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Total Size |
7.7 GB |
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Total Files |
2733 |
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Hash |
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CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals.7z |
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Introduction to 3D Game Programming with DirectX 10 (Wordware, 2008).chm |
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Introduction to 3D Game Programming with DirectX9.0c A Shader Approach.chm |
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Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf |
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Learn Vertex and Pixel Shader Programming With DirectX 9.pdf |
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ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf |
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ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf |
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Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf |
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Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf |
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Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf |
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Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf |
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Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm |
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/.../Essential Maths for Games & Interactive applications/ |
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Essential Mathematics for Games & Interactive applications.pdf |
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/.../Game Engine Gems/ |
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/.../Game Engine Source Codes/Havok/ |
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Havok Behavioral Tools for Designers and Artists.Installer.v660.Release.20090708-142144_Released.zip |
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Havok_Physics_Animation_660_PC_XS_win32_VS2008_keycode_perpetual_20090704.zip |
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/.../Gameinstitute.com - Game Engine Development Course/Game Mathematics/ |
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/.../Graphics Programming Directx9 Module1/Downloads/ |
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/.../Graphics Programming Directx9 Module1/ |
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/.../Lesson 1 - 3D Graphics Fundamentals I/Lecture/ |
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/.../Lesson 10 - Texture Mapping II/Lab/ |
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/.../Lesson 10 - Texture Mapping II/Lecture/ |
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/.../Lesson 11 - Alpha Blending/Lab/ |
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/.../Lesson 11 - Alpha Blending/Lecture/ |
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/.../Lesson 2 - 3D Graphics Fundamentals II/Lab/ |
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/.../Lesson 2 - 3D Graphics Fundamentals II/Lecture/ |
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/.../Lesson 3 - DirectX Graphics Fundamentals I/Lab/ |
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/.../Lesson 3 - DirectX Graphics Fundamentals I/Lecture/ |
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/.../Lesson 4 - DirectX Graphics Fundamentals II/Lab/ |
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/.../Lesson 4 - DirectX Graphics Fundamentals II/Lecture/ |
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/.../Lesson 5 - Primitive Rendering I/Lecture/ |
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/.../Lesson 6 - Primitive Rendering II/Lab/ |
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/.../Lesson 6 - Primitive Rendering II/Lecture/ |
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/.../Lesson 7 - Camera Systems/Lecture/ |
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/.../Graphics Programming Directx9 Module1/Lesson 8 - Lighting/Lab/ |
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/.../Graphics Programming Directx9 Module1/Lesson 8 - Lighting/Lecture/ |
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/.../Lesson 9 - Texture Mapping I/Lab/ |
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/.../Graphics Programming Directx9 Module2/ |
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/.../Physics for Game Developers/ |
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/.../Physics for Game Developers/Lesson1/ |
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/.../Physics for Game Developers/Lesson10/ |
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/.../Physics for Game Developers/Lesson2/ |
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/.../Physics for Game Developers/Lesson3/ |
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/.../Physics for Game Developers/Lesson4/ |
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/.../Physics for Game Developers/Lesson6/ |
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/.../Physics for Game Developers/Lesson7/ |
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/.../Physics for Game Developers/Lesson8/ |
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/.../Physics for Game Developers/Lesson9/ |
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/.../Oreilly Book Plus Code/ |
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Index to Example Programs Discussed in Physics for Game Developers.htm |
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