FileMood

Download Udemy - The Unreal Engine Developer Course - Learn C++ & Make Games

Udemy The Unreal Engine Developer Course Learn Make Games

Name

Udemy - The Unreal Engine Developer Course - Learn C++ & Make Games

  DOWNLOAD Copy Link

Trouble downloading? see How To

Total Size

31.5 GB

Total Files

324

Hash

1462038441A84BB4FDFD0BE496BCCC71F2F97C0D

/01 Introduction and Setup/

001 - Promo Video.mp4

62.6 MB

002 - Welcome to the Course.mp4

29.5 MB

003 - A Note On Unreal Versions.mp4

22.8 MB

004 - Setup Visual Studio or XCode.mp4

14.1 MB

005 - Unreal Development Environment.mp4

17.6 MB

006 - Intro to Visual Studio 2015 on PC.mp4

16.0 MB

007 - Intro to Xcode on MacOS.mp4

13.3 MB

008 - How to Ask Good Questions.mp4

45.8 MB

009 - A Quick Tour of Unreal Editor.mp4

34.5 MB

010 - Section 1 Wrap-Up.mp4

22.9 MB

011 - Instructor Hangout.mp4

92.6 MB

/attached_files/

Unreal-IS02-Intro-Notes-Assets.pdf

531.2 KB

/02 Bulls & Cows Word Console Game - Your First C++/

012 - Intro, Notes & Section 2 Assets.mp4

32.5 MB

013 - Bull Cow Game Overview.mp4

19.1 MB

014 - S02 Game Design Document (GDD).mp4

26.5 MB

015 - How Solutions & Projects Relate.mp4

33.6 MB

016 - C++ Function Syntax.mp4

25.2 MB

017 - Using, #include and Namespaces.mp4

30.5 MB

018 - Magic Numbers and Constants.mp4

23.1 MB

019 - Variables and cin for Input.mp4

33.5 MB

020 - Using getline().mp4

25.8 MB

021 - Simplifying With Functions.mp4

43.0 MB

022 - Iterating With For & While Loops.mp4

26.5 MB

023 - Clarity is Worth Fighting For.mp4

30.9 MB

024 - Booleans and comparisons.mp4

35.7 MB

025 - Using do and while in C++.mp4

24.0 MB

026 - Introducing Classes.mp4

39.7 MB

027 - Using Header Files as Contracts.mp4

34.5 MB

028 - Including Our Own Header File.mp4

38.5 MB

029 - Instantiating Your Class.mp4

23.9 MB

030 - Writing & Using Getter Methods.mp4

33.8 MB

031 - Introducing the Const Keyword.mp4

21.6 MB

032 - Constructors For Initialisation.mp4

29.3 MB

033 - Pseudocode Programming.mp4

89.7 MB

034 - Using using for Type Aliases.mp4

38.6 MB

035 - Using struct for Simple Types.mp4

34.0 MB

036 - Using if Statements in C++.mp4

43.2 MB

037 - Debugging 101.mp4

33.0 MB

038 - A Place for Everything.mp4

27.6 MB

039 - Introducing enumerations.mp4

36.7 MB

040 - Writing Error Checking Code.mp4

33.5 MB

041 - Using switch Statements.mp4

48.9 MB

042 - Warm Fuzzy Feelings.mp4

27.0 MB

043 - Handling Game Win Condition.mp4

29.8 MB

044 - Win or Lose Screen.mp4

69.3 MB

045 - Introducing Big O Notation.mp4

65.2 MB

046 - TMap and map Data Structures.mp4

48.6 MB

047 - Range-based for Loop.mp4

28.5 MB

048 - Design a Helper Function.mp4

31.2 MB

049 - Playtesting Your Game.mp4

28.6 MB

050 - Difficulty & Play Tuning.mp4

36.7 MB

051 - Polishing & Packaging.mp4

35.8 MB

052 - Section 2 Wrap-Up.mp4

15.0 MB

/attached_files/

UnrealCourse.com-Section-2-Slides-v.9.pdf

854.2 KB

/03 Building Escape - Your First Unreal C++ Game/

053 - Intro, Notes & Section 3 Assets.mp4

10.4 MB

054 - S03 Game Design Document (GDD) .mp4

15.8 MB

055 - Building Escape Overview.mp4

30.4 MB

056 - Version Control 101.mp4

24.4 MB

057 - Ignoring Unreal Derived Files.mp4

30.3 MB

058 - Your First .gitignore for Unreal.mp4

29.2 MB

059 - Getting to Know Unreal’s Editor.mp4

74.7 MB

060 - A Pointers Primer.mp4

48.3 MB

061 - Unreal’s Class System.mp4

53.6 MB

062 - Runtime Messages for Feedback.mp4

48.1 MB

063 - Accessing Object Names.mp4

58.1 MB

064 - Include What You Use For 4.17+.mp4

69.1 MB

065 - Getting Transforms in C++.mp4

46.0 MB

066 - Moving Objects With C++.mp4

74.7 MB

067 - Laying Out Geometry.mp4

500.8 MB

068 - Applying Materials.mp4

99.7 MB

069 - Macros Starting with UPROPERTY.mp4

44.0 MB

070 - Using Trigger Volumes.mp4

82.1 MB

071 - Unreal’s PlayerController.mp4

88.9 MB

072 - Using Collision Volumes.mp4

97.6 MB

073 - Using GetTimeSeconds().mp4

108.4 MB

074 - Grabbing System Overview.mp4

48.9 MB

075 - Modifying the Default Pawn Actor.mp4

65.0 MB

076 - Inherit Game Mode Blueprint.mp4

55.2 MB

077 - Getting Player Viewpoint.mp4

86.3 MB

078 - Using DrawDebugLine.mp4

93.4 MB

079 - Line Tracing AKA Ray-Casting.mp4

88.4 MB

080 - LineTraceSingleByObjectType().mp4

77.9 MB

081 - REFERENCES & POINTERS.mp4

44.8 MB

082 - Resetting Your Unreal Project.mp4

53.3 MB

083 - Using FindComponentByClass().mp4

62.9 MB

084 - Introducing Input Binding.mp4

76.5 MB

085 - Accessors & Memory Layout.mp4

69.4 MB

086 - Reducing Code in Hot Loops.mp4

86.6 MB

087 - Using Physics Handles.mp4

98.4 MB

088 - Refactoring Rules.mp4

84.3 MB

089 - Introducing Unreal’s TArray.mp4

89.3 MB

090 - Iterating over TArray with for.mp4

73.3 MB

091 - Debugging Game Issues.mp4

81.3 MB

092 - Managing Texture Tiling.mp4

97.4 MB

093 - Pointer Protection Process.mp4

90.2 MB

094 - Exposing Events to Blueprint.mp4

89.6 MB

095 - Using Blueprint Timeline.mp4

74.8 MB

096 - Everything in its Place.mp4

89.4 MB

097 - Using Variables in Blueprint.mp4

87.7 MB

098 - SFX & Audio Clips.mp4

64.2 MB

099 - Section 3 Wrap-Up.mp4

30.7 MB

/attached_files/

door-lock.wav

100.5 KB

gitignore.zip

0.3 KB

/04 Battle Tank - A Fun Tank Battle with Mortars/

100 - Intro, Notes & Section 4 Assets.mp4

16.7 MB

101 - Battle Tank Overview.mp4

25.9 MB

102 - S04 Game Design Document (GDD).mp4

55.5 MB

103 - Setting Up a GitHub Repo.mp4

48.8 MB

104 - Creating & Deleting Landscapes.mp4

87.8 MB

105 - Landscape Setup & Scaling.mp4

151.1 MB

106 - A Landscaping Process.mp4

101.3 MB

107 - Upgrading Engine Version.mp4

41.3 MB

108 - Using Landscape Layers.mp4

102.6 MB

109 - Flat Shading Low Poly Landscapes.mp4

438.1 MB

110 - More Landscaping Tools.mp4

120.2 MB

111 - Tank Control System.mp4

62.4 MB

112 - Actors from Multiple Meshes.mp4

92.1 MB

113 - Configuring a Tank.mp4

333.4 MB

114 - 3rd Person Camera Control.mp4

102.3 MB

115 - Fixing 3rd Person Camera Rotation.mp4

68.4 MB

116 - User Interface (UI) in Unreal.mp4

72.2 MB

117 - Main Menu Screens.mp4

56.6 MB

118 - UI Scale Box, Buttons & Mouse.mp4

111.6 MB

119 - Controller Ready Navigation.mp4

65.2 MB

120 - Trial Packaging Your Game.mp4

82.2 MB

121 - Delegating to Components.mp4

73.6 MB

122 - Using virtual and override.mp4

102.4 MB

123 - Overloading and Polymorphism.mp4

45.4 MB

124 - Virtual Functions and Vtables.mp4

43.3 MB

125 - Creating an AI Controller Class.mp4

94.8 MB

126 - Get the Player Controller with C++.mp4

68.5 MB

127 - Add Tick() to PlayerController.mp4

70.6 MB

128 - Creating an Out Parameter Method.mp4

75.1 MB

129 - Finding Screen Pixel Coordinates.mp4

101.7 MB

130 - Using DeprojectScreenToWorld.mp4

89.2 MB

131 - Using LineTraceSingleByChannel().mp4

110.3 MB

132 - Unify Player & AI Aiming.mp4

73.5 MB

133 - Create Default Sub Objects in C++.mp4

75.1 MB

134 - BlueprintCallable().mp4

83.5 MB

135 - SuggestProjectileVelocity().mp4

83.0 MB

136 - Predict Projectile Landing Point.mp4

79.6 MB

137 - Using FRotators in Unreal.mp4

66.3 MB

138 - The C++ Compilation Process.mp4

56.0 MB

139 - Using Forward Declarations.mp4

55.1 MB

140 - BlueprintSpawnableComponent().mp4

64.8 MB

141 - Review Our Execution Flow.mp4

102.3 MB

142 - How to Report Bugs.mp4

397.5 MB

143 - Using Clamp() to Limit Values.mp4

444.6 MB

144 - CHALLENGE - Turret Rotation.mp4

75.4 MB

145 - CHALLENGE - Turret Rotation Pt.2.mp4

87.8 MB

146 - Setting Up Projectiles.mp4

62.6 MB

147 - Upgrading to Unreal 4.12.mp4

78.8 MB

148 - A Note About The Movement Bu.txt

0.4 KB

149 - Working Round Awkward Bugs.mp4

111.0 MB

150 - Using SpawnActor() to Spawn.mp4

78.3 MB

151 - Projectile Movement Components.mp4

72.4 MB

152 - Making AI Tanks Fire.mp4

34.9 MB

153 - EditAnywhere vs EditDefaultsOnly.mp4

66.8 MB

154 - Adding a Quit Button.mp4

389.8 MB

155 - Setup Track Throttles.mp4

80.0 MB

156 - ApplyForceAtLocation() in Action.mp4

79.4 MB

157 - Physics Materials & Friction.mp4

123.6 MB

158 - Fly-by-Wire Control System.mp4

72.0 MB

159 - Using BlueprintReadOnly.mp4

71.6 MB

160 - A Better Component Architecture.mp4

97.8 MB

161 - Completing Manual Tank Movement.mp4

86.7 MB

162 - Introducing AI Pathfinding.mp4

118.4 MB

163 - Dissecting RequestDirectMove().mp4

84.5 MB

164 - DotProduct() Vector Operator.mp4

116.1 MB

165 - CrossProduct() Vector Operator.mp4

148.8 MB

166 - Finalising Your Class Code.mp4

94.3 MB

167 - How to Use Blueprint Variables.mp4

100.0 MB

168 - Using Enum(erations) in UE4.mp4

97.2 MB

169 - Refactoring our Aiming Component.mp4

93.5 MB

170 - Attaching a Debugger to Unreal.mp4

55.7 MB

171 - Constructor & Begin Play Timing.mp4

89.4 MB

172 - Decoupling Your Architecture.mp4

65.9 MB

173 - BlueprintImplementableEvent.mp4

76.4 MB

174 - Using the ensure Assertion.mp4

72.1 MB

175 - Dependency Mapping.mp4

83.2 MB

176 - Talking Head - Real World Skills.mp4

30.2 MB

177 - Starting From Green.mp4

96.4 MB

178 - Aiming Without the Tank.mp4

95.5 MB

179 - Finishing our Refactoring.mp4

121.9 MB

180 - Adding TickComponent() Back.mp4

103.4 MB

181 - Are Two Floats Equal.mp4

93.6 MB

182 - Programmatic Sideways Friction.mp4

88.7 MB

183 - OnComponentHit Event in 4.12.mp4

68.0 MB

184 - Avoiding Boolean Flags.mp4

124.7 MB

185 - Improving Tank Aiming.mp4

107.7 MB

186 - Tweaking Tank AI.mp4

140.6 MB

187 - Making an Ammo Display.mp4

129.5 MB

188 - Making an AutoMortar.mp4

117.5 MB

189 - Using the Reference Viewer.mp4

91.3 MB

190 - Preparing for Particles.mp4

91.0 MB

191 - Introducing Particle Systems.mp4

138.1 MB

192 - Particle Bounding Boxes.mp4

75.4 MB

193 - Using FAttachmentTransformRules.mp4

544.4 MB

194 - Radial Forces & Caching.mp4

127.8 MB

195 - Using GetTimerManager().mp4

99.3 MB

196 - Using TakeDamage() on Actors.mp4

105.5 MB

197 - BlueprintPure & Health Bars.mp4

97.7 MB

198 - The Observer Pattern.mp4

110.4 MB

199 - Finishing Off - Part 1.mp4

133.8 MB

200 - Finishing Off - Part 2.mp4

518.1 MB

201 - Section 4 Wrap-Up.mp4

38.6 MB

202 - Bonus - Switching Cameras.mp4

53.1 MB

/attached_files/

BT12-TankParts.zip

684.9 KB

BT17-Firing-M1A1-tank-in-Djibouti.jpg

4.6 MB

BT86-mortar-placeholder.zip

104.8 KB

BT98-Student-AutoMortars.zip

423.2 KB

Chris-Folea-MountainRange3.png

14.0 MB

/05 Testing Grounds FPS/

203 - Testing Grounds Introduction.mp4

90.5 MB

204 - Testing Grounds GDD.mp4

15.2 MB

205 - Using Git LFS (Large File Support).mp4

319.0 MB

206 - Marketing & Markdown.mp4

452.7 MB

207 - Use git clean to Revert Project.mp4

249.8 MB

208 - First Person Character Overview.mp4

225.2 MB

209 - The Third Person Character.mp4

303.6 MB

210 - Introducing AI Behaviour Trees.mp4

304.4 MB

211 - Introducing AI Blackboard Data.mp4

337.5 MB

212 - Target Points and Patrol Routes.mp4

292.1 MB

213 - Using Any Actor for Waypoints.mp4

386.8 MB

214 - Options for Grouping Actors.mp4

273.9 MB

215 - Blueprint Behaviour Tree Tasks.mp4

80.4 MB

216 - Modular Arithmetic & Cycles.mp4

479.7 MB

217 - Performance Profiling 101.mp4

39.1 MB

218 - C++ AI Behaviour Tree Tasks.mp4

373.1 MB

219 - Reading Blackboard Data in C++.mp4

242.3 MB

220 - The Consequences of Inheritance.mp4

262.4 MB

221 - Converting Blueprint to C++.mp4

347.3 MB

222 - Composition over Inheritance.mp4

400.9 MB

223 - Talking Head What We've Covered So Far.mp4

32.4 MB

224 - How to Delete a C++ Class.mp4

39.7 MB

225 - Instanced Materials.mp4

402.6 MB

226 - Introducing AI Perception.mp4

387.8 MB

227 - OnTargetPerceptionUpdated Event.mp4

336.6 MB

228 - AI Hearing Perception in Unreal.mp4

292.2 MB

229 - The Animation Starter Pack.mp4

458.2 MB

230 - Changing a Character’s Animation.mp4

417.0 MB

231 - Customising a Character Blueprint.mp4

56.3 MB

232 - Sub Behaviour Trees.mp4

331.4 MB

233 - Talking Head - Introducing Sam.mp4

15.5 MB

234 - Talking Head - Refactoring Superpowers.mp4

35.1 MB

235 - Simplifying Our Project.mp4

91.1 MB

236 - Renaming & Moving CPP.mp4

56.2 MB

237 - Solution Renaming & Moving CPP.mp4

46.0 MB

238 - Holding a Gun with Skeletal Sockets.mp4

84.3 MB

239 - Understanding Animation Blueprints.mp4

49.1 MB

240 - Creating Animation State Machines.mp4

61.2 MB

241 - Movement Blend Spaces.mp4

87.0 MB

242 - Offset Animations.mp4

87.1 MB

243 - Aiming Blend Spaces Offsets.mp4

42.3 MB

244 - Rotating with SetFocalPoint().mp4

28.1 MB

245 - Character Movement vs Rotation.mp4

98.6 MB

246 - Control Rotation for Aim.mp4

90.7 MB

247 - Behaviour Tree Decorators.mp4

59.5 MB

248 - Behaviour Tree Services.mp4

83.5 MB

249 - Tweaking AI Behaviour.mp4

30.3 MB

250 - Debugging AI Behaviour.mp4

91.4 MB

251 - Refactoring to a Gun Actor.mp4

84.4 MB

252 - Attaching Actors to Components.mp4

82.0 MB

253 - Configuring the Gun.mp4

63.9 MB

254 - Moving Files from LFS to Git.mp4

63.2 MB

255 - To LFS or Not to LFS.mp4

51.5 MB

256 - Child Actor Components.mp4

232.0 MB

257 - Introduction to Inverse Kinematics.mp4

34.3 MB

258 - Inverse Kinematics with Animations.mp4

52.1 MB

259 - Comparing Blueprints with Diffs.mp4

53.6 MB

260 - Boolean Blending for Aim States.mp4

48.0 MB

261 - Adding Firing Animations.mp4

55.6 MB

262 - Animation Notify Events.mp4

81.3 MB

263 - Taking Damage in Blueprint.mp4

45.1 MB

264 - Death Animations and Refactors.mp4

208.8 MB

265 - Switching 1st and 3rd Person.mp4

65.7 MB

266 - Owner Invisible Meshes.mp4

75.3 MB

267 - Separating Firing from Gun Meshes.mp4

72.2 MB

268 - Aiming Our 1st Person Camera.mp4

31.2 MB

269 - Architecture of Infinite Runners.mp4

53.2 MB

270 - Spawning Terrain in the GameMode.mp4

68.3 MB

271 - Level Gating for Testing Grounds.mp4

53.1 MB

272 - Swapping Materials in Blueprint.mp4

62.1 MB

273 - Garbage Collecting Previous Tiles.mp4

64.5 MB

274 - Merging Our TP and FP Files.mp4

71.1 MB

275 - Hit vs Overlap Events.mp4

49.6 MB

276 - Dynamically Calculating NavMesh.mp4

244.9 MB

277 - Keep It Simple Stupid.mp4

53.7 MB

278 - Parallel Behaviour Tree Tasks.mp4

197.1 MB

279 - Custom BT Tasks and Decorators.mp4

71.8 MB

280 - External Build Data in 4.14+.mp4

39.8 MB

281 - Physical Gun Architecture.mp4

72.6 MB

282 - Converting a Character BP to C++.mp4

68.1 MB

283 - Who’s Pulled the Trigger.mp4

63.3 MB

284 - Cooldown Nodes & Gameplay Tags.mp4

73.4 MB

285 - Animation Montages and Slots.mp4

66.0 MB

286 - Reattaching the Gun.mp4

83.1 MB

287 - Procedural Level Generation.mp4

95.9 MB

288 - Generating Random Numbers.mp4

43.3 MB

289 - Spawning Actors in the Tile.mp4

86.9 MB

290 - Sphere Casting in C++.mp4

60.6 MB

291 - Configure Custom Trace Channels.mp4

61.0 MB

292 - Spawning into Free Space.mp4

76.6 MB

293 - Randomising Rotation & Scale.mp4

201.5 MB

294 - Flyweight Pattern for Foliage.mp4

121.8 MB

295 - Choosing Waypoint with EQS.mp4

100.2 MB

296 - Find Actors of Type from C++.mp4

77.9 MB

297 - Plumbing an Actor Pool Setup.mp4

70.2 MB

298 - Using the Pool API.mp4

82.6 MB

299 - Using TArray for Pools.mp4

48.3 MB

300 - Rebuilding Navigation Meshes.mp4

128.4 MB

301 - Structs to Simplify Function Args.mp4

68.7 MB

302 - Spawning AI from C++.mp4

65.7 MB

303 - Understanding Function Templates.mp4

28.3 MB

304 - Template Specialization.mp4

33.9 MB

305 - Fixing Double Spawning.mp4

74.6 MB

306 - Keeping Score.mp4

64.3 MB

307 - Using the HUD Class.mp4

65.4 MB

308 - Post Processing for Tunnel Vision.mp4

73.2 MB

309 - Recruiting Play Testers.mp4

118.1 MB

310 - Smooth Blending the Camera.mp4

64.9 MB

311 - Possessing and the View Target.mp4

60.5 MB

312 - The Calm Before The Storm.mp4

164.7 MB

313 - Testing Grounds Wrap-up.mp4

36.3 MB

/attached_files/

82-TG-URC-TestingGroundPack.zip

491.2 MB

/06 Continuing Your GameDev Journey/

314 - Bonus Lecture - Our Other Courses.mp4

10.4 MB

 

Total files 324


Copyright © 2025 FileMood.com