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Download James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015

James Van Verth Essential Mathematics for Games and Interactive Applications 3rd edition 2015

Name

James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015

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Total Size

41.8 MB

Total Files

2185

Hash

E7105363F5500B6B403F5DAF502E13758EF411BD

/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/

.dummy

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GL_ATI_shader_texture_lod

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GL_SGIX_ycrcb

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GL_SGIX_clipmap

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GL_APPLE_pixel_buffer

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GLX_ATI_pixel_format_float

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GL_AMD_gcn_shader

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WGL_NV_DX_interop2

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GL_EXT_abgr

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GL_NV_blend_square

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GL_EXT_texture_env

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GL_EXT_shadow_funcs

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GLX_SGIS_color_range

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GLX_EXT_scene_marker

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GL_HP_occlusion_test

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GL_EXT_index_texture

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GL_ARB_compatibility

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WGL_ATI_render_texture_rectangle

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GL_NV_gpu_program_fp64

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GL_NV_vertex_program2

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GL_EXT_blend_logic_op

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GL_EXT_misc_attribute

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GL_ARB_draw_instanced

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GL_SGIS_pixel_texture

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GL_NV_viewport_array2

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GL_SGIX_list_priority

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GL_SGIX_ir_instrument1

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GL_ARB_texture_env_add

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GL_SGIS_texture_select

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GL_EXT_sparse_texture2

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GL_EXT_texture_env_add

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GL_HP_texture_lighting

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GL_ATI_texture_compression_3dc

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GL_ARB_shader_precision

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GL_SGIX_texture_add_env

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GL_AMD_gpu_shader_int64

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GL_NV_vertex_program1_1

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GL_AMD_texture_texture4

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GL_ARB_arrays_of_arrays

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GL_ARB_shader_image_size

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GL_SGIX_texture_lod_bias

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GL_ARB_shader_group_vote

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GL_EXT_bgra

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GL_ARB_texture_query_lod

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GL_OES_byte_coordinates

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GLX_NV_float_buffer

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GL_ARB_shader_texture_lod

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GL_EXT_shader_integer_mix

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GL_NV_shader_atomic_int64

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GL_NV_shader_atomic_float

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GL_ARB_conservative_depth

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GL_AMD_conservative_depth

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GL_ARB_derivative_control

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GL_ANGLE_depth_texture

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GL_NV_depth_clamp

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GL_ARB_depth_clamp

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GL_SGIX_interlace

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GL_EXT_post_depth_coverage

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GL_EXT_index_array_formats

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WGL_EXT_swap_control_tear

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GL_AMD_vertex_shader_layer

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GL_ARB_shader_bit_encoding

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GL_SGIX_pixel_texture_bits

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GL_NV_fragment_program4

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GL_APPLE_ycbcr_422

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GL_NV_shader_thread_shuffle

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GL_IBM_cull_vertex

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GL_ARB_texture_env_crossbar

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GL_SUN_slice_accum

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GL_ARB_texture_query_levels

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GL_NV_geometry_shader4

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GL_3DFX_tbuffer

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GL_AMD_shader_trinary_minmax

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GL_NV_shader_atomic_counters

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GL_AMD_shader_stencil_export

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GL_ARB_shader_stencil_export

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GL_MESA_pack_invert

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GL_ARB_shader_draw_parameters

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GL_NV_texture_compression_vtc

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GL_SGIX_framezoom

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WGL_EXT_depth_float

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GL_ARB_vertex_array_bgra

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GL_EXT_vertex_array_bgra

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GL_NV_fill_rectangle

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GLX_EXT_buffer_age

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GL_NV_parameter_buffer_object2

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GL_ARB_fragment_layer_viewport

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GL_HP_convolution_border_modes

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GL_ARB_fragment_program_shadow

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GL_SGIX_flush_raster

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GL_ARB_explicit_attrib_location

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GL_WIN_specular_fog

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GL_ARB_shading_language_420pack

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GL_ARB_shading_language_packing

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GL_NV_fragment_shader_interlock

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GL_ARB_texture_non_power_of_two

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GL_EXT_rescale_normal

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GL_NV_shader_atomic_fp16_vector

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GL_EXT_texture_compression_dxt1

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GL_NV_gpu_program5_mem_extended

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GL_ARB_half_float_vertex

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GL_ARB_half_float_pixel

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GL_NV_texture_barrier

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GL_AMD_shader_atomic_counter_ops

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GL_ARB_texture_barrier

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GL_SGIX_shadow_ambient

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GL_ARB_framebuffer_sRGB

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GL_ARB_texture_rgb10_a2ui

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GL_INGR_interlace_read

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GLX_SGI_swap_control

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GL_NV_geometry_shader_passthrough

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GL_INTEL_fragment_shader_ordering

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GL_EXT_index_func

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GL_ARB_fragment_coord_conventions

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GL_MESA_resize_buffers

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GL_ARB_occlusion_query2

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GL_NV_fragment_program_option

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GLX_SGIS_blended_overlay

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GL_APPLE_transform_hint

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GL_EXT_shader_image_load_formatted

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GL_AMD_shader_stencil_value_export

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GL_ARB_texture_buffer_object_rgb32

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GL_EXT_pixel_transform_color_table

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GL_NV_shader_storage_buffer_object

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GL_OML_interlace

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GL_IBM_rasterpos_clip

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GLX_SGIS_shared_multisample

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GL_ARB_robustness_share_group_isolation

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GL_AMD_vertex_shader_viewport_index

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GL_NV_sample_mask_override_coverage

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GL_NV_blend_equation_advanced_coherent

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GL_ARB_shader_texture_image_samples

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GL_SUN_mesh_array

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GL_ARB_shadow_ambient

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GL_ARB_robustness_application_isolation

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GL_AMD_pinned_memory

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GL_NV_multisample_coverage

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GL_SGIX_pixel_texture

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GL_REGAL_error_string

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GL_EXT_stencil_wrap

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GL_WIN_phong_shading

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GL_APPLE_client_storage

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GL_ARB_robust_buffer_access_behavior

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GL_SGIS_texture_edge_clamp

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GL_KHR_robust_buffer_access_behavior

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GL_KHR_blend_equation_advanced_coherent

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GL_ARB_seamless_cube_map

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GLX_SGI_cushion

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GL_REGAL_proc_address

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WGL_ARB_pixel_format_float

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GL_EXT_clip_volume_hint

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GL_ARB_stencil_texturing

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GLX_EXT_swap_control_tear

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GL_SGIX_tag_sample_buffer

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GL_ANGLE_program_binary

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WGL_ARB_multisample

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GLX_ARB_multisample

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WGL_ARB_framebuffer_sRGB

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GL_ARB_texture_border_clamp

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GLX_MESA_agp_offset

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GLX_ARB_framebuffer_sRGB

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GL_APPLE_aux_depth_stencil

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GL_EXT_scene_marker

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GL_AMD_transform_feedback4

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GL_ARB_point_sprite

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GL_SGIX_fog_offset

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WGL_EXT_multisample

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GL_EXT_index_material

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GLX_SGIS_multisample

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GL_ATIX_vertex_shader_output_point_size

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GL_SGIS_texture_border_clamp

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GL_ATI_text_fragment_shader

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GL_APPLE_specular_vector

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GL_SGIX_convolution_accuracy

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GL_ARB_map_buffer_alignment

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GL_ARB_texture_env_dot3

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GL_NV_vertex_program4

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GL_EXT_texture_env_dot3

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GL_GREMEDY_frame_terminator

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GL_ARB_texture_stencil8

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GL_NV_path_rendering_shared_edge

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GL_SUN_convolution_border_modes

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GL_NV_vertex_program3

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GL_APPLE_row_bytes

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GLX_SGIX_visual_select_group

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GL_IBM_static_data

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WGL_3DFX_multisample

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GL_ARB_shading_language_100

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GLX_3DFX_multisample

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GL_IBM_texture_mirrored_repeat

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GL_ARB_texture_mirrored_repeat

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GL_NV_vertex_array_range2

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GL_NV_texgen_reflection

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GL_SGIX_reference_plane

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GL_NV_texture_expand_normal

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WGL_EXT_extensions_string

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GL_NV_multisample_filter_hint

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GL_EXT_shared_texture_palette

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GL_OML_subsample

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GL_SGIX_texture_multi_buffer

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GL_AMD_transform_feedback3_lines_triangles

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WGL_ARB_extensions_string

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WGL_EXT_framebuffer_sRGB

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GLX_ARB_fbconfig_float

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GLX_EXT_framebuffer_sRGB

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GL_ARB_explicit_uniform_location

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GL_EXT_blend_subtract

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WGL_NV_delay_before_swap

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GLX_MESA_release_buffers

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GL_ARB_ES3_1_compatibility

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GL_SGIX_blend_alpha_minmax

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GL_EXT_texture_edge_clamp

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GL_AMD_blend_minmax_factor

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GL_NV_light_max_exponent

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GL_SGIX_vertex_preclip

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GL_ANGLE_pack_reverse_row_order

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GL_GREMEDY_string_marker

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WGL_EXT_swap_control

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GL_SGIX_async_histogram

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GL_ARB_texture_mirror_clamp_to_edge

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GL_NV_packed_depth_stencil

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GL_ARB_cull_distance

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GL_SGIS_generate_mipmap

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GL_EXT_cmyka

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GL_NV_texgen_emboss

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GLX_ARB_vertex_buffer_object

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WGL_NV_multisample_coverage

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GLX_NV_multisample_coverage

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GL_ATI_texture_mirror_once

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GL_ARB_seamless_cubemap_per_texture

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WGL_EXT_pixel_format_packed_float

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GL_ARB_vertex_type_10f_11f_11f_rev

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GL_EXT_stencil_clear_tag

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GL_SGIX_vertex_preclip_hint

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GL_NV_compute_program5

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GL_AMD_depth_clamp_separate

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GL_NV_fog_distance

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WGL_EXT_create_context_es_profile

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GLX_EXT_create_context_es_profile

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GL_AMD_seamless_cubemap_per_texture

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GL_ARB_shadow

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GL_ANGLE_texture_usage

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GL_REND_screen_coordinates

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GL_NV_deep_texture3D

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GL_NV_copy_depth_to_color

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GL_ATI_meminfo

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GLX_EXT_create_context_es2_profile

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GL_EXT_Cg_shader

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GL_NV_shader_thread_group

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WGL_EXT_create_context_es2_profile

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GLX_SGIX_swap_group

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GL_EXT_422_pixels

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GL_OES_read_format

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GL_SGIS_fog_function

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GL_SGI_texture_color_table

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GL_EXT_texture_filter_minmax

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GLX_ARB_get_proc_address

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GLX_NV_delay_before_swap

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GLX_EXT_visual_rating

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GL_EXT_framebuffer_sRGB

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GL_MESA_ycbcr_texture

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GLX_MESA_swap_control

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WGL_ARB_robustness_application_isolation

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GLX_ARB_robustness_application_isolation

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GLX_ARB_robustness_share_group_isolation

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WGL_ARB_robustness_share_group_isolation

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GL_ATIX_texture_env_combine3

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GL_WIN_swap_hint

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GLX_EXT_stereo_tree

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GL_ATI_map_object_buffer

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GL_KHR_context_flush_control

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GL_EXT_texture_sRGB_decode

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GL_NVX_conditional_render

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GL_REGAL_extension_query

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GL_SGIX_depth_texture

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GL_S3_s3tc

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GL_3DFX_texture_compression_FXT1

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GL_SGIX_fog_texture

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GLX_MESA_pixmap_colormap

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GL_SUNX_constant_data

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GLX_MESA_copy_sub_buffer

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GLX_SGI_video_sync

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GLX_MESA_set_3dfx_mode

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GLX_OML_swap_method

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GL_EXT_texture_lod_bias

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GL_ARB_depth_buffer_float

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GL_ATI_texture_env_combine3

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GLX_EXT_fbconfig_packed_float

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GL_AMD_query_buffer_object

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GL_ARB_sample_shading

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GL_APPLE_rgb_422

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GL_EXT_texture_filter_anisotropic

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GL_EXT_texture_perturb_normal

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GL_NV_vertex_program2_option

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GL_NV_depth_range_unclamped

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GL_AMD_sample_positions

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GL_3DFX_multisample

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WGL_ATI_pixel_format_float

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GL_EXT_texture_mirror_clamp

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GL_EXT_stencil_two_side

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GL_EXT_packed_float

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GL_ARB_enhanced_layouts

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GL_EXT_blend_minmax

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GL_EXT_x11_sync_object

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GL_SGIS_texture_lod

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GL_ARB_fragment_shader

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GL_SGIX_shadow

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GL_EXT_polygon_offset_clamp

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GL_ATIX_texture_env_route

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GL_EXT_separate_specular_color

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GLX_EXT_swap_control

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GL_EXT_framebuffer_multisample_blit_scaled

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GL_EXT_depth_bounds_test

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GLX_SUN_get_transparent_index

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GL_SGIX_texture_coordinate_clamp

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GL_EXT_texture_shared_exponent

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GL_SGIS_detail_texture

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GL_ARB_query_buffer_object

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GLX_INTEL_swap_event

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GL_SGIS_sharpen_texture

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GL_EXT_packed_depth_stencil

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GL_NV_texture_env_combine4

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GL_ARB_transform_feedback_overflow_query

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GL_SUN_read_video_pixels

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GL_SGIX_resample

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GL_ARB_texture_swizzle

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GL_ARB_texture_gather

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GL_INTEL_texture_scissor

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GL_NV_uniform_buffer_unified_memory

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WGL_NV_render_texture_rectangle

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GL_NV_draw_texture

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GLX_SGI_make_current_read

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WGL_ARB_context_flush_control

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GL_NV_primitive_restart

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GLX_ARB_context_flush_control

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GL_NV_texture_rectangle

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GL_EXT_polygon_offset

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WGL_EXT_make_current_read

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GLX_ARB_create_context_profile

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WGL_ARB_create_context_profile

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GL_NV_fragment_coverage_to_color

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GL_ARB_internalformat_query

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GLX_SGIX_swap_barrier

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GL_ARB_depth_texture

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GL_EXT_blend_equation_separate

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GL_ARB_pixel_buffer_object

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WGL_NV_vertex_array_range

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GLX_NV_vertex_array_range

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GL_ARB_texture_compression_rgtc

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GL_ARB_sparse_buffer

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GL_EXT_texture_swizzle

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WGL_I3D_swap_frame_lock

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GL_EXT_texture_rectangle

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GL_ARB_copy_buffer

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GL_OML_resample

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GL_EXT_debug_marker

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GL_SGIS_texture_filter4

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GL_EXT_pixel_buffer_object

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GL_EXT_packed_pixels

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GL_EXT_compiled_vertex_array

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GL_EXT_timer_query

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GL_ARB_conditional_render_inverted

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GL_ANGLE_translated_shader_source

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GL_ARB_clip_control

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GL_ARB_provoking_vertex

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GL_EXT_texture_compression_s3tc

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GL_SGIX_texture_scale_bias

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GL_NV_point_sprite

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GL_NV_geometry_program4

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WGL_ARB_make_current_read

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GL_ANGLE_texture_compression_dxt1

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GL_SGIX_async_pixel

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GL_ANGLE_texture_compression_dxt5

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GL_ANGLE_texture_compression_dxt3

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GL_AMD_stencil_operation_extended

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GL_EXT_color_subtable

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GL_ARB_draw_indirect

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GL_NV_fragment_program2

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GL_EXT_provoking_vertex

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WGL_ARB_create_context_robustness

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GLX_ARB_create_context_robustness

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GL_ATIX_point_sprites

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WGL_3DL_stereo_control

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GL_ARB_cl_event

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GL_EXT_texture_compression_rgtc

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GL_NV_register_combiners2

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GL_EXT_draw_range_elements

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GL_SGIX_sprite

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GL_ARB_texture_compression_bptc

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GL_EXT_cull_vertex

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GL_REGAL_enable

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GL_EXT_draw_instanced

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GL_ARB_color_buffer_float

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GL_EXT_separate_shader_objects

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GL_ARB_timer_query

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GL_SGIS_color_range

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WGL_I3D_swap_frame_usage

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GLX_NV_present_video

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GL_NV_tessellation_program5

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GL_ARB_transform_feedback_instanced

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GL_EXT_multi_draw_arrays

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GL_NV_copy_image

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GL_NV_conditional_render

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GL_ARB_texture_rectangle

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WGL_NV_render_depth_texture

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GL_MESAX_texture_stack

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GL_ARB_multi_draw_indirect

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GL_ARB_gpu_shader5

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GL_EXT_texture_compression_latc

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GL_ARB_vertex_array_object

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GL_ARB_copy_image

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GL_AMD_multi_draw_indirect

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GL_EXT_blend_color

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GL_INGR_color_clamp

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GLX_SUN_video_resize

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GL_EXT_blend_func_separate

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GL_EXT_gpu_program_parameters

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GL_NV_conservative_raster

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WGL_EXT_display_color_table

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GL_APPLE_flush_buffer_range

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WGL_NV_copy_image

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GL_EXT_point_parameters

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GL_NVX_gpu_memory_info

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GL_ARB_point_parameters

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GL_SGIS_point_line_texgen

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GL_APPLE_vertex_array_object

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GL_ANGLE_framebuffer_multisample

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GL_SGIX_async

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GL_AMD_interleaved_elements

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GLX_NV_copy_image

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GL_NV_gpu_program5

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GL_ARB_texture_buffer_object

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GL_NV_internalformat_sample_query

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GL_ATI_element_array

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GL_EXT_texture_buffer_object

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GL_NV_vertex_array_range

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GL_IBM_multimode_draw_arrays

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GL_ARB_draw_buffers_blend

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GL_ARB_clear_texture

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GL_ARB_blend_func_extended

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GL_EXT_framebuffer_blit

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GL_ARB_instanced_arrays

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GL_NV_depth_buffer_float

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GL_ARB_texture_cube_map_array

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GLX_ARB_create_context

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GL_NV_bindless_multi_draw_indirect

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WGL_NV_present_video

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GL_ARB_texture_view

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GL_INTEL_map_texture

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GL_AMD_draw_buffers_blend

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WGL_NV_swap_group

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/essentialmath-master/appendices/

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Appendix_C_Fixed_Point.pdf

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/

James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015.pdf

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Total files 2185


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