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Download UnityMobileGameDevelopment

UnityMobileGameDevelopment

Name

UnityMobileGameDevelopment

 DOWNLOAD Copy Link

Total Size

9.6 GB

Total Files

174

Hash

82FE1FF3FCE254DA48749D6E6F42B590E41B4663

/SetDressing/

project_files.zip

521.7 MB

02. Creating the wood planks.flv

63.1 MB

06. Creating the large egg.flv

60.7 MB

12. Dressing the level.flv

54.8 MB

05. Creating Vector Displacement Stamps.flv

52.8 MB

07. Creating the drain debris.flv

46.3 MB

08. Creating the overhanging debris.flv

44.5 MB

04. Creating the old oil drum.flv

44.4 MB

03. Building the lights.flv

41.6 MB

09. Creating debris around the upper drain.flv

35.6 MB

11. Building the corner debris.flv

32.9 MB

10. Creating the connective tissue.flv

30.7 MB

01. Introduction and project overview.flv

11.1 MB

/CharacterWeaponModeling/

project_files.zip

428.2 MB

05. Building game-ready geometry for the shotgun.flv

79.8 MB

11. Finishing the player texture in Photoshop.flv

76.4 MB

09. Modifying the high-resolution player model.flv

70.4 MB

08. Creating game-ready geometry for the tick.flv

68.6 MB

12. Scaling and preparing models.flv

60.3 MB

04. Modeling the high-resolution shotgun.flv

59.9 MB

10. Building game-ready geometry for the player.flv

59.5 MB

03. Creating a texture for the assault rifle.flv

54.0 MB

07. Exporting the tick geometry and maps from Mudbox.flv

52.4 MB

06. Painting the shotgun texture.flv

52.3 MB

02. Examining the assault rifle model.flv

30.4 MB

01. Introduction and project overview.flv

13.0 MB

/LightingLightmapping/

project_files.zip

156.9 MB

7. Using lights for dramatic effect in Unity.flv

122.5 MB

6. Creating custom lightmapping UVs for Unity.flv

76.6 MB

3. Lightmapping in Unity.flv

59.1 MB

5. Understanding lightmapping UVs in Unity.flv

53.5 MB

8. Enhancing normal map details in Unity.flv

48.4 MB

2. Real-time lights and shadows in Unity.flv

33.0 MB

4. Combining lightmaps with normal maps in Unity.flv

27.7 MB

1. Introduction and project overview.flv

10.5 MB

/UVLayoutTexturing/

7. Adding dirt and grime to textures.flv

156.3 MB

8. Making efficient use of UV space.flv

106.4 MB

4. Using multiple UV projection methods.flv

91.5 MB

6. Using photographs to create textures.flv

86.3 MB

3. Hiding UV seams on geometry.flv

79.5 MB

5. Consolidating object textures for games.flv

78.4 MB

2. Starting the UV layout process.flv

64.8 MB

project_files.zip

45.5 MB

1. Introduction and project overview.flv

11.2 MB

/CommunicationNotificationCenter/

project_files.zip

156.0 MB

06. Collisions with SendMessageUpwards and BroadcastMessage.flv

50.1 MB

03. Component to Component communication on the same object.flv

46.4 MB

02. Overview and limitations of built-in communication methods.flv

44.6 MB

07. Notification Center and the Publish Subscribe design pattern.flv

42.2 MB

04. Communication on other objects using the Inspector.flv

40.7 MB

10. Sending data with the notification function.flv

39.8 MB

05. Finding objects and components at run-time.flv

36.9 MB

12. When to use Notification Center vs. other methods.flv

36.3 MB

11. How to cast our notification data with other variables.flv

33.2 MB

08. Sending and Receiving a notification.flv

31.1 MB

09. Having multiple scripts receive a notification.flv

17.6 MB

01. Introduction and project overview.flv

8.2 MB

/ConceptDesign/

project_files.zip

144.0 MB

08. Digital painting Painting the organic structures.flv

65.2 MB

07. Digital painting Painting light sources.flv

55.8 MB

02. Responsibilities of the concept artist.flv

43.9 MB

06. Digital painting Rendering and general color scheme.flv

38.7 MB

03. Planning out the layout of a level.flv

37.6 MB

04. Creating concept sketches for the straight hallways.flv

34.9 MB

05. Creating concept sketches for the curved sections of the level.flv

34.2 MB

01. Introduction and project overview.flv

9.6 MB

/LevelDesign/

11. Inspecting the tunnel system.flv

110.3 MB

10. Finishing the tunnel system.flv

106.5 MB

14. Refining the platform area.flv

105.9 MB

12. Set dressing the subway platform area.flv

95.3 MB

06. Assembling the level.flv

93.2 MB

09. Adding more details through set dressing.flv

88.7 MB

13. Adding more detail to the platform area.flv

87.8 MB

project_files.zip

79.6 MB

08. Set dressing the tunnel system.flv

77.0 MB

07. Inspecting the base level.flv

75.5 MB

05. Finish applying the optimized materials.flv

75.1 MB

15. Making final tweaks to the level design.flv

52.6 MB

04. Applying optimized materials.flv

50.3 MB

02. Project file organization.flv

35.5 MB

03. Optimizing game materials.flv

31.4 MB

01. Introduction and project overview.flv

6.4 MB

/EnvironmentModeling/

10. Modeling the corner sections.flv

105.4 MB

06. Building the intersection.flv

80.4 MB

05. Modeling the straight ceiling.flv

79.3 MB

11. Final fit and export.flv

69.9 MB

02. Building the level proxy.flv

64.1 MB

09. Modifying existing geometry.flv

63.8 MB

07. Finishing the intersection.flv

63.7 MB

08. Modeling the curved section.flv

54.9 MB

03. Modeling the straight section.flv

51.8 MB

04. Building the drains.flv

42.5 MB

project_files.zip

14.5 MB

01. Introduction and project overview.flv

11.0 MB

/RiggingAnimation/

07. Looking at the player's rig.flv

86.9 MB

05. Looking at the tick rig.flv

80.0 MB

12. The player's animations.flv

77.6 MB

project_files.zip

67.4 MB

04. Taking a look at the goo overhang rig.flv

58.2 MB

06. Modifying the preferred angle of an IK joint chain.flv

52.0 MB

10. Animating the background assets.flv

42.7 MB

11. Animating the tick.flv

37.8 MB

08. Exploring the weapon rig.flv

31.8 MB

03. Looking at the goo egg rig.flv

26.2 MB

13. Reversing an animation.flv

23.5 MB

02. Preparing rigs for Unity.flv

20.7 MB

09. Preparing animations for Unity.flv

16.7 MB

01. Introduction and project overview.flv

13.5 MB

/UserInterfaceDesign/

07. Cropping and saving user interface graphics.flv

65.7 MB

06. Creating the main menu graphics.flv

53.1 MB

03. Strategies for building user interface graphics.flv

51.2 MB

05. Breaking up and building the weapon switch graphic.flv

50.6 MB

04. Building multiple states of one graphic.flv

45.8 MB

project_files.zip

45.7 MB

10. Modifying our workflow for special instances.flv

44.1 MB

09. Modifying the transparency workflow for objects with varying....flv

43.4 MB

08. Creating user interface graphics with transparency for Unity.flv

41.9 MB

02. Getting started with the user interface design.flv

32.8 MB

01. Introduction and project overview.flv

9.9 MB

/GUIFunctionality/

04. Implementing the joystick up and down states.flv

64.2 MB

11. Creating the timer.flv

63.1 MB

13. Implementing the health bar to the player.flv

62.5 MB

06. Creating the fire button.flv

61.7 MB

10. Scripting the ammo GUI.flv

59.2 MB

14. Creating the kill counter.flv

55.5 MB

03. Scripting custom joysticks.flv

52.7 MB

05. Scripting the crosshair.flv

51.2 MB

12. Scripting the health bar.flv

45.0 MB

07. Implementing the reload button.flv

38.3 MB

08. Scripting the weapon swap.flv

38.0 MB

02. Basic joystick modification.flv

36.8 MB

09. Implementing the weapon swap functionality.flv

33.6 MB

project_files.zip

18.8 MB

01. Introduction and project overview.flv

10.2 MB

/SavingDataHighscores/

24. Testing our Highscore Display script to find bugs.flv

60.2 MB

19. Moving our highscores down using a reverse For loop.flv

59.9 MB

15. Synchronizing our PlayerPrefs with our local highscore class.flv

58.6 MB

25. Tracking game ID's to make sure we don't duplicate data.flv

57.7 MB

06. Automatically centering our text using our Location class.flv

50.1 MB

17. Scripting an add new highscore function.flv

49.2 MB

21. Letting the player enter their name using a GUI.TextField.flv

47.2 MB

26. Changing the location of our game ID check to remove bugs.flv

43.7 MB

13. Saving game data using PlayerPrefs to store information.flv

43.5 MB

29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv

41.7 MB

12. Displaying our highscore array correctly over our graphics.flv

39.9 MB

27. Using the iPhoneKeyboard class to get user input on Android.flv

36.8 MB

10. Adding a height offset to display all our names.flv

36.6 MB

11. Refactoring our arrays into a class for easier organization.flv

36.0 MB

16. Synchronizing our Rounds and Kills data.flv

33.2 MB

03. Consulting our game design document to begin our script.flv

32.0 MB

20. Inserting our highscores into our data correctly.flv

31.9 MB

23. Creating flashing text using Mathf.PingPong and GUI.color.flv

30.9 MB

09. Displaying our entire array using a For loop.flv

29.8 MB

08. Using a built-in array to store multiple pieces of data.flv

29.6 MB

14. Creating a testing interface to set PlayerPrefs data.flv

28.9 MB

22. Using GUI.color to change our highscore text colors.flv

27.8 MB

30. Examining the final game code in reference to the highscore system.flv

25.7 MB

05. Using a Vector2 to offset our text placement for control.flv

25.6 MB

28. Saving the PlayerPrefs data to disk in case our game crashes.flv

25.2 MB

07. Creating a new GUI Style to format our text.flv

24.7 MB

18. Testing if we need to create a new highscore.flv

23.0 MB

04. Using a GUI.Box function to draw our first highscore.flv

22.9 MB

02. Examining our start scene and the scripts that are included.flv

15.2 MB

project_files.zip

13.1 MB

01. Introduction and project overview.flv

9.2 MB

/PlayerFunctionality/

4. Creating weapon functionality.flv

59.4 MB

7. Creating the shotgun script.flv

58.9 MB

8. Creating the damage controller.flv

52.9 MB

6. Finishing up the assault rifle script.flv

52.2 MB

2. Create player movement.flv

46.4 MB

3. Modifying the camera view.flv

36.8 MB

5. Creating the assault rifle script.flv

36.6 MB

project_files.zip

8.8 MB

1. Introduction and project overview.flv

4.5 MB

 

Total files 174


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