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Download Unity Mobile Game Development

Unity Mobile Game Development

Name

Unity Mobile Game Development

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Total Size

17.7 GB

Total Files

326

Hash

0C66BB810F86A94E01A68BE84AC04BEF9C5172BE

/02. Introduction to Unity/

1. Introduction and project overview.flv

7.3 MB

10. Creating the interior rooms of our level.flv

80.2 MB

11. Working with character controllers.flv

30.7 MB

12. Lighting in Unity.flv

64.2 MB

13. Adding materials to our level.flv

64.7 MB

14. Adding props for detail.flv

37.1 MB

15. Importing packages.flv

42.9 MB

16. Creating colliders.flv

58.1 MB

17. Creating fire using particles.flv

105.9 MB

18. Adding audio to create ambience.flv

92.7 MB

19. Basic animation in Unity.flv

49.2 MB

2. Working with Unity projects.flv

24.7 MB

20. Creating physics in Unity.flv

33.2 MB

21. Adding some finishing touches.flv

72.7 MB

22. Set dressing in Unity.flv

77.2 MB

23. Organizing the Hierarchy.flv

54.3 MB

24. Creating an animation for our doors.flv

64.5 MB

25. Using colliders and the ActivateTrigger script to move our doors.flv

37.0 MB

26. Creating a new Script Asset and adding a custom variable.flv

40.0 MB

27. Using an OnGUI function and a GUI Box to display the health.flv

44.6 MB

28. Using the OnTriggerStay function to remove health.flv

38.0 MB

29. Using an If statement to control when the player gets damaged.flv

54.1 MB

3. Exploring the Unity interface.flv

21.9 MB

30. Using Tags to easily keep track of groups of objects.flv

41.8 MB

31. Using deltaTime to control the health loss rate.flv

25.1 MB

32. Declaring our variable to type Float to fix rounding errors.flv

50.2 MB

33. Creating a variable to control the rate of health loss.flv

36.2 MB

34. Creating a custom Die function for when health hits zero.flv

56.7 MB

35. Loading a different level and using comments to document.flv

42.4 MB

36. Publishing our game.flv

45.1 MB

4. Navigating and scene customization.flv

47.6 MB

5. Importing assets.flv

38.1 MB

6. Object transformations.flv

40.7 MB

7. Creating prefabs.flv

35.3 MB

8. Creating the base level layout.flv

54.2 MB

9. Finishing the base level layout.flv

69.5 MB

project_files.rar

132.8 MB

/03. Introduction to Scripting in Unity/

01. Introduction and project overview.flv

7.9 MB

02. Learning some basic terms.flv

40.0 MB

03. Creating and manipulating variables.flv

36.2 MB

04. Working with operators.flv

33.3 MB

05. Working with comparison and logical operators.flv

46.6 MB

06. Creating logic with if statements.flv

37.1 MB

07. Creating switch statements.flv

29.0 MB

08. Creating custom functions.flv

57.1 MB

09. Working with loops.flv

46.8 MB

10. Understanding arrays.flv

54.4 MB

11. Project Basic move script.flv

47.3 MB

12. Project Refining the movement script.flv

35.2 MB

13. Project Creating the jump function.flv

48.7 MB

14. Project Refining the jump function.flv

42.6 MB

15. Project Finishing the jump function.flv

41.1 MB

16. Project Beginning the advanced move script.flv

51.2 MB

17. Project Creating the advanced move script.flv

60.6 MB

18. Project Creating gravity.flv

40.2 MB

19. Project Scripting basic animations.flv

70.7 MB

Project_Files.rar

307.6 MB

/04. Unity Mobile Game Development Character and Weapon Modeling/

1. Introduction and project overview.flv

13.0 MB

10. Building game-ready geometry for the player.flv

59.5 MB

11. Finishing the player texture in Photoshop.flv

76.4 MB

12. Scaling and preparing models.flv

60.3 MB

2. Examining the assault rifle model.flv

30.4 MB

3. Creating a texture for the assault rifle.flv

54.0 MB

4. Modeling the high-resolution shotgun.flv

59.9 MB

5. Building game-ready geometry for the shotgun.flv

79.8 MB

6. Painting the shotgun texture.flv

52.3 MB

7. Exporting the tick geometry and maps from Mudbox.flv

52.4 MB

8. Creating game-ready geometry for the tick.flv

68.6 MB

9. Modifying the high-resolution player model.flv

70.4 MB

project_files.rar

381.4 MB

/05. Unity Mobile Game Development Rigging and Animation/

1. Introduction and project overview.flv

13.5 MB

10. Animating the background assets.flv

42.7 MB

11. Animating the tick.flv

37.8 MB

12. The player's animations.flv

77.6 MB

13. Reversing an animation.flv

23.5 MB

2. Preparing rigs for Unity.flv

20.7 MB

3. Looking at the goo egg rig.flv

26.2 MB

4. Taking a look at the goo overhang rig.flv

58.2 MB

5. Looking at the tick rig.flv

80.0 MB

6. Modifying the preferred angle of an IK joint chain.flv

52.0 MB

7. Looking at the player's rig.flv

86.9 MB

8. Exploring the weapon rig.flv

31.8 MB

9. Preparing animations for Unity.flv

16.7 MB

project_files.rar

53.0 MB

/06. Unity Mobile Game Development Communication with Notification Center/

1. Introduction and project overview.flv

8.2 MB

10. Sending data with the notification function.flv

39.8 MB

11. How to cast our notification data with other variables.flv

33.2 MB

12. When to use Notification Center vs. other methods.flv

36.3 MB

2. Overview and limitations of built-in communication methods.flv

44.6 MB

3. Component to Component communication on the same object.flv

46.4 MB

4. Communication on other objects using the Inspector.flv

40.7 MB

5. Finding objects and components at run-time.flv

36.9 MB

6. Collisions with SendMessageUpwards and BroadcastMessage.flv

50.1 MB

7. Notification Center and the Publish Subscribe design pattern.flv

42.2 MB

8. Sending and Receiving a notification.flv

31.1 MB

9. Having multiple scripts receive a notification.flv

17.6 MB

project_files.rar

147.6 MB

/07. Unity Mobile Game Development Player Functionality/

1. Introduction and project overview.flv

4.5 MB

2. Create player movement.flv

46.4 MB

3. Modifying the camera view.flv

36.8 MB

4. Creating weapon functionality.flv

59.4 MB

5. Creating the assault rifle script.flv

36.6 MB

6. Finishing up the assault rifle script.flv

52.2 MB

7. Creating the shotgun script.flv

58.9 MB

8. Creating the damage controller.flv

52.9 MB

project_files.rar

7.9 MB

/08. Unity Mobile Game Development User Interface Design/

1. Introduction and project overview.flv

9.9 MB

10. Modifying our workflow for special instances.flv

44.1 MB

2. Getting started with the user interface design.flv

32.8 MB

3. Strategies for building user interface graphics.flv

51.2 MB

4. Building multiple states of one graphic.flv

45.8 MB

5. Breaking up and building the weapon switch graphic.flv

50.6 MB

6. Creating the main menu graphics.flv

53.1 MB

7. Cropping and saving user interface graphics.flv

65.7 MB

8. Creating user interface graphics with transparency for Unity.flv

41.9 MB

9. Modifying the transparency workflow for objects with varying....flv

43.4 MB

project_files.rar

37.4 MB

/09. Unity Mobile Game Development GUI Functionality/

1. Introduction and project overview.flv

10.2 MB

10. Scripting the ammo GUI.flv

59.2 MB

11. Creating the timer.flv

63.1 MB

12. Scripting the health bar.flv

45.0 MB

13. Implementing the health bar to the player.flv

62.5 MB

14. Creating the kill counter.flv

55.5 MB

2. Basic joystick modification.flv

36.8 MB

3. Scripting custom joysticks.flv

52.7 MB

4. Implementing the joystick up and down states.flv

64.2 MB

5. Scripting the crosshair.flv

51.2 MB

6. Creating the fire button.flv

61.7 MB

7. Implementing the reload button.flv

38.3 MB

8. Scripting the weapon swap.flv

38.0 MB

9. Implementing the weapon swap functionality.flv

33.6 MB

project_files.rar

17.1 MB

/10. Unity Mobile Game Development Saving Data and Highscores/

1. Introduction and project overview.flv

9.2 MB

10. Adding a height offset to display all our names.flv

36.6 MB

11. Refactoring our arrays into a class for easier organization.flv

36.0 MB

12. Displaying our highscore array correctly over our graphics.flv

39.9 MB

13. Saving game data using PlayerPrefs to store information.flv

43.5 MB

14. Creating a testing interface to set PlayerPrefs data.flv

28.9 MB

15. Synchronizing our PlayerPrefs with our local highscore class.flv

58.6 MB

16. Synchronizing our Rounds and Kills data.flv

33.2 MB

17. Scripting an add new highscore function.flv

49.2 MB

18. Testing if we need to create a new highscore.flv

23.0 MB

19. Moving our highscores down using a reverse For loop.flv

59.9 MB

2. Examining our start scene and the scripts that are included.flv

15.2 MB

20. Inserting our highscores into our data correctly.flv

31.9 MB

21. Letting the player enter their name using a GUI.TextField.flv

47.2 MB

22. Using GUI.color to change our highscore text colors.flv

27.8 MB

23. Creating flashing text using Mathf.PingPong and GUI.color.flv

30.9 MB

24. Testing our Highscore Display script to find bugs.flv

60.2 MB

25. Tracking game ID's to make sure we don't duplicate data.flv

57.7 MB

26. Changing the location of our game ID check to remove bugs.flv

43.7 MB

27. Using the iPhoneKeyboard class to get user input on Android.flv

36.8 MB

28. Saving the PlayerPrefs data to disk in case our game crashes.flv

25.2 MB

29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv

41.7 MB

3. Consulting our game design document to begin our script.flv

32.0 MB

30. Examining the final game code in reference to the highscore system.flv

25.7 MB

4. Using a GUI.Box function to draw our first highscore.flv

22.9 MB

5. Using a Vector2 to offset our text placement for control.flv

25.6 MB

6. Automatically centering our text using our Location class.flv

50.1 MB

7. Creating a new GUI Style to format our text.flv

24.7 MB

8. Using a built-in array to store multiple pieces of data.flv

29.6 MB

9. Displaying our entire array using a For loop.flv

29.8 MB

project_files.rar

11.2 MB

/11. Unity Mobile Game Development Concept and Design/

1. Introduction and project overview.flv

9.6 MB

2. Responsibilities of the concept artist.flv

43.9 MB

3. Planning out the layout of a level.flv

37.6 MB

4. Creating concept sketches for the straight hallways.flv

34.9 MB

5. Creating concept sketches for the curved sections of the level.flv

34.2 MB

6. Digital painting Rendering and general color scheme.flv

38.7 MB

7. Digital painting Painting light sources.flv

55.8 MB

8. Digital painting Painting the organic structures.flv

65.2 MB

project_files.rar

132.6 MB

/12. Unity Mobile Game Development Environment Modeling/

1. Introduction and project overview.flv

11.0 MB

10. Modeling the corner sections.flv

105.4 MB

11. Final fit and export.flv

69.9 MB

2. Building the level proxy.flv

64.1 MB

3. Modeling the straight section.flv

51.8 MB

4. Building the drains.flv

42.5 MB

5. Modeling the straight ceiling.flv

79.3 MB

6. Building the intersection.flv

80.4 MB

7. Finishing the intersection.flv

63.7 MB

8. Modeling the curved section.flv

54.9 MB

9. Modifying existing geometry.flv

63.8 MB

project_files.rar

11.9 MB

/13. Unity Mobile Game Development UV Layout and Texturing/

1. Introduction and project overview.flv

11.2 MB

2. Starting the UV layout process.flv

64.8 MB

3. Hiding UV seams on geometry.flv

79.5 MB

4. Using multiple UV projection methods.flv

91.5 MB

5. Consolidating object textures for games.flv

78.4 MB

6. Using photographs to create textures.flv

86.3 MB

7. Adding dirt and grime to textures.flv

156.3 MB

8. Making efficient use of UV space.flv

106.4 MB

project_files.rar

40.0 MB

/14. Unity Mobile Game Development Set Dressing/

1. Introduction and project overview.flv

11.1 MB

10. Creating the connective tissue.flv

30.7 MB

11. Building the corner debris.flv

32.9 MB

12. Dressing the level.flv

54.8 MB

2. Creating the wood planks.flv

63.1 MB

3. Building the lights.flv

41.6 MB

4. Creating the old oil drum.flv

44.4 MB

5. Creating Vector Displacement Stamps.flv

52.8 MB

6. Creating the large egg.flv

60.7 MB

7. Creating the drain debris.flv

46.3 MB

8. Creating the overhanging debris.flv

44.5 MB

9. Creating debris around the upper drain.flv

35.6 MB

project_files.rar

405.0 MB

/15. Unity Mobile Game Development Level Design/

1. Introduction and project overview.flv

6.4 MB

10. Finishing the tunnel system.flv

106.5 MB

11. Inspecting the tunnel system.flv

110.3 MB

12. Set dressing the subway platform area.flv

95.3 MB

13. Adding more detail to the platform area.flv

87.8 MB

14. Refining the platform area.flv

105.9 MB

15. Making final tweaks to the level design.flv

52.6 MB

2. Project file organization.flv

35.5 MB

3. Optimizing game materials.flv

31.4 MB

4. Applying optimized materials.flv

50.3 MB

5. Finish applying the optimized materials.flv

75.1 MB

6. Assembling the level.flv

93.2 MB

7. Inspecting the base level.flv

75.5 MB

8. Set dressing the tunnel system.flv

77.0 MB

9. Adding more details through set dressing.flv

88.7 MB

project_files.rar

75.5 MB

/16. Unity Mobile Game Development Lighting and Lightmapping/

1. Introduction and project overview.flv

10.5 MB

2. Real-time lights and shadows in Unity.flv

33.0 MB

3. Lightmapping in Unity.flv

59.1 MB

4. Combining lightmaps with normal maps in Unity.flv

27.7 MB

5. Understanding lightmapping UVs in Unity.flv

53.5 MB

6. Creating custom lightmapping UVs for Unity.flv

76.6 MB

7. Using lights for dramatic effect in Unity.flv

122.5 MB

8. Enhancing normal map details in Unity.flv

48.4 MB

project_files.rar

149.7 MB

/17. Unity Mobile Game Development Game State/

1. Introduction and project overview.flv

8.1 MB

10. Listening for pausing and adding pause functionality.flv

50.2 MB

11. Coding our EnemyKilled function with data checking.flv

60.3 MB

12. Creating a function to save all of our stats after a round.flv

52.6 MB

13. Coding a GameOver function to load another level.flv

71.9 MB

14. Creating a reset function to start at round one.flv

69.3 MB

15. Moving the player to a random location.flv

64.8 MB

16. Randomly placing the player in the level based on waypoints.flv

54.8 MB

17. Cleaning up the WonRound and adding a random spawn toggle.flv

46.6 MB

2. Examining our start scene and the scripts that are included.flv

16.6 MB

3. Consulting our game design document to begin our script.flv

35.4 MB

4. Coding our Timer and counting down in the Update function.flv

34.8 MB

5. Using Get functions to let other scripts access our variable....flv

46.4 MB

6. Connecting our Render Overlay script component.flv

41.1 MB

7. Adding Update logic to turn the overlay on and off.flv

25.7 MB

8. Beginning the Won Round function.flv

45.2 MB

9. Using Yield to pause our script execution for a second.flv

48.4 MB

project_files.rar

213.7 MB

/18. Unity Mobile Game Development Enemy AI and Waypoints/

01 - Introduction and project overview.flv

8.5 MB

02 - Mapping out the problem of entities moving around our level.flv

37.4 MB

03 - Waypoint ideas, concepts and our implementation.flv

46.4 MB

04 - Creating an initial Waypoint prefab and setting it up.flv

44.9 MB

05 - Filtering nearby objects to other waypoints with a layer mask.flv

36.1 MB

06 - Coding a variable distance with a while loop.flv

56.7 MB

07 - Building in line-of-sight with layer masks.flv

34.7 MB

08 - Relaying information to neighbors without infinite loops.flv

58.5 MB

09 - Initializing a Generic List of waypoints to get to the player.flv

50.9 MB

10 - Creating an initialize function and removing the countdown.flv

44.8 MB

11 - Using conditionals to check if we want to update the list.flv

44.0 MB

12 - Creating a controller script that gathers all the waypoints.flv

40.1 MB

13 - Locating the closest waypoint to any point in space.flv

52.1 MB

14 - Coding a function to return a random waypoint.flv

69.7 MB

15 - Using a While True Yield loop to update every few seconds.flv

51.5 MB

16 - Creating a Spawner script to create new enemies.flv

62.8 MB

17 - Using a Spawn Controller to randomly spawn enemies.flv

23.4 MB

18 - Controlling the number of enemies spawned.flv

51.6 MB

19 - Creating a basic enemy script to use our waypoints.flv

44.0 MB

20 - Moving with the Smooth Damp method.flv

46.9 MB

21 - Deciding when to go to the next waypoint.flv

43.8 MB

22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv

60.0 MB

23 - Refactoring our code into a new function.flv

60.4 MB

24 - Updating the Player Location list so the enemies don't stop.flv

38.0 MB

25 - Refactoring into an infinite loop function to update waypoints.flv

42.0 MB

26 - Creating a basic Finite State Machine to run our enemy AI.flv

47.8 MB

27 - Using a Switch statement to run code based on the enemy state.flv

39.7 MB

28 - Creating a function to check for transitions.flv

34.2 MB

29 - Adding a distance check before the enemy starts following.flv

50.2 MB

30 - Transforming the enemy forward in the start state.flv

49.9 MB

31 - Importing our final geometry and splitting animations.flv

50.0 MB

32 - Updating our enemy prefab with the new geometry.flv

84.8 MB

33 - Changing our enemy animation in code with animation play.flv

63.8 MB

34 - Coding an attack decision into our transition function.flv

61.1 MB

35 - Telling our Spawn Controller when an enemy has died.flv

60.4 MB

36 - Changing our movement speed based on the current state.flv

58.1 MB

37 - Refactoring our code to be more readable and user friendly.flv

36.2 MB

38 - Playtesting our enemy AI and hunting down bugs.flv

31.2 MB

39 - Using random values to create more realistic movement.flv

53.9 MB

40 - Adding a collider to our prefab for hit testing.flv

41.9 MB

41 - Testing if we have been attacked or hit.flv

47.4 MB

42 - Coding for other notifications to work in our game.flv

39.1 MB

43 - Stopping the animations from playing while paused.flv

59.2 MB

44 - Stopping the logic from running when the game is over.flv

45.0 MB

Project_Files.rar

448.9 MB

/19. Unity Mobile Game Development Character Scripting/

1. Introduction and project overview.flv

7.4 MB

10. Freezing all of our animations in certain states.flv

16.9 MB

11. Stopping all animations and playing the death animation.flv

35.6 MB

2. Importing our character model and splitting the animations.flv

39.8 MB

3. Fixing the animation loop twitching and transferring scripts.flv

34.7 MB

4. Getting and mapping our Left Joystick position directions.flv

33.0 MB

5. Crossfading the animations based on the joystick position.flv

28.5 MB

6. Coding conditionals for the rest of our movement animations.flv

46.4 MB

7. Listening for the GUI notifications.flv

38.0 MB

8. Putting our animations on layers and adding blending.flv

38.2 MB

9. Quickly crossfading our other animations for playback.flv

48.1 MB

project_files.rar

204.3 MB

/20. Unity Mobile Game Development Sound Effects/

1. Introduction and project overview.flv

6.8 MB

2. Adding audio to the assault rifle.flv

67.9 MB

3. Adding audio to the shotgun.flv

32.5 MB

4. Adding footstep sounds to the character.flv

63.7 MB

5. Implementing audio to our damaged player.flv

34.6 MB

6. Creating the tick sound effects.flv

73.1 MB

7. Adding the music player.flv

32.5 MB

project_files.rar

217.0 MB

/21. Unity Mobile Game Development Final Assembly/

1 - Introduction and Project Overview.flv

6.8 MB

10 - Publishing the final build.flv

63.7 MB

2 - Collaborating the project files.flv

41.0 MB

3 - Inspecting the player in the final build.flv

35.9 MB

4 - Creating the holstered weapon functionality.flv

42.7 MB

5 - Inspecting the GUI functionality.flv

38.8 MB

6 - Inspecting the enemy AI and waypoints.flv

35.9 MB

7 - Inspecting the game state.flv

19.3 MB

8 - Inspecting the highscore level.flv

17.1 MB

9 - Creating the main menu.flv

38.2 MB

Project_Files.rar

292.2 MB

/

Torrent downloaded from Demonoid.me (3).txt

0.0 KB

 

Total files 326


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