB

009 Tune Car Disallow Spinning in Place.mp4

18.6 MB

/14 Accelerate Your Project/

001 Section 14 Review.html

8.8 KB

001 Section Introduction.mp4

8.9 MB

002 Save All Track Tile Art to an Array.mp4

42.9 MB

003 Draw Track Tile Based on Index.mp4

20.4 MB

004 Optimizing the Track Draw Loops.mp4

39.3 MB

/15 Add a Classy Player 2 Car/

001 Section 15 Review.html

8.9 KB

001 Section Introduction.mp4

18.8 MB

002 Put Cars Vars and Functions in a Class.mp4

32.0 MB

003 Update Use of Variables in the Class.mp4

11.5 MB

004 Create Player Ones Car Instance.mp4

25.9 MB

005 Make a Second Car for Player Two.mp4

24.5 MB

006 Copy and Recolor Blue Car to Green.mp4

18.3 MB

007 Import and Use the Green Car Image.mp4

23.1 MB

008 Use Different Control Keys Per Car.mp4

83.4 MB

/16 Reach the Finish Line/

001 Section 16 Review.html

8.6 KB

001 Section Introduction.mp4

5.9 MB

002 Decrease Time to Test the Finish Line.mp4

7.3 MB

003 Vary Consequences by Tile Type Hit.mp4

24.9 MB

004 Assign Each Car a Unique Name.mp4

11.9 MB

005 Declare Winner When Goal is Reached.mp4

9.5 MB

006 Understanding the Problem with Reset.mp4

22.4 MB

007 Separate Active Map From Saved Layout.mp4

30.7 MB

008 Reset When Finish Line is Reached.mp4

11.2 MB

009 Reset Car Speed When Map Reloads.mp4

12.8 MB

010 How to Support Multiple Level Maps.mp4

10.0 MB

011 Racing Game Wrap-Up.mp4

10.9 MB

/17 Racing to Adventure/

001 Section 17 Review.html

10.2 KB

001 Section Introduction.mp4

13.2 MB

002 Start with Racing Source Minus Player 2.mp4

7.5 MB

003 Rename files and variables.mp4

8.9 MB

004 Rework Drive Motion Into Walking.mp4

9.0 MB

005 Enlarge Tiles to Bring Camera Closer.mp4

6.2 MB

006 Replace Racing Art with Dungeon Art.mp4

8.9 MB

007 Support Partially Transparent Tiles.mp4

13.3 MB

008 New Layout and Code for Keys Doors.mp4

25.8 MB

009 Adventure Core Wrap-Up.mp4

7.0 MB

/18 More Grid Applications/

001 Section 18 Review.html

9.0 KB

001 Section Introduction.mp4

23.3 MB

002 Many Balls in Grid.mp4

29.9 MB

003 Scrolling Camera.mp4

42.7 MB

004 Side View Platform Jumper.mp4

27.1 MB

005 Moving Grid with Collision Gaps.mp4

26.8 MB

006 Board Game with Mouse Control.mp4

31.3 MB

007 Course Wrap-Up.mp4

10.6 MB

/19 Your Included PDF Textbook Hands-On Intro to Game Programming/

001 Full Included PDF Textbook Hands-On Intro to Game Programming.pdf

14.6 MB

 

Total files 167


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