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Udemy Learn to Code by Making Games The Unreal Engine Developer

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[Udemy] Learn to Code by Making Games The Unreal Engine Developer

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Total Size

62.4 GB

Total Files

743

Last Seen

2024-11-18 23:36

Hash

3D83A274C3A1E3C3C255217A847FACAC0ACF699E

/.../002 Welcome to the Course/

Unreal-IS02-Intro-Notes-Assets.pdf

531.2 KB

/.../011 Intro Notes Section 2 Assets/

UnrealCourse.com-Section-2-Slides-v.9.pdf

854.2 KB

/captions/

008 A Quick Tour of Unreal Editor-EN.srt

18.2 KB

007 How to Ask Good Questions-EN.srt

17.4 KB

004 Unreal Development Environment-EN.srt

13.8 KB

004 Unreal Development Environment-ES.srt

11.9 KB

005 Intro to Visual Studio 2015 on PC-EN.srt

10.2 KB

005 Intro to Visual Studio 2015 on PC-ES.srt

8.9 KB

006 Intro to Xcode on MacOS-EN.srt

7.9 KB

003 Setup Visual Studio or XCode-EN.srt

6.2 KB

011 Intro Notes Section 2 Assets-EN.srt

5.7 KB

002 Welcome to the Course-EN.srt

5.3 KB

010 Section 1 Wrap-Up-EN.srt

5.1 KB

002 Welcome to the Course-ES.srt

4.8 KB

/quizzes/

001 Section End QUIZ.html

12.0 KB

/captions/

025 Using Header Files as Contracts-EN.srt

19.8 KB

015 Using include and Namespaces-EN.srt

19.5 KB

039 Using switch Statements-EN.srt

19.4 KB

019 Simplifying With Functions-EN.srt

19.3 KB

044 TMap and map Data Structures-EN.srt

19.0 KB

021 Clarity is Worth Fighting For-EN.srt

18.4 KB

043 Introducing Big O Notation-EN.srt

18.0 KB

022 Booleans and comparisons-EN.srt

17.6 KB

017 Variables and cin for Input-EN.srt

17.3 KB

037 Introducing enumerations-EN.srt

17.2 KB

033 Using struct for Simple Types-EN.srt

16.8 KB

048 Difficulty Play Tuning-EN.srt

15.9 KB

013 How Solutions Projects Relate-EN.srt

15.5 KB

032 Using using for Type Aliases-EN.srt

15.2 KB

038 Writing Error Checking Code-EN.srt

15.0 KB

028 Writing Using Getter Methods-EN.srt

14.9 KB

045 Range-based for Loop-EN.srt

14.5 KB

049 Polishing Packaging-EN.srt

14.4 KB

014 C Function Syntax-EN.srt

14.0 KB

046 Design a Helper Function-EN.srt

14.0 KB

020 Iterating With For While Loops-EN.srt

13.8 KB

012 S02 Game Design Document GDD-EN.srt

13.5 KB

035 Debugging 101-EN.srt

13.2 KB

030 Constructors For Initialisation-EN.srt

12.8 KB

016 Magic Numbers and Constants-EN.srt

12.6 KB

047 Playtesting Your Game-EN.srt

12.5 KB

041 Handling Game Win Condition-EN.srt

12.5 KB

036 A Place for Everything-EN.srt

12.3 KB

027 Instantiating Your Class-EN.srt

12.0 KB

040 Warm Fuzzy Feelings-EN.srt

11.4 KB

042 Win or Lose Screen-EN.srt

9.5 KB

029 Introducing the Const Keyword-EN.srt

9.4 KB

018 Using getline-EN.srt

8.6 KB

024 Introducing Classes-EN.srt

5.3 KB

050 Section 2 Wrap-Up-EN.srt

2.2 KB

/quizzes/

002 Mid Section Quiz.html

14.9 KB

003 Mid Section Quiz.html

13.9 KB

004 Mid Section Quiz.html

12.4 KB

005 End Of Section Quiz.html

9.4 KB

/.../051 Intro Notes Section 3 Assets/

gitignore.zip

0.3 KB

/.../094 SFX Audio Clips/

door-lock.wav

100.5 KB

/captions/

063 Laying Out Geometry-EN.srt

24.6 KB

058 Unreals Class System-EN.srt

21.7 KB

073 Getting Player Viewpoint-EN.srt

21.3 KB

074 Using DrawDebugLine-EN.srt

21.0 KB

083 Using Physics Handles-EN.srt

20.8 KB

062 Moving Objects With C-EN.srt

20.6 KB

084 Refactoring Rules-EN.srt

20.3 KB

085 Introducing Unreals TArray-EN.srt

20.0 KB

076 LineTraceSingleByObjectType-EN.srt

19.7 KB

080 Introducing Input Binding-EN.srt

19.6 KB

092 Everything in its Place-EN.srt

19.4 KB

090 Exposing Events to Blueprint-EN.srt

19.3 KB

069 Using GetTimeSeconds-EN.srt

19.0 KB

089 Pointer Protection Process-EN.srt

18.8 KB

067 Unreals PlayerController-EN.srt

18.6 KB

075 Line Tracing AKA Ray-Casting-EN.srt

18.1 KB

091 Using Blueprint Timeline-EN.srt

17.7 KB

055 Your First .gitignore for Unreal-EN.srt

17.5 KB

065 Macros Starting with UPROPERTY-EN.srt

17.0 KB

060 Accessing Object Names-EN.srt

17.0 KB

066 Using Trigger Volumes-EN.srt

17.0 KB

068 Using Collision Volumes-EN.srt

16.0 KB

081 Accessors Memory Layout-EN.srt

15.7 KB

064 Applying Materials-EN.srt

15.3 KB

054 Ignoring Unreal Derived Files-EN.srt

15.3 KB

056 Getting to Know Unreals Editor-EN.srt

14.8 KB

088 Managing Texture Tiling-EN.srt

14.7 KB

079 Using FindComponentByClass-EN.srt

14.5 KB

093 Using Variables in Blueprint-EN.srt

14.5 KB

087 Debugging Game Issues-EN.srt

13.8 KB

086 Iterating over TArray with for-EN.srt

13.0 KB

071 Modifying the Default Pawn Actor-EN.srt

12.8 KB

053 Version Control 101-EN.srt

12.1 KB

072 Inherit Game Mode Blueprint-EN.srt

11.7 KB

061 Getting Transforms in C-EN.srt

11.6 KB

078 Resetting Your Unreal Project-EN.srt

11.6 KB

094 SFX Audio Clips-EN.srt

11.3 KB

059 Runtime Messages for Feedback-EN.srt

11.2 KB

057 A Pointers Primer-EN.srt

10.1 KB

070 Grabbing System Overview-EN.srt

9.9 KB

052 S03 Game Design Document GDD-EN.srt

8.1 KB

051 Intro Notes Section 3 Assets-EN.srt

3.7 KB

095 Section 3 Wrap-Up-EN.srt

3.6 KB

/quizzes/

006 Mid Section Quiz.html

15.0 KB

008 Mid Section Quiz.html

13.4 KB

009 Mid Section Quiz.html

12.8 KB

007 Mid Section Quiz.html

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010 Section End Quiz.html

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/.../105 More Landscaping Tools/

Chris-Folea-MountainRange3.png

14.0 MB

/.../107 Actors from Multiple Meshes/

BT12-TankParts.zip

684.9 KB

/.../112 Main Menu Screens/

BT17-Firing-M1A1-tank-in-Djibouti.jpg

4.6 MB

/.../180 Making an AutoMortar/

BT86-mortar-placeholder.zip

104.8 KB

/.../192 Finishing Off - Part 2/

BT98-Student-AutoMortars.zip

423.2 KB

/captions/

183 Introducing Particle Systems-EN.srt

28.1 KB

185 Using FAttachmentTransformRules-EN.srt

27.8 KB

192 Finishing Off - Part 2-EN.srt

27.5 KB

188 Using TakeDamage on Actors-EN.srt

26.4 KB

161 Refactoring our Aiming Component-EN.srt

26.1 KB

124 Using LineTraceSingleByChannel-EN.srt

25.4 KB

191 Finishing Off - Part 1-EN.srt

24.9 KB

141 Working Round Awkward Bugs-EN.srt

24.5 KB

109 3rd Person Camera Control-EN.srt

24.4 KB

149 Physics Materials Friction-EN.srt

24.3 KB

180 Making an AutoMortar-EN.srt

24.2 KB

186 Radial Forces Caching-EN.srt

24.2 KB

190 The Observer Pattern-EN.srt

24.0 KB

189 BlueprintPure Health Bars-EN.srt

24.0 KB

136 Using Clamp to Limit Values-EN.srt

24.0 KB

174 Programmatic Sideways Friction-EN.srt

24.0 KB

179 Making an Ammo Display-EN.srt

23.9 KB

181 Using the Reference Viewer-EN.srt

23.9 KB

171 Finishing our Refactoring-EN.srt

23.8 KB

176 Avoiding Boolean Flags-EN.srt

23.6 KB

170 Aiming Without the Tank-EN.srt

23.3 KB

157 CrossProduct Vector Operator-EN.srt

23.2 KB

117 Using virtual and override-EN.srt

23.2 KB

107 Actors from Multiple Meshes-EN.srt

22.9 KB

127 BlueprintCallable-EN.srt

22.8 KB

182 Preparing for Particles-EN.srt

22.7 KB

134 Review Our Execution Flow-EN.srt

22.7 KB

122 Finding Screen Pixel Coordinates-EN.srt

22.6 KB

154 Introducing AI Pathfinding-EN.srt

22.0 KB

104 Flat Shading Low Poly Landscapes-EN.srt

21.7 KB

172 Adding TickComponent Back-EN.srt

21.6 KB

163 Constructor Begin Play Timing-EN.srt

21.3 KB

151 Using BlueprintReadOnly-EN.srt

21.2 KB

100 Landscape Setup Scaling-EN.srt

21.2 KB

123 Using DeprojectScreenToWorld-EN.srt

21.1 KB

105 More Landscaping Tools-EN.srt

21.0 KB

128 SuggestProjectileVelocity-EN.srt

20.9 KB

121 Creating an Out Parameter Method-EN.srt

20.9 KB

156 DotProduct Vector Operator-EN.srt

20.9 KB

178 Tweaking Tank AI-EN.srt

20.8 KB

126 Create Default Sub Objects in C-EN.srt

20.7 KB

131 Using Forward Declarations-EN.srt

20.6 KB

155 Dissecting RequestDirectMove-EN.srt

20.5 KB

160 Using Enumerations in UE4-EN.srt

20.4 KB

148 ApplyForceAtLocation in Action-EN.srt

20.4 KB

152 A Better Component Architecture-EN.srt

20.3 KB

147 Setup Track Throttles-EN.srt

20.2 KB

129 Predict Projectile Landing Point-EN.srt

20.1 KB

120 Add Tick to PlayerController-EN.srt

19.9 KB

113 UI Scale Box Buttons Mouse-EN.srt

19.7 KB

177 Improving Tank Aiming-EN.srt

19.7 KB

169 Starting From Green-EN.srt

19.5 KB

165 BlueprintImplementableEvent-EN.srt

19.3 KB

116 Delegating to Components-EN.srt

19.2 KB

118 Creating an AI Controller Class-EN.srt

19.1 KB

153 Completing Manual Tank Movement-EN.srt

19.1 KB

101 A Landscaping Process-EN.srt

19.1 KB

140 Upgrading to Unreal 4.12-EN.srt

18.9 KB

146 Adding a Quit Button-EN.srt

18.9 KB

142 Using SpawnActor to Spawn-EN.srt

18.8 KB

138 CHALLENGE - Turret Rotation Pt.2-EN.srt

18.5 KB

143 Projectile Movement Components-EN.srt

18.4 KB

139 Setting Up Projectiles-EN.srt

18.4 KB

135 How to Report Bugs-EN.srt

18.1 KB

130 Using FRotators in Unreal-EN.srt

18.0 KB

187 Using GetTimerManager-EN.srt

17.9 KB

125 Unify Player AI Aiming-EN.srt

17.9 KB

159 How to Use Blueprint Variables-EN.srt

17.7 KB

099 Creating Deleting Landscapes-EN.srt

17.6 KB

132 BlueprintSpawnableComponent-EN.srt

17.6 KB

167 Dependency Mapping-EN.srt

17.4 KB

098 Setting Up a GitHub Repo-EN.srt

17.4 KB

119 Get the Player Controller with C-EN.srt

16.2 KB

158 Finalising Your Class Code-EN.srt

16.0 KB

166 Using the ensure Assertion-EN.srt

15.9 KB

164 Decoupling Your Architecture-EN.srt

15.7 KB

144 Making AI Tanks Fire-EN.srt

15.6 KB

108 Configuring a Tank-EN.srt

15.6 KB

150 Fly-by-Wire Control System-EN.srt

15.4 KB

112 Main Menu Screens-EN.srt

15.0 KB

111 User Interface UI in Unreal-EN.srt

14.9 KB

175 OnComponentHit Event in 4.12-EN.srt

14.8 KB

145 EditAnywhere vs EditDefaultsOnly-EN.srt

14.4 KB

114 Controller Ready Navigation-EN.srt

14.4 KB

106 Tank Control System-EN.srt

14.4 KB

110 Fixing 3rd Person Camera Rotation-EN.srt

13.5 KB

162 Attaching a Debugger to Unreal-EN.srt

13.1 KB

133 The C Compilation Process-EN.srt

12.9 KB

115 Trial Packaging Your Game-EN.srt

12.4 KB

184 Particle Bounding Boxes-EN.srt

11.9 KB

194 Bonus - Switching Cameras-EN.srt

11.3 KB

097 S04 Game Design Document GDD-EN.srt

11.2 KB

102 Upgrading Engine Version-EN.srt

10.4 KB

193 Section 4 Wrap-Up-EN.srt

6.0 KB

195 Testing Grounds Introduction-EN.srt

4.6 KB

168 Talking Head - Real World Skills-EN.srt

4.6 KB

096 Intro Notes Section 4 Assets-EN.srt

1.9 KB

/quizzes/

018 Mid Section Quiz.html

14.9 KB

015 Mid Section Quiz.html

14.6 KB

016 Mid Section Quiz.html

14.4 KB

019 Mid Section Quiz.html

14.0 KB

014 Mid Section Quiz.html

13.8 KB

017 Mid Section Quiz.html

13.7 KB

013 Mid Section Quiz.html

13.6 KB

012 Mid Section Quiz.html

12.4 KB

011 Mid Section Quiz.html

11.7 KB

020 End of Section Quiz.html

9.5 KB

/captions/

197 Using Git LFS Large File Support-EN.srt

28.4 KB

198 Marketing Markdown-EN.srt

23.5 KB

214 Composition over Inheritance-EN.srt

23.3 KB

208 Modular Arithmetic Cycles-EN.srt

22.3 KB

205 Using Any Actor for Waypoints-EN.srt

21.8 KB

210 C AI Behaviour Tree Tasks-EN.srt

21.0 KB

213 Converting Blueprint to C-EN.srt

20.8 KB

199 Use git clean to Revert Project-EN.srt

20.1 KB

217 Instanced Materials-EN.srt

19.0 KB

203 Introducing AI Blackboard Data-EN.srt

17.7 KB

209 Performance Profiling 101-EN.srt

16.8 KB

201 The Third Person Character-EN.srt

16.7 KB

206 Options for Grouping Actors-EN.srt

16.2 KB

204 Target Points and Patrol Routes-EN.srt

16.0 KB

211 Reading Blackboard Data in C-EN.srt

15.6 KB

202 Introducing AI Behaviour Trees-EN.srt

15.6 KB

212 The Consequences of Inheritance-EN.srt

14.5 KB

200 First Person Character Overview-EN.srt

13.0 KB

196 Testing Grounds GDD-EN.srt

12.1 KB

216 How to Delete a C Class-EN.srt

9.0 KB

215 Talking Head What Weve Covered So Far-EN.srt

2.8 KB

/quizzes/

024 Mid Section Quiz.html

1.5 KB

022 Mid Section Quiz.html

1.5 KB

023 Mid Section Quiz.html

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021 Mid Section Quiz.html

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025 Mid Section Quiz.html

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026 Mid Section Quiz.html

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027 Mid Section Quiz.html

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/06 Next Steps/

280 Bonus Lecture - Our Other Courses.mp4

10.4 MB

/

183 Introducing Particle Systems.mp4

628.6 MB

192 Finishing Off - Part 2.mp4

602.5 MB

185 Using FAttachmentTransformRules.mp4

596.4 MB

179 Making an Ammo Display.mp4

573.6 MB

157 CrossProduct Vector Operator.mp4

568.8 MB

191 Finishing Off - Part 1.mp4

564.5 MB

186 Radial Forces Caching.mp4

562.4 MB

141 Working Round Awkward Bugs.mp4

534.4 MB

136 Using Clamp to Limit Values.mp4

519.0 MB

176 Avoiding Boolean Flags.mp4

514.0 MB

156 DotProduct Vector Operator.mp4

511.1 MB

180 Making an AutoMortar.mp4

507.4 MB

149 Physics Materials Friction.mp4

505.4 MB

171 Finishing our Refactoring.mp4

502.3 MB

189 BlueprintPure Health Bars.mp4

502.0 MB

109 3rd Person Camera Control.mp4

496.1 MB

178 Tweaking Tank AI.mp4

488.4 MB

105 More Landscaping Tools.mp4

482.9 MB

104 Flat Shading Low Poly Landscapes.mp4

482.5 MB

208 Modular Arithmetic Cycles.mp4

479.7 MB

100 Landscape Setup Scaling.mp4

475.6 MB

163 Constructor Begin Play Timing.mp4

461.9 MB

221 The Animation Starter Pack.mp4

458.2 MB

154 Introducing AI Pathfinding.mp4

454.5 MB

198 Marketing Markdown.mp4

452.7 MB

117 Using virtual and override.mp4

451.0 MB

107 Actors from Multiple Meshes.mp4

450.8 MB

124 Using LineTraceSingleByChannel.mp4

447.1 MB

177 Improving Tank Aiming.mp4

445.4 MB

181 Using the Reference Viewer.mp4

445.1 MB

172 Adding TickComponent Back.mp4

444.4 MB

113 UI Scale Box Buttons Mouse.mp4

443.5 MB

118 Creating an AI Controller Class.mp4

442.2 MB

134 Review Our Execution Flow.mp4

441.6 MB

138 CHALLENGE - Turret Rotation Pt.2.mp4

432.4 MB

146 Adding a Quit Button.mp4

429.3 MB

190 The Observer Pattern.mp4

428.4 MB

092 Everything in its Place.mp4

423.5 MB

222 Changing a Characters Animation.mp4

417.0 MB

170 Aiming Without the Tank.mp4

416.0 MB

173 Are Two Floats Equal.mp4

415.2 MB

188 Using TakeDamage on Actors.mp4

415.1 MB

169 Starting From Green.mp4

410.3 MB

152 A Better Component Architecture.mp4

407.1 MB

182 Preparing for Particles.mp4

405.8 MB

217 Instanced Materials.mp4

402.6 MB

160 Using Enumerations in UE4.mp4

401.2 MB

214 Composition over Inheritance.mp4

400.9 MB

101 A Landscaping Process.mp4

399.1 MB

161 Refactoring our Aiming Component.mp4

391.7 MB

155 Dissecting RequestDirectMove.mp4

390.4 MB

218 Introducing AI Perception.mp4

387.8 MB

205 Using Any Actor for Waypoints.mp4

386.8 MB

123 Using DeprojectScreenToWorld.mp4

382.1 MB

159 How to Use Blueprint Variables.mp4

381.0 MB

158 Finalising Your Class Code.mp4

377.3 MB

099 Creating Deleting Landscapes.mp4

375.4 MB

210 C AI Behaviour Tree Tasks.mp4

373.1 MB

127 BlueprintCallable.mp4

365.2 MB

108 Configuring a Tank.mp4

359.7 MB

116 Delegating to Components.mp4

354.8 MB

153 Completing Manual Tank Movement.mp4

353.4 MB

148 ApplyForceAtLocation in Action.mp4

351.3 MB

125 Unify Player AI Aiming.mp4

351.1 MB

128 SuggestProjectileVelocity.mp4

349.7 MB

167 Dependency Mapping.mp4

349.2 MB

088 Managing Texture Tiling.mp4

349.1 MB

213 Converting Blueprint to C.mp4

347.3 MB

111 User Interface UI in Unreal.mp4

346.0 MB

147 Setup Track Throttles.mp4

343.3 MB

135 How to Report Bugs.mp4

340.9 MB

129 Predict Projectile Landing Point.mp4

339.1 MB

203 Introducing AI Blackboard Data.mp4

337.5 MB

219 OnTargetPerceptionUpdated Event.mp4

336.6 MB

165 BlueprintImplementableEvent.mp4

335.5 MB

140 Upgrading to Unreal 4.12.mp4

332.8 MB

114 Controller Ready Navigation.mp4

332.4 MB

224 Sub Behaviour Trees.mp4

331.4 MB

187 Using GetTimerManager.mp4

330.9 MB

164 Decoupling Your Architecture.mp4

330.0 MB

151 Using BlueprintReadOnly.mp4

329.0 MB

142 Using SpawnActor to Spawn.mp4

320.6 MB

139 Setting Up Projectiles.mp4

320.5 MB

145 EditAnywhere vs EditDefaultsOnly.mp4

320.2 MB

197 Using Git LFS Large File Support.mp4

319.0 MB

121 Creating an Out Parameter Method.mp4

318.8 MB

120 Add Tick to PlayerController.mp4

317.8 MB

110 Fixing 3rd Person Camera Rotation.mp4

308.9 MB

080 Introducing Input Binding.mp4

308.0 MB

166 Using the ensure Assertion.mp4

306.6 MB

126 Create Default Sub Objects in C.mp4

306.2 MB

202 Introducing AI Behaviour Trees.mp4

304.4 MB

201 The Third Person Character.mp4

303.6 MB

112 Main Menu Screens.mp4

301.5 MB

150 Fly-by-Wire Control System.mp4

300.6 MB

132 BlueprintSpawnableComponent.mp4

299.8 MB

076 LineTraceSingleByObjectType.mp4

298.4 MB

065 Macros Starting with UPROPERTY.mp4

295.5 MB

220 AI Hearing Perception in Unreal.mp4

292.2 MB

204 Target Points and Patrol Routes.mp4

292.1 MB

056 Getting to Know Unreals Editor.mp4

288.9 MB

209 Performance Profiling 101.mp4

287.6 MB

223 Customising a Character Blueprint.mp4

283.7 MB

143 Projectile Movement Components.mp4

280.3 MB

106 Tank Control System.mp4

277.4 MB

115 Trial Packaging Your Game.mp4

274.8 MB

162 Attaching a Debugger to Unreal.mp4

274.4 MB

206 Options for Grouping Actors.mp4

273.9 MB

094 SFX Audio Clips.mp4

266.0 MB

079 Using FindComponentByClass.mp4

265.0 MB

212 The Consequences of Inheritance.mp4

262.4 MB

184 Particle Bounding Boxes.mp4

262.4 MB

196 Testing Grounds GDD.mp4

261.1 MB

130 Using FRotators in Unreal.mp4

257.2 MB

175 OnComponentHit Event in 4.12.mp4

256.5 MB

199 Use git clean to Revert Project.mp4

249.8 MB

144 Making AI Tanks Fire.mp4

245.5 MB

211 Reading Blackboard Data in C.mp4

242.3 MB

063 Laying Out Geometry.mp4

234.7 MB

248 Child Actor Components.mp4

232.0 MB

133 The C Compilation Process.mp4

231.4 MB

097 S04 Game Design Document GDD.mp4

230.6 MB

200 First Person Character Overview.mp4

225.2 MB

060 Accessing Object Names.mp4

225.1 MB

194 Bonus - Switching Cameras.mp4

220.0 MB

069 Using GetTimeSeconds.mp4

210.0 MB

083 Using Physics Handles.mp4

204.4 MB

064 Applying Materials.mp4

201.4 MB

089 Pointer Protection Process.mp4

191.0 MB

074 Using DrawDebugLine.mp4

190.8 MB

061 Getting Transforms in C.mp4

187.8 MB

093 Using Variables in Blueprint.mp4

183.9 MB

090 Exposing Events to Blueprint.mp4

183.4 MB

067 Unreals PlayerController.mp4

179.9 MB

066 Using Trigger Volumes.mp4

179.1 MB

216 How to Delete a C Class.mp4

178.1 MB

250 Inverse Kinematics with Animations.mp4

177.9 MB

073 Getting Player Viewpoint.mp4

176.5 MB

085 Introducing Unreals TArray.mp4

174.8 MB

098 Setting Up a GitHub Repo.mp4

174.8 MB

084 Refactoring Rules.mp4

171.2 MB

075 Line Tracing AKA Ray-Casting.mp4

164.3 MB

058 Unreals Class System.mp4

159.9 MB

087 Debugging Game Issues.mp4

158.1 MB

091 Using Blueprint Timeline.mp4

157.7 MB

043 Introducing Big O Notation.mp4

153.8 MB

102 Upgrading Engine Version.mp4

148.3 MB

071 Modifying the Default Pawn Actor.mp4

142.9 MB

081 Accessors Memory Layout.mp4

141.4 MB

242 Debugging AI Behaviour.mp4

129.6 MB

072 Inherit Game Mode Blueprint.mp4

124.7 MB

078 Resetting Your Unreal Project.mp4

115.7 MB

039 Using switch Statements.mp4

110.6 MB

044 TMap and map Data Structures.mp4

103.7 MB

057 A Pointers Primer.mp4

102.7 MB

070 Grabbing System Overview.mp4

99.8 MB

237 Character Movement vs Rotation.mp4

98.6 MB

059 Runtime Messages for Feedback.mp4

97.7 MB

238 Control Rotation for Aim.mp4

90.7 MB

195 Testing Grounds Introduction.mp4

90.5 MB

174 Programmatic Sideways Friction.mp4

87.9 MB

032 Using using for Type Aliases.mp4

85.9 MB

048 Difficulty Play Tuning.mp4

84.8 MB

243 Refactoring to a Gun Actor.mp4

84.4 MB

240 Behaviour Tree Services.mp4

83.5 MB

244 Attaching Actors to Components.mp4

82.0 MB

239 Behaviour Tree Decorators.mp4

81.4 MB

234 Offset Animations.mp4

81.3 MB

233 Movement Blend Spaces.mp4

81.1 MB

037 Introducing enumerations.mp4

79.9 MB

227 Simplifying Our Project.mp4

79.4 MB

045 Range-based for Loop.mp4

79.4 MB

021 Clarity is Worth Fighting For.mp4

79.3 MB

035 Debugging 101.mp4

78.1 MB

022 Booleans and comparisons.mp4

77.6 MB

038 Writing Error Checking Code.mp4

75.4 MB

028 Writing Using Getter Methods.mp4

74.6 MB

049 Polishing Packaging.mp4

74.5 MB

017 Variables and cin for Input.mp4

74.3 MB

054 Ignoring Unreal Derived Files.mp4

73.8 MB

068 Using Collision Volumes.mp4

73.0 MB

047 Playtesting Your Game.mp4

72.9 MB

025 Using Header Files as Contracts.mp4

72.6 MB

122 Finding Screen Pixel Coordinates.mp4

71.0 MB

230 Holding a Gun with Skeletal Sockets.mp4

70.6 MB

001 Promo Video.mp4

70.0 MB

020 Iterating With For While Loops.mp4

68.6 MB

046 Design a Helper Function.mp4

68.0 MB

103 Using Landscape Layers.mp4

66.7 MB

012 S02 Game Design Document GDD.mp4

66.5 MB

041 Handling Game Win Condition.mp4

65.9 MB

030 Constructors For Initialisation.mp4

65.6 MB

245 Configuring the Gun.mp4

63.9 MB

246 Moving Files from LFS to Git.mp4

63.2 MB

193 Section 4 Wrap-Up.mp4

63.2 MB

040 Warm Fuzzy Feelings.mp4

62.8 MB

036 A Place for Everything.mp4

62.8 MB

053 Version Control 101.mp4

62.3 MB

013 How Solutions Projects Relate.mp4

60.4 MB

232 Creating Animation State Machines.mp4

59.5 MB

024 Introducing Classes.mp4

59.4 MB

236 Rotating with SetFocalPoint.mp4

58.8 MB

082 Reducing Code in Hot Loops.mp4

58.2 MB

014 C Function Syntax.mp4

57.6 MB

033 Using struct for Simple Types.mp4

57.4 MB

207 Blueprint Behaviour Tree Tasks.mp4

57.1 MB

011 Intro Notes Section 2 Assets.mp4

57.0 MB

051 Intro Notes Section 3 Assets.mp4

56.4 MB

018 Using getline.mp4

56.3 MB

027 Instantiating Your Class.mp4

55.5 MB

007 How to Ask Good Questions.mp4

55.4 MB

086 Iterating over TArray with for.mp4

54.7 MB

131 Using Forward Declarations.mp4

53.7 MB

229 Solution Renaming Moving CPP.mp4

53.5 MB

042 Win or Lose Screen.mp4

52.0 MB

137 CHALLENGE - Turret Rotation.mp4

51.9 MB

062 Moving Objects With C.mp4

51.8 MB

029 Introducing the Const Keyword.mp4

51.8 MB

247 To LFS or Not to LFS.mp4

51.5 MB

055 Your First .gitignore for Unreal.mp4

51.1 MB

231 Understanding Animation Blueprints.mp4

50.4 MB

228 Renaming Moving CPP.mp4

48.5 MB

168 Talking Head - Real World Skills.mp4

48.2 MB

241 Tweaking AI Behaviour.mp4

42.8 MB

235 Aiming Blend Spaces Offsets.mp4

42.3 MB

095 Section 3 Wrap-Up.mp4

41.9 MB

119 Get the Player Controller with C.mp4

41.8 MB

052 S03 Game Design Document GDD.mp4

39.5 MB

183. Using FAttachmentTransformRules.mp3

39.5 MB

077 REFERENCES POINTERS.mp4

38.7 MB

181. Introducing Particle Systems.mp3

38.2 MB

096 Intro Notes Section 4 Assets.mp4

38.0 MB

190. Finishing Off - Part 2.mp3

37.9 MB

186. Using TakeDamage() on Actors.mp3

37.9 MB

122. Using LineTraceSingleByChannel().mp3

37.0 MB

019 Simplifying With Functions.mp4

36.6 MB

034 Using if Statements in C.mp4

36.4 MB

189. Finishing Off - Part 1.mp3

35.8 MB

159. Refactoring our Aiming Component.mp3

35.7 MB

61. Laying Out Geometry.mp3

34.7 MB

172. Programmatic Sideways Friction.mp3

34.6 MB

177. Making an Ammo Display.mp3

34.6 MB

184. Radial Forces & Caching.mp3

34.4 MB

188. The Observer Pattern.mp3

34.4 MB

134. Using Clamp() to Limit Values.mp3

34.3 MB

249 Introduction to Inverse Kinematics.mp4

34.3 MB

107. 3rd Person Camera Control.mp3

34.3 MB

178. Making an AutoMortar.mp3

34.0 MB

187. BlueprintPure & Health Bars.mp3

34.0 MB

115. Using virtual and override.mp3

33.8 MB

008 A Quick Tour of Unreal Editor.mp4

33.8 MB

169. Finishing our Refactoring.mp3

33.8 MB

168. Aiming Without the Tank.mp3

33.5 MB

139. Working Round Awkward Bugs.mp3

33.5 MB

147. Physics Materials & Friction.mp3

33.3 MB

80. Reducing Code in Hot Loops.mp3

33.2 MB

120. Finding Screen Pixel Coordinates.mp3

33.2 MB

179. Using the Reference Viewer.mp3

33.0 MB

155. CrossProduct() Vector Operator.mp3

32.9 MB

132. Review Our Execution Flow.mp3

32.6 MB

105. Actors from Multiple Meshes.mp3

32.5 MB

215 Talking Head What Weve Covered So Far.mp4

32.4 MB

180. Preparing for Particles.mp3

32.1 MB

174. Avoiding Boolean Flags.mp3

31.9 MB

170. Adding TickComponent() Back.mp3

31.5 MB

125. BlueprintCallable().mp3

31.4 MB

026 Including Our Own Header File.mp4

31.3 MB

130. Using Forward Declarations.mp3

30.9 MB

121. Using DeprojectScreenToWorld.mp3

30.8 MB

56. Unreal's Class System.mp3

30.7 MB

149. Using BlueprintReadOnly.mp3

30.7 MB

135. CHALLENGE - Turret Rotation.mp3

30.6 MB

71. Getting Player Viewpoint.mp3

30.5 MB

102. Flat Shading Low Poly Landscapes.mp3

30.1 MB

145. Setup Track Throttles.mp3

30.1 MB

81. Using Physics Handles.mp3

30.0 MB

154. DotProduct() Vector Operator.mp3

30.0 MB

153. Dissecting RequestDirectMove().mp3

30.0 MB

82. Refactoring Rules.mp3

29.8 MB

32. Using if Statements in C++.mp3

29.6 MB

127. Predict Projectile Landing Point.mp3

29.5 MB

98. Landscape Setup & Scaling.mp3

29.4 MB

176. Tweaking Tank AI.mp3

29.4 MB

103. More Landscaping tools.mp3

29.2 MB

119. Creating an Out Parameter Method.mp3

29.2 MB

83. Introducing Unreal's TArray.mp3

29.1 MB

124. Create Default Sub Objects in C++.mp3

29.1 MB

158. Using Enum(erations) in UE4.mp3

29.0 MB

150. A Better Component Architecture.mp3

29.0 MB

101. Using Landscape Layers.mp3

29.0 MB

152. Introducing AI Pathfinding.mp3

28.9 MB

74. LineTracesingleByObjectType().mp3

28.9 MB

146. ApplyForceAtLocation() in Action.mp3

28.9 MB

161. Constructor & Begin Play Timing.mp3

28.7 MB

37. Using switch Statements.mp3

28.7 MB

126. SuggestProjectileVelocity().mp3

28.6 MB

118. Add Tick() to PlayerController.mp3

28.4 MB

015 Using include and Namespaces.mp4

28.4 MB

41. Introducing Big O notation.mp3

28.4 MB

171. Are Two Floats Equal.mp3

28.0 MB

88. Exposing Events to Blueprint.mp3

27.9 MB

140. Using SpawnActor() to Spawn.mp3

27.9 MB

60. Moving Objects In C++.mp3

27.8 MB

23. Using Header Files As Contracts.mp3

27.8 MB

87. Pointer Protection Process.mp3

27.8 MB

136. CHALLENGE - Turret Rotation Pt.2.mp3

27.7 MB

72. Using DrawDebugLine.mp3

27.7 MB

78. Introcucing Input Binding.mp3

27.6 MB

67. Using GetTimeSeconds().mp3

27.5 MB

226 Talking Head - Refactoring Superpowers.mp4

27.5 MB

90. Everything in its Place.mp3

27.4 MB

163. BlueprintImplementableEvent.mp3

27.3 MB

114. Delegating to Components.mp3

27.2 MB

111. UI Scale Box, Buttons & Mouse.mp3

27.0 MB

141. Projectile Movement Components.mp3

26.8 MB

167. Starting From Green.mp3

26.8 MB

42. TMAP and map Data Structures.mp3

26.8 MB

151. Completing Manual Tank Movement.mp3

26.8 MB

031 Pseudocode Programming.mp4

26.6 MB

144. Adding a Quit Button.mp3

26.6 MB

138. Upgrading to Unreal 4.12.mp3

26.6 MB

128. Using FRotators in Unreal.mp3

26.4 MB

131. BlueprintSpawnableComponent().mp3

26.3 MB

116. Creating an AI Controller Class.mp3

26.3 MB

13. Using, #include And Namespaces.mp3

26.2 MB

53. Your First .gitignore For Unreal.mp3

26.2 MB

175. Improving Tank Aiming.mp3

25.9 MB

133. How to Report Bugs.mp3

25.9 MB

96. Setting Up a GitHub “Repo”.mp3

25.6 MB

20. Booleans And Comparisons.mp3

25.5 MB

17. Simplifying With Functions.mp3

25.5 MB

123. Unify Player & AI Aiming.mp3

25.5 MB

137. Setting Up Projectiles.mp3

25.4 MB

89. Using Blueprint Timeline.mp3

25.1 MB

65. Unreal's PlayerController.mp3

25.1 MB

19. Clarity Is Worth Fighting For.mp3

24.8 MB

99. A Landscaping Process.mp3

24.7 MB

185. Using GetTimerManager().mp3

24.6 MB

64. Using Trigger Volumes.mp3

24.6 MB

31. Using struct for Simple Types.mp3

24.5 MB

157. How to Use Blueprint Variables.mp3

24.4 MB

97. Creating & Deleting Landscapes.mp3

24.1 MB

15. Variables And cin for Input.mp3

24.0 MB

35. Introducing enumerations.mp3

23.8 MB

58. Accessing Object Names.mp3

23.8 MB

165. Dependency Mapping.mp3

23.7 MB

007 How to Ask Good Questions.mp3

23.4 MB

142. Making AI Tanks Fire.mp3

23.4 MB

234 Offset Animations.mp3

23.4 MB

30. Using using forType Aliases.mp3

23.2 MB

24. Including Our Own Header File.mp3

23.1 MB

46. Difficulty & Play Tuning.mp3

23.0 MB

164. Using the ensure Assertion.mp3

22.9 MB

050 Section 2 Wrap-Up.mp4

22.9 MB

156. Finalising Your Class Code.mp3

22.7 MB

79. Accessors & Memory Layout.mp3

22.6 MB

002 Welcome to the Course.mp4

22.5 MB

36. Writing Error Checking Code.mp3

22.3 MB

33. Debugging 101.mp3

22.3 MB

197 Using Git LFS Large File Support.mp3

22.2 MB

106. Configuring a Tank.mp3

22.1 MB

237 Character Movement vs Rotation.mp3

22.1 MB

66. Using Collision Volumes.mp3

22.0 MB

010 Section 1 Wrap-Up.mp4

21.9 MB

29. Pseudocode Programming.mp3

21.9 MB

117. Get the Player Controller with C++.mp3

21.8 MB

77. Using FindComponentByClass().mp3

21.8 MB

110. Main Menu Screens.mp3

21.7 MB

162. Decoupling Your Architecture.mp3

21.7 MB

26. Writing And Using Getter Methods.mp3

21.6 MB

11. How Solutions And Projects Relate.mp3

21.5 MB

227 Simplifying Our Project.mp3

21.3 MB

148. Fly-by-Wire Control System.mp3

21.2 MB

63. Macros Starting With UPPROPERTY.mp3

21.2 MB

86. Managing Texture Tiling.mp3

21.2 MB

109. User Interface (UI) in Unreal.mp3

21.1 MB

023 Using do and while in C.mp4

21.1 MB

52. Ignoring Unreal Derived Files.mp3

21.0 MB

62. Applying Materials.mp3

20.8 MB

016 Magic Numbers and Constants.mp4

20.7 MB

143. EditAnywhere vs EditDefaultsOnly.mp3

20.7 MB

173. OnComponentHit Event in 4.12.mp3

20.7 MB

91. Using Variables in Blueprint.mp3

20.6 MB

47. Polishing & Packaging.mp3

20.6 MB

43. Range-based for Loop.mp3

20.6 MB

112. Controller Ready Navigation.mp3

20.2 MB

54. Getting to Know Unreal's Editor.mp3

20.1 MB

44. Design a Helper Function.mp3

20.1 MB

73. Line Tracing AKA Ray-Casting.mp3

19.7 MB

18. Iterating With For & While Loops.mp3

19.6 MB

108. Fixing 3rd Person Camera Rotation.mp3

19.4 MB

198 Marketing Markdown.mp3

19.2 MB

39. Handling Game Win Condition.mp3

19.1 MB

85. Debugging Game Issues.mp3

19.1 MB

12. C++ Function Syntax.mp3

18.9 MB

28. Constructors For Initialisation.mp3

18.8 MB

232 Creating Animation State Machines.mp3

18.6 MB

45. Playtesting Yor Game.mp3

18.6 MB

233 Movement Blend Spaces.mp3

18.6 MB

004 Unreal Development Environment.mp4

18.4 MB

84. Iterating over TArray with for.mp3

18.4 MB

228 Renaming Moving CPP.mp3

18.4 MB

207 Blueprint Behaviour Tree Tasks.mp3

18.3 MB

59. Getting Transforms In C++.mp3

18.3 MB

104. Tank Control System.mp3

18.1 MB

69. Modifying the Default Pawn Actor.mp3

17.9 MB

129. The C++ Compilation Process.mp3

17.9 MB

004 Unreal Development Environment.mp3

17.8 MB

160. Attaching a Debugger to Unreal.mp3

17.7 MB

14. Magic Numbers And Constants.mp3

17.6 MB

243 Refactoring to a Gun Actor.mp3

17.5 MB

208 Modular Arithmetic Cycles.mp3

17.2 MB

214 Composition over Inheritance.mp3

17.2 MB

113. Trial Packaging Your Game.mp3

17.1 MB

246 Moving Files from LFS to Git.mp3

17.1 MB

213 Converting Blueprint to C.mp3

17.1 MB

34. A Place for Everything.mp3

17.0 MB

70. Inherit Game Mode Blueprint.mp3

17.0 MB

51. Version Control 101.mp3

16.9 MB

230 Holding a Gun with Skeletal Sockets.mp3

16.9 MB

25. Instantiating Your Class.mp3

16.8 MB

244 Attaching Actors to Components.mp3

16.8 MB

10. Game Design Document.mp3

16.7 MB

221 The Animation Starter Pack.mp3

16.6 MB

205 Using Any Actor for Waypoints.mp3

16.4 MB

242 Debugging AI Behaviour.mp3

16.4 MB

21. Using Do and While in C++.mp3

16.2 MB

57. Runtime Message for Feedback.mp3

16.0 MB

199 Use git clean to Revert Project.mp3

16.0 MB

76. Resetting Your Unreal Project.mp3

16.0 MB

231 Understanding Animation Blueprints.mp3

16.0 MB

182. Particle Bounding Boxes.mp3

15.9 MB

192. Bonus - Switching Cameras.mp3

15.8 MB

38. Warm Fuzzy Feelings.mp3

15.7 MB

92. SFX & Audio Clips.mp3

15.6 MB

222 Changing a Characters Animation.mp3

15.6 MB

225 Talking Head - Introducing Sam.mp4

15.5 MB

247 To LFS or Not to LFS.mp3

15.5 MB

240 Behaviour Tree Services.mp3

15.3 MB

210 C AI Behaviour Tree Tasks.mp3

15.3 MB

239 Behaviour Tree Decorators.mp3

14.9 MB

218 Introducing AI Perception.mp3

14.8 MB

95. Game Design Document (GDD).mp3

14.8 MB

40. Win Or Lose Screen.mp3

14.7 MB

217 Instanced Materials.mp3

14.4 MB

75. REFERENCE & POINTERS.mp3

14.0 MB

238 Control Rotation for Aim.mp3

14.0 MB

100. Upgrading Engine Version.mp3

13.9 MB

209 Performance Profiling 101.mp3

13.9 MB

203 Introducing AI Blackboard Data.mp3

13.8 MB

005 Intro to Visual Studio 2015 on PC.mp3

13.8 MB

55. A Pointers Primer.mp3

13.6 MB

005 Intro to Visual Studio 2015 on PC.mp4

13.6 MB

27. Introducing The Const Keyword.mp3

13.5 MB

201 The Third Person Character.mp3

13.3 MB

68. Grabbing System Overview.mp3

13.3 MB

202 Introducing AI Behaviour Trees.mp3

12.7 MB

206 Options for Grouping Actors.mp3

12.4 MB

211 Reading Blackboard Data in C.mp3

12.4 MB

006 Intro to Xcode on MacOS.mp4

12.3 MB

16. Using getline().mp3

12.2 MB

003 Setup Visual Studio or XCode.mp4

12.1 MB

212 The Consequences of Inheritance.mp3

12.1 MB

219 OnTargetPerceptionUpdated Event.mp3

12.1 MB

245 Configuring the Gun.mp3

11.8 MB

224 Sub Behaviour Trees.mp3

11.5 MB

250 Inverse Kinematics with Animations.mp3

11.5 MB

204 Target Points and Patrol Routes.mp3

11.3 MB

248 Child Actor Components.mp3

11.2 MB

223 Customising a Character Blueprint.mp3

11.1 MB

50. Game Design Document (GDD).mp3

11.0 MB

220 AI Hearing Perception in Unreal.mp3

10.8 MB

006 Intro to Xcode on MacOS.mp3

10.6 MB

229 Solution Renaming Moving CPP.mp3

10.4 MB

200 First Person Character Overview.mp3

10.1 MB

249 Introduction to Inverse Kinematics.mp3

10.1 MB

196 Testing Grounds GDD.mp3

10.0 MB

236 Rotating with SetFocalPoint.mp3

9.4 MB

235 Aiming Blend Spaces Offsets.mp3

8.3 MB

003 Setup Visual Studio or XCode.mp3

7.8 MB

191. Section 4 Wrap-Up.mp3

7.8 MB

09. Intro, Notes & section Assets.mp3

7.4 MB

241 Tweaking AI Behaviour.mp3

7.3 MB

22. Introducing Classes.mp3

7.2 MB

216 How to Delete a C Class.mp3

6.8 MB

002 Welcome to the Course.mp3

6.8 MB

008 A Quick Tour of Unreal Editor.mp3

6.5 MB

166. Talking Head - Real World Skills.mp3

6.0 MB

49. Intro, Notes & Section Assets.mp3

5.3 MB

93. Section Wrap Up.mp3

4.9 MB

195 Testing Grounds Introduction.mp3

3.6 MB

001 Promo Video.mp3

3.6 MB

48. Section Wrap-Up.mp3

3.1 MB

94. Intro, Notes & Section Assets.mp3

2.7 MB

226 Talking Head - Refactoring Superpowers.mp3

2.6 MB

215 Talking Head What Weve Covered So Far.mp3

2.5 MB

225 Talking Head - Introducing Sam.mp3

896.8 KB

009 A Note On Unreal Version.html

0.5 KB

 

Total files 743


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