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Download Unity Mobile Game Development

Unity Mobile Game Development

Name

Unity Mobile Game Development

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Total Size

17.4 GB

Total Files

322

Hash

70B8DF5FDED191DD613CD359541000A22FC75894

/18. Unity Mobile Game Development Enemy AI and Waypoints/

Project_Files.rar

448.9 MB

32 - Updating our enemy prefab with the new geometry.flv

84.8 MB

14 - Coding a function to return a random waypoint.flv

69.7 MB

33 - Changing our enemy animation in code with animation play.flv

63.8 MB

16 - Creating a Spawner script to create new enemies.flv

62.8 MB

34 - Coding an attack decision into our transition function.flv

61.1 MB

35 - Telling our Spawn Controller when an enemy has died.flv

60.4 MB

23 - Refactoring our code into a new function.flv

60.4 MB

22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv

60.0 MB

43 - Stopping the animations from playing while paused.flv

59.2 MB

08 - Relaying information to neighbors without infinite loops.flv

58.5 MB

36 - Changing our movement speed based on the current state.flv

58.1 MB

06 - Coding a variable distance with a while loop.flv

56.7 MB

39 - Using random values to create more realistic movement.flv

53.9 MB

13 - Locating the closest waypoint to any point in space.flv

52.1 MB

18 - Controlling the number of enemies spawned.flv

51.6 MB

15 - Using a While True Yield loop to update every few seconds.flv

51.5 MB

09 - Initializing a Generic List of waypoints to get to the player.flv

50.9 MB

29 - Adding a distance check before the enemy starts following.flv

50.2 MB

31 - Importing our final geometry and splitting animations.flv

50.0 MB

30 - Transforming the enemy forward in the start state.flv

49.9 MB

26 - Creating a basic Finite State Machine to run our enemy AI.flv

47.8 MB

41 - Testing if we have been attacked or hit.flv

47.4 MB

20 - Moving with the Smooth Damp method.flv

46.9 MB

03 - Waypoint ideas, concepts and our implementation.flv

46.4 MB

44 - Stopping the logic from running when the game is over.flv

45.0 MB

04 - Creating an initial Waypoint prefab and setting it up.flv

44.9 MB

10 - Creating an initialize function and removing the countdown.flv

44.8 MB

19 - Creating a basic enemy script to use our waypoints.flv

44.0 MB

11 - Using conditionals to check if we want to update the list.flv

44.0 MB

21 - Deciding when to go to the next waypoint.flv

43.8 MB

25 - Refactoring into an infinite loop function to update waypoints.flv

42.0 MB

40 - Adding a collider to our prefab for hit testing.flv

41.9 MB

12 - Creating a controller script that gathers all the waypoints.flv

40.1 MB

27 - Using a Switch statement to run code based on the enemy state.flv

39.7 MB

42 - Coding for other notifications to work in our game.flv

39.1 MB

24 - Updating the Player Location list so the enemies don't stop.flv

38.0 MB

02 - Mapping out the problem of entities moving around our level.flv

37.4 MB

37 - Refactoring our code to be more readable and user friendly.flv

36.2 MB

05 - Filtering nearby objects to other waypoints with a layer mask.flv

36.1 MB

07 - Building in line-of-sight with layer masks.flv

34.7 MB

28 - Creating a function to check for transitions.flv

34.2 MB

38 - Playtesting our enemy AI and hunting down bugs.flv

31.2 MB

17 - Using a Spawn Controller to randomly spawn enemies.flv

23.4 MB

01 - Introduction and project overview.flv

8.5 MB

/14. Unity Mobile Game Development Set Dressing/

project_files.rar

405.0 MB

2. Creating the wood planks.flv

63.1 MB

6. Creating the large egg.flv

60.7 MB

12. Dressing the level.flv

54.8 MB

5. Creating Vector Displacement Stamps.flv

52.8 MB

7. Creating the drain debris.flv

46.3 MB

8. Creating the overhanging debris.flv

44.5 MB

4. Creating the old oil drum.flv

44.4 MB

3. Building the lights.flv

41.6 MB

9. Creating debris around the upper drain.flv

35.6 MB

11. Building the corner debris.flv

32.9 MB

10. Creating the connective tissue.flv

30.7 MB

1. Introduction and project overview.flv

11.1 MB

/04. Unity Mobile Game Development Character and Weapon Modeling/

project_files.rar

381.4 MB

5. Building game-ready geometry for the shotgun.flv

79.8 MB

11. Finishing the player texture in Photoshop.flv

76.4 MB

9. Modifying the high-resolution player model.flv

70.4 MB

8. Creating game-ready geometry for the tick.flv

68.6 MB

12. Scaling and preparing models.flv

60.3 MB

4. Modeling the high-resolution shotgun.flv

59.9 MB

10. Building game-ready geometry for the player.flv

59.5 MB

3. Creating a texture for the assault rifle.flv

54.0 MB

7. Exporting the tick geometry and maps from Mudbox.flv

52.4 MB

6. Painting the shotgun texture.flv

52.3 MB

2. Examining the assault rifle model.flv

30.4 MB

1. Introduction and project overview.flv

13.0 MB

/03. Introduction to Scripting in Unity/

Project_Files.rar

307.6 MB

19. Project Scripting basic animations.flv

70.7 MB

17. Project Creating the advanced move script.flv

60.6 MB

08. Creating custom functions.flv

57.1 MB

10. Understanding arrays.flv

54.4 MB

16. Project Beginning the advanced move script.flv

51.2 MB

13. Project Creating the jump function.flv

48.7 MB

11. Project Basic move script.flv

47.3 MB

09. Working with loops.flv

46.8 MB

05. Working with comparison and logical operators.flv

46.6 MB

14. Project Refining the jump function.flv

42.6 MB

15. Project Finishing the jump function.flv

41.1 MB

18. Project Creating gravity.flv

40.2 MB

02. Learning some basic terms.flv

40.0 MB

06. Creating logic with if statements.flv

37.1 MB

03. Creating and manipulating variables.flv

36.2 MB

12. Project Refining the movement script.flv

35.2 MB

04. Working with operators.flv

33.3 MB

07. Creating switch statements.flv

29.0 MB

/20. Unity Mobile Game Development Sound Effects/

project_files.rar

217.0 MB

6. Creating the tick sound effects.flv

73.1 MB

2. Adding audio to the assault rifle.flv

67.9 MB

4. Adding footstep sounds to the character.flv

63.7 MB

5. Implementing audio to our damaged player.flv

34.6 MB

7. Adding the music player.flv

32.5 MB

3. Adding audio to the shotgun.flv

32.5 MB

1. Introduction and project overview.flv

6.8 MB

/17. Unity Mobile Game Development Game State/

project_files.rar

213.7 MB

13. Coding a GameOver function to load another level.flv

71.9 MB

14. Creating a reset function to start at round one.flv

69.3 MB

15. Moving the player to a random location.flv

64.8 MB

11. Coding our EnemyKilled function with data checking.flv

60.3 MB

16. Randomly placing the player in the level based on waypoints.flv

54.8 MB

12. Creating a function to save all of our stats after a round.flv

52.6 MB

10. Listening for pausing and adding pause functionality.flv

50.2 MB

9. Using Yield to pause our script execution for a second.flv

48.4 MB

17. Cleaning up the WonRound and adding a random spawn toggle.flv

46.6 MB

5. Using Get functions to let other scripts access our variable....flv

46.4 MB

8. Beginning the Won Round function.flv

45.2 MB

6. Connecting our Render Overlay script component.flv

41.1 MB

3. Consulting our game design document to begin our script.flv

35.4 MB

4. Coding our Timer and counting down in the Update function.flv

34.8 MB

7. Adding Update logic to turn the overlay on and off.flv

25.7 MB

2. Examining our start scene and the scripts that are included.flv

16.6 MB

1. Introduction and project overview.flv

8.1 MB

/19. Unity Mobile Game Development Character Scripting/

project_files.rar

204.3 MB

9. Quickly crossfading our other animations for playback.flv

48.1 MB

6. Coding conditionals for the rest of our movement animations.flv

46.4 MB

2. Importing our character model and splitting the animations.flv

39.8 MB

8. Putting our animations on layers and adding blending.flv

38.2 MB

7. Listening for the GUI notifications.flv

38.0 MB

11. Stopping all animations and playing the death animation.flv

35.6 MB

3. Fixing the animation loop twitching and transferring scripts.flv

34.7 MB

4. Getting and mapping our Left Joystick position directions.flv

33.0 MB

5. Crossfading the animations based on the joystick position.flv

28.5 MB

10. Freezing all of our animations in certain states.flv

16.9 MB

1. Introduction and project overview.flv

7.4 MB

/13. Unity Mobile Game Development UV Layout and Texturing/

7. Adding dirt and grime to textures.flv

156.3 MB

8. Making efficient use of UV space.flv

106.4 MB

4. Using multiple UV projection methods.flv

91.5 MB

6. Using photographs to create textures.flv

86.3 MB

3. Hiding UV seams on geometry.flv

79.5 MB

5. Consolidating object textures for games.flv

78.4 MB

2. Starting the UV layout process.flv

64.8 MB

project_files.rar

40.0 MB

1. Introduction and project overview.flv

11.2 MB

/16. Unity Mobile Game Development Lighting and Lightmapping/

project_files.rar

149.7 MB

7. Using lights for dramatic effect in Unity.flv

122.5 MB

6. Creating custom lightmapping UVs for Unity.flv

76.6 MB

3. Lightmapping in Unity.flv

59.1 MB

5. Understanding lightmapping UVs in Unity.flv

53.5 MB

8. Enhancing normal map details in Unity.flv

48.4 MB

2. Real-time lights and shadows in Unity.flv

33.0 MB

4. Combining lightmaps with normal maps in Unity.flv

27.7 MB

1. Introduction and project overview.flv

10.5 MB

/06. Unity Mobile Game Development Communication with Notification Center/

project_files.rar

147.6 MB

6. Collisions with SendMessageUpwards and BroadcastMessage.flv

50.1 MB

3. Component to Component communication on the same object.flv

46.4 MB

2. Overview and limitations of built-in communication methods.flv

44.6 MB

7. Notification Center and the Publish Subscribe design pattern.flv

42.2 MB

4. Communication on other objects using the Inspector.flv

40.7 MB

10. Sending data with the notification function.flv

39.8 MB

5. Finding objects and components at run-time.flv

36.9 MB

12. When to use Notification Center vs. other methods.flv

36.3 MB

11. How to cast our notification data with other variables.flv

33.2 MB

8. Sending and Receiving a notification.flv

31.1 MB

9. Having multiple scripts receive a notification.flv

17.6 MB

1. Introduction and project overview.flv

8.2 MB

/02. Introduction to Unity/

project_files.rar

132.8 MB

17. Creating fire using particles.flv

105.9 MB

18. Adding audio to create ambience.flv

92.7 MB

10. Creating the interior rooms of our level.flv

80.2 MB

22. Set dressing in Unity.flv

77.2 MB

21. Adding some finishing touches.flv

72.7 MB

9. Finishing the base level layout.flv

69.5 MB

13. Adding materials to our level.flv

64.7 MB

24. Creating an animation for our doors.flv

64.5 MB

12. Lighting in Unity.flv

64.2 MB

16. Creating colliders.flv

58.1 MB

34. Creating a custom Die function for when health hits zero.flv

56.7 MB

23. Organizing the Hierarchy.flv

54.3 MB

8. Creating the base level layout.flv

54.2 MB

29. Using an If statement to control when the player gets damaged.flv

54.1 MB

32. Declaring our variable to type Float to fix rounding errors.flv

50.2 MB

19. Basic animation in Unity.flv

49.2 MB

4. Navigating and scene customization.flv

47.6 MB

36. Publishing our game.flv

45.1 MB

27. Using an OnGUI function and a GUI Box to display the health.flv

44.6 MB

15. Importing packages.flv

42.9 MB

35. Loading a different level and using comments to document.flv

42.4 MB

30. Using Tags to easily keep track of groups of objects.flv

41.8 MB

6. Object transformations.flv

40.7 MB

26. Creating a new Script Asset and adding a custom variable.flv

40.0 MB

5. Importing assets.flv

38.1 MB

28. Using the OnTriggerStay function to remove health.flv

38.0 MB

14. Adding props for detail.flv

37.1 MB

25. Using colliders and the ActivateTrigger script to move our doors.flv

37.0 MB

33. Creating a variable to control the rate of health loss.flv

36.2 MB

7. Creating prefabs.flv

35.3 MB

20. Creating physics in Unity.flv

33.2 MB

11. Working with character controllers.flv

30.7 MB

31. Using deltaTime to control the health loss rate.flv

25.1 MB

2. Working with Unity projects.flv

24.7 MB

3. Exploring the Unity interface.flv

21.9 MB

/11. Unity Mobile Game Development Concept and Design/

project_files.rar

132.6 MB

8. Digital painting Painting the organic structures.flv

65.2 MB

7. Digital painting Painting light sources.flv

55.8 MB

2. Responsibilities of the concept artist.flv

43.9 MB

6. Digital painting Rendering and general color scheme.flv

38.7 MB

3. Planning out the layout of a level.flv

37.6 MB

4. Creating concept sketches for the straight hallways.flv

34.9 MB

5. Creating concept sketches for the curved sections of the level.flv

34.2 MB

1. Introduction and project overview.flv

9.6 MB

/15. Unity Mobile Game Development Level Design/

11. Inspecting the tunnel system.flv

110.3 MB

10. Finishing the tunnel system.flv

106.5 MB

14. Refining the platform area.flv

105.9 MB

12. Set dressing the subway platform area.flv

95.3 MB

6. Assembling the level.flv

93.2 MB

9. Adding more details through set dressing.flv

88.7 MB

13. Adding more detail to the platform area.flv

87.8 MB

8. Set dressing the tunnel system.flv

77.0 MB

7. Inspecting the base level.flv

75.5 MB

project_files.rar

75.5 MB

5. Finish applying the optimized materials.flv

75.1 MB

15. Making final tweaks to the level design.flv

52.6 MB

4. Applying optimized materials.flv

50.3 MB

2. Project file organization.flv

35.5 MB

3. Optimizing game materials.flv

31.4 MB

1. Introduction and project overview.flv

6.4 MB

/12. Unity Mobile Game Development Environment Modeling/

10. Modeling the corner sections.flv

105.4 MB

6. Building the intersection.flv

80.4 MB

5. Modeling the straight ceiling.flv

79.3 MB

11. Final fit and export.flv

69.9 MB

2. Building the level proxy.flv

64.1 MB

9. Modifying existing geometry.flv

63.8 MB

7. Finishing the intersection.flv

63.7 MB

8. Modeling the curved section.flv

54.9 MB

3. Modeling the straight section.flv

51.8 MB

4. Building the drains.flv

42.5 MB

project_files.rar

11.9 MB

1. Introduction and project overview.flv

11.0 MB

/05. Unity Mobile Game Development Rigging and Animation/

7. Looking at the player's rig.flv

86.9 MB

5. Looking at the tick rig.flv

80.0 MB

12. The player's animations.flv

77.6 MB

4. Taking a look at the goo overhang rig.flv

58.2 MB

project_files.rar

53.0 MB

6. Modifying the preferred angle of an IK joint chain.flv

52.0 MB

10. Animating the background assets.flv

42.7 MB

11. Animating the tick.flv

37.8 MB

8. Exploring the weapon rig.flv

31.8 MB

3. Looking at the goo egg rig.flv

26.2 MB

13. Reversing an animation.flv

23.5 MB

2. Preparing rigs for Unity.flv

20.7 MB

9. Preparing animations for Unity.flv

16.7 MB

1. Introduction and project overview.flv

13.5 MB

/08. Unity Mobile Game Development User Interface Design/

7. Cropping and saving user interface graphics.flv

65.7 MB

6. Creating the main menu graphics.flv

53.1 MB

3. Strategies for building user interface graphics.flv

51.2 MB

5. Breaking up and building the weapon switch graphic.flv

50.6 MB

4. Building multiple states of one graphic.flv

45.8 MB

10. Modifying our workflow for special instances.flv

44.1 MB

9. Modifying the transparency workflow for objects with varying....flv

43.4 MB

8. Creating user interface graphics with transparency for Unity.flv

41.9 MB

project_files.rar

37.4 MB

2. Getting started with the user interface design.flv

32.8 MB

1. Introduction and project overview.flv

9.9 MB

/09. Unity Mobile Game Development GUI Functionality/

4. Implementing the joystick up and down states.flv

64.2 MB

11. Creating the timer.flv

63.1 MB

13. Implementing the health bar to the player.flv

62.5 MB

6. Creating the fire button.flv

61.7 MB

10. Scripting the ammo GUI.flv

59.2 MB

14. Creating the kill counter.flv

55.5 MB

3. Scripting custom joysticks.flv

52.7 MB

5. Scripting the crosshair.flv

51.2 MB

12. Scripting the health bar.flv

45.0 MB

7. Implementing the reload button.flv

38.3 MB

8. Scripting the weapon swap.flv

38.0 MB

2. Basic joystick modification.flv

36.8 MB

9. Implementing the weapon swap functionality.flv

33.6 MB

project_files.rar

17.1 MB

1. Introduction and project overview.flv

10.2 MB

/21. Unity Mobile Game Development Final Assembly/

10 - Publishing the final build.flv

63.7 MB

4 - Creating the holstered weapon functionality.flv

42.7 MB

2 - Collaborating the project files.flv

41.0 MB

5 - Inspecting the GUI functionality.flv

38.8 MB

9 - Creating the main menu.flv

38.2 MB

6 - Inspecting the enemy AI and waypoints.flv

35.9 MB

3 - Inspecting the player in the final build.flv

35.9 MB

7 - Inspecting the game state.flv

19.3 MB

8 - Inspecting the highscore level.flv

17.1 MB

1 - Introduction and Project Overview.flv

6.8 MB

/10. Unity Mobile Game Development Saving Data and Highscores/

24. Testing our Highscore Display script to find bugs.flv

60.2 MB

19. Moving our highscores down using a reverse For loop.flv

59.9 MB

15. Synchronizing our PlayerPrefs with our local highscore class.flv

58.6 MB

25. Tracking game ID's to make sure we don't duplicate data.flv

57.7 MB

6. Automatically centering our text using our Location class.flv

50.1 MB

17. Scripting an add new highscore function.flv

49.2 MB

21. Letting the player enter their name using a GUI.TextField.flv

47.2 MB

26. Changing the location of our game ID check to remove bugs.flv

43.7 MB

13. Saving game data using PlayerPrefs to store information.flv

43.5 MB

29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv

41.7 MB

12. Displaying our highscore array correctly over our graphics.flv

39.9 MB

27. Using the iPhoneKeyboard class to get user input on Android.flv

36.8 MB

10. Adding a height offset to display all our names.flv

36.6 MB

11. Refactoring our arrays into a class for easier organization.flv

36.0 MB

16. Synchronizing our Rounds and Kills data.flv

33.2 MB

3. Consulting our game design document to begin our script.flv

32.0 MB

20. Inserting our highscores into our data correctly.flv

31.9 MB

23. Creating flashing text using Mathf.PingPong and GUI.color.flv

30.9 MB

9. Displaying our entire array using a For loop.flv

29.8 MB

8. Using a built-in array to store multiple pieces of data.flv

29.6 MB

14. Creating a testing interface to set PlayerPrefs data.flv

28.9 MB

22. Using GUI.color to change our highscore text colors.flv

27.8 MB

30. Examining the final game code in reference to the highscore system.flv

25.7 MB

5. Using a Vector2 to offset our text placement for control.flv

25.6 MB

28. Saving the PlayerPrefs data to disk in case our game crashes.flv

25.2 MB

7. Creating a new GUI Style to format our text.flv

24.7 MB

18. Testing if we need to create a new highscore.flv

23.0 MB

4. Using a GUI.Box function to draw our first highscore.flv

22.9 MB

2. Examining our start scene and the scripts that are included.flv

15.2 MB

project_files.rar

11.2 MB

1. Introduction and project overview.flv

9.2 MB

/07. Unity Mobile Game Development Player Functionality/

4. Creating weapon functionality.flv

59.4 MB

7. Creating the shotgun script.flv

58.9 MB

8. Creating the damage controller.flv

52.9 MB

6. Finishing up the assault rifle script.flv

52.2 MB

2. Create player movement.flv

46.4 MB

3. Modifying the camera view.flv

36.8 MB

5. Creating the assault rifle script.flv

36.6 MB

project_files.rar

7.9 MB

1. Introduction and project overview.flv

4.5 MB

 

Total files 322


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